youth website

closed 9/25/2020 via BusinessWire

Epic Games, acquired SuperAwesome

synopsis: Epic Games has acquired UK-based SuperAwesome, a pioneer in the kidtech market. SuperAwesome gives developers the tools to create safer digital experiences for younger audiences. Together Epic Games and SuperAwesome will build a wide range of kid-safe services.
buyer: Epic Games
Epic is a leading interactive entertainment company and provider of 3D engine technology. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content. "
target: SuperAwesome
UK-based SuperAwesome is a pioneer in the kidtech market. SuperAwesome's Kids Web Services (KWS) platform is a parental consent management toolkit that makes it easier for developers to build experiences for users of all ages.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/19/2014 via BNC Analysis

SuperAwesome, acquired MobiGirl Media

synopsis: SuperAwesome, the European ad network and marketing platform for kids and teens, has crossed the pond via an acquisition. It bought L.A.-based MobiGirl Media, a mobile ad network for girls. The site allows one to hear from millions of girls, aged 6 to 16 about one’s products and services.
buyer: SuperAwesome
SuperAwesome is a European ad network and marketing platform for kids and teens. SuperAwesome is the leading discovery platform for 6-16 kids in the UK. "
target: MobiGirl Media
MobiGirl Media is a mobile ad network for girls that focuses on girls. The site allows one to hear from millions of girls, aged 6 to 16 about one’s products and services.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/19/2012 via BusinessWire

Saban Brands LLC, acquired Zui

synopsis: Saban Brands announced it has acquired Zui, which provides access to the largest collection of curated, kid-friendly online content. The acquisition strengthens Saban Brands’ position as a leading digital innovator for kids entertainment, and continues to grow the company’s digital capabilities.
buyer parent: Saban Capital Group
buyer: Saban Brands LLC
Formed in 2010 as a subsidiary of Saban Capital Group, Saban Brands was established to acquire and develop a world-class portfolio of properties and capitalize on the company's experience, track record and capabilities in growing and monetizing consumer brands through content, media and marketing. "
target: Zui
Zui provides access to the largest collection of curated, kid-friendly online content. The flagship site, zui.com allows children to access a large library of videos and online games. Zui is also the leading developer of KidZui, an award-winning Internet browser for kids.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/1/2007 via BusinessWire

Walt Disney Internet Group, acquired Club Penguin

synopsis: The Walt Disney Company has acquired Club Penguin, one of the fastest-growing online virtual worlds for kids. The addition of Club Penguin to Disney’s existing online assets will further strengthen the company’s objective of establishing clear leadership in online virtual worlds for kids and families.
buyer parent: The Walt Disney Company
buyer: Walt Disney Internet Group
The Walt Disney Internet Group offers a compelling mix of interactive entertainment and information content and services for Internet and mobile devices for audiences around the world. WDIG is a developer of unique new media experiences specifically designed for Internet and mobile media. "
target: Club Penguin
New Horizon Interactive set out to create an online world for kids where they could safely play games, have fun and interact. As parents and Internet specialists, New Horizon's owners wanted to develop a place they’d be comfortable letting their own kids visit.
price ($mm)
$350
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/1/2009 via BusinessWire

Disney Interactive, acquired Kaboose, Inc.

synopsis: Disney Online announced that it has completed the purchase of key Internet assets from Kaboose, Inc., including Web sites Kaboose.com, BabyZone.com, AmazingMoms.com, and ParentZone.com, among others. As a result of the acquisition, a new group of properties has been formed, the Disney Online Mom and Family Portfolio.
buyer parent: The Walt Disney Company
buyer: Disney Interactive
Disney Interactive Studios self publishes and distributes a broad portfolio of multi-platform video games and interactive entertainment worldwide. The company also licenses properties and works directly with other interactive game publishers to bring products for all ages to market. "
target: Kaboose, Inc.
Kaboose is the largest independent online media company in the kids and family market and is a top global Internet destination for kids and families looking for entertaining, interactive and educational content.
price ($mm)
$18
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/1/2009 via PR Newswire

Barclays Private Equity, acquired Bounty Group Limited

synopsis: Kaboose Inc., one of the largest family-focused online media companies in the world, announced that it completed the previously announced sale of Kaboose's UK subsidiary, Bounty Group Limited, to Romeo Bidco Limited, an affiliate of Barclays Private Equity Limited.
buyer parent: Barclays PLC
buyer: Barclays Private Equity
Barclays Private Equity is one of Europe’s leading mid-market private equity firms. "
target parent: Kaboose, Inc.
target: Bounty Group Limited
Bounty has created and maintained the UK’s premier parenting club with over 3 million members, we have a unique insight into the needs and wants of the young family life stage and can harness this knowledge and access to help you.
price ($mm)
$78
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/11/2020 via PR Web

StudentBridge, acquired TeenInk

synopsis: StudentBridge, virtual experience specialists that help colleges and universities achieve their enrollment goals, has acquired TeenInk, the leading publication for teens. TeenInk's magazine, book series, and website offer teens the opportunity to publish their creative work and opinions on issues that affect their lives.
buyer: StudentBridge
StudentBridge are virtual experience specialists. StudentBridge has helped over 250 colleges and universities achieve their enrollment goals. They work with each institution to develop unique and completely customized digital solutions to engage with students and drive conversion at every stage. "
target: TeenInk
TeenInk is the leading publication for teens. TeenInk's magazine, book series, and website offer teens the opportunity to publish their creative work and opinions on issues that affect their lives, everything from love and family to school, current events, and self-esteem.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/30/2013 via Publishers Weekly

Random House Children's Media Group, acquired Figment, LLC

synopsis: Random House Children’s Books has acquired Figment, an online writing community for teens founded by Jacob Lewis and Dana Goodyear in 2010 that has attracted more than 300,000 users. The site allows teens to develop as writers and has shown itself to be an effective marketing and promotional platform for the Young Adult marketplace.
buyer parent: Bertelsmann AG
buyer: Random House Children's Media Group
Random House Children's Media Group is a publisher of quality literature for children of all ages. It is comprised of Children's Publishing and Children's Media. "
target: Figment, LLC
Figment is an online writing community for teens. The site allows teens to develop as writers and is an effective marketing and promotional platform for the Young Adult marketplace.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 2/27/2012 via BNC Analysis

Figment, LLC, will acquire inkpop

synopsis: Figment, a teen writing site launched by two Condé Nast vets, is buying a competitor: HarperCollins’ Inkpop, an online writing community.
buyer: Figment, LLC
Figment is a community where you can share your writing, connect with other people who love to read, and discover new stories and authors. "
target parent: News Corporation
target: inkpop
inkpop is a writing community created by HarperCollins Publishers. inkpop is devoted to give teens (and those who write for teens)a voice in YA publishing.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/18/2006 via PR Newswire

MTV Networks, acquired Quizilla, LLC

synopsis: MTV Networks, a division of Viacom Inc. has acquired Quizilla.com, an online, user-generated community of original teen authors who create and share quizzes, fiction, non-fiction, poetry, polls, and other creative content. The website was acquired from Gorilla Nation Media, LLC, on behalf of the Nickelodeon/MTVN Kids and Family Group.
buyer parent: Viacom Inc.
buyer: MTV Networks
MTV Networks owns and operates the cable television programming services MTV: Music Television, MTV2, Nickelodeon/Nick at Nite, TV Land, VH1, CMT: Country Music Television, and TNN, as well as The Digital Suite from MTV Networks, a package of thirteen digital services. "
target parent: Gorilla Nation Media, LLC
target: Quizilla, LLC
Quizilla.com is an online, user-generated community of original teen authors (14 years and up) who create and share quizzes, fiction, non-fiction, poetry, polls, and other creative content.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/17/2019 via BNC Analysis

Inke, acquired Jimu

synopsis: Inke, a leading mobile live streaming platform in China, has acquired Jimu, an interest-based social networking app in China that targets users under the age of 25. Jimu allows users to find and meet people who share the same hobbies as them. Jimu offers 28 categories that users can choose from, including music, photography, film, dance, and more.
buyer: Inke (SEHK:3700:$561.20)
Inke is a leading mobile live streaming platform in China. Inke enables users to watch and preform live video broadcasts on their smartphones. Inke allows streamers and viewers to participate in various battles with each other, such as singing competitions or dance-offs. "
target: Jimu
Jimu is an interest-based social networking app in China that targets users under the age of 25. Jimu allows users to find and meet people who share the same hobbies as them. Jimu offers 28 categories that users can choose from, including music, photography, film, dance, travel, gaming, and more.
price ($mm)
$85*
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/12/2021 via Company Press Release

Privo, acquired Rocket21

synopsis: Privacy Vaults Online, Inc. (PRIVO), the leader in children’s online privacy and identity management solutions, announced it has acquired Connecticut-based Rocket21, a community engagement platform specializing in safely connecting youth with world class resources and experts from leading brands and institutions.
buyer: Privo
PRIVO provides online privacy compliance for COPPA, GDPR and student digital privacy laws and best practices, in addition to offering a robust customer identity and permission management platform that enable companies to legally and safely engage with children and their families online. "
target: Rocket21
Rocket21 provides youth unprecedented access to world-class experts and organizations while protecting them with a combination of state-of-the-art, real-time filtering and human moderation, extensive safety and security precautions, and a specialized infrastructure designed to keep kids safe.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/21/2013 via BusinessWire

Team Snap, Inc., acquired Weplay, Inc.

synopsis: TeamSnap announced that it has acquired the customer base and technology of Weplay, a U.S.-based online sports community and team management service. The acquisition of Weplay’s assets further solidifies TeamSnap’s position as the leading activity management solution.
buyer: Team Snap, Inc.
TeamSnap provides an online service to manage sports teams and other groups. It simplifies the often maddening tasks of coordinating team and group activities for coaches, managers, participants and parents. "
target: Weplay, Inc.
WePlay is a social networking site for youth athletes as well as a team management application for their parents and coaches. The youth athletes are able to set up their profiles with pictures, exchange communication with other friends on the network, upload videos of sports events, and play games.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/23/2019 via BNC Analysis

Sphero, acquired littleBits

synopsis: Sphero, an industry-leading robotics toy company, is acquiring littleBits, the New York-based education startup that invented the electronic building block. The company’s magnetic “Bits” snap together to turn ideas into inventions and its online learning community, DIY, teaches kids to turn passions into creative skills.
buyer: Sphero
Sphero is an industry-leading robotics toy company that bridges the gap between the real world and the virtual world with its smartphone-controlled robots. "
target: littleBits
littleBits is the New York-based education startup that invented the electronic building block. The company’s magnetic “Bits” snap together to turn ideas into inventions and its online learning community, DIY, teaches kids to turn passions into creative skills.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/15/2018 via BNC Analysis

littleBits, acquired DIY Co

synopsis: LittleBits, a New York-based company that offers educational “maker” kits aimed at helping kids build and tinker with technology, has acquired DIY.org. Founded in 2014, DIY.org offers an online community where kids can find and showcase do-it-yourself projects, and earn digital badges along the way.
buyer: littleBits
littleBits makes technology kits that are fun, easy-to-use, and infinitely creative. The kits are composed of electronic building blocks that are color-coded, magnetic, and make complex technology simple and fun. "
target: DIY Co
Founded in 2014, DIY.org offers an online community where kids can find and showcase do-it-yourself projects, and earn digital badges along the way. The company also operates JAM.com, a subscription service for an online library of maker projects and STEAM video content.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/25/2012 via Company Press Release

Rosetta Stone Inc., acquired GoGo Lingo

synopsis: Rosetta Stone Inc., the leading provider of technology-based language-learning solutions, completed the acquisition of Los Angeles-based language-learning site, Gogolingo.com.
buyer parent: ABS Capital Partners, L.P.
buyer: Rosetta Stone Inc. (RST:$188.52)
Rosetta Stone Inc. provides interactive solutions and cutting-edge technology that is changing the way the world learns languages. Rosetta Stone’s proprietary learning techniques are acclaimed for the power to unlock the natural language-learning ability in everyone. "
target: GoGo Lingo
GoGoLingo is the fun and easy way for children to learn a foreign language, featuring games and activities that customize to children’s personal learning curve.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 4/7/2021 via BusinessWire

Grom Social, will acquire Curiosity Ink Media, LLC.

synopsis: Grom Social Enterprises, Inc., announced it has entered into a binding letter of intent to acquire kids and family entertainment company, Curiosity Ink Media, LLC. – a producer and developer of original kid-friendly content – to complement the Company’s existing offerings of brand-safe social media.
buyer: Grom Social (OTCPK:GRMM:$6.16)
Grom Social Enterprises, Inc. is a growing social media platform and original content provider of entertainment for children under 13 years of age, which provides safe and secure digital environments for kids that can be monitored by their parents or guardians. "
target: Curiosity Ink Media, LLC.
Curiosity Ink Media is a global media company that develops, acquires, builds, grows and maximizes the short, mid & long-term commercial potential of Kids & Family entertainment properties and associated business opportunities.
price ($mm)
$3.68*
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/18/2018 via BNC Analysis

OrangeGames BV, acquired Sulake Oy

synopsis: OrangeGames, a Dutch digital content company, acquired a majority stake in Sulake, a Finland-based video game development company, from operator Elisa. Sulake is best known for developing Habbo, a social networking service and online community aimed at teenagers, and a game called Hotel Hideaway, a social avatar world on iOS and Android.
buyer: OrangeGames BV
OrangeGames is a Dutch digital content company. OrangeGames is headquartered in Amsterdam and focuses on advertising, producing games and publishing content on web and mobile. Their video game portfolio includes Governor of Poker and the Youdagames Series. "
target parent: Elisa Oyj
target: Sulake Oy
Based in Finland, Sulake Oy is a video game developer. Sulake is best known for developing Habbo, a social networking service and online community aimed at teenagers, and a game called Hotel Hideaway, a social avatar world on iOS and Android.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/16/2017 via BNC Analysis

Facebook, acquired tbh

synopsis: Facebook has anounced they have acquired tbh, an app for teens to give positive feedback to their friends. With over 2.5 million users, tbh is one of the fastest growing social networks of all time. They are based in Oakland, CA.
buyer: Facebook (FB:$94,399.00)
Facebook is a social utility that helps people better understand the world around them. Facebook develops technologies that facilitate the spread of information through social networks allowing people to share information online the same way they do in the real world. "
target: tbh
tbh is an app for teens to give positive feedback to their friends. With over 2.5 million users, tbh is one of the fastest growing social networks of all time. They are based in Oakland, California.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/2/2012 via CNW Group

Ideon Media, acquired Nexopia.com Inc.

synopsis: Ideon Media, Canada's fastest growing digital ad network has acquired Nexopia.com. Nexopia is the leading social network for young adults in Canada, with over 200,000 active members.
buyer: Ideon Media
Ideon Media is Canada's fastest growing digital ad network. Ideon Media offers a full range of custom digital solutions. The leading team of online advertising specialists maximize each and every client's investment. "
target: Nexopia.com Inc.
Nexopia.com, Inc. operates a social networking site for youth in Canada. With over 1.2 million members, Nexopia is the place for Canadians aged 16 to 24 to connect online. Users are able to create and design their own profiles, blogs, galleries, articles, and forums.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

youth website


read more

SuperAwesome

MobiGirl Media

Zui

Club Penguin

Kaboose, Inc.

Bounty Group Limited

TeenInk

Figment, LLC

inkpop

Quizilla, LLC

Jimu

Rocket21

Weplay, Inc.

littleBits

DIY Co

GoGo Lingo

Curiosity Ink Media, LLC.

Sulake Oy

tbh

Nexopia.com Inc.

Geography
Matching Companies
Ticker: SEHK:3700
 
 
 
 
 
 
 
 
Inke
Inke
Inke is a leading mobile live streaming platform in China. Inke enables users to watch and preform live video broadcasts on their smartphones. Inke allows streamers and viewers to participate in various battles with each other, such as singing competitions or dance-offs.
year
2018
rev ($mm)
$561.20
EBITDA ($mm)
$90.19
EBIT ($mm)
$85.87
Net Income ($mm)
$160.28
Employees
937
  • drill down
  • watch
Ticker: OTCPK:GRMM
 
 
 
 
 
 
 
 
Grom Social
Grom Social
Grom Social is a safe social media platform for kids between the ages of five and 16. Grom allows kids to have the opportunity to create a profile, make friends, chat and share content. Grom offers videos, games, photos and Fan Pages that range from good digital citizenship to DIY projects and more.
year
2020
rev ($mm)
$6.16
EBITDA ($mm)
($2.06)
EBIT ($mm)
($2.91)
Net Income ($mm)
Employees
339
  • drill down
  • watch
Ticker: KIWB
 
 
 
 
 
 
 
 
Kiwibox.com, Inc.
Kiwibox.com, Inc.
Kiwibox.com, Inc. engages in the ownership and operation of a social networking Web site, Kiwibox.com, for old teens and young adults. 100% of the site's editorial content is written and contributed by high school and college students.
year
2010
rev ($mm)
EBITDA ($mm)
($1.14)
EBIT ($mm)
($1.18)
Net Income ($mm)
Employees
3
  • drill down
  • watch