Like Xeko

closed 4/30/2012 via Market Wire

Oomba, LLC, acquired Xeko

synopsis: Oomba, Inc. announced the acquisition of Xeko, a collectable/tradable game about endangered animals, as well as the Gaming for Good brand. Oomba is re-tooling Xeko for the digital realm as a flagship game for showcasing the company's digital object trading platform.
buyer: Oomba, LLC
Oomba is the first SaaS platform for the exchange of virtual goods in an aftermarket that operates with the exclusive, voluntary participation of publishers of online and mobile games. "
target: Xeko
Xeko is the award-winning game specifically created to raise awareness for the amazing and endangered creatures that inhabit our Earth, inspire future eco-leaders, and empower people, everywhere, to join together and make a difference through positive play.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/19/2018 via PE Hub

Mason Wells, acquired Buffalo Games

synopsis: Mason Wells, a leading Midwest-based private equity firm, has acquired Buffalo Games, a leading manufacturer, innovator and marketer of jigsaw puzzles and board, table and party games for adults, families and children. The Company sells its products to the mass retail, online, specialty, craft/hobby and book store channels.
buyer: Mason Wells
Mason Wells is a leading Midwest-based private equity firm with approximately $1.0 billion in assets under management across its current private equity funds. Mason Wells is currently investing out of Mason Wells Buyout Fund IV, a $615 million fund. "
target: Buffalo Games
Buffalo Games is a leading manufacturer, innovator and marketer of jigsaw puzzles and board, table and party games for adults, families and children. The Company sells its products to the mass retail, online, specialty, craft/hobby and book store channels.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/19/2012 via Market Wire

Oomba, LLC, acquired Sifaka Productions

synopsis: Oomba, Inc. announced that is has acquired the virtual world Sifaka Productions. In doing so, Oomba has gained a valuable virtual world technology to add to its stock pile of software assets along with key talent to add to the Oomba team.
buyer: Oomba, LLC
Oomba is the first SaaS platform for the exchange of virtual goods in an aftermarket that operates with the exclusive, voluntary participation of publishers of online and mobile games. "
target: Sifaka Productions
The mission at Sifaka is to create superior wildlife-themed entertainment which has a direct and significant impact on wildlife preservation. Sifaka World was created to provide people of all ages with a fun, safe virtual world with real world impact.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/28/2020 via BNC Analysis

Three Gates AB, acquired Tivola Games GmbH

synopsis: Swedish games developer Three Gates has acquired the majority of shares in Tivola Games, an international publisher and developer of mobile games based in Hamburg. They are focused on apps with animals. In their games, players care for cats, train dogs, ride horses. Even dance with a hippo.
buyer: Three Gates AB (NGM:GATE:$2.39)
Three Gates AB is a publicly listed game development company based on the island of Gotland, off the east coast of Sweden. Founded in 2011, Three Gates is a team of experienced professionals, all gathered in a unique location with an unwavering drive and passion for the video game sector. "
target: Tivola Games GmbH
Tivola is an international publisher and developer of mobile games based in Hamburg. They are focused on apps with animals. In their games, players care for cats, train dogs, ride horses. Even dance with a hippo.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/21/2018 via GlobeNewswire

Audax Group, acquired PlayMonster

synopsis: Audax Group has acquired PlayMonster, a leading manufacturer and distributor of family toys, games, preschool toys, creative activities and teaching tools, from Topspin Partners, a suburban NY-based private equity fund focused on the lower middle-market.
buyer: Audax Group
Audax Group was founded in 1999 by Geoff Rehnert and Marc Wolpow with the vision of building an investment platform to provide capital for middle market companies. Audax Group manages approximately $13 billion of assets across its private equity, mezzanine debt, and private senior debt businesses. "
target parent: Topspin Partners
target: PlayMonster
PlayMonster, headquartered in Beloit, WI, is a leading manufacturer and distributor of family toys, games, preschool toys, creative activities and teaching tools. Top-selling brands include 5 Second Rule®, Perplexus™ Don’t Rock the Boat™, Farkle, The Game of THINGS…®, Mirari®, Buzzword® and more.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/25/2018 via PR Newswire

University Games, acquired The Haywire Group

synopsis: University Games, a San Francisco-based game and puzzle company, announced the acquisition of The Haywire Group, the award-winning manufacturer of dozens of games including Flickin' Chicken and Pizza Party dice game.
buyer: University Games
University Games was founded by Cris Lehman and Bob Moog on April 1, 1985. The company is active in more than 60 countries developing, marketing and distributing board games, puzzles, STEAM products and pre-school activities. "
target: The Haywire Group
Haywire was founded in 2005 by Barbara and Michael Fisher. The Company specializes in learning games starting with the award winning Dicecapades. Currently the company markets games to children and families. Top sellers include Flickin' Chicken®, Pizza Party®, Kerfuffle® and Shaboom®.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 9/13/2016 via PR Newswire

Ultra PRO International LLC, will acquire Playroom Entertainment

synopsis: Ultra PRO International LLC, a leading manufacturer of tabletop games and accessories, has entered into a definitive agreement to purchase Playroom Entertainment, a publisher of board and card games of strategy, party and early learning genres.
buyer: Ultra PRO International LLC
Ultra PRO International LLC is the leading manufacturer and supplier of memorabilia, collectibles and tabletop gaming accessories, photo and scrapbooking albums and pages, Ultra Sleeves disposable, protective sleeves for computer tablets and school and office folders. "
target: Playroom Entertainment
Playroom Entertainment is a publisher of a broad range of tabletop games. Its Bright Idea Games portfolio presents specialty and mass market retailers with a full array of educational games that introduces and reinforces math, deduction and pattern recognition skills in children ages five and up.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/1/2006 via Company Press Release

Bowmark Capital, acquired Design Objectives Limited

synopsis: Bowmark Capital Limited, the mid-market private equity investment firm, is pleased to announce the acquisition of Design Objectives Limited, the UK’s leading supplier of products to the rapidly growing paper crafts market.
buyer: Bowmark Capital
Bowmark Capital is a leading independent private equity investment firm specializing in the UK mid-market. Bowmark supports management teams undertaking buy-outs, buy-ins, roll-outs, build-ups and expansion financings in five sectors: Business Services; Leisure; Healthcare; Media and IT Services. "
target: Design Objectives Limited
Founded in 1995, Design Objectives designs and markets a range of paper crafts brands and accessories including Papermania, Anita’s and X-cut. The company supplies over 2000 products to both independent and national retailers, such as Argos, QVC and WH Smiths.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/4/2020 via GlobeNewswire

Wagz, Inc. will be merged with SigmaTron,

synopsis: SigmaTron International, Inc., an electronic manufacturing services company, is to merge with Wagz Inc., a company that has innovated and modernized the pet sector enhancing the lives of pets and their pet parents through tech enabled products that improve the health, safety and wellbeing of our furry friends.
buyer: SigmaTron (SGMA:$289.56)
Headquartered in Elk Grove Village, IL, SigmaTron is an electronic manufacturing services company that provides printed circuit board assemblies and completely assembled electronic products. "
target: Wagz, Inc.
Wagz has innovated and modernized the pet sector enhancing the lives of pets and their pet parents through tech enabled products that improve the health, safety and wellbeing of our furry friends.
price ($mm)
$8.15
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/28/2019 via BNC Analysis

Fuzzy, acquired Fetch Labs, Inc.

synopsis: Fuzzy, a San Francisco-based subscription-based pet health company, scooped up San Jose’s Fetch Labs, which helps manage animals through a digital network with other pet owners. Their app, Fetch My Pet, is the hub for Pet Life Management, introducing a truly digital network for pet identity, services and safety.
buyer: Fuzzy
Fuzzy is a subscription-based pet health company with a mission to make veterinary care more accessible. Fuzzy is empowering pet parents to be proactive through a combination of in-home vet care, telemedicine, and tailored health programs for pets. "
target: Fetch Labs, Inc.
San Jose-based Fetch Labs helps manage animals through a digital network with other pet owners. Their app, Fetch My Pet, is the hub for Pet Life Management, introducing a truly digital network for pet identity, services and safety.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/28/2007 via BusinessWire

Mattel, Inc., purchased Apples to Apples®, Snorta® and Blink®. from Out of the Box Publishing, Inc.

synopsis: Mattel, Inc. announced it has acquired the rights from Out of the Box Publishing, Inc., to manufacture, distribute and market several games properties, including the award-winning Apples to Apples®, Snorta® and Blink®.
buyer: Mattel, Inc. (MAT:$5,702.60)
Mattel, Inc., is the worldwide leader in the design, manufacture and marketing of toys and family products. The Mattel family is comprised of such best-selling brands as Barbie®, Hot Wheels®, Matchbox®, Tyco® R/C, as well as Fisher-Price® brands and a wide array of entertainment-inspired toy lines. "
seller: Out of the Box Publishing, Inc.
Out of the Box Publishing, Inc. has developed a strong array of family-friendly games, most notably Apples to Apples®. Apples to Apples, having sold more than 3 million units since its launch in 1998, recently earned the 2006 Toy of the Year (“TOTY”) award for “Game of the Year.”
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 4/27/2015 via BNC Analysis

Aeria Inc., will acquire Liber Entertainment Inc.

synopsis: Aeria Inc., a provider of online game services, has agreed to acquire 100% stake in Liber Entertainment Inc., a provider of online gaming software services. Both companies are based in Japan.
buyer: Aeria Inc. (JASDAQ:3758:$186.90)
Aeria Inc. primarily engages in IT services and the delivery of online games. The company also provides game software development, business systems development, and data center services. In addition, it involves in temporary staffing and real estate leasing operations. "
target: Liber Entertainment Inc.
Liber Entertainment is a provider of online gaming software services. The company was founded in 2006 and is based in Tokyo, Japan.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 10/10/2013 via Company Press Release

Wuhu Shunrong Auto Parts Co., Ltd., will acquire Shanghai 37wan Network

synopsis: Wuhu Shunrong Auto Parts Co., Ltd. agreed to acquire a 60% stake in Shanghai 37wan Network and Technology Co., Ltd. The company operates all kinds of domestic, popular web games, covering RPG. simulators, puzzles, and other game types, that involve mythology, and martial arts.
buyer: Wuhu Shunrong Auto Parts Co., Ltd. (SZSE:00255:$47.54)
Wuhu Shunrong Auto Parts Company Limited produces and sells auto parts. The Company's main business is the development, production and sales of multi-layer auto plastic fuel tank. "
target: Shanghai 37wan Network
Shanghai 37wan Network and Technology Co. operates all kinds of domestic, popular web games, covering RPG. simulators, puzzles, and other game types, that involve mythology, and martial arts.
price ($mm)
$322*
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 4/9/2012 via Forbes

Zhejiang Daily Media Holding Group Co., Ltd., will acquire Shanghai Haofang Online Information Technology Co., Ltd.

synopsis: Zhejiang Daily Media Group Co., Ltd. agreed to acquire Shanghai Haofang Online Information Technology from Shanda Interactive Entertainment Ltd. for approximately $56 million. Shanghai Haofang Online Information Technology Co., Ltd. operates a network personal computer game platform in China.
buyer: Zhejiang Daily Media Holding Group Co., Ltd. (SHSE:600633:$511.85)
Zhejiang Daily Media Group is a state-controlled media company based in Hangzhou, China. They publish a daily newspaper, "Zhejiang Daily." "
target parent: Shanda Interactive Entertainment Limited
target: Shanghai Haofang Online Information Technology Co., Ltd.
Shanghai Haofang Online Information Technology Co., Ltd. operates a network personal computer game platform in China. It allows users to find and connect with other players of the same personal computer game through the Internet. The company is based in Shanghai, China.
price ($mm)
$56
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 2/15/2012 via BNC Analysis

NCsoft Corporation, will acquire Ntreev Soft Co., Ltd.

synopsis: NCsoft Corporation announced that it will acquire Ntreev Soft Co., Ltd., a Korea-based online game producer and software developer, to develop casual games business.
buyer: NCsoft Corporation
NCsoft Corporation develops and publishes online games. Its online games include Aion, City of Heroes, Guild Wars, and Lineage. The company also publishes casual games in various regional markets. The company is headquartered in Seoul, South Korea and operations all over the world. "
target parent: SK Telecom
target: Ntreev Soft Co., Ltd.
Ntreev Soft Co., Ltd. develops online games. The company offers 3D casual online, multiplayer online, and PC-online games. It serves the United States, Canada, Brazil, China, Japan, Indonesia, Thailand, Philippines, Singapore, Malaysia, and Europe markets.
price ($mm)
$98*
rev ($mm)
$49
EBITDA ($mm)
EV / rev
2.6x
EV / EBITDA
closed 10/26/2006 via PR Newswire

Power Play Development Corp, acquired NLOP, Inc.

synopsis: Power Play Development Corp. has entered into a Share Exchange & Acquisition Agreement with NLOP, Inc., a privately held Delaware corporation based in Framingham, MA. The Boards of Directors and a majority of shareholders of both Power Play and NLOP approved the terms of the Share Exchange & Acquisition Agreement.
buyer: Power Play Development Corp (US:PWPY:$0.00)
Power Play Development Corp. trades on OTC Pinksheets under the ticker symbol: "PWPY". "
target: NLOP, Inc.
NLOP is the first contest web site that is exclusively for Poker enthusiasts. NLOP is a US based gaming and promotions company. Our site is intended for entertainment purposes and not for gambling in any way.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/12/2004 via PR Newswire

GigaMedia Limited, acquired Grand Virtual, Inc.

synopsis: GigaMedia Limited, a diversified provider of broadband and entertainment services, announced today that it has acquired Grand Virtual, a privately held software developer and application service provider based in the Boston area, in an all-cash transaction valued at approximately US$32.5 million.
buyer: GigaMedia Limited (GIGM:$10.77)
GigaMedia Limited is a diversified provider of broadband and entertainment services, with headquarters in Taipei, Taiwan. Through its subsidiary Cambridge Entertainment Software, the Company develops software for online entertainment services, including the global online gaming market. "
target: Grand Virtual, Inc.
Grand Virtual develops software for online entertainment services, including online gaming and social networking. Grand Virtual, as an application service provider, also offers "turnkey" solutions for games of skill and chance, which it sells predominantly to online licensees in Europe and Asia.
price ($mm)
$33
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/9/2009 via PR Newswire

Nokia Corporation, acquired bit-side GmbH

synopsis: Nokia has completed its acquisition of bit-side GmbH, a privately owned Berlin-based professional services and software company with 39 employees. The deal was initially announced on January 27, 2009. By acquiring bit-side Nokia will strengthen and accelerate its mobile development for Nokia Maps.
buyer: Nokia Corporation (NOK:$26,163.38)
Nokia is a world leader in mobile communications, driving the growth and sustainability of the broader mobility industry. Nokia connects people to each other and the information that matters to them with easy-to-use and innovative products like mobile phones, devices and solutions for imaging. "
target: bit-side GmbH
Founded in 2000, bit-side GmbH develops innovative products and services for mobile phones. Based in the heart of Berlin, more than 30 software and media specialists work on mobile solutions for customers all around the world.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/25/2007 via BusinessWire

Twistbox Games, acquired InfoSpace Mobile Games Studio

synopsis: Twistbox Entertainment, Inc. announced the acquisition of all of the assets of Infospace Inc.’s US based mobile games Studio located in San Mateo, CA. Formerly known as Atlas Mobile, Inc., the Studio will be fully integrated into Twistbox Games.
buyer parent: Twistbox Entertainment, Inc
buyer: Twistbox Games
Twistbox Games is a leading global publisher and developer of award-winning games and applications for mobile devices. Twistbox Games’ RapidPort™, the mobile industry’s most comprehensive development and porting platform, provides support for J2ME, DoJa, BREW and Symbian. "
target parent: InfoSpace, Inc.
target: InfoSpace Mobile Games Studio
InfoSpace Mobile Games Studio is a pioneer in the Play for Prizes business across the major carriers in North America that includes multiplayer tournaments and loyalty campaigns for leading consumer and entertainment brands.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/30/2006 via PR Newswire

RealNetworks, Inc., acquired WiderThan

synopsis: RealNetworks, Inc. announced the final results of its tender offer to purchase all of the shares of WiderThan Co., Ltd. at a price of $17.05 per common share and per ADS, or approximately $350 million. As a result of the successful tender offer, WiderThan will become a majority-owned subsidiary of RealNetworks.
buyer: RealNetworks, Inc. (RNWK:$171.96)
RealNetworks, Inc. delivers digital entertainment services to consumers via PC, portable music player, home entertainment system or mobile phone. Real created the streaming media category in 1995 and has continued to lead the market with pioneering products and services. "
target: WiderThan
WiderThan is a leading provider of integrated mobile entertainment solutions for wireless carriers.
price ($mm)
$245
rev ($mm)
$119
EBITDA ($mm)
$22
EV / rev
2.1x
EV / EBITDA
11.2x
closed 4/30/2012 via Market Wire

Oomba, LLC, acquired Xeko

synopsis: Oomba, Inc. announced the acquisition of Xeko, a collectable/tradable game about endangered animals, as well as the Gaming for Good brand. Oomba is re-tooling Xeko for the digital realm as a flagship game for showcasing the company's digital object trading platform.
buyer: Oomba, LLC
Oomba is the first SaaS platform for the exchange of virtual goods in an aftermarket that operates with the exclusive, voluntary participation of publishers of online and mobile games. "
target: Xeko
Xeko is the award-winning game specifically created to raise awareness for the amazing and endangered creatures that inhabit our Earth, inspire future eco-leaders, and empower people, everywhere, to join together and make a difference through positive play.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 5/16/2017 via PR Newswire

Oomba, LLC will be merged with Barington/Hilco Acquisition Corp.,

synopsis: Barington/Hilco Acquisition Corp., a special purpose acquisition company, announced that it has signed a definitive merger agreement with Oomba, Inc., a specialized social media company. Oomba revolutionizes how people organize sports and games with its cloud-based tournament and league management system for eSports and other forms of competition.
buyer: Barington/Hilco Acquisition Corp. (BHAC:$0.00)
Barington/Hilco Acquisition Corp. is a blank check company formed for the purpose of entering into a merger, share exchange, asset acquisition, stock purchase, recapitalization, reorganization or other similar business combination. "
target: Oomba, LLC
Oomba, Inc. is a specialized social media company that is creating an interactive social network for tournaments, leagues and teams. Oomba revolutionizes how people organize sports and games by melding software as a service with a social network.
price ($mm)
$60
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/19/2012 via Market Wire

Oomba, LLC, acquired Sifaka Productions

synopsis: Oomba, Inc. announced that is has acquired the virtual world Sifaka Productions. In doing so, Oomba has gained a valuable virtual world technology to add to its stock pile of software assets along with key talent to add to the Oomba team.
buyer: Oomba, LLC
Oomba is the first SaaS platform for the exchange of virtual goods in an aftermarket that operates with the exclusive, voluntary participation of publishers of online and mobile games. "
target: Sifaka Productions
The mission at Sifaka is to create superior wildlife-themed entertainment which has a direct and significant impact on wildlife preservation. Sifaka World was created to provide people of all ages with a fun, safe virtual world with real world impact.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/10/2012 via Market Wire

Oomba, LLC, acquired GameBux

synopsis: Oomba, Inc. announced that it has acquired GameBux™, a virtual currency system that will compliment the company's Digital Object Trading™ platform and Virtual Goods Marketplace™. GameBux is a robust virtual currency-as-a-service. It works with both online and mobile games that are connected to the Internet.
buyer: Oomba, LLC
Oomba is the first SaaS platform for the exchange of virtual goods in an aftermarket that operates with the exclusive, voluntary participation of publishers of online and mobile games. "
target: GameBux
GameBux is a robust virtual currency-as-a-service. It works with both online and mobile games that are connected to the Internet.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/30/2012 via Market Wire

Oomba, LLC, acquired Xeko

synopsis: Oomba, Inc. announced the acquisition of Xeko, a collectable/tradable game about endangered animals, as well as the Gaming for Good brand. Oomba is re-tooling Xeko for the digital realm as a flagship game for showcasing the company's digital object trading platform.
buyer: Oomba, LLC
Oomba is the first SaaS platform for the exchange of virtual goods in an aftermarket that operates with the exclusive, voluntary participation of publishers of online and mobile games. "
target: Xeko
Xeko is the award-winning game specifically created to raise awareness for the amazing and endangered creatures that inhabit our Earth, inspire future eco-leaders, and empower people, everywhere, to join together and make a difference through positive play.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/1/2019 via BNC Analysis

Immortals, LLC, acquired Gamers Club Ltda

synopsis: Global esports organization Immortals has acquired Brazil’s game matchmaking platform Gamers Club. It is rebranding itself as Immortals Gaming Club. Based in Sorocaba, in the state of Sao Paulo, Gamers Club is a platform and community hub connecting more than a million registered gamers across Brazil’s avid gaming market.
buyer: Immortals, LLC
Immortals Gaming Club (IGC) is the world’s first vertically integrated, truly global esports and gaming company. IGC owns and operates IGC esports, which houses the company’s competitive esports brands Immortals, Los Angeles Valiant (Overwatch League) and MIBR; and more. "
target: Gamers Club Ltda
Based in Sorocaba, in the state of Sao Paulo, Gamers Club is a platform and community hub connecting more than a million registered gamers across Brazil’s avid gaming market.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 5/16/2017 via PR Newswire

Oomba, LLC will be merged with Barington/Hilco Acquisition Corp.,

synopsis: Barington/Hilco Acquisition Corp., a special purpose acquisition company, announced that it has signed a definitive merger agreement with Oomba, Inc., a specialized social media company. Oomba revolutionizes how people organize sports and games with its cloud-based tournament and league management system for eSports and other forms of competition.
buyer: Barington/Hilco Acquisition Corp. (BHAC:$0.00)
Barington/Hilco Acquisition Corp. is a blank check company formed for the purpose of entering into a merger, share exchange, asset acquisition, stock purchase, recapitalization, reorganization or other similar business combination. "
target: Oomba, LLC
Oomba, Inc. is a specialized social media company that is creating an interactive social network for tournaments, leagues and teams. Oomba revolutionizes how people organize sports and games by melding software as a service with a social network.
price ($mm)
$60
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/20/2016 via Company Press Release

XSplit, acquired Player.Me

synopsis: SplitmediaLabs Limited, the makers of industry-leading internet broadcast and live streaming software, XSplit Gamecaster and XSplit Broadcaster is excited to announce the acquisition of social discovery platform, Player.me. Player.me lets users discover and share awesome games, players, teams, content and more.
buyer: XSplit
XSplit, by SplitMediaLabs, allows users to live stream and broadcast directly to internet streaming platforms such as Twitch, Dailymotion, Ustream and YouTube Live, or make recordings for easy uploading and sharing online. "
target: Player.Me
Player.me is the social discovery platform for the gaming and eSports community. Discovery and share awesome games, players, teams, content and more!
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/21/2021 via BNC Analysis

Mobile Premier League, acquired GamingMonk

synopsis: Mobile Premier League (MPL), Asia’s biggest eSports and mobile gaming platform, has acquired GamingMonk, the largest online Esports community in India. GamingMonk organizes tournaments for various online games. The platform allows users to play and win cash prizes in competitive tournaments, watch streamers, and live chat with other gamers.
buyer: Mobile Premier League
Mobile Premier League (MPL) is a skill based eSports platform in India. MPL allows users to play their favourite mobile games and win real money. MPL offers a variety of tournaments and 1v1 battles around the clock. Users can play over 30 games on MPL, including Pool, Fruit Chop, Football, and more."
target: GamingMonk
GamingMonk is the largest online Esports community in India. GamingMonk organizes tournaments for various online games. The platform allows users to play and win cash prizes in competitive tournaments, watch and interact with streamers, and live chat with other gamers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 1/21/2021 via GlobeNewswire

Intema Solutions, will acquire HypeX

synopsis: Intema Solutions Inc. is to acquire all of the issued and outstanding shares of HypeX.gg, an Esports platform with 50,000 registered users, specializing in tournament organization, API-based stat aggregation, social function integration and endemic/non-endemic advertising.
buyer: Intema Solutions (TSXV:ITM:$0.09)
Intema’s mission is to be the world’s premier digital marketing platform. A Canadian leader in permission-based email marketing, Intema provides a wide range of products and services, including SMS, content and predictive AI marketing, as well as related professional services. "
target: HypeX
HypeX is an Esports platform with 50,000 registered users, specializing in tournament organization, API-based stat aggregation, social function integration and endemic/non-endemic advertising.
price ($mm)
$0.57
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/28/2020 via GlobeNewswire

Better Collective A/S, acquired HLTV.org ApS

synopsis: Better Collective, a leading sports betting media group, has acquired HLTV.org ApS, the leading Counter-Strike coverage site in the world with on-site coverage of all major tournaments, they feature HLTV, GOTV, demos, news, results, standings, videos, photos and much more. HLTV.org ApS includes the assets HLTV.org and dust2.dk.
buyer: Better Collective A/S (OM:BETCO:$109.56)
Denmark-based Better Collective is a developer of digital platforms for betting tips, bookmaker information and iGaming communities. Better Collective’s portfolio includes more than 2,000+ websites and products, including bettingexpert.com, the trusted home of tips from expert tipsters. "
target: HLTV.org ApS
HLTV.org is the leading Counter-Strike coverage site in the world with on-site coverage of all major tournaments, they feature HLTV, GOTV, demos, news, results, standings, videos, photos and much more. HLTV.org ApS includes the assets HLTV.org and dust2.dk.
price ($mm)
$29
rev ($mm)
$5
EBITDA ($mm)
EV / rev
6.9x
EV / EBITDA
closed 5/17/2019 via BNC Analysis

Kova Esports, acquired Eurheilu.com

synopsis: KOVA Esports, a professional eSports organization in Finalnd, has acquired Eurheilu.com from Good Game Limited, an iGaming lead generation company. Eurheilu.com is Finland's largest news site dedicated to eSports. Eurheilu.com provides the latest and most interesting news about popular eSports games and tournaments.
buyer: Kova Esports
KOVA Esports is a professional eSports organization in Finalnd. KOVA Esports participates in Counter-strike: Global Offensive (CS:GO) tournaments such as the Finnish Esports League, Telia Esports Series, and Winners League. KOVA Esports also has a team for Fortnite tournaments. "
target parent: Good Game Ltd
target: Eurheilu.com
Eurheilu.com is Finland's largest news site dedicated to eSports. Eurheilu.com provides the latest and most interesting news about popular eSports games and tournaments, including Counter-strike: Global Offensive (CS:GO), Dota 2, Playerunknown's Battlegrounds (PUBG), Overwatch, Fortnite, and more.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/24/2015 via BusinessWire

FanDuel, acquired AlphaDraft

synopsis: FanDuel Inc., the largest one-day fantasy sports operator, announced it has acquired leading fantasy eSports platform, AlphaDraft. AlphaDraft is the premier online platform that seamlessly blends the highly popular worlds of eSports, live streaming and fantasy sports, with daily and weekly contests for cash and other real-world prizes.
buyer: FanDuel
FanDuel is the leading daily fantasy sports provider with the sole mission of making sports more exciting. FanDuel has redefined fantasy sports; offering a multitude of one-day game options for NFL, NBA, MLB, NHL, and college football and basketball. "
target: AlphaDraft
Founded in 2014, AlphaDraft is the premier online platform that seamlessly blends the highly popular worlds of eSports, live streaming and fantasy sports, with daily and weekly contests for cash and other real-world prizes.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 8/12/2020 via Reuters

DouYu will be merged with Huya,

synopsis: China’s biggest video game and social media company Tencent Holdings is driving a merger of Twitch-like game streaming platforms Douyu and Huya. Tencent is already Huya’s biggest shareholder and also owns over a third of Douyu.
buyer: Huya (HUYA:$1,421.87)
HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. They have developed e-sports live streaming as one of the most popular content genres on their platform. Tencent is Huya’s biggest shareholder. "
target: DouYu (DOYU:$1,258.01)
DouYu is a leading game-centric live streaming platform in China and a pioneer in the eSports value chain. DouYu operates its platform on both PC and mobile apps, through which users can enjoy immersive and interactive games and entertainment live streaming.
price ($mm)
rev ($mm)
$1,233
EBITDA ($mm)
$75
EV / rev
0.0x
EV / EBITDA
0.0x
closed 6/19/2019 via BNC Analysis

Twitch Interactive, Inc., acquired Bebo, Inc.

synopsis: Twitch, an Amazon company that specializes in video game live streams and has been instrumental in popularizing "e-sports", has acquired Bebo, a company that started out at as a social media network, but evolved into building applications and now hosting e-sport leagues and tournaments.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Owned by Amazon, Twitch specializes in video game live streams and has been instrumental in popularizing "e-sports", a form of competitive gaming and spectator event in which users play each other for cash prizes. It has millions of users who mainly use it to watch others play video games. "
target: Bebo, Inc.
Bebo started out at as a social media network, but evolved into building applications and now hosting e-sport leagues and tournaments. Bebo combines community, self-expression and entertainment to enable its users to consume, create, discover and share content.
price ($mm)
$25
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/10/2019 via GlobeNewswire

Super League Gaming, acquired Framerate

synopsis: Super League Gaming, a leading content and community platform providing competitive and social gameplay experiences across game titles, skill levels and venues, has acquired Framerate, one of the largest and fastest growing independent social video networks in esports and gaming.
buyer: Super League Gaming
Super League Gaming is a first mover in providing accessible esports leagues for amateur gamers that take place both online and through in-person gaming arenas. "
target: Framerate
Framerate is a cross-platform esports social video network delivering the best in gameplay highlights, news and entertainment to today’s generation of video gamers.
price ($mm)
$3.26
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/17/2019 via BNC Analysis

IDN Media Company, acquired GGWP.ID

synopsis: IDN Media, a multi-platform media company for “millennials and Gen Z in Indonesia”, has announced the acquisition of GGWP.ID to mark its entry into the fast-growing e-sports industry. Indonesian GGWP.ID covers info, tips & tricks, and news regarding e-sports such as Dota 2, Arena of Valor, and more.
buyer: IDN Media Company
IDN Media is the leading multi-platform media company for Millennials and Gen Z in Indonesia. IDN Media operates IDN Times, Popbela.com, Popmama.com, Yummy, IDN Creative, IDN Event, and IDN Creator Network. "
target: GGWP.ID
Indonesian eSports website GGWP.ID, founded in 2014, operates multiple digital media sites and is also active in the creative, events, and marketing scene. GGWP.ID covers info, tips & tricks, and news regarding e-sports such as Dota 2, Arena of Valor, and more.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/21/2018 via BNC Analysis

Infinite Esports & Entertainment, acquired Obey Alliance

synopsis: Obey Alliance has been acquired by Infinite Esports & Entertainment. Infinite Esports & Entertainment is the holding company for a number of ventures, including esports organizations. Obey Alliance was founded in 2012 specializing in content from the popular first person shooter “Call of Duty”.
buyer: Infinite Esports & Entertainment
Infinite Esports & Entertainment is the holding company for a number of ventures, including esports organisations OpTic Gaming and Team Allegiance. It has also created its own companies to compliment those it has acquired, including No Scope Media, NGAGE Esports, GG Esports Academy, among others. "
target: Obey Alliance
Obey Alliance was founded in 2012 specializing in content from the popular first person shooter “Call of Duty”. Through the years Obey has evolved into one of the worlds biggest gaming organizations.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/22/2018 via PR Newswire

Mail.Ru LLC, acquired ESforce Holding ltd

synopsis: Mail.Ru Group Limited, one of the largest Internet companies in the Russian-speaking Internet market, announces the acquisition of 100% of ESforce. ESforce Holding is one of the world’s largest esports organizations, and the leader in electronic sports in Russia.
buyer: Mail.Ru LLC (LSE:MAIL:$1,350.66)
Mail.Ru Group develops Internet communications and entertainment services in Russia and globally. The company operates Russian language social networks Vkontakte (VK), Odnoklassniki (OK) and Moi Mir (My World), instant messenger services in Russia — Agent Mail.Ru and ICQ and more. "
target: ESforce Holding ltd
ESforce Holding is one of the world’s largest esports organizations, and the leader in electronic sports in Russia. The company integrates all key areas of the esports business, from organizing international tournaments and professional content creation to publishing and advertising activities.
price ($mm)
$100
rev ($mm)
$19
EBITDA ($mm)
EV / rev
6.3x
EV / EBITDA
announced 1/10/2017 via BNC Analysis

Azubu, will acquire Hitbox Entertainment GmbH

synopsis: Azubu, the global livestreaming network focused on eSports, has signed a definitive agreement to acquire Europe’s leading eSports broadcaster Hitbox. The combination creates a strong #2 competitor to Twitch and the largest independent eSports broadcaster outside Asia.
buyer parent: Sapinda Holding BV
buyer: Azubu
As an award-winning private, independent company headquartered in Los Angeles, Azubu is the only dedicated eSports broadcasting company headquartered in the entertainment capital of the world. "
target: Hitbox Entertainment GmbH
Hitbox is home to millions of PC game live streamers and eSports enthusiasts from around the world, features the highest quality videogame live streaming, and has the most advanced chat and interactive platform in eSports.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/4/2016 via BusinessWire

Activision Blizzard, acquired Major League Gaming

synopsis: Activision Blizzard, Inc. announced the acquisition of the business of Major League Gaming (MLG). MLG is a leader in creating and streaming premium live gaming events, organizing professional competitions and running competitive gaming leagues. MLG has helped bring esports into the mainstream with its broadcasts of professional gaming competitions.
buyer: Activision Blizzard (ATVI:$5,946.00)
Activision Blizzard, Inc., a member of the S&P 500, is the world's most successful standalone interactive entertainment company. Activision Blizzard develops and publishes games based on some of the most beloved entertainment franchises, including Call of Duty, Guitar Hero, and World of Warcraft. "
target: Major League Gaming
Major League Gaming (MLG) is the global leader in eSports. MLG operates MLG.tv, the #1 online broadcast network for professional level competitive gaming; the MLG Pro Circuit, the longest-running eSports league in North America; and GameBattles, a cross platform online gaming tournament system.
price ($mm)
$46
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/1/2015 via BusinessWire

Modern Times Group MTG AB, acquired Turtle Entertainment

synopsis: MTG has completed the acquisition of 74% of Turtle Entertainment, the world’s largest esports company that operates under the well-known ESL brand. Turtle Entertainment offers gaming enthusiasts, fans and sponsors thrilling entertainment in an all-new, interactive environment.
buyer: Modern Times Group MTG AB (MTG B:$476.09)
MTG (Modern Times Group MTG AB) is an international entertainment group. Their operations span six continents and include TV channels and platforms, online services, content production businesses and radio stations. "
target parent: ESL
target: Turtle Entertainment
Turtle Entertainment is the new era of digital entertainment, in which they create and promote gaming experiences. The modern culture of eSports offers gaming enthusiasts, fans and sponsors thrilling entertainment in an all-new, interactive environment.
price ($mm)
$86*
rev ($mm)
$56
EBITDA ($mm)
EV / rev
2.1x
EV / EBITDA
announced 2/26/2020 via BNC Analysis

ESEN eSports AB, will acquire Battleriff Gaming AB

synopsis: Broadcasting and production company ESEN eSports AB announces that it has entered into a letter of intent (LOI) regarding the acquisition of Battleriff Gaming. Battleriff provides a flexible gaming platform where players worldwide can participate in various esports games and leagues with virtually unlimited scalability.
buyer: ESEN eSports AB (NGM:ESEN:$0.16)
ESEN eSports is one of Sweden's largest esports companies with a complete infrastructure for esports which includes its own sports arena, event venue, tournament platform, studio and television production with over 250 broadcasts in the back. "
target: Battleriff Gaming AB
Battleriff Gaming AB was established in 2014 and is a Swedish startup focused on building a peer-to-peer platform where online gamers can challenge each other and play for real money.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/10/2021 via GlobeNewswire

Enthusiast Gaming Inc., acquired Icy Veins

synopsis: Enthusiast Gaming Holdings Inc., the largest gaming media platform in North America, has acquired Icy Veins, one the largest independent Activision Blizzard fan communities generating over 3 billion lifetime views of content.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$79.55)
Enthusiast Gaming is building the world's largest platform of communities for gamers and esports fans. Already the largest gaming platform in North America and the United Kingdom, the Company's business is comprised of three main pillars: Media, Entertainment and Esports. "
target: Icy Veins
Icy Veins is one the largest independent Activision Blizzard fan communities generating over 3 billion lifetime views of content. The platform provides news and strategy guides for leading franchises like World of Warcraft, Diablo, Heroes of the Storm, Hearthstone and Overwatch.
price ($mm)
$8.37
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/14/2019 via BNC Analysis

Asteri Holdings, purchased Digital Assets from Prima Games

synopsis: Asteri Holdings announced the acquisition of the digital assets of Prima Games from DK Publishers. Prima Games was founded in 1990 and was shut down in November 2018 after a 28-year run. The digital assets of Prima Games include its website, which is a portal to gaming news and guide content.
buyer: Asteri Holdings
ASTERI creates entertainment products through unique data analytics technology. ASTERI builds data-informed entertainment products such as mobile games, websites and online games, and monetizes them through a number of effective channels. "
seller parent: Pearson plc
seller: Prima Games
The digital assets of Prima Games include its website, which is a portal to gaming news and guide content.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

Like Xeko


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Xeko

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Playroom Entertainment

Design Objectives Limited

Wagz, Inc.

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Out of the Box Publishing, Inc.

Liber Entertainment Inc.

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Ntreev Soft Co., Ltd.

NLOP, Inc.

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Player.Me

GamingMonk

HypeX

HLTV.org ApS

Eurheilu.com

AlphaDraft

DouYu

Bebo, Inc.

Framerate

GGWP.ID

Obey Alliance

ESforce Holding ltd

Hitbox Entertainment GmbH

Major League Gaming

Turtle Entertainment

Battleriff Gaming AB

Icy Veins

Prima Games

Geography
Matching Companies
Ticker: DRJ
 
 
 
 
 
 
 
 
Dreams, Inc.
Dreams, Inc.
Dreams, Inc. is a vertically integrated sports memorabilia and licensed products firm. It is the parent, public holding company of several operating divisions with some of the strongest and most recognized brands in the field.
year
2009
rev ($mm)
$85.54
EBITDA ($mm)
$4.07
EBIT ($mm)
$2.53
Net Income ($mm)
$0.15
Employees
255
  • drill down
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Ticker: 6736
 
 
 
 
 
 
 
 
SUNCORPORATION
SUNCORPORATION
SUNCORP’s main businesses are IT and Entertainment (pachinko). They provide communication modules such as mobile routers and devices that transfer & back up mobile phone data and also, they deliver computer systems, tools, and services specialized in pachinko parlor support.
year
2015
rev ($mm)
$232.50
EBITDA ($mm)
$21.99
EBIT ($mm)
$18.18
Net Income ($mm)
$10.55
Employees
789
  • drill down
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Ticker: GIGM
 
 
 
 
 
 
 
 
GigaMedia Limited
GigaMedia Limited
GigaMedia Limited is a diversified provider of broadband and entertainment services, with headquarters in Taipei, Taiwan. Through its subsidiary Cambridge Entertainment Software, the Company develops software for online entertainment services, including the global online gaming market.
year
2015
rev ($mm)
$10.77
EBITDA ($mm)
($11.92)
EBIT ($mm)
($12.92)
Net Income ($mm)
$3.16
Employees
251
  • drill down
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Ticker: TSE:7974
 
 
 
 
 
 
 
 
Nintendo
Nintendo
Nintendo Co., Ltd. is a Japanese multinational consumer electronics company headquartered in Kyoto, Japan. Nintendo is the world's largest video game company by revenue.
year
2020
rev ($mm)
$15,905.43
EBITDA ($mm)
$5,443.81
EBIT ($mm)
$5,349.32
Net Income ($mm)
$3,988.30
Employees
6200
  • drill down
  • watch
Ticker: CRSR
 
 
 
 
 
 
 
 
Corsair
Corsair
CORSAIR is a leading global developer and manufacturer of high-performance gear and technology for gamers, content creators, and PC enthusiasts. They develop products from PC components and peripherals, to premium streaming equipment and smart ambient lighting.
year
2020
rev ($mm)
$1,702.37
EBITDA ($mm)
$201.59
EBIT ($mm)
$158.36
Net Income ($mm)
$103.22
Employees
1990
  • drill down
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Ticker: ENXTPA:BIG
 
 
 
 
 
 
 
 
Bigben Interactive SA
Bigben Interactive SA
France-based Bigben Interactive is a European player in video game publishing, in design and distribution of smartphone and gaming accessories as well as in audio products. Bigben is recognized for its capacities in terms of innovation and creativity.
year
2020
rev ($mm)
$179.92
EBITDA ($mm)
$38.88
EBIT ($mm)
$31.66
Net Income ($mm)
$21.73
Employees
501
  • drill down
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Ticker: PRTY
 
 
 
 
 
 
 
 
Party City
Party City Holdco Inc. designs, manufactures, contracts for manufacture and distributes party goods, including paper and plastic tableware, metallic and latex balloons, Halloween and other costumes, accessories, novelties, gifts and stationery throughout the world.
year
2017
rev ($mm)
$2,302.65
EBITDA ($mm)
$361.82
EBIT ($mm)
$278.38
Net Income ($mm)
$113.19
Employees
14000
  • drill down
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Ticker: 002292
 
 
 
 
 
 
 
 
Guangdong Alpha Animation and Culture Co., Ltd.
Guangdong Alpha Animation and Culture Co., Ltd.
Guangdong Alpha Animation and Culture Co., one of the largest animation and entertainment businesses in China, has years of experience in operating and creating value from animation.
year
2015
rev ($mm)
$418.15
EBITDA ($mm)
$87.48
EBIT ($mm)
$81.02
Net Income ($mm)
$71.73
Employees
1000
  • drill down
  • watch
Ticker: ENXTPA:ALCHI
 
 
 
 
 
 
 
 
Alchimie S.A.S.
Alchimie S.A.S.
Headquartered in France, Alchimie is a channel factory: a unique video platform in partnership with talents and media to co-publish their own thematic channel. Alchimie has a catalog of more than 60,000 hours of content from more than 300 renowned partners.
year
2019
rev ($mm)
$40.89
EBITDA ($mm)
($0.64)
EBIT ($mm)
($1.01)
Net Income ($mm)
Employees
97
  • drill down
  • watch
Ticker: NTEK
 
 
 
 
 
 
 
 
NanoTech Entertainment
NanoTech Entertainment is a technology company that focuses on all aspects of the entertainment industry. With seven technology business units, focusing on 3D, Gaming, Content, Media & IPTV, Mobile Apps, and Manufacturing, the company has a unique business model.
year
2013
rev ($mm)
$1.16
EBITDA ($mm)
($0.20)
EBIT ($mm)
($0.21)
Net Income ($mm)
Employees
  • drill down
  • watch
Ticker: OTCBB:EXAD
 
 
 
 
 
 
 
 
Experience Art and Design, Inc.
Experience Art and Design operates in the fine art and technology industry through its wholly-owned subsidiary, Chiurazzi Internazionale S.r.l., an Italian corporation which owns the Chiurazzi Foundry in Casoria, Italy.
year
2013
rev ($mm)
$0.29
EBITDA ($mm)
EBIT ($mm)
($0.39)
Net Income ($mm)
Employees
  • drill down
  • watch
Ticker: ROKE
 
 
 
 
 
 
 
 
ROK Entertainment Group
ROK Entertainment Group
ROK Entertainment Group is a world-leading mobile entertainment company specialising in the development and deployment of innovative mobile technologies, services and applications.
year
2008
rev ($mm)
$14.59
EBITDA ($mm)
($34.56)
EBIT ($mm)
($35.13)
Net Income ($mm)
Employees
177
  • drill down
  • watch
Ticker: SZSE:300494
 
 
 
 
 
 
 
 
Century Network
Century Network
Century Network is a Chinese company primarily engaged in online entertainment platforms, e-sports, and game operations. Century provides management software for the internet cafe industry. They also operate gaming websites and e-sports platforms.
year
2019
rev ($mm)
$72.26
EBITDA ($mm)
$1.80
EBIT ($mm)
$1.11
Net Income ($mm)
$5.50
Employees
0
  • drill down
  • watch
Ticker: HUYA
 
 
 
 
 
 
 
 
Huya
Huya
HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. They have developed e-sports live streaming as one of the most popular content genres on their platform. Tencent is Huya’s biggest shareholder.
year
2020
rev ($mm)
$1,421.87
EBITDA ($mm)
$83.28
EBIT ($mm)
$72.26
Net Income ($mm)
$98.37
Employees
1864
  • drill down
  • watch
Ticker: DOYU
 
 
 
 
 
 
 
 
DouYu
DouYu
DouYu is a leading game-centric live streaming platform in China and a pioneer in the eSports value chain. DouYu operates its platform on both PC and mobile apps, through which users can enjoy immersive and interactive games and entertainment live streaming.
year
2020
rev ($mm)
$1,258.01
EBITDA ($mm)
$69.30
EBIT ($mm)
$55.37
Net Income ($mm)
$85.74
Employees
1948
  • drill down
  • watch
Ticker: KOSE:A1817
 
 
 
 
 
 
 
 
NHN Corporation
NHN is a global IT company with an expansive IT-based business portfolio. NHN offers a wide array of services, including game, webtoon, music, advertisement, commerce, fintech, cloud, and entertainment based on its expertise in IT operation as well as its technology and service operation skills.
year
2013
rev ($mm)
$580.79
EBITDA ($mm)
$131.99
EBIT ($mm)
$111.99
Net Income ($mm)
$40.48
Employees
2532
  • drill down
  • watch
Ticker: TSXV:EGLX
 
 
 
 
 
 
 
 
Enthusiast Gaming Inc.
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 70 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content.
year
2021
rev ($mm)
$79.55
EBITDA ($mm)
($18.36)
EBIT ($mm)
($21.16)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: ATRN
 
 
 
 
 
 
 
 
Atrinsic
Atrinsic
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles.
year
2009
rev ($mm)
$69.09
EBITDA ($mm)
($7.87)
EBIT ($mm)
($11.57)
Net Income ($mm)
Employees
144
  • drill down
  • watch
Ticker: TSE:6552
 
 
 
 
 
 
 
 
GameWith
GameWith
Based in Japan, GameWith is a community that provides information and functions to make games more enjoyable. They also have game capture information, including game reviews, videos, and strategies to help gamers excel.
year
2018
rev ($mm)
$24.15
EBITDA ($mm)
$10.76
EBIT ($mm)
$10.55
Net Income ($mm)
$7.36
Employees
  • drill down
  • watch
Ticker: WSE:MGS
 
 
 
 
 
 
 
 
Macro Games S.A.
Macro Games S.A.
Macro Games S.A. is a Polish company that operates CSCenter.pl and MyCraft.pl, gaming websites that provide the latest news, videos and live streams for the games Counter-Strike and Minecraft. The company produces games as well, mainly in the MMORPG genre using a free-to-play business model.
year
2017
rev ($mm)
$1.24
EBITDA ($mm)
$0.25
EBIT ($mm)
$0.14
Net Income ($mm)
$0.06
Employees
  • drill down
  • watch
Ticker: ALGCM
 
 
 
 
 
 
 
 
Groupe Concoursmania
Groupe ConcoursMania is a French specialist of online marketing games. The group provides advertisers with innovative online marketing technologies and services, based on games mechanics. They also manage a wide portfolio of casual gaming websites.
year
2014
rev ($mm)
$22.87
EBITDA ($mm)
$2.95
EBIT ($mm)
$2.36
Net Income ($mm)
Employees
83
  • drill down
  • watch