Like KaZaA BV

closed 10/13/2010 via BusinessWire

Atrinsic, acquired KaZaA BV

synopsis: Atrinsic, Inc., announced that it entered into an agreement with Brilliant Digital to acquire its Kazaa assets. Kazaa is a subscription-based digital music service that gives users unlimited access to hundreds of thousands of CD-quality tracks $2.99 million .
buyer: Atrinsic (ATRN:$0.00)
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles. "
target: KaZaA BV
Kazaa has a long history of music delivery on the web. In the early days we provided the only legal means for record labels to distribute and profit from music in a P2P environment. They gave users the ability to download legal music in Kazaa.
price ($mm)
$2.74
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 2/19/2020 via Company Press Release

Koch Media, will acquire Voxler SAS

synopsis: Embracer Group AB’s indirectly wholly owned subsidiary Koch Media GmbH, has entered into an agreement to acquire the Paris and Marseille based Voxler SAS, a leading developer of music and karaoke games.
buyer parent: Embracer Group
buyer: Koch Media
Austria-based Koch Media is a leading, independent producer and marketer of digital entertainment products and accessories. Its business areas include distribution of media products, including movies, video games and software products, and games publishing under the Deep Silver label. "
target: Voxler SAS
Voxler is made up of an independent team that develops musical video games that have already made more than 2 million players sing and dance in Europe. Voxler is an official developer on all consoles on the market and has several successful musical games to its credit.
price ($mm)
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closed 2/1/2017 via PR Newswire

The Nielsen Company, Inc., acquired Gracenote, Inc.

synopsis: Nielsen announced it has completed its acquisition of Gracenote, the industry's leading media and entertainment metadata provider. Gracenote's global database and technology solutions include multichannel video programming distributors, smart televisions, streaming music services, connected devices, media players and in-car infotainment systems.
buyer: The Nielsen Company, Inc. (NLSN:$3,500.00)
Nielsen is a global performance management company that provides a comprehensive understanding of what consumers Watch and Buy. Nielsen’s Watch segment provides media and advertising clients with Total Audience measurement services across all devices where content is consumed. "
target parent: Tribune Media Company
target: Gracenote, Inc.
Gracenote, Inc., provides music and video content and technologies to the world's hottest entertainment products and brands. Gracenote is the industry standard for music and video recognition and is supported by the largest source of music and video metadata.
price ($mm)
$560
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/6/2014 via BNC Analysis

Rhapsody International Inc., acquired Extension Entertainment Inc.

synopsis: Rhapsody has purchased music tech company Ex.fm, a music discovery startup. Ex.fm cataloged what songs online listeners tuned in to and then used that data for personalized recommendations. Exfm boasts powerful browser extensions to play any website containing music, a slick Site Player for publishers and mobile apps for iPhone and Android.
buyer parent: Columbus Nova Technology Partners
buyer: Rhapsody International Inc.
Rhapsody's leading streaming music services give members ad-free access to more than 32 million songs. Whether they're listening on their phone, at home, at work, or in the car, Rhapsody goes where they go. "
target: Extension Entertainment Inc.
Exfm is a music discovery platform powered by thousands of music sites on the web. An endless feed of great music lives at ex.fm curated by Tastemakers and users alike. Exfm also boasts powerful browser extensions to play any website containing music.
price ($mm)
rev ($mm)
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closed 2/3/2014 via Company Press Release

Tribune Company, acquired Gracenote, Inc.

synopsis: Tribune Company has completed its acquisition of Gracenote from Sony Corporation of America. Gracenote is the largest source of music data in the world, featuring metadata for more than 180 million tracks, which helps power more than a billion smart phones and tablets, as well as the world's most popular streaming music services.
buyer: Tribune Company (TRCO:$1,920.00)
TRIBUNE is one of the country’s top media companies, operating businesses in publishing, interactive and broadcasting. It reaches more than 80 percent of U.S. households and is the only media organization with newspapers, television stations and websites in the nation’s top three markets. "
target parent: Sony Corporation
target: Gracenote, Inc.
Gracenote, Inc. provides music and video content and technologies to the world's hottest entertainment products and brands. The company's partners in the entertainment community include major music publishers and labels, prominent independents and movie studios and television networks.
price ($mm)
$170
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/3/2013 via BNC Analysis

Spotify Ltd, acquired Tunigo

synopsis: Spotify has acquired Tunigo. Tunigo curates playlists and suggests them to users based on genre, theme and mood. The acquisition fits into Spotify's overall strategy around music discovery by helping its users make sense of over 20 million tracks.
buyer: Spotify Ltd (SPOT:$10,956.48)
Spotify Limited provides a digital music service that gives on-demand access to songs on phones, computers, tablets, and more. It allows users to discover, manage, and share music with friends; and browse through various music collections as well as create a radio station. "
target: Tunigo
Tunigo offers the easiest and most fun way to find, create, and share new music and playlists. It curates playlists and suggests them to users based on genre, theme and mood.
price ($mm)
rev ($mm)
EBITDA ($mm)
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EV / EBITDA
closed 9/6/2011 via PR Newswire

UrFilez, Inc., acquired One Llama Media, Inc.

synopsis: UrFilez acquired One Llama Media a software technology enterprise based out of the University of Illinois in Champaign, Illinois. Applications of the One Llama technology include music search and recommendations by track, artist, and playlist.
buyer: UrFilez, Inc.
UrFilez is revolutionising the development of mobile music in emerging markets, with consumers now also able to easily access content via the web or any data connected phone. The company has developed mobile applications for the major platforms to make it easy to play, find, and discover music. "
target: One Llama Media, Inc.
One Llama Media is a leader in audio analysis, search, and discovery systems. The company develops acoustic analysis, cultural analysis, and collaborative filtering tools for music and video navigation, discovery, and search.
price ($mm)
rev ($mm)
EBITDA ($mm)
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EV / EBITDA
closed 8/30/2010 via BusinessWire

InterTrust Technologies Corp., purchased Software and Patents from SeeqPod, Inc.

synopsis: Intertrust Technologies Corporation announced that it has acquired all software and patents developed by SeeqPod, Inc. via Chapter 7 Bankruptcy proceeding. Intertrust has not acquired the domain names used by the company.
buyer: InterTrust Technologies Corp. (ITRU:$0.00)
Intertrust invents, develops, and licenses technologies and intellectual property for digital rights management (DRM) and trusted computing. The company holds over 150 patents and has over 300 patent applications pending worldwide. "
seller: SeeqPod, Inc.
SeeqPod, originally a project of the Lawrence Berkeley National Lab, was a music search engine specializing in playable search results. It boasted powerful technology that was able to search the web for any available song and enabled users to play them on-site, indexing almost 12 million songs.
price ($mm)
rev ($mm)
EBITDA ($mm)
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closed 8/17/2010 via Company Press Release

Zynga, Inc., acquired Conduit Labs Inc.

synopsis: Zynga announced it has acquired Boston-based social games company Conduit Labs. Effective immediately, the Conduit Labs office will become Zynga Boston, a new game studio focused on new product development.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga has over 230 million monthly active users playing its games. These games include FarmVille, Treasure Isle, Zynga Poker, Mafia Wars, YoVille, Café World, FishVille and PetVille, which are available on Facebook, MySpace, Yahoo! and the iPhone. "
target: Conduit Labs Inc.
Conduit Labs is the largest provider of music games on the web, creating a new model for monetizing music and other media through fun social games. Conduit Labs is the largest holder of music rights of any music games company.
price ($mm)
rev ($mm)
EBITDA ($mm)
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EV / EBITDA
closed 6/2/2008 via PR Newswire

Gracenote merged with Sony Corporation,

synopsis: Sony Corporation of America announced that it has completed the acquisition of Gracenote, Inc. The agreement to consummate the acquisition was previously announced on April 22, 2008.
buyer: Sony Corporation (SNE:$81,741.13)
The Sony Group is primarily focused on the Electronics (such as AV/IT products & components), Game (such as PlayStation), Entertainment (such as motion pictures and music), and Financial Services (such as insurance and banking) sectors. "
target: Gracenote
Gracenote is a global leader in embedded technology, enriched content, and data services for digital entertainment solutions within the Internet, consumer electronics, mobile, and automotive markets.
price ($mm)
$260
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/28/2008 via BusinessWire

imeem, acquired Anywhere.FM

synopsis: imeem, the leading social media network, announced the strategic acquisition of Anywhere.FM, a San Francisco-based web music player and Internet radio service. The acquisition of Anywhere.FM brings valuable music uploading capabilities, a rich web music player, and powerful recommendation features.
buyer: imeem
imeem is the leading social media network where users create, recommend and discover music, film/video, art, and pop culture media and connect directly with people with similar tastes. imeem is the first social network to partner with all four major labels as well as thousands of indie labels. "
target: Anywhere.FM
Anywhere.FM is a powerful web music player that allows users to upload their music, play it from anywhere, and discover new music through Friend Radio. Anywhere.FM, founded and launched in 2007, is a Y Combinator-funded startup headquartered in San Francisco, CA.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/30/2007 via PR Newswire

CBS Corporation, acquired Last.fm Ltd.

synopsis: CBS Corporation has acquired Last.fm, a global, community-based, music discovery network, it was announced today by Leslie Moonves, President and CEO of CBS Corporation. CBS purchased the property which is one of the largest social platforms online for $280 million in cash.
buyer: CBS Corporation (CBS:$25,931.00)
CBS Corporation is a mass media company with constituent parts that reach back to the beginnings of the broadcast industry, as well as newer businesses that operate on the leading edge of the media industry. "
target: Last.fm Ltd.
Last.fm creates communities around music by bringing together listeners, artists and music. Through its unique "scrobbling" technology and social recommendation engine, Last.fm builds a comprehensive profile of each user's musical taste to make highly personalized recommendations.
price ($mm)
$280
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/19/2007 via PR Newswire

ROO Group, Inc., acquired Wurld Media

synopsis: ROO Group a global leader in online video solutions for content providers, advertisers and Web sites, today announced the completion of its acquisition of strategic P2P assets of Wurld Media, a leading peer-to- peer distribution company.
buyer: ROO Group, Inc. (RGRP:$0.00)
ROO Group Inc. through its 100% subsidiary ROO Media Corporation, is the online video solutions company focused on meeting the specific needs of large enterprise companies globally. "
target: Wurld Media
In 2005, Wurld Media launched Peer Impact, the first legal peer to peer (p2p) network to have successfully secured distribution agreements with all four major record labels, as well as a growing list of leading independent music labels.
price ($mm)
$4.37
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/12/2007 via BusinessWire

Electronic Arts Inc., acquired SingShot Media

synopsis: Electronic Arts Inc. announced the acquisition of SingShot Media, a San Francisco-based online karaoke community. SingShot’s web-based social networking platform allows site members to record their own renditions of famous songs, share their recordings with friends, rate and comment on other members’ tracks.
buyer: Electronic Arts Inc. (NasdaqGS:EA:$5,629.00)
Electronic Arts Inc. is a leading global interactive entertainment software company. EA develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. "
target: SingShot Media
SingShot is located in San Francisco and was created by people passionate about music, singing, and creating new consumer experiences that people can really enjoy. At SingShot, there are two main things you can do: Record your own versions of popular songs. Listen to other member's recordings.
price ($mm)
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EBITDA ($mm)
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EV / EBITDA
closed 5/1/2006 via BusinessWire

Fox Interactive Media, Inc., acquired kSolo.com

synopsis: Fox Interactive Media (FIM) today announced it has completed two acquisitions of innovative early stage companies, Newroo Inc. and kSolo.com (www.kSolo.com). Financial terms of the deals were not disclosed.
buyer parent: The News Corporation Limited
buyer: Fox Interactive Media, Inc.
A division of News Corporation, Fox Interactive Media (FIM) offers a global, border-free online network that caters to consumers by giving them the platform and tools to express themselves, communicate with each other, and engage with the best music, TV, film, sports, information and more. "
target: kSolo.com
kSolo.com is dedicated to providing you with the ultimate online karaoke singing experience. The site is the first Web based sing along application to allow users to sing, record, and playback personalized renditions of their favorite songs.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 3/6/2014 via Company Press Release

Spotify Ltd, will acquire The Echo Nest

synopsis: Spotify, a digital music service, announced that it will acquire the industry’s leading music intelligence company, The Echo Nest, the industry’s leading music intelligence company, providing developers with the deepest understanding of music content and music fans.
buyer: Spotify Ltd (SPOT:$10,956.48)
Spotify Limited provides a digital music service that gives on-demand access to songs on phones, computers, tablets, and more. It allows users to discover, manage, and share music with friends; and browse through various music collections as well as create a radio station. "
target: The Echo Nest
The Echo Nest is the industry’s leading music intelligence company, providing developers with the deepest understanding of music content and music fans. Their customer base reaches over 100 million music fans every month through more than 400 apps and sites powered by The Echo Nest.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/2/2020 via BNC Analysis

Deezer, acquired MUGO Inc.

synopsis: Deezer, an online music streaming service in France, has acquired MUGO, a social music app in Israel. MUGO's LIVE share feature allows users to instantly share and listen to songs with friends. The app helps users to keep up to date with what everybody is listening to and enables them to discover new music by connecting to other nearby MUGO users.
buyer: Deezer
Deezer is an online music streaming service in France. Deezer allows users to stream music anywhere, anytime across all devices, both online and offline. The platform offers over 56 million tracks and provides users with personalized recommendations for artists and songs they'll love. "
target: MUGO Inc.
MUGO is a social music app in Israel. MUGO's LIVE share feature allows users to instantly share and listen to songs with friends. The app helps users to keep up to date with what everybody is listening to and enables them to discover new music by connecting to other nearby MUGO users.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/21/2019 via BNC Analysis

Big Hit Entertainment, acquired Superb Corp.

synopsis: Big Hit Entertainment, the billion-dollar agency behind K-pop superstars BTS, announced it has acquired the Seoul-based music game company Superb. Since its founding in 2016, Superb has released "Pianista," a rhythm-based game for mobile and Nintendo Switch, and "Yumi’s Cells," a mobile game based on the popular Naver webtoon of the same name.
buyer: Big Hit Entertainment
Big Hit Entertainment, Co. is a South Korean entertainment company established in 2005 by Bang Si-hyuk. It currently manages soloist Lee Hyun and idol groups BTS and TXT. "
target: Superb Corp.
Superb Corp. is a South Korean music video game company. Since its founding in 2016, Superb has released "Pianista," a rhythm-based game for mobile and Nintendo Switch, and "Yumi’s Cells," a mobile game based on popular Naver webtoon of the same name.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/24/2018 via BusinessWire

Apple, Inc., acquired Shazam Entertainment Ltd

synopsis: Apple has acquired Shazam, an app that can identify music, movies, advertising, and television shows, based on a short sample played and using the microphone on the device. Shazam is one of the most popular apps of all time, downloaded over a billion times and used by hundreds of millions of people each month to connect to the world around them.
buyer: Apple, Inc. (AAPL:$378,323.00)
Apple revolutionized personal technology with the introduction of the Macintosh in 1984. Today, Apple leads the world in innovation with iPhone, iPad, Mac, Apple Watch and Apple TV. Apple’s four software platforms—iOS, macOS, watchOS and tvOS—provide seamless experiences across all Apple devices. "
target: Shazam Entertainment Ltd
Shazam is an app that can identify music, movies, advertising, and television shows, based on a short sample played and using the microphone on the device. The software is available for Windows, macOS and smartphones.
price ($mm)
$400
rev ($mm)
$54
EBITDA ($mm)
EV / rev
7.4x
EV / EBITDA
closed 12/18/2014 via PR Newswire

TuneCore, acquired DropKloud

synopsis: TuneCore has acquired DropKloud, a modern, digital enhancement to the street team promotion, allowing artists to drop digital content - whether it's exclusive access to a song, an invite to a pop-up showcase or behind the scenes photos - into 'Klouds' available to fans in specific physical locations.
buyer: TuneCore
TuneCore brings more music to more people, while helping musicians and songwriters increase money-earning opportunities and take charge of their own careers. The company has one of the highest artist revenue-generating music catalogs in the world. "
target: DropKloud
DropKloud is a modern, digital enhancement to the street team promotion, allowing artists to drop digital content - whether it's exclusive access to a song, an invite to a pop-up showcase or behind the scenes photos - into 'Klouds' available to fans in specific physical locations.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/13/2010 via BusinessWire

Atrinsic, acquired KaZaA BV

synopsis: Atrinsic, Inc., announced that it entered into an agreement with Brilliant Digital to acquire its Kazaa assets. Kazaa is a subscription-based digital music service that gives users unlimited access to hundreds of thousands of CD-quality tracks $2.99 million .
buyer: Atrinsic (ATRN:$0.00)
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles. "
target: KaZaA BV
Kazaa has a long history of music delivery on the web. In the early days we provided the only legal means for record labels to distribute and profit from music in a P2P environment. They gave users the ability to download legal music in Kazaa.
price ($mm)
$2.74
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/13/2010 via BusinessWire

Atrinsic, acquired KaZaA BV

synopsis: Atrinsic, Inc., announced that it entered into an agreement with Brilliant Digital to acquire its Kazaa assets. Kazaa is a subscription-based digital music service that gives users unlimited access to hundreds of thousands of CD-quality tracks $2.99 million .
buyer: Atrinsic (ATRN:$0.00)
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles. "
target: KaZaA BV
Kazaa has a long history of music delivery on the web. In the early days we provided the only legal means for record labels to distribute and profit from music in a P2P environment. They gave users the ability to download legal music in Kazaa.
price ($mm)
$2.74
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/5/2009 via AP - Associated Press

Atrinsic, acquired Shopit.com

synopsis: Atrinsic, Inc. announced the acquisition of Shopit.com, an e-commerce platform that enables buyers and sellers to complete simple transactions and tap into the audiences of the largest social networking sites, such as Facebook and MySpace.
buyer: Atrinsic (ATRN:$0.00)
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles. "
target: Shopit.com
Shopit is a simple to use commerce platform that enables efficient sharing and publishing of products and information anywhere online.
price ($mm)[EV]
$0.64 [$2.44]
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/2/2008 via BusinessWire

Atrinsic, acquired Ringtone.com

synopsis: New Motion, Inc., doing business as Atrinsic, a premier Internet media and mobile entertainment company, announced that it has acquired the assets of Ringtone.com, a popular mobile entertainment destination for downloadable mobile content and a highly valuable Internet domain which receives more than 1,000 signups per day.
buyer parent: MPLC, Inc.
buyer: Atrinsic (ATRN:$0.00)
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles. "
target: Ringtone.com
Ringtone.com, a popular mobile entertainment destination for downloadable mobile content and a highly valuable Internet domain which receives more than 1,000 signups per day.
price ($mm)[EV]
$6.50 [$6.95]
rev ($mm)
$10
EBITDA ($mm)
EV / rev
0.7x
EV / EBITDA
closed 9/26/2007 via BusinessWire

Traffix, Inc. merged with New Motion, Inc.,

synopsis: New Motion, Inc. has completed its transaction with Traffix, Inc. pursuant to the Merger Agreement between the companies dated September 26, 2007. As a result of the closing of the transaction, Traffix, Inc. became a wholly owned subsidiary of New Motion.
buyer: New Motion, Inc. (ATRN:$0.00)
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles. "
target: Traffix, Inc.
Traffix, Inc. is a premier interactive media company that develops its own content and builds communities tailored to consumers' specific interests and lifestyles. Its full solution marketing services group delivers media, analytics and results to third parties through its four business groups.
price ($mm)[EV]
$146 [$116]
rev ($mm)
$81
EBITDA ($mm)
$5
EV / rev
1.5x
EV / EBITDA
23.0x
closed 2/13/2007 via

MPLC, Inc., merged with New Motion, Inc.

synopsis: MPLC, Inc. has executed a letter of intent which sets forth the preliminary terms and conditions of a proposed acquisition of New Motion, Inc. In connection with the acquisition, MPLC will acquire all of the outstanding capital stock of New Motion, and in exchange, the stockholders of New Motion will acquire approximately 83.7% of the MPLC stock.
buyer: MPLC, Inc.
At present, MPLC has no sources of revenue and has no specific business plan or purpose. MPLC's business plan is to seek a business combination. As a result, MPLC is a "blank check" or "shell" company. "
target: New Motion, Inc.
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/9/2015 via BNC Analysis

gamigo AG, acquired POGED GmbH

synopsis: gamigo AG has acquired POGED GmbH. The company develops a platform with tracking technology that interprets user activities from their first click at POGED to the path taken into a game up until the very first transaction (customer journey), enabling a customized sales pitch and optimization of customer acquisition costs.
buyer: gamigo AG (WKN:A1TNJY:$0.00)
gamigo AG is one of the leading gaming companies in Europe and North America. gamigo was one of the first companies to discover the booming market segment of online games and published the first MMOG that was completely localized into German as early as 2000. "
target: POGED GmbH
Since its founding in 2011, POGED GmbH has operated one of the leading international traffic networks for online and mobile games. By developing a proprietary tracking technology, POGED generates new users for a portfolio of more than 250 games - to over 5 million players today.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/2/2014 via BNC Analysis

Crobo GmbH, acquired TrafficCaptain GmbH

synopsis: Crobo, the Berlin-based games performance marketing platform, is acquiring its Hamburg neighbourTrafficCaptain, which runs a games performance — or affiliate — network. The company offers ads and content for gamers (MMORPG, strategy or casual games). The company runs international campaigns in Europe and America.
buyer: Crobo GmbH
Crobo is a full-service online gaming company that combines expertise in all forms of online marketing. They own trademarked delivery and analytic technologies to acquire valuable gaming users through a wide variety of media channels. "
target parent: iVentureCapital
target: TrafficCaptain GmbH
TrafficCaptain.com is an affiliate network with performance-based campaigns for browser and mobile games, which offers ads and content for gamers (MMORPG, strategy or casual games). TrafficCaptain runs international campaigns in Europe and America.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/4/2013 via BusinessWire

Ziff Davis, Inc., acquired IGN Entertainment, Inc.

synopsis: j2 Global, Inc. announced that its Ziff Davis, Inc. subsidiary has acquired IGN Entertainment, a leader in video game, entertainment and men’s lifestyle content, from News Corporation. The acquisition provides j2 with a group of world-class digital properties.
buyer parent: j2 Global, Inc.
buyer: Ziff Davis, Inc.
Ziff Davis, Inc. is a leading digital media company specializing in the technology market, reaching over 50 million in-market buyers every month. Ziff Davis sites feature trusted reviews of the newest and hottest tech products, news, commentary, tech deals and much more. "
target parent: News Corporation
target: IGN Entertainment, Inc.
IGN Entertainment is the leading Internet media and services provider focused on the video game and entertainment enthusiast markets. Collectively, IGN's properties reach more than 57 million unique users worldwide, according to Internet audience measurement firm comScore.
price ($mm)
$45
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/29/2012 via PR Newswire

Sony Computer Entertainment Inc., will acquire Gaikai, Inc.

synopsis: Sony Computer Entertainment announced that it entered into a definitive agreement to acquire Gaikai Inc., the world's leading interactive cloud-based gaming company. Through the acquisition, SCE will establish a new cloud service, ensuring that it continues to provide users with truly innovative and immersive interactive entertainment experiences.
buyer parent: Sony Corporation
buyer: Sony Computer Entertainment Inc.
Sony Computer Entertainment Inc. manufactures, distributes, develop and markets the PlayStation®2 computer entertainment system, the PSP® handheld entertainment system, the PlayStation®3 computer entertainment system and the PlayStation®Vita portable entertainment system. "
target: Gaikai, Inc.
Gaikai is a next generation video game streaming platform that utilizes cloud-based gaming technology, allowing users to play major PC and console games instantly, with one click. No download or install required. Users are presented with an offer to try the game or app before buying it.
price ($mm)
$380
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/1/2012 via BNC Analysis

Tencent Holdings Ltd., acquired ZAM, LLC

synopsis: Europe-based game community announced that it was acquired by Tencent Holdings Limited. As a game community, ZAM contains some mainstream games from Europe and America, such as World of Warcraft, EQ and Final Fantasy, and each of the games has a sub-website.
buyer: Tencent Holdings Ltd. (SEHK:700:$87,896.12)
Tencent aims to enrich the interactive online experience of Internet users by providing a comprehensive range of Internet and wireless value-added services. Through its various online platforms, Tencent services the largest online community in China. "
target: ZAM, LLC
ZAM Media operates the largest and longest running family of sites dedicated to information and community for the Massively Multiplayer Online gamer. ZAM’s family of sites includes Wowhead, Thottbot, Allakhazam, ZAM, MMOUI and Tankspot.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/20/2011 via Market Wire

Live Gamer, Inc., acquired gamerDNA Media

synopsis: Live Gamer announced that it has acquired New York-based video game ad network gamerDNA Media. Reaching over 48 million total unique monthly visitors worldwide, gamerDNA Media has helped blue chip advertisers such as Blizzard, Best Buy, and KFC acquire new customers and educate audiences about their brands.
buyer: Live Gamer, Inc.
Live Gamer is the world's first combined digital commerce and advertising platform. It has an advanced microtransaction and virtual economy engine, global payment gateways, a worldwide ad network and a video incentive advertising platform. "
target: gamerDNA Media
GamerDNA Media is a digital advertising firm that represents the top gaming sites, delivering views and visibility to the largest reach of a key demographic of grassroots trend-setters: Hard-core gamers, typically males though increasingly females ages 18-44.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/23/2010 via PR Newswire

TechWeb, acquired Game Advertising Online

synopsis: The UBM TechWeb Game Network, a division of London-headquartered United Business Media has announced a key acquisition expanding its services to game creators and gaming website publishers, adding the online game advertising network Game Advertising Online (GAO) to its portfolio.
buyer: TechWeb
UBM TechWeb, the global leader in technology media and professional information, enables people and organizations to harness the transformative power of technology. "
target: Game Advertising Online
Game Advertising Online, the ad network, which has been running since 2006, now reaches 50 million unique viewers and serves more than two billion impressions a month.
price ($mm)
$0.90
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/13/2007 via

MPLC, Inc., merged with New Motion, Inc.

synopsis: MPLC, Inc. has executed a letter of intent which sets forth the preliminary terms and conditions of a proposed acquisition of New Motion, Inc. In connection with the acquisition, MPLC will acquire all of the outstanding capital stock of New Motion, and in exchange, the stockholders of New Motion will acquire approximately 83.7% of the MPLC stock.
buyer: MPLC, Inc.
At present, MPLC has no sources of revenue and has no specific business plan or purpose. MPLC's business plan is to seek a business combination. As a result, MPLC is a "blank check" or "shell" company. "
target: New Motion, Inc.
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 5/6/2021 via BusinessWire

Zynga, Inc., will acquire Chartboost

synopsis: Zynga Inc., a global leader in interactive entertainment, announced it has entered into a definitive agreement to acquire Chartboost, a leading mobile programmatic advertising and monetization platform.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga is an American video game developer running social video game services since 2007. The company develops social games that work stand-alone on mobile phone platforms such as Apple iOS, Android, Windows Phone and on the Internet through its website, Zynga.com, and social networking websites. "
target: Chartboost
Founded in 2011, Chartboost is one of the leading in-app monetization and programmatic advertising platforms. Reaching over 700M unique users every month across more than 200,000 mobile apps, Chartboost works with majority of the top grossing iOS and Android app developers.
price ($mm)
$250
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/12/2019 via BNC Analysis

Media and Games Invest plc, acquired AppLift

synopsis: Media and Games Invest plc, a strategic investment-holding, that focuses on a buy, build, and sell strategy of fast-growing companies, has acquired Applift, a leading mobile ad tech company that empowers businesses to connect with customers in a mobile-first world by creating the next-generation platform for advertisers.
buyer: Media and Games Invest plc (XTRA:M8G:$288.94)
Media and Games Invest plc (MGI) is a strategic investment-holding, that focuses on a buy, build, and sell strategy of fast-growing companies. The MGI portfolio companies are growing via acquisitions plus organic growth and new technologies are actively used. "
target: AppLift
Applift is a leading mobile ad tech company that empowers businesses to connect with and activate customers in a mobile-first world by creating the next-generation platform for advertisers to reach and convert their audiences on mobile.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/7/2019 via GlobeNewswire

Enthusiast Gaming Inc., acquired Steel Media Ltd.

synopsis: Enthusiast Gaming, a vertically integrated video game and esports company, has acquired Steel Media, a leading mobile gaming and live events company. Enthusiast Gaming is the largest gaming network in the U.S., and the acquisition of Steel Media adds 20 mobile gaming websites and 25 live mobile events worldwide to its media and events business.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$120.27)
Enthusiast Gaming a vertically integrated video game and esports company comprised of three main pillars: Media, Events, and Esports. Their digital media platform includes +100 gaming related websites and 900 YouTube channels which collectively reach 150 million visitors monthly. "
target: Steel Media Ltd.
Steel Media Limited is the largest mobile gaming network in the world, which holds a significant portfolio of consumer and B2B websites, and a series of successful global live networking events. They are based in the UK.
price ($mm)
$2.50
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/15/2017 via PR Newswire

Social Chain, purchased Gaming Portfolio from DEVISE

synopsis: Social Chain, Europe's largest social media marketing agency, has acquired the viral gaming portfolio of DEVISE, a company that partners with Social Influencers to create engaging digital media properties. The acquisition includes a large network of influential video game-related social media channels and websites.
buyer: Social Chain (DB:PU11:$0.00)
Social Chain is Europe's largest, and fastest growing Social Media and Influencer Marketing agency. They don't believe in traditional marketing, they believe in disruptive, internet - breaking social media. They are based in Manchester, UK. "
seller: DEVISE
The acquisition includes the gaming portfolio of DEVISE. The portfolio includes a large network of influential video game-related social media channels and websites that reaches a combined 500 million people per month.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 3/13/2014 via Market Wire

Unity Technologies, will acquire Applifier

synopsis: Unity Technologies, creators of the Unity multiplatform engine and development tools, announced that it will acquire Applifier, one of the world's largest and most successful mobile game service providers. Applifier enables mobile game developers to more effectively acquire and monetize audience through a comprehensive suite of tools.
buyer: Unity Technologies (:$1,015.00)
Unity Technologies ApS provides a 3D game development tool. Its tool enables the creation of online content that provides the newest games on the console market. The company also provides Unity Asset Server, an integrated version control solution for all Unity assets and scripts. "
target: Applifier
Applifier enables mobile game developers to more effectively acquire and monetize audience through a comprehensive suite of tools, including Everyplay® Replays and Everyplay® GameAds.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/7/2011 via BusinessWire

Crisp Media, acquired Smart Device Media, Inc.

synopsis: Two leading mobile advertising organizations, Crisp Media and Smart Device Media, have combined to create a full-service mobile advertising powerhouse. This combination brings together Crisp’s market leading, rich media advertising platform with Smart Device Media’s unparalleled media marketplace of targeted, brand safe, premium inventory.
buyer: Crisp Media
Crisp Media is a pioneer of mobile ad products that make HTML5 advertising scalable across device platforms for native apps and browsers. It offers Crisp Engage, an interactive ad platform designed to deliver the slickest ads to multiple screens. "
target: Smart Device Media, Inc.
Smart Device Media is a leading provider of mobile, premium display, special interest advertising channels. The company offers brand marketers the ability to reach premium, targeted audiences at scale within high-quality editorial environments.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/2/2015 via Company Press Release

Groupe Concoursmania, acquired Slix Media, LLC

synopsis: Groupe ConcoursMania, European specialist of online marketing games, announced the acquisition of a portfolio of casual gaming websites from Slix Media, a Texas based company. This portfolio consists of 7 websites including www.playhub.com which has a monthly average audience of more than 3 million visitors mainly in North America and Asia.
buyer: Groupe Concoursmania (ALGCM:$22.87)
Groupe ConcoursMania is a French specialist of online marketing games. The group provides advertisers with innovative online marketing technologies and services, based on games mechanics. They also manage a wide portfolio of casual gaming websites. "
target: Slix Media, LLC
Slix Media started as a collection of highly entertaining gaming websites. They now reach 700,000 daily players and serve over 1 billion ads monthly which makes them one of the largest free-to-play casual gaming networks online. Their mobile games division reaches 1,000,000 MAU and growing.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/27/2014 via PR Newswire

RapidFire, acquired IGA Worldwide

synopsis: RapidFire, the #1 in-game advertising network, announced the acquisition of IGA Worldwide's proprietary technology for delivering real-time advertisements inside of video games.
buyer: RapidFire
RapidFire is the World's largest in-game advertising company, founded in the fall of 2011 and is headquartered in Vancouver. The company enables advertisers to target millions of highly engaged consumers playing video games across a wide range of gaming platforms and genres. "
target: IGA Worldwide
IGA serves advertisers and video game publishers looking to include marketing messages within console and PC games. IGA’s roster of publisher partners includes Electronic Arts, Valve, and Atari among others.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/24/2008 via PR Newswire

USA Today, acquired Banquet

synopsis: USA TODAY announces the acquisition of Banquet, which operates the action sports destination BNQT.com and the Cold War Collective action sports ad network of more than 20 affiliated websites and blogs.
buyer parent: Gannett Co., Inc.
buyer: USA Today
USA TODAY is the nation's top-selling newspaper. It is published via satellite at 34 locations in the USA and at four sites abroad. With a total average daily circulation of 2.3 million, USA TODAY is available worldwide. USA TODAY is published by Gannett Co., Inc. "
target: Banquet
BNQT is a leading digital media company focused on meaningfully connecting consumers, producers and advertisers in the growing sector of action sports. BNQT operates an action sports video community destination which combines professional action sports video with innovative social networking tools.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 12/19/2018 via BNC Analysis

FANDOM, will acquire Curse LLC

synopsis: Fandom, a global entertainment media brand, will acquire Curse from Twitch, the world’s leading live video platform and community for gamers. Curse is an online game portal and network of gaming websites. Curse empowers online gamers with premium resources and content. Their sites include Azurilland, Diablofans, Hearthpwn, MMO-Champion and more.
buyer: FANDOM
FANDOM is a global entertainment media brand, based in California, powered by fan passion. The fan-trusted source in entertainment, they provide a home to explore, contribute to, and celebrate the world of pop culture. "
target parent: Amazon.com, Inc.
target: Curse LLC
Curse is an online game portal and network of gaming websites. Curse empowers online gamers with premium resources and content. Their gaming websites include Azurilland, Diablofans, Hearthpwn, MMO-Champion and more. Their wiki hosting platform, Gamepedia, is dedicated to games and written by gamers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/23/2022 via BNC Analysis

Gamurs Pty Ltd., acquired Twinfinite

synopsis: GAMURS Group, the leading esports media network, has acquired Twinfinite, the premier home for video game enthusiasts. Twinfinite covers the latest game news and events, and reviews and previews the hottest games. They also offer editorials, opinions, video content, and interviews with all of the biggest video game developers.
buyer: Gamurs Pty Ltd.
The GAMURS Group is the leading esports media network and a growing contender in the entertainment space. They strive to inform and engage the global gaming and entertainment communities with the best content. "
target: Twinfinite
Twinfinite is the premier home for video game enthusiasts. Twinfinite covers the latest game news and events, and reviews and previews the hottest games. They also offer editorials, opinions, video content, and interviews with all of the biggest video game developers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/10/2021 via GlobeNewswire

Enthusiast Gaming Inc., acquired Icy Veins

synopsis: Enthusiast Gaming Holdings Inc., the largest gaming media platform in North America, has acquired Icy Veins, one the largest independent Activision Blizzard fan communities generating over 3 billion lifetime views of content.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$120.27)
Enthusiast Gaming is building the world's largest platform of communities for gamers and esports fans. Already the largest gaming platform in North America and the United Kingdom, the Company's business is comprised of three main pillars: Media, Entertainment and Esports. "
target: Icy Veins
Icy Veins is one the largest independent Activision Blizzard fan communities generating over 3 billion lifetime views of content. The platform provides news and strategy guides for leading franchises like World of Warcraft, Diablo, Heroes of the Storm, Hearthstone and Overwatch.
price ($mm)
$8.37
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

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Geography
Matching Companies
Ticker: GS:ADNC
 
 
 
 
 
 
 
 
Audience, Inc.
Audience, Inc.
Audience is the leader in advanced voice and audio processing for mobile devices. Its technologies, based in auditory neuroscience, improve the mobile voice experience, as well as enhance speech-based services and audio quality for multimedia.
year
2014
rev ($mm)
$148.86
EBITDA ($mm)
($3.22)
EBIT ($mm)
($7.29)
Net Income ($mm)
Employees
329
  • drill down
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Ticker: BSE:543280
 
 
 
 
 
 
 
 
Nazara Technologies Pvt. Ltd.
Nazara Technologies Pvt. Ltd.
Nazara is a well established mobile content platform provider and games publisher with HQ's in India and Offices in Dubai, London, Africa & Singapore. They specialize in bringing branded properties to the mobile consumers in the most effective way, maximizing revenues as well as promoting brands.
year
2021
rev ($mm)
$69.18
EBITDA ($mm)
$11.12
EBIT ($mm)
$7.89
Net Income ($mm)
$3.74
Employees
83
  • drill down
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Ticker: BCOV
 
 
 
 
 
 
 
 
Brightcove, Inc.
Brightcove, Inc.
Brightcove Inc. is the leading global provider of powerful cloud solutions for managing, delivering, and monetizing video experiences on every screen.
year
2021
rev ($mm)
$212.14
EBITDA ($mm)
$13.44
EBIT ($mm)
$9.00
Net Income ($mm)
$7.00
Employees
693
  • drill down
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Ticker: OTCPK:LOGG
 
 
 
 
 
 
 
 
LifeLogger Technologies Corp
LifeLogger Technologies Corp
LifeLogger Technologies Corp. has developed a Web APP software solution providing users the ability to capture, store and live stream your memories. They are device agnostic, allowing you to use your iOS, Android solution or other wearable camera and/or sensors solutions.
year
2016
rev ($mm)
EBITDA ($mm)
($1.37)
EBIT ($mm)
($1.38)
Net Income ($mm)
Employees
4
  • drill down
  • watch
Ticker: HLSE:NXTGMS
 
 
 
 
 
 
 
 
Next Games Oy
Next Games Oy
Next Games is a mobile game developer focused on creating visually impressive, highly engaging games. Their mission is to be a trendsetter in developing engaging and social mobile games based on entertainment franchises, such as movies TV shows and books.
year
2021
rev ($mm)
$27.85
EBITDA ($mm)
($4.31)
EBIT ($mm)
($6.08)
Net Income ($mm)
Employees
112
  • drill down
  • watch
Ticker: AIM:SYQ
 
 
 
 
 
 
 
 
SyQic Plc
SyQic Plc
Yoonic was developed by SyQic, one of the fastest growing Over-The-Top (OTT) IPTV managed services companies in Asia. Yoonic TV provides users with their favorite channels, movies, TV series and other video content direct to their mobile device or tablet of their choice.
year
2013
rev ($mm)
$7.82
EBITDA ($mm)
$1.10
EBIT ($mm)
$0.97
Net Income ($mm)
$0.17
Employees
42
  • drill down
  • watch
Ticker: SNAP
 
 
 
 
 
 
 
 
Snap Inc.
Snap Inc.
Snap Inc. is a camera company. They believe that reinventing the camera represents their greatest opportunity to improve the way people live and communicate. Their products empower people to express themselves, live in the moment, learn about the world, and have fun together.
year
2021
rev ($mm)
$2,813.73
EBITDA ($mm)
($780.28)
EBIT ($mm)
($869.31)
Net Income ($mm)
Employees
3863
  • drill down
  • watch
Ticker: TIVO
 
 
 
 
 
 
 
 
TiVo Inc.
TiVo Inc.
TiVo Corporation brings entertainment together, making it easy to find, watch, and enjoy. The company offers movies, shows, and videos from across live TV, on-demand, streaming services, and countless apps, helping people to watch on their terms.
year
2019
rev ($mm)
$661.39
EBITDA ($mm)
$164.41
EBIT ($mm)
$30.74
Net Income ($mm)
Employees
1700
  • drill down
  • watch
Ticker: ATRN
 
 
 
 
 
 
 
 
Atrinsic
Atrinsic
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles.
year
2009
rev ($mm)
$69.09
EBITDA ($mm)
($7.87)
EBIT ($mm)
($11.57)
Net Income ($mm)
Employees
144
  • drill down
  • watch
Ticker: TSXV:EGLX
 
 
 
 
 
 
 
 
Enthusiast Gaming Inc.
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 70 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content.
year
2021
rev ($mm)
$120.27
EBITDA ($mm)
($30.37)
EBIT ($mm)
($33.10)
Net Income ($mm)
Employees
180
  • drill down
  • watch
Ticker: ALGCM
 
 
 
 
 
 
 
 
Groupe Concoursmania
Groupe ConcoursMania is a French specialist of online marketing games. The group provides advertisers with innovative online marketing technologies and services, based on games mechanics. They also manage a wide portfolio of casual gaming websites.
year
2014
rev ($mm)
$22.87
EBITDA ($mm)
$2.95
EBIT ($mm)
$2.36
Net Income ($mm)
Employees
83
  • drill down
  • watch
Ticker: AIM:MOS
 
 
 
 
 
 
 
 
Mobile Streams plc
Mobile Streams plc
Mobile Streams plc is an AIM quoted mobile content and data intelligence company. Their Streams product is a new data insight and intelligence platform. Mobile Streams provides mobile games and content through its carrier relationships, through its LiveScores platform, and with partners.
year
2021
rev ($mm)
$0.66
EBITDA ($mm)
EBIT ($mm)
($1.62)
Net Income ($mm)
Employees
6
  • drill down
  • watch
Ticker: KOSE:A1817
 
 
 
 
 
 
 
 
NHN Corporation
NHN is a global IT company with an expansive IT-based business portfolio. NHN offers a wide array of services, including game, webtoon, music, advertisement, commerce, fintech, cloud, and entertainment based on its expertise in IT operation as well as its technology and service operation skills.
year
2013
rev ($mm)
$580.79
EBITDA ($mm)
$131.99
EBIT ($mm)
$111.99
Net Income ($mm)
$40.48
Employees
2532
  • drill down
  • watch
Ticker: SZSE:300494
 
 
 
 
 
 
 
 
Century Network
Century Network
Century Network is a Chinese company primarily engaged in online entertainment platforms, e-sports, and game operations. Century provides management software for the internet cafe industry. They also operate gaming websites and e-sports platforms.
year
2019
rev ($mm)
$72.26
EBITDA ($mm)
$1.80
EBIT ($mm)
$1.11
Net Income ($mm)
$5.50
Employees
0
  • drill down
  • watch
Ticker: SLGG
 
 
 
 
 
 
 
 
Super League Gaming
Super League Gaming
Super League Gaming is a first mover in providing accessible esports leagues for amateur gamers that take place both online and through in-person gaming arenas.
year
2021
rev ($mm)
$3.37
EBITDA ($mm)
($18.66)
EBIT ($mm)
($19.56)
Net Income ($mm)
Employees
47
  • drill down
  • watch
Ticker: TSE:6552
 
 
 
 
 
 
 
 
GameWith
GameWith
Based in Japan, GameWith is a community that provides information and functions to make games more enjoyable. They also have game capture information, including game reviews, videos, and strategies to help gamers excel.
year
2018
rev ($mm)
$24.15
EBITDA ($mm)
$10.76
EBIT ($mm)
$10.55
Net Income ($mm)
$7.36
Employees
  • drill down
  • watch
Ticker: WSE:MGS
 
 
 
 
 
 
 
 
Macro Games S.A.
Macro Games S.A.
Macro Games S.A. is a Polish company that operates CSCenter.pl and MyCraft.pl, gaming websites that provide the latest news, videos and live streams for the games Counter-Strike and Minecraft. The company produces games as well, mainly in the MMORPG genre using a free-to-play business model.
year
2017
rev ($mm)
$1.24
EBITDA ($mm)
$0.25
EBIT ($mm)
$0.14
Net Income ($mm)
$0.06
Employees
  • drill down
  • watch
Ticker: HUYA
 
 
 
 
 
 
 
 
Huya
Huya
HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. They have developed e-sports live streaming as one of the most popular content genres on their platform. Tencent is Huya’s biggest shareholder.
year
2020
rev ($mm)
$1,421.87
EBITDA ($mm)
$83.28
EBIT ($mm)
$72.26
Net Income ($mm)
$98.37
Employees
1864
  • drill down
  • watch
Ticker: CYPXF
 
 
 
 
 
 
 
 
Cyberplex Inc.
Cyberplex Inc.
Cyberplex Inc. leverages its proprietary affiliate network, robust advertising relationships and experience, along with technology design, development and solutions specialists to develop and implement web-based programs and solutions that have a proven record in delivering results.
year
2010
rev ($mm)
$106.86
EBITDA ($mm)
($0.51)
EBIT ($mm)
($1.67)
Net Income ($mm)
Employees
132
  • drill down
  • watch
Ticker: MARK
 
 
 
 
 
 
 
 
Remark Media, Inc.
Remark Media, Inc.
Remark Media, Inc. is a global digital media company focusing on the 18-year-old to 34-year-old. The company's primary operations consist of owning and operating digital media properties.
year
2018
rev ($mm)
$75.39
EBITDA ($mm)
($30.39)
EBIT ($mm)
($41.44)
Net Income ($mm)
Employees
333
  • drill down
  • watch
Ticker: NETE
 
 
 
 
 
 
 
 
Net Element, Inc.
Net Element, Inc.
Net Element International is a global technology-driven group specializing in electronic commerce, mobile payments & transactional services. The company owns & operates a global mobile payments & transaction processing provider, TOT Group, as well as several popular content monetization verticals.
year
2016
rev ($mm)
$45.96
EBITDA ($mm)
($8.54)
EBIT ($mm)
($9.96)
Net Income ($mm)
Employees
152
  • drill down
  • watch
Ticker: AIM:DBOX
 
 
 
 
 
 
 
 
Digitalbox Group
Digitalbox Group
Digitalbox is a pure play digital media company whose brands include Entertainment Daily and The Daily Mash. Entertainment Daily’s mix of TV and celebrity news delivers millions of UK users every month. The Daily Mash is the UK’s leading satirical news site and a spin-off TV show.
year
2020
rev ($mm)
$3.83
EBITDA ($mm)
$1.36
EBIT ($mm)
$1.15
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: FNCX
 
 
 
 
 
 
 
 
Function(X)
Function(X)
Function(x) Inc. is a diversified media and entertainment company. They operate Wetpaint.com, a online destination for entertainment news for millennial women and Rant, a digital publisher that publishes content in 13 different verticals, most notably in sports, entertainment, pets, cars and food.
year
2016
rev ($mm)
$3.13
EBITDA ($mm)
($10.43)
EBIT ($mm)
($12.72)
Net Income ($mm)
Employees
32
  • drill down
  • watch