Like Humble Bundle

closed 10/18/2017 via BNC Analysis

IGN Entertainment, Inc., acquired Humble Bundle

synopsis: IGN, the leading internet media company focused on the video game and entertainment enthusiast markets, has acquired Humble Bundle, the indie games storefront best known for its pay-what-you-want bundles that raise money for charity.
buyer parent: j2 Global, Inc.
buyer: IGN Entertainment, Inc.
IGN Entertainment is the leading Internet media company focused on the video game and entertainment enthusiast markets. Incorporated in 1999, IGN's first website launched in 1996. "
target: Humble Bundle
Humble Bundle is a digital storefront for video games and ebooks. Customers pay what they want for downloadable content and choose how much of that money goes towards charity.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/26/2020 via BNC Analysis

Pearl (Hong Kong) Properties Limited, will acquire IAHGames Hong Kong Limited

synopsis: Pearl (Hong Kong) Properties Limited, a company that operates in computer network technology, communication technology, and online games, will acquire a majority stake in IAHGames, a Hong Kong company engaged in the publishing, operating, and distribution of online games in Greater China.
buyer: Pearl (Hong Kong) Properties Limited
Pearl (Hong Kong) Properties Limited is principally engaged in the computer network technology, communication technology, online games, information service, advertising, and media industries. "
target parent: Shunten International (Holdings) Limited
target: IAHGames Hong Kong Limited
IAHGames is is a publisher and distributor of video games and offers developers a single point of access to bring video games from around the world to customers in Greater China and Southeast Asia. The company operates an online shop for sales, as well as runs Esports events for publishers.
price ($mm)
$2.35*
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/19/2019 via BNC Analysis

Facebook, acquired PlayGiga

synopsis: Facebook is pushing further into the video gaming market with the acquisition of PlayGiga, a Madrid-based company that specializes in cloud gaming. PlayGiga enables users to play premium videogames on PC / Mac or TV through an affordable monthly subscription. PG makes premium videogames accessible to everyone.
buyer: Facebook (FB:$78,975.00)
Facebook is a social utility that helps people better understand the world around them. Facebook develops technologies that facilitate the spread of information through social networks allowing people to share information online the same way they do in the real world. "
target: PlayGiga
PlayGiga (PG) enables users to play premium videogames on PC / Mac or TV through an affordable monthly subscription. PG makes premium videogames accessible to everyone. They are based in Madrid, Spain.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/23/2019 via BNC Analysis

Toadman Interactive AB, acquired GameSessions

synopsis: Toadman Interactive AB, a Swedish game development studio, has acquired GameSessions, a UK-based game streaming service. GameSessions enables their subscribers to try a game for free for one hour without downloading it. Their platform allows people to quickly try out games and pay for the ones they love to add to their Steam Library.
buyer: Toadman Interactive AB (NGM:TOAD MTF:$5.89)
Founded in 2013, Toadman Interactive is a Swedish game development studio that specializes in the production of role-playing games (RPG) for consoles and PCs. Their first game, Immortal: Unchained, is an RPG shooter that aims to set the standard for all future RPG shooters. "
target: GameSessions
GameSessions is a UK-based game streaming service. GameSessions enables their subscribers to try a game for free for one hour without downloading it. Their platform allows people to quickly try out games and pay for the ones they love to add to their Steam Library.
price ($mm)
$0.06
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/4/2019 via BNC Analysis

gamigo AG, acquired WildTangent

synopsis: The gamigo group, a publisher for free-to-play mobile and online games, has acquired WildTangent Inc., the world's largest online games service. WildTangent offers a catalog of more than 4,000 games from 3rd-party developers. Their platform allows users to rent and buy games from a wide variety of genres.
buyer parent: Blockescence plc
buyer: gamigo AG (WKN:A1TNJY:$0.00)
The gamigo group is a publisher for free-to-play mobile and online games and also offers solutions for business customers within the scope of the gamigo platform strategy. Their platform helps game publishers and developers from all over the world publish and promote their products. "
target: WildTangent
WildTangent is the world's largest online games service. WildTangent offers a catalog of more than 4,000 games from 3rd-party developers. Their platform allows users to rent and buy games from a wide variety of genres, including action, adventure, simulation, role-playing, puzzle, sports, and more.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/19/2018 via BNC Analysis

Tesonet, acquired Helis LT

synopsis: Tesonet, a cyber security services provider in Lithuania, has acquried Helis LT, an IT company in Lithuania. Helis provides high quality search engine marketing and social media communication services through their SEO Helis and Cocos brands. Helis also operates an online marketplace for video games and organizes eSports tournaments.
buyer: Tesonet
Established in 2008, Tesonet is a cyber security services provider in Lithuania. Tesonet provides top level solutions for privacy to international markets. The company also has expertise with machine learning, technical support, and business hosting. "
target: Helis LT
Helis is an IT company in Lithuania. Helis provides high quality search engine marketing and social media communication services through their SEO Helis and Cocos brands. Helis also operates an online marketplace for video games and organizes eSports tournaments.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 10/25/2017 via BNC Analysis

New Equity Venture International AB, will acquire Ubercrate Ltd

synopsis: New Equity Venture International, a company that invests in both listed and unlisted companies, will acquire Ubercrate through its wholly-owned subsidiary, A IT-solutions II AB. Unbercrate is a subscription service for video games. Unlike other subscription services, Ubercrate sends out the games digitally every month.
buyer: New Equity Venture International AB (XSAT:NEVI B:$3.62)
New Equity Venture International AB's mission is to invest in companies, both listed and unlisted. Investments are made ​​in a wide range both in Sweden and abroad. "
target: Ubercrate Ltd
Unbercrate is a subscription service for video games. Subscribers receive 10 games in their inbox on the 16th of every month. Unlike other subscription services, Ubercrate sends out the games digitally so their subscribers can start playing immediately instead of waiting for a package to arrive.
price ($mm)
$0.45
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/4/2017 via BNC Analysis

Bookwire GmbH, acquired Distribuidora de Livros Digitais S.A.

synopsis: Establishing itself as what it says is now “by far the leading supplier for ebook distribution in Brazil,” Bookwire has acquired Brazil’s Distribuidora de Livros Digitais (DLD). DLD provides digital book distribution and marketing services to the Brazilian publishing market.
buyer: Bookwire GmbH
Founded in Germany in 2009, Bookwire is an e-book aggregator specializing in the marketing of digital content on all existing and emerging sales channels around the world. "
target: Distribuidora de Livros Digitais S.A.
Brazil’s Distribuidora de Livros Digitais (DLD) was established in 2010 as a consortium of six large Brazilian publishers—L&PM, Objetiva, Planeta, Record, Rocco and Sextante—and most recently organized distribution and marketing of around 10,000 ebooks.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/16/2016 via BNC Analysis

Kompas Gramedia Group, acquired Scoop

synopsis: Kompas Gramedia, Indonesia’s largest media group and bookstore chain, announced that it has acquired Scoop, an emerging e-book startup. Scoop’s platform will complement Gramedia.com, the flagship e-commerce platform by Kompas Gramedia that sells stationary, household products and books.
buyer: Kompas Gramedia Group
Kompas Gramedia is Indonesia’s largest media group and bookstore chain. "
target: Scoop
Scoop is an emerging e-book startup. Scoop has been downloaded by six million users, who can browse various publication from Indonesia, Philippines, Malaysia, Singapore, Japan, India, Brazil and the UK.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 10/1/2015 via PR Newswire

iWin, will acquire ArcadeTown.com

synopsis: iWin announced it has acquired ArcadeTown.com, a popular casual game site that offers players free web games and PC downloadable games. ArcadeTown entertains close to 500,000 monthly unique gamers that are attracted to the site to engage in the site's vast library of over 1,000 games.
buyer: iWin
iWin is an innovative, cross platform publisher and distributor of casual games for the mass market. As a game publisher, iWin has created award winning games including Jewel Quest, Bubble Town and Jewel Quest Mysteries. "
target parent: Demand Media, Inc.
target: ArcadeTown.com
ArcadeTown.com offers web games and PC downloadable games. It attracts close to 500,000 monthly unique gamers through the site's vast library of over 1,000 games. Genres include Sports, Racing, Adventure, RPG, Strategy, Puzzle, and more.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/3/2014 via PR Newswire

Nexway, purchased White Label Division from Metaboli

synopsis: Digital commerce provider Nexway and operator of video game download portals Metaboli announced that Nexway has completed the acquisition of the white label digital store division of Metaboli. This division serves the market for turnkey commerce solutions enabling online merchants to rapidly start selling premium video games as digital downloads.
buyer: Nexway
Nexway™ is a leading provider of global digital commerce-as-a-service solutions for game, app, and software publishers and their online retailers. The company's exclusive cross-device digital commerce platform supports direct and indirect monetization of games, apps, and software products. "
seller: Metaboli
Metaboli's White Label Division serves the market for turnkey commerce solutions enabling online merchants to rapidly start selling premium video games as digital downloads.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/1/2013 via GlobeNewswire

Goozex, Inc., acquired VGFive

synopsis: Goozex announced that it has acquired all of the assets of the VGFive website, an online video game trading business. VGFive has a very active trading community and is a perfect fit for the Goozex trading model. Goozex believes that this purchase will complement the expanding Goozex community base.
buyer: Goozex, Inc. (SLGI:$0.00)
Goozex is a trading community for video games and movies. It provides the most advanced, feature-rich, and customer-acclaimed platform to trade products for other products. "
target: VGFive
VGFive is a community centered around trading video games. Members send games they're done with to other members who want to play them and receive credits that they can then use to buy games they want to play.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 10/11/2018 via Company Press Release

OnMobile Global Limited, will acquire Appland

synopsis: OnMobile Global Limited, a global leader in mobile entertainment, announced it has signed a definitive agreement to acquire Appland AB, one of the world’s most popular games and kids App Clubs subscription services.
buyer: OnMobile Global Limited (BSE:532944:$90.92)
OnMobile, headquartered in Bangalore, India, and with offices in all regions of the world, delivers over 575 million music plays daily to mobile customers worldwide. Based on current deployments, OnMobile has an addressable base of more than 1.5 billion mobile users across several geographies. "
target: Appland
Appland makes it possible for consumers in Indonesia, Mexico, Oman, USA, Iran, El Salvador, Malaysia, Jordan, Iraq, Bangladesh, Panama, Myanmar, Cambodia, Egypt and many more countries, to play the world’s best games, use playful kids apps, be entertained and experience great apps.
price ($mm)
$15
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/5/2017 via Bloomberg

Wolong Real Estate, will acquire Junhai Games

synopsis: Wolong Real Estate Group Co., Ltd. agreed to acquire an additional 38% stake in Guangzhou Junhai Network Technology Co., Ltd. (Junhai Games), upon completion of which, Wolong Real Estate will hold 51% stake. Junhai Games was established in 2014, is focused on mobile game distribution and the operation of the cutting-edge game company.
buyer: Wolong Real Estate (SHSE:600173:$192.90)
Established in 1993 and based in China, Wolong Real Estate Group Co.,Ltd. is engaged in real estate development and management. "
target: Junhai Games
Junhai Games was established in 2014, is focused on mobile game distribution and operation of the cutting-edge game company.
price ($mm)
$94*
rev ($mm)
$26
EBITDA ($mm)
EV / rev
9.5x
EV / EBITDA
closed 4/19/2017 via BNC Analysis

Rakuten Kobo Inc., acquired Shelfie (Bitlit Media)

synopsis: Kobo Rakuten, the company that produces the Kobo e-reader and is one of the world’s fastest-growing eReading services, offering more than 5 million eBooks, has acquired Shelfie (Bitlit Media), an app that allowed users to catalog their personal libraries, and purchase discounted ebook editions based on the physical copies they already own.
buyer parent: Rakuten Inc.
buyer: Rakuten Kobo Inc.
Founded in December 2009, Toronto-based Rakuten Kobo Inc. is one of the world’s fastest-growing eReading services, offering more than 5 million eBooks and magazines to millions of users across the world. "
target: Shelfie (Bitlit Media)
BitLit Media Inc. provides the Shelfie mobile application that helps users to get a free or discounted eBook of a print book they own. Its application allows users to read eBook on various devices, including Kobo, Nook, and Kindle or iPad. Shelfie works with over 1,200 publishers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/27/2015 via Company Press Release

Razer, purchased Software Assets from OUYA

synopsis: Razer, a world leader in connected devices and software for gamers, confirmed it acquired the software assets of OUYA, including its content catalog and online retail platform. OUYA enables any creator to publish a video game for televisions. OUYA’s marketplace now has over 1,000 games from established AAA developers to emerging game artists.
buyer: Razer
Razer's mission to create high quality products designed solely to meet the demanding needs of gamers. The use of cutting-edge technology, extensive field testing by top eSports athletes, followed by constant fine-tuning, has produced a line of award winning products. "
seller: OUYA
OUYA enables any creator to publish a video game for televisions. OUYA’s marketplace now has over 1,000 games from established AAA developers to emerging game artists. OUYA’s marketplace now has over 1,000 games from established AAA developers to emerging game artists.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 11/26/2012 via BusinessWire

Entertainment Arts and Research Inc., will acquire DailyApp Dream

synopsis: Entertainment Arts and Research Inc. at the digital campus in Atlanta, Georgia, announced it will acquire DailyApp Dream from Assyria Games Studio LTD. DailyApp Dream is a web application provider that offers users the ability to download top rated paid apps for free.
buyer: Entertainment Arts and Research Inc. (EARI:$1.00)
Entertainment Arts Research, Inc., a development stage company, engages in designing, developing, publishing, manufacturing, distributing, and selling virtual reality educational experiences and video games. "
target parent: Assyria Games Studio LTD.
target: DailyApp Dream
Daily App Dream allows iPhone users to gain access to tons of amazing free games/ apps and helps developers at the same time by enhancing the discoverability of their games and applications through the viral nature of having that many users.
price ($mm)
$0.06
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 11/12/2012 via PR Newswire

NQ Mobile Inc., will acquire Feiliu

synopsis: NQ Mobile Inc. announced that it has entered into a definitive agreement to acquire the controlling stake of Beijing Feiliu Jiutian Technology Co. ("Feiliu") not already owned by NQ Mobile. Founded in 2009, Feiliu is a leading mobile interest-based community platform with coverage in China that engages users in real-time mobile online activities.
buyer: NQ Mobile Inc. (NQ:$375.81)
NQ Mobile Inc. is a leading global provider of trusted mobile Internet services built on its world-class acquisition, engagement and monetization platform. The company was one of the first to recognize the growing security threats targeting smartphone users. "
target: Feiliu
Founded in 2009, Feiliu is a leading mobile interest-based community platform with coverage in China that engages users in real-time mobile online activities. Feiliu provides application recommendation services, interest-based exchanges, and mobile games to its user communities.
price ($mm)
$25*
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/23/2015 via PR Newswire

iWin, will acquire Jenkat Games

synopsis: iWin, Inc. announced it has agreed to acquire JenkatGames.com, one of the leading free PC download casual game websites. The Jenkat Games Arcade has been installed over 10 million times and the site has reached over 8 million unique users in the last 12 months.
buyer: iWin
iWin is an innovative, cross platform publisher and distributor of casual games for the mass market. As a game publisher, iWin has created award winning games including Jewel Quest, Bubble Town and Jewel Quest Mysteries. "
target: Jenkat Games
JenkatGames.com is a place for playing and downloading free, full-version games while meeting new friends. Hop aboard and take a tour of the many unique features that Jenkat feels differentiate itself from the typical casual gaming site on the Internet.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/26/2015 via BNC Analysis

KEE Ever Bright Decorative Technology Company and LTD., will acquire MMOGA

synopsis: Kee Ever Bright Decorative Technology, a company that engages in the research and application of surface material technologies in China and internationally, will buy 100% stake in MMOGA, one of the first professional mediators of online virtual gaming currency in the European market.
buyer: KEE Ever Bright Decorative Technology Company and LTD.
Since 1994, KEE Ever Bright Decorative Technology Company and LTD.(KEBDT), have provide the latest manufacturing solutions to customers worldwide, the KEE team has come to be known for the highest standard in the development of graphic products with advanced technology. "
target: MMOGA
MMOGA was one of the first professional mediators of online gold on the European market. A wide variety of products in the area of games, online gaming, virtual currencies, gamecards and more can be found on the MMOGA online platform, always at favorable prices.
price ($mm)
$343
rev ($mm)
$31
EBITDA ($mm)
EV / rev
11.0x
EV / EBITDA
closed 10/18/2017 via BNC Analysis

IGN Entertainment, Inc., acquired Humble Bundle

synopsis: IGN, the leading internet media company focused on the video game and entertainment enthusiast markets, has acquired Humble Bundle, the indie games storefront best known for its pay-what-you-want bundles that raise money for charity.
buyer parent: j2 Global, Inc.
buyer: IGN Entertainment, Inc.
IGN Entertainment is the leading Internet media company focused on the video game and entertainment enthusiast markets. Incorporated in 1999, IGN's first website launched in 1996. "
target: Humble Bundle
Humble Bundle is a digital storefront for video games and ebooks. Customers pay what they want for downloadable content and choose how much of that money goes towards charity.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/18/2017 via BNC Analysis

IGN Entertainment, Inc., acquired Humble Bundle

synopsis: IGN, the leading internet media company focused on the video game and entertainment enthusiast markets, has acquired Humble Bundle, the indie games storefront best known for its pay-what-you-want bundles that raise money for charity.
buyer parent: j2 Global, Inc.
buyer: IGN Entertainment, Inc.
IGN Entertainment is the leading Internet media company focused on the video game and entertainment enthusiast markets. Incorporated in 1999, IGN's first website launched in 1996. "
target: Humble Bundle
Humble Bundle is a digital storefront for video games and ebooks. Customers pay what they want for downloadable content and choose how much of that money goes towards charity.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/25/2016 via BNC Analysis

IGN Entertainment, Inc., acquired GameTrailers LLC

synopsis: IGN has acquired the rights to the GameTrailers name and content library. GameTrailers provides the global gaming masses with a vast library of high-resolution video game trailers, gameplay edits, original features, and exclusive content.
buyer parent: j2 Global, Inc.
buyer: IGN Entertainment, Inc.
IGN is the world's #1 video game and fan-focused entertainment information destination. IGN is the top-ranked site in comScore's gaming category and runs one of the biggest YouTube content channels as well as apps across all major mobile and console platforms. "
target parent: Zelnick Media Capital
target: GameTrailers LLC
GameTrailers provides the global gaming masses with a vast library of high-resolution video game trailers, gameplay edits, original features, and exclusive content that users have been downloading and streaming across multiple platforms millions of times per month for over a decade.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/4/2013 via BusinessWire

Ziff Davis, Inc., acquired IGN Entertainment, Inc.

synopsis: j2 Global, Inc. announced that its Ziff Davis, Inc. subsidiary has acquired IGN Entertainment, a leader in video game, entertainment and men’s lifestyle content, from News Corporation. The acquisition provides j2 with a group of world-class digital properties.
buyer parent: j2 Global, Inc.
buyer: Ziff Davis, Inc.
Ziff Davis, Inc. is a leading digital media company specializing in the technology market, reaching over 50 million in-market buyers every month. Ziff Davis sites feature trusted reviews of the newest and hottest tech products, news, commentary, tech deals and much more. "
target parent: News Corporation
target: IGN Entertainment, Inc.
IGN Entertainment is the leading Internet media and services provider focused on the video game and entertainment enthusiast markets. Collectively, IGN's properties reach more than 57 million unique users worldwide, according to Internet audience measurement firm comScore.
price ($mm)
$45
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/2/2012 via BusinessWire

Glu Mobile Inc., acquired GameSpy Industries, Inc.

synopsis: Glu Mobile Inc., a leading global developer and publisher of freemium games for smartphone and tablet devices, announced that it has acquired GameSpy Technology from IGN Entertainment. GameSpy is one of the leading providers of technologies and services for multiplayer and server-based gaming across a wide array of platforms.
buyer: Glu Mobile Inc. (GLUU:$540.52)
Glu Mobile is a leading global developer and publisher of freemium games for smartphone and tablet devices. Glu’s unique technology platform enables its titles to be accessible to a broad audience of consumers all over the world – supporting iOS, Android, Windows Phone, Google Chrome and beyond. "
target parent: News Corporation
target: GameSpy Industries, Inc.
GameSpy Industries, Inc. provides connected gaming technology solutions and services for the video game industry. It offers GameSpy Connect, a family of SDK and services that provide networking, matchmaking, usage analysis, CD key, patching, and administrative functions for online multiplayer games.
price ($mm)
$2.34
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/25/2011 via PR Newswire

Gamefly, Inc., acquired Direct2Drive.com

synopsis: GameFly, Inc., the leading online video game rental subscription service, announced the acquisition of IGN Entertainment's Direct2Drive.com (D2D), a leader in digital distribution of video games. D2D, the popular digital retailer, will continue providing more than 3,000 PC and Mac titles for gamers to purchase and download digitally.
buyer: Gamefly, Inc.
GameFly, the leading online video game rental subscription service, allows subscribers to rent one or more video games concurrently, with no due dates, late fees or shipping charges for a fixed monthly fee starting at $15.95 a month. "
target parent: News Corporation
target: Direct2Drive.com
Direct2Drive.com (D2D) is a leader in digital distribution of video games. D2D's goal is to equip gamers around the world with all their PC and Mac gaming needs; to build a home for gamers, by gamers where they can come to shop, play and talk games.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/5/2011 via PR Newswire

IGN Entertainment, Inc., acquired UGO Entertainment

synopsis: News Corporation's IGN Entertainment, the leading Internet media and services provider focused on the video game and entertainment enthusiast markets, announced the acquisition of Hearst Corporation's UGO Entertainment. UGO Entertainment creates quality lifestyle content for the coveted 18-34 male audience.
buyer parent: News Corporation
buyer: IGN Entertainment, Inc.
IGN Entertainment, a unit of News Corporation, is the leading Internet media and services provider focused on the video game and entertainment enthusiast markets. IGN's network of video game-related properties is the Web's leading video game information destination. "
target parent: The Hearst Corporation
target: UGO Entertainment
UGO Entertainment creates quality lifestyle content for the coveted 18-34 male audience. The company’s flagship brands, UGO.com and 1UP.com, deliver in-depth daily coverage of the latest developments in games and entertainment.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/4/2010 via BusinessWire

Flixster, Inc., acquired Rotten Tomatoes

synopsis: Flixster Inc., producer of the world’s largest online movie community at www.Flixster.com, announced that it has acquired Rotten Tomatoes from IGN Entertainment. IGN, a division of News Corporation, will receive a minority equity stake in Flixster as part of the acquisition. Financial terms of the transaction were not disclosed.
buyer: Flixster, Inc.
At home or on the go, Flixster provides audiences with access to local theaters and showtimes, trailers and quizzers, plus the ability to post reviews and exchange opinions with their friends – and the entire worldwide Flixster community. Flixster users have posted more than 2. "
target parent: News Corporation
target: Rotten Tomatoes
Started by a movie enthusiast, Rotten Tomatoes has become one of the leading destinations for both casual movie-goers and film buffs. Rotten Tomatoes' editors collect and index the reactions of the nation's top print and online film critics as well as offering a variety of related services.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/23/2009 via Company Press Release

IGN Entertainment, Inc., acquired What They Play

synopsis: IGN Entertainment, the leading online videogames media outlet, is pleased to announce the addition of What They Play to IGN's established network of videogames properties. What They Play is widely recognized as the web's leading destination for parents and families seeking content about interactive entertainment.
buyer parent: News Corporation
buyer: IGN Entertainment, Inc.
IGN Entertainment, through its IGN.com(R) network, is the Internet's leading information and entertainment destination for teen and young adult gamers. IGN serves its audience by providing both free and subscription-based content, services and gameplay. "
target: What They Play
What They Play, is the parents guide to video games. As the most comprehensive resource of its kind, What They Play provides parents with expert insight into the themes and content of hundreds of today’s most popular interactive entertainment products.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/1/2005 via BusinessWire

IGN Entertainment, Inc., acquired AskMen.com

synopsis: IGN Entertainment, the web site with the Internet's highest audience composition of unique male visitors aged 18 to 34 -- today announced that it has acquired AskMen.com, the Internet's number one male lifestyle web site.
buyer parent: The News Corporation Limited
buyer: IGN Entertainment, Inc.
IGN Entertainment, through its IGN.com(R) network, is the Internet's leading information and entertainment destination for teen and young adult gamers. IGN serves its audience by providing both free and subscription-based content, services and gameplay. "
target: AskMen.com
AskMen.com is one of the world's leading web sites for men. A foremost content provider with an archive of over 11,000 articles available for free online, AskMen.com updates daily and features over 200 new articles a month across a variety of sections: Dating & Love, Sports, Health, Fashion & More.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 3/17/2021 via GlobeNewswire

Enthusiast Gaming Inc., will acquire Icy Veins

synopsis: Enthusiast Gaming Holdings Inc., the largest gaming media platform in North America, is to acquire Icy Veins, one the largest independent Activision Blizzard fan communities generating over 3 billion lifetime views of content.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$31.80)
Enthusiast Gaming is building the world's largest platform of communities for gamers and esports fans. Already the largest gaming platform in North America and the United Kingdom, the Company's business is comprised of three main pillars: Media, Entertainment and Esports. "
target: Icy Veins
Icy Veins is one the largest independent Activision Blizzard fan communities generating over 3 billion lifetime views of content. The platform provides news and strategy guides for leading franchises like World of Warcraft, Diablo, Heroes of the Storm, Hearthstone and Overwatch.
price ($mm)
$8.37
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/14/2019 via BNC Analysis

Asteri Holdings, purchased Digital Assets from Prima Games

synopsis: Asteri Holdings announced the acquisition of the digital assets of Prima Games from DK Publishers. Prima Games was founded in 1990 and was shut down in November 2018 after a 28-year run. The digital assets of Prima Games include its website, which is a portal to gaming news and guide content.
buyer: Asteri Holdings
ASTERI creates entertainment products through unique data analytics technology. ASTERI builds data-informed entertainment products such as mobile games, websites and online games, and monetizes them through a number of effective channels. "
seller parent: Pearson plc
seller: Prima Games
The digital assets of Prima Games include its website, which is a portal to gaming news and guide content.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/7/2018 via BNC Analysis

Discord, acquired Blitz Esports

synopsis: Discord, a VoIP application and digital distribution platform designed for video gaming communities, has acquired Blitz Esports, one of the premier media publications in esports, specializing in educational video content for League of Legends, CS:GO and Overwatch.
buyer: Discord
Discord is a VoIP application and digital distribution platform designed for video gaming communities, that specializes in text, image, video and audio communication between users in a chat channel. Discord runs on Windows, macOS, Android, iOS, Linux, and in web browsers. "
target: Blitz Esports
Blitz Esports is a tech and media startup focused on bridging the gap between esports fandom and personal gameplay. They are one of the premier media publications in esports, specializing in educational video content for League of Legends, CS:GO and Overwatch.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/26/2018 via GlobeNewswire

Enthusiast Gaming Inc., acquired The Escapist

synopsis: Enthusiast Gaming, an online network of websites devoted to video gaming and Canada's largest video-gaming expo, has acquired The Escapist Magazine, a leading online magazine focused on in-depth coverage of the video game industry in addition to movies, comics, TV, and more.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$31.80)
Enthusiast owns and operates an online network of websites devoted to video gaming and Canada's largest video-gaming expo. Between its online digital media properties, its network of partner websites, and video-gaming gaming expo, Enthusiast engages millions of video gaming enthusiasts worldwide. "
target parent: Zelnick Media Capital
target: The Escapist
The Escapist covers digital culture with a progressive editorial style, with articles and columns by the top writers in and outside of the digital entertainment industry.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/20/2017 via Company Press Release

MTGx International AB, will acquire Kongregate Inc.

synopsis: MTG is acquiring 100% of U.S. games publisher and developer Kongregate Inc. from current owner GameStop Corp. San Francisco based Kongregate was founded in 2006. Kongregate started as a browser based web gaming platform and has since expanded into publishing for both mobile and Steam games, and now into first party game development.
buyer parent: Modern Times Group MTG AB
buyer: MTGx International AB
MTGx delivers next generation entertainment experiences in esports & online gaming, & innovative content through social media influencers on multiple platforms. MTGx is the digital accelerator of MTG. Their mission is to lead the transformation from a traditional media house to a digital power hub. "
target parent: GameStop.com Inc.
target: Kongregate Inc.
Kongregate Inc. is a games publisher and developer. Kongregate started as a browser based web gaming platform and has since expanded into publishing for both mobile and Steam games, and now into first party game development.
price ($mm)
$55
rev ($mm)
$35
EBITDA ($mm)
EV / rev
1.6x
EV / EBITDA
announced 4/18/2016 via PR Newswire

The Hearst Corporation, Verizon Communications, will acquire Complex Media

synopsis: Complex, one of the fastest growing networks of sites focused on American popular culture, will be acquired by Verizon and Hearst in a 50/50 ownership structure. Rich Antoniello, Complex CEO & Co-Founder, will continue to lead the Company.
buyer: The Hearst Corporation
buyer: Verizon Communications (VZ:$128,375.00)
Verizon operates America's most reliable wireless network. The company also provides communications and entertainment services over America's most advanced fiber-optic network. Hearst is one of the nation’s largest diversified media, information and services companies with more than 360 businesses."
target: Complex Media
Complex Media is the premier multi-media platform for young males, featuring a network of entertainment, sports and lifestyle properties, and a flagship site, Complex.com, which is the online hub of Complex magazine.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/9/2015 via BNC Analysis

gamigo AG, acquired POGED GmbH

synopsis: gamigo AG has acquired POGED GmbH. The company develops a platform with tracking technology that interprets user activities from their first click at POGED to the path taken into a game up until the very first transaction (customer journey), enabling a customized sales pitch and optimization of customer acquisition costs.
buyer: gamigo AG (WKN:A1TNJY:$0.00)
gamigo AG is one of the leading gaming companies in Europe and North America. gamigo was one of the first companies to discover the booming market segment of online games and published the first MMOG that was completely localized into German as early as 2000. "
target: POGED GmbH
Since its founding in 2011, POGED GmbH has operated one of the leading international traffic networks for online and mobile games. By developing a proprietary tracking technology, POGED generates new users for a portfolio of more than 250 games - to over 5 million players today.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/31/2015 via Company Press Release

Mwave, acquired Respawn Ninja

synopsis: Mwave, a leading Australian online tech retailer has acquired Respawn Ninja, an entertainment and video game focused website providing the latest news, previews, and reviews while churning out consistent feature and opinion articles that focus on the goings-on in the entertainment industry and beyond.
buyer: Mwave
Mwave.com.au is an online focused Computer and Electronics store in Australia. Today, Mwave has been recognized as an industry benchmark in the online tech shopping space in Australia. "
target: Respawn Ninja
Respawn Ninja is an entertainment and video game focused website providing the latest news, previews, and reviews while churning out consistent feature and opinion articles that focus on the goings-on in the entertainment industry and beyond.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/2/2014 via BNC Analysis

Crobo GmbH, acquired TrafficCaptain GmbH

synopsis: Crobo, the Berlin-based games performance marketing platform, is acquiring its Hamburg neighbourTrafficCaptain, which runs a games performance — or affiliate — network. The company offers ads and content for gamers (MMORPG, strategy or casual games). The company runs international campaigns in Europe and America.
buyer: Crobo GmbH
Crobo is a full-service online gaming company that combines expertise in all forms of online marketing. They own trademarked delivery and analytic technologies to acquire valuable gaming users through a wide variety of media channels. "
target parent: iVentureCapital
target: TrafficCaptain GmbH
TrafficCaptain.com is an affiliate network with performance-based campaigns for browser and mobile games, which offers ads and content for gamers (MMORPG, strategy or casual games). TrafficCaptain runs international campaigns in Europe and America.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 10/9/2013 via BNC Analysis

Break Media will be merged with Alloy Digital Network,

synopsis: New York-based Alloy Digital LLC, which operates teen websites Smosh.com, Gurl.com and Teen.com, will merge in a 50-50 deal with L.A.-based Break Media to form Internet video firm Defy Media. Break Media is the Internet's premier entertainment community for men.
buyer parent: ZelnickMedia Corp.
buyer: Alloy Digital Network
Recognized as a first mover, Alloy Digital is a next-generation media company creating, producing and delivering award-winning original content with unmatched reach to the influential 12-34 demographic. "
target: Break Media
Break Media is the Internet's premier entertainment community for men. It's four wholly owned branded properties (Break.com, Cage Potato, Chickipedia, and Holy Taco) and the 24-site Break Men's Ad Network reach 35 million men worldwide aged 18-34 each month.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/4/2013 via BusinessWire

Ziff Davis, Inc., acquired IGN Entertainment, Inc.

synopsis: j2 Global, Inc. announced that its Ziff Davis, Inc. subsidiary has acquired IGN Entertainment, a leader in video game, entertainment and men’s lifestyle content, from News Corporation. The acquisition provides j2 with a group of world-class digital properties.
buyer parent: j2 Global, Inc.
buyer: Ziff Davis, Inc.
Ziff Davis, Inc. is a leading digital media company specializing in the technology market, reaching over 50 million in-market buyers every month. Ziff Davis sites feature trusted reviews of the newest and hottest tech products, news, commentary, tech deals and much more. "
target parent: News Corporation
target: IGN Entertainment, Inc.
IGN Entertainment is the leading Internet media and services provider focused on the video game and entertainment enthusiast markets. Collectively, IGN's properties reach more than 57 million unique users worldwide, according to Internet audience measurement firm comScore.
price ($mm)
$45
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 11/21/2012 via redherring

Digital Hearts Co., Ltd., will acquire 4Gamer.net

synopsis: Aetas will become a wholly owned subsidiary of Digital Hearts Co Ltd. Aetas, Inc., is a Tokyo-based company engaged in the planning and operation of online game information site 4Gamer.net.
buyer: Digital Hearts Co., Ltd. (TSE:3676:$200.51)
Digital Hearts provides complete game testing and quality assurance services for a wide variety of gaming consoles including Nintendo DS, Wii, Xbox 360, PlayStation 3, PlayStation 2, and PlayStation Portable. "
target: 4Gamer.net
Aetas, Inc. is a Tokyo-based company engaged in the planning and operation of online game information site 4Gamer.net.
price ($mm)
$9.68
rev ($mm)
$5
EBITDA ($mm)
EV / rev
1.8x
EV / EBITDA
closed 11/15/2012 via GlobeNewswire

Alloy Digital Network, acquired The Escapist

synopsis: Alloy Digital announced that it has completed the acquisition of the Webby award-winning gaming lifestyle website The Escapist from Themis Media. The Escapist delivers daily gaming-focused content produced by leading video game authorities, along with cutting-edge video, engaging forums and robust social media elements.
buyer parent: ZelnickMedia Corp.
buyer: Alloy Digital Network
Alloy Digital Network reaches over 60 million young consumers every month through its network of premium, highly trafficked and monitored websites. They are part of Alloy Media + Marketing, a youth industry leader. "
target: The Escapist
The Escapist offers a daily escape from the everyday for its worldwide audience of over 4.8 million gamers and entertainment enthusiasts. The Escapist delivers varied and comprehensive content that attracts the attention of core gamers, developers, and industry insiders alike.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/15/2012 via BNC Analysis

CraveOnline.com, purchased Publishing Assets from Gorilla Nation Media, LLC

synopsis: CraveOnline Media has acquired the owned and operated publishing assets of Gorilla Nation, an exclusive branded sales company, representing more than 100 leading entertainment and lifestyle communities online.
buyer parent: Evolve Media Corp
buyer: CraveOnline.com
CraveOnline is the #1 male lifestyle destination reaching men ages 18-34 featuring video, movies, TV, music, sports, games, cars, humor and more. As the largest male lifestyle publishing company, CraveOnline Media attracts over 30 million unique visitors per month. "
seller parent: Evolve Media Corp
seller: Gorilla Nation Media, LLC
Gorilla Nation is an exclusive branded sales company, representing more than 100 leading entertainment and lifestyle communities online. It is a recognized expert in entertainment and lifestyle digital marketing.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/5/2012 via BNC Analysis

Jeuxvideo.fr, acquired Tom's Games

synopsis: M6 Web, publisher of Jeuxvideo.fr, has just purchased the Tom’s Games websites from Best Of Media. Tom's Games, based in France, is a website that provides a catalogue of thousands of free online flash games.
buyer: Jeuxvideo.fr
JeuxVideo.fr is a free magazine about computer games and console with news, tests, previews, videos, demos, patches, rumors, tips on video games. JeuxVideo.fr is published by M6 Web. "
target parent: BestofMedia Group
target: Tom's Games
Tom’s Games is the ultimate resource for gamers and consumers with over 5,000 online and Flash games that anyone can play for free. The game categories offered on Tom's Games include action, adventure, sports, kids, casino, puzzle, arcade, racing and many more.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/29/2012 via PR Newswire

Sony Computer Entertainment Inc., will acquire Gaikai, Inc.

synopsis: Sony Computer Entertainment announced that it entered into a definitive agreement to acquire Gaikai Inc., the world's leading interactive cloud-based gaming company. Through the acquisition, SCE will establish a new cloud service, ensuring that it continues to provide users with truly innovative and immersive interactive entertainment experiences.
buyer parent: Sony Corporation
buyer: Sony Computer Entertainment Inc.
Sony Computer Entertainment Inc. manufactures, distributes, develop and markets the PlayStation®2 computer entertainment system, the PSP® handheld entertainment system, the PlayStation®3 computer entertainment system and the PlayStation®Vita portable entertainment system. "
target: Gaikai, Inc.
Gaikai is a next generation video game streaming platform that utilizes cloud-based gaming technology, allowing users to play major PC and console games instantly, with one click. No download or install required. Users are presented with an offer to try the game or app before buying it.
price ($mm)
$380
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/15/2012 via BNC Analysis

CBS Interactive Inc., purchased Giant Bomb & Comic Vine from Whiskey Media, LLC

synopsis: CBS Interactive acquired Giant Bomb, a gaming site, and Comic Vine, a comic book database, from Whiskey Media, LLC.
buyer parent: CBS Corporation
buyer: CBS Interactive Inc.
CBS Interactive is the premier online content network for information and entertainment. The company delivers highly engaging editorial programming that combines original, independent and user-generated content. "
seller: Whiskey Media, LLC
Whiskey Media develops topical websites that are equal parts editorial and community. To date, they have built sites about video games, comic books, anime and politics.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/1/2012 via BNC Analysis

Tencent Holdings Ltd., acquired ZAM, LLC

synopsis: Europe-based game community announced that it was acquired by Tencent Holdings Limited. As a game community, ZAM contains some mainstream games from Europe and America, such as World of Warcraft, EQ and Final Fantasy, and each of the games has a sub-website.
buyer: Tencent Holdings Ltd. (SEHK:700:$70,260.21)
Tencent aims to enrich the interactive online experience of Internet users by providing a comprehensive range of Internet and wireless value-added services. Through its various online platforms, Tencent services the largest online community in China. "
target: ZAM, LLC
ZAM Media operates the largest and longest running family of sites dedicated to information and community for the Massively Multiplayer Online gamer. ZAM’s family of sites includes Wowhead, Thottbot, Allakhazam, ZAM, MMOUI and Tankspot.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/14/2011 via Market Wire

Tagged, Inc., acquired hi5 Networks

synopsis: Tagged, the social network for meeting new people, announced it has completed the acquisition of hi5, another pioneering social network and one of the largest online communities in the world. Together, Tagged and hi5 create a unique social networking company that will dominate the social discovery category.
buyer: Tagged, Inc.
Based in San Francisco, Tagged is the social network for meeting new people. Tagged enables anyone to meet and socialize with new people through social games, customized profiles, virtual gifts, advanced browsing features and more. "
target: hi5 Networks
hi5 Networks is among the top 10 social networks in the world as a leading social entertainment destination. Combining a robust social platform with premium content and game mechanics, it delivers a fun, expressive, and interactive entertainment experience to millions of users.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 11/30/2011 via BNC Analysis

Changyou.com Limited, will acquire 17173.com

synopsis: Changyou.com Limited and its majority shareholder, Sohu.com Inc., jointly announced that they entered into a definitive agreement for Changyou to acquire from Sohu the business of 17173.com, a leading game information portal in China. 17173.com is widely regarded as an authoritative source of news for a wide variety of games.
buyer parent: Sohu.com Inc.
buyer: Changyou.com Limited (CYOU:$741.04)
Changyou operates seven online games in China, including the in-house developed Tian Long Ba Bu, one of the most popular online games in China, and the licensed Blade Online, Blade Hero 2, Da Hua Shui Hu, Zhong Hua Ying Xiong, Immortal Faith and San Jie Qi Yuan. "
target parent: Sohu.com Inc.
target: 17173.com
17173.com is a leading game information portal in China.
price ($mm)
$163
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

Like Humble Bundle


read more

Humble Bundle

IAHGames Hong Kong Limited

PlayGiga

GameSessions

WildTangent

Helis LT

Ubercrate Ltd

Distribuidora de Livros Digitais S.A.

Scoop

ArcadeTown.com

Metaboli

VGFive

Appland

Junhai Games

Shelfie (Bitlit Media)

OUYA

DailyApp Dream

Feiliu

Jenkat Games

MMOGA

read more

Humble Bundle

read more

Humble Bundle

GameTrailers LLC

IGN Entertainment, Inc.

GameSpy Industries, Inc.

Direct2Drive.com

UGO Entertainment

Rotten Tomatoes

What They Play

AskMen.com

read more

Icy Veins

Prima Games

Blitz Esports

The Escapist

Kongregate Inc.

Complex Media

POGED GmbH

Respawn Ninja

TrafficCaptain GmbH

Break Media

IGN Entertainment, Inc.

4Gamer.net

The Escapist

Gorilla Nation Media, LLC

Tom's Games

Gaikai, Inc.

Whiskey Media, LLC

ZAM, LLC

hi5 Networks

17173.com

Geography
Matching Companies
Ticker: NYSE:SE
 
 
 
 
 
 
 
 
Sea Ltd
Sea Ltd
Sea Limited is a leading global consumer internet company founded in Singapore in 2009. They operate three core businesses across digital entertainment, e-commerce, and digital financial services, known as Garena, Shopee, and SeaMoney, respectively.
year
2019
rev ($mm)
$1,681.38
EBITDA ($mm)
($867.32)
EBIT ($mm)
($980.98)
Net Income ($mm)
Employees
22600
  • drill down
  • watch
Ticker: SLGI
 
 
 
 
 
 
 
 
Goozex, Inc.
Goozex, Inc.
Goozex is a trading community for video games and movies. It provides the most advanced, feature-rich, and customer-acclaimed platform to trade products for other products.
year
2011
rev ($mm)
EBITDA ($mm)
EBIT ($mm)
Net Income ($mm)
Employees
  • drill down
  • watch
Ticker: NTES
 
 
 
 
 
 
 
 
NetEase, Inc.
NetEase, Inc.
NetEase, Inc. is a leading internet technology company in China. Dedicated to providing online services centered around content, community, communication and commerce, NetEase develops some of China’s most popular PC-client and mobile games, e-commerce businesses, advertising and e-mail services.
year
2019
rev ($mm)
$10,750.03
EBITDA ($mm)
$1,998.42
EBIT ($mm)
$1,637.88
Net Income ($mm)
$1,273.77
Employees
23687
  • drill down
  • watch
Ticker: YCNG
 
 
 
 
 
 
 
 
YouChange Holdings Corp
YouChange Holdings Corp
YouChange Holdings Corp is a leading community for electronics collection, e-waste tracking, and re-commerce. YouChange makes it easy for people to trade excess electronics for cash and rewards points, all while joining an ever growing social movement and protecting the environment.
year
2012
rev ($mm)
$0.09
EBITDA ($mm)
($0.01)
EBIT ($mm)
($0.01)
Net Income ($mm)
Employees
8
  • drill down
  • watch
Ticker: NGM:PANT MTF
 
 
 
 
 
 
 
 
Pantaluren Group AB
Pantaluren Group AB
Pantaluren Group AB is a Swedish company that operates webstores for used electronics. Their stores allow people to buy and sell used phones, tablets, computers and accessories. Their brands include iElektronik, Pantaluren, Mobilpengar, and Pantadatorn.
year
2018
rev ($mm)
EBITDA ($mm)
EBIT ($mm)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: TSE:3964
 
 
 
 
 
 
 
 
Aucnet, Inc.
Aucnet, Inc.
Based in Japan, Aucnet Inc. provides information distribution services for auctions. The company engages in the IT auction and distribution of used cars, motorcycles, cut flowers, digital equipment, medical equipment, as well as brand items and used PCs.
year
2018
rev ($mm)
$174.19
EBITDA ($mm)
$41.60
EBIT ($mm)
$28.07
Net Income ($mm)
$15.05
Employees
590
  • drill down
  • watch
Ticker: HOLL
 
 
 
 
 
 
 
 
Hollywood Media Corporation
Hollywood Media Corporation
Project Hollywood LLC is majority owned by Laurie S. Silvers and Mitchell Rubenstein, who previously founded the SyFy Channel and MovieTickets.com. Ms. Silvers and Mr. Rubenstein currently own a variety of Internet properties including Hollywood.com, Spill.com, and Hollywood Wiretap.
year
2011
rev ($mm)
$3.77
EBITDA ($mm)
($5.81)
EBIT ($mm)
($6.05)
Net Income ($mm)
Employees
120
  • drill down
  • watch
Ticker: AMEX:ZDGE
 
 
 
 
 
 
 
 
Zedge Ltd
Zedge Ltd
Zedge is a content platform, and global leader in smartphone personalization, with more than 215 million app installs. People use Zedge to make their smartphones more personal; to express their emotions, tastes and interests using wallpapers, icons, widgets, ringtones and more.
year
2017
rev ($mm)
$9.94
EBITDA ($mm)
($0.28)
EBIT ($mm)
($0.90)
Net Income ($mm)
Employees
64
  • drill down
  • watch
Ticker: KOSE:A1817
 
 
 
 
 
 
 
 
NHN Corporation
NHN is a global IT company with an expansive IT-based business portfolio. NHN offers a wide array of services, including game, webtoon, music, advertisement, commerce, fintech, cloud, and entertainment based on its expertise in IT operation as well as its technology and service operation skills.
year
2013
rev ($mm)
$580.79
EBITDA ($mm)
$131.99
EBIT ($mm)
$111.99
Net Income ($mm)
$40.48
Employees
2532
  • drill down
  • watch
Ticker: SZSE:300494
 
 
 
 
 
 
 
 
Century Network
Century Network
Century Network is a Chinese company primarily engaged in online entertainment platforms, e-sports, and game operations. Century provides management software for the internet cafe industry. They also operate gaming websites and e-sports platforms.
year
2019
rev ($mm)
$72.26
EBITDA ($mm)
$1.80
EBIT ($mm)
$1.11
Net Income ($mm)
$5.50
Employees
0
  • drill down
  • watch
Ticker: ATRN
 
 
 
 
 
 
 
 
Atrinsic
Atrinsic
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles.
year
2009
rev ($mm)
$69.09
EBITDA ($mm)
($7.87)
EBIT ($mm)
($11.57)
Net Income ($mm)
Employees
144
  • drill down
  • watch
Ticker: TSXV:EGLX
 
 
 
 
 
 
 
 
Enthusiast Gaming Inc.
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 70 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content.
year
2020
rev ($mm)
$31.80
EBITDA ($mm)
($16.47)
EBIT ($mm)
($19.82)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: ALGCM
 
 
 
 
 
 
 
 
Groupe Concoursmania
Groupe ConcoursMania is a French specialist of online marketing games. The group provides advertisers with innovative online marketing technologies and services, based on games mechanics. They also manage a wide portfolio of casual gaming websites.
year
2014
rev ($mm)
$22.87
EBITDA ($mm)
$2.95
EBIT ($mm)
$2.36
Net Income ($mm)
Employees
83
  • drill down
  • watch
Ticker: TSE:6552
 
 
 
 
 
 
 
 
GameWith
GameWith
Based in Japan, GameWith is a community that provides information and functions to make games more enjoyable. They also have game capture information, including game reviews, videos, and strategies to help gamers excel.
year
2018
rev ($mm)
$24.15
EBITDA ($mm)
$10.76
EBIT ($mm)
$10.55
Net Income ($mm)
$7.36
Employees
  • drill down
  • watch
Ticker: WSE:MGS
 
 
 
 
 
 
 
 
Macro Games S.A.
Macro Games S.A.
Macro Games S.A. is a Polish company that operates CSCenter.pl and MyCraft.pl, gaming websites that provide the latest news, videos and live streams for the games Counter-Strike and Minecraft. The company produces games as well, mainly in the MMORPG genre using a free-to-play business model.
year
2017
rev ($mm)
$1.24
EBITDA ($mm)
$0.25
EBIT ($mm)
$0.14
Net Income ($mm)
$0.06
Employees
  • drill down
  • watch
Ticker: HUYA
 
 
 
 
 
 
 
 
Huya
Huya
HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. They have developed e-sports live streaming as one of the most popular content genres on their platform. Tencent is Huya’s biggest shareholder.
year
2020
rev ($mm)
$1,421.87
EBITDA ($mm)
$83.28
EBIT ($mm)
$72.26
Net Income ($mm)
$98.37
Employees
1864
  • drill down
  • watch
Ticker: DOYU
 
 
 
 
 
 
 
 
DouYu
DouYu
DouYu is a leading game-centric live streaming platform in China and a pioneer in the eSports value chain. DouYu operates its platform on both PC and mobile apps, through which users can enjoy immersive and interactive games and entertainment live streaming.
year
2020
rev ($mm)
$1,258.01
EBITDA ($mm)
$69.30
EBIT ($mm)
$55.37
Net Income ($mm)
$85.74
Employees
1948
  • drill down
  • watch
Ticker: NasdaqGS:BILI
 
 
 
 
 
 
 
 
Bilibili Inc.
Bilibili Inc.
Bilibili represents the iconic brand of online entertainment with a mission to enrich the everyday life of young generations in China. Bilibili is a full-spectrum online entertainment world covering a wide array of genres and media formats, including videos, live broadcasting and mobile games.
year
2018
rev ($mm)
$537.71
EBITDA ($mm)
($23.79)
EBIT ($mm)
($72.85)
Net Income ($mm)
Employees
1903
  • drill down
  • watch
Ticker: WSE:WPL
 
 
 
 
 
 
 
 
Grupa Wirtualna Polska
Grupa Wirtualna Polska
Grupa Wirtualna Polska owns and operates internet portals. The group is also active on the Polish online advertising market, offering its customers a wide range of advertising products, including in generating leads for online stores for e-commerce market. The company is based in Warsaw, Poland.
year
2019
rev ($mm)
$171.43
EBITDA ($mm)
$32.77
EBIT ($mm)
$32.77
Net Income ($mm)
$18.39
Employees
1046
  • drill down
  • watch
Ticker: CYPXF
 
 
 
 
 
 
 
 
Cyberplex Inc.
Cyberplex Inc.
Cyberplex Inc. leverages its proprietary affiliate network, robust advertising relationships and experience, along with technology design, development and solutions specialists to develop and implement web-based programs and solutions that have a proven record in delivering results.
year
2010
rev ($mm)
$106.86
EBITDA ($mm)
($0.51)
EBIT ($mm)
($1.67)
Net Income ($mm)
Employees
132
  • drill down
  • watch
Ticker: MARK
 
 
 
 
 
 
 
 
Remark Media, Inc.
Remark Media, Inc.
Remark Media, Inc. is a global digital media company focusing on the 18-year-old to 34-year-old. The company's primary operations consist of owning and operating digital media properties.
year
2018
rev ($mm)
$75.39
EBITDA ($mm)
($30.39)
EBIT ($mm)
($41.44)
Net Income ($mm)
Employees
333
  • drill down
  • watch
Ticker: NETE
 
 
 
 
 
 
 
 
Net Element, Inc.
Net Element, Inc.
Net Element International is a global technology-driven group specializing in electronic commerce, mobile payments & transactional services. The company owns & operates a global mobile payments & transaction processing provider, TOT Group, as well as several popular content monetization verticals.
year
2016
rev ($mm)
$45.96
EBITDA ($mm)
($8.54)
EBIT ($mm)
($9.96)
Net Income ($mm)
Employees
152
  • drill down
  • watch
Ticker: TSXV:ZUM
 
 
 
 
 
 
 
 
ZoomerMedia Ltd.
ZoomerMedia Ltd.
ZoomerMedia is a Canada-based multimedia company that serves the 45plus “Zoomer” demographic through television, radio, magazine, internet and trade shows. ZoomerMedia is also Canada’s leading provider of online content targeting the 45plus age group.
year
2017
rev ($mm)
$41.10
EBITDA ($mm)
$2.45
EBIT ($mm)
$1.12
Net Income ($mm)
$0.65
Employees
14
  • drill down
  • watch