Like codeSpark

closed 5/26/2021 via PR Newswire

Homer, acquired codeSpark

synopsis: BEGiN, the company behind the proven early learning program, HOMER, has acquired codeSpark, the leading learn-to-code app for children and largest global community of young creators. The codeSpark acquisition allows HOMER to expand from serving kids ages 0-6 to a comprehensive program for kids ages 0-10.
buyer parent: BEGiN
buyer: Homer
HOMER is the essential early learning program for kids, helping them build skills for school and life in the 21st century. HOMER delivers academic skills such as literacy and math in addition to personal skills like problem-solving and social-emotional awareness. "
target: codeSpark
codeSpark Academy is the #1 learn-to-code app for children ages 5-8. The platform's word-free interface and highly engaging gameplay teaches critical thinking, creativity, and collaborative learning through a STEM based curriculum.
price ($mm)
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closed 3/17/2021 via BNC Analysis

A2GK Investimentos, acquired Happy Code

synopsis: Rodrigo Santos, founder of Happy Code, announces its sale to A2GK Investimentos, a holding company owned by Willian Matos. Brazil-based Happy Code is a computer science educational platform for children and young people.
buyer: A2GK Investimentos
A2GK Investimentos is a holding company owned by Willian Matos. Willian Matos is a partner and Pro-Rector of the Unicesumar group, one of the ten largest private educational groups in Brazil. "
target: Happy Code
Brazil-based Happy Code is a computer science educational platform for children and young people. Happy Code was created in 2015 by technology and education entrepreneur, Rodrigo Santos, who was inspired by learning to program at the age of 16.
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closed 5/16/2018 via PR Web

Tynker, acquired PythonRoom

synopsis: Tynker, the number one game-based coding platform that has helped more than 60 million kids start coding, announced it has acquired Pythonroom, provider of an interactive, web-based learning management system. Pythonroom’s high school computer science curriculum was designed in concert with a community of educators and students.
buyer: Tynker
Tynker’s award-winning creative computing platform helps children develop computational thinking and programming skills in a fun, intuitive and imaginative way. The platform is used by one in three U.S. K-8 schools and 60 million kids across 150 countries. "
target: PythonRoom
Founded in 2014 by Abhinav Mathur, Keshav Saharia and Rohan Naik, Pythonroom enables educators to easily bring coding education into the classroom so students can learn mainstream coding languages in a fun and engaging way.
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closed 12/5/2018 via BNC Analysis

TAL Education Group, acquired CodeMonkey Studios

synopsis: CodeMonkey, an educational coding platform for grade school students with the cheeky tagline, “Write code. Catch bananas. Save the world” said that it has been acquired by Beijing-based TAL Education Group.
buyer: TAL Education Group (TAL:$2,340.52)
Tomorrow Advancing Life (TAL) is a leading education and technology enterprise in China. Since its establishment, TAL is committed to integrating technologies and the Internet into education, to deliver a better study experience for children through K-12. "
target: CodeMonkey Studios
CodeMonkey is a leading educational game-based environment where millions of students learned to code in a real programming language. Their platform fosters the development of executive functioning skills, such as problem solving and planning as well as geometric and mathematical thinking.
price ($mm)
$20
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closed 4/23/2020 via PR Web

Thinkster, acquired SelectQ Corporation

synopsis: Thinkster, the world leader in AI-driven Math tutoring for Kindergarten to 8th grade, has acquired SelectQ Corporation, an AI-driven educational technology platform. SelectQ offers quizzes and performance-based training for SATs, tailored to the needs and understanding levels of each student.
buyer: Thinkster
Thinkster is the world leader in AI-driven Math tutoring for Kindergarten to 8th grade. Thinkster combines the power of elite human tutors with a world-class curriculum and amazing AI and data-driven approach that is hyper-personalized for each student. "
target: SelectQ Corporation
SelectQ is an AI-driven educational technology platform. SelectQ offers quizzes and performance-based training for SATs, tailored to the needs and understanding levels of each student. Their platform identifies strong and weak subjects for each student and provides customized improvement plans.
price ($mm)
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closed 9/17/2020 via BNC Analysis

Byju's, acquired Labinapp

synopsis: Byju’s, India’s largest Ed-tech company, has acquired LabInApp, a mobile app in India that offers lab-like simulations. LabInApp enables students and teachers to perform science activities and experiments on various devices. The app offers over 550 simulations that cover physics, chemistry, biology, math and more.
buyer: Byju's
Based in India, Byju’s is India’s largest Ed-tech company and the creator of India’s largest K12 learning app which offers highly adaptive, engaging and effective learning programs for students in classes 4-12 (K-12) and competitive exams like JEE, NEET, CAT, IAS, GRE and GMAT. "
target: Labinapp
LabInApp is a mobile app in India that offers lab-like simulations. LabInApp enables students and teachers to perform science activities and experiments on various devices. The app offers over 550 simulations that cover physics, chemistry, biology, math and more.
price ($mm)
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closed 8/7/2015 via BNC Analysis

DADA Company, acquired Arloon

synopsis: DADA Company, a leader in the development of apps for children, acquires the Arloon brand and its catalog of educational apps for the classroom. Arloon creates educational applications that use the potential of new technologies in order to enhance the learning experience.
buyer: DADA Company
DADA Company is a children's interactive story and games publisher for smartphone and table devices. They offer children and parents "interactive edutainment" by developing engaging and fun applications. "
target: Arloon
Arloon creates educational applications that use the potential of new technologies in order to enhance the learning experience. Arloon apps are interactive tools for teaching and learning. These APPs use the concept of augmented reality that support students´ spatial perception.
price ($mm)
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closed 12/7/2020 via BNC Analysis

LEAD School, acquired QuizNext

synopsis: LEAD School, a leading education technology company in India, has acquired QuizNext, a student assessment and practice platform in India. QuizNext is a gamified practice app that offers AI based practice quizzes for CBSE and ICSE students for grade 6-10th.
buyer: LEAD School
LEAD School is a leading education technology company in India. LEAD School offers an integrated system that aims to revolutionalise every child’s learning experience. Their system enables schools to deliver uninterrupted excellent learning, both online and in school. "
target: QuizNext
QuizNext is a student assessment and practice platform in India. QuizNext is a gamified practice app that offers AI based practice quizzes for CBSE and ICSE students for grade 6-10th. The app provides personalized recommendations to drive students to practice three times a day.
price ($mm)
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closed 10/1/2020 via BNC Analysis

Droom, acquired AR Infinity

synopsis: Droom, an online marketplace for new and used automobiles in India, has acquired AR Infinity, an augmented reality (AR) company in India. AR Infinity's vehicle showcase solution allows automotive clients to demonstrate their vehicles to their end consumers using AR. Their Learning Buddy app enables students to experience academic concepts with AR.
buyer: Droom
Droom is India's first and largest online marketplace for buying and selling new and used automobiles. Droom has four marketplace formats, B2C, C2C, C2B and B2B. Their platform platform offers cars, bikes, trucks, taxis, auto loans, vehicle insurance and more. "
target: AR Infinity
AR Infinity is an augmented reality (AR) company in India. AR Infinity's vehicle showcase solution allows automotive clients to demonstrate their vehicles to their end consumers using AR. Their Learning Buddy app enables students to experience academic concepts with AR.
price ($mm)
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closed 4/11/2012 via Company Press Release

Boathouse Capital, Renovus Capital, acquired Atomic Learning, Inc.

synopsis: Renovus Capital Partners and Boathouse Capital announced the acquisition of Atomic Learning from Granite Equity Partners. Atomic Learning's training products provide workshops, classroom-ready projects and tutorials on more than 200 commonly-used software applications and are used by 460,000 teachers and 733,000 college students nationwide.
buyer: Boathouse Capital
buyer: Renovus Capital
Renovus Capital Partners is an education-focused private equity fund. Boathouse Capital is a $120 million junior capital fund that invests mezzanine debt and equity in high-quality lower middle market companies in partnership with management teams and private equity funds. "
target parent: Granite Equity Partners
target: Atomic Learning, Inc.
Atomic Learning's training products provide workshops, classroom-ready projects and tutorials on more than 200 commonly-used software applications and are used by 460,000 teachers and 733,000 college students nationwide.
price ($mm)
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closed 4/16/2013 via BNC Analysis

Knewcleus, acquired X2PN E-Learning Pvt Ltd

synopsis: Knewcleus, education management software firm based in Bangalore has acquired X2PN E-Learning, which builds applications to make learning more interesting and fun using game-based features in their products. X2PN has come up with learning applications Dr. Infinity, and SoloX and MultipleX, quiz-based games for individual and multiple players.
buyer: Knewcleus
Knewcleus is an education management software that helps maximise students' potential. The company delivers education management software solutions, offering Analytics and Discovery Engine, Intelli Grade-book, Collabtool, and SIS++ - student information systems. "
target: X2PN E-Learning Pvt Ltd
X2PN E-Learning Pvt Ltd. develops and publishes social games for Web and mobile devices. They are a learning-focused enterprise that enhances learning using game dynamics and cues from mobile and social media behavioral traits. Their products include Dr. Infinity, XFacts, SoloX, and MultipleX.
price ($mm)
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closed 12/17/2019 via PR Newswire

HackerRank, acquired Mimir

synopsis: HackerRank, the world's leading developer skills company, has acquired Mimir, the cloud-based platform for computer science courses. Mimir's platform helps computer science teachers to assess their students' performance, strengths and weaknesses.
buyer: HackerRank
HackerRank is a developer skills platform that helps businesses evaluate software developers based on skill. HackerRank enables tech recruiters and hiring managers to objectively evaluate talent at every stage of the recruiting process, helping them to hire skilled developers and innovate faster. "
target: Mimir
Mimir is a cloud-based platform for computer science courses. Mimir's platform helps computer science teachers to assess their students' performance, strengths and weaknesses. Mimir enables instructors to efficiently teach Computer Science courses of any scale without compromising education quality.
price ($mm)
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closed 7/11/2018 via PR Web

CivicPlus, acquired Virtual Towns & Schools

synopsis: CivicPlus, the nation’s leader in integrated technology for local government, has announced it has acquired Virtual Towns & Schools and its Drupal-based content management system (CMS). The addition will allow CivicPlus to offer a CivicCMS product solution that will expand its product portfolio & strengthen its ability to provide a right-sized CMS.
buyer: CivicPlus
CivicPlus provides tailored solutions that help clients do more with less. Through the power of their product suites, they have partnered with over 2000 local governments, streamlining their work and helping them better connect with citizens. "
target: Virtual Towns & Schools
Virtual Towns & Schools (VTS) offers a Drupal®-based content management system (CMS). VTS is the largest provider of government websites in the Northeast U.S., and in total, support 450+ municipal and K-12 clients in 15 States.
price ($mm)
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closed 12/13/2016 via BusinessWire

finalsite, acquired School Website

synopsis: Finalsite, the leading website provider and communications platform for the education industry, announced that it has acquired School Website, the largest SaaS-based CMS software provider to schools in the UK. Following the acquisition of School Website, Finalsite will serve over 2,500 schools in more than 70 countries.
buyer parent: Bridge Growth Partners, LLC
buyer: finalsite
Finalsite's online learning and communications platform facilitates the distribution of digital content across school communities and in classrooms via a proprietary, SaaS-based software suite accessed through desktops and mobile devices. "
target: School Website
Founded by Daniel Clarke in 2004, School Website is the UK’s leading provider of websites to education, with a portfolio of more than 450 independent schools and 600 primary and secondary schools, as well as the UK’s leading multi-academy trusts.
price ($mm)
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announced 4/7/2005 via PR Newswire

Cambium Learning, will acquire Kurzweil Educational Systems

synopsis: Cambium Learning, Inc., an education company serving the unique needs of the nation's at-risk, minority and special student populations with learning tools, services and technologies, today announced that they have signed an agreement to acquire Kurzweil Educational Systems, Inc.
buyer parent: Whitney & Co. LLC
buyer: Cambium Learning (ABCD:$159.46)
Cambium Learning is an education company that provides research-based, culturally responsive and proven instructional materials, services and technology to help educators raise the achievement level of those pre K through grade 12 students underserved by existing instructional materials. "
target: Kurzweil Educational Systems
Kurzweil Educational Systems, founded in 1996, is the industry leader and innovator of reading, writing and learning solutions for people with learning disabilities, and people who are blind or visually impaired.
price ($mm)
rev ($mm)
EBITDA ($mm)
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EV / EBITDA
closed 8/5/2020 via PR Web

TPC Training, acquired Simutech Multimedia Inc.

synopsis: TPC Training, the leader in workforce training, performance, and compliance solutions, has acquired Simutech Multimedia, a provider of simulation based training for maintenance and operations professionals. Simutech has helped over 500 global manufacturers and 200 schools train learners in a safe, simulated environment.
buyer parent: Frontenac Company LLC
buyer: TPC Training
TPC Training is the leader in maintenance, safety, and operator training, with complete solutions for a 21st century workforce to acquire, apply, and adapt essential technical and safety skills. They offer a variety of training methods, including online, live, operator training, and job simulations."
target: Simutech Multimedia Inc.
Simutech Multimedia is a Canadian provider of simulation based training solutions for maintenance and operations professionals. Simutech has helped over 500 global manufacturers train learners in a safe, simulated environment. Their software helps companies to increase safety and reduce downtime.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/5/2013 via BusinessWire

EdModo LLC, acquired Root-1, Inc.

synopsis: Edmodo, the free and secure K-12 social learning platform, announced the acquisition of Root-1, an award-winning education technology start-up and developers of OpenMinds, a free platform that allows teachers to instantly customize education apps.
buyer parent: LearnCapital
buyer: EdModo LLC
Edmodo’s mission is to connect all learners with the people and resources they need to reach their full potential. On Edmodo, teachers are at the center of a powerful network that connects them to students, administrators, and parents. "
target: Root-1, Inc.
Root-1 is an award-winning education technology start-up and developers of OpenMinds, a free platform that allows teachers to instantly customize education apps.
price ($mm)
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closed 6/17/2021 via GlobeNewswire

Frontline Education, acquired Hayes Software Systems

synopsis: Frontline Education, a leading provider of K-12 school administration software, has acquired Hayes Software Systems from Transition Capital Partners. Hayes Software Systems provides solutions for asset management and inventory control with integrated help desk capabilities for K-12 schools.
buyer parent: Thoma Bravo, LLC
buyer: Frontline Education
Frontline Education is the leading provider of school administration software, empowering strategic K-12 leaders with the right tools, data and insights to proactively manage human capital, business operations and special education. "
target parent: Transition Capital Partners
target: Hayes Software Systems
Based in Austin, TX, Hayes Software Systems provides SaaS solutions to empower K-12 school administrators. Schools partner with Hayes to address their asset management, inventory control and integrated help desk needs with simple, easy-to-use solutions, including TIPWeb-IT, TIPWeb-IM and GetHelp.
price ($mm)
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EBITDA ($mm)
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closed 11/25/2020 via Company Press Release

Civica, acquired Parago Software Inc

synopsis: Civica Group, a global leader in business-critical software, has acquired Parago Software, a school management software provider in the UK. Parago offers a school IT asset and estate management system. Their software enables schools, trusts and districts to more efficiently manage their PCs, software, and all of their fixed and mobile assets.
buyer parent: Partners Group Holding AG
buyer: Civica
Civica is a UK-based specialist in business critical software applications, digital solutions and managed services for the public sector and regulated markets. Their software and services support functions range from financial management and tax & benefits processing to medical records management "
target: Parago Software Inc
Parago Software is a school management software provider in the UK. Parago offers a school IT asset and estate management system. Their software enables schools, trusts and districts to more efficiently manage their PCs, software, and all of their fixed and mobile assets.
price ($mm)
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closed 5/30/2018 via BNC Analysis

Sumeru Equity Partners, acquired GoGuardian

synopsis: GoGuardian, a Los Angeles-based provider of device management and internet filtering software for Chromebooks used in K-12 schools, has raised money as part of a strategic investment from Sumeru Equity Partners. Sumeru is now a majority shareholder of the company.
buyer: Sumeru Equity Partners
Sumeru Equity Partners is a technology-focused private equity firm. The company invests in building leaders in software, technology enabled services, and hardware. SEP partners with management teams and adds value through deep sector expertise and the application of strategic and operating services."
target: GoGuardian
GoGuardian provides Chromebook management solutions that keep students safer online and make teaching easier. They provide tools for teachers to help them connect with their students, safely guide them through online content, and manage technology in the classroom.
price ($mm)
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closed 5/26/2021 via PR Newswire

Homer, acquired codeSpark

synopsis: BEGiN, the company behind the proven early learning program, HOMER, has acquired codeSpark, the leading learn-to-code app for children and largest global community of young creators. The codeSpark acquisition allows HOMER to expand from serving kids ages 0-6 to a comprehensive program for kids ages 0-10.
buyer parent: BEGiN
buyer: Homer
HOMER is the essential early learning program for kids, helping them build skills for school and life in the 21st century. HOMER delivers academic skills such as literacy and math in addition to personal skills like problem-solving and social-emotional awareness. "
target: codeSpark
codeSpark Academy is the #1 learn-to-code app for children ages 5-8. The platform's word-free interface and highly engaging gameplay teaches critical thinking, creativity, and collaborative learning through a STEM based curriculum.
price ($mm)
rev ($mm)
EBITDA ($mm)
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EV / EBITDA
closed 5/26/2021 via PR Newswire

Homer, acquired codeSpark

synopsis: BEGiN, the company behind the proven early learning program, HOMER, has acquired codeSpark, the leading learn-to-code app for children and largest global community of young creators. The codeSpark acquisition allows HOMER to expand from serving kids ages 0-6 to a comprehensive program for kids ages 0-10.
buyer parent: BEGiN
buyer: Homer
HOMER is the essential early learning program for kids, helping them build skills for school and life in the 21st century. HOMER delivers academic skills such as literacy and math in addition to personal skills like problem-solving and social-emotional awareness. "
target: codeSpark
codeSpark Academy is the #1 learn-to-code app for children ages 5-8. The platform's word-free interface and highly engaging gameplay teaches critical thinking, creativity, and collaborative learning through a STEM based curriculum.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/15/2019 via BNC Analysis

Kahoot!, acquired Poio AS

synopsis: Kahoot!, a game-based learning platform in Norway, has acquired Poio, the #1 learn-to-read app in Scandinavia. Poio provides an interactive tool and gaming platform designed to give children the best possible start to their reading journey. Poio has helped more than 100,000 children aged 3-8 years learn how to read.
buyer: Kahoot! (OTCNO:KAHOOT:$42.97)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: Poio AS
Poio is the #1 learn-to-read app in Scandinavia. Poio provides an interactive tool and gaming platform designed to give children the best possible start to their reading journey. Poio has helped more than 100,000 children aged 3-8 years learn how to read.
price ($mm)
$6.50
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/10/2015 via PR Web

Achieve3000, acquired Smarty Ants Inc.

synopsis: Achieve3000, a company that delivers differentiated literacy solutions proven to increase reading comprehension, vocabulary and writing proficiency for students in grades 2-12, announced a new addition with the acquisition of the business of Smarty Ants, Inc., an educational technology company based in San Rafael, California.
buyer parent: Insight Venture Partners
buyer: Achieve3000
Achieve3000 delivers differentiated literacy solutions proven to increase reading comprehension, vocabulary and writing proficiency for students in grades 2-12. "
target: Smarty Ants Inc.
Smarty Ants, an educational technology company based in San Rafael, Calif., is the developer of the Smarty Ants Reading Word Program, a next-generation educational tool that delivers customized, phonics-based reading instruction via an engaging, interactive gaming world.
price ($mm)
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closed 12/23/2013 via PR Newswire

Learning A-Z, acquired Headsprout

synopsis: Skyview Capital announced that it has completed the sale of Headsprout to Learning A-Z. Mimio acquired Headsprout in 2011, which has patented and award-winning adaptive software. Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs.
buyer parent: Cambium Learning Group, Inc.
buyer: Learning A-Z
Learning A-Z is a preK-6 educational resource company specializing in online delivery of leveled readers and supplementary curriculum. Serving a wide range of student needs, including ELL/ESL, intervention, special education, and daily instruction. "
target parent: Skyview Capital LLC
target: Headsprout
Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs. Its scientific, research-based, adaptive software is used in thousands of classrooms, learning labs and homes in the U.S. and all over the world.
price ($mm)
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closed 3/9/2011 via PR Newswire

DYMO Mimio, acquired Headsprout

synopsis: DYMO™/Mimio® ITT, a leading provider of interactive teaching technologies for educators, has announced the acquisition of Headsprout®, an innovative provider of adaptive instructional content that adjusts automatically to each student's pace for learning.
buyer parent: Newell Rubbermaid Inc.
buyer: DYMO Mimio
DYMO / Mimio Interactive Teaching Technologies is a leading provider of interactive teaching technologies for educators. The company's products include Mimio interactive whiteboard technology, digital ink recorders, document cameras, student response systems and engaging lesson plan content. "
target: Headsprout
Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs. Its scientific, research-based, adaptive software is used in thousands of classrooms, learning labs and homes in the U.S. and all over the world.
price ($mm)
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closed 9/19/2018 via BNC Analysis

Higher Ground Education, acquired Montessorium

synopsis: Higher Ground Education, an international company focused on modernizing the Montessori education method, has acquired Montessorium, a developer of educational applications for iPhone, iPad, and other mobile devices. Montessorium's apps utilizes the Montessori method to teach skills related to reading, writing, arithmetic, and geography.
buyer: Higher Ground Education
Higher Ground Education is an international company focused on modernizing the Montessori education method. Higher Ground owns and operates schools around the world and seeks to develop a platform that sources, secures, and develops back-end support to all Montessori-inspired schools and educators. "
target: Montessorium
Montessorium develops educational applications for iPhone, iPad, and other mobile devices. Their apps employ educational principals developed by the Italian educator Maria Montessori to teach skills related to reading, writing, arithmetic, and geography, among others.
price ($mm)
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announced 8/13/2020 via BNC Analysis

IXL Learning, will acquire 3P Learning Pty Ltd.

synopsis: IXL Learning, the K-12 personalized learning platform used by 10 million students worldwide, will acquire 3P Learning, a global leader in online education. 3P Learning's software blends the best pedagogy with the best technology to deliver great learning experiences. Their suite of learning resources covers mathematics, spelling and literacy.
buyer: IXL Learning
IXL is an integrated learning platform that effectively supports personalized learning in math, English language arts, science, social studies, and Spanish. With over 60 billion questions asked and answered around the world, IXL helps schools successfully use technology to improve education. "
target: 3P Learning Pty Ltd. (TPN:$39.72)
3P Learning is a global leader in online education. 3P Learning's software blends the best pedagogy with the best technology to deliver great teaching and learning experiences. Their suite of learning resources covers mathematics, spelling and literacy. They serve 250,000 teachers in 132 countries.
price ($mm)[EV]
$135 [$119]
rev ($mm)
$39
EBITDA ($mm)
$4
EV / rev
3.0x
EV / EBITDA
30.7x
closed 4/7/2014 via BusinessWire

Weld North LLC, acquired Imagine Learning, Inc.

synopsis: Weld North announced that it has acquired Imagine Learning. Imagine Learning designs and develops language and literacy software for struggling readers, early childhood students, and the rapidly growing English language learner (ELL) student population. Imagine joins Edgenuity and Generation Ready on the Weld North education platform.
buyer: Weld North LLC
Weld North is an investment company concentrating on education, health and wellness, consumer services and marketing businesses. In partnership with KKR, a leading global investment firm, it seeks to make control investments in businesses with high potential for long-term growth in cash flow. "
target parent: Sorenson Capital
target: Imagine Learning, Inc.
Imagine Learning delivers award-winning language and literacy solutions to elementary students throughout the U.S. and around the world. Imagine Learning creates educational software that uses engaging, one-on-one instruction to meet students’ individual learning needs.
price ($mm)
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closed 10/18/2017 via Company Press Release

Fuel Education, acquired Big Universe

synopsis: Fuel Education® (FuelEd®) announced that it has expanded its suite of digital learning solutions for schools and districts with the addition of Big Universe®, a literacy solutions provider of more than 11,000 leveled eBooks for students in grades K–12.
buyer parent: K12, Inc.
buyer: Fuel Education
Fuel Education partners with school districts to fuel personalized learning and transform the education experience inside and outside the classroom. The company provides innovative solutions for pre-K-12 that empower districts to implement successful online and blended learning programs. "
target: Big Universe
Founded in 2007, Big Universe offers a library of 11,000 digital books from 40 publishers that can be read at different levels, along with related assessment and reporting features. It claims to be used by more than 700,000 students across over 900 schools.
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closed 8/1/2013 via Capital IQ

Rosetta Stone Inc., acquired Lexia Learning Systems, Inc.

synopsis: Rosetta Stone Inc. has acquired leading education-technology company Lexia Learning Systems, Inc., whose innovative English reading products are used in over 14,000 schools and by more than one million students online.
buyer: Rosetta Stone Inc. (RST:$188.52)
Rosetta Stone Inc. provides cutting-edge interactive technology that is changing the way the world learns languages. The company’s proprietary learning techniques are used by schools, businesses, government organizations and millions of individuals around the world. "
target: Lexia Learning Systems, Inc.
Lexia Learn Systems provides explicit, systematic, personalized learning on foundational reading skills, and delivers norm-referenced performance data without interrupting the flow of instruction to administer a test.
price ($mm)
$19
rev ($mm)
$15
EBITDA ($mm)
EV / rev
1.5x
EV / EBITDA
closed 9/14/2020 via BusinessWire

Carnegie Learning, Inc., acquired Scientific Learning Corporation

synopsis: Scientific Learning Corporation, the leader in evidence-based online reading and language software, announced that it has been acquired by an affiliate of Carnegie Learning, Inc., a leader in artificial intelligence for education and formative assessment.
buyer parent: CIP Capital
buyer: Carnegie Learning, Inc.
Carnegie Learning, Inc. is a provider of curricula, textbooks and math learning software for grades 6-12, written and designed to align to a common core or integrated pathway. "
target: Scientific Learning Corporation (OTCPK:SCIL:$17.73)
Scientific Learning is a leading SaaS education company that delivers neuroscience-based educational technologies. The company's Fast ForWord® programs cross-train foundational language and cognitive skills necessary for rapid English language development.
price ($mm)
$15
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/26/2018 via PR Newswire

Agile Group, acquired LightSail Education

synopsis: LightSail Education announced that it has been acquired by Agile Group, a technology firm focused on education platforms. LightSail's adaptive platform provides each student with a customized and dynamic library tailored to their individual reading level while providing educators with insightful data to guide their students to success.
buyer: Agile Group
Agile Group is a technology firm focused on education platforms. Agile Group invests in high quality Antares content for students and schools. "
target: LightSail Education
LightSail is the adaptive reading platform that helps students and school districts exceed their literacy goals. LightSail students get access to personalized libraries filled with thousands of engaging, just-right texts to choose from. LightSail teachers get data about student reading behavior.
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Matching Companies
Ticker: TPN
 
 
 
 
 
 
 
 
3P Learning Pty Ltd.
3P Learning is a global leader in online education. 3P Learning's software blends the best pedagogy with the best technology to deliver great teaching and learning experiences. Their suite of learning resources covers mathematics, spelling and literacy. They serve 250,000 teachers in 132 countries.
year
2020
rev ($mm)
$39.72
EBITDA ($mm)
$3.16
EBIT ($mm)
$2.14
Net Income ($mm)
$1.12
Employees
250
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Ticker: RCL.ASX
 
 
 
 
 
 
 
 
ReadCloud
ReadCloud
ReadCloud is a social e-learning platform built for Australian secondary schools. ReadCloud is the leading provider in Australia of eReading software delivering Curriculum eBooks to Schools and VET in Schools courses offering over 200,000 eBooks from the World’s leading publishers.
year
2020
rev ($mm)
$5.67
EBITDA ($mm)
($0.87)
EBIT ($mm)
($0.74)
Net Income ($mm)
Employees
24
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