Like TrafficCaptain GmbH

closed 4/2/2014 via BNC Analysis

Crobo GmbH, acquired TrafficCaptain GmbH

synopsis: Crobo, the Berlin-based games performance marketing platform, is acquiring its Hamburg neighbourTrafficCaptain, which runs a games performance — or affiliate — network. The company offers ads and content for gamers (MMORPG, strategy or casual games). The company runs international campaigns in Europe and America.
buyer: Crobo GmbH
Crobo is a full-service online gaming company that combines expertise in all forms of online marketing. They own trademarked delivery and analytic technologies to acquire valuable gaming users through a wide variety of media channels. "
target parent: iVentureCapital
target: TrafficCaptain GmbH
TrafficCaptain.com is an affiliate network with performance-based campaigns for browser and mobile games, which offers ads and content for gamers (MMORPG, strategy or casual games). TrafficCaptain runs international campaigns in Europe and America.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/26/2022 via BNC Analysis

FANDOM, purchased Seven Entertainment and Gaming Brands from Red Ventures, LLC

synopsis: Entertainment platform Fandom announced its acquisition of seven entertainment and gaming brands from media company Red Ventures, including online publications Comic Vine, Cord Cutters News, GameFAQs, GameSpot, Giant Bomb, Metacritic and TV Guide.
buyer: FANDOM
FANDOM is a global entertainment media brand, based in California, powered by fan passion. The fan-trusted source in entertainment, they provide a home to explore, contribute to, and celebrate the world of pop culture. "
seller: Red Ventures, LLC
The acquisition includes seven entertainment and gaming brands from media company Red Ventures, including online publications Comic Vine, Cord Cutters News, GameFAQs, GameSpot, Giant Bomb, Metacritic and TV Guide.
price ($mm)
$55
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/9/2015 via BNC Analysis

gamigo AG, acquired POGED GmbH

synopsis: gamigo AG has acquired POGED GmbH. The company develops a platform with tracking technology that interprets user activities from their first click at POGED to the path taken into a game up until the very first transaction (customer journey), enabling a customized sales pitch and optimization of customer acquisition costs.
buyer: gamigo AG (WKN:A1TNJY:$0.00)
gamigo AG is one of the leading gaming companies in Europe and North America. gamigo was one of the first companies to discover the booming market segment of online games and published the first MMOG that was completely localized into German as early as 2000. "
target: POGED GmbH
Since its founding in 2011, POGED GmbH has operated one of the leading international traffic networks for online and mobile games. By developing a proprietary tracking technology, POGED generates new users for a portfolio of more than 250 games - to over 5 million players today.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/4/2013 via BusinessWire

Ziff Davis, Inc., acquired IGN Entertainment, Inc.

synopsis: j2 Global, Inc. announced that its Ziff Davis, Inc. subsidiary has acquired IGN Entertainment, a leader in video game, entertainment and men’s lifestyle content, from News Corporation. The acquisition provides j2 with a group of world-class digital properties.
buyer parent: j2 Global, Inc.
buyer: Ziff Davis, Inc.
Ziff Davis, Inc. is a leading digital media company specializing in the technology market, reaching over 50 million in-market buyers every month. Ziff Davis sites feature trusted reviews of the newest and hottest tech products, news, commentary, tech deals and much more. "
target parent: News Corporation
target: IGN Entertainment, Inc.
IGN Entertainment is the leading Internet media and services provider focused on the video game and entertainment enthusiast markets. Collectively, IGN's properties reach more than 57 million unique users worldwide, according to Internet audience measurement firm comScore.
price ($mm)
$45
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/29/2012 via PR Newswire

Sony Computer Entertainment Inc., will acquire Gaikai, Inc.

synopsis: Sony Computer Entertainment announced that it entered into a definitive agreement to acquire Gaikai Inc., the world's leading interactive cloud-based gaming company. Through the acquisition, SCE will establish a new cloud service, ensuring that it continues to provide users with truly innovative and immersive interactive entertainment experiences.
buyer parent: Sony Corporation
buyer: Sony Computer Entertainment Inc.
Sony Computer Entertainment Inc. manufactures, distributes, develop and markets the PlayStation®2 computer entertainment system, the PSP® handheld entertainment system, the PlayStation®3 computer entertainment system and the PlayStation®Vita portable entertainment system. "
target: Gaikai, Inc.
Gaikai is a next generation video game streaming platform that utilizes cloud-based gaming technology, allowing users to play major PC and console games instantly, with one click. No download or install required. Users are presented with an offer to try the game or app before buying it.
price ($mm)
$380
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/1/2012 via BNC Analysis

Tencent Holdings Ltd., acquired ZAM, LLC

synopsis: Europe-based game community announced that it was acquired by Tencent Holdings Limited. As a game community, ZAM contains some mainstream games from Europe and America, such as World of Warcraft, EQ and Final Fantasy, and each of the games has a sub-website.
buyer: Tencent Holdings Ltd. (SEHK:700:$83,589.72)
Tencent aims to enrich the interactive online experience of Internet users by providing a comprehensive range of Internet and wireless value-added services. Through its various online platforms, Tencent services the largest online community in China. "
target: ZAM, LLC
ZAM Media operates the largest and longest running family of sites dedicated to information and community for the Massively Multiplayer Online gamer. ZAM’s family of sites includes Wowhead, Thottbot, Allakhazam, ZAM, MMOUI and Tankspot.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/20/2011 via Market Wire

Live Gamer, Inc., acquired gamerDNA Media

synopsis: Live Gamer announced that it has acquired New York-based video game ad network gamerDNA Media. Reaching over 48 million total unique monthly visitors worldwide, gamerDNA Media has helped blue chip advertisers such as Blizzard, Best Buy, and KFC acquire new customers and educate audiences about their brands.
buyer: Live Gamer, Inc.
Live Gamer is the world's first combined digital commerce and advertising platform. It has an advanced microtransaction and virtual economy engine, global payment gateways, a worldwide ad network and a video incentive advertising platform. "
target: gamerDNA Media
GamerDNA Media is a digital advertising firm that represents the top gaming sites, delivering views and visibility to the largest reach of a key demographic of grassroots trend-setters: Hard-core gamers, typically males though increasingly females ages 18-44.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/23/2010 via PR Newswire

TechWeb, acquired Game Advertising Online

synopsis: The UBM TechWeb Game Network, a division of London-headquartered United Business Media has announced a key acquisition expanding its services to game creators and gaming website publishers, adding the online game advertising network Game Advertising Online (GAO) to its portfolio.
buyer: TechWeb
UBM TechWeb, the global leader in technology media and professional information, enables people and organizations to harness the transformative power of technology. "
target: Game Advertising Online
Game Advertising Online, the ad network, which has been running since 2006, now reaches 50 million unique viewers and serves more than two billion impressions a month.
price ($mm)
$0.90
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/13/2007 via

MPLC, Inc., merged with New Motion, Inc.

synopsis: MPLC, Inc. has executed a letter of intent which sets forth the preliminary terms and conditions of a proposed acquisition of New Motion, Inc. In connection with the acquisition, MPLC will acquire all of the outstanding capital stock of New Motion, and in exchange, the stockholders of New Motion will acquire approximately 83.7% of the MPLC stock.
buyer: MPLC, Inc.
At present, MPLC has no sources of revenue and has no specific business plan or purpose. MPLC's business plan is to seek a business combination. As a result, MPLC is a "blank check" or "shell" company. "
target: New Motion, Inc.
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 5/6/2021 via BusinessWire

Zynga, Inc., will acquire Chartboost

synopsis: Zynga Inc., a global leader in interactive entertainment, announced it has entered into a definitive agreement to acquire Chartboost, a leading mobile programmatic advertising and monetization platform.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga is an American video game developer running social video game services since 2007. The company develops social games that work stand-alone on mobile phone platforms such as Apple iOS, Android, Windows Phone and on the Internet through its website, Zynga.com, and social networking websites. "
target: Chartboost
Founded in 2011, Chartboost is one of the leading in-app monetization and programmatic advertising platforms. Reaching over 700M unique users every month across more than 200,000 mobile apps, Chartboost works with majority of the top grossing iOS and Android app developers.
price ($mm)
$250
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/12/2019 via BNC Analysis

Media and Games Invest plc, acquired AppLift

synopsis: Media and Games Invest plc, a strategic investment-holding, that focuses on a buy, build, and sell strategy of fast-growing companies, has acquired Applift, a leading mobile ad tech company that empowers businesses to connect with customers in a mobile-first world by creating the next-generation platform for advertisers.
buyer: Media and Games Invest plc (XTRA:M8G:$279.92)
Media and Games Invest plc (MGI) is a strategic investment-holding, that focuses on a buy, build, and sell strategy of fast-growing companies. The MGI portfolio companies are growing via acquisitions plus organic growth and new technologies are actively used. "
target: AppLift
Applift is a leading mobile ad tech company that empowers businesses to connect with and activate customers in a mobile-first world by creating the next-generation platform for advertisers to reach and convert their audiences on mobile.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/7/2019 via GlobeNewswire

Enthusiast Gaming Inc., acquired Steel Media Ltd.

synopsis: Enthusiast Gaming, a vertically integrated video game and esports company, has acquired Steel Media, a leading mobile gaming and live events company. Enthusiast Gaming is the largest gaming network in the U.S., and the acquisition of Steel Media adds 20 mobile gaming websites and 25 live mobile events worldwide to its media and events business.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$120.27)
Enthusiast Gaming a vertically integrated video game and esports company comprised of three main pillars: Media, Events, and Esports. Their digital media platform includes +100 gaming related websites and 900 YouTube channels which collectively reach 150 million visitors monthly. "
target: Steel Media Ltd.
Steel Media Limited is the largest mobile gaming network in the world, which holds a significant portfolio of consumer and B2B websites, and a series of successful global live networking events. They are based in the UK.
price ($mm)
$2.50
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/15/2017 via PR Newswire

Social Chain, purchased Gaming Portfolio from DEVISE

synopsis: Social Chain, Europe's largest social media marketing agency, has acquired the viral gaming portfolio of DEVISE, a company that partners with Social Influencers to create engaging digital media properties. The acquisition includes a large network of influential video game-related social media channels and websites.
buyer: Social Chain (DB:PU11:$0.00)
Social Chain is Europe's largest, and fastest growing Social Media and Influencer Marketing agency. They don't believe in traditional marketing, they believe in disruptive, internet - breaking social media. They are based in Manchester, UK. "
seller: DEVISE
The acquisition includes the gaming portfolio of DEVISE. The portfolio includes a large network of influential video game-related social media channels and websites that reaches a combined 500 million people per month.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 3/13/2014 via Market Wire

Unity Technologies, will acquire Applifier

synopsis: Unity Technologies, creators of the Unity multiplatform engine and development tools, announced that it will acquire Applifier, one of the world's largest and most successful mobile game service providers. Applifier enables mobile game developers to more effectively acquire and monetize audience through a comprehensive suite of tools.
buyer: Unity Technologies (:$1,110.53)
Unity Technologies ApS provides a 3D game development tool. Its tool enables the creation of online content that provides the newest games on the console market. The company also provides Unity Asset Server, an integrated version control solution for all Unity assets and scripts. "
target: Applifier
Applifier enables mobile game developers to more effectively acquire and monetize audience through a comprehensive suite of tools, including Everyplay® Replays and Everyplay® GameAds.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/7/2011 via BusinessWire

Crisp Media, acquired Smart Device Media, Inc.

synopsis: Two leading mobile advertising organizations, Crisp Media and Smart Device Media, have combined to create a full-service mobile advertising powerhouse. This combination brings together Crisp’s market leading, rich media advertising platform with Smart Device Media’s unparalleled media marketplace of targeted, brand safe, premium inventory.
buyer: Crisp Media
Crisp Media is a pioneer of mobile ad products that make HTML5 advertising scalable across device platforms for native apps and browsers. It offers Crisp Engage, an interactive ad platform designed to deliver the slickest ads to multiple screens. "
target: Smart Device Media, Inc.
Smart Device Media is a leading provider of mobile, premium display, special interest advertising channels. The company offers brand marketers the ability to reach premium, targeted audiences at scale within high-quality editorial environments.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/2/2015 via Company Press Release

Groupe Concoursmania, acquired Slix Media, LLC

synopsis: Groupe ConcoursMania, European specialist of online marketing games, announced the acquisition of a portfolio of casual gaming websites from Slix Media, a Texas based company. This portfolio consists of 7 websites including www.playhub.com which has a monthly average audience of more than 3 million visitors mainly in North America and Asia.
buyer: Groupe Concoursmania (ALGCM:$22.87)
Groupe ConcoursMania is a French specialist of online marketing games. The group provides advertisers with innovative online marketing technologies and services, based on games mechanics. They also manage a wide portfolio of casual gaming websites. "
target: Slix Media, LLC
Slix Media started as a collection of highly entertaining gaming websites. They now reach 700,000 daily players and serve over 1 billion ads monthly which makes them one of the largest free-to-play casual gaming networks online. Their mobile games division reaches 1,000,000 MAU and growing.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/27/2014 via PR Newswire

RapidFire, acquired IGA Worldwide

synopsis: RapidFire, the #1 in-game advertising network, announced the acquisition of IGA Worldwide's proprietary technology for delivering real-time advertisements inside of video games.
buyer: RapidFire
RapidFire is the World's largest in-game advertising company, founded in the fall of 2011 and is headquartered in Vancouver. The company enables advertisers to target millions of highly engaged consumers playing video games across a wide range of gaming platforms and genres. "
target: IGA Worldwide
IGA serves advertisers and video game publishers looking to include marketing messages within console and PC games. IGA’s roster of publisher partners includes Electronic Arts, Valve, and Atari among others.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/24/2008 via PR Newswire

USA Today, acquired Banquet

synopsis: USA TODAY announces the acquisition of Banquet, which operates the action sports destination BNQT.com and the Cold War Collective action sports ad network of more than 20 affiliated websites and blogs.
buyer parent: Gannett Co., Inc.
buyer: USA Today
USA TODAY is the nation's top-selling newspaper. It is published via satellite at 34 locations in the USA and at four sites abroad. With a total average daily circulation of 2.3 million, USA TODAY is available worldwide. USA TODAY is published by Gannett Co., Inc. "
target: Banquet
BNQT is a leading digital media company focused on meaningfully connecting consumers, producers and advertisers in the growing sector of action sports. BNQT operates an action sports video community destination which combines professional action sports video with innovative social networking tools.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/18/2022 via BNC Analysis

Aonic Group, acquired exmox GmbH

synopsis: Aonic Group, a Swedish video gaming group aiming to be the best home for small-to-midsized studios, has acquired exmox, a global performance marketing agency that focuses on mobile games. exmox combines proprietary technologies and an extensive network of publishing partners to create solutions their partners need.
buyer: Aonic Group
Aonic is a Swedish video gaming group aiming to be the best home for small-to-midsized studios. Aonic helps studios to unfold their full potential while maintaining independent spirit, identity and creative freedom. Their studios includes TutoTOONS, AddApptr, and nDreams. "
target: exmox GmbH
exmox is a global performance marketing agency that focuses on mobile games. exmox combines proprietary technologies and an extensive network of publishing partners to create solutions their partners need. Their data-driven campaigns maximizes user engagement, resulting in higher revenue.
price ($mm)
$103
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 12/19/2018 via BNC Analysis

FANDOM, will acquire Curse LLC

synopsis: Fandom, a global entertainment media brand, will acquire Curse from Twitch, the world’s leading live video platform and community for gamers. Curse is an online game portal and network of gaming websites. Curse empowers online gamers with premium resources and content. Their sites include Azurilland, Diablofans, Hearthpwn, MMO-Champion and more.
buyer: FANDOM
FANDOM is a global entertainment media brand, based in California, powered by fan passion. The fan-trusted source in entertainment, they provide a home to explore, contribute to, and celebrate the world of pop culture. "
target parent: Amazon.com, Inc.
target: Curse LLC
Curse is an online game portal and network of gaming websites. Curse empowers online gamers with premium resources and content. Their gaming websites include Azurilland, Diablofans, Hearthpwn, MMO-Champion and more. Their wiki hosting platform, Gamepedia, is dedicated to games and written by gamers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/2/2014 via BNC Analysis

Crobo GmbH, acquired TrafficCaptain GmbH

synopsis: Crobo, the Berlin-based games performance marketing platform, is acquiring its Hamburg neighbourTrafficCaptain, which runs a games performance — or affiliate — network. The company offers ads and content for gamers (MMORPG, strategy or casual games). The company runs international campaigns in Europe and America.
buyer: Crobo GmbH
Crobo is a full-service online gaming company that combines expertise in all forms of online marketing. They own trademarked delivery and analytic technologies to acquire valuable gaming users through a wide variety of media channels. "
target parent: iVentureCapital
target: TrafficCaptain GmbH
TrafficCaptain.com is an affiliate network with performance-based campaigns for browser and mobile games, which offers ads and content for gamers (MMORPG, strategy or casual games). TrafficCaptain runs international campaigns in Europe and America.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/2/2014 via BNC Analysis

Crobo GmbH, acquired TrafficCaptain GmbH

synopsis: Crobo, the Berlin-based games performance marketing platform, is acquiring its Hamburg neighbourTrafficCaptain, which runs a games performance — or affiliate — network. The company offers ads and content for gamers (MMORPG, strategy or casual games). The company runs international campaigns in Europe and America.
buyer: Crobo GmbH
Crobo is a full-service online gaming company that combines expertise in all forms of online marketing. They own trademarked delivery and analytic technologies to acquire valuable gaming users through a wide variety of media channels. "
target parent: iVentureCapital
target: TrafficCaptain GmbH
TrafficCaptain.com is an affiliate network with performance-based campaigns for browser and mobile games, which offers ads and content for gamers (MMORPG, strategy or casual games). TrafficCaptain runs international campaigns in Europe and America.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/2/2014 via BNC Analysis

Crobo GmbH, acquired TrafficCaptain GmbH

synopsis: Crobo, the Berlin-based games performance marketing platform, is acquiring its Hamburg neighbourTrafficCaptain, which runs a games performance — or affiliate — network. The company offers ads and content for gamers (MMORPG, strategy or casual games). The company runs international campaigns in Europe and America.
buyer: Crobo GmbH
Crobo is a full-service online gaming company that combines expertise in all forms of online marketing. They own trademarked delivery and analytic technologies to acquire valuable gaming users through a wide variety of media channels. "
target parent: iVentureCapital
target: TrafficCaptain GmbH
TrafficCaptain.com is an affiliate network with performance-based campaigns for browser and mobile games, which offers ads and content for gamers (MMORPG, strategy or casual games). TrafficCaptain runs international campaigns in Europe and America.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/26/2022 via BNC Analysis

FANDOM, purchased Seven Entertainment and Gaming Brands from Red Ventures, LLC

synopsis: Entertainment platform Fandom announced its acquisition of seven entertainment and gaming brands from media company Red Ventures, including online publications Comic Vine, Cord Cutters News, GameFAQs, GameSpot, Giant Bomb, Metacritic and TV Guide.
buyer: FANDOM
FANDOM is a global entertainment media brand, based in California, powered by fan passion. The fan-trusted source in entertainment, they provide a home to explore, contribute to, and celebrate the world of pop culture. "
seller: Red Ventures, LLC
The acquisition includes seven entertainment and gaming brands from media company Red Ventures, including online publications Comic Vine, Cord Cutters News, GameFAQs, GameSpot, Giant Bomb, Metacritic and TV Guide.
price ($mm)
$55
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/18/2022 via BNC Analysis

Aonic Group, acquired exmox GmbH

synopsis: Aonic Group, a Swedish video gaming group aiming to be the best home for small-to-midsized studios, has acquired exmox, a global performance marketing agency that focuses on mobile games. exmox combines proprietary technologies and an extensive network of publishing partners to create solutions their partners need.
buyer: Aonic Group
Aonic is a Swedish video gaming group aiming to be the best home for small-to-midsized studios. Aonic helps studios to unfold their full potential while maintaining independent spirit, identity and creative freedom. Their studios includes TutoTOONS, AddApptr, and nDreams. "
target: exmox GmbH
exmox is a global performance marketing agency that focuses on mobile games. exmox combines proprietary technologies and an extensive network of publishing partners to create solutions their partners need. Their data-driven campaigns maximizes user engagement, resulting in higher revenue.
price ($mm)
$103
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/9/2015 via BNC Analysis

gamigo AG, acquired POGED GmbH

synopsis: gamigo AG has acquired POGED GmbH. The company develops a platform with tracking technology that interprets user activities from their first click at POGED to the path taken into a game up until the very first transaction (customer journey), enabling a customized sales pitch and optimization of customer acquisition costs.
buyer: gamigo AG (WKN:A1TNJY:$0.00)
gamigo AG is one of the leading gaming companies in Europe and North America. gamigo was one of the first companies to discover the booming market segment of online games and published the first MMOG that was completely localized into German as early as 2000. "
target: POGED GmbH
Since its founding in 2011, POGED GmbH has operated one of the leading international traffic networks for online and mobile games. By developing a proprietary tracking technology, POGED generates new users for a portfolio of more than 250 games - to over 5 million players today.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/4/2013 via BusinessWire

Ziff Davis, Inc., acquired IGN Entertainment, Inc.

synopsis: j2 Global, Inc. announced that its Ziff Davis, Inc. subsidiary has acquired IGN Entertainment, a leader in video game, entertainment and men’s lifestyle content, from News Corporation. The acquisition provides j2 with a group of world-class digital properties.
buyer parent: j2 Global, Inc.
buyer: Ziff Davis, Inc.
Ziff Davis, Inc. is a leading digital media company specializing in the technology market, reaching over 50 million in-market buyers every month. Ziff Davis sites feature trusted reviews of the newest and hottest tech products, news, commentary, tech deals and much more. "
target parent: News Corporation
target: IGN Entertainment, Inc.
IGN Entertainment is the leading Internet media and services provider focused on the video game and entertainment enthusiast markets. Collectively, IGN's properties reach more than 57 million unique users worldwide, according to Internet audience measurement firm comScore.
price ($mm)
$45
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/29/2012 via PR Newswire

Sony Computer Entertainment Inc., will acquire Gaikai, Inc.

synopsis: Sony Computer Entertainment announced that it entered into a definitive agreement to acquire Gaikai Inc., the world's leading interactive cloud-based gaming company. Through the acquisition, SCE will establish a new cloud service, ensuring that it continues to provide users with truly innovative and immersive interactive entertainment experiences.
buyer parent: Sony Corporation
buyer: Sony Computer Entertainment Inc.
Sony Computer Entertainment Inc. manufactures, distributes, develop and markets the PlayStation®2 computer entertainment system, the PSP® handheld entertainment system, the PlayStation®3 computer entertainment system and the PlayStation®Vita portable entertainment system. "
target: Gaikai, Inc.
Gaikai is a next generation video game streaming platform that utilizes cloud-based gaming technology, allowing users to play major PC and console games instantly, with one click. No download or install required. Users are presented with an offer to try the game or app before buying it.
price ($mm)
$380
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/1/2012 via BNC Analysis

Tencent Holdings Ltd., acquired ZAM, LLC

synopsis: Europe-based game community announced that it was acquired by Tencent Holdings Limited. As a game community, ZAM contains some mainstream games from Europe and America, such as World of Warcraft, EQ and Final Fantasy, and each of the games has a sub-website.
buyer: Tencent Holdings Ltd. (SEHK:700:$83,589.72)
Tencent aims to enrich the interactive online experience of Internet users by providing a comprehensive range of Internet and wireless value-added services. Through its various online platforms, Tencent services the largest online community in China. "
target: ZAM, LLC
ZAM Media operates the largest and longest running family of sites dedicated to information and community for the Massively Multiplayer Online gamer. ZAM’s family of sites includes Wowhead, Thottbot, Allakhazam, ZAM, MMOUI and Tankspot.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/20/2011 via Market Wire

Live Gamer, Inc., acquired gamerDNA Media

synopsis: Live Gamer announced that it has acquired New York-based video game ad network gamerDNA Media. Reaching over 48 million total unique monthly visitors worldwide, gamerDNA Media has helped blue chip advertisers such as Blizzard, Best Buy, and KFC acquire new customers and educate audiences about their brands.
buyer: Live Gamer, Inc.
Live Gamer is the world's first combined digital commerce and advertising platform. It has an advanced microtransaction and virtual economy engine, global payment gateways, a worldwide ad network and a video incentive advertising platform. "
target: gamerDNA Media
GamerDNA Media is a digital advertising firm that represents the top gaming sites, delivering views and visibility to the largest reach of a key demographic of grassroots trend-setters: Hard-core gamers, typically males though increasingly females ages 18-44.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/23/2010 via PR Newswire

TechWeb, acquired Game Advertising Online

synopsis: The UBM TechWeb Game Network, a division of London-headquartered United Business Media has announced a key acquisition expanding its services to game creators and gaming website publishers, adding the online game advertising network Game Advertising Online (GAO) to its portfolio.
buyer: TechWeb
UBM TechWeb, the global leader in technology media and professional information, enables people and organizations to harness the transformative power of technology. "
target: Game Advertising Online
Game Advertising Online, the ad network, which has been running since 2006, now reaches 50 million unique viewers and serves more than two billion impressions a month.
price ($mm)
$0.90
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/13/2007 via

MPLC, Inc., merged with New Motion, Inc.

synopsis: MPLC, Inc. has executed a letter of intent which sets forth the preliminary terms and conditions of a proposed acquisition of New Motion, Inc. In connection with the acquisition, MPLC will acquire all of the outstanding capital stock of New Motion, and in exchange, the stockholders of New Motion will acquire approximately 83.7% of the MPLC stock.
buyer: MPLC, Inc.
At present, MPLC has no sources of revenue and has no specific business plan or purpose. MPLC's business plan is to seek a business combination. As a result, MPLC is a "blank check" or "shell" company. "
target: New Motion, Inc.
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 5/6/2021 via BusinessWire

Zynga, Inc., will acquire Chartboost

synopsis: Zynga Inc., a global leader in interactive entertainment, announced it has entered into a definitive agreement to acquire Chartboost, a leading mobile programmatic advertising and monetization platform.
buyer: Zynga, Inc. (ZNGA:$2,721.00)
Zynga is an American video game developer running social video game services since 2007. The company develops social games that work stand-alone on mobile phone platforms such as Apple iOS, Android, Windows Phone and on the Internet through its website, Zynga.com, and social networking websites. "
target: Chartboost
Founded in 2011, Chartboost is one of the leading in-app monetization and programmatic advertising platforms. Reaching over 700M unique users every month across more than 200,000 mobile apps, Chartboost works with majority of the top grossing iOS and Android app developers.
price ($mm)
$250
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/12/2019 via BNC Analysis

Media and Games Invest plc, acquired AppLift

synopsis: Media and Games Invest plc, a strategic investment-holding, that focuses on a buy, build, and sell strategy of fast-growing companies, has acquired Applift, a leading mobile ad tech company that empowers businesses to connect with customers in a mobile-first world by creating the next-generation platform for advertisers.
buyer: Media and Games Invest plc (XTRA:M8G:$279.92)
Media and Games Invest plc (MGI) is a strategic investment-holding, that focuses on a buy, build, and sell strategy of fast-growing companies. The MGI portfolio companies are growing via acquisitions plus organic growth and new technologies are actively used. "
target: AppLift
Applift is a leading mobile ad tech company that empowers businesses to connect with and activate customers in a mobile-first world by creating the next-generation platform for advertisers to reach and convert their audiences on mobile.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/7/2019 via GlobeNewswire

Enthusiast Gaming Inc., acquired Steel Media Ltd.

synopsis: Enthusiast Gaming, a vertically integrated video game and esports company, has acquired Steel Media, a leading mobile gaming and live events company. Enthusiast Gaming is the largest gaming network in the U.S., and the acquisition of Steel Media adds 20 mobile gaming websites and 25 live mobile events worldwide to its media and events business.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$120.27)
Enthusiast Gaming a vertically integrated video game and esports company comprised of three main pillars: Media, Events, and Esports. Their digital media platform includes +100 gaming related websites and 900 YouTube channels which collectively reach 150 million visitors monthly. "
target: Steel Media Ltd.
Steel Media Limited is the largest mobile gaming network in the world, which holds a significant portfolio of consumer and B2B websites, and a series of successful global live networking events. They are based in the UK.
price ($mm)
$2.50
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/15/2017 via PR Newswire

Social Chain, purchased Gaming Portfolio from DEVISE

synopsis: Social Chain, Europe's largest social media marketing agency, has acquired the viral gaming portfolio of DEVISE, a company that partners with Social Influencers to create engaging digital media properties. The acquisition includes a large network of influential video game-related social media channels and websites.
buyer: Social Chain (DB:PU11:$0.00)
Social Chain is Europe's largest, and fastest growing Social Media and Influencer Marketing agency. They don't believe in traditional marketing, they believe in disruptive, internet - breaking social media. They are based in Manchester, UK. "
seller: DEVISE
The acquisition includes the gaming portfolio of DEVISE. The portfolio includes a large network of influential video game-related social media channels and websites that reaches a combined 500 million people per month.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 3/13/2014 via Market Wire

Unity Technologies, will acquire Applifier

synopsis: Unity Technologies, creators of the Unity multiplatform engine and development tools, announced that it will acquire Applifier, one of the world's largest and most successful mobile game service providers. Applifier enables mobile game developers to more effectively acquire and monetize audience through a comprehensive suite of tools.
buyer: Unity Technologies (:$1,110.53)
Unity Technologies ApS provides a 3D game development tool. Its tool enables the creation of online content that provides the newest games on the console market. The company also provides Unity Asset Server, an integrated version control solution for all Unity assets and scripts. "
target: Applifier
Applifier enables mobile game developers to more effectively acquire and monetize audience through a comprehensive suite of tools, including Everyplay® Replays and Everyplay® GameAds.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/7/2011 via BusinessWire

Crisp Media, acquired Smart Device Media, Inc.

synopsis: Two leading mobile advertising organizations, Crisp Media and Smart Device Media, have combined to create a full-service mobile advertising powerhouse. This combination brings together Crisp’s market leading, rich media advertising platform with Smart Device Media’s unparalleled media marketplace of targeted, brand safe, premium inventory.
buyer: Crisp Media
Crisp Media is a pioneer of mobile ad products that make HTML5 advertising scalable across device platforms for native apps and browsers. It offers Crisp Engage, an interactive ad platform designed to deliver the slickest ads to multiple screens. "
target: Smart Device Media, Inc.
Smart Device Media is a leading provider of mobile, premium display, special interest advertising channels. The company offers brand marketers the ability to reach premium, targeted audiences at scale within high-quality editorial environments.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/2/2015 via Company Press Release

Groupe Concoursmania, acquired Slix Media, LLC

synopsis: Groupe ConcoursMania, European specialist of online marketing games, announced the acquisition of a portfolio of casual gaming websites from Slix Media, a Texas based company. This portfolio consists of 7 websites including www.playhub.com which has a monthly average audience of more than 3 million visitors mainly in North America and Asia.
buyer: Groupe Concoursmania (ALGCM:$22.87)
Groupe ConcoursMania is a French specialist of online marketing games. The group provides advertisers with innovative online marketing technologies and services, based on games mechanics. They also manage a wide portfolio of casual gaming websites. "
target: Slix Media, LLC
Slix Media started as a collection of highly entertaining gaming websites. They now reach 700,000 daily players and serve over 1 billion ads monthly which makes them one of the largest free-to-play casual gaming networks online. Their mobile games division reaches 1,000,000 MAU and growing.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/27/2014 via PR Newswire

RapidFire, acquired IGA Worldwide

synopsis: RapidFire, the #1 in-game advertising network, announced the acquisition of IGA Worldwide's proprietary technology for delivering real-time advertisements inside of video games.
buyer: RapidFire
RapidFire is the World's largest in-game advertising company, founded in the fall of 2011 and is headquartered in Vancouver. The company enables advertisers to target millions of highly engaged consumers playing video games across a wide range of gaming platforms and genres. "
target: IGA Worldwide
IGA serves advertisers and video game publishers looking to include marketing messages within console and PC games. IGA’s roster of publisher partners includes Electronic Arts, Valve, and Atari among others.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/24/2008 via PR Newswire

USA Today, acquired Banquet

synopsis: USA TODAY announces the acquisition of Banquet, which operates the action sports destination BNQT.com and the Cold War Collective action sports ad network of more than 20 affiliated websites and blogs.
buyer parent: Gannett Co., Inc.
buyer: USA Today
USA TODAY is the nation's top-selling newspaper. It is published via satellite at 34 locations in the USA and at four sites abroad. With a total average daily circulation of 2.3 million, USA TODAY is available worldwide. USA TODAY is published by Gannett Co., Inc. "
target: Banquet
BNQT is a leading digital media company focused on meaningfully connecting consumers, producers and advertisers in the growing sector of action sports. BNQT operates an action sports video community destination which combines professional action sports video with innovative social networking tools.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 12/19/2018 via BNC Analysis

FANDOM, will acquire Curse LLC

synopsis: Fandom, a global entertainment media brand, will acquire Curse from Twitch, the world’s leading live video platform and community for gamers. Curse is an online game portal and network of gaming websites. Curse empowers online gamers with premium resources and content. Their sites include Azurilland, Diablofans, Hearthpwn, MMO-Champion and more.
buyer: FANDOM
FANDOM is a global entertainment media brand, based in California, powered by fan passion. The fan-trusted source in entertainment, they provide a home to explore, contribute to, and celebrate the world of pop culture. "
target parent: Amazon.com, Inc.
target: Curse LLC
Curse is an online game portal and network of gaming websites. Curse empowers online gamers with premium resources and content. Their gaming websites include Azurilland, Diablofans, Hearthpwn, MMO-Champion and more. Their wiki hosting platform, Gamepedia, is dedicated to games and written by gamers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

Like TrafficCaptain GmbH


read more

TrafficCaptain GmbH

Red Ventures, LLC

POGED GmbH

IGN Entertainment, Inc.

Gaikai, Inc.

ZAM, LLC

gamerDNA Media

Game Advertising Online

New Motion, Inc.

Chartboost

AppLift

Steel Media Ltd.

DEVISE

Applifier

Smart Device Media, Inc.

Slix Media, LLC

IGA Worldwide

Banquet

exmox GmbH

Curse LLC

read more

TrafficCaptain GmbH

read more

TrafficCaptain GmbH

read more

TrafficCaptain GmbH

Red Ventures, LLC

exmox GmbH

POGED GmbH

IGN Entertainment, Inc.

Gaikai, Inc.

ZAM, LLC

gamerDNA Media

Game Advertising Online

New Motion, Inc.

Chartboost

AppLift

Steel Media Ltd.

DEVISE

Applifier

Smart Device Media, Inc.

Slix Media, LLC

IGA Worldwide

Banquet

Curse LLC

Geography
Matching Companies
Ticker: ATRN
 
 
 
 
 
 
 
 
Atrinsic
Atrinsic
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles.
year
2009
rev ($mm)
$69.09
EBITDA ($mm)
($7.87)
EBIT ($mm)
($11.57)
Net Income ($mm)
Employees
144
  • drill down
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Ticker: TSXV:EGLX
 
 
 
 
 
 
 
 
Enthusiast Gaming Inc.
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 70 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content.
year
2021
rev ($mm)
$120.27
EBITDA ($mm)
($30.37)
EBIT ($mm)
($33.10)
Net Income ($mm)
Employees
180
  • drill down
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Ticker: ALGCM
 
 
 
 
 
 
 
 
Groupe Concoursmania
Groupe ConcoursMania is a French specialist of online marketing games. The group provides advertisers with innovative online marketing technologies and services, based on games mechanics. They also manage a wide portfolio of casual gaming websites.
year
2014
rev ($mm)
$22.87
EBITDA ($mm)
$2.95
EBIT ($mm)
$2.36
Net Income ($mm)
Employees
83
  • drill down
  • watch
Ticker: AIM:MOS
 
 
 
 
 
 
 
 
Mobile Streams plc
Mobile Streams plc
Mobile Streams plc is an AIM quoted mobile content and data intelligence company. Their Streams product is a new data insight and intelligence platform. Mobile Streams provides mobile games and content through its carrier relationships, through its LiveScores platform, and with partners.
year
2021
rev ($mm)
$0.66
EBITDA ($mm)
EBIT ($mm)
($1.62)
Net Income ($mm)
Employees
6
  • drill down
  • watch
Ticker: KOSE:A1817
 
 
 
 
 
 
 
 
NHN Corporation
NHN is a global IT company with an expansive IT-based business portfolio. NHN offers a wide array of services, including game, webtoon, music, advertisement, commerce, fintech, cloud, and entertainment based on its expertise in IT operation as well as its technology and service operation skills.
year
2013
rev ($mm)
$580.79
EBITDA ($mm)
$131.99
EBIT ($mm)
$111.99
Net Income ($mm)
$40.48
Employees
2532
  • drill down
  • watch
Ticker: SZSE:300494
 
 
 
 
 
 
 
 
Century Network
Century Network
Century Network is a Chinese company primarily engaged in online entertainment platforms, e-sports, and game operations. Century provides management software for the internet cafe industry. They also operate gaming websites and e-sports platforms.
year
2019
rev ($mm)
$72.26
EBITDA ($mm)
$1.80
EBIT ($mm)
$1.11
Net Income ($mm)
$5.50
Employees
0
  • drill down
  • watch
Ticker: OM:MOBA
 
 
 
 
 
 
 
 
M.O.B.A. Network AB
M.O.B.A. Network AB
M.O.B.A. Network acquires, develops and operates gaming communities for the global gaming market. M.O.B.A. Network operates 23 global gaming communities, and runs the Youtube Network Union for Gamers with over 1,000 content creators.
year
2021
rev ($mm)
$18.54
EBITDA ($mm)
EBIT ($mm)
$2.24
Net Income ($mm)
$1.53
Employees
9
  • drill down
  • watch
Ticker: SLGG
 
 
 
 
 
 
 
 
Super League Gaming
Super League Gaming
Super League Gaming is a first mover in providing accessible esports leagues for amateur gamers that take place both online and through in-person gaming arenas.
year
2021
rev ($mm)
$3.37
EBITDA ($mm)
($18.66)
EBIT ($mm)
($19.56)
Net Income ($mm)
Employees
47
  • drill down
  • watch
Ticker: TSE:6552
 
 
 
 
 
 
 
 
GameWith
GameWith
Based in Japan, GameWith is a community that provides information and functions to make games more enjoyable. They also have game capture information, including game reviews, videos, and strategies to help gamers excel.
year
2018
rev ($mm)
$24.15
EBITDA ($mm)
$10.76
EBIT ($mm)
$10.55
Net Income ($mm)
$7.36
Employees
  • drill down
  • watch
Ticker: WSE:MGS
 
 
 
 
 
 
 
 
Macro Games S.A.
Macro Games S.A.
Macro Games S.A. is a Polish company that operates CSCenter.pl and MyCraft.pl, gaming websites that provide the latest news, videos and live streams for the games Counter-Strike and Minecraft. The company produces games as well, mainly in the MMORPG genre using a free-to-play business model.
year
2017
rev ($mm)
$1.24
EBITDA ($mm)
$0.25
EBIT ($mm)
$0.14
Net Income ($mm)
$0.06
Employees
  • drill down
  • watch
Ticker: HUYA
 
 
 
 
 
 
 
 
Huya
Huya
HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. They have developed e-sports live streaming as one of the most popular content genres on their platform. Tencent is Huya’s biggest shareholder.
year
2020
rev ($mm)
$1,421.87
EBITDA ($mm)
$83.28
EBIT ($mm)
$72.26
Net Income ($mm)
$98.37
Employees
1864
  • drill down
  • watch
Ticker: CYPXF
 
 
 
 
 
 
 
 
Cyberplex Inc.
Cyberplex Inc.
Cyberplex Inc. leverages its proprietary affiliate network, robust advertising relationships and experience, along with technology design, development and solutions specialists to develop and implement web-based programs and solutions that have a proven record in delivering results.
year
2010
rev ($mm)
$106.86
EBITDA ($mm)
($0.51)
EBIT ($mm)
($1.67)
Net Income ($mm)
Employees
132
  • drill down
  • watch
Ticker: MARK
 
 
 
 
 
 
 
 
Remark Media, Inc.
Remark Media, Inc.
Remark Media, Inc. is a global digital media company focusing on the 18-year-old to 34-year-old. The company's primary operations consist of owning and operating digital media properties.
year
2018
rev ($mm)
$75.39
EBITDA ($mm)
($30.39)
EBIT ($mm)
($41.44)
Net Income ($mm)
Employees
333
  • drill down
  • watch
Ticker: NETE
 
 
 
 
 
 
 
 
Net Element, Inc.
Net Element, Inc.
Net Element International is a global technology-driven group specializing in electronic commerce, mobile payments & transactional services. The company owns & operates a global mobile payments & transaction processing provider, TOT Group, as well as several popular content monetization verticals.
year
2016
rev ($mm)
$45.96
EBITDA ($mm)
($8.54)
EBIT ($mm)
($9.96)
Net Income ($mm)
Employees
152
  • drill down
  • watch
Ticker: AIM:DBOX
 
 
 
 
 
 
 
 
Digitalbox Group
Digitalbox Group
Digitalbox is a pure play digital media company whose brands include Entertainment Daily and The Daily Mash. Entertainment Daily’s mix of TV and celebrity news delivers millions of UK users every month. The Daily Mash is the UK’s leading satirical news site and a spin-off TV show.
year
2022
rev ($mm)
$3.67
EBITDA ($mm)
$0.89
EBIT ($mm)
$0.64
Net Income ($mm)
Employees
  • drill down
  • watch
Ticker: ATRN
 
 
 
 
 
 
 
 
Atrinsic
Atrinsic
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles.
year
2009
rev ($mm)
$69.09
EBITDA ($mm)
($7.87)
EBIT ($mm)
($11.57)
Net Income ($mm)
Employees
144
  • drill down
  • watch
Ticker: TSXV:EGLX
 
 
 
 
 
 
 
 
Enthusiast Gaming Inc.
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 70 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content.
year
2021
rev ($mm)
$120.27
EBITDA ($mm)
($30.37)
EBIT ($mm)
($33.10)
Net Income ($mm)
Employees
180
  • drill down
  • watch
Ticker: ALGCM
 
 
 
 
 
 
 
 
Groupe Concoursmania
Groupe ConcoursMania is a French specialist of online marketing games. The group provides advertisers with innovative online marketing technologies and services, based on games mechanics. They also manage a wide portfolio of casual gaming websites.
year
2014
rev ($mm)
$22.87
EBITDA ($mm)
$2.95
EBIT ($mm)
$2.36
Net Income ($mm)
Employees
83
  • drill down
  • watch
Ticker: AIM:MOS
 
 
 
 
 
 
 
 
Mobile Streams plc
Mobile Streams plc
Mobile Streams plc is an AIM quoted mobile content and data intelligence company. Their Streams product is a new data insight and intelligence platform. Mobile Streams provides mobile games and content through its carrier relationships, through its LiveScores platform, and with partners.
year
2021
rev ($mm)
$0.66
EBITDA ($mm)
EBIT ($mm)
($1.62)
Net Income ($mm)
Employees
6
  • drill down
  • watch
Ticker: KOSE:A1817
 
 
 
 
 
 
 
 
NHN Corporation
NHN is a global IT company with an expansive IT-based business portfolio. NHN offers a wide array of services, including game, webtoon, music, advertisement, commerce, fintech, cloud, and entertainment based on its expertise in IT operation as well as its technology and service operation skills.
year
2013
rev ($mm)
$580.79
EBITDA ($mm)
$131.99
EBIT ($mm)
$111.99
Net Income ($mm)
$40.48
Employees
2532
  • drill down
  • watch
Ticker: SZSE:300494
 
 
 
 
 
 
 
 
Century Network
Century Network
Century Network is a Chinese company primarily engaged in online entertainment platforms, e-sports, and game operations. Century provides management software for the internet cafe industry. They also operate gaming websites and e-sports platforms.
year
2019
rev ($mm)
$72.26
EBITDA ($mm)
$1.80
EBIT ($mm)
$1.11
Net Income ($mm)
$5.50
Employees
0
  • drill down
  • watch
Ticker: OM:MOBA
 
 
 
 
 
 
 
 
M.O.B.A. Network AB
M.O.B.A. Network AB
M.O.B.A. Network acquires, develops and operates gaming communities for the global gaming market. M.O.B.A. Network operates 23 global gaming communities, and runs the Youtube Network Union for Gamers with over 1,000 content creators.
year
2021
rev ($mm)
$18.54
EBITDA ($mm)
EBIT ($mm)
$2.24
Net Income ($mm)
$1.53
Employees
9
  • drill down
  • watch
Ticker: SLGG
 
 
 
 
 
 
 
 
Super League Gaming
Super League Gaming
Super League Gaming is a first mover in providing accessible esports leagues for amateur gamers that take place both online and through in-person gaming arenas.
year
2021
rev ($mm)
$3.37
EBITDA ($mm)
($18.66)
EBIT ($mm)
($19.56)
Net Income ($mm)
Employees
47
  • drill down
  • watch
Ticker: TSE:6552
 
 
 
 
 
 
 
 
GameWith
GameWith
Based in Japan, GameWith is a community that provides information and functions to make games more enjoyable. They also have game capture information, including game reviews, videos, and strategies to help gamers excel.
year
2018
rev ($mm)
$24.15
EBITDA ($mm)
$10.76
EBIT ($mm)
$10.55
Net Income ($mm)
$7.36
Employees
  • drill down
  • watch
Ticker: WSE:MGS
 
 
 
 
 
 
 
 
Macro Games S.A.
Macro Games S.A.
Macro Games S.A. is a Polish company that operates CSCenter.pl and MyCraft.pl, gaming websites that provide the latest news, videos and live streams for the games Counter-Strike and Minecraft. The company produces games as well, mainly in the MMORPG genre using a free-to-play business model.
year
2017
rev ($mm)
$1.24
EBITDA ($mm)
$0.25
EBIT ($mm)
$0.14
Net Income ($mm)
$0.06
Employees
  • drill down
  • watch
Ticker: HUYA
 
 
 
 
 
 
 
 
Huya
Huya
HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. They have developed e-sports live streaming as one of the most popular content genres on their platform. Tencent is Huya’s biggest shareholder.
year
2020
rev ($mm)
$1,421.87
EBITDA ($mm)
$83.28
EBIT ($mm)
$72.26
Net Income ($mm)
$98.37
Employees
1864
  • drill down
  • watch
Ticker: CYPXF
 
 
 
 
 
 
 
 
Cyberplex Inc.
Cyberplex Inc.
Cyberplex Inc. leverages its proprietary affiliate network, robust advertising relationships and experience, along with technology design, development and solutions specialists to develop and implement web-based programs and solutions that have a proven record in delivering results.
year
2010
rev ($mm)
$106.86
EBITDA ($mm)
($0.51)
EBIT ($mm)
($1.67)
Net Income ($mm)
Employees
132
  • drill down
  • watch
Ticker: MARK
 
 
 
 
 
 
 
 
Remark Media, Inc.
Remark Media, Inc.
Remark Media, Inc. is a global digital media company focusing on the 18-year-old to 34-year-old. The company's primary operations consist of owning and operating digital media properties.
year
2018
rev ($mm)
$75.39
EBITDA ($mm)
($30.39)
EBIT ($mm)
($41.44)
Net Income ($mm)
Employees
333
  • drill down
  • watch
Ticker: NETE
 
 
 
 
 
 
 
 
Net Element, Inc.
Net Element, Inc.
Net Element International is a global technology-driven group specializing in electronic commerce, mobile payments & transactional services. The company owns & operates a global mobile payments & transaction processing provider, TOT Group, as well as several popular content monetization verticals.
year
2016
rev ($mm)
$45.96
EBITDA ($mm)
($8.54)
EBIT ($mm)
($9.96)
Net Income ($mm)
Employees
152
  • drill down
  • watch
Ticker: AIM:DBOX
 
 
 
 
 
 
 
 
Digitalbox Group
Digitalbox Group
Digitalbox is a pure play digital media company whose brands include Entertainment Daily and The Daily Mash. Entertainment Daily’s mix of TV and celebrity news delivers millions of UK users every month. The Daily Mash is the UK’s leading satirical news site and a spin-off TV show.
year
2022
rev ($mm)
$3.67
EBITDA ($mm)
$0.89
EBIT ($mm)
$0.64
Net Income ($mm)
Employees
  • drill down
  • watch