Like Conduit Labs Inc.

closed 8/17/2010 via Company Press Release

Zynga, Inc., acquired Conduit Labs Inc.

synopsis: Zynga announced it has acquired Boston-based social games company Conduit Labs. Effective immediately, the Conduit Labs office will become Zynga Boston, a new game studio focused on new product development.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga has over 230 million monthly active users playing its games. These games include FarmVille, Treasure Isle, Zynga Poker, Mafia Wars, YoVille, Café World, FishVille and PetVille, which are available on Facebook, MySpace, Yahoo! and the iPhone. "
target: Conduit Labs Inc.
Conduit Labs is the largest provider of music games on the web, creating a new model for monetizing music and other media through fun social games. Conduit Labs is the largest holder of music rights of any music games company.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 2/19/2020 via Company Press Release

Koch Media, will acquire Voxler SAS

synopsis: Embracer Group AB’s indirectly wholly owned subsidiary Koch Media GmbH, has entered into an agreement to acquire the Paris and Marseille based Voxler SAS, a leading developer of music and karaoke games.
buyer parent: Embracer Group
buyer: Koch Media
Austria-based Koch Media is a leading, independent producer and marketer of digital entertainment products and accessories. Its business areas include distribution of media products, including movies, video games and software products, and games publishing under the Deep Silver label. "
target: Voxler SAS
Voxler is made up of an independent team that develops musical video games that have already made more than 2 million players sing and dance in Europe. Voxler is an official developer on all consoles on the market and has several successful musical games to its credit.
price ($mm)
rev ($mm)
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closed 8/21/2019 via BNC Analysis

Big Hit Entertainment, acquired Superb Corp.

synopsis: Big Hit Entertainment, the billion-dollar agency behind K-pop superstars BTS, announced it has acquired the Seoul-based music game company Superb. Since its founding in 2016, Superb has released "Pianista," a rhythm-based game for mobile and Nintendo Switch, and "Yumi’s Cells," a mobile game based on the popular Naver webtoon of the same name.
buyer: Big Hit Entertainment
Big Hit Entertainment, Co. is a South Korean entertainment company established in 2005 by Bang Si-hyuk. It currently manages soloist Lee Hyun and idol groups BTS and TXT. "
target: Superb Corp.
Superb Corp. is a South Korean music video game company. Since its founding in 2016, Superb has released "Pianista," a rhythm-based game for mobile and Nintendo Switch, and "Yumi’s Cells," a mobile game based on popular Naver webtoon of the same name.
price ($mm)
rev ($mm)
EBITDA ($mm)
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closed 10/13/2010 via BusinessWire

Atrinsic, acquired KaZaA BV

synopsis: Atrinsic, Inc., announced that it entered into an agreement with Brilliant Digital to acquire its Kazaa assets. Kazaa is a subscription-based digital music service that gives users unlimited access to hundreds of thousands of CD-quality tracks $2.99 million .
buyer: Atrinsic (ATRN:$0.00)
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles. "
target: KaZaA BV
Kazaa has a long history of music delivery on the web. In the early days we provided the only legal means for record labels to distribute and profit from music in a P2P environment. They gave users the ability to download legal music in Kazaa.
price ($mm)
$2.74
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/1/2017 via PR Newswire

The Nielsen Company, Inc., acquired Gracenote, Inc.

synopsis: Nielsen announced it has completed its acquisition of Gracenote, the industry's leading media and entertainment metadata provider. Gracenote's global database and technology solutions include multichannel video programming distributors, smart televisions, streaming music services, connected devices, media players and in-car infotainment systems.
buyer: The Nielsen Company, Inc. (NLSN:$3,500.00)
Nielsen is a global performance management company that provides a comprehensive understanding of what consumers Watch and Buy. Nielsen’s Watch segment provides media and advertising clients with Total Audience measurement services across all devices where content is consumed. "
target parent: Tribune Media Company
target: Gracenote, Inc.
Gracenote, Inc., provides music and video content and technologies to the world's hottest entertainment products and brands. Gracenote is the industry standard for music and video recognition and is supported by the largest source of music and video metadata.
price ($mm)
$560
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/6/2014 via BNC Analysis

Rhapsody International Inc., acquired Extension Entertainment Inc.

synopsis: Rhapsody has purchased music tech company Ex.fm, a music discovery startup. Ex.fm cataloged what songs online listeners tuned in to and then used that data for personalized recommendations. Exfm boasts powerful browser extensions to play any website containing music, a slick Site Player for publishers and mobile apps for iPhone and Android.
buyer parent: Columbus Nova Technology Partners
buyer: Rhapsody International Inc.
Rhapsody's leading streaming music services give members ad-free access to more than 32 million songs. Whether they're listening on their phone, at home, at work, or in the car, Rhapsody goes where they go. "
target: Extension Entertainment Inc.
Exfm is a music discovery platform powered by thousands of music sites on the web. An endless feed of great music lives at ex.fm curated by Tastemakers and users alike. Exfm also boasts powerful browser extensions to play any website containing music.
price ($mm)
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announced 3/6/2014 via Company Press Release

Spotify Ltd, will acquire The Echo Nest

synopsis: Spotify, a digital music service, announced that it will acquire the industry’s leading music intelligence company, The Echo Nest, the industry’s leading music intelligence company, providing developers with the deepest understanding of music content and music fans.
buyer: Spotify Ltd (SPOT:$10,956.48)
Spotify Limited provides a digital music service that gives on-demand access to songs on phones, computers, tablets, and more. It allows users to discover, manage, and share music with friends; and browse through various music collections as well as create a radio station. "
target: The Echo Nest
The Echo Nest is the industry’s leading music intelligence company, providing developers with the deepest understanding of music content and music fans. Their customer base reaches over 100 million music fans every month through more than 400 apps and sites powered by The Echo Nest.
price ($mm)
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announced 2/6/2014 via Market Wire

Ubiquity Broadcasting Corporation, will acquire ZUUS Media

synopsis: Irvine-based Ubiquity Broadcasting Corp., announced that it has entered into a non-binding term sheet to acquire ZUUS Media. ZUUS offers four genre-specific music television channels (ZUUS Country, ZUUS Latino, ZUUS Hip Hop + R&B and ZUUS Hits), currently available in over 60 million US households and growing.
buyer: Ubiquity Broadcasting Corporation (OTCBB:UBIQ:$0.45)
Ubiquity Broadcasting Corporation is an emerging broadcasting & media technologies company, that owns a portfolio of intellectual property relating to Internet, Social Media and Cloud-Based applications, where it also owns and operates an in-house, state-of-the-art production facility. "
target: ZUUS Media
ZUUS Media is a next-generation media company that operates ZUUS. ZUUS offers four genre-specific music television channels (ZUUS Country, ZUUS Latino, ZUUS Hip Hop + R&B and ZUUS Hits), currently available in over 60 million US households and growing.
price ($mm)
$30
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/3/2014 via Company Press Release

Tribune Company, acquired Gracenote, Inc.

synopsis: Tribune Company has completed its acquisition of Gracenote from Sony Corporation of America. Gracenote is the largest source of music data in the world, featuring metadata for more than 180 million tracks, which helps power more than a billion smart phones and tablets, as well as the world's most popular streaming music services.
buyer: Tribune Company (TRCO:$1,920.00)
TRIBUNE is one of the country’s top media companies, operating businesses in publishing, interactive and broadcasting. It reaches more than 80 percent of U.S. households and is the only media organization with newspapers, television stations and websites in the nation’s top three markets. "
target parent: Sony Corporation
target: Gracenote, Inc.
Gracenote, Inc. provides music and video content and technologies to the world's hottest entertainment products and brands. The company's partners in the entertainment community include major music publishers and labels, prominent independents and movie studios and television networks.
price ($mm)
$170
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/3/2013 via BNC Analysis

Spotify Ltd, acquired Tunigo

synopsis: Spotify has acquired Tunigo. Tunigo curates playlists and suggests them to users based on genre, theme and mood. The acquisition fits into Spotify's overall strategy around music discovery by helping its users make sense of over 20 million tracks.
buyer: Spotify Ltd (SPOT:$10,956.48)
Spotify Limited provides a digital music service that gives on-demand access to songs on phones, computers, tablets, and more. It allows users to discover, manage, and share music with friends; and browse through various music collections as well as create a radio station. "
target: Tunigo
Tunigo offers the easiest and most fun way to find, create, and share new music and playlists. It curates playlists and suggests them to users based on genre, theme and mood.
price ($mm)
rev ($mm)
EBITDA ($mm)
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closed 9/6/2011 via PR Newswire

UrFilez, Inc., acquired One Llama Media, Inc.

synopsis: UrFilez acquired One Llama Media a software technology enterprise based out of the University of Illinois in Champaign, Illinois. Applications of the One Llama technology include music search and recommendations by track, artist, and playlist.
buyer: UrFilez, Inc.
UrFilez is revolutionising the development of mobile music in emerging markets, with consumers now also able to easily access content via the web or any data connected phone. The company has developed mobile applications for the major platforms to make it easy to play, find, and discover music. "
target: One Llama Media, Inc.
One Llama Media is a leader in audio analysis, search, and discovery systems. The company develops acoustic analysis, cultural analysis, and collaborative filtering tools for music and video navigation, discovery, and search.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
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closed 8/30/2010 via BusinessWire

InterTrust Technologies Corp., purchased Software and Patents from SeeqPod, Inc.

synopsis: Intertrust Technologies Corporation announced that it has acquired all software and patents developed by SeeqPod, Inc. via Chapter 7 Bankruptcy proceeding. Intertrust has not acquired the domain names used by the company.
buyer: InterTrust Technologies Corp. (ITRU:$0.00)
Intertrust invents, develops, and licenses technologies and intellectual property for digital rights management (DRM) and trusted computing. The company holds over 150 patents and has over 300 patent applications pending worldwide. "
seller: SeeqPod, Inc.
SeeqPod, originally a project of the Lawrence Berkeley National Lab, was a music search engine specializing in playable search results. It boasted powerful technology that was able to search the web for any available song and enabled users to play them on-site, indexing almost 12 million songs.
price ($mm)
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EBITDA ($mm)
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closed 6/2/2008 via PR Newswire

Gracenote merged with Sony Corporation,

synopsis: Sony Corporation of America announced that it has completed the acquisition of Gracenote, Inc. The agreement to consummate the acquisition was previously announced on April 22, 2008.
buyer: Sony Corporation (SNE:$81,741.13)
The Sony Group is primarily focused on the Electronics (such as AV/IT products & components), Game (such as PlayStation), Entertainment (such as motion pictures and music), and Financial Services (such as insurance and banking) sectors. "
target: Gracenote
Gracenote is a global leader in embedded technology, enriched content, and data services for digital entertainment solutions within the Internet, consumer electronics, mobile, and automotive markets.
price ($mm)
$260
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/28/2008 via BusinessWire

imeem, acquired Anywhere.FM

synopsis: imeem, the leading social media network, announced the strategic acquisition of Anywhere.FM, a San Francisco-based web music player and Internet radio service. The acquisition of Anywhere.FM brings valuable music uploading capabilities, a rich web music player, and powerful recommendation features.
buyer: imeem
imeem is the leading social media network where users create, recommend and discover music, film/video, art, and pop culture media and connect directly with people with similar tastes. imeem is the first social network to partner with all four major labels as well as thousands of indie labels. "
target: Anywhere.FM
Anywhere.FM is a powerful web music player that allows users to upload their music, play it from anywhere, and discover new music through Friend Radio. Anywhere.FM, founded and launched in 2007, is a Y Combinator-funded startup headquartered in San Francisco, CA.
price ($mm)
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EBITDA ($mm)
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EV / EBITDA
closed 5/30/2007 via PR Newswire

CBS Corporation, acquired Last.fm Ltd.

synopsis: CBS Corporation has acquired Last.fm, a global, community-based, music discovery network, it was announced today by Leslie Moonves, President and CEO of CBS Corporation. CBS purchased the property which is one of the largest social platforms online for $280 million in cash.
buyer: CBS Corporation (CBS:$25,931.00)
CBS Corporation is a mass media company with constituent parts that reach back to the beginnings of the broadcast industry, as well as newer businesses that operate on the leading edge of the media industry. "
target: Last.fm Ltd.
Last.fm creates communities around music by bringing together listeners, artists and music. Through its unique "scrobbling" technology and social recommendation engine, Last.fm builds a comprehensive profile of each user's musical taste to make highly personalized recommendations.
price ($mm)
$280
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/19/2007 via PR Newswire

ROO Group, Inc., acquired Wurld Media

synopsis: ROO Group a global leader in online video solutions for content providers, advertisers and Web sites, today announced the completion of its acquisition of strategic P2P assets of Wurld Media, a leading peer-to- peer distribution company.
buyer: ROO Group, Inc. (RGRP:$0.00)
ROO Group Inc. through its 100% subsidiary ROO Media Corporation, is the online video solutions company focused on meeting the specific needs of large enterprise companies globally. "
target: Wurld Media
In 2005, Wurld Media launched Peer Impact, the first legal peer to peer (p2p) network to have successfully secured distribution agreements with all four major record labels, as well as a growing list of leading independent music labels.
price ($mm)
$4.37
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/12/2007 via BusinessWire

Electronic Arts Inc., acquired SingShot Media

synopsis: Electronic Arts Inc. announced the acquisition of SingShot Media, a San Francisco-based online karaoke community. SingShot’s web-based social networking platform allows site members to record their own renditions of famous songs, share their recordings with friends, rate and comment on other members’ tracks.
buyer: Electronic Arts Inc. (NasdaqGS:EA:$5,629.00)
Electronic Arts Inc. is a leading global interactive entertainment software company. EA develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. "
target: SingShot Media
SingShot is located in San Francisco and was created by people passionate about music, singing, and creating new consumer experiences that people can really enjoy. At SingShot, there are two main things you can do: Record your own versions of popular songs. Listen to other member's recordings.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/1/2006 via BusinessWire

Fox Interactive Media, Inc., acquired kSolo.com

synopsis: Fox Interactive Media (FIM) today announced it has completed two acquisitions of innovative early stage companies, Newroo Inc. and kSolo.com (www.kSolo.com). Financial terms of the deals were not disclosed.
buyer parent: The News Corporation Limited
buyer: Fox Interactive Media, Inc.
A division of News Corporation, Fox Interactive Media (FIM) offers a global, border-free online network that caters to consumers by giving them the platform and tools to express themselves, communicate with each other, and engage with the best music, TV, film, sports, information and more. "
target: kSolo.com
kSolo.com is dedicated to providing you with the ultimate online karaoke singing experience. The site is the first Web based sing along application to allow users to sing, record, and playback personalized renditions of their favorite songs.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/25/2020 via BNC Analysis

Snap Inc., acquired Voisey

synopsis: Snapchat, an American camera and social media company, has acquired Voisey, an app that connects singers, songwriters, artists, and producers through collaborative songwriting. The app allows users to record, publish, and share.
buyer: Snap Inc. (SNAP:$2,813.73)
Snap Inc. is a camera company. They believe that reinventing the camera represents their greatest opportunity to improve the way people live and communicate. Their products empower people to express themselves, live in the moment, learn about the world, and have fun together. "
target: Voisey
Voisey is an app that connects singers, songwriters, artists, and producers through collaborative songwriting. The app allows users to record, publish, and share.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/2/2020 via BNC Analysis

Deezer, acquired MUGO Inc.

synopsis: Deezer, an online music streaming service in France, has acquired MUGO, a social music app in Israel. MUGO's LIVE share feature allows users to instantly share and listen to songs with friends. The app helps users to keep up to date with what everybody is listening to and enables them to discover new music by connecting to other nearby MUGO users.
buyer: Deezer
Deezer is an online music streaming service in France. Deezer allows users to stream music anywhere, anytime across all devices, both online and offline. The platform offers over 56 million tracks and provides users with personalized recommendations for artists and songs they'll love. "
target: MUGO Inc.
MUGO is a social music app in Israel. MUGO's LIVE share feature allows users to instantly share and listen to songs with friends. The app helps users to keep up to date with what everybody is listening to and enables them to discover new music by connecting to other nearby MUGO users.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/17/2010 via Company Press Release

Zynga, Inc., acquired Conduit Labs Inc.

synopsis: Zynga announced it has acquired Boston-based social games company Conduit Labs. Effective immediately, the Conduit Labs office will become Zynga Boston, a new game studio focused on new product development.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga has over 230 million monthly active users playing its games. These games include FarmVille, Treasure Isle, Zynga Poker, Mafia Wars, YoVille, Café World, FishVille and PetVille, which are available on Facebook, MySpace, Yahoo! and the iPhone. "
target: Conduit Labs Inc.
Conduit Labs is the largest provider of music games on the web, creating a new model for monetizing music and other media through fun social games. Conduit Labs is the largest holder of music rights of any music games company.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 1/11/2022 via BusinessWire

Take-Two Interactive Software, Inc., will acquire Zynga, Inc.

synopsis: Take-Two Interactive and Zynga, two leaders in interactive and mobile entertainment, announced that they have entered into a definitive agreement, under which Take-Two will acquire all of the outstanding shares of Zynga. Zynga is an American video game developer running social video game services since 2007.
buyer: Take-Two Interactive Software, Inc. (TTWO:$3,371.86)
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. "
target: Zynga, Inc. (ZNGA:$2,721.00)
Zynga is an American video game developer running social video game services since 2007. The company develops social games that work stand-alone on mobile phone platforms such as Apple iOS, Android, Windows Phone and on the Internet through its website, Zynga.com, and social networking websites.
price ($mm)[EV]
$11,801 [$12,142]
rev ($mm)
$2,801
EBITDA ($mm)
$489
EV / rev
4.4x
EV / EBITDA
25.2x
announced 5/6/2021 via BusinessWire

Zynga, Inc., will acquire Chartboost

synopsis: Zynga Inc., a global leader in interactive entertainment, announced it has entered into a definitive agreement to acquire Chartboost, a leading mobile programmatic advertising and monetization platform.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga is an American video game developer running social video game services since 2007. The company develops social games that work stand-alone on mobile phone platforms such as Apple iOS, Android, Windows Phone and on the Internet through its website, Zynga.com, and social networking websites. "
target: Chartboost
Founded in 2011, Chartboost is one of the leading in-app monetization and programmatic advertising platforms. Reaching over 700M unique users every month across more than 200,000 mobile apps, Chartboost works with majority of the top grossing iOS and Android app developers.
price ($mm)
$250
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/3/2021 via gamesindustry.biz

Zynga, Inc., acquired Echtra Games, Inc.

synopsis: Zynga has acquired Echtra Games, a San Francisco-based game studio comprised of seasoned developers who helped shaped the world of action role-playing games. The team was founded in early 2016 by Max Schaefer, co-creator of genre-defining game franchises like Torchlight and Diablo.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga is an American video game developer running social video game services since 2007. The company develops social games that work stand-alone on mobile phone platforms such as Apple iOS, Android, Windows Phone and on the Internet through its website, Zynga.com, and social networking websites. "
target: Echtra Games, Inc.
Echtra Games is a San Francisco-based game studio comprised of seasoned developers who helped shaped the world of action role-playing games. The team was founded in early 2016 by Max Schaefer, co-creator of genre-defining game franchises like Torchlight and Diablo.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/2/2020 via BusinessWire

Zynga, Inc., acquired Rollic

synopsis: Zynga Inc., a global leader in interactive entertainment, has acquired Istanbul-based Rollic, a mobile games developer and publisher with an exciting portfolio of popular hyper-casual games that have been downloaded more than 250 million times.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga is an American video game developer running social video game services since 2007. The company develops social games that work stand-alone on mobile phone platforms such as Apple iOS, Android, Windows Phone and on the Internet through its website, Zynga.com, and social networking websites. "
target: Rollic
Founded in December 2018, Rollic is an Istanbul-based game developer and publisher, focused on free-to-play hyper-casual games for iOS and Android.
price ($mm)
$168*
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/2/2020 via BusinessWire

Zynga, Inc., acquired Peak Games

synopsis: Zynga Inc., a global leader in interactive entertainment, has acquired Peak, one of the most globally successful mobile gaming companies. Peak currently has two top charting mobile franchises -- Toon Blast and Toy Blast.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga is an American video game developer running social video game services since 2007. The company develops social games that work stand-alone on mobile phone platforms such as Apple iOS, Android, Windows Phone and on the Internet through its website, Zynga.com, and social networking websites. "
target: Peak Games
Peak is a leading mobile gaming company powered by a team that values relentless progress. Peak currently has two top charting mobile franchises -- Toon Blast and Toy Blast -- that have consistently ranked within the top 10 and top 20 U.S. Peak, founded in 2010, is based in Istanbul, Turkey.
price ($mm)
$1,800
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 12/21/2018 via BusinessWire

Zynga, Inc., will acquire Small Giant Games

synopsis: Zynga, a leading social game developer, announced it has entered into an agreement to acquire Helsinki-based mobile game studio, Small Giant Games, creator of the hit franchise Empires & Puzzles. The game successfully blends approachable Match-3 battles with deeper gameplay elements including Hero Collection, Base Building and Social Alliances.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga is an American video game developer running social video game services since 2007. The company develops social games that work stand-alone on mobile phone platforms such as Apple iOS, Android, Windows Phone and on the Internet through its website, Zynga.com, and social networking websites. "
target: Small Giant Games
Founded in 2013, Small Giant is a mobile gaming studio based in Helsinki, Finland that developed the hit franchise Empires & Puzzles. The game successfully blends approachable Match-3 battles with deeper gameplay elements including Hero Collection, Base Building and Social Alliances.
price ($mm)
$560*
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/30/2018 via BusinessWire

Zynga, Inc., acquired Gram Games

synopsis: Zynga Inc., a leading social game developer, announced it has acquired Gram Games. Founded in 2012, Gram Games is an innovative mobile game developer with studios in London and Istanbul. Its talented team of 77 employees is focused on delivering high quality, deeply engaging entertainment experiences in the hyper-Casual and Puzzle genres.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga is an American video game developer running social video game services since 2007. The company develops social games that work stand-alone on mobile phone platforms such as Apple iOS, Android, Windows Phone and on the Internet through its website, Zynga.com, and social networking websites. "
target: Gram Games
Founded in 2012, Gram Games is an innovative mobile game developer with studios in London and Istanbul. Its talented team of 77 employees is focused on delivering high quality, deeply engaging entertainment experiences in the hyper-Casual and Puzzle genres.
price ($mm)
$250
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 11/8/2017 via GlobeNewswire

Zynga, Inc., will purchase Card Game Studio from Peak Games

synopsis: Zynga Inc., a leading social game developer, announced it has entered into an agreement to acquire the mobile card game studio of Peak Games, a leading global mobile gaming company. Peak Games focuses on creating highly-rated mobile games including the top-10 grossing Toy Blast and the recently launched Toon Blast.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga is an American video game developer running social video game services since 2007. The company develops social games that work stand-alone on mobile phone platforms such as Apple iOS, Android, Windows Phone and on the Internet through its website, Zynga.com, and social networking websites. "
seller: Peak Games
The acquisition includes the Card Game Studio of Peak Games, a leading global mobile gaming company. Peak Games focuses on creating highly-rated mobile games including the top-10 grossing Toy Blast and the recently launched Toon Blast.
price ($mm)
$100
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/14/2017 via BNC Analysis

Zynga, Inc., purchased Four Solitaire Games from Harpan LLC

synopsis: Zynga, an American social video game developer, has acquired four Solitaire card game mobile apps from Harpan LLC, a mobile game developer co-founded by brothers Tim and William Oswald. The four games Zynga purchased are Solitaire, Pyramid Solitaire, FreeCell and Spider Solitaire, all of which are available for both iOS and Android devices.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga is an American video game developer running social video game services since 2007. The company develops social games that work stand-alone on mobile phone platforms such as Apple iOS, Android, Windows Phone and on the Internet through its website, Zynga.com, and social networking websites. "
seller: Harpan LLC
The acquisition includes four solitaire games from Harpan LLC, a mobile game developer. The four games purchased are Solitaire, Pyramid Solitaire, FreeCell and Spider Solitaire, all of which are available for both iOS and Android devices.
price ($mm)
$43
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/10/2016 via BNC Analysis

Zynga, Inc., acquired Zindagi Games

synopsis: Zindagi Games, a mobile video game developer that is currently operating games like Yummy Gummy and Crazy Kitchen, has been acquired by Zynga, the world's leading provider of social game services.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga Inc. is the world's leading provider of social game services with more than 240 million monthly active users playing its games. Zynga's games are available on a number of global platforms, including Facebook, Zynga.com, Google+, Tencent, Apple iOS and Google Android. "
target: Zindagi Games
Zindagi Games Inc. develops video and mobile games. The company was founded in 2007 and is based in Camarillo, California. Zindagi is currently operating games like Yummy Gummy and Crazy Kitchen.
price ($mm)
$75
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/30/2014 via Company Press Release

Zynga, Inc., acquired NaturalMotion Games Ltd

synopsis: Zynga, the world's leading provider of social game services, has acquired NaturalMotion Games, a leading games and technology company based in Oxford, London and San Francisco. With over 30 million downloads of their games to date, it is one of the fastest growing social mobile publishers on iOS and Android.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga Inc. is the world's leading provider of social game services with more than 240 million monthly active users playing its games. Zynga's games are available on a number of global platforms, including Facebook, Zynga.com, Google+, Tencent, Apple iOS and Google Android. "
target: NaturalMotion Games Ltd
NaturalMotion Games Ltd. is a leading games and technology company based in Oxford, London and San Francisco. With over 30 million downloads of their games to date, it is one of the fastest growing social mobile publishers on iOS and Android.
price ($mm)
$477
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/19/2013 via BNC Analysis

Zynga, Inc., acquired Spooky Cool Labs

synopsis: Zynga Inc bought Spooky Cool Labs. Spooky Cool Labs LLC creates social games for social networking services and mobile devices.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga Inc. is the world's leading provider of social game services with more than 240 million monthly active users playing its games. Zynga's games are available on a number of global platforms, including Facebook, Zynga.com, Google+, Tencent, Apple iOS and Google Android. "
target: Spooky Cool Labs
Spooky Cool Labs is committed to introducing the next generation of social games to be played and enjoyed by everyone. It creates cutting-edge social and mobile games built on great brands that look, feel and play better than anything in the industry.
price ($mm)
$20
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/9/2012 via BNC Analysis

Zynga, Inc., acquired November Software

synopsis: Zynga has acquired mobile game studio November Software, best known for its work on LucasArts' Star Wars: The Force Unleashed franchise. Financial terms were not disclosed.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga Inc. is the world's leading provider of social game services with more than 240 million monthly active users playing its games. Zynga's games are available on a number of global platforms, including Facebook, Zynga.com, Google+, Tencent, Apple iOS and Google Android. "
target: November Software
November Software, LLC develops games including NOVEMBER and GOLDEN ARROW. It is best known for its work on LucasArts' Star Wars: The Force Unleashed franchise. The company was founded in 2011 and is based in Mill Valley, California.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 9/17/2012 via BNC Analysis

Zynga, Inc., will acquire A Bit Lucky, Inc.

synopsis: Zynga Inc will acquire A Bit Lucky, a digital gaming studio known for Facebook-based titles like "Lucky Train." Zynga said more than 20 A Bit Lucky employees, currently based in San Mateo, California, will join Zynga's San Francisco division.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga Inc. is the world's leading provider of social game services with more than 240 million monthly active users playing its games. Zynga's games are available on a number of global platforms, including Facebook, Zynga.com, Google+, Tencent, Apple iOS and Google Android. "
target: A Bit Lucky, Inc.
A Bit Lucky is the new generation of transplatform online social gaming. Their passion is to make great games, played and enjoyed by a lot of people. They are a team of game and Internet industry veterans backed by prestigious investors.
price ($mm)
$10
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/4/2012 via BNC Analysis

Zynga, Inc., acquired Buzz Monkey Software

synopsis: Buzz Monkey, the developer of traditional video games, has been acquired by Zynga, social game company behemoth.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga Inc. is the world's leading provider of social game services with more than 240 million monthly active users playing its games. Zynga's games are available on a number of global platforms, including Facebook, Zynga.com, Google+, Tencent, Apple iOS and Google Android. "
target: Buzz Monkey Software
Buzz Monkey Software is a United States video game developer based in Eugene, Oregon. The platforms they make games for include iPhone/iPad, PS3, Wii, Facebook, PSP, Xbox 360, and PC.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/21/2012 via GlobeNewswire

Zynga, Inc., acquired OMGPOP.com

synopsis: Zynga the world's leading provider of social game services, announced it has acquired New York-based social game developer OMGPOP, makers of the popular cultural hit mobile game, Draw Something, and over 35 additional social games. OMGPOP will focus on building new mobile IP and strengthening its existing portfolio of fun and creative social games.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga Inc. is the world's leading provider of social game services with more than 240 million monthly active users playing its games. Zynga's games are available on a number of global platforms, including Facebook, Zynga.com, Google+, Tencent, Apple iOS and Google Android. "
target: OMGPOP.com
OMGPOP is a developer and publisher of social and mobile games focused on bringing people together. Its mobile hit, "Draw Something," soared to the top of the charts, reaching #1 in several App Store and Google Play categories.
price ($mm)
$180
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/18/2011 via BNC Analysis

Zynga, Inc., acquired DNA Games

synopsis: Zynga has acquired social game developer DNA Games. Since it was founded in 2009, the gaming startup has developed a number of hit social games on Facebook, including Casino City, Slot City and Bar World.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga Inc. is the world's leading provider of social game services with more than 240 million monthly active users playing its games. Zynga's games are available on a number of global platforms, including Facebook, Zynga.com, Google+, Tencent, Apple iOS and Google Android. "
target: DNA Games
DNA Games Incorporated operates a gaming platform. Since it was founded in 2009, the gaming startup has developed a number of hit social games on Facebook, including Casino City, Slot City and Bar World. The company is headquartered in San Francisco, California.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/25/2011 via BNC Analysis

Zynga, Inc., acquired Wonderland Software

synopsis: Game maker Zynga has expanded its game development reach into the United Kingdom with the acquisition of Wonderland Software. The deal adds more mobile game development talent to Zynga’s fold as it tries to rapidly expand into the smartphone and tablet game markets.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga Inc. is the world's leading provider of social game services with more than 240 million monthly active users playing its games. Zynga's games are available on a number of global platforms, including Facebook, Zynga.com, Google+, Tencent, Apple iOS and Google Android. "
target: Wonderland Software
Wonderland Software is a game studio known for making GodFinger, a big hit on the iPhone that was published by Ngmoco.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/18/2011 via BNC Analysis

Zynga, Inc., acquired Floodgate Entertainment, LLC

synopsis: Zynga announced the acquisition of the team at Floodgate Entertainment, an independent game developer in Waltham, Mass. Floodgate's team have been creating video games for 20 years.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga Inc. is the world's leading provider of social game services with more than 240 million monthly active users playing its games. Zynga's games are available on a number of global platforms, including Facebook, Zynga.com, Google+, Tencent, Apple iOS and Google Android. "
target: Floodgate Entertainment, LLC
Floodgate Entertainment is a top-shelf videogame developer based in Boston. Floodgate's team have been creating video games for 20 years. Many of the team created games like System Shock, Thief, Ultima Underworld, Madden Football 1994, Flight Unlimited, Command & Conquer, and many others.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/21/2011 via BusinessWire

Zynga, Inc., acquired Area Code Entertainment, LLC (Alias)

synopsis: Social game developer Zynga has acquired Area/Code, a game maker for both Facebook and mobile platforms. The company serves advertising agencies, media firms, non-profit organizations, universities, and large consumer brands.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Area/Code takes advantage of the environment of pervasive technologies and overlapping media to create new kinds of gameplay. Area/Code is inspired by both the future potential of ubiquitous networked computing and the long historical tradition of games as social interaction. "
target: Area Code Entertainment, LLC (Alias)
Zynga Inc. is the world's leading provider of social game services with more than 240 million monthly active users playing its games. Zynga's games are available on a number of global platforms, including Facebook, Zynga.com, Google+, Tencent, Apple iOS and Google Android.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/17/2010 via Company Press Release

Zynga, Inc., acquired Conduit Labs Inc.

synopsis: Zynga announced it has acquired Boston-based social games company Conduit Labs. Effective immediately, the Conduit Labs office will become Zynga Boston, a new game studio focused on new product development.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga has over 230 million monthly active users playing its games. These games include FarmVille, Treasure Isle, Zynga Poker, Mafia Wars, YoVille, Café World, FishVille and PetVille, which are available on Facebook, MySpace, Yahoo! and the iPhone. "
target: Conduit Labs Inc.
Conduit Labs is the largest provider of music games on the web, creating a new model for monetizing music and other media through fun social games. Conduit Labs is the largest holder of music rights of any music games company.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 1/11/2022 via BusinessWire

Take-Two Interactive Software, Inc., will acquire Zynga, Inc.

synopsis: Take-Two Interactive and Zynga, two leaders in interactive and mobile entertainment, announced that they have entered into a definitive agreement, under which Take-Two will acquire all of the outstanding shares of Zynga. Zynga is an American video game developer running social video game services since 2007.
buyer: Take-Two Interactive Software, Inc. (TTWO:$3,371.86)
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. "
target: Zynga, Inc. (ZNGA:$2,721.00)
Zynga is an American video game developer running social video game services since 2007. The company develops social games that work stand-alone on mobile phone platforms such as Apple iOS, Android, Windows Phone and on the Internet through its website, Zynga.com, and social networking websites.
price ($mm)[EV]
$11,801 [$12,142]
rev ($mm)
$2,801
EBITDA ($mm)
$489
EV / rev
4.4x
EV / EBITDA
25.2x
announced 9/29/2021 via BNC Analysis

Fantasma Games AB, will acquire Wiener Games Studio

synopsis: Fantasma Games AB, a Swedish gaming company that creates casino games for mobile platforms, will acquire Wiener Games OOD, an online casino games producer in Bulgaria. Wiener creates casino games for some of the biggest companies in the market. The company also creates social games for web and mobile platforms.
buyer: Fantasma Games AB (OM:FAGA:$1.53)
Fantasma Games is a Swedish gaming company that creates casino games for mobile platforms. Fantasma aims to develop innovative and visually stunning games that will shake up the casino industry. Their portfolio of games include Heroes Hunt, Bounty Showdown, Golden Castle, Elemento, and more. "
target: Wiener Games Studio
Wiener Games is an online casino games producer in Bulgaria. Wiener creates casino games for some of the biggest companies in the market. The company also creates social games for web and mobile platforms. Their titles include Montezuma's Treasure, Chronicles of Nerdia, QuizOff, and more.
price ($mm)
$0.82
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 12/29/2020 via Company Press Release

Three Gates AB, will acquire gameXcite GmbH

synopsis: Three Gates AB, a game development company in Sweden, will acquire gameXcite GmbH, a German video game publisher and developer that develops PC, console and mobile games. gameXcite aims to create fun and innovative online games. Their key title, Asterix & Friends, is a building strategy game with RPG elements.
buyer: Three Gates AB (NGM:GATE:$2.39)
Three Gates AB is a publicly listed game development company based on the island of Gotland, off the east coast of Sweden. Founded in 2011, Three Gates is a team of experienced professionals, all gathered in a unique location with an unwavering drive and passion for the video game sector. "
target: gameXcite GmbH
gameXcite is a German video game publisher and developer that develops PC, console and mobile games. gameXcite aims to create fun and innovative online games. Their key title, Asterix & Friends, is a building strategy game with RPG elements.
price ($mm)
$1.04
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/2/2020 via BusinessWire

Zynga, Inc., acquired Peak Games

synopsis: Zynga Inc., a global leader in interactive entertainment, has acquired Peak, one of the most globally successful mobile gaming companies. Peak currently has two top charting mobile franchises -- Toon Blast and Toy Blast.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga is an American video game developer running social video game services since 2007. The company develops social games that work stand-alone on mobile phone platforms such as Apple iOS, Android, Windows Phone and on the Internet through its website, Zynga.com, and social networking websites. "
target: Peak Games
Peak is a leading mobile gaming company powered by a team that values relentless progress. Peak currently has two top charting mobile franchises -- Toon Blast and Toy Blast -- that have consistently ranked within the top 10 and top 20 U.S. Peak, founded in 2010, is based in Istanbul, Turkey.
price ($mm)
$1,800
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/25/2020 via BNC Analysis

Wookey Project Corp., acquired Sansar

synopsis: Wookey Project Corp., a San Francisco-based technology company that focuses on online AR/VR experiences, has acquired Sansar, a new platform for user-created virtual experiences. Sansar lets people hang with friends virtually and connect with a global community in VR and desktop.
buyer: Wookey Project Corp.
Wookey Project Corp. is a San Francisco-based technology company that focuses on online AR/VR experiences that allow users the power of collaborative interaction through knowledge immersion. "
target parent: Linden Lab
target: Sansar
Sansar is a new platform for user-created virtual experiences. Sansar lets people hang with friends virtually and connect with a global community in VR and desktop.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 8/10/2017 via BNC Analysis

Aristocrat Leisure Ltd, will acquire Plarium

synopsis: Aristocrat Leisure Ltd, a premium supplier of ground-breaking technologies and services to the international gaming industry, will acquire Plarium Global Ltd., a game studio dedicated to creating outstanding mobile and social experiences for hardcore gamers. Plarium's games are available on all major social networks, web browsers, iOS and Android.
buyer: Aristocrat Leisure Ltd (ASX:ALL:$3,037.93)
With over 60 years’ experience and over 3000 staff globally, Aristocrat has built a reputation as a premium supplier of ground-breaking technologies and services to the international gaming industry. They are known for outstanding product performance in more than 240 jurisdictions around the world. "
target: Plarium
Plarium is dedicated to creating outstanding mobile and social experiences for hardcore gamers. With over 250 million registered users, they are one of the world’s fastest growing developers of social games. Their games are available on all major social networks, web browsers, iOS and Android.
price ($mm)
$500
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 7/19/2017 via Reuters

Aeria Inc., will acquire Sakuragate Inc.

synopsis: Aeria Inc. announced that it will acquire Japanese game developer Sakuragate. Sakuragate develops social game applications as well as slot games for both online and land casinos.
buyer: Aeria Inc. (JASDAQ:3758:$186.90)
Aeria, Inc. engages in the business of online gaming services. It operates through the following segments: Online Content and Information Technology (IT) Services. The Online Content segment handles the development, distribution and operation of online games for smart phone and tablets. "
target parent: ICP, Inc.
target: Sakuragate Inc.
Sakuragate is a Japanese game developer that creates social game applications as well as slot games for both online and land casinos.
price ($mm)
$0.62
rev ($mm)
$1
EBITDA ($mm)
EV / rev
0.5x
EV / EBITDA
closed 3/9/2016 via BNC Analysis

Riot Games, Inc., acquired Radiant Entertainment

synopsis: Radiant Entertainment announced that it has been acquired by League of Legends studio Riot Games. Radiant Entertainment is a games start-up founded in 2013 and based in Los Altos, CA. Radiant Entertainment's video games emphasize the creation of strong player communities. They believe that games are at their best when they're shared with friends.
buyer parent: Tencent Holdings Ltd.
buyer: Riot Games, Inc.
Riot was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in awesome games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. "
target: Radiant Entertainment
Radiant Entertainment is a games start-up founded in 2013 and based in Los Altos, CA. Radiant Entertainment's video games emphasize the creation of strong player communities. They believe that games are at their best when they're shared with friends.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/16/2015 via Company Press Release

Imperus Technologies Corporation, acquired Akamon Entertainment Millenium, S.L

synopsis: Imperus Technologies Corp., a developer of social and mobile gaming for PC, Mac, iOS and Android platforms, announced that it has completed its previously announced acquisition of the social gaming company Akamon Entertainment Millennium, S.L., the leading developer and operator of social casino games in the Spanish and Latin American markets.
buyer: Imperus Technologies Corporation (:$11.56)
Imperus Technologies Corp., the parent company of Diwip, is a developer of social and mobile gaming for PC, Mac, iOS and Android platforms. Diwip designs, develops and distributes its top ranked social casino-themed games within online social networks and mobile platforms. "
target: Akamon Entertainment Millenium, S.L
Akamon Entertainment Millenium, S.L. develops and operates online and mobile games. The Company offers casino and traditional multi-platform and synchronous social games. Akamon Entertainment Millenium serves customers in Latin America and Europe.
price ($mm)
$24
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/31/2015 via BNC Analysis

Bossa Studios Limited, acquired Bossa Studios Limited

synopsis: Bossa Studios, a company that creates social network games, has completed a management buyout from Endemol Shine. As proud creators of BAFTA winning Monstermind and BAFTA nominated Surgeon Simulator 2013, Bossa strives to disrupt the current state of social games by developing and publishing innovative games to the market.
buyer: Bossa Studios Limited
Based in London, United Kingdom, Bossa Studios Limited creates social network games. As proud creators of BAFTA winning Monstermind and BAFTA nominated Surgeon Simulator 2013, they strive to disrupt the current state of social games by developing and publishing innovative games to the market. "
target parent: Endemol B.V.
target: Bossa Studios Limited
Based in London, United Kingdom, Bossa Studios Limited creates social network games. As proud creators of BAFTA winning Monstermind and BAFTA nominated Surgeon Simulator 2013, they strive to disrupt the current state of social games by developing and publishing innovative games to the market.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 10/16/2013 via Company Press Release

Ourpalm Co.,Ltd, will acquire Shangyou Information Technology

synopsis: Beijing-based mobile game developer Ourpalm released an official statement announcing that the company plans to purchase a 70% stake in Shanghai-based mobile game developer and operator Shangyou Information Technology. The company develops games and applications for social networks like Facebook. The company is based in China.
buyer: Ourpalm Co.,Ltd (SZSE:30031:$42.29)
Ourpalm Co., Ltd. develops, publishes, and operates mobile terminal and Internet games in China. It also offers related peripheral products. The company’s products include phone stand-alone games, mobile network games, smartphone games, and Web games. "
target: Shangyou Information Technology
Shangyou Information Technology develops games and applications for social networks like Facebook. The company is based in China.
price ($mm)
$133*
rev ($mm)
$1
EBITDA ($mm)
EV / rev
168.7x
EV / EBITDA
closed 8/5/2013 via BNC Analysis

Seal Gaming, LLC, acquired Sneaky Games, Inc.

synopsis: Sneaky Games has been sold to a company formed by its CEO, David Godwin and David Jarvie called Seal Gaming, LLC. Sneaky Games' is experienced in developing games on both web, social, and mobile platforms.
buyer: Seal Gaming, LLC
Seal Gaming, LLC is formed by Sneaky Games CEO, David Godwin and David Jarvie. "
target parent: Expedite 5, Inc.
target: Sneaky Games, Inc.
Sneaky Games is a social game studio that specializes in creating and running free to play games. Sneaky Games' is experienced in developing games on both web, social, and mobile platforms. They focus on creating engaging game play experiences backed by high-quality and creative visuals.
price ($mm)
$1.26
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/15/2013 via BusinessWire

Kabam, Inc., acquired Exploding Barrel Games

synopsis: Kabam, the leader in free-to-play games for core players, announced further international expansion with the acquisition of Exploding Barrel Games. Based in Vancouver, British Columbia, Exploding Barrel Games is focused on creating console-quality free-to-play experiences for core gamers.
buyer: Kabam, Inc.
Kabam is the leader in free to play core gaming. The company’s studios focus on combining the best elements of traditional and social gaming to appeal to a growing audience of gamers looking for highly immersive social games on PC, mobile, and tablet platforms. "
target: Exploding Barrel Games
Exploding Barrel Games makes free-to-play social games. Their mission is to set a new bar by making explosively fun, profitable, AAA, connected experiences that span social networks, tablets, smart phones & PCs.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/3/2012 via BNC Analysis

Kabam, Inc., acquired Balanced Worlds

synopsis: Kabam Inc., the leader in free-to-play games for core players, announced the acquisition of Balanced Worlds Studios, a Beijing-based team that specializes in action-oriented 3D social games. Balanced Worlds’ team of 17 will relocate to the Kabam facility in the Central Business District of Beijing.
buyer: Kabam, Inc.
Kabam is the leader in the free-to-play, hardcore social games arena that is transforming the traditional gaming industry. They design games for the core gamer, combining the deep, immersive gameplay found in MMO games (strategy, RPG style) with the connectivity and interaction of social networks. "
target: Balanced Worlds
Balanced Worlds Studios is a Beijing-based team that specializes in action-oriented 3D social games. Its games are designed to play well on a wide-range of systems and have mass market appeal.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 9/17/2012 via BNC Analysis

Zynga, Inc., will acquire A Bit Lucky, Inc.

synopsis: Zynga Inc will acquire A Bit Lucky, a digital gaming studio known for Facebook-based titles like "Lucky Train." Zynga said more than 20 A Bit Lucky employees, currently based in San Mateo, California, will join Zynga's San Francisco division.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga Inc. is the world's leading provider of social game services with more than 240 million monthly active users playing its games. Zynga's games are available on a number of global platforms, including Facebook, Zynga.com, Google+, Tencent, Apple iOS and Google Android. "
target: A Bit Lucky, Inc.
A Bit Lucky is the new generation of transplatform online social gaming. Their passion is to make great games, played and enjoyed by a lot of people. They are a team of game and Internet industry veterans backed by prestigious investors.
price ($mm)
$10
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/21/2012 via Market Wire

Roadhouse Interactive Ltd., acquired The Embassy Interactive

synopsis: Roadhouse Interactive Ltd., an online and social game developer, announced it has acquired The Embassy Interactive, a Vancouver-based Facebook and iOS game developer. The acquisition will further strengthen Roadhouse's development capabilities and enable the company to quickly expand its roster of projects.
buyer: Roadhouse Interactive Ltd.
Roadhouse Interactive is a Vancouver based end-to-end solution provider for the next generation of browser, social, and mobile games. Roadhouse has a vision that games should be free-to-play, frictionless, and highly engaging. "
target: The Embassy Interactive
The Embassy Interactive was founded in 2008 and has developed several social games including UFC® Undisputed™ Fight Nation for Facebook, and Tangram Puzzle Pro for iPhone, an original IP that reached #2 in US iTunes downloads.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/13/2012 via BNC Analysis

RockYou, acquired Ryzing LLC

synopsis: Social games company RockYou announced that it has acquired developer Ryzing. A social games developer, Ryzing utilizes a unique sweepstakes model, which allows players to instantly win cash and prizes. Bingo by Ryzing, the flagship game, won the Facebook Bingo game of the Year Award.
buyer: RockYou
RockYou® is committed to defining the future of social gaming, creating products intended to serve players, advertisers, and developers alike. The company has dedicated itself to the development of high-quality games and the celebrated Zoo World™ franchise. "
target: Ryzing LLC
A social games developer, Ryzing utilizes a unique sweepstakes model, which allows players to instantly win cash and prizes. Bingo by Ryzing, the flagship game, won the Facebook Bingo game of the Year Award.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/16/2012 via BNC Analysis

KLab Inc., acquired Pikkle

synopsis: Klab Inc announced that it acquired Pikkle Inc., a social application provider.
buyer: KLab Inc. (TSE:3656:$178.95)
KLab Inc. offers research and development services for mobile phones software. The company was founded in 2000 and is based in Tokyo, Japan. "
target: Pikkle
Pikkle is a Tokyo based social game provider, with a deep knowhow in social game design, development and operaons.
price ($mm)
$2.15
rev ($mm)
$1
EBITDA ($mm)
EV / rev
3.1x
EV / EBITDA
closed 3/29/2012 via PE Hub

Kabam, Inc., acquired Gravity Bear LLC

synopsis: Kabam™, a leading developer of free-to-play hardcore social games, announced it has acquired 3D social game developer Gravity Bear, creator of the innovative role-playing combat game, Battle Punks™. The acquisition pairs Gravity Bear’s leadership in cutting edge 3D browser game development with Kabam’s expertise in scaling free-to-play games.
buyer: Kabam, Inc.
Kabam is the leader in the free-to-play, hardcore social games arena that is transforming the traditional gaming industry. They design games for the core gamer, combining the deep, immersive gameplay found in MMO games (strategy, RPG style) with the connectivity and interaction of social networks. "
target: Gravity Bear LLC
Gravity Bear is a new breed of social games company with the goal of blending the best in online social platforms with the latest in modern game design. It delivers gaming experiences built on a sturdy foundation of creativity, fun and skillet-fresh design supported by cutting-edge technology.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

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Audience, Inc.
Audience, Inc.
Audience is the leader in advanced voice and audio processing for mobile devices. Its technologies, based in auditory neuroscience, improve the mobile voice experience, as well as enhance speech-based services and audio quality for multimedia.
year
2014
rev ($mm)
$148.86
EBITDA ($mm)
($3.22)
EBIT ($mm)
($7.29)
Net Income ($mm)
Employees
329
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Ticker: BSE:543280
 
 
 
 
 
 
 
 
Nazara Technologies Pvt. Ltd.
Nazara Technologies Pvt. Ltd.
Nazara is a well established mobile content platform provider and games publisher with HQ's in India and Offices in Dubai, London, Africa & Singapore. They specialize in bringing branded properties to the mobile consumers in the most effective way, maximizing revenues as well as promoting brands.
year
2021
rev ($mm)
$69.18
EBITDA ($mm)
$11.12
EBIT ($mm)
$7.89
Net Income ($mm)
$3.74
Employees
83
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Ticker: HLSE:NXTGMS
 
 
 
 
 
 
 
 
Next Games Oy
Next Games Oy
Next Games is a mobile game developer focused on creating visually impressive, highly engaging games. Their mission is to be a trendsetter in developing engaging and social mobile games based on entertainment franchises, such as movies TV shows and books.
year
2021
rev ($mm)
$27.85
EBITDA ($mm)
($4.31)
EBIT ($mm)
($6.08)
Net Income ($mm)
Employees
112
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Ticker: ZNGA
 
 
 
 
 
 
 
 
Zynga, Inc.
Zynga, Inc.
Zynga is an American video game developer running social video game services since 2007. The company develops social games that work stand-alone on mobile phone platforms such as Apple iOS, Android, Windows Phone and on the Internet through its website, Zynga.com, and social networking websites.
year
2021
rev ($mm)
$2,721.00
EBITDA ($mm)
$753.70
EBIT ($mm)
$528.00
Net Income ($mm)
Employees
2245
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Ticker:
 
 
 
 
 
 
 
 
Tangelo Games
Tangelo Games
Tangelo's team of gaming experts committed to deliver cutting-edge, future ready, scalable gaming assets to the marketplace. This translates into a collection of fun, casual, casino themed games that are free to play and generate revenue primarily through the in-game/in-app sale of virtual coins.
year
2015
rev ($mm)
$11.56
EBITDA ($mm)
($2.63)
EBIT ($mm)
($2.62)
Net Income ($mm)
$0.40
Employees
35
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Ticker: SZSE:30005
 
 
 
 
 
 
 
 
Shenzhen ZQGame Co., Ltd.
Shenzhen ZQGame Co., Ltd.
ZQGame, Inc. is an online gaming company driven to create compelling entertainment experiences across online, mobile, and tablet platforms for the hardcore gamer.
year
2013
rev ($mm)
$51.93
EBITDA ($mm)
$10.47
EBIT ($mm)
$8.19
Net Income ($mm)
$8.17
Employees
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Ticker: OTCPK:FRZT
 
 
 
 
 
 
 
 
Freeze Tag, Inc.
Freeze Tag, Inc.
Freeze Tag, Inc. is a leading creator of mobile social games that are fun and engaging for all ages. Players can download and enjoy their games for free, or they can purchase virtual items and additional features within the game to increase the fun factor.
year
2017
rev ($mm)
$0.12
EBITDA ($mm)
EBIT ($mm)
($0.64)
Net Income ($mm)
Employees
10
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Ticker: OTCPK:CLIS
 
 
 
 
 
 
 
 
ClickStream Corporation
ClickStream Corporation
ClickStream is a technology company focused on developing apps and digital platforms that disrupt conventional industries. ClickStream's WinQuik is a free-to-play synchronized mobile app and digital gaming platform that allows users to compete in quiz type games to win real money and prizes.
year
2020
rev ($mm)
EBITDA ($mm)
EBIT ($mm)
($2.96)
Net Income ($mm)
Employees
2
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Ticker: TSE:2432
 
 
 
 
 
 
 
 
DeNA Global, Inc.
DeNA Global, Inc.
DeNA is the global leader in mobile internet entertainment. DeNA develops and operates a broad range of mobile and online services including games, e-commerce and entertainment content distribution.
year
2018
rev ($mm)
$1,148.98
EBITDA ($mm)
$205.30
EBIT ($mm)
$103.13
Net Income ($mm)
$73.77
Employees
2475
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Ticker: TSE:3659
 
 
 
 
 
 
 
 
NEXON Co., Ltd.
NEXON Co., Ltd.
Based in Japan, NEXON Co. is a global leader in online games, with more than 100 live games operated across more than 190 countries. Nexon pioneered micro-transactions and the free-to-play business model, and is widely credited with unmatched global expertise in sophisticated live game operations.
year
2019
rev ($mm)
$2,372.01
EBITDA ($mm)
$1,035.14
EBIT ($mm)
$970.78
Net Income ($mm)
$1,059.35
Employees
6441
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Ticker:
 
 
 
 
 
 
 
 
KRAFTON, Inc.
KRAFTON, Inc.
KRAFTON is a South Korean game development company. KRAFTON creates games for PC and mobile devices through it's various game studios. They are best known for PUBG: BATTLEGROUNDS, a battle royal shooter. The company also develops and publishes MMORPGs and mobile games.
year
2021
rev ($mm)
$1,504.48
EBITDA ($mm)
$628.88
EBIT ($mm)
$577.28
Net Income ($mm)
$465.17
Employees
1487
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Ticker: KOSDAQ:A263750
 
 
 
 
 
 
 
 
Pearl Abyss
Pearl Abyss
Pearl Abyss is the Korean studio behind the hit PC MMORPG Black Desert Online, which was named MMORPG of the Year in 2016. Since the company's founding in 2010, it has successfully launched its game in South Korea, Japan, Russia, North/South America, Europe, Taiwan, and 100 other countries.
year
2020
rev ($mm)
$434.79
EBITDA ($mm)
$159.14
EBIT ($mm)
$139.64
Net Income ($mm)
$89.72
Employees
953
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Ticker: WSE:MGS
 
 
 
 
 
 
 
 
Macro Games S.A.
Macro Games S.A.
Macro Games S.A. is a Polish company that operates CSCenter.pl and MyCraft.pl, gaming websites that provide the latest news, videos and live streams for the games Counter-Strike and Minecraft. The company produces games as well, mainly in the MMORPG genre using a free-to-play business model.
year
2017
rev ($mm)
$1.24
EBITDA ($mm)
$0.25
EBIT ($mm)
$0.14
Net Income ($mm)
$0.06
Employees
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Ticker: NYSE:RBLX
 
 
 
 
 
 
 
 
ROBLOX
ROBLOX
Roblox’s mission is to build a human co-experience platform that enables shared experiences among billions of users. Roblox enables anyone to imagine, create, and have fun with friends as they explore millions of immersive 3D experiences, all built by a global community of developers.
year
2021
rev ($mm)
$1,919.18
EBITDA ($mm)
($325.78)
EBIT ($mm)
($390.62)
Net Income ($mm)
Employees
1600
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Ticker: KOSDAQ:A299910
 
 
 
 
 
 
 
 
Vespa Inc
Vespa Inc
Vespa, Inc is a leading game developer based in Seoul, South Korea. They are the creators behind "King’s Raid", a mobile game that’s available on all app stores.
year
2018
rev ($mm)
$109.59
EBITDA ($mm)
$25.02
EBIT ($mm)
$24.85
Net Income ($mm)
Employees
0
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Ticker: KOSDAQ:A060240
 
 
 
 
 
 
 
 
Longtu Korea Inc.
Longtu Korea Inc.
Longtu Korea Inc. is an Android game developer that has been active since 2015. The current app portfolio contains 4 games. Longtu Korea is known for its popular mobile MMORPG Sword and Magic.
year
2018
rev ($mm)
$53.10
EBITDA ($mm)
$4.05
EBIT ($mm)
$0.42
Net Income ($mm)
Employees
77
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Ticker: TSXV:POPR
 
 
 
 
 
 
 
 
PopReach
PopReach
PopReach is a free-to-play game publisher in Canada. PopReach is focused on acquiring and optimizing proven game franchises. Their franchises include Smurfs' Village, Kitchen Scramble, Gardens of Time, City Girl Life, War of Nations and Kingdoms of Camelot.
year
2020
rev ($mm)
$18.72
EBITDA ($mm)
($1.48)
EBIT ($mm)
($0.21)
Net Income ($mm)
Employees
107
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Ticker: GDEV
 
 
 
 
 
 
 
 
Nexters Inc.
Nexters Inc.
Nexters is an international game development company which strives to introduce the joy of core gaming experiences to casual players.
year
2021
rev ($mm)
$384.49
EBITDA ($mm)
($27.85)
EBIT ($mm)
($28.06)
Net Income ($mm)
Employees
661
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