Like Omnia Media, Inc.

closed 8/31/2020 via GlobeNewswire

Enthusiast Gaming Inc., acquired Omnia Media, Inc.

synopsis: Enthusiast Gaming Holdings Inc. has acquired Omnia Media Inc. from Blue Ant Media Solutions Inc., to create the largest gaming media, esports and entertainment platform in North America by users, with 300 million video game and esports fans monthly. Omnia is the largest gaming video network globally with over 50M unique visitors per month.   
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$14.54)
Enthusiast Gaming is building the world's largest platform of communities for gamers and esports fans. Already the largest gaming platform in North America and the United Kingdom, the Company's business is comprised of three main pillars: Media, Entertainment and Esports. "
target parent: Blue Ant Media
target: Omnia Media, Inc.
Omnia is the largest gaming video network globally with over 50M unique visitors per month across its portfolio of owned assets and represented talent. Omnia produces some of the most popular series on YouTube including the 'Sidemen Show' and 'The Squad'.
price ($mm)
$34
rev ($mm)
$60
EBITDA ($mm)
EV / rev
0.6x
EV / EBITDA
closed 5/29/2019 via Company Press Release

Omnia Media, Inc., acquired BCC Gaming

synopsis: Omnia Media expands its reach by almost 12 million subscribers with the acquisition of BCC Gaming, the largest Fortnite community video brand that publishes daily Fortnite video gameplay highlights to YouTube and Instagram.
buyer parent: Blue Ant Media
buyer: Omnia Media, Inc.
Omnia Media is a leading gaming content company with a global reach of over 50 million monthly visitors and nearly three billion views a month via digital and OTT platforms such as YouTube, Snapchat, Facebook, Instagram, Twitch, Amazon and Roku. "
target: BCC Gaming
Created in 2011, BCC Gaming is a gaming community channel featuring the most exciting, interesting and funny video game highlights. The channel has over 10 million YouTube subscribers and acquired over 2.5 billion views since launching. Their Instagram handle has over 1.6 million followers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/28/2014 via BusinessWire

Fullscreen, Inc., acquired Screw Attack

synopsis: Fullscreen, Inc., the media company powering the creation and sharing of video with the connected generation, announced that it acquired ScrewAttack, an industry leading video game focused media company that covers video game news, trailers, gameplay and original content.
buyer: Fullscreen, Inc.
Fullscreen is a media company powering the creation and sharing of video with the connected generation. They power the creation and sharing of video with the premiere, online creators and world’s leading brands on a global scale. "
target: Screw Attack
ScrewAttack.com launched in February 2006, and has quickly taken the video game entertainment world by storm. With its unique blend of programming and personalities, ScrewAttack has remained true to its roots and has created a home for gamers of all kinds.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/31/2018 via BNC Analysis

gamigo AG, acquired Trion Worlds

synopsis: Gamigo acquired Trion Worlds, a leading US gaming company with offices in Redwood City (California) and Austin (Texas). Trion Worlds is the studio behind online and console MMO-games such as Rift, Defiance, Trove and ArcheAge.
buyer parent: Blockescence plc
buyer: gamigo AG (WKN:A1TNJY:$0.00)
The gamigo group is a publisher for free-to-play mobile and online games and also offers solutions for business customers within the scope of the gamigo platform strategy. Their platform helps game publishers and developers from all over the world publish and promote their products. "
target: Trion Worlds
Trion Worlds Inc. is a leading US gaming company with offices in Redwood City (California) and Austin (Texas) and has as publisher and developer of online and console MMO-games, well-known games such as Rift, Defiance, Trove and ArcheAge in its portfolio.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/4/2016 via BNC Analysis

Animoca Brands, acquired TicBits Ltd

synopsis: Animoca Brands, a leading global mobile games developer, has acquired TicBits Ltd, a game development company that's focused on bringing the best possible social and casual games to the mobile phone & Facebook market.
buyer: Animoca Brands (ASX:AB1:$8.69)
Animoca Brands is a leading global mobile games developer that works with famous brands such as Garfield and Ultraman to make Fun products. Animoca Brands is based in Hong Kong. "
target: TicBits Ltd
TicBits Ltd is a game development company that's focused on bringing the best possible social and casual games to the mobile phone & Facebook market. TicBits Ltd was founded in 2010 and is located in Turku, Finland.
price ($mm)
$3.73
rev ($mm)
$1
EBITDA ($mm)
EV / rev
3.4x
EV / EBITDA
closed 5/22/2013 via BNC Analysis

Adrenaline Amusements, acquired Sarbakan

synopsis: Adrenaline Amusements, a leading developer of a new breed of arcade video game machines, announced that it has acquired Sarbakan, a renowned independent game studio with over a decade’s worth of experience in developing highly creative original IPs and work-for-hire games.
buyer: Adrenaline Amusements
Adrenaline Amusement's mission is to develop and introduce a new bread of amusement product to its industry. It manufactures a new breed of arcade video game products. "
target: Sarbakan
Sarbakan is an innovative developer of social mobile games and mobile entertainment content. With years of proven experience as a game studio, Sarbakan delivers memorable and high quality experiences for its worldwide publishing partners and customers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/15/2020 via Company Press Release

Three Gates AB, acquired Wordie App

synopsis: Three Gates has acquired Wordie from The Fast Mind Inc. Wordie is a trivia game where the player must figure out the correct word based on four pictures. The player can create new levels in the game, which currently includes over 5,000 levels.
buyer: Three Gates AB (NGM:GATE:$0.84)
Three Gates AB is a publicly listed game development company based on the island of Gotland, off the east coast of Sweden. Founded in 2011, Three Gates is a team of experienced professionals, all gathered in a unique location with an unwavering drive and passion for the video game sector. "
target parent: The Fast Mind Inc.
target: Wordie App
Wordie is a trivia game where the player must figure out the correct word based on four pictures. The player can create new levels in the game, which currently includes over 5,000 levels. It is available for Android and iOS devices, Kindle and Facebook.
price ($mm)
$0.20
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/22/2020 via BNC Analysis

SciPlay Corporation, acquired Come2Play Ltd.

synopsis: SciPlay Corporation has acquired Come2Play, Ltd., an Israeli based developer and manager of casual mobile games. Headquartered in Tel Aviv, Israel, Come2Play's social mobile games are enjoyed by casual game players from around the world.
buyer: SciPlay Corporation (SCPL:$465.70)
SciPlay Corporation is a leading developer and publisher of digital games on mobile and web platforms. SciPlay currently offers seven core games, including social casino games Jackpot Party Casino, Gold Fish Casino, Hot Shot Casino and Quick Hit Slots, and more. "
target: Come2Play Ltd.
Headquartered in Tel Aviv, Israel, Come2Play's social mobile games are enjoyed by casual game players from around the world. Come2Play's innovative game, Solitaire Pets Adventure, presents a new and fresh spin on the classic game solitaire.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 2/28/2018 via Company Press Release

Mynet Inc., will purchase Smartphone Game Business from Grani, Inc.

synopsis: Mynet, Inc. a provider of mobile community games to the Japanese and Asian markets, will acquire the smartphone game business of Grani, Inc. Grani's smartphone game business includes 'Shinjin no Varuhara Gate' (Valhalla Gate), a popular game that topped the cumulative total of 2.4 million people (as of March 2018).
buyer: Mynet Inc. (TSE:3928:$112.87)
Mynet Inc. offers community games to the Japanese and Asian markets. It provides card battle games, including Valkyrie Crusade and Legend of the Cryptids; and role-playing games, such as Emblem of Falkyrie and Angel Master. The company was founded in 2006 and is based in Tokyo, Japan. "
seller: Grani, Inc.
Grani's smartphone game business includes 'Shinjin no Varuhara Gate' (Valhalla Gate), a popular game that topped the cumulative total of 2.4 million people (as of March 2018). Valhalla Gate is a cooperative RPG set the world of "Varheim" where God, devil and man coexist.
price ($mm)
$14
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/5/2017 via Company Press Release

Kongregate Inc., acquired Synapse Games

synopsis: Kongregate, the San Francisco based cross platform games publisher and developer, has acquired 100% of Synapse Games. Founded in 2008, Chicago based Synapse Games employs a team of 22 and develops free to play strategy and collectible card games.
buyer parent: Modern Times Group MTG AB
buyer: Kongregate Inc.
Kongregate is a leading mobile & PC game publisher and web gaming portal. Through their publishing program, they work closely with game developers to provide a multitude of services to help great games become even better. "
target: Synapse Games
Synapse Games is exploding onto the mobile gaming market after over eight years experience making social games. They are a fun but fast-paced team, working on several deeply strategic multiplayer games. They push for the extra mile at all times to get as much polish into each of their games.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/28/2017 via BNC Analysis

Plarium, acquired Rumble Entertainment

synopsis: Plarium, a studio that specializes in massively multiplayer online games, has acquired Rumble Entertainment, a studio that focuses on fantasy role-playing games such as Alliance: Heroes of the Spire and KingsRoad. All of their games are free-to-play and available across a variety of browsers, mobile devices and social networks.
buyer parent: Aristocrat Leisure Ltd
buyer: Plarium
Founded in 2009, Plarium Global Ltd. is dedicated to creating the best mobile and social experience for hardcore gamers worldwide. With over 250 million registered users, they are proud to be consistently ranked among Facebook’s top hardcore game developers. "
target: Rumble Entertainment
Rumble Entertainment was founded in 2011 with a mission to create the most engaging and fulfilling online game experiences on the planet. They focus on fantasy role-playing games such as Alliance: Heroes of the Spire and KingsRoad.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/10/2014 via BusinessWire

Kabam, Inc., acquired Phoenix Age Game Studio

synopsis: Kabam, the leader in the western world for free-to-play games for traditional players, announced it has acquired San Francisco-based game studio Phoenix Age. The acquisition bolsters Kabam’s games catalogue with durable franchises in the role-playing game (RPG) genre across mobile and web platforms.
buyer: Kabam, Inc.
Kabam is the leader in the western world for free-to-play games for traditional players with first and third party published titles available on mobile devices via the Apple App Store, Google Play, Amazon Appstore, and on the Web via Facebook, Yahoo!, Kabam.com and other platforms. "
target: Phoenix Age Game Studio
Phoenix Age is a gaming startup specializing in social and mobile platforms, including Facebook, MySpace, and iOS platform. One of their most popular games is Castle Age, a text-based fantasy role-playing game, played by over 10 million users.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/13/2013 via BusinessWire

Social Gaming Network, acquired Mob Science

synopsis: SGN (Social Gaming Network), the premier cross-platform mobile games developer, acquired Mob Science, a top social game developer on Facebook, with more than 50 million users having installed its popular applications including inFamous Anarchy, Coffee Bar, Snowball Fight, Willy's Sweet Shop, Sea Garden, Christmas Cheer, and many others.
buyer parent: Austin Ventures, L.P.
buyer: Social Gaming Network
SGN (Social Gaming Network) connects people through great games. As a top cross-platform developer and publisher of games on Facebook, iOS, and Android, SGN lays claim to hit titles such as Panda Jam, Bingo Blingo, Fluff Friends Rescue, Jewels of the Amazon, Skies of Glory, and MindJolt. "
target: Mob Science
Mob Science is dedicated to bringing the science of fun to people everywhere through the power of social games. The company is one of the top game developers on Facebook, with more than 50 million users having installed its popular applications such as inFamous Anarchy, Coffee Bar, and many others.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/30/2012 via BNC Analysis

Caesars Interactive Entertainment, Inc., acquired Buffalo Studios

synopsis: Caesars Interactive Entertainment acquired Bingo Blitz, a social and mobile gaming business, as well as privately held Buffalo Studios, LLC, of Santa Monica, Calif., a social and mobile games developer. Buffalo Studios created Bingo Blitz, which is among the leading bingo games on Facebook and other social gaming websites.
buyer parent: Caesars Entertainment Corporation
buyer: Caesars Interactive Entertainment, Inc.
Caesars Entertainment Corporation is the world's most diversified casino entertainment company. Since its beginning in Reno, Nevada, more than 70 years ago, Caesars has grown through development of new resorts, expansions and acquisitions, and now operates casinos on four continents. "
target: Buffalo Studios
Buffalo Studios' mission is to create fun and accessible social games that introduce casual audiences to new experiences that go above and beyond the current offerings. Buffalo Studios created Bingo Blitz, which is among the leading bingo games on Facebook and other social gaming websites.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/27/2012 via Company Press Release

next idea GmbH, acquired wwg worldwidegames GmbH

synopsis: The next idea GmbH has acquired wwg worldwidegames GmbH, an internationally established company that acts as an independent aggregator and publisher of browser games, as well as a content provider for media companies.
buyer: next idea GmbH
The next idea GmbH, based in Munster, is among the global companies in the areas of online games and online entertainment. The next idea GmbH brings the diversity of Internet users directly to their home entertainment media. "
target: wwg worldwidegames GmbH
wwg worldwidegames GmBH is an international independent aggregator and publisher of browser games and content provider for media companies. wwg offers free browser games, which generate about premium accounts and virtual goods sales.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 4/29/2020 via Yahoo, Inc.

7Road, will acquire LOCOJOY Inc.

synopsis: 7Road, a top developer and an international distributor of web games and mobile games, is to acquire LOCOJOY Inc., a company that engages in developing games across iOS, Android, and Flash in Chinese, English, Japanese, Korean, Spanish, and Arabic, among others. Both companies are based in China.
buyer: 7Road (SEHK:797:$28.64)
Founded in 2008 and headquartered in Shenzhen's NanShan Science and Technology Park, 7Road is a top developer and an international distributor of web games and mobile games. As a pioneer in expanding the global gaming market, 7Road is the top 1 grossing company in the browser game market. "
target: LOCOJOY Inc.
LOCOJOY Inc. engages in developing games across iOS, Android, and Flash in Chinese, English, Japanese, Korean, Spanish, and Arabic, among others. The company was founded in 2011 and is based in Beijing, China.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/24/2019 via BNC Analysis

Media and Games Invest plc, acquired gamigo AG

synopsis: Media and Games Invest, a German strategic investment-holding, that focuses on a buy, build, and sell strategy of fast-growing companies, has acquired majority interest in gamigo AG, a German company that has developed into one of the leading publishers of online and mobile games in Europe and North America.
buyer: Media and Games Invest plc (XTRA:BCK:$151.12)
Media and Games Invest plc (MGI) is a German strategic investment-holding, that focuses on a buy, build, and sell strategy of fast-growing companies. The MGI portfolio companies are growing via acquisitions plus organic growth and new technologies. "
target: gamigo AG
Headquartered in Germany, Gamigo has developed into one of the leading publishers of online and mobile games in Europe and North America. Gamigo grows via organic growth as well as through acquisitions and has made acquisitions in games, media, technology companies and individual game assets.
price ($mm)
rev ($mm)
$61
EBITDA ($mm)
$5
EV / rev
0.0x
EV / EBITDA
0.0x
closed 3/27/2019 via BNC Analysis

Kabam, Inc., acquired Riposte Games & Co

synopsis: Kabam, a Vancouver based world leader of developing entertaining, immersive, and highly social multiplayer games for mobile devices, has acquired Riposte Games & Co, a Montreal based company that has emerged as a development powerhouse for mid core free to play games on mobile, PC, and Web.
buyer parent: Netmarble
buyer: Kabam, Inc.
Kabam is a world leader of developing entertaining, immersive, and highly social multiplayer games for mobile devices. They merge consumer behavior with the art of game design to create experiences that are enjoyed by millions of players across the globe. "
target: Riposte Games & Co
Founded in 2014, Riposte Games & Co (formerly Cloudcade Canada) has emerged as a development powerhouse for mid core free to play games on mobile, PC, and Web.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/28/2018 via gamesindustry.biz

Wargaming Group Limited, acquired Edge Case Games

synopsis: Wargaming, an online game developer and publisher headquartered in Nicosia, Cyprus, has acquired Edge Case Games, a UK-based video game developer. Edge Case Games's first game, Fracture Space, is an online team-based space combat game. The game provides tactical and explosive battles that feature large spaceships battling on a galactic stage.
buyer: Wargaming Group Limited
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. One of the leaders in the free-to-play MMO market, the company delivers authentic gaming experiences and services across PC, console and mobile platforms. "
target: Edge Case Games
Edge Case Games is a UK-based video game developer. The studio's first game, Fracture Space, is an online team-based space combat game. The game provides tactical and explosive battles that feature large, several kilometer-long spaceships battling on a galactic stage.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 12/6/2017 via GlobeNewswire

Stillfront Group AB, will acquire Goodgame Studios

synopsis: Stillfront Group, an independent creator, publisher, and distributor of digital games, is to acquire Goodgame Studios, a leading free-to-play, online games development company. They operate across web and mobile platforms and cater to over 300 million registered users worldwide.
buyer: Stillfront Group AB (OM:SF:$364.47)
Stillfront is an independent creator, publisher and distributor of digital games – with a vision to become one of the leading indie game creators and publishers. Stillfront's games are distributed globally, with their main markets in Sweden, Germany, the United States and MENA. "
target: Goodgame Studios
Goodgame Studios is a leading free-to-play, online games development company. They operate across web and mobile platforms and cater to over 300 million registered users worldwide.
price ($mm)
$322
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/31/2020 via GlobeNewswire

Enthusiast Gaming Inc., acquired Omnia Media, Inc.

synopsis: Enthusiast Gaming Holdings Inc. has acquired Omnia Media Inc. from Blue Ant Media Solutions Inc., to create the largest gaming media, esports and entertainment platform in North America by users, with 300 million video game and esports fans monthly. Omnia is the largest gaming video network globally with over 50M unique visitors per month.   
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$14.54)
Enthusiast Gaming is building the world's largest platform of communities for gamers and esports fans. Already the largest gaming platform in North America and the United Kingdom, the Company's business is comprised of three main pillars: Media, Entertainment and Esports. "
target parent: Blue Ant Media
target: Omnia Media, Inc.
Omnia is the largest gaming video network globally with over 50M unique visitors per month across its portfolio of owned assets and represented talent. Omnia produces some of the most popular series on YouTube including the 'Sidemen Show' and 'The Squad'.
price ($mm)
$34
rev ($mm)
$60
EBITDA ($mm)
EV / rev
0.6x
EV / EBITDA
closed 8/5/2019 via BNC Analysis

Omnia Media, Inc., acquired Wisecrack

synopsis: Blue Ant Media subsidiary and leading gaming content company, Omnia Media, has acquired Wisecrack, the digital video and podcasting company behind such shows as “Thug Notes,” and “The Philosophy of Everything,” as well as the “Rick and Morty” podcast “The Squanch.”
buyer parent: Blue Ant Media
buyer: Omnia Media, Inc.
Omnia Media is a leading gaming content company with a global reach of over 50 million monthly visitors and nearly three billion views a month via digital and OTT platforms such as YouTube, Snapchat, Facebook, Instagram, Twitch, Amazon and Roku. "
target: Wisecrack
Wisecrack is the digital video and podcasting company behind such shows as “Thug Notes,” and “The Philosophy of Everything,” as well as the “Rick and Morty” podcast “The Squanch.”
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/29/2019 via Company Press Release

Omnia Media, Inc., acquired BCC Gaming

synopsis: Omnia Media expands its reach by almost 12 million subscribers with the acquisition of BCC Gaming, the largest Fortnite community video brand that publishes daily Fortnite video gameplay highlights to YouTube and Instagram.
buyer parent: Blue Ant Media
buyer: Omnia Media, Inc.
Omnia Media is a leading gaming content company with a global reach of over 50 million monthly visitors and nearly three billion views a month via digital and OTT platforms such as YouTube, Snapchat, Facebook, Instagram, Twitch, Amazon and Roku. "
target: BCC Gaming
Created in 2011, BCC Gaming is a gaming community channel featuring the most exciting, interesting and funny video game highlights. The channel has over 10 million YouTube subscribers and acquired over 2.5 billion views since launching. Their Instagram handle has over 1.6 million followers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/31/2020 via GlobeNewswire

Enthusiast Gaming Inc., acquired Omnia Media, Inc.

synopsis: Enthusiast Gaming Holdings Inc. has acquired Omnia Media Inc. from Blue Ant Media Solutions Inc., to create the largest gaming media, esports and entertainment platform in North America by users, with 300 million video game and esports fans monthly. Omnia is the largest gaming video network globally with over 50M unique visitors per month.   
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$14.54)
Enthusiast Gaming is building the world's largest platform of communities for gamers and esports fans. Already the largest gaming platform in North America and the United Kingdom, the Company's business is comprised of three main pillars: Media, Entertainment and Esports. "
target parent: Blue Ant Media
target: Omnia Media, Inc.
Omnia is the largest gaming video network globally with over 50M unique visitors per month across its portfolio of owned assets and represented talent. Omnia produces some of the most popular series on YouTube including the 'Sidemen Show' and 'The Squad'.
price ($mm)
$34
rev ($mm)
$60
EBITDA ($mm)
EV / rev
0.6x
EV / EBITDA
closed 9/3/2019 via GlobeNewswire

Luminosity Gaming merged with Enthusiast Gaming Inc.,

synopsis: Enthusiast, the fastest-growing online community of video gamers, has completed the merger with Luminosity Gaming, one of the largest globally recognized esports organizations in North America. Their headquarters is located in Toronto, Canada.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$14.54)
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content. "
target: Luminosity Gaming
Founded in February 2015, Luminosity Gaming, is one of the largest globally recognized esports organization in North America. Their headquarters is located in Toronto, Canada.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/3/2019 via GlobeNewswire

Enthusiast Gaming Inc., acquired The Sims Resource

synopsis: Enthusiast Gaming Holdings Inc. has completed the acquisition of the assets of The Sims Resource (“TSR”). Established in 1999, TSR has grown to become the world’s largest female video gaming content and community destination online. The website offers custom content built around the popular Sims™ video game franchise.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$14.54)
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content. "
target: The Sims Resource
Established in 1999, The Sims Resource (“TSR”) has grown to become the world’s largest female video gaming content and community destination online. The website offers custom content built around the popular Sims video game franchise, which can be downloaded by users to alter and/or expand gameplay.
price ($mm)
$20
rev ($mm)
$5
EBITDA ($mm)
$4
EV / rev
3.9x
EV / EBITDA
5.2x
closed 10/7/2019 via GlobeNewswire

Enthusiast Gaming Inc., acquired Steel Media Ltd.

synopsis: Enthusiast Gaming, a vertically integrated video game and esports company, has acquired Steel Media, a leading mobile gaming and live events company. Enthusiast Gaming is the largest gaming network in the U.S., and the acquisition of Steel Media adds 20 mobile gaming websites and 25 live mobile events worldwide to its media and events business.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$14.54)
Enthusiast Gaming a vertically integrated video game and esports company comprised of three main pillars: Media, Events, and Esports. Their digital media platform includes +100 gaming related websites and 900 YouTube channels which collectively reach 150 million visitors monthly. "
target: Steel Media Ltd.
Steel Media Limited is the largest mobile gaming network in the world, which holds a significant portfolio of consumer and B2B websites, and a series of successful global live networking events. They are based in the UK.
price ($mm)
$2.50
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/14/2018 via GlobeNewswire

Enthusiast Gaming Inc., acquired Operation Sports

synopsis: Enthusiast Gaming Holdings Inc., a digital media company building the largest community of authentic gamers, has acquired the assets of Operation Sports LLC, one of the largest online sports video gaming news and community forums.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$14.54)
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 70 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content. "
target: Operation Sports
Since its inception in 1998, Operation Sports has grown from a small community driven news site into an industry leading destination for sports video gaming enthusiasts to connect online.
price ($mm)
$0.35
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/26/2018 via GlobeNewswire

Enthusiast Gaming Inc., acquired The Escapist

synopsis: Enthusiast Gaming, an online network of websites devoted to video gaming and Canada's largest video-gaming expo, has acquired The Escapist Magazine, a leading online magazine focused on in-depth coverage of the video game industry in addition to movies, comics, TV, and more.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$14.54)
Enthusiast owns and operates an online network of websites devoted to video gaming and Canada's largest video-gaming expo. Between its online digital media properties, its network of partner websites, and video-gaming gaming expo, Enthusiast engages millions of video gaming enthusiasts worldwide. "
target parent: Zelnick Media Capital
target: The Escapist
The Escapist covers digital culture with a progressive editorial style, with articles and columns by the top writers in and outside of the digital entertainment industry.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/21/2017 via PR Newswire

Enthusiast Gaming Inc., acquired Destructoid

synopsis: Enthusiast Gaming Inc., the fastest growing online community of video gamers, is excited to announce that it has acquired Destructoid.com, a leading online authority for over 10 years as the alternative to mainstream gaming news sites and a sought-after destination for gamers to blog about their favorite video games.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$14.54)
Enthusiast Gaming is the fastest growing online community of video gamers. Together with its owned digital properties and live events, it reaches over 50 million gamers monthly across 50 websites worldwide. "
target: Destructoid
Based in San Francisco, Destructoid has been a leading online authority for over 10 years as the alternative to mainstream gaming news sites and a sought-after destination for gamers to blog about their favorite video games. They consistently attract 5 million monthly visitors.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/31/2020 via GlobeNewswire

Enthusiast Gaming Inc., acquired Omnia Media, Inc.

synopsis: Enthusiast Gaming Holdings Inc. has acquired Omnia Media Inc. from Blue Ant Media Solutions Inc., to create the largest gaming media, esports and entertainment platform in North America by users, with 300 million video game and esports fans monthly. Omnia is the largest gaming video network globally with over 50M unique visitors per month.   
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$14.54)
Enthusiast Gaming is building the world's largest platform of communities for gamers and esports fans. Already the largest gaming platform in North America and the United Kingdom, the Company's business is comprised of three main pillars: Media, Entertainment and Esports. "
target parent: Blue Ant Media
target: Omnia Media, Inc.
Omnia is the largest gaming video network globally with over 50M unique visitors per month across its portfolio of owned assets and represented talent. Omnia produces some of the most popular series on YouTube including the 'Sidemen Show' and 'The Squad'.
price ($mm)
$34
rev ($mm)
$60
EBITDA ($mm)
EV / rev
0.6x
EV / EBITDA
closed 6/15/2017 via PR Newswire

Social Chain, purchased Gaming Portfolio from DEVISE

synopsis: Social Chain, Europe's largest social media marketing agency, has acquired the viral gaming portfolio of DEVISE, a company that partners with Social Influencers to create engaging digital media properties. The acquisition includes a large network of influential video game-related social media channels and websites.
buyer: Social Chain (DB:PU11:$0.00)
Social Chain is Europe's largest, and fastest growing Social Media and Influencer Marketing agency. They don't believe in traditional marketing, they believe in disruptive, internet - breaking social media. They are based in Manchester, UK. "
seller: DEVISE
The acquisition includes the gaming portfolio of DEVISE. The portfolio includes a large network of influential video game-related social media channels and websites that reaches a combined 500 million people per month.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/12/2012 via BNC Analysis

Advanstar Communications Inc., acquired Comikaze Expo

synopsis: Advanstar Communications, a b-to-b media company and event organizer in the fashion, powersports, licensing and dental markets, among others, has entered into the comics event market with the purchase of the year-old Stan Lee’s Comikaze Expo Presented by POW! Entertainment (formerly Comikaze Expo).
buyer parent: Veronis Suhler Stevenson
buyer: Advanstar Communications Inc.
Advanstar Communications Inc. provides events, publications and directories, electronic products, Websites, and educational and direct marketing products and services to business professionals and consumers in fashion, life sciences, and powersports industries. "
target parent: POW! Entertainment
target: Comikaze Expo
Comikaze Expo is Los Angeles’ first and only large-scale multi-media, popular culture convention. The two day event is held during the fall at the Los Angeles Convention Center, located in downtown Los Angeles, California.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/9/2015 via BNC Analysis

gamigo AG, acquired POGED GmbH

synopsis: gamigo AG has acquired POGED GmbH. The company develops a platform with tracking technology that interprets user activities from their first click at POGED to the path taken into a game up until the very first transaction (customer journey), enabling a customized sales pitch and optimization of customer acquisition costs.
buyer: gamigo AG (WKN:A1TNJY:$0.00)
gamigo AG is one of the leading gaming companies in Europe and North America. gamigo was one of the first companies to discover the booming market segment of online games and published the first MMOG that was completely localized into German as early as 2000. "
target: POGED GmbH
Since its founding in 2011, POGED GmbH has operated one of the leading international traffic networks for online and mobile games. By developing a proprietary tracking technology, POGED generates new users for a portfolio of more than 250 games - to over 5 million players today.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/2/2014 via BNC Analysis

Crobo GmbH, acquired TrafficCaptain GmbH

synopsis: Crobo, the Berlin-based games performance marketing platform, is acquiring its Hamburg neighbourTrafficCaptain, which runs a games performance — or affiliate — network. The company offers ads and content for gamers (MMORPG, strategy or casual games). The company runs international campaigns in Europe and America.
buyer: Crobo GmbH
Crobo is a full-service online gaming company that combines expertise in all forms of online marketing. They own trademarked delivery and analytic technologies to acquire valuable gaming users through a wide variety of media channels. "
target parent: iVentureCapital
target: TrafficCaptain GmbH
TrafficCaptain.com is an affiliate network with performance-based campaigns for browser and mobile games, which offers ads and content for gamers (MMORPG, strategy or casual games). TrafficCaptain runs international campaigns in Europe and America.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/4/2013 via BusinessWire

Ziff Davis, Inc., acquired IGN Entertainment, Inc.

synopsis: j2 Global, Inc. announced that its Ziff Davis, Inc. subsidiary has acquired IGN Entertainment, a leader in video game, entertainment and men’s lifestyle content, from News Corporation. The acquisition provides j2 with a group of world-class digital properties.
buyer parent: j2 Global, Inc.
buyer: Ziff Davis, Inc.
Ziff Davis, Inc. is a leading digital media company specializing in the technology market, reaching over 50 million in-market buyers every month. Ziff Davis sites feature trusted reviews of the newest and hottest tech products, news, commentary, tech deals and much more. "
target parent: News Corporation
target: IGN Entertainment, Inc.
IGN Entertainment is the leading Internet media and services provider focused on the video game and entertainment enthusiast markets. Collectively, IGN's properties reach more than 57 million unique users worldwide, according to Internet audience measurement firm comScore.
price ($mm)
$45
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/29/2012 via PR Newswire

Sony Computer Entertainment Inc., will acquire Gaikai, Inc.

synopsis: Sony Computer Entertainment announced that it entered into a definitive agreement to acquire Gaikai Inc., the world's leading interactive cloud-based gaming company. Through the acquisition, SCE will establish a new cloud service, ensuring that it continues to provide users with truly innovative and immersive interactive entertainment experiences.
buyer parent: Sony Corporation
buyer: Sony Computer Entertainment Inc.
Sony Computer Entertainment Inc. manufactures, distributes, develop and markets the PlayStation®2 computer entertainment system, the PSP® handheld entertainment system, the PlayStation®3 computer entertainment system and the PlayStation®Vita portable entertainment system. "
target: Gaikai, Inc.
Gaikai is a next generation video game streaming platform that utilizes cloud-based gaming technology, allowing users to play major PC and console games instantly, with one click. No download or install required. Users are presented with an offer to try the game or app before buying it.
price ($mm)
$380
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/1/2012 via BNC Analysis

Tencent Holdings Ltd., acquired ZAM, LLC

synopsis: Europe-based game community announced that it was acquired by Tencent Holdings Limited. As a game community, ZAM contains some mainstream games from Europe and America, such as World of Warcraft, EQ and Final Fantasy, and each of the games has a sub-website.
buyer: Tencent Holdings Ltd. (SEHK:700:$56,607.02)
Tencent aims to enrich the interactive online experience of Internet users by providing a comprehensive range of Internet and wireless value-added services. Through its various online platforms, Tencent services the largest online community in China. "
target: ZAM, LLC
ZAM Media operates the largest and longest running family of sites dedicated to information and community for the Massively Multiplayer Online gamer. ZAM’s family of sites includes Wowhead, Thottbot, Allakhazam, ZAM, MMOUI and Tankspot.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/20/2011 via Market Wire

Live Gamer, Inc., acquired gamerDNA Media

synopsis: Live Gamer announced that it has acquired New York-based video game ad network gamerDNA Media. Reaching over 48 million total unique monthly visitors worldwide, gamerDNA Media has helped blue chip advertisers such as Blizzard, Best Buy, and KFC acquire new customers and educate audiences about their brands.
buyer: Live Gamer, Inc.
Live Gamer is the world's first combined digital commerce and advertising platform. It has an advanced microtransaction and virtual economy engine, global payment gateways, a worldwide ad network and a video incentive advertising platform. "
target: gamerDNA Media
GamerDNA Media is a digital advertising firm that represents the top gaming sites, delivering views and visibility to the largest reach of a key demographic of grassroots trend-setters: Hard-core gamers, typically males though increasingly females ages 18-44.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/23/2010 via PR Newswire

TechWeb, acquired Game Advertising Online

synopsis: The UBM TechWeb Game Network, a division of London-headquartered United Business Media has announced a key acquisition expanding its services to game creators and gaming website publishers, adding the online game advertising network Game Advertising Online (GAO) to its portfolio.
buyer: TechWeb
UBM TechWeb, the global leader in technology media and professional information, enables people and organizations to harness the transformative power of technology. "
target: Game Advertising Online
Game Advertising Online, the ad network, which has been running since 2006, now reaches 50 million unique viewers and serves more than two billion impressions a month.
price ($mm)
$0.90
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/13/2007 via

MPLC, Inc., merged with New Motion, Inc.

synopsis: MPLC, Inc. has executed a letter of intent which sets forth the preliminary terms and conditions of a proposed acquisition of New Motion, Inc. In connection with the acquisition, MPLC will acquire all of the outstanding capital stock of New Motion, and in exchange, the stockholders of New Motion will acquire approximately 83.7% of the MPLC stock.
buyer: MPLC, Inc.
At present, MPLC has no sources of revenue and has no specific business plan or purpose. MPLC's business plan is to seek a business combination. As a result, MPLC is a "blank check" or "shell" company. "
target: New Motion, Inc.
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/2/2015 via Company Press Release

Groupe Concoursmania, acquired Slix Media, LLC

synopsis: Groupe ConcoursMania, European specialist of online marketing games, announced the acquisition of a portfolio of casual gaming websites from Slix Media, a Texas based company. This portfolio consists of 7 websites including www.playhub.com which has a monthly average audience of more than 3 million visitors mainly in North America and Asia.
buyer: Groupe Concoursmania (ALGCM:$22.87)
Groupe ConcoursMania is a French specialist of online marketing games. The group provides advertisers with innovative online marketing technologies and services, based on games mechanics. They also manage a wide portfolio of casual gaming websites. "
target: Slix Media, LLC
Slix Media started as a collection of highly entertaining gaming websites. They now reach 700,000 daily players and serve over 1 billion ads monthly which makes them one of the largest free-to-play casual gaming networks online. Their mobile games division reaches 1,000,000 MAU and growing.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/27/2014 via PR Newswire

RapidFire, acquired IGA Worldwide

synopsis: RapidFire, the #1 in-game advertising network, announced the acquisition of IGA Worldwide's proprietary technology for delivering real-time advertisements inside of video games.
buyer: RapidFire
RapidFire is the World's largest in-game advertising company, founded in the fall of 2011 and is headquartered in Vancouver. The company enables advertisers to target millions of highly engaged consumers playing video games across a wide range of gaming platforms and genres. "
target: IGA Worldwide
IGA serves advertisers and video game publishers looking to include marketing messages within console and PC games. IGA’s roster of publisher partners includes Electronic Arts, Valve, and Atari among others.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/24/2008 via PR Newswire

USA Today, acquired Banquet

synopsis: USA TODAY announces the acquisition of Banquet, which operates the action sports destination BNQT.com and the Cold War Collective action sports ad network of more than 20 affiliated websites and blogs.
buyer parent: Gannett Co., Inc.
buyer: USA Today
USA TODAY is the nation's top-selling newspaper. It is published via satellite at 34 locations in the USA and at four sites abroad. With a total average daily circulation of 2.3 million, USA TODAY is available worldwide. USA TODAY is published by Gannett Co., Inc. "
target: Banquet
BNQT is a leading digital media company focused on meaningfully connecting consumers, producers and advertisers in the growing sector of action sports. BNQT operates an action sports video community destination which combines professional action sports video with innovative social networking tools.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 12/19/2018 via BNC Analysis

FANDOM, will acquire Curse LLC

synopsis: Fandom, a global entertainment media brand, will acquire Curse from Twitch, the world’s leading live video platform and community for gamers. Curse is an online game portal and network of gaming websites. Curse empowers online gamers with premium resources and content. Their sites include Azurilland, Diablofans, Hearthpwn, MMO-Champion and more.
buyer: FANDOM
FANDOM is a global entertainment media brand, based in California, powered by fan passion. The fan-trusted source in entertainment, they provide a home to explore, contribute to, and celebrate the world of pop culture. "
target parent: Amazon.com, Inc.
target: Curse LLC
Curse is an online game portal and network of gaming websites. Curse empowers online gamers with premium resources and content. Their gaming websites include Azurilland, Diablofans, Hearthpwn, MMO-Champion and more. Their wiki hosting platform, Gamepedia, is dedicated to games and written by gamers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/12/2019 via BNC Analysis

Media and Games Invest plc, acquired AppLift

synopsis: Media and Games Invest plc, a strategic investment-holding, that focuses on a buy, build, and sell strategy of fast-growing companies, has acquired Applift, a leading mobile ad tech company that empowers businesses to connect with customers in a mobile-first world by creating the next-generation platform for advertisers.
buyer: Media and Games Invest plc (XTRA:BCK:$151.12)
Media and Games Invest plc (MGI) is a strategic investment-holding, that focuses on a buy, build, and sell strategy of fast-growing companies. The MGI portfolio companies are growing via acquisitions plus organic growth and new technologies are actively used. "
target: AppLift
Applift is a leading mobile ad tech company that empowers businesses to connect with and activate customers in a mobile-first world by creating the next-generation platform for advertisers to reach and convert their audiences on mobile.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/7/2019 via GlobeNewswire

Enthusiast Gaming Inc., acquired Steel Media Ltd.

synopsis: Enthusiast Gaming, a vertically integrated video game and esports company, has acquired Steel Media, a leading mobile gaming and live events company. Enthusiast Gaming is the largest gaming network in the U.S., and the acquisition of Steel Media adds 20 mobile gaming websites and 25 live mobile events worldwide to its media and events business.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$14.54)
Enthusiast Gaming a vertically integrated video game and esports company comprised of three main pillars: Media, Events, and Esports. Their digital media platform includes +100 gaming related websites and 900 YouTube channels which collectively reach 150 million visitors monthly. "
target: Steel Media Ltd.
Steel Media Limited is the largest mobile gaming network in the world, which holds a significant portfolio of consumer and B2B websites, and a series of successful global live networking events. They are based in the UK.
price ($mm)
$2.50
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 3/13/2014 via Market Wire

Unity Technologies, will acquire Applifier

synopsis: Unity Technologies, creators of the Unity multiplatform engine and development tools, announced that it will acquire Applifier, one of the world's largest and most successful mobile game service providers. Applifier enables mobile game developers to more effectively acquire and monetize audience through a comprehensive suite of tools.
buyer: Unity Technologies
Unity Technologies ApS provides a 3D game development tool. Its tool enables the creation of online content that provides the newest games on the console market. The company also provides Unity Asset Server, an integrated version control solution for all Unity assets and scripts. "
target: Applifier
Applifier enables mobile game developers to more effectively acquire and monetize audience through a comprehensive suite of tools, including Everyplay® Replays and Everyplay® GameAds.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/7/2011 via BusinessWire

Crisp Media, acquired Smart Device Media, Inc.

synopsis: Two leading mobile advertising organizations, Crisp Media and Smart Device Media, have combined to create a full-service mobile advertising powerhouse. This combination brings together Crisp’s market leading, rich media advertising platform with Smart Device Media’s unparalleled media marketplace of targeted, brand safe, premium inventory.
buyer: Crisp Media
Crisp Media is a pioneer of mobile ad products that make HTML5 advertising scalable across device platforms for native apps and browsers. It offers Crisp Engage, an interactive ad platform designed to deliver the slickest ads to multiple screens. "
target: Smart Device Media, Inc.
Smart Device Media is a leading provider of mobile, premium display, special interest advertising channels. The company offers brand marketers the ability to reach premium, targeted audiences at scale within high-quality editorial environments.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/11/2019 via BNC Analysis

Event Capital, acquired Indian Games Expo

synopsis: Live events intellectual property (IP) firm Event Capital has acquired an 80% stake in Indian Games Expo (IGX), India's largest consumer-focused video game expo, featuring the latest games and technologies, competitive tournaments, cosplay, and more.
buyer parent: Laqshya Media Group
buyer: Event Capital
Event Capital creates, curates and incubates event IPs across genres like music, education, lifestyle and fashion. Headquartered in Mumbai, Event Capital is part of the outdoor advertising major, Laqshya Media Group. "
target: Indian Games Expo
Indian Games Expo (IGX) is India's largest consumer-focused video game expo, featuring the latest games and technologies, competitive tournaments, cosplay, and more.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

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Geography
Matching Companies
Ticker: SEHK:700
 
 
 
 
 
 
 
 
Tencent Holdings Ltd.
Tencent Holdings Ltd.
Tencent Holdings Limited is an investment holding company involved in providing internet and mobile value-added services (VAS), online advertising services and e-commerce transactions services
year
2020
rev ($mm)
$56,607.02
EBITDA ($mm)
$20,215.31
EBIT ($mm)
$14,271.20
Net Income ($mm)
$13,447.33
Employees
64238
  • drill down
  • watch
Ticker: NTES
 
 
 
 
 
 
 
 
NetEase, Inc.
NetEase, Inc.
NetEase, Inc. is a leading internet technology company in China. Dedicated to providing online services centered around content, community, communication and commerce, NetEase develops some of China’s most popular PC-client and mobile games, e-commerce businesses, advertising and e-mail services.
year
2019
rev ($mm)
$10,750.03
EBITDA ($mm)
$1,998.42
EBIT ($mm)
$1,637.88
Net Income ($mm)
$1,273.77
Employees
23687
  • drill down
  • watch
Ticker: SEHK:777
 
 
 
 
 
 
 
 
NetDragon WebSoft Inc.
NetDragon WebSoft Inc.
NetDragon Websoft Inc. is a leading innovator and creative force in China's online gaming and mobile internet industries. NetDragon offers many well-known mobile Internet products and services, including 91 Assistant, HiMarket, 91 Launcher,91 Panda Reader,sj.91.com and www.hiapk.com.
year
2017
rev ($mm)
$615.68
EBITDA ($mm)
$29.42
EBIT ($mm)
($7.39)
Net Income ($mm)
Employees
6446
  • drill down
  • watch
Ticker: BSE:532619
 
 
 
 
 
 
 
 
UTV Software Communications Limited
UTV Software Communications Limited
UTV Software Communications Ltd. is a leading media and entertainment company in India reaching more than 247 million consumers with a presence in motion pictures, television and interactive media.
year
2012
rev ($mm)
$187.54
EBITDA ($mm)
$15.85
EBIT ($mm)
$14.24
Net Income ($mm)
$4.48
Employees
  • drill down
  • watch
Ticker: JASDAQ:3758
 
 
 
 
 
 
 
 
Aeria Inc.
Aeria Inc.
Aeria Inc. primarily engages in IT services and the delivery of online games. The company also provides game software development, business systems development, and data center services. In addition, it involves in temporary staffing and real estate leasing operations.
year
2018
rev ($mm)
$186.90
EBITDA ($mm)
$31.84
EBIT ($mm)
$28.09
Net Income ($mm)
$22.06
Employees
347
  • drill down
  • watch
Ticker: SZSE:30005
 
 
 
 
 
 
 
 
Shenzhen ZQGame Co., Ltd.
Shenzhen ZQGame Co., Ltd.
ZQGame, Inc. is an online gaming company driven to create compelling entertainment experiences across online, mobile, and tablet platforms for the hardcore gamer.
year
2013
rev ($mm)
$51.93
EBITDA ($mm)
$10.47
EBIT ($mm)
$8.19
Net Income ($mm)
$8.17
Employees
  • drill down
  • watch
Ticker: SZSE:30031
 
 
 
 
 
 
 
 
Ourpalm Co.,Ltd
Ourpalm Co.,Ltd
Ourpalm was founded in Beijing in 2004 as a government licensed telecommunications and service provider. Early beginnings in web and mobile content have since evolved and secured Ourpalm a place as one of China's leading web and mobile game developer, publisher and operator of today.
year
2013
rev ($mm)
$42.29
EBITDA ($mm)
$13.99
EBIT ($mm)
$12.76
Net Income ($mm)
$15.64
Employees
  • drill down
  • watch
Ticker: NCTY
 
 
 
 
 
 
 
 
The9 Limited
The9 Limited
The9 Limited is a leading online game operator in China. The9’s business is primarily focused on operating and developing high-quality games for the Chinese online game players market. The9 directly or through affiliates operates licensed MMORPGs.
year
2009
rev ($mm)
$760.52
EBITDA ($mm)
($229.57)
EBIT ($mm)
($403.97)
Net Income ($mm)
Employees
1010
  • drill down
  • watch
Ticker: PWRD
 
 
 
 
 
 
 
 
Perfect World Entertainment
Perfect World Entertainment
Perfect World is a leading publisher of online multiplayer games. Perfect World has published 10+ popular titles including Neverwinter, Star Trek Online, Gigantic and Livelock. By specializing in constantly evolving online games, Perfect World is one of the leading publishers in the gaming market.
year
2014
rev ($mm)
$618.99
EBITDA ($mm)
$106.32
EBIT ($mm)
$70.47
Net Income ($mm)
$75.92
Employees
5378
  • drill down
  • watch
Ticker: OM:SF
 
 
 
 
 
 
 
 
Stillfront Group AB
Stillfront Group is an independent games developer and games publisher with a portfolio of high-quality games that build long player relationships. The Group includes Bytro Labs, Coldwood Interactive, Dorado Games, PowerChallenge and Simutronics.
year
2020
rev ($mm)
$364.47
EBITDA ($mm)
$102.83
EBIT ($mm)
$86.95
Net Income ($mm)
$51.25
Employees
808
  • drill down
  • watch
Ticker: XSAT:CEAB
 
 
 
 
 
 
 
 
Community Entertainment Svenska AB
Community Entertainment Svenska AB
Community Entertainment Svenska AB (publ), through its subsidiaries, focuses on commercializing proprietary software for online quizzes. It serves entertainment, information, and education industries. The company was founded in 2000 and is based in Stockholm, Sweden.
year
2017
rev ($mm)
$0.23
EBITDA ($mm)
($0.31)
EBIT ($mm)
($0.45)
Net Income ($mm)
Employees
  • drill down
  • watch
Ticker: TSE:3659
 
 
 
 
 
 
 
 
NEXON Co., Ltd.
NEXON Co., Ltd.
Based in Japan, NEXON Co. is a global leader in online games, with more than 100 live games operated across more than 190 countries. Nexon pioneered micro-transactions and the free-to-play business model, and is widely credited with unmatched global expertise in sophisticated live game operations.
year
2019
rev ($mm)
$2,372.01
EBITDA ($mm)
$1,035.14
EBIT ($mm)
$970.78
Net Income ($mm)
$1,059.35
Employees
6441
  • drill down
  • watch
Ticker: ZNGA
 
 
 
 
 
 
 
 
Zynga, Inc.
Zynga, Inc.
Zynga is an American video game developer running social video game services since 2007. The company develops social games that work stand-alone on mobile phone platforms such as Apple iOS, Android, Windows Phone and on the Internet through its website, Zynga.com, and social networking websites.
year
2020
rev ($mm)
$1,605.21
EBITDA ($mm)
($5.51)
EBIT ($mm)
($82.10)
Net Income ($mm)
Employees
1883
  • drill down
  • watch
Ticker: KOSDAQ:A263750
 
 
 
 
 
 
 
 
Pearl Abyss
Pearl Abyss
Pearl Abyss is the Korean studio behind the hit PC MMORPG Black Desert Online, which was named MMORPG of the Year in 2016. Since the company's founding in 2010, it has successfully launched its game in South Korea, Japan, Russia, North/South America, Europe, Taiwan, and 100 other countries.
year
2017
rev ($mm)
$104.01
EBITDA ($mm)
$58.85
EBIT ($mm)
$57.44
Net Income ($mm)
$43.97
Employees
0
  • drill down
  • watch
Ticker: TSXV:LAB
 
 
 
 
 
 
 
 
Tangelo Games
Tangelo Games
Tangelo's team of gaming experts committed to deliver cutting-edge, future ready, scalable gaming assets to the marketplace. This translates into a collection of fun, casual, casino themed games that are free to play and generate revenue primarily through the in-game/in-app sale of virtual coins.
year
2015
rev ($mm)
$11.56
EBITDA ($mm)
($2.63)
EBIT ($mm)
($2.62)
Net Income ($mm)
$0.40
Employees
35
  • drill down
  • watch
Ticker: TSXV:EGLX
 
 
 
 
 
 
 
 
Enthusiast Gaming Inc.
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 70 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content.
year
2020
rev ($mm)
$14.54
EBITDA ($mm)
EBIT ($mm)
($18.08)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: ATRN
 
 
 
 
 
 
 
 
Atrinsic
Atrinsic
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles.
year
2009
rev ($mm)
$69.09
EBITDA ($mm)
($7.87)
EBIT ($mm)
($11.57)
Net Income ($mm)
Employees
144
  • drill down
  • watch
Ticker: ALGCM
 
 
 
 
 
 
 
 
Groupe Concoursmania
Groupe ConcoursMania is a French specialist of online marketing games. The group provides advertisers with innovative online marketing technologies and services, based on games mechanics. They also manage a wide portfolio of casual gaming websites.
year
2014
rev ($mm)
$22.87
EBITDA ($mm)
$2.95
EBIT ($mm)
$2.36
Net Income ($mm)
Employees
83
  • drill down
  • watch
Ticker: AIM:GFIN
 
 
 
 
 
 
 
 
Gfinity plc
Gfinity plc
GfiGfinity Plc is a leading electronic sport (eSports) business that enables gamers from around the world to watch and participate in gaming tournaments both online or live at the Gfinity Arena. Gfinity stages world leading esports events that feature the world's top esport players.
year
2017
rev ($mm)
$3.32
EBITDA ($mm)
($7.06)
EBIT ($mm)
($7.34)
Net Income ($mm)
Employees
31
  • drill down
  • watch
Ticker: TSXV:YDX
 
 
 
 
 
 
 
 
YDX Innovation Corp.
YDX Innovation Corp.
YDX Innovation Corp. is a technology company that develops products and services and is an expert in immersive technologies like Augmented and Virtual Reality, eSports events and Interactive Exhibitions under the following three divisions: Arkave VR Arena, YDreams Global, and Game On Festival.
year
2019
rev ($mm)
$1.79
EBITDA ($mm)
($1.68)
EBIT ($mm)
($1.73)
Net Income ($mm)
Employees
0
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Ticker: NGM:ESEN
 
 
 
 
 
 
 
 
ESEN eSports AB
ESEN eSports AB
ESEN eSports is one of Sweden's largest esports companies with a complete infrastructure for esports which includes its own sports arena, event venue, tournament platform, studio and television production with over 250 broadcasts in the back.
year
2019
rev ($mm)
$0.16
EBITDA ($mm)
($0.48)
EBIT ($mm)
($0.50)
Net Income ($mm)
Employees
0
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Ticker: SZSE:300494
 
 
 
 
 
 
 
 
Century Network
Century Network
Century Network is a Chinese company primarily engaged in online entertainment platforms, e-sports, and game operations. Century provides management software for the internet cafe industry. They also operate gaming websites and e-sports platforms.
year
2019
rev ($mm)
$72.26
EBITDA ($mm)
$1.80
EBIT ($mm)
$1.11
Net Income ($mm)
$5.50
Employees
0
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Ticker: HUYA
 
 
 
 
 
 
 
 
Huya
Huya
HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. They have developed e-sports live streaming as one of the most popular content genres on their platform. Tencent is Huya’s biggest shareholder.
year
2020
rev ($mm)
$1,421.87
EBITDA ($mm)
$83.28
EBIT ($mm)
$72.26
Net Income ($mm)
$98.37
Employees
1864
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Ticker: DOYU
 
 
 
 
 
 
 
 
DouYu
DouYu
DouYu is a leading game-centric live streaming platform in China and a pioneer in the eSports value chain. DouYu operates its platform on both PC and mobile apps, through which users can enjoy immersive and interactive games and entertainment live streaming.
year
2020
rev ($mm)
$1,258.01
EBITDA ($mm)
$69.30
EBIT ($mm)
$55.37
Net Income ($mm)
$85.74
Employees
1948
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Ticker: TSE:6552
 
 
 
 
 
 
 
 
GameWith
GameWith
Based in Japan, GameWith is a community that provides information and functions to make games more enjoyable. They also have game capture information, including game reviews, videos, and strategies to help gamers excel.
year
2018
rev ($mm)
$24.15
EBITDA ($mm)
$10.76
EBIT ($mm)
$10.55
Net Income ($mm)
$7.36
Employees
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Ticker: WSE:MGS
 
 
 
 
 
 
 
 
Macro Games S.A.
Macro Games S.A.
Macro Games S.A. is a Polish company that operates CSCenter.pl and MyCraft.pl, gaming websites that provide the latest news, videos and live streams for the games Counter-Strike and Minecraft. The company produces games as well, mainly in the MMORPG genre using a free-to-play business model.
year
2017
rev ($mm)
$1.24
EBITDA ($mm)
$0.25
EBIT ($mm)
$0.14
Net Income ($mm)
$0.06
Employees
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Ticker: KNM
 
 
 
 
 
 
 
 
Konami Corporation
Konami Corporation
Konami Corporation develops, publishes, markets, and distributes video game software products for stationary and portable consoles, as well as for use on personal computers. It operates in three segments: Digital Entertainment, Gaming & Systems, and Health & Fitness.
year
2012
rev ($mm)
$265,758.00
EBITDA ($mm)
$51,370.00
EBIT ($mm)
$41,292.00
Net Income ($mm)
$23,012.00
Employees
5362
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Ticker: SEHK:700
 
 
 
 
 
 
 
 
Tencent Holdings Ltd.
Tencent Holdings Ltd.
Tencent Holdings Limited is an investment holding company involved in providing internet and mobile value-added services (VAS), online advertising services and e-commerce transactions services
year
2020
rev ($mm)
$56,607.02
EBITDA ($mm)
$20,215.31
EBIT ($mm)
$14,271.20
Net Income ($mm)
$13,447.33
Employees
64238
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Ticker: NTES
 
 
 
 
 
 
 
 
NetEase, Inc.
NetEase, Inc.
NetEase, Inc. is a leading internet technology company in China. Dedicated to providing online services centered around content, community, communication and commerce, NetEase develops some of China’s most popular PC-client and mobile games, e-commerce businesses, advertising and e-mail services.
year
2019
rev ($mm)
$10,750.03
EBITDA ($mm)
$1,998.42
EBIT ($mm)
$1,637.88
Net Income ($mm)
$1,273.77
Employees
23687
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Ticker: ATVI
 
 
 
 
 
 
 
 
Activision Blizzard
Activision Blizzard
Activision Blizzard, Inc., a member of the S&P 500, is the world's most successful standalone interactive entertainment company. Activision Blizzard develops and publishes games based on some of the most beloved entertainment franchises, including Call of Duty, Guitar Hero, and World of Warcraft.
year
2016
rev ($mm)
$5,946.00
EBITDA ($mm)
$1,893.00
EBIT ($mm)
$1,279.00
Net Income ($mm)
$872.00
Employees
7190
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