Like Agora Games

closed 8/18/2009 via PR Newswire

Major League Gaming, acquired Agora Games

synopsis: Major League Gaming announced that it has acquired Troy, NY-based Agora Games. Known for both its technical expertise and elegant product development, Agora has built some of the leading video game community applications in the industry.
buyer: Major League Gaming
Major League Gaming is the largest professional video game league in the world. MLG is the dominant media property exclusively targeting the approximately 40 million consumers in North America who have a passion for playing video games as a competitive social activity. "
target: Agora Games
Agora Games develops online video game technology and provides online community development services to developers and publishers. Agora's online gaming communities are fully integrated solutions that interface directly with video games on a PC, console, or handheld device.
price ($mm)
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announced 10/24/2011 via BusinessWire

Appcelerator, Inc., will acquire Particle Code Inc.

synopsis: Appcelerator®, the leading integrated mobile platform for rapidly developing native and mobile web applications using open web technologies, announced that it has entered into an agreement to acquire Particle Code, the DEMO God 2010 award-winning mobile gaming and HTML5 development platform.
buyer: Appcelerator, Inc.
Appcelerator is the leading enterprise-grade, cross-platform development solution on the market, with over 1.6 million developers using its software to power over 30,000 cloud-connected mobile, desktop, and web applications used on 30 million devices every day. "
target: Particle Code Inc.
Particle Code is the creator of the award-winning cross-platform software development kit that automates the porting process, enabling developers to create native and HTML5 apps from a single codebase using modern object-oriented programming languages.
price ($mm)
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closed 5/7/2008 via PR Newswire

Autodesk, Inc., acquired Kynogon SA

synopsis: Autodesk, Inc. announced that it has completed the acquisition of Kynogon SA, the privately held maker of Kynapse artificial intelligence middleware. Autodesk announced its intent to acquire Paris-based Kynogon on February 19, 2008. Terms of the transaction were not disclosed.
buyer: Autodesk, Inc. (ADSK:$3,650.50)
Autodesk, Inc., is a world leader in 2D and 3D design software for the manufacturing, building and construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk has developed the broadest portfolio of state-of-the-art digital prototyping solutions. "
target: Kynogon SA
Kynogon develops and markets A.I. software for real-time behavior simulation. Kynogon's technology is used by the world's leading game developers as well as industry leaders. Kynogon products solve complex Artificial Intelligence issues faced by interactive application developers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/14/2018 via BNC Analysis

Epic Games, acquired SkookumScript

synopsis: Agog Labs, the developer of SkookumScript for Unreal Engine 4, has been acquired by Epic Games, the creator of Fortnite, Unreal, Gears of War, Shadow Complex, and the Infinity Blade series of games.
buyer: Epic Games
Founded in 1991, Epic Games is the creator of Fortnite, Unreal, Gears of War, Shadow Complex, and the Infinity Blade series of games. Epic's Unreal Engine technology brings high-fidelity, interactive experiences to PC, console, mobile, AR, VR and the Web. "
target: SkookumScript
Agog Labs is the developer of SkookumScript, a programming language and tool suite dedicated to the creation of game-play in video games. Agog Labs is a member of VIATEC, DigiBC, the International Game Developers Association, and the BC Innovation Council Venture Acceleration Program.
price ($mm)
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closed 6/12/2019 via BNC Analysis

ReKTGlobal, acquired Greenlit Content

synopsis: Esports infrastructure company and Rogue parent ReKTGlobal has acquired Greenlit Content, a company that operates videogame and esports-centric websites. Greenlit Content has a claimed reach of up to 100M people monthly via its editorial, video, and social content, and also operates GameDaily Connect Conferences.
buyer: ReKTGlobal
ReKTGlobal, Inc is an esports agency and production services company that supports the entire ecosystem. ReKTGlobal also includes an esports jobs board (ReKTJobs), a varsity esports recruiting platform (ReKTUniversity), and Rogue, a professional esports organization. "
target: Greenlit Content
Greenlit Content is a content marketing agency that specializes in creating compelling content aimed at gamers. Greenlit creates content in every format, including videos, livestreams, written articles, VR, and more. Greenlit also helps their clients create and launch their own websites.
price ($mm)
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closed 6/30/2011 via PR Newswire

Lolapps Inc., purchased Fliso Engine from Sean Cooper Games

synopsis: Lolapps, a top five social games company, announced that it has acquired the Fliso Engine from Sean Cooper Games. Created by game developer Sean Cooper, Fliso is the industry-acknowledged highest performance engine for running isometric Flash games.
buyer: Lolapps Inc.
Founded in 2008, Lolapps took applications to the next level by building the quiz, gift and game creator platforms that provided user-generated, customizable applications. Lolapps is now one of the fastest growing social games companies and creator of the hugely successful Ravenwood Fair. "
seller: Sean Cooper Games
Sean Cooper Games assists people to achieve their technical goals and offers support with the design and coding of an engine. They created Fliso, Isometric Flash Graphic Engine, which is the industry-acknowledged highest performance engine for running isometric Flash games.
price ($mm)
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closed 3/24/2018 via BNC Analysis

Snap Inc., acquired PlayCanvas Ltd

synopsis: Snap has quietly bought PlayCanvas, whose technology powers casual games and virtual reality experiences on browsers. PlayCanvas is a British VR and gaming software start-up that was founded in 2011, and has built an open-sourced game engine that powers casual games on Facebook and on browsers.
buyer: Snap Inc. (SNAP:$2,156.19)
Snap Inc. is a camera company. They believe that reinventing the camera represents their greatest opportunity to improve the way people live and communicate. Their products empower people to express themselves, live in the moment, learn about the world, and have fun together. "
target: PlayCanvas Ltd
PlayCanvas is a British VR and gaming software start-up. PlayCanvas was founded in 2011, and has built an open-sourced game engine that powers casual games on Facebook and on browsers. Its technology also allows developers to build and run virtual reality experiences from the browser.
price ($mm)
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closed 11/13/2014 via PR Newswire

Tapinator, Inc., acquired InAppFuel

synopsis: Tapinator, Inc. announced that it has acquired InAppFuel (IAF), a social casino company. InAppFuel powers the casino functionality for a number of application developers on mobile platforms, including Metamoki, Five-O Poker, DreamQuest Games, GameMasons, and many others.
buyer: Tapinator, Inc. (OTCPK:TAPM:$0.00)
Tapinator is a global developer and publisher of mobile games on the iOS, Google Play, and Amazon platforms. The Company focuses on operating its own titles, publishing properties where it holds substantial ownership positions, and making strategic investments into promising mobile companies. "
target: InAppFuel
InAppFuel is the first and only minigame SDK for mobile developers. They help developers boost their monetization and engagement via proven in-app minigames, including slots and scratch-offs.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/29/2015 via BNC Analysis

Viber, acquired Nextpeer

synopsis: Viber, the messaging app with 600 million+ users is making its first acquisition, specifically aimed at building out its new games business. It had acquired Nextpeer, a social gaming startup based in Israel that offers games developers an software development kit to incorporate social gaming features into their apps.
buyer parent: Rakuten Inc.
buyer: Viber
Viber is a leading messaging, voice and video service that lets everyone in the world connect. Freely. Users can send free text messages, fun stickers, photos, videos and doodles, share locations, make free HD-quality calls and communicate with Push-To-Talk. "
target: Nextpeer
Nextpeer is a social gaming startup based in Israel that offers games developers an software development kit (SDK) to incorporate social gaming features into their apps.
price ($mm)
$9.00
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/5/2007 via BusinessWire

Electronic Arts Inc., acquired Super Computer International, Inc.

synopsis: Electronic Arts Inc. announced the acquisition of Atlanta-based Super Computer International (SCI), a leading provider of gaming client applications and software tools for the PC. EA will purchase SCI’s technology assets and the SCI development team will join EA’s Online Technology Group.
buyer: Electronic Arts Inc. (NasdaqGS:EA:$5,590.00)
Electronic Arts Inc. is a leading global interactive entertainment software company. EA develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. "
target: Super Computer International, Inc.
Super Computer International, Inc (SCI) is a well-established provider of gaming client applications, on-game display technologies, backend infrastructure and support for high speed online multiplayer video gaming.
price ($mm)
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EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/9/2020 via BNC Analysis

Pioneer Utility Resources, acquired WordSouth

synopsis: Pioneer Utility Resources, a full-service communications cooperative serving electric utilities across the US., has acquired WordSouth, a content marketing company. WordSouth creates custom content to help electric utility and telecommunications companies connect with their communities, customers, members, employees and other stakeholders.
buyer: Pioneer Utility Resources
Pioneer Utility Resources is a full-service communications cooperative serving electric utilities across the US. Pioneer Utility Resources offers customizable printed and digital magazines and newsletters, website design, social media support, and design services. "
target: WordSouth
WordSouth is a content marketing company. WordSouth creates custom content to help electric utility and telecommunications companies connect with their communities, customers, members, employees and other stakeholders. They also offer custom websites and social media marketing services.
price ($mm)
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closed 9/1/2005 via PR Newswire

AGEIA Technologies, Inc., acquired Meqon Research AB

synopsis: AGEIA(TM) Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced that it has acquired Meqon Research AB, a physics development company based in Sweden.
buyer: AGEIA Technologies, Inc.
AGEIA Technologies, Inc., is the industry leader in gaming physics technology. AGEIA's PhysX software is widely adopted with more than 140 PhysX-based games shipping or in development on Sony Playstation 3, Microsoft XBOX 360, Nintendo Wii and Gaming PCs. "
target: Meqon Research AB
Meqon was founded in 2002 and has its headquarters in Norrkoping, Sweden. The company develops physics middleware for the computer game industry and has in its short existence enhanced both games and industrial products with its simulation products.
price ($mm)
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closed 8/18/2009 via PR Newswire

Major League Gaming, acquired Agora Games

synopsis: Major League Gaming announced that it has acquired Troy, NY-based Agora Games. Known for both its technical expertise and elegant product development, Agora has built some of the leading video game community applications in the industry.
buyer: Major League Gaming
Major League Gaming is the largest professional video game league in the world. MLG is the dominant media property exclusively targeting the approximately 40 million consumers in North America who have a passion for playing video games as a competitive social activity. "
target: Agora Games
Agora Games develops online video game technology and provides online community development services to developers and publishers. Agora's online gaming communities are fully integrated solutions that interface directly with video games on a PC, console, or handheld device.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/4/2016 via BusinessWire

Activision Blizzard, acquired Major League Gaming

synopsis: Activision Blizzard, Inc. announced the acquisition of the business of Major League Gaming (MLG). MLG is a leader in creating and streaming premium live gaming events, organizing professional competitions and running competitive gaming leagues. MLG has helped bring esports into the mainstream with its broadcasts of professional gaming competitions.
buyer: Activision Blizzard (ATVI:$5,946.00)
Activision Blizzard, Inc., a member of the S&P 500, is the world's most successful standalone interactive entertainment company. Activision Blizzard develops and publishes games based on some of the most beloved entertainment franchises, including Call of Duty, Guitar Hero, and World of Warcraft. "
target: Major League Gaming
Major League Gaming (MLG) is the global leader in eSports. MLG operates MLG.tv, the #1 online broadcast network for professional level competitive gaming; the MLG Pro Circuit, the longest-running eSports league in North America; and GameBattles, a cross platform online gaming tournament system.
price ($mm)
$46
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/18/2009 via PR Newswire

Major League Gaming, acquired Agora Games

synopsis: Major League Gaming announced that it has acquired Troy, NY-based Agora Games. Known for both its technical expertise and elegant product development, Agora has built some of the leading video game community applications in the industry.
buyer: Major League Gaming
Major League Gaming is the largest professional video game league in the world. MLG is the dominant media property exclusively targeting the approximately 40 million consumers in North America who have a passion for playing video games as a competitive social activity. "
target: Agora Games
Agora Games develops online video game technology and provides online community development services to developers and publishers. Agora's online gaming communities are fully integrated solutions that interface directly with video games on a PC, console, or handheld device.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/6/2007 via PR Newswire

Major League Gaming, acquired GotFrag

synopsis: Major League Gaming, the first professional video game league, has acquired GotFrag.com, the competitive gaming community's leading online e-Sports news source.
buyer: Major League Gaming
Major League Gaming is the largest professional video game league in the world. MLG is the dominant media property exclusively targeting the approximately 40 million consumers in North America who have a passion for playing video games as a competitive social activity. "
target: GotFrag
GotFrag provides leading coverage of competitive gaming. Since our launch, we have expanded our coverage time and again to include the most exciting and innovative content online. Our focus has been on professional and semi-pro eSports news in the great tradition of sports reporting everywhere.
price ($mm)
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EBITDA ($mm)
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EV / EBITDA
closed 10/10/2006 via PR Newswire

Major League Gaming, acquired GameBattles.com

synopsis: Major League Gaming, the first professional video game league, has acquired GameBattles.com, the world's leading online console tournament community. Chip Kellam, GameBattles.com founder, joins Major League Gaming as its VP of Technology. Terms of the deal were not disclosed.
buyer: Major League Gaming
Major League Gaming is the largest professional video game league in the world. MLG is the dominant media property exclusively targeting the approximately 40 million consumers in North America who have a passion for playing video games as a competitive social activity. "
target: GameBattles.com
GameBattles supports the X-Box, PlayStation and Nintendo consoles, with more than 700,000 different teams competing in tournament ladders across 40 game titles. The GameBattles.com community numbers over 460,000 registered users and the site sees over 30 million page views per day.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/10/2020 via Company Press Release

Wisdom Gaming Group, acquired GoldRushGG

synopsis: Wisdom is excited to announce the acquisition of Gold Rush, a community content and tournament brand that has produced a number of brilliant events and broadcasts for the Rocket League esports community.
buyer: Wisdom Gaming Group
Wisdom Gaming Group is a creative and consulting agency with a focus on digital marketing and esports activations. As a trusted leader of community-focused programming and tournament organization, Wisdom puts its energy into making shows with outstanding talent for an audience of refined tastes. "
target: GoldRushGG
Gold Rush is a community content and tournament brand that has produced a number of brilliant events and broadcasts for the Rocket League esports community.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 3/24/2020 via BNC Analysis

YDX Innovation Corp., will acquire BEAT Gaming Corp.

synopsis: YDX Innovation Corp. has signed a letter of intent to acquire all of the shares of BEAT Gaming Corp., an arm's length private Toronto-based esports organizer and management company. BEAT is one of the leaders in Canadian esports with internationally recognized events in Dota 2, Overwatch, Quake and PUBG.
buyer: YDX Innovation Corp. (TSXV:YDX:$1.58)
YDX Innovation Corp. is a technology company that develops products and services and is an expert in immersive technologies like Augmented and Virtual Reality, eSports events and Interactive Exhibitions under the following three divisions: Arkave VR Arena, YDreams Global, and Game On Festival. "
target: BEAT Gaming Corp.
BEAT is one of the leaders in Canadian esports with internationally recognized events in Dota 2, Overwatch, Quake and PUBG. In addition to running their own events, they provide consulting, tournament organization and marketing services out of Toronto, Ontario Canada.
price ($mm)
$0.57
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/19/2020 via BNC Analysis

Amuka Esports, acquired Incendium Gaming Ltd.

synopsis: Amuka Esports announced it has fully acquired Incendium Gaming, a leading tournament organizer in the fighting game community (FGC). Founded in 2019, Incendium has hosted over 20 events under its own brand and is contracted out to produce tournaments for larger events like GOML and World Gaming.
buyer: Amuka Esports
Amuka Esports creates localized esports hubs in cities across North America. Each hub consists of a game venue, tournament organizer, content team, merchandise brands and incubator. "
target: Incendium Gaming Ltd.
Incendium Gaming specializes in producing tournaments and events for the fighting game community (FGC). They host bi-weekly and monthly events at Waves Gaming in Toronto as well as host major events for game publishers such as Capcom and Bandai Namco.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 2/26/2020 via BNC Analysis

Australian Esports League, will acquire The Cubs Esports Pty Ltd

synopsis: Leading esports companies Cubs Esports and Critical Hit Entertainment (CHE), operator of The Australian Esports Leage (AEL), officially announce their intention to merge. The new group will continue to trade under the CHE banner. Cubs Esports is a leading Esports company formerly known as Diemens Esports.
buyer: Australian Esports League
The Australian Esports League (AEL) is a provider of premier esports competitions in Australia, attracting competitors from across the nation. The vision of the AEL is to develop the most entertaining, engaging and respected esports experience in Australia. It is owned by Critical Hit Entertainment."
target: The Cubs Esports Pty Ltd
Cubs Esports is a leading Esports company formerly known as Diemens Esports. The Cubs are an Australian based esports franchise coming to gaming arenas.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/11/2019 via Company Press Release

BoomTV, acquired American Video Game League

synopsis: BoomTV, a leading esports entertainment platform, has acquired the American Video Game League (AVGL), one of the largest producers of collegiate esports events, content, and community initiatives. The AVGL provides players and fans with opportunities to grow college esports through online tournaments, live events, and more.
buyer: BoomTV
BoomTV’s mission is to enable communities to easily produce and partake in virtual Esports. At the core of it all is self-driving esports technology layer that provides a one-button solution for anyone to create, participate and/or spectate Esports content. "
target: American Video Game League
American Video Game League (AVGL) is a producer of collegiate esports events, content, and community initiatives. The AVGL provides players and fans with opportunities to grow college esports through online tournaments, large-scale live events, content, and campus program support.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/22/2019 via BNC Analysis

OverActive Media, acquired MediaXP, Inc.

synopsis: OverActive Media, the parent company of Splyce and Toronto Defiant, has launched a live events production division following the acquisition of Toronto-based esports events company MediaXP. MediaXP was founded in 2015 as an esports-specific live events company that worked with the likes of Dome Productions and Red Bull Canada.
buyer: OverActive Media
OverActive Media (OAM) is an integrated global company delivering esports and video game entertainment. OAM combines team ownership with audience engagement to better connect with fans, franchise partners and corporate sponsors around the world. "
target: MediaXP, Inc.
MediaXP is a Toronto-based esports events company. MediaXP was founded in 2015 as an esports-specific live events company that worked with the likes of Dome Productions and Red Bull Canada.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 3/13/2019 via GlobeNewswire

Gegs Capital Corp., will acquire UMG Media Ltd.

synopsis: Gegs Capital Corp., a capital pool company, will acquire all of the issued and outstanding common shares of UMG, a premier eSports company in North America, offering gaming entertainment, live events and online play. Both companies are based in Calgary, AB, Canada.
buyer: Gegs Capital Corp. (TSXV:GEGS.P:$0.00)
Gegs Capital Corp. is a capital pool company. For those unfamiliar with the CPC program, its is a platform whereby the CEO and board of directors/officers have created a shell company to identify a promising private company that wants to become public through a reverse takeover. "
target: UMG Media Ltd. (TSXV:ESPT:$2.21)
UMG is a premier eSports company in North America, offering gaming entertainment, live events and online play. UMG is deeply ingrained in the gaming community with approximately 2.1 million registered users and over 18 million matches played live and online through its platform.
price ($mm)
$28*
rev ($mm)
$2
EBITDA ($mm)
EV / rev
12.9x
EV / EBITDA
closed 2/27/2019 via GlobeNewswire

StemGen, Inc., acquired D3esports

synopsis: D3esports Corp., an esports company and a virtual to real gaming platform in the motorsports industry, has announced its acquisition by StemGen, Inc., a company that is engaged in the business of investing in private companies and assisting those companies to execute their business plans.
buyer: StemGen, Inc. (OTCPK:SGNI:$0.00)
StemGen, Inc. is engaged in the business of investing in private companies and assisting those companies to execute their business plans. They are based in Texas. "
target: D3esports
D3esports was founded in May 2018 and launched in July 2018 at Dave and Buster’s Houston flagship location. The company has created, built and made ready for a second quarter launch of an eSports competition based around the Forza 7 Motorsports gaming platform.
price ($mm)
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EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/19/2018 via BNC Analysis

Tesonet, acquired Helis LT

synopsis: Tesonet, a cyber security services provider in Lithuania, has acquried Helis LT, an IT company in Lithuania. Helis provides high quality search engine marketing and social media communication services through their SEO Helis and Cocos brands. Helis also operates an online marketplace for video games and organizes eSports tournaments.
buyer: Tesonet
Established in 2008, Tesonet is a cyber security services provider in Lithuania. Tesonet provides top level solutions for privacy to international markets. The company also has expertise with machine learning, technical support, and business hosting. "
target: Helis LT
Helis is an IT company in Lithuania. Helis provides high quality search engine marketing and social media communication services through their SEO Helis and Cocos brands. Helis also operates an online marketplace for video games and organizes eSports tournaments.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/12/2018 via Company Press Release

Telia Company, acquired Assembly Organizing Oy

synopsis: Telia Company, a telecommunications provider, has acquired Assembly Organizing Oy, an event planner that arranges Finland's largest digital culture and game events. Assembly Organizing arranges unique events twice a year for four days, where people connect with similar interests.
buyer: Telia Company (OM:TELIA:$9,249.92)
Based in Sweden, Telia Company is the next generation telco. Telia Company provides network access, telecommunications, and other services. It offers mobile, broadband, TV, and fixed-line services to businesses, individuals, families, and communities "
target: Assembly Organizing Oy
Assembly Organizing Oy is a community of volunteers who arranges unique Assembly events, twice a year, in Finland. They provide a four day festival in the summer and winter, in which thousands of people spend the long weekend meeting friends, playing games, surfing the net, and enjoying demo-games.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 4/24/2018 via Company Press Release

GameWith, will acquire SPODIA Corporation

synopsis: GameWith has agreed to acquire shares of SPODIA from existing shareholders of the company as well as acquire third-party allotment of shares. SPODIA operates a platform that plans, develops, and manages e-Sports convention for smartphones, including Vainglory, on their 'GAMERS LEAGUE' convention.
buyer: GameWith (TSE:6552:$24.15)
Based in Japan, GameWith is a community that provides information and functions to make games more enjoyable. They also have game capture information, including game reviews, videos, and strategies to help gamers excel. "
target: SPODIA Corporation
SPODIA Inc. operates a platform that plans, develops, and manages e-Sports convention for smartphones, including Vainglory, on their 'GAMERS LEAGUE' convention. They hold a variety of online gaming competitions on GAMERS LEAGUE for mobile games. The company is headquartered in Tokyo, Japan.
price ($mm)
$0.18
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/21/2018 via BNC Analysis

Infinite Esports & Entertainment, acquired Obey Alliance

synopsis: Obey Alliance has been acquired by Infinite Esports & Entertainment. Infinite Esports & Entertainment is the holding company for a number of ventures, including esports organizations. Obey Alliance was founded in 2012 specializing in content from the popular first person shooter “Call of Duty”.
buyer: Infinite Esports & Entertainment
Infinite Esports & Entertainment is the holding company for a number of ventures, including esports organisations OpTic Gaming and Team Allegiance. It has also created its own companies to compliment those it has acquired, including No Scope Media, NGAGE Esports, GG Esports Academy, among others. "
target: Obey Alliance
Obey Alliance was founded in 2012 specializing in content from the popular first person shooter “Call of Duty”. Through the years Obey has evolved into one of the worlds biggest gaming organizations.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/7/2018 via Company Press Release

Community Entertainment Svenska AB, acquired Red Reserve

synopsis: Battleriff Gaming AB has sold its subsidiary Red Reserve AB to the public company Community Entertainment Sverige AB, “CEAB”. Red Reserve is a well-known international brand for esports teams. CEAB's business focus is gameification through different quiz products.
buyer: Community Entertainment Svenska AB (XSAT:CEAB:$0.23)
Community Entertainment Svenska AB (publ), through its subsidiaries, focuses on commercializing proprietary software for online quizzes. It serves entertainment, information, and education industries. The company was founded in 2000 and is based in Stockholm, Sweden. "
target parent: Battleriff Gaming AB
target: Red Reserve
Red Reserve is an international gaming entertainment brand, best known for their roots in the Call of Duty sniping community. They own and manage professional esports teams in the games COD, (Call of Duty), FIFA and Gears of War.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/22/2018 via PR Newswire

Mail.Ru LLC, acquired ESforce Holding ltd

synopsis: Mail.Ru Group Limited, one of the largest Internet companies in the Russian-speaking Internet market, announces the acquisition of 100% of ESforce. ESforce Holding is one of the world’s largest esports organizations, and the leader in electronic sports in Russia.
buyer: Mail.Ru LLC (LSE:MAIL:$1,350.66)
Mail.Ru Group develops Internet communications and entertainment services in Russia and globally. The company operates Russian language social networks Vkontakte (VK), Odnoklassniki (OK) and Moi Mir (My World), instant messenger services in Russia — Agent Mail.Ru and ICQ and more. "
target: ESforce Holding ltd
ESforce Holding is one of the world’s largest esports organizations, and the leader in electronic sports in Russia. The company integrates all key areas of the esports business, from organizing international tournaments and professional content creation to publishing and advertising activities.
price ($mm)
$100
rev ($mm)
$19
EBITDA ($mm)
EV / rev
6.3x
EV / EBITDA
closed 7/26/2017 via Company Press Release

Gfinity plc, acquired CEVO, Inc

synopsis: Gfinity plc, a leading esports business, has acquired CEVO, Inc, a global provider of technology and services to the esports market. CEVO stage their own online tournaments while their technology and collective expertise power some of the leading esports events. They provide proprietary, market leading anti-cheat technology and broadcast software.
buyer: Gfinity plc (AIM:GFIN:$5.99)
GfiGfinity Plc is a leading electronic sport (eSports) business that enables gamers from around the world to watch and participate in gaming tournaments both online or live at the Gfinity Arena. Gfinity stages world leading esports events that feature the world's top esport players. "
target: CEVO, Inc
CEVO provides esports services and innovative technologies to clients globally. CEVO stage their own online tournaments while their technology and collective expertise power some of the leading esports events. Their technology offering includes anti-cheat technology and broadcast software.
price ($mm)
$1.99
rev ($mm)
$1
EBITDA ($mm)
EV / rev
3.4x
EV / EBITDA
closed 3/30/2017 via Market Wire

GG Media Network merged with American Leisure Holdings, Inc.,

synopsis: American Leisure Holdings, Inc. is pleased to announce that it has finalized a merger with GG Media Network, parent company to GG Studios, LLC, a rising eSports media production company. GG Studios works with publishers and sponsors to create and distribute original eSports content for both television and digital platforms.
buyer: American Leisure Holdings, Inc. (OTCPK:AMLH:$25.76)
American Leisure Holdings, Inc. engages in the investments in the leisure industry and energy market. They also operate travel service and leisure property businesses and vacation club and travel club programs. "
target: GG Media Network
GG Media Network, parent company to GG Studios, LLC, is a rising eSports media production company. GG Studios works with publishers and sponsors to create and distribute original eSports content for both television and digital platforms.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/23/2017 via Company Press Release

Challengeme Esports GmbH, acquired eSports Hero, Inc.

synopsis: Challengeme Esports GmbH, provider of one of the most sophisticated eSports Matchmaking & Tournament Platforms, announced the acquisition of US-based eSports Hero Inc., a skilled gaming platform where gamers of all skills levels can compete for cash prizes and glory playing the top global Esports.
buyer: Challengeme Esports GmbH
Challengeme Esports GmbH (CME) is an established business in the rapidly growing eSports space, based in Berlin, Germany. CME provides a world class eSports tournament and matchmaking platform, which caters to social players, competitive and even pro gamers, as well as professional streamers. "
target: eSports Hero, Inc.
Esports Hero is a skilled gaming platform where gamers of all skills levels can compete for cash prizes and glory playing the top global Esports such as Hearthstone and Dota 2. The ESH platform facilitates both money matches and bracketed tournaments and offers multiple compliant payout options.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 1/10/2017 via BNC Analysis

Azubu, will acquire Hitbox Entertainment GmbH

synopsis: Azubu, the global livestreaming network focused on eSports, has signed a definitive agreement to acquire Europe’s leading eSports broadcaster Hitbox. The combination creates a strong #2 competitor to Twitch and the largest independent eSports broadcaster outside Asia.
buyer parent: Sapinda Holding BV
buyer: Azubu
As an award-winning private, independent company headquartered in Los Angeles, Azubu is the only dedicated eSports broadcasting company headquartered in the entertainment capital of the world. "
target: Hitbox Entertainment GmbH
Hitbox is home to millions of PC game live streamers and eSports enthusiasts from around the world, features the highest quality videogame live streaming, and has the most advanced chat and interactive platform in eSports.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/5/2016 via BNC Analysis

Webedia SAS, acquired Oxent

synopsis: Webedia, a leading French media group dedicated to leisure and entertainment online, has acquired Oxent, a pioneer in eSports. Oxent organizes, through the ESWC brand, large international tournaments of video games, bringing together the best players and their fans; producing a live stage show, broadcast live and hosted by the stars of the Net.
buyer parent: Fimalac SA
buyer: Webedia SAS
Webedia SAS is a website publisher that hosts websites such as PurePeople, PureTrend, Purefans, Shopoon, Dailyconso, and Onlydesign. The company was incorporated in 2007 and is based in Paris, France. "
target: Oxent
Founded in 2009, Oxent is a pioneer in eSports. It organizes, through the ESWC brand, large international tournaments of video games, bringing together the best players and their fans; producing a live stage show, broadcast live and hosted by the stars of the Net.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/4/2016 via BusinessWire

Activision Blizzard, acquired Major League Gaming

synopsis: Activision Blizzard, Inc. announced the acquisition of the business of Major League Gaming (MLG). MLG is a leader in creating and streaming premium live gaming events, organizing professional competitions and running competitive gaming leagues. MLG has helped bring esports into the mainstream with its broadcasts of professional gaming competitions.
buyer: Activision Blizzard (ATVI:$5,946.00)
Activision Blizzard, Inc., a member of the S&P 500, is the world's most successful standalone interactive entertainment company. Activision Blizzard develops and publishes games based on some of the most beloved entertainment franchises, including Call of Duty, Guitar Hero, and World of Warcraft. "
target: Major League Gaming
Major League Gaming (MLG) is the global leader in eSports. MLG operates MLG.tv, the #1 online broadcast network for professional level competitive gaming; the MLG Pro Circuit, the longest-running eSports league in North America; and GameBattles, a cross platform online gaming tournament system.
price ($mm)
$46
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

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Geography
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Gfinity plc
Gfinity plc
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YDX Innovation Corp.
YDX Innovation Corp.
YDX Innovation Corp. is a technology company that develops products and services and is an expert in immersive technologies like Augmented and Virtual Reality, eSports events and Interactive Exhibitions under the following three divisions: Arkave VR Arena, YDreams Global, and Game On Festival.
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ESEN eSports AB
ESEN eSports AB
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DouYu
DouYu
DouYu is a leading game-centric live streaming platform in China and a pioneer in the eSports value chain. DouYu operates its platform on both PC and mobile apps, through which users can enjoy immersive and interactive games and entertainment live streaming.
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Macro Games S.A.
Macro Games S.A.
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Enthusiast Gaming Inc.
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Century Network
Century Network
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Atrinsic
Atrinsic
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EBITDA ($mm)
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GameWith
GameWith
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Konami Corporation
Konami Corporation
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Tencent Holdings Ltd.
Tencent Holdings Ltd.
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Nintendo
Nintendo
Nintendo Co., Ltd. is a Japanese multinational consumer electronics company headquartered in Kyoto, Japan. Nintendo is the world's largest video game company by revenue.
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2020
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$15,905.43
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NetEase, Inc.
NetEase, Inc.
NetEase, Inc. is a leading internet technology company in China. Dedicated to providing online services centered around content, community, communication and commerce, NetEase develops some of China’s most popular PC-client and mobile games, e-commerce businesses, advertising and e-mail services.
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Activision Blizzard
Activision Blizzard
Activision Blizzard, Inc., a member of the S&P 500, is the world's most successful standalone interactive entertainment company. Activision Blizzard develops and publishes games based on some of the most beloved entertainment franchises, including Call of Duty, Guitar Hero, and World of Warcraft.
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