Like BEAT Gaming Corp.

announced 3/24/2020 via BNC Analysis

YDX Innovation Corp., will acquire BEAT Gaming Corp.

synopsis: YDX Innovation Corp. has signed a letter of intent to acquire all of the shares of BEAT Gaming Corp., an arm's length private Toronto-based esports organizer and management company. BEAT is one of the leaders in Canadian esports with internationally recognized events in Dota 2, Overwatch, Quake and PUBG.
buyer: YDX Innovation Corp. (TSXV:YDX:$1.79)
YDX Innovation Corp. is a technology company that develops products and services and is an expert in immersive technologies like Augmented and Virtual Reality, eSports events and Interactive Exhibitions under the following three divisions: Arkave VR Arena, YDreams Global, and Game On Festival. "
target: BEAT Gaming Corp.
BEAT is one of the leaders in Canadian esports with internationally recognized events in Dota 2, Overwatch, Quake and PUBG. In addition to running their own events, they provide consulting, tournament organization and marketing services out of Toronto, Ontario Canada.
price ($mm)
$0.57
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/10/2020 via Company Press Release

Wisdom Gaming Group, acquired GoldRushGG

synopsis: Wisdom is excited to announce the acquisition of Gold Rush, a community content and tournament brand that has produced a number of brilliant events and broadcasts for the Rocket League esports community.
buyer: Wisdom Gaming Group
Wisdom Gaming Group is a creative and consulting agency with a focus on digital marketing and esports activations. As a trusted leader of community-focused programming and tournament organization, Wisdom puts its energy into making shows with outstanding talent for an audience of refined tastes. "
target: GoldRushGG
Gold Rush is a community content and tournament brand that has produced a number of brilliant events and broadcasts for the Rocket League esports community.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/3/2020 via BNC Analysis

Gameset will be merged with LTTM,

synopsis: Gameset, a Polish gaming marketing agency with a goal is to connect brands with gamer and e-sport communities, is to merge with LTTM, the largest group in Poland providing video and influencer marketing services.
buyer parent: Mediacap SA
buyer: LTTM
LTTM is the largest group in Poland providing video and influencer marketing services. 62% of the industry in Poland is developing under its wings. "
target: Gameset
Gameset is a gaming marketing agency. Their goal is to connect brands with gamer and e-sport communities.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/19/2020 via BNC Analysis

Amuka Esports, acquired Incendium Gaming Ltd.

synopsis: Amuka Esports announced it has fully acquired Incendium Gaming, a leading tournament organizer in the fighting game community (FGC). Founded in 2019, Incendium has hosted over 20 events under its own brand and is contracted out to produce tournaments for larger events like GOML and World Gaming.
buyer: Amuka Esports
Amuka Esports creates localized esports hubs in cities across North America. Each hub consists of a game venue, tournament organizer, content team, merchandise brands and incubator. "
target: Incendium Gaming Ltd.
Incendium Gaming specializes in producing tournaments and events for the fighting game community (FGC). They host bi-weekly and monthly events at Waves Gaming in Toronto as well as host major events for game publishers such as Capcom and Bandai Namco.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
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announced 2/26/2020 via BNC Analysis

Australian Esports League, will acquire The Cubs Esports Pty Ltd

synopsis: Leading esports companies Cubs Esports and Critical Hit Entertainment (CHE), operator of The Australian Esports Leage (AEL), officially announce their intention to merge. The new group will continue to trade under the CHE banner. Cubs Esports is a leading Esports company formerly known as Diemens Esports.
buyer: Australian Esports League
The Australian Esports League (AEL) is a provider of premier esports competitions in Australia, attracting competitors from across the nation. The vision of the AEL is to develop the most entertaining, engaging and respected esports experience in Australia. It is owned by Critical Hit Entertainment."
target: The Cubs Esports Pty Ltd
Cubs Esports is a leading Esports company formerly known as Diemens Esports. The Cubs are an Australian based esports franchise coming to gaming arenas.
price ($mm)
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EBITDA ($mm)
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closed 9/11/2019 via Company Press Release

BoomTV, acquired American Video Game League

synopsis: BoomTV, a leading esports entertainment platform, has acquired the American Video Game League (AVGL), one of the largest producers of collegiate esports events, content, and community initiatives. The AVGL provides players and fans with opportunities to grow college esports through online tournaments, live events, and more.
buyer: BoomTV
BoomTV’s mission is to enable communities to easily produce and partake in virtual Esports. At the core of it all is self-driving esports technology layer that provides a one-button solution for anyone to create, participate and/or spectate Esports content. "
target: American Video Game League
American Video Game League (AVGL) is a producer of collegiate esports events, content, and community initiatives. The AVGL provides players and fans with opportunities to grow college esports through online tournaments, large-scale live events, content, and campus program support.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/22/2019 via BNC Analysis

OverActive Media, acquired MediaXP, Inc.

synopsis: OverActive Media, the parent company of Splyce and Toronto Defiant, has launched a live events production division following the acquisition of Toronto-based esports events company MediaXP. MediaXP was founded in 2015 as an esports-specific live events company that worked with the likes of Dome Productions and Red Bull Canada.
buyer: OverActive Media
OverActive Media (OAM) is an integrated global company delivering esports and video game entertainment. OAM combines team ownership with audience engagement to better connect with fans, franchise partners and corporate sponsors around the world. "
target: MediaXP, Inc.
MediaXP is a Toronto-based esports events company. MediaXP was founded in 2015 as an esports-specific live events company that worked with the likes of Dome Productions and Red Bull Canada.
price ($mm)
rev ($mm)
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announced 3/13/2019 via GlobeNewswire

Gegs Capital Corp., will acquire UMG Media Ltd.

synopsis: Gegs Capital Corp., a capital pool company, will acquire all of the issued and outstanding common shares of UMG, a premier eSports company in North America, offering gaming entertainment, live events and online play. Both companies are based in Calgary, AB, Canada.
buyer: Gegs Capital Corp. (TSXV:GEGS.P:$0.00)
Gegs Capital Corp. is a capital pool company. For those unfamiliar with the CPC program, its is a platform whereby the CEO and board of directors/officers have created a shell company to identify a promising private company that wants to become public through a reverse takeover. "
target: UMG Media Ltd. (TSXV:ESPT:$2.21)
UMG is a premier eSports company in North America, offering gaming entertainment, live events and online play. UMG is deeply ingrained in the gaming community with approximately 2.1 million registered users and over 18 million matches played live and online through its platform.
price ($mm)
$28*
rev ($mm)
$2
EBITDA ($mm)
EV / rev
12.9x
EV / EBITDA
closed 2/27/2019 via GlobeNewswire

StemGen, Inc., acquired D3esports

synopsis: D3esports Corp., an esports company and a virtual to real gaming platform in the motorsports industry, has announced its acquisition by StemGen, Inc., a company that is engaged in the business of investing in private companies and assisting those companies to execute their business plans.
buyer: StemGen, Inc. (OTCPK:SGNI:$0.00)
StemGen, Inc. is engaged in the business of investing in private companies and assisting those companies to execute their business plans. They are based in Texas. "
target: D3esports
D3esports was founded in May 2018 and launched in July 2018 at Dave and Buster’s Houston flagship location. The company has created, built and made ready for a second quarter launch of an eSports competition based around the Forza 7 Motorsports gaming platform.
price ($mm)
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closed 12/19/2018 via BNC Analysis

Tesonet, acquired Helis LT

synopsis: Tesonet, a cyber security services provider in Lithuania, has acquried Helis LT, an IT company in Lithuania. Helis provides high quality search engine marketing and social media communication services through their SEO Helis and Cocos brands. Helis also operates an online marketplace for video games and organizes eSports tournaments.
buyer: Tesonet
Established in 2008, Tesonet is a cyber security services provider in Lithuania. Tesonet provides top level solutions for privacy to international markets. The company also has expertise with machine learning, technical support, and business hosting. "
target: Helis LT
Helis is an IT company in Lithuania. Helis provides high quality search engine marketing and social media communication services through their SEO Helis and Cocos brands. Helis also operates an online marketplace for video games and organizes eSports tournaments.
price ($mm)
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closed 6/27/2018 via BNC Analysis

United Talent Agency, Inc., acquired Press X

synopsis: United Talent Agency (UTA), one of the biggest talent agencies in the world, has acquired Press X, the global leader in esports marketing and talent representation. Press X connects brands to content creators and players to teams.
buyer: United Talent Agency, Inc.
One of the biggest talent agencies in the world, United Talent Agency represents many of the world’s most acclaimed figures in current and emerging area of entertainment and media, including television, music, digital, broadcast news, books, theater, video games, fine art and live entertainment. "
target: Press X
Press X is the global leader in esports marketing and talent representation. Specializing in digital marketing, strategy development, campaign management, and content development, they help navigate the fragmented space, connecting brands to content creators and players to teams.
price ($mm)
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EV / rev
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closed 6/12/2018 via Company Press Release

Telia Company, acquired Assembly Organizing Oy

synopsis: Telia Company, a telecommunications provider, has acquired Assembly Organizing Oy, an event planner that arranges Finland's largest digital culture and game events. Assembly Organizing arranges unique events twice a year for four days, where people connect with similar interests.
buyer: Telia Company (OM:TELIA:$9,249.92)
Based in Sweden, Telia Company is the next generation telco. Telia Company provides network access, telecommunications, and other services. It offers mobile, broadband, TV, and fixed-line services to businesses, individuals, families, and communities "
target: Assembly Organizing Oy
Assembly Organizing Oy is a community of volunteers who arranges unique Assembly events, twice a year, in Finland. They provide a four day festival in the summer and winter, in which thousands of people spend the long weekend meeting friends, playing games, surfing the net, and enjoying demo-games.
price ($mm)
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announced 4/24/2018 via Company Press Release

GameWith, will acquire SPODIA Corporation

synopsis: GameWith has agreed to acquire shares of SPODIA from existing shareholders of the company as well as acquire third-party allotment of shares. SPODIA operates a platform that plans, develops, and manages e-Sports convention for smartphones, including Vainglory, on their 'GAMERS LEAGUE' convention.
buyer: GameWith (TSE:6552:$24.15)
Based in Japan, GameWith is a community that provides information and functions to make games more enjoyable. They also have game capture information, including game reviews, videos, and strategies to help gamers excel. "
target: SPODIA Corporation
SPODIA Inc. operates a platform that plans, develops, and manages e-Sports convention for smartphones, including Vainglory, on their 'GAMERS LEAGUE' convention. They hold a variety of online gaming competitions on GAMERS LEAGUE for mobile games. The company is headquartered in Tokyo, Japan.
price ($mm)
$0.18
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/7/2018 via Company Press Release

Community Entertainment Svenska AB, acquired Red Reserve

synopsis: Battleriff Gaming AB has sold its subsidiary Red Reserve AB to the public company Community Entertainment Sverige AB, “CEAB”. Red Reserve is a well-known international brand for esports teams. CEAB's business focus is gameification through different quiz products.
buyer: Community Entertainment Svenska AB (XSAT:CEAB:$0.23)
Community Entertainment Svenska AB (publ), through its subsidiaries, focuses on commercializing proprietary software for online quizzes. It serves entertainment, information, and education industries. The company was founded in 2000 and is based in Stockholm, Sweden. "
target parent: Battleriff Gaming AB
target: Red Reserve
Red Reserve is an international gaming entertainment brand, best known for their roots in the Call of Duty sniping community. They own and manage professional esports teams in the games COD, (Call of Duty), FIFA and Gears of War.
price ($mm)
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closed 1/22/2018 via PR Newswire

Mail.Ru LLC, acquired ESforce Holding ltd

synopsis: Mail.Ru Group Limited, one of the largest Internet companies in the Russian-speaking Internet market, announces the acquisition of 100% of ESforce. ESforce Holding is one of the world’s largest esports organizations, and the leader in electronic sports in Russia.
buyer: Mail.Ru LLC (LSE:MAIL:$1,350.66)
Mail.Ru Group develops Internet communications and entertainment services in Russia and globally. The company operates Russian language social networks Vkontakte (VK), Odnoklassniki (OK) and Moi Mir (My World), instant messenger services in Russia — Agent Mail.Ru and ICQ and more. "
target: ESforce Holding ltd
ESforce Holding is one of the world’s largest esports organizations, and the leader in electronic sports in Russia. The company integrates all key areas of the esports business, from organizing international tournaments and professional content creation to publishing and advertising activities.
price ($mm)
$100
rev ($mm)
$19
EBITDA ($mm)
EV / rev
6.3x
EV / EBITDA
closed 7/26/2017 via Company Press Release

Gfinity plc, acquired CEVO, Inc

synopsis: Gfinity plc, a leading esports business, has acquired CEVO, Inc, a global provider of technology and services to the esports market. CEVO stage their own online tournaments while their technology and collective expertise power some of the leading esports events. They provide proprietary, market leading anti-cheat technology and broadcast software.
buyer: Gfinity plc (AIM:GFIN:$3.32)
GfiGfinity Plc is a leading electronic sport (eSports) business that enables gamers from around the world to watch and participate in gaming tournaments both online or live at the Gfinity Arena. Gfinity stages world leading esports events that feature the world's top esport players. "
target: CEVO, Inc
CEVO provides esports services and innovative technologies to clients globally. CEVO stage their own online tournaments while their technology and collective expertise power some of the leading esports events. Their technology offering includes anti-cheat technology and broadcast software.
price ($mm)
$1.99
rev ($mm)
$1
EBITDA ($mm)
EV / rev
3.4x
EV / EBITDA
closed 3/30/2017 via Market Wire

GG Media Network merged with American Leisure Holdings, Inc.,

synopsis: American Leisure Holdings, Inc. is pleased to announce that it has finalized a merger with GG Media Network, parent company to GG Studios, LLC, a rising eSports media production company. GG Studios works with publishers and sponsors to create and distribute original eSports content for both television and digital platforms.
buyer: American Leisure Holdings, Inc. (OTCPK:AMLH:$25.76)
American Leisure Holdings, Inc. engages in the investments in the leisure industry and energy market. They also operate travel service and leisure property businesses and vacation club and travel club programs. "
target: GG Media Network
GG Media Network, parent company to GG Studios, LLC, is a rising eSports media production company. GG Studios works with publishers and sponsors to create and distribute original eSports content for both television and digital platforms.
price ($mm)
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closed 2/23/2017 via Company Press Release

Challengeme Esports GmbH, acquired eSports Hero, Inc.

synopsis: Challengeme Esports GmbH, provider of one of the most sophisticated eSports Matchmaking & Tournament Platforms, announced the acquisition of US-based eSports Hero Inc., a skilled gaming platform where gamers of all skills levels can compete for cash prizes and glory playing the top global Esports.
buyer: Challengeme Esports GmbH
Challengeme Esports GmbH (CME) is an established business in the rapidly growing eSports space, based in Berlin, Germany. CME provides a world class eSports tournament and matchmaking platform, which caters to social players, competitive and even pro gamers, as well as professional streamers. "
target: eSports Hero, Inc.
Esports Hero is a skilled gaming platform where gamers of all skills levels can compete for cash prizes and glory playing the top global Esports such as Hearthstone and Dota 2. The ESH platform facilitates both money matches and bracketed tournaments and offers multiple compliant payout options.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/5/2016 via BNC Analysis

Webedia SAS, acquired Oxent

synopsis: Webedia, a leading French media group dedicated to leisure and entertainment online, has acquired Oxent, a pioneer in eSports. Oxent organizes, through the ESWC brand, large international tournaments of video games, bringing together the best players and their fans; producing a live stage show, broadcast live and hosted by the stars of the Net.
buyer parent: Fimalac SA
buyer: Webedia SAS
Webedia SAS is a website publisher that hosts websites such as PurePeople, PureTrend, Purefans, Shopoon, Dailyconso, and Onlydesign. The company was incorporated in 2007 and is based in Paris, France. "
target: Oxent
Founded in 2009, Oxent is a pioneer in eSports. It organizes, through the ESWC brand, large international tournaments of video games, bringing together the best players and their fans; producing a live stage show, broadcast live and hosted by the stars of the Net.
price ($mm)
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EBITDA ($mm)
EV / rev
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closed 1/4/2016 via BusinessWire

Activision Blizzard, acquired Major League Gaming

synopsis: Activision Blizzard, Inc. announced the acquisition of the business of Major League Gaming (MLG). MLG is a leader in creating and streaming premium live gaming events, organizing professional competitions and running competitive gaming leagues. MLG has helped bring esports into the mainstream with its broadcasts of professional gaming competitions.
buyer: Activision Blizzard (ATVI:$5,946.00)
Activision Blizzard, Inc., a member of the S&P 500, is the world's most successful standalone interactive entertainment company. Activision Blizzard develops and publishes games based on some of the most beloved entertainment franchises, including Call of Duty, Guitar Hero, and World of Warcraft. "
target: Major League Gaming
Major League Gaming (MLG) is the global leader in eSports. MLG operates MLG.tv, the #1 online broadcast network for professional level competitive gaming; the MLG Pro Circuit, the longest-running eSports league in North America; and GameBattles, a cross platform online gaming tournament system.
price ($mm)
$46
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 3/24/2020 via BNC Analysis

YDX Innovation Corp., will acquire BEAT Gaming Corp.

synopsis: YDX Innovation Corp. has signed a letter of intent to acquire all of the shares of BEAT Gaming Corp., an arm's length private Toronto-based esports organizer and management company. BEAT is one of the leaders in Canadian esports with internationally recognized events in Dota 2, Overwatch, Quake and PUBG.
buyer: YDX Innovation Corp. (TSXV:YDX:$1.79)
YDX Innovation Corp. is a technology company that develops products and services and is an expert in immersive technologies like Augmented and Virtual Reality, eSports events and Interactive Exhibitions under the following three divisions: Arkave VR Arena, YDreams Global, and Game On Festival. "
target: BEAT Gaming Corp.
BEAT is one of the leaders in Canadian esports with internationally recognized events in Dota 2, Overwatch, Quake and PUBG. In addition to running their own events, they provide consulting, tournament organization and marketing services out of Toronto, Ontario Canada.
price ($mm)
$0.57
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 7/10/2020 via BNC Analysis

YDX Innovation Corp., will acquire Render

synopsis: YDX Innovation Corp. is to acquire UK-based Render.GG, an expert in media production and management, motion graphics, social media management and content curation for YouTube.
buyer: YDX Innovation Corp. (TSXV:YDX:$1.79)
YDX Innovation Corp. is a technology company that develops products and services and is an expert in immersive technologies like Augmented and Virtual Reality, eSports events and Interactive Exhibitions under the following three divisions: Arkave VR Arena, YDreams Global, and Game On Festival. "
target: Render
Based in the United Kingdom, Render is an expert in media production and management, motion graphics, social media management and content curation for YouTube.
price ($mm)
$0.60
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 5/28/2020 via Yahoo, Inc.

YDX Innovation Corp., will acquire Purple Mage Advisors Ltd.

synopsis: YDX Innovation Corp., is pleased to announce that it will acquire Purple Mage Advisors Ltd. PMA is a research and data analysis firm that specializes in player recruitment and development within the gaming industry. PMA helps esports and gaming companies with industry reports, player recruitment, player training, data analysis and more.
buyer: YDX Innovation Corp. (TSXV:YDX:$1.79)
YDX Innovation Corp. is a technology company that develops products and services and is an expert in immersive technologies like Augmented and Virtual Reality, eSports events and Interactive Exhibitions under the following three divisions: Arkave VR Arena, YDreams Global, and Game On Festival. "
target: Purple Mage Advisors Ltd.
Purple Mage Advisors (PMA) is a research and data analysis firm that specializes in player recruitment and development within the gaming industry. PMA helps esports and gaming companies with industry reports, player recruitment, player training, data analysis and relevant statistical reporting.
price ($mm)
$0.44
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 3/24/2020 via BNC Analysis

YDX Innovation Corp., will acquire BEAT Gaming Corp.

synopsis: YDX Innovation Corp. has signed a letter of intent to acquire all of the shares of BEAT Gaming Corp., an arm's length private Toronto-based esports organizer and management company. BEAT is one of the leaders in Canadian esports with internationally recognized events in Dota 2, Overwatch, Quake and PUBG.
buyer: YDX Innovation Corp. (TSXV:YDX:$1.79)
YDX Innovation Corp. is a technology company that develops products and services and is an expert in immersive technologies like Augmented and Virtual Reality, eSports events and Interactive Exhibitions under the following three divisions: Arkave VR Arena, YDreams Global, and Game On Festival. "
target: BEAT Gaming Corp.
BEAT is one of the leaders in Canadian esports with internationally recognized events in Dota 2, Overwatch, Quake and PUBG. In addition to running their own events, they provide consulting, tournament organization and marketing services out of Toronto, Ontario Canada.
price ($mm)
$0.57
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 3/24/2020 via BNC Analysis

YDX Innovation Corp., will acquire BEAT Gaming Corp.

synopsis: YDX Innovation Corp. has signed a letter of intent to acquire all of the shares of BEAT Gaming Corp., an arm's length private Toronto-based esports organizer and management company. BEAT is one of the leaders in Canadian esports with internationally recognized events in Dota 2, Overwatch, Quake and PUBG.
buyer: YDX Innovation Corp. (TSXV:YDX:$1.79)
YDX Innovation Corp. is a technology company that develops products and services and is an expert in immersive technologies like Augmented and Virtual Reality, eSports events and Interactive Exhibitions under the following three divisions: Arkave VR Arena, YDreams Global, and Game On Festival. "
target: BEAT Gaming Corp.
BEAT is one of the leaders in Canadian esports with internationally recognized events in Dota 2, Overwatch, Quake and PUBG. In addition to running their own events, they provide consulting, tournament organization and marketing services out of Toronto, Ontario Canada.
price ($mm)
$0.57
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/22/2020 via gamesindustry.biz

Oculus VR, acquired Ready At Dawn

synopsis: Oculus, a developer of virtual reality products, has acquired Ready At Dawn, a game development studio that aims to make fun games a lot of people want to play. Ready At Dawn creates games for both AAA console and virtual reality audiences. The studio has worked on games such as Daxter, The Order: 1886, Lone Echo, and more.
buyer parent: Facebook
buyer: Oculus VR
Oculus VR, Inc. is building a next-generation consumer virtual reality platform. The company's first product, the Oculus Rift, is a virtual reality headset that allows one to step inside a digital environment and feel as though they are truly there. "
target: Ready At Dawn
Ready At Dawn is a game development studio that aims to make fun games a lot of people want to play. Ready At Dawn creates games for both AAA console and virtual reality audiences. The studio has worked on games such as Daxter, God of War: Chains of Olympus, The Order: 1886, Lone Echo, and more.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/10/2020 via Company Press Release

Wisdom Gaming Group, acquired GoldRushGG

synopsis: Wisdom is excited to announce the acquisition of Gold Rush, a community content and tournament brand that has produced a number of brilliant events and broadcasts for the Rocket League esports community.
buyer: Wisdom Gaming Group
Wisdom Gaming Group is a creative and consulting agency with a focus on digital marketing and esports activations. As a trusted leader of community-focused programming and tournament organization, Wisdom puts its energy into making shows with outstanding talent for an audience of refined tastes. "
target: GoldRushGG
Gold Rush is a community content and tournament brand that has produced a number of brilliant events and broadcasts for the Rocket League esports community.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 4/6/2020 via BNC Analysis

Apple, Inc., will acquire NextVR

synopsis: Apple is in the process of acquiring virtual-reality video-streaming service NextVR. NextVR is the world’s best virtual reality platform for delivering live sports and music in VR to fans globally. The company has patented technology that delivers an unparalleled VR experience providing fans extraordinary access and profound immersion.
buyer: Apple, Inc. (AAPL:$267,981.00)
Apple revolutionized personal technology with the introduction of the Macintosh in 1984. Today, Apple leads the world in innovation with iPhone, iPad, Mac, Apple Watch and Apple TV. Apple’s four software platforms—iOS, macOS, watchOS and tvOS—provide seamless experiences across all Apple devices. "
target: NextVR
NextVR is the world’s best virtual reality platform for delivering live sports and music in VR to fans globally. Launched in 2009, the company has patented technology that delivers an unparalleled VR experience providing fans extraordinary access and profound immersion.
price ($mm)
$100
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/25/2020 via BNC Analysis

Wookey Project Corp., acquired Sansar

synopsis: Wookey Project Corp., a San Francisco-based technology company that focuses on online AR/VR experiences, has acquired Sansar, a new platform for user-created virtual experiences. Sansar lets people hang with friends virtually and connect with a global community in VR and desktop.
buyer: Wookey Project Corp.
Wookey Project Corp. is a San Francisco-based technology company that focuses on online AR/VR experiences that allow users the power of collaborative interaction through knowledge immersion. "
target parent: Linden Lab
target: Sansar
Sansar is a new platform for user-created virtual experiences. Sansar lets people hang with friends virtually and connect with a global community in VR and desktop.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/19/2020 via BNC Analysis

Amuka Esports, acquired Incendium Gaming Ltd.

synopsis: Amuka Esports announced it has fully acquired Incendium Gaming, a leading tournament organizer in the fighting game community (FGC). Founded in 2019, Incendium has hosted over 20 events under its own brand and is contracted out to produce tournaments for larger events like GOML and World Gaming.
buyer: Amuka Esports
Amuka Esports creates localized esports hubs in cities across North America. Each hub consists of a game venue, tournament organizer, content team, merchandise brands and incubator. "
target: Incendium Gaming Ltd.
Incendium Gaming specializes in producing tournaments and events for the fighting game community (FGC). They host bi-weekly and monthly events at Waves Gaming in Toronto as well as host major events for game publishers such as Capcom and Bandai Namco.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/26/2020 via BNC Analysis

Oculus VR, acquired Sanzaru Games

synopsis: Facebook has acquired Sanzaru Games through Oculus, a VR company. Sanzaru Games, Inc. is an American video game development company founded in Foster City in 2007. Alongside its VR catalog, it has worked on games including Sly Cooper: Thieves in Time, Sonic Boom: Shattered Crystal, and Sonic Boom: Fire and Ice.
buyer parent: Facebook
buyer: Oculus VR
Oculus VR, Inc. is building a next-generation consumer virtual reality platform. The company's first product, the Oculus Rift, is a virtual reality headset that allows one to step inside a digital environment and feel as though they are truly there. "
target: Sanzaru Games
Sanzaru Games, Inc. is an American video game development company founded in Foster City in 2007. Alongside its VR catalog, it has worked on games including Sly Cooper: Thieves in Time, Sonic Boom: Shattered Crystal, and Sonic Boom: Fire and Ice.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 2/26/2020 via BNC Analysis

Australian Esports League, will acquire The Cubs Esports Pty Ltd

synopsis: Leading esports companies Cubs Esports and Critical Hit Entertainment (CHE), operator of The Australian Esports Leage (AEL), officially announce their intention to merge. The new group will continue to trade under the CHE banner. Cubs Esports is a leading Esports company formerly known as Diemens Esports.
buyer: Australian Esports League
The Australian Esports League (AEL) is a provider of premier esports competitions in Australia, attracting competitors from across the nation. The vision of the AEL is to develop the most entertaining, engaging and respected esports experience in Australia. It is owned by Critical Hit Entertainment."
target: The Cubs Esports Pty Ltd
Cubs Esports is a leading Esports company formerly known as Diemens Esports. The Cubs are an Australian based esports franchise coming to gaming arenas.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 1/22/2020 via BusinessWire

Scopely, will acquire FoxNext

synopsis: Scopely, a leading company in the fast-growing mobile games space, and The Walt Disney Company announced that Scopely has agreed to acquire FoxNext Games, the game studio behind the blockbuster hit MARVEL Strike Force, and Cold Iron Studios in San Jose from Disney.
buyer: Scopely
Scopely is a global interactive entertainment company and a leading mobile games publisher. With a diverse portfolio of original and beloved franchises, Scopely games are created with world-class partners and provide immersive experiences for millions of casual and core gamers around the world. "
target parent: The Walt Disney Company
target: FoxNext
FoxNext Games are a platform-agnostic maker of free-to-play games that are based on beloved entertainment franchises and deliver experiences that put players and fans first. They are currently working on games for MARVEL, Aliens, X-Files and James Cameron’s Avatar and Titanic.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/18/2019 via BNC Analysis

ChromaWay, acquired Antler Interactive AB

synopsis: ChromaWay, a Swedish blockchain services provider, acquired Antler Interactive, an interactive mobile game studio in Sweden. Antler Interactive designs games that introduce players to new ways of interacting with emerging technologies. The studio has created virtual reality and augmented reality games for PC and mobile devices.
buyer: ChromaWay
ChromaWay is a Swedish blockchain services provider. ChromaWay develops both public and private blockchains for the real estate and finance industries. ChromaWay offers Postchain, an open-source solution that works together with most widely used database systems. "
target: Antler Interactive AB
Antler Interactive is an interactive mobile game studio in Sweden. Antler Interactive designs games that introduce players to new ways of interacting with emerging technologies. The studio has created virtual reality and augmented reality games for PC and mobile devices.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/26/2019 via MSNBC

Oculus VR, acquired Beat Games

synopsis: Oculus VR, a Facebook subsidiary which is building a next-generation consumer virtual reality platform, acquired Beat Games, a Prague-based developer of Beat Saber, a unique VR rhythm game, where the goal is to slash small cubes as they are coming at you.
buyer parent: Facebook
buyer: Oculus VR
Oculus VR, Inc. is building a next-generation consumer virtual reality platform. The company's first product, the Oculus Rift, is a virtual reality headset that allows one to step inside a digital environment and feel as though they are truly there. "
target: Beat Games
Headquartered in Prague, Beat Games is a developer of Beat Saber. Beat Saber is a unique VR rhythm game, where the goal is to slash small cubes as they are coming at you. Their goal is to make players almost dance, while cutting all the cubes and avoiding obstacles.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/9/2019 via BNC Analysis

King Digital Entertainment plc, acquired Hatrabbit AB

synopsis: Swedish gaming giant King has acquired the game studio Hatrabbit. Hatrabbit was founded in 2016 by Dice and Rovio veterans Andreas Chrysovitsano and Joakim Svärling, with the goal of developing mobile games in virtual reality, known as VR.
buyer parent: Activision Blizzard
buyer: King Digital Entertainment plc (KING:$2,012.57)
King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games. We have developed more than 200 fun titles, offering games that are enjoyed all around the world. "
target: Hatrabbit AB
Hatrabbit is located in the heart of Stockholm, Sweden. Hatrabbit was founded in 2016 by Dice and Rovio veterans Andreas Chrysovitsano and Joakim Svärling, with the goal of developing mobile games in virtual reality, known as VR.
price ($mm)
rev ($mm)
$0
EBITDA ($mm)
EV / rev
0.0x
EV / EBITDA
closed 9/11/2019 via Company Press Release

BoomTV, acquired American Video Game League

synopsis: BoomTV, a leading esports entertainment platform, has acquired the American Video Game League (AVGL), one of the largest producers of collegiate esports events, content, and community initiatives. The AVGL provides players and fans with opportunities to grow college esports through online tournaments, live events, and more.
buyer: BoomTV
BoomTV’s mission is to enable communities to easily produce and partake in virtual Esports. At the core of it all is self-driving esports technology layer that provides a one-button solution for anyone to create, participate and/or spectate Esports content. "
target: American Video Game League
American Video Game League (AVGL) is a producer of collegiate esports events, content, and community initiatives. The AVGL provides players and fans with opportunities to grow college esports through online tournaments, large-scale live events, content, and campus program support.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/22/2019 via BNC Analysis

OverActive Media, acquired MediaXP, Inc.

synopsis: OverActive Media, the parent company of Splyce and Toronto Defiant, has launched a live events production division following the acquisition of Toronto-based esports events company MediaXP. MediaXP was founded in 2015 as an esports-specific live events company that worked with the likes of Dome Productions and Red Bull Canada.
buyer: OverActive Media
OverActive Media (OAM) is an integrated global company delivering esports and video game entertainment. OAM combines team ownership with audience engagement to better connect with fans, franchise partners and corporate sponsors around the world. "
target: MediaXP, Inc.
MediaXP is a Toronto-based esports events company. MediaXP was founded in 2015 as an esports-specific live events company that worked with the likes of Dome Productions and Red Bull Canada.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/29/2019 via Company Press Release

Technical Publications Service Group, acquired Dead Pixels S.r.l.

synopsis: Italy's TPS Group, the leader in the technical and engineering services field for aeronautical and motor vehicle industries, announced that it acquired Dead Pixels. Dead Pixels is Italy’s "new generation" game studio. They develop cutting-edge software applications and solutions for virtual and augmented reality.
buyer: Technical Publications Service Group (BIT:TPS:$27.01)
Italy-based TPS works in the aeronautical, automotive, defense, rail and ship industries. They provide Technical Publishing & Training services, Engineering, Design and Cost Engineering. The TPS Group are leaders in aircraft design and production, as well as manufacturing of aeronautical parts. "
target: Dead Pixels S.r.l.
Dead Pixels is Italy’s "new generation" game studio with a focus on complex scenarios and high levels of man-machine interaction. They develop cutting-edge software applications and solutions for virtual and augmented reality, as well as products for the business and entertainment industries.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 3/13/2019 via GlobeNewswire

Gegs Capital Corp., will acquire UMG Media Ltd.

synopsis: Gegs Capital Corp., a capital pool company, will acquire all of the issued and outstanding common shares of UMG, a premier eSports company in North America, offering gaming entertainment, live events and online play. Both companies are based in Calgary, AB, Canada.
buyer: Gegs Capital Corp. (TSXV:GEGS.P:$0.00)
Gegs Capital Corp. is a capital pool company. For those unfamiliar with the CPC program, its is a platform whereby the CEO and board of directors/officers have created a shell company to identify a promising private company that wants to become public through a reverse takeover. "
target: UMG Media Ltd. (TSXV:ESPT:$2.21)
UMG is a premier eSports company in North America, offering gaming entertainment, live events and online play. UMG is deeply ingrained in the gaming community with approximately 2.1 million registered users and over 18 million matches played live and online through its platform.
price ($mm)
$28*
rev ($mm)
$2
EBITDA ($mm)
EV / rev
12.9x
EV / EBITDA
closed 2/27/2019 via GlobeNewswire

StemGen, Inc., acquired D3esports

synopsis: D3esports Corp., an esports company and a virtual to real gaming platform in the motorsports industry, has announced its acquisition by StemGen, Inc., a company that is engaged in the business of investing in private companies and assisting those companies to execute their business plans.
buyer: StemGen, Inc. (OTCPK:SGNI:$0.00)
StemGen, Inc. is engaged in the business of investing in private companies and assisting those companies to execute their business plans. They are based in Texas. "
target: D3esports
D3esports was founded in May 2018 and launched in July 2018 at Dave and Buster’s Houston flagship location. The company has created, built and made ready for a second quarter launch of an eSports competition based around the Forza 7 Motorsports gaming platform.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/19/2018 via BNC Analysis

Tesonet, acquired Helis LT

synopsis: Tesonet, a cyber security services provider in Lithuania, has acquried Helis LT, an IT company in Lithuania. Helis provides high quality search engine marketing and social media communication services through their SEO Helis and Cocos brands. Helis also operates an online marketplace for video games and organizes eSports tournaments.
buyer: Tesonet
Established in 2008, Tesonet is a cyber security services provider in Lithuania. Tesonet provides top level solutions for privacy to international markets. The company also has expertise with machine learning, technical support, and business hosting. "
target: Helis LT
Helis is an IT company in Lithuania. Helis provides high quality search engine marketing and social media communication services through their SEO Helis and Cocos brands. Helis also operates an online marketplace for video games and organizes eSports tournaments.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/15/2018 via PR Newswire

IMVU, Inc., acquired StayUp, Inc.

synopsis: IMVU, the leading avatar-based social network, has acquired StayUp, Inc., a social VR company. StayUp aims to build a platform and experiences that interconnect VR and mobile, bringing the magic of VR to 2D screens. Their first product focuses on social gaming.
buyer: IMVU, Inc.
IMVU is the leading avatar-based social network. IMVU users enjoy the freedom to live the life they create through customizing stylized avatars, connecting with friends in immersive chat rooms, shopping & stylizing new looks, sharing their experiences, and starring in their own animated emoji. "
target: StayUp, Inc.
StayUp, Inc. is a social VR company that is developing immersive social software for consumers. StayUp aims to build a platform and experiences that interconnect VR and mobile, bringing the magic of VR to 2D screens. Their first product focuses on social gaming.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/12/2018 via Company Press Release

Telia Company, acquired Assembly Organizing Oy

synopsis: Telia Company, a telecommunications provider, has acquired Assembly Organizing Oy, an event planner that arranges Finland's largest digital culture and game events. Assembly Organizing arranges unique events twice a year for four days, where people connect with similar interests.
buyer: Telia Company (OM:TELIA:$9,249.92)
Based in Sweden, Telia Company is the next generation telco. Telia Company provides network access, telecommunications, and other services. It offers mobile, broadband, TV, and fixed-line services to businesses, individuals, families, and communities "
target: Assembly Organizing Oy
Assembly Organizing Oy is a community of volunteers who arranges unique Assembly events, twice a year, in Finland. They provide a four day festival in the summer and winter, in which thousands of people spend the long weekend meeting friends, playing games, surfing the net, and enjoying demo-games.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

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D3esports

Helis LT

StayUp, Inc.

Assembly Organizing Oy

Geography
Matching Companies
Ticker: AIM:GFIN
 
 
 
 
 
 
 
 
Gfinity plc
Gfinity plc
GfiGfinity Plc is a leading electronic sport (eSports) business that enables gamers from around the world to watch and participate in gaming tournaments both online or live at the Gfinity Arena. Gfinity stages world leading esports events that feature the world's top esport players.
year
2017
rev ($mm)
$3.32
EBITDA ($mm)
($7.06)
EBIT ($mm)
($7.34)
Net Income ($mm)
Employees
31
  • drill down
  • watch
Ticker: TSXV:YDX
 
 
 
 
 
 
 
 
YDX Innovation Corp.
YDX Innovation Corp.
YDX Innovation Corp. is a technology company that develops products and services and is an expert in immersive technologies like Augmented and Virtual Reality, eSports events and Interactive Exhibitions under the following three divisions: Arkave VR Arena, YDreams Global, and Game On Festival.
year
2019
rev ($mm)
$1.79
EBITDA ($mm)
($1.68)
EBIT ($mm)
($1.73)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: NGM:ESEN
 
 
 
 
 
 
 
 
ESEN eSports AB
ESEN eSports AB
ESEN eSports is one of Sweden's largest esports companies with a complete infrastructure for esports which includes its own sports arena, event venue, tournament platform, studio and television production with over 250 broadcasts in the back.
year
2019
rev ($mm)
$0.16
EBITDA ($mm)
($0.48)
EBIT ($mm)
($0.50)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: TSXV:EGLX
 
 
 
 
 
 
 
 
Enthusiast Gaming Inc.
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 70 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content.
year
2019
rev ($mm)
$9.37
EBITDA ($mm)
($10.19)
EBIT ($mm)
($10.23)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: KNM
 
 
 
 
 
 
 
 
Konami Corporation
Konami Corporation
Konami Corporation develops, publishes, markets, and distributes video game software products for stationary and portable consoles, as well as for use on personal computers. It operates in three segments: Digital Entertainment, Gaming & Systems, and Health & Fitness.
year
2012
rev ($mm)
$265,758.00
EBITDA ($mm)
$51,370.00
EBIT ($mm)
$41,292.00
Net Income ($mm)
$23,012.00
Employees
5362
  • drill down
  • watch
Ticker: SEHK:700
 
 
 
 
 
 
 
 
Tencent Holdings Ltd.
Tencent Holdings Ltd.
Tencent Holdings Limited is an investment holding company involved in providing internet and mobile value-added services (VAS), online advertising services and e-commerce transactions services
year
2020
rev ($mm)
$56,607.02
EBITDA ($mm)
$20,215.31
EBIT ($mm)
$14,271.20
Net Income ($mm)
$13,447.33
Employees
64238
  • drill down
  • watch
Ticker: NTES
 
 
 
 
 
 
 
 
NetEase, Inc.
NetEase, Inc.
NetEase, Inc. is a leading internet technology company in China. Dedicated to providing online services centered around content, community, communication and commerce, NetEase develops some of China’s most popular PC-client and mobile games, e-commerce businesses, advertising and e-mail services.
year
2019
rev ($mm)
$10,750.03
EBITDA ($mm)
$1,998.42
EBIT ($mm)
$1,637.88
Net Income ($mm)
$1,273.77
Employees
23687
  • drill down
  • watch
Ticker: ATVI
 
 
 
 
 
 
 
 
Activision Blizzard
Activision Blizzard
Activision Blizzard, Inc., a member of the S&P 500, is the world's most successful standalone interactive entertainment company. Activision Blizzard develops and publishes games based on some of the most beloved entertainment franchises, including Call of Duty, Guitar Hero, and World of Warcraft.
year
2016
rev ($mm)
$5,946.00
EBITDA ($mm)
$1,893.00
EBIT ($mm)
$1,279.00
Net Income ($mm)
$872.00
Employees
7190
  • drill down
  • watch
Ticker: TSE:7974
 
 
 
 
 
 
 
 
Nintendo
Nintendo
Nintendo Co., Ltd. is a Japanese multinational consumer electronics company headquartered in Kyoto, Japan. Nintendo is the world's largest video game company by revenue.
year
2014
rev ($mm)
$5,578.09
EBITDA ($mm)
($356.18)
EBIT ($mm)
($452.95)
Net Income ($mm)
Employees
5213
  • drill down
  • watch
Ticker: NasdaqGS:EA
 
 
 
 
 
 
 
 
Electronic Arts Inc.
Electronic Arts Inc.
Electronic Arts (EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. EA has more than 300 million registered players around the world.
year
2018
rev ($mm)
$5,150.00
EBITDA ($mm)
$1,568.00
EBIT ($mm)
$1,434.00
Net Income ($mm)
$1,043.00
Employees
9300
  • drill down
  • watch
Ticker: SGAMY
 
 
 
 
 
 
 
 
Sega Sammy Holdings Inc.
Sega Sammy Holdings Inc.
The SEGA SAMMY Group is involved in a wide range of business operations, encompassing Sammy’s pachislot and pachinko machine business; entertainment contents business focused on SEGA Group’s digital game business; and resort business, which is represented by the development and operation of hotels.
year
2019
rev ($mm)
$3,024.74
EBITDA ($mm)
$300.70
EBIT ($mm)
$110.24
Net Income ($mm)
$24.10
Employees
7726
  • drill down
  • watch
Ticker: TSE:3659
 
 
 
 
 
 
 
 
NEXON Co., Ltd.
NEXON Co., Ltd.
Based in Japan, NEXON Co. is a global leader in online games, with more than 100 live games operated across more than 190 countries. Nexon pioneered micro-transactions and the free-to-play business model, and is widely credited with unmatched global expertise in sophisticated live game operations.
year
2019
rev ($mm)
$2,372.01
EBITDA ($mm)
$1,035.14
EBIT ($mm)
$970.78
Net Income ($mm)
$1,059.35
Employees
6441
  • drill down
  • watch
Ticker: ENXTPA:UBI
 
 
 
 
 
 
 
 
Ubisoft Entertainment S.A.
Ubisoft Entertainment S.A.
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships.
year
2019
rev ($mm)
$1,959.78
EBITDA ($mm)
($11.18)
EBIT ($mm)
$138.09
Net Income ($mm)
Employees
15913
  • drill down
  • watch
Ticker: TTWO
 
 
 
 
 
 
 
 
Take-Two Interactive Software, Inc.
Take-Two Interactive Software, Inc.
Take-Two Interactive Software develops and distributes games for PCs, as well as for Sony PlayStation, Nintendo, and SEGA game consoles. The company has distribution operations in Australia, North America, Europe, Scandinavia, and the UK. Other titles include Fly!, Earthworm Jim 3-D, and Darkstone.
year
2017
rev ($mm)
$1,779.75
EBITDA ($mm)
$147.17
EBIT ($mm)
$113.39
Net Income ($mm)
$67.30
Employees
3707
  • drill down
  • watch
Ticker: TSE:3632
 
 
 
 
 
 
 
 
Gree, Inc.
Gree, Inc.
GREE develops games at its studios in Japan, North America, and South Korea, producing high-ranking titles in the app markets of each region. The company was founded in 2004.
year
2018
rev ($mm)
$703.90
EBITDA ($mm)
$97.60
EBIT ($mm)
$85.11
Net Income ($mm)
$42.53
Employees
1416
  • drill down
  • watch
Ticker: OM:STAR B
 
 
 
 
 
 
 
 
Starbreeze AB
Starbreeze AB
Starbreeze is an independent creator, publisher and distributor of high quality entertainment products. Starbreeze creates games by their own design and through licensed content, establishing franchises that can live and prosper outside the game itself.
year
2019
rev ($mm)
$29.96
EBITDA ($mm)
($25.55)
EBIT ($mm)
($39.75)
Net Income ($mm)
Employees
604
  • drill down
  • watch
Ticker: AIM:GFIN
 
 
 
 
 
 
 
 
Gfinity plc
Gfinity plc
GfiGfinity Plc is a leading electronic sport (eSports) business that enables gamers from around the world to watch and participate in gaming tournaments both online or live at the Gfinity Arena. Gfinity stages world leading esports events that feature the world's top esport players.
year
2017
rev ($mm)
$3.32
EBITDA ($mm)
($7.06)
EBIT ($mm)
($7.34)
Net Income ($mm)
Employees
31
  • drill down
  • watch
Ticker: TSXV:YDX
 
 
 
 
 
 
 
 
YDX Innovation Corp.
YDX Innovation Corp.
YDX Innovation Corp. is a technology company that develops products and services and is an expert in immersive technologies like Augmented and Virtual Reality, eSports events and Interactive Exhibitions under the following three divisions: Arkave VR Arena, YDreams Global, and Game On Festival.
year
2019
rev ($mm)
$1.79
EBITDA ($mm)
($1.68)
EBIT ($mm)
($1.73)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: NGM:ESEN
 
 
 
 
 
 
 
 
ESEN eSports AB
ESEN eSports AB
ESEN eSports is one of Sweden's largest esports companies with a complete infrastructure for esports which includes its own sports arena, event venue, tournament platform, studio and television production with over 250 broadcasts in the back.
year
2019
rev ($mm)
$0.16
EBITDA ($mm)
($0.48)
EBIT ($mm)
($0.50)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: OTCPK:BTOP
 
 
 
 
 
 
 
 
Recall Studios
Recall Studios
Recall Studios is a next generation media company. With decades of experience developing immersive narratives across multiple platforms, Recall Studios specializes in Virtual Reality, Augmented Reality, and Non-Linear Storytelling.
year
2018
rev ($mm)
$0.04
EBITDA ($mm)
EBIT ($mm)
($1.85)
Net Income ($mm)
$3.15
Employees
0
  • drill down
  • watch
Ticker: TSXV:EGLX
 
 
 
 
 
 
 
 
Enthusiast Gaming Inc.
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 70 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content.
year
2019
rev ($mm)
$9.37
EBITDA ($mm)
($10.19)
EBIT ($mm)
($10.23)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: NGM:BUBL
 
 
 
 
 
 
 
 
Bublar Group AB
Bublar Group AB
Bublar Group AB is the Nordic region's largest gaming studio and enterprise solutions company within Augmented Reality (AR) Virtual Reality (VR) technology. The game development is run by the subsidiary Virtual Brains AB and enterprise solutions by the subsidiary Vobling AB.
year
2019
rev ($mm)
$1.84
EBITDA ($mm)
($3.45)
EBIT ($mm)
($4.65)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: TSE:3659
 
 
 
 
 
 
 
 
NEXON Co., Ltd.
NEXON Co., Ltd.
Based in Japan, NEXON Co. is a global leader in online games, with more than 100 live games operated across more than 190 countries. Nexon pioneered micro-transactions and the free-to-play business model, and is widely credited with unmatched global expertise in sophisticated live game operations.
year
2019
rev ($mm)
$2,372.01
EBITDA ($mm)
$1,035.14
EBIT ($mm)
$970.78
Net Income ($mm)
$1,059.35
Employees
6441
  • drill down
  • watch
Ticker: KOSDAQ:A299910
 
 
 
 
 
 
 
 
Vespa Inc
Vespa Inc
Vespa, Inc is a leading game developer based in Seoul, South Korea. They are the creators behind "King’s Raid", a mobile game that’s available on all app stores.
year
2018
rev ($mm)
$109.59
EBITDA ($mm)
$25.02
EBIT ($mm)
$24.85
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: KOSDAQ:A263750
 
 
 
 
 
 
 
 
Pearl Abyss
Pearl Abyss
Pearl Abyss is the Korean studio behind the hit PC MMORPG Black Desert Online, which was named MMORPG of the Year in 2016. Since the company's founding in 2010, it has successfully launched its game in South Korea, Japan, Russia, North/South America, Europe, Taiwan, and 100 other countries.
year
2017
rev ($mm)
$104.01
EBITDA ($mm)
$58.85
EBIT ($mm)
$57.44
Net Income ($mm)
$43.97
Employees
0
  • drill down
  • watch
Ticker: KOSDAQ:A060240
 
 
 
 
 
 
 
 
Longtu Korea Inc.
Longtu Korea Inc.
Longtu Korea Inc. is an Android game developer that has been active since 2015. The current app portfolio contains 4 games. Longtu Korea is known for its popular mobile MMORPG Sword and Magic.
year
2018
rev ($mm)
$53.10
EBITDA ($mm)
$4.05
EBIT ($mm)
$0.42
Net Income ($mm)
Employees
77
  • drill down
  • watch
Ticker: WSE:MGS
 
 
 
 
 
 
 
 
Macro Games S.A.
Macro Games S.A.
Macro Games S.A. is a Polish company that operates CSCenter.pl and MyCraft.pl, gaming websites that provide the latest news, videos and live streams for the games Counter-Strike and Minecraft. The company produces games as well, mainly in the MMORPG genre using a free-to-play business model.
year
2017
rev ($mm)
$1.24
EBITDA ($mm)
$0.25
EBIT ($mm)
$0.14
Net Income ($mm)
$0.06
Employees
  • drill down
  • watch
Ticker: TSE:2432
 
 
 
 
 
 
 
 
DeNA Global, Inc.
DeNA Global, Inc.
DeNA is the global leader in mobile internet entertainment. DeNA develops and operates a broad range of mobile and online services including games, e-commerce and entertainment content distribution.
year
2018
rev ($mm)
$1,148.98
EBITDA ($mm)
$205.30
EBIT ($mm)
$103.13
Net Income ($mm)
$73.77
Employees
2475
  • drill down
  • watch
Ticker: ZNGA
 
 
 
 
 
 
 
 
Zynga, Inc.
Zynga, Inc.
Zynga is an American video game developer running social video game services since 2007. The company develops social games that work stand-alone on mobile phone platforms such as Apple iOS, Android, Windows Phone and on the Internet through its website, Zynga.com, and social networking websites.
year
2020
rev ($mm)
$1,460.02
EBITDA ($mm)
$183.21
EBIT ($mm)
$105.98
Net Income ($mm)
$66.83
Employees
1883
  • drill down
  • watch
Ticker: GLUU
 
 
 
 
 
 
 
 
Glu Mobile Inc.
Glu Mobile Inc.
Glu Mobile is a leading global developer and publisher of free-to-play games for smartphone and tablet devices. Glu is focused on creating compelling original IP games on a wide range of platforms including iOS, Android™, Windows Phone and MAC OS.
year
2017
rev ($mm)
$252.92
EBITDA ($mm)
($52.78)
EBIT ($mm)
($66.63)
Net Income ($mm)
Employees
754
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