Like Mobcrush

closed 6/2/2021 via GlobeNewswire

Super League Gaming, acquired Mobcrush

synopsis: Super League Gaming, a global leader in competitive video gaming and esports entertainment for everyday players of all ages, announced the acquisition of Mobcrush, a live streaming technology platform used by hundreds of thousands of gaming influencers.
buyer: Super League Gaming
Super League Gaming is a first mover in providing accessible esports leagues for amateur gamers that take place both online and through in-person gaming arenas. "
target: Mobcrush
Mobcrush is a leading gaming technology platform that empowers gamers and influencers to reach all of their fans simultaneously across live streaming and social media platforms.
price ($mm)
$70
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/26/2019 via GlobeNewswire

iMedia Brands, Inc., acquired Float Left Interactive, Inc.

synopsis: iMedia Brands, Inc., a global interactive media company, has acquired Float Left Interactive, an award-winning technology company helping content owners, programmers, and operators transition to digital distribution through stunning TV experiences.
buyer: iMedia Brands, Inc. (IMBI:$535.80)
iMedia Brands, Inc. is a global interactive media company that manages a growing portfolio of niche, lifestyle television networks and web service businesses, primarily in North America, for both English speaking and, soon, Spanish speaking audiences and customers. "
target: Float Left Interactive, Inc.
Float Left Interactive is an award-winning technology company helping content owners, programmers, and operators transition to digital distribution through stunning TV experiences.
price ($mm)
rev ($mm)
EBITDA ($mm)
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closed 9/28/2016 via BNC Analysis

XSplit, acquired Strexm

synopsis: XSplit, the industry-leading internet broadcast and live streaming software, announced the acquisition of popular live stream overlay management tool Strexm. Strexm is the premier cloud hosted overlay editor the game live streaming market.
buyer: XSplit
XSplit, by SplitMediaLabs, allows users to live stream and broadcast directly to internet streaming platforms such as Twitch, Dailymotion, Ustream and YouTube Live, or make recordings for easy uploading and sharing online. "
target: Strexm
Strexm hosts and delivers web-based overlays in the cloud, integrating a number of components into one single source. Strexm streamlines the entire process to enable broadcasters the opportunity to get started with a beautiful and dynamic overlay in just minutes.
price ($mm)
rev ($mm)
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closed 4/20/2016 via BNC Analysis

Olympusat, acquired Float Left Interactive, Inc.

synopsis: US Latino Spanish-language movie network provider Olympusat has bolstered its over-the-top offerings by acquiring TV everywhere and OTT video app solutions firm Float Left Interactive. Float Left provides TV app solutions and specialises in developing immersive, cross-platform applications with a strong emphasis on personalisation and engagement.
buyer: Olympusat
Olympusat, a division of Olympusat Holdings is one of the largest independent media companies specializing in ownership, distribution, production and technical services. Through its premium Spanish-language offering, Olympusat engages more than 8 million viewers per day. "
target: Float Left Interactive, Inc.
Float Left provides TV app solutions and specialises in developing immersive, cross-platform applications with a strong emphasis on personalisation and engagement.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/11/2017 via BNC Analysis

Google Inc., acquired 60dB

synopsis: Google announced it has acquired short-form podcast app, 60dB. Building a more personal radio, 60dB curates and streams today's best short-form audio stories – news, sports, entertainment, business and technology to consumers all around the world.
buyer: Google Inc. (GOOGL:$171,704.00)
Google's innovative search technologies connect millions of people with information every day. Google is a top web property in all major global markets. Google's targeted advertising program provides businesses with measurable results, while enhancing the overall web experience for users. "
target: 60dB
Building a more personal radio, 60dB curates and streams today's best short-form audio stories – news, sports, entertainment, business and technology to consumers all around the world.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/18/2011 via Market Wire

SunGame Corporation, merged with Freevi Corporation

synopsis: Social game developer SunGame Corp. has merged with Nevada-based Freevi Corporation. Freevi is a rich-media platform revolving around its core product the "Freevi Flightdeck,"™ a powerful graphical end user interface that allows users to consume video and audio content, network with other Freevi users, etc.
buyer: SunGame Corporation (SGMZ:$0.00)
SunGame Corporation is a Social Gaming and Social Media provider. Its offering includes Customized Social Games, Virtual Worlds, Virtual eWallets, Cross Platform solutions and Social Network Branding. "
target: Freevi Corporation
Freevi is a rich-media platform revolving around its core product the "Freevi Flightdeck"™, a powerful graphical end user interface that allows users to consume video and audio content, network with other Freevi users, engage in e-commerce transactions, and access games and other applications.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/1/2019 via PR Newswire

M17 Entertainment Limited, acquired MeMe Live

synopsis: M17 Entertainment, the leading social networking entertainment group in Developed Asia, has acquired MeMe Live, a mobile live streaming platform focused on markets in Asia Pacific. MeMe Live enables anyone to stream and show off their talents. The platform allows streamers to interact with their audience in real time and build a group of followers.
buyer: M17 Entertainment Limited
M17 Entertainment is the leading social networking entertainment group in Developed Asia. M17 offers 17 Media, a live streaming app and social networking platform that enables users around the world to stream live, watch broadcasts online, and engage with each other through a simple app. "
target: MeMe Live
MeMe Live is a mobile live streaming platform focused on markets in Asia Pacific. MeMe Live enables anyone to stream and show off their talents. The platform allows streamers to interact with their audience in real time, build a group of followers, earn money, and more.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/18/2019 via BNC Analysis

ClearTax, acquired Dose FM

synopsis: ClearTax, an online tax returns filing platform in India, has acquired Dose FM, a mobile audio streaming platform in India. Dose FM allows users to create and share audio clips and shows across a variety of topics. Dose FM also offers a live audio creation tool that enables creators to interact with their listeners.
buyer: ClearTax
ClearTax is an online tax returns filing platform in India. ClearTax's powerful cloud platform allows people to file tax returns online effortlessly or invest into intelligent tax savings options in minutes. ClearTax also helps CAs and businesses with their filing and GST billing. "
target: Dose FM
Dose FM is a mobile audio streaming platform in India. Dose FM allows users to create and share audio clips and shows across a variety of topics. Dose FM also offers a live audio creation tool that enables creators to interact with their listeners and cohost shows with their friends.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/6/2014 via GlobeNewswire

Ericsson AB, acquired Azuki Systems

synopsis: Ericsson announced it has entered into an agreement to acquire Massachusetts-based Azuki Systems, Inc., a provider of TV Anywhere delivery platforms for service providers, content owners and broadcasters.
buyer: Ericsson AB (OM:ERIC B:$23,129.81)
Ericsson is a world-leading provider of telecommunications equipment and services to mobile and fixed network operators. Over 1,000 networks in more than 180 countries use their network equipment, and more than 40 percent of the world's mobile traffic passes through Ericsson networks. "
target: Azuki Systems
Azuki Systems' next-generation TV Anywhere solution combines the power of over-the-top video with the highest quality of user experience, personalization, content protection, scalability and reliability. It also enables multiple monetization options, beyond portals and authentication services.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/29/2020 via GlobeNewswire

Corsair, acquired EpocCam

synopsis: Corsair, a world leader in high-performance gaming peripherals and enthusiast components, has acquired EpocCam, one of the leading video apps in the Apple App Store with over 5 million downloads, allowing users to easily turn their iOS device, such as an iPhone or iPad, into a wireless high definition webcam for Windows and macOS.
buyer: Corsair (CRSR:$1,702.37)
CORSAIR is a leading global developer and manufacturer of high-performance gear and technology for gamers, content creators, and PC enthusiasts. They develop products from PC components and peripherals, to premium streaming equipment and smart ambient lighting. "
target: EpocCam
EpocCam is one of the leading video apps in the Apple App Store with over 5 million downloads, allowing users to easily turn their iOS device, such as an iPhone or iPad, into a wireless high definition webcam for Windows and macOS.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/19/2021 via BNC Analysis

Acast, acquired RadioPublic

synopsis: Acast, a podcast host and ad network, is looking to improve its tech and broaden its reach. The company announced that it’s acquiring RadioPublic with the goal of using RadioPublic’s tech to bring more creators to the Acast platform. RadioPublic provides a podcast app for phones and other tools for podcasters.
buyer: Acast
Acast is the world’s largest podcast company. Acast is a global podcast marketplace that provides premium hosting, distribution and monetization. Acast connects audio makers with the financial support they need to create amazing content while also delivering the audience they want. "
target: RadioPublic
RadioPublic’s free, easy to use podcast player for Android and iPhone makes listening to podcasts simple, enjoyable, & fun. RadioPublic also provides Podsite, which helps podcasters set up a complimentary website for their show as well as a feature called Affinity Promotions.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/3/2018 via Company Press Release

A Consortium of 4 Buyers acquired Pocket Casts

synopsis: Four of the top podcast producers – NPR, WNYC Studios, Chicago Public Media (WBEZ Chicago), and This American Life – have acquired Pocket Casts, a leading podcast app. Created by Australian mobile app developer Shifty Jelly, Pocket Casts is one of the highest-rated mobile apps for podcast listening by users on Android, iOS, and the web.
buyer: WNYC
buyer: National Public Radio, Inc.
buyer: This American Life
buyer: Chicago Public Media, Inc.
National Public Radio, Inc. Chicago Public Media, Inc. This American Life and WNYC are top podcast producers on public radio. Chicago Public Media, Inc. is home to WBEZ 91.5FM (WBEZ Chicago). WNYC is the premier producer of on-demand and broadcast audio. "
target parent: ShiftyJelly Pty Ltd
target: Pocket Casts
Created in 2008 by Australian mobile app developer Shifty Jelly, Pocket Casts is one of the highest-rated mobile apps for podcast listening by users on Android, iOS, the web, Sonos, and other platforms. Pocket Casts has been recognized as "The podcast app every iPhone user needs" (WIRED).
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/19/2018 via BNC Analysis

GlobalFit, acquired WalkMyMind, Inc.

synopsis: Philadelphia-based health and wellness tech company GlobalFit is moving into the fast-growing mindfulness market with the purchase of WalkMyMind, a wellness company that encourages people to move while listening to educational and thought-provoking Walkcasts.
buyer: GlobalFit
GlobalFit is a Philadelphia-based health and wellness tech company. GlobalFit is known for its employee wellness plans, which connect groups of members to gyms, health coaching, services and reward-based incentives. "
target: WalkMyMind, Inc.
WalkMyMind is a wellness company that encourages people to move while listening to educational and thought-provoking Walkcasts. WalkMyMind provides a platform that fosters walking, learning, listening and community.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/17/2014 via BusinessWire

Forever, acquired Panstoria

synopsis: Forever, Inc., the first and only permanent online photo storage and sharing company, announced that it has acquired 100% of Panstoria, Inc., the leading digital scrapbooking and photo organizing company. Panstoria's software products include Artisan and Historian.
buyer: Forever
Forever is the world’s first Permanent Digital Home—a place to pass down the most important stories, values and traditions to children and theirs. Upload cherished photos, children’s artwork, scrapbook pages, and celebrate them with the people that matter most. "
target: Panstoria
Panstoria specializes in digital scrapbooking and digital photo organization software. Their software, Artisan, brings digital stories to life right on the computer. Users can send to their printer or create a complete photobook to send to the printer of their choice.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/15/2015 via PR Newswire

Pro Gaming League, acquired DK Squad

synopsis: Pro Gaming League (PGL), an eSports organization that brings gamers together to compete and socialize, announced it has acquired DK Squad, a developer of entertainment apps for mobile users including the popular League of Legends Champions App.
buyer: Pro Gaming League
Pro Gaming League (PGL) is the premier video game tournament destination giving millions of aspiring gamers from around the world an opportunity to compete, test their skills and socialize in an online community and live competitions for cash, points and prizes. "
target: DK Squad
DK Squad is a developer of entertainment apps for mobile users including the popular League of Legends Champions App. The app is the most successful Android LoL app with close to 3 million downloads and over 360,000 active users.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/16/2014 via BusinessWire

Mobli, acquired Pheed

synopsis: Mobli Media announced that it has acquired content sharing platform, Pheed. Pheed, a mobile social network, has gained five million users with a pioneering concept of content monetization.
buyer: Mobli
Mobli is a photo and video sharing platform that incorporates a unique set of features, enabling its users to take their visual experience to a whole new level. "
target: Pheed
Pheed, a social media platform, enables mobile users to create and share texts, photos, videos, audios, voice notes and live broadcasts.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/9/2012 via BNC Analysis

Twitter, Inc., acquired Vine

synopsis: Twitter has purchased a small video creation and sharing company based in New York. Vine is a startup founded by former JetSetter employees Dominik Hoffman and Colin Kroll.
buyer: Twitter, Inc. (TWTR:$3,716.35)
Twitter is a real-time information network that connects people to the latest stories, ideas, opinions and news about what they find interesting. Simply find the accounts most compelling and follow the conversations. At the heart of Twitter are small bursts of information called Tweets. "
target: Vine
Vine is a video-sharing startup based in New York. Vine allows users to capture and share video on an iPhone.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
on offer 7/24/2012 via

Excel Corporation, offer to be merged with ShoutOmatic

synopsis: Excel Corporation announced the execution of a non-binding term sheet for the acquisition of ShoutOmatic. ShoutOmatic allows users to record and broadcast audible voice status updates or "Shouts". "Shouts" can then be shared via Twitter and Facebook streams, Google+, Pinterest, Tumblr, websites, and blogs.
buyer: Excel Corporation (OTCPK:EXCC:$15.73)
Excel Corporation is a publicly traded licensing, merchandising, and distribution company, focused on bringing national and international brands to the retail marketplace through licensing opportunities. "
target: ShoutOmatic
Founded in 2010 by serial entrepreneur Norm Levy, ShoutOmatic is an innovative, patent pending social technology that allows users to record and broadcast audible messages, known as "Shouts", to their social networks.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/20/2011 via BusinessWire

Exclaim Mobility, Inc., acquired Frame Channel, Inc.

synopsis: Exclaim Mobility, Inc. has acquired content sharing and streaming technology from Frame Channel, Inc. The Frame Channel technology will expand Exclaim’s Snap MyLife platform capabilities, which includes a suite of device and server-based applications for creating, accessing and socializing user-generated and digital rights management content.
buyer: Exclaim Mobility, Inc.
Exclaim Mobility, Inc. develops user-generated content and digital media socialization applications and underlying platform. Its branded applications under the Snap, Snap MyLife, Snap Music, and Snap for TV brands allow consumers to share, manage and safely store photos, videos and music. "
target: Frame Channel, Inc.
FrameChannel is a Web services platform that enables the selection and configuration of content for delivery to a connected screen. Users select their favorite content from various channels and program their devices to feature it.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/25/2011 via BusinessWire

Yahoo! Inc., acquired IntoNow

synopsis: Yahoo! Inc., the premier digital media company, announced the acquisition of IntoNow. Launched in January 2011, IntoNow has built a platform and companion TV application based on real time indexing of television that deepens the connections between audiences, television content and advertisers.
buyer: Yahoo! Inc. (AABA:$5,409.25)
Yahoo! Inc. is the premier digital media company, creating deeply personal digital experiences that keep more than half a billion people connected to what matters most to them, across devices and around the globe. "
target: IntoNow
IntoNow has built a platform and companion TV application based on real time indexing of television that deepens the connections between audiences, television content and advertisers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/2/2021 via GlobeNewswire

Super League Gaming, acquired Mobcrush

synopsis: Super League Gaming, a global leader in competitive video gaming and esports entertainment for everyday players of all ages, announced the acquisition of Mobcrush, a live streaming technology platform used by hundreds of thousands of gaming influencers.
buyer: Super League Gaming
Super League Gaming is a first mover in providing accessible esports leagues for amateur gamers that take place both online and through in-person gaming arenas. "
target: Mobcrush
Mobcrush is a leading gaming technology platform that empowers gamers and influencers to reach all of their fans simultaneously across live streaming and social media platforms.
price ($mm)
$70
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/2/2021 via GlobeNewswire

Super League Gaming, acquired Mobcrush

synopsis: Super League Gaming, a global leader in competitive video gaming and esports entertainment for everyday players of all ages, announced the acquisition of Mobcrush, a live streaming technology platform used by hundreds of thousands of gaming influencers.
buyer: Super League Gaming
Super League Gaming is a first mover in providing accessible esports leagues for amateur gamers that take place both online and through in-person gaming arenas. "
target: Mobcrush
Mobcrush is a leading gaming technology platform that empowers gamers and influencers to reach all of their fans simultaneously across live streaming and social media platforms.
price ($mm)
$70
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/10/2019 via GlobeNewswire

Super League Gaming, acquired Framerate

synopsis: Super League Gaming, a leading content and community platform providing competitive and social gameplay experiences across game titles, skill levels and venues, has acquired Framerate, one of the largest and fastest growing independent social video networks in esports and gaming.
buyer: Super League Gaming
Super League Gaming is a first mover in providing accessible esports leagues for amateur gamers that take place both online and through in-person gaming arenas. "
target: Framerate
Framerate is a cross-platform esports social video network delivering the best in gameplay highlights, news and entertainment to today’s generation of video gamers.
price ($mm)
$3.26
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/21/2021 via BNC Analysis

Mobile Premier League, acquired GamingMonk

synopsis: Mobile Premier League (MPL), Asia’s biggest eSports and mobile gaming platform, has acquired GamingMonk, the largest online Esports community in India. GamingMonk organizes tournaments for various online games. The platform allows users to play and win cash prizes in competitive tournaments, watch streamers, and live chat with other gamers.
buyer: Mobile Premier League
Mobile Premier League (MPL) is a skill based eSports platform in India. MPL allows users to play their favourite mobile games and win real money. MPL offers a variety of tournaments and 1v1 battles around the clock. Users can play over 30 games on MPL, including Pool, Fruit Chop, Football, and more."
target: GamingMonk
GamingMonk is the largest online Esports community in India. GamingMonk organizes tournaments for various online games. The platform allows users to play and win cash prizes in competitive tournaments, watch and interact with streamers, and live chat with other gamers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 1/21/2021 via GlobeNewswire

Intema Solutions, will acquire HypeX

synopsis: Intema Solutions Inc. is to acquire all of the issued and outstanding shares of HypeX.gg, an Esports platform with 50,000 registered users, specializing in tournament organization, API-based stat aggregation, social function integration and endemic/non-endemic advertising.
buyer: Intema Solutions (TSXV:ITM:$0.09)
Intema’s mission is to be the world’s premier digital marketing platform. A Canadian leader in permission-based email marketing, Intema provides a wide range of products and services, including SMS, content and predictive AI marketing, as well as related professional services. "
target: HypeX
HypeX is an Esports platform with 50,000 registered users, specializing in tournament organization, API-based stat aggregation, social function integration and endemic/non-endemic advertising.
price ($mm)
$0.57
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/28/2020 via GlobeNewswire

Better Collective A/S, acquired HLTV.org ApS

synopsis: Better Collective, a leading sports betting media group, has acquired HLTV.org ApS, the leading Counter-Strike coverage site in the world with on-site coverage of all major tournaments, they feature HLTV, GOTV, demos, news, results, standings, videos, photos and much more. HLTV.org ApS includes the assets HLTV.org and dust2.dk.
buyer: Better Collective A/S (OM:BETCO:$109.56)
Denmark-based Better Collective is a developer of digital platforms for betting tips, bookmaker information and iGaming communities. Better Collective’s portfolio includes more than 2,000+ websites and products, including bettingexpert.com, the trusted home of tips from expert tipsters. "
target: HLTV.org ApS
HLTV.org is the leading Counter-Strike coverage site in the world with on-site coverage of all major tournaments, they feature HLTV, GOTV, demos, news, results, standings, videos, photos and much more. HLTV.org ApS includes the assets HLTV.org and dust2.dk.
price ($mm)
$29
rev ($mm)
$5
EBITDA ($mm)
EV / rev
6.9x
EV / EBITDA
closed 5/17/2019 via BNC Analysis

Kova Esports, acquired Eurheilu.com

synopsis: KOVA Esports, a professional eSports organization in Finalnd, has acquired Eurheilu.com from Good Game Limited, an iGaming lead generation company. Eurheilu.com is Finland's largest news site dedicated to eSports. Eurheilu.com provides the latest and most interesting news about popular eSports games and tournaments.
buyer: Kova Esports
KOVA Esports is a professional eSports organization in Finalnd. KOVA Esports participates in Counter-strike: Global Offensive (CS:GO) tournaments such as the Finnish Esports League, Telia Esports Series, and Winners League. KOVA Esports also has a team for Fortnite tournaments. "
target parent: Good Game Ltd
target: Eurheilu.com
Eurheilu.com is Finland's largest news site dedicated to eSports. Eurheilu.com provides the latest and most interesting news about popular eSports games and tournaments, including Counter-strike: Global Offensive (CS:GO), Dota 2, Playerunknown's Battlegrounds (PUBG), Overwatch, Fortnite, and more.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/24/2015 via BusinessWire

FanDuel, acquired AlphaDraft

synopsis: FanDuel Inc., the largest one-day fantasy sports operator, announced it has acquired leading fantasy eSports platform, AlphaDraft. AlphaDraft is the premier online platform that seamlessly blends the highly popular worlds of eSports, live streaming and fantasy sports, with daily and weekly contests for cash and other real-world prizes.
buyer: FanDuel
FanDuel is the leading daily fantasy sports provider with the sole mission of making sports more exciting. FanDuel has redefined fantasy sports; offering a multitude of one-day game options for NFL, NBA, MLB, NHL, and college football and basketball. "
target: AlphaDraft
Founded in 2014, AlphaDraft is the premier online platform that seamlessly blends the highly popular worlds of eSports, live streaming and fantasy sports, with daily and weekly contests for cash and other real-world prizes.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/1/2019 via BNC Analysis

Immortals, LLC, acquired Gamers Club Ltda

synopsis: Global esports organization Immortals has acquired Brazil’s game matchmaking platform Gamers Club. It is rebranding itself as Immortals Gaming Club. Based in Sorocaba, in the state of Sao Paulo, Gamers Club is a platform and community hub connecting more than a million registered gamers across Brazil’s avid gaming market.
buyer: Immortals, LLC
Immortals Gaming Club (IGC) is the world’s first vertically integrated, truly global esports and gaming company. IGC owns and operates IGC esports, which houses the company’s competitive esports brands Immortals, Los Angeles Valiant (Overwatch League) and MIBR; and more. "
target: Gamers Club Ltda
Based in Sorocaba, in the state of Sao Paulo, Gamers Club is a platform and community hub connecting more than a million registered gamers across Brazil’s avid gaming market.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 5/16/2017 via PR Newswire

Oomba, LLC will be merged with Barington/Hilco Acquisition Corp.,

synopsis: Barington/Hilco Acquisition Corp., a special purpose acquisition company, announced that it has signed a definitive merger agreement with Oomba, Inc., a specialized social media company. Oomba revolutionizes how people organize sports and games with its cloud-based tournament and league management system for eSports and other forms of competition.
buyer: Barington/Hilco Acquisition Corp. (BHAC:$0.00)
Barington/Hilco Acquisition Corp. is a blank check company formed for the purpose of entering into a merger, share exchange, asset acquisition, stock purchase, recapitalization, reorganization or other similar business combination. "
target: Oomba, LLC
Oomba, Inc. is a specialized social media company that is creating an interactive social network for tournaments, leagues and teams. Oomba revolutionizes how people organize sports and games by melding software as a service with a social network.
price ($mm)
$60
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/20/2016 via Company Press Release

XSplit, acquired Player.Me

synopsis: SplitmediaLabs Limited, the makers of industry-leading internet broadcast and live streaming software, XSplit Gamecaster and XSplit Broadcaster is excited to announce the acquisition of social discovery platform, Player.me. Player.me lets users discover and share awesome games, players, teams, content and more.
buyer: XSplit
XSplit, by SplitMediaLabs, allows users to live stream and broadcast directly to internet streaming platforms such as Twitch, Dailymotion, Ustream and YouTube Live, or make recordings for easy uploading and sharing online. "
target: Player.Me
Player.me is the social discovery platform for the gaming and eSports community. Discovery and share awesome games, players, teams, content and more!
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/17/2019 via BNC Analysis

IDN Media Company, acquired GGWP.ID

synopsis: IDN Media, a multi-platform media company for “millennials and Gen Z in Indonesia”, has announced the acquisition of GGWP.ID to mark its entry into the fast-growing e-sports industry. Indonesian GGWP.ID covers info, tips & tricks, and news regarding e-sports such as Dota 2, Arena of Valor, and more.
buyer: IDN Media Company
IDN Media is the leading multi-platform media company for Millennials and Gen Z in Indonesia. IDN Media operates IDN Times, Popbela.com, Popmama.com, Yummy, IDN Creative, IDN Event, and IDN Creator Network. "
target: GGWP.ID
Indonesian eSports website GGWP.ID, founded in 2014, operates multiple digital media sites and is also active in the creative, events, and marketing scene. GGWP.ID covers info, tips & tricks, and news regarding e-sports such as Dota 2, Arena of Valor, and more.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/21/2018 via BNC Analysis

Infinite Esports & Entertainment, acquired Obey Alliance

synopsis: Obey Alliance has been acquired by Infinite Esports & Entertainment. Infinite Esports & Entertainment is the holding company for a number of ventures, including esports organizations. Obey Alliance was founded in 2012 specializing in content from the popular first person shooter “Call of Duty”.
buyer: Infinite Esports & Entertainment
Infinite Esports & Entertainment is the holding company for a number of ventures, including esports organisations OpTic Gaming and Team Allegiance. It has also created its own companies to compliment those it has acquired, including No Scope Media, NGAGE Esports, GG Esports Academy, among others. "
target: Obey Alliance
Obey Alliance was founded in 2012 specializing in content from the popular first person shooter “Call of Duty”. Through the years Obey has evolved into one of the worlds biggest gaming organizations.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/22/2018 via PR Newswire

Mail.Ru LLC, acquired ESforce Holding ltd

synopsis: Mail.Ru Group Limited, one of the largest Internet companies in the Russian-speaking Internet market, announces the acquisition of 100% of ESforce. ESforce Holding is one of the world’s largest esports organizations, and the leader in electronic sports in Russia.
buyer: Mail.Ru LLC (LSE:MAIL:$1,350.66)
Mail.Ru Group develops Internet communications and entertainment services in Russia and globally. The company operates Russian language social networks Vkontakte (VK), Odnoklassniki (OK) and Moi Mir (My World), instant messenger services in Russia — Agent Mail.Ru and ICQ and more. "
target: ESforce Holding ltd
ESforce Holding is one of the world’s largest esports organizations, and the leader in electronic sports in Russia. The company integrates all key areas of the esports business, from organizing international tournaments and professional content creation to publishing and advertising activities.
price ($mm)
$100
rev ($mm)
$19
EBITDA ($mm)
EV / rev
6.3x
EV / EBITDA
announced 1/10/2017 via BNC Analysis

Azubu, will acquire Hitbox Entertainment GmbH

synopsis: Azubu, the global livestreaming network focused on eSports, has signed a definitive agreement to acquire Europe’s leading eSports broadcaster Hitbox. The combination creates a strong #2 competitor to Twitch and the largest independent eSports broadcaster outside Asia.
buyer parent: Sapinda Holding BV
buyer: Azubu
As an award-winning private, independent company headquartered in Los Angeles, Azubu is the only dedicated eSports broadcasting company headquartered in the entertainment capital of the world. "
target: Hitbox Entertainment GmbH
Hitbox is home to millions of PC game live streamers and eSports enthusiasts from around the world, features the highest quality videogame live streaming, and has the most advanced chat and interactive platform in eSports.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/4/2016 via BusinessWire

Activision Blizzard, acquired Major League Gaming

synopsis: Activision Blizzard, Inc. announced the acquisition of the business of Major League Gaming (MLG). MLG is a leader in creating and streaming premium live gaming events, organizing professional competitions and running competitive gaming leagues. MLG has helped bring esports into the mainstream with its broadcasts of professional gaming competitions.
buyer: Activision Blizzard (ATVI:$5,946.00)
Activision Blizzard, Inc., a member of the S&P 500, is the world's most successful standalone interactive entertainment company. Activision Blizzard develops and publishes games based on some of the most beloved entertainment franchises, including Call of Duty, Guitar Hero, and World of Warcraft. "
target: Major League Gaming
Major League Gaming (MLG) is the global leader in eSports. MLG operates MLG.tv, the #1 online broadcast network for professional level competitive gaming; the MLG Pro Circuit, the longest-running eSports league in North America; and GameBattles, a cross platform online gaming tournament system.
price ($mm)
$46
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/1/2015 via BusinessWire

Modern Times Group MTG AB, acquired Turtle Entertainment

synopsis: MTG has completed the acquisition of 74% of Turtle Entertainment, the world’s largest esports company that operates under the well-known ESL brand. Turtle Entertainment offers gaming enthusiasts, fans and sponsors thrilling entertainment in an all-new, interactive environment.
buyer: Modern Times Group MTG AB (MTG B:$461.70)
MTG (Modern Times Group MTG AB) is an international entertainment group. Their operations span six continents and include TV channels and platforms, online services, content production businesses and radio stations. "
target parent: ESL
target: Turtle Entertainment
Turtle Entertainment is the new era of digital entertainment, in which they create and promote gaming experiences. The modern culture of eSports offers gaming enthusiasts, fans and sponsors thrilling entertainment in an all-new, interactive environment.
price ($mm)
$86*
rev ($mm)
$56
EBITDA ($mm)
EV / rev
2.1x
EV / EBITDA
announced 8/12/2020 via Reuters

DouYu will be merged with Huya,

synopsis: China’s biggest video game and social media company Tencent Holdings is driving a merger of Twitch-like game streaming platforms Douyu and Huya. Tencent is already Huya’s biggest shareholder and also owns over a third of Douyu.
buyer: Huya (HUYA:$1,421.87)
HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. They have developed e-sports live streaming as one of the most popular content genres on their platform. Tencent is Huya’s biggest shareholder. "
target: DouYu (DOYU:$1,258.01)
DouYu is a leading game-centric live streaming platform in China and a pioneer in the eSports value chain. DouYu operates its platform on both PC and mobile apps, through which users can enjoy immersive and interactive games and entertainment live streaming.
price ($mm)
rev ($mm)
$1,233
EBITDA ($mm)
$75
EV / rev
0.0x
EV / EBITDA
0.0x
closed 6/19/2019 via BNC Analysis

Twitch Interactive, Inc., acquired Bebo, Inc.

synopsis: Twitch, an Amazon company that specializes in video game live streams and has been instrumental in popularizing "e-sports", has acquired Bebo, a company that started out at as a social media network, but evolved into building applications and now hosting e-sport leagues and tournaments.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Owned by Amazon, Twitch specializes in video game live streams and has been instrumental in popularizing "e-sports", a form of competitive gaming and spectator event in which users play each other for cash prizes. It has millions of users who mainly use it to watch others play video games. "
target: Bebo, Inc.
Bebo started out at as a social media network, but evolved into building applications and now hosting e-sport leagues and tournaments. Bebo combines community, self-expression and entertainment to enable its users to consume, create, discover and share content.
price ($mm)
$25
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/10/2019 via GlobeNewswire

Super League Gaming, acquired Framerate

synopsis: Super League Gaming, a leading content and community platform providing competitive and social gameplay experiences across game titles, skill levels and venues, has acquired Framerate, one of the largest and fastest growing independent social video networks in esports and gaming.
buyer: Super League Gaming
Super League Gaming is a first mover in providing accessible esports leagues for amateur gamers that take place both online and through in-person gaming arenas. "
target: Framerate
Framerate is a cross-platform esports social video network delivering the best in gameplay highlights, news and entertainment to today’s generation of video gamers.
price ($mm)
$3.26
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 2/26/2020 via BNC Analysis

ESEN eSports AB, will acquire Battleriff Gaming AB

synopsis: Broadcasting and production company ESEN eSports AB announces that it has entered into a letter of intent (LOI) regarding the acquisition of Battleriff Gaming. Battleriff provides a flexible gaming platform where players worldwide can participate in various esports games and leagues with virtually unlimited scalability.
buyer: ESEN eSports AB (NGM:ESEN:$0.16)
ESEN eSports is one of Sweden's largest esports companies with a complete infrastructure for esports which includes its own sports arena, event venue, tournament platform, studio and television production with over 250 broadcasts in the back. "
target: Battleriff Gaming AB
Battleriff Gaming AB was established in 2014 and is a Swedish startup focused on building a peer-to-peer platform where online gamers can challenge each other and play for real money.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/10/2021 via GlobeNewswire

Enthusiast Gaming Inc., acquired Icy Veins

synopsis: Enthusiast Gaming Holdings Inc., the largest gaming media platform in North America, has acquired Icy Veins, one the largest independent Activision Blizzard fan communities generating over 3 billion lifetime views of content.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$79.55)
Enthusiast Gaming is building the world's largest platform of communities for gamers and esports fans. Already the largest gaming platform in North America and the United Kingdom, the Company's business is comprised of three main pillars: Media, Entertainment and Esports. "
target: Icy Veins
Icy Veins is one the largest independent Activision Blizzard fan communities generating over 3 billion lifetime views of content. The platform provides news and strategy guides for leading franchises like World of Warcraft, Diablo, Heroes of the Storm, Hearthstone and Overwatch.
price ($mm)
$8.37
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/14/2019 via BNC Analysis

Asteri Holdings, purchased Digital Assets from Prima Games

synopsis: Asteri Holdings announced the acquisition of the digital assets of Prima Games from DK Publishers. Prima Games was founded in 1990 and was shut down in November 2018 after a 28-year run. The digital assets of Prima Games include its website, which is a portal to gaming news and guide content.
buyer: Asteri Holdings
ASTERI creates entertainment products through unique data analytics technology. ASTERI builds data-informed entertainment products such as mobile games, websites and online games, and monetizes them through a number of effective channels. "
seller parent: Pearson plc
seller: Prima Games
The digital assets of Prima Games include its website, which is a portal to gaming news and guide content.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

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Geography
Matching Companies
Ticker: IRYS
 
 
 
 
 
 
 
 
iTrackr Systems, Inc.
iTrackr Systems, Inc.
iTrackr Systems, Inc. is an e-commerce software and services company that engages in the development, marketing, and commercialization of an online product and inventory search application for retailers and consumers.
year
2010
rev ($mm)
EBITDA ($mm)
EBIT ($mm)
Net Income ($mm)
Employees
  • drill down
  • watch
Ticker: TSE:3659
 
 
 
 
 
 
 
 
NEXON Co., Ltd.
NEXON Co., Ltd.
Based in Japan, NEXON Co. is a global leader in online games, with more than 100 live games operated across more than 190 countries. Nexon pioneered micro-transactions and the free-to-play business model, and is widely credited with unmatched global expertise in sophisticated live game operations.
year
2019
rev ($mm)
$2,372.01
EBITDA ($mm)
$1,035.14
EBIT ($mm)
$970.78
Net Income ($mm)
$1,059.35
Employees
6441
  • drill down
  • watch
Ticker: KOSDAQ:A263750
 
 
 
 
 
 
 
 
Pearl Abyss
Pearl Abyss
Pearl Abyss is the Korean studio behind the hit PC MMORPG Black Desert Online, which was named MMORPG of the Year in 2016. Since the company's founding in 2010, it has successfully launched its game in South Korea, Japan, Russia, North/South America, Europe, Taiwan, and 100 other countries.
year
2020
rev ($mm)
$434.79
EBITDA ($mm)
$159.14
EBIT ($mm)
$139.64
Net Income ($mm)
$89.72
Employees
953
  • drill down
  • watch
Ticker: WSE:MGS
 
 
 
 
 
 
 
 
Macro Games S.A.
Macro Games S.A.
Macro Games S.A. is a Polish company that operates CSCenter.pl and MyCraft.pl, gaming websites that provide the latest news, videos and live streams for the games Counter-Strike and Minecraft. The company produces games as well, mainly in the MMORPG genre using a free-to-play business model.
year
2017
rev ($mm)
$1.24
EBITDA ($mm)
$0.25
EBIT ($mm)
$0.14
Net Income ($mm)
$0.06
Employees
  • drill down
  • watch
Ticker: APPZ
 
 
 
 
 
 
 
 
Monster Offers, Inc. {duplicate}
Monster Offers, Inc. {duplicate}
Monster Arts is a Daily Deal analytics provider and aggregator, collecting daily deals from multiple sites in local communities across the U.S. and Canada. The company collects and publishes thousands of daily deals and allows consumers to organize these deals by geography or product categories.
year
2012
rev ($mm)
$1.00
EBITDA ($mm)
EBIT ($mm)
Net Income ($mm)
Employees
  • drill down
  • watch
Ticker: TSE:3680
 
 
 
 
 
 
 
 
Hottolink, Inc.
Hottolink's core competence is agent technology which crawls massive data on the internet, store them on the huge distributed database, search and analyze them rapidly, and create noble knowledge from them.
year
2014
rev ($mm)
$8.88
EBITDA ($mm)
EBIT ($mm)
$1.38
Net Income ($mm)
$0.57
Employees
28
  • drill down
  • watch
Ticker: ZNGA
 
 
 
 
 
 
 
 
Zynga, Inc.
Zynga, Inc.
Zynga is an American video game developer running social video game services since 2007. The company develops social games that work stand-alone on mobile phone platforms such as Apple iOS, Android, Windows Phone and on the Internet through its website, Zynga.com, and social networking websites.
year
2021
rev ($mm)
$2,251.30
EBITDA ($mm)
$175.40
EBIT ($mm)
($4.30)
Net Income ($mm)
Employees
2245
  • drill down
  • watch
Ticker: TSXV:LAB
 
 
 
 
 
 
 
 
Tangelo Games
Tangelo Games
Tangelo's team of gaming experts committed to deliver cutting-edge, future ready, scalable gaming assets to the marketplace. This translates into a collection of fun, casual, casino themed games that are free to play and generate revenue primarily through the in-game/in-app sale of virtual coins.
year
2015
rev ($mm)
$11.56
EBITDA ($mm)
($2.63)
EBIT ($mm)
($2.62)
Net Income ($mm)
$0.40
Employees
35
  • drill down
  • watch
Ticker: KOSDAQ:A299910
 
 
 
 
 
 
 
 
Vespa Inc
Vespa Inc
Vespa, Inc is a leading game developer based in Seoul, South Korea. They are the creators behind "King’s Raid", a mobile game that’s available on all app stores.
year
2018
rev ($mm)
$109.59
EBITDA ($mm)
$25.02
EBIT ($mm)
$24.85
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: KOSDAQ:A060240
 
 
 
 
 
 
 
 
Longtu Korea Inc.
Longtu Korea Inc.
Longtu Korea Inc. is an Android game developer that has been active since 2015. The current app portfolio contains 4 games. Longtu Korea is known for its popular mobile MMORPG Sword and Magic.
year
2018
rev ($mm)
$53.10
EBITDA ($mm)
$4.05
EBIT ($mm)
$0.42
Net Income ($mm)
Employees
77
  • drill down
  • watch
Ticker: TSE:2432
 
 
 
 
 
 
 
 
DeNA Global, Inc.
DeNA Global, Inc.
DeNA is the global leader in mobile internet entertainment. DeNA develops and operates a broad range of mobile and online services including games, e-commerce and entertainment content distribution.
year
2018
rev ($mm)
$1,148.98
EBITDA ($mm)
$205.30
EBIT ($mm)
$103.13
Net Income ($mm)
$73.77
Employees
2475
  • drill down
  • watch
Ticker: OTCPK:HKUP
 
 
 
 
 
 
 
 
iHookup Social
iHookup Social
iHookup Social is a mobile -- social app positioned at the intersection of location based connections, love and adventure, stimulating hyper -- local opportunities for their user community as well as the venues and merchants competing for their business.
year
2014
rev ($mm)
$0.17
EBITDA ($mm)
EBIT ($mm)
($2.13)
Net Income ($mm)
Employees
6
  • drill down
  • watch
Ticker: XTRA:TRIG
 
 
 
 
 
 
 
 
Trig Social Media AB
Trig Social Media AB
Trig Social Media is a global social media platform provider that owns and manages a range of social user-engagement product applications such as Trig.com, Trig Money, Momentik by Trig, and social-commerce.co.
year
2015
rev ($mm)
$0.09
EBITDA ($mm)
($4.84)
EBIT ($mm)
($5.08)
Net Income ($mm)
Employees
18
  • drill down
  • watch
Ticker: DB:2FA
 
 
 
 
 
 
 
 
Fundamental Applications Corp.
Fundamental Applications Corp. was founded in 2014 to launch innovative mobile applications targeted at millennials. Millennials are described as a demographic born between 1980 and 2000 into a digital world with significant discretionary income.
year
2016
rev ($mm)
EBITDA ($mm)
($0.99)
EBIT ($mm)
($1.07)
Net Income ($mm)
Employees
  • drill down
  • watch
Ticker: GLUU
 
 
 
 
 
 
 
 
Glu Mobile Inc.
Glu Mobile Inc.
Glu Mobile is a leading global developer and publisher of free-to-play games for smartphone and tablet devices. Glu is focused on creating compelling original IP games on a wide range of platforms including iOS, Android™, Windows Phone and MAC OS.
year
2020
rev ($mm)
$540.52
EBITDA ($mm)
$29.52
EBIT ($mm)
$20.52
Net Income ($mm)
$20.45
Employees
715
  • drill down
  • watch
Ticker: SZSE:300494
 
 
 
 
 
 
 
 
Century Network
Century Network
Century Network is a Chinese company primarily engaged in online entertainment platforms, e-sports, and game operations. Century provides management software for the internet cafe industry. They also operate gaming websites and e-sports platforms.
year
2019
rev ($mm)
$72.26
EBITDA ($mm)
$1.80
EBIT ($mm)
$1.11
Net Income ($mm)
$5.50
Employees
0
  • drill down
  • watch
Ticker: HUYA
 
 
 
 
 
 
 
 
Huya
Huya
HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. They have developed e-sports live streaming as one of the most popular content genres on their platform. Tencent is Huya’s biggest shareholder.
year
2020
rev ($mm)
$1,421.87
EBITDA ($mm)
$83.28
EBIT ($mm)
$72.26
Net Income ($mm)
$98.37
Employees
1864
  • drill down
  • watch
Ticker: DOYU
 
 
 
 
 
 
 
 
DouYu
DouYu
DouYu is a leading game-centric live streaming platform in China and a pioneer in the eSports value chain. DouYu operates its platform on both PC and mobile apps, through which users can enjoy immersive and interactive games and entertainment live streaming.
year
2020
rev ($mm)
$1,258.01
EBITDA ($mm)
$69.30
EBIT ($mm)
$55.37
Net Income ($mm)
$85.74
Employees
1948
  • drill down
  • watch
Ticker: KOSE:A1817
 
 
 
 
 
 
 
 
NHN Corporation
NHN is a global IT company with an expansive IT-based business portfolio. NHN offers a wide array of services, including game, webtoon, music, advertisement, commerce, fintech, cloud, and entertainment based on its expertise in IT operation as well as its technology and service operation skills.
year
2013
rev ($mm)
$580.79
EBITDA ($mm)
$131.99
EBIT ($mm)
$111.99
Net Income ($mm)
$40.48
Employees
2532
  • drill down
  • watch
Ticker: ATRN
 
 
 
 
 
 
 
 
Atrinsic
Atrinsic
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles.
year
2009
rev ($mm)
$69.09
EBITDA ($mm)
($7.87)
EBIT ($mm)
($11.57)
Net Income ($mm)
Employees
144
  • drill down
  • watch
Ticker: TSE:6552
 
 
 
 
 
 
 
 
GameWith
GameWith
Based in Japan, GameWith is a community that provides information and functions to make games more enjoyable. They also have game capture information, including game reviews, videos, and strategies to help gamers excel.
year
2018
rev ($mm)
$24.15
EBITDA ($mm)
$10.76
EBIT ($mm)
$10.55
Net Income ($mm)
$7.36
Employees
  • drill down
  • watch
Ticker: WSE:MGS
 
 
 
 
 
 
 
 
Macro Games S.A.
Macro Games S.A.
Macro Games S.A. is a Polish company that operates CSCenter.pl and MyCraft.pl, gaming websites that provide the latest news, videos and live streams for the games Counter-Strike and Minecraft. The company produces games as well, mainly in the MMORPG genre using a free-to-play business model.
year
2017
rev ($mm)
$1.24
EBITDA ($mm)
$0.25
EBIT ($mm)
$0.14
Net Income ($mm)
$0.06
Employees
  • drill down
  • watch
Ticker: TSXV:EGLX
 
 
 
 
 
 
 
 
Enthusiast Gaming Inc.
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 70 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content.
year
2021
rev ($mm)
$79.55
EBITDA ($mm)
($18.36)
EBIT ($mm)
($21.16)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: ALGCM
 
 
 
 
 
 
 
 
Groupe Concoursmania
Groupe ConcoursMania is a French specialist of online marketing games. The group provides advertisers with innovative online marketing technologies and services, based on games mechanics. They also manage a wide portfolio of casual gaming websites.
year
2014
rev ($mm)
$22.87
EBITDA ($mm)
$2.95
EBIT ($mm)
$2.36
Net Income ($mm)
Employees
83
  • drill down
  • watch