Like Cognitive Kid

closed 1/28/2015 via BusinessWire

Fingerprint, Inc., acquired Cognitive Kid

synopsis: Fingerprint announced that it has acquired Cognitive Kid. Cognitive Kid is the creator of the critically acclaimed, multiple award-winning Ansel and Clair children’s educational app series. These apps combine thought provoking educational content with fun, engaging gameplay and interactions that keep children engaged and entertained.
buyer: Fingerprint, Inc.
Fingerprint is a mobile technology company that powers games and curates play-and-learn content to targeted customers around the world through dedicated mobile networks. Industry leaders in mobile technology, edutainment, broadcast and more license it's technology platform and content solution. "
target: Cognitive Kid
Cognitive Kid is the creator of the critically acclaimed, multiple award-winning Ansel and Clair children’s educational app series. These apps combine thought provoking educational content with fun, engaging gameplay and interactions that keep children engaged and entertained.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/31/2021 via BusinessWire

Sandbox & Co., acquired Fingerprint, Inc.

synopsis: UK-based Sandbox & Co., a strategic operator of millennial learning and entertainment companies, has acquired Fingerprint, a global provider of digital content for kids and families, to form Sandbox Kids. The new company will deliver on-demand, multimedia, multi-platform, digital subscription services for children and families around the world.
buyer: Sandbox & Co.
UK-based Sandbox is an education company with engaging online products and services that make learning fun. At the intersection of the digital, learning, and media industries, Sandbox embraces technological advancements and focus on globally relevant core subjects that centre on 21st century skills."
target: Fingerprint, Inc.
Fingerprint is a leading global provider of digital content for kids and families. Fingerprint licenses its on-demand, multimedia, multiplatform super app Kidomi to OEMs, mobile carriers, Pay TV companies and retailers worldwide to help them better connect with families in a safe and meaningful way.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/17/2019 via BNC Analysis

Nazara Technologies Pvt. Ltd., acquired Paper Boat Apps

synopsis: Nazara Technologies, a leading mobile games publisher in India, has acquired a 51% stake in Paper Boat Apps, a Mumbai-based indie studio that creates fun edutainment apps for children. Paper Boat Apps' flagship product, Kiddopia, is a subscription-based app that provides creative activities for math, language skills, social skills and more.
buyer: Nazara Technologies Pvt. Ltd. (BSE:543280:$69.18)
Nazara is a leading mobile games publisher focused on the large mobile consumer base in India and other emerging markets. In addition to publishing a range of branded and original mobile games, Nazara also runs gaming subscription service across 60 countries. "
target: Paper Boat Apps
Paper Boat Apps is a Mumbai-based indie studio that creates fun edutainment apps for children. Paper Boat Apps' flagship product, Kiddopia, is an award-winning subscription-based app that provides a wide array of creative and stimulating activities for math, language skills, social skills and more.
price ($mm)
$12*
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/26/2017 via BNC Analysis

Scholastic Inc., acquired Ooka Island

synopsis: Ooka Island, a game based reading program, announced that is has been acquired by Scholastic. Ooka Island has 80 hours of educational games and 85 eBooks wrapped in a 24-level adventure that teaches mastery of the five foundational skills to enable children to read confidently.
buyer: Scholastic Inc. (SCHL:$1,679.40)
Scholastic is the world’s largest publisher and distributor of children’s books, a leading provider of print and digital instructional materials for pre-K to grade 12, and a producer of educational and entertaining children’s media. "
target: Ooka Island
Ooka Island is an adaptive, game-based learn to read program that develops strong early reading skills through 24 levels of educational activities and 85 ebooks. They've combined research and scientifically-proven concepts to teach the five foundational skills needed to become a confident reader.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/25/2016 via BNC Analysis

Khan Academy, acquired Duck Duck Moose

synopsis: Duck Duck Moose, a US-based edtech company backed by Stanford University, has been acquired by education non-profit organisation Khan Academy. Founded in 2008, Duck Duck Moose has created a suite of 21 educational mobile apps aimed primarily at young children aged two to seven.
buyer: Khan Academy
Khan Academy is a 501(c)3 non‐profit with a mission of providing a free world‐class education for anyone, anywhere. Their free online educational resources include practice problems, instructional lessons, and learning tools to support personalized education for users of all ages. "
target: Duck Duck Moose
Duck Duck Moose is an award-winning creator of educational children's mobile applications for iOS and Android. It was founded in 2008 by three parents who share a passion for children, music, education, design and play.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/27/2016 via Company Press Release

Unique Heritage Media, acquired Pili Pop Labs

synopsis: Unique Heritage Media announced the acquisition of Pili Pop Labs, a leader in language learning for children on mobile devices. The French start-up Pili Pop Labs has two language learning applications, Pili Pop English and Pili Pop Español, which use a unique voice recognition engine that analyzes the pronunciation of children to help them improve.
buyer: Unique Heritage Media
Unique Heritage Media (UHM) is a media group dedicated to the youth and to their entourage. Its ambition is to enable young people to grow and play while learning and discovering the world. UHM develops fifteen strong brands in the press, book, or digital sector. "
target: Pili Pop Labs
Pili Pop Labs is a Paris-based company specializing in language learning for children. With two apps, Pili Pop English and Pili Pop Español, available on iPhone and iPad, their goal is to help children learn English and Spanish while having fun.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/2/2016 via Company Press Release

Jonathan Kim and Hyounghoon Han, acquired Bigstar Global

synopsis: RNTS Media N.V. announces the divestment of its subsidiary BIGSTAR Global Ltd. ("BSG"), a Seoul, Korea-based developer of digital educational content for children, to a group of private investors led by Korean-American entrepreneur Jonathan Kim and BSG's CEO Hyounghoon Han.
buyer: Jonathan Kim and Hyounghoon Han
Jonathan Kim is a Korean-American entrepreneur and Hyounghoon Han is Bigstar Global's CEO. "
target parent: RNTS Media
target: Bigstar Global
Bigstar Global has been one of the leading educational content developers and providers for young children. Their main focus is developing and publishing engaging digital content across multiple platforms including smart phones, tablets, and smart TVs.
price ($mm)
$1.50
rev ($mm)
$7
EBITDA ($mm)
$1
EV / rev
0.5x
EV / EBITDA
4.7x
closed 12/10/2014 via BusinessWire

Kingdom Games, acquired 4Soils

synopsis: Kingdom Games announced it has closed its acquisition of the assets of 4Soils, a Stanford-based Children’s Bible app producer. 4Soils is well-known for its Biblically-centered digital experiences for children. With this acquisition, Kingdom Games strengthens its mission to provide ethical and moral games to upcoming generations of all ages.
buyer: Kingdom Games
Kingdom Games is the industry leader of thoughtful gaming; the most reliable and trusted source in the market place for games that are family appropriate for all ages. Based on Biblical themes, Kingdom Games products are both entertaining and educational. "
target: 4Soils
4Soils brings Biblically centered digital experiences for children on mobile devices like iPad and iPhone. All elements of the stories are carefully and faithfully written to accurately reflect the facts in the Bible and includes interactive games, coloring, and songs.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/27/2014 via BNC Analysis

TabTale, acquired Coco Play Limited

synopsis: TabTale has acquired the educational game developer Coco Play, giving the Israeli publisher a crucial foothold in the Chinese market. Cocoplay is a professional kids app developer consisting of passionate people and parents who has many years' experience in mobile game industry, dedicating to develop high quality games and apps for children.
buyer: TabTale
TabTale founders took the multi-disciplinary approach to tablets dynamic and interactive kids' apps using: Psychology, Creative Technology, User experience and a great platform: CreativeCenter. "
target: Coco Play Limited
Cocoplay is a professional kids app developer consisting of passionate people and parents who has many years' experience in mobile game industry, dedicating to develop high quality games and apps for children.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/30/2013 via Publishers Weekly

KiwiTech, acquired Ruckus Media Group, Inc.

synopsis: KiwiTech, a Washington, D.C.-based mobile technology company, has acquired a 75% interest in Ruckus Media, an interactive children’s multimedia app, education and retail platform. Its latest release, the Ruckus app delights children with interactive storybooks featuring favorite brands (Hasbro, Crayola, SeaWorld).
buyer: KiwiTech
At KiwiTech, they use their expertise to help clients create outstanding apps. Using their consultative approach, they provide guidance on features and business models that make sense for businesses and their brand, well before a project is underway. "
target: Ruckus Media Group, Inc.
Ruckus Media Group creates interactive applications for mobile devices designed to entertain and educate children. Its latest release, the Ruckus app delights children with interactive storybooks featuring favorite brands (Hasbro, Crayola, SeaWorld).
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/3/2013 via BNC Analysis

TabTale, acquired Kids Games Club

synopsis: TabTale, a publisher of children’s and family apps, has bought Kids Games Club, maker of apps like “Paint Sparkles”. Kids Games Club develops educational applications for smart phones.
buyer: TabTale
TabTale founders took the multi-disciplinary approach to tablets dynamic and interactive kids' apps using: Psychology, Creative Technology, User experience and a great platform: CreativeCenter. "
target: Kids Games Club
Kids Games Club Ltd. develops educational applications for smart phones, like "Paint Sparkles".
price ($mm)
$4.00
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/20/2015 via PE Hub

Sandbox & Co., acquired Family Education Network

synopsis: Sandbox & Co., an industry-focused investor committed to building businesses at the intersection of the digital, learning and media sectors, has acquired Family Education Network (FEN) from Pearson. FEN is an online consumer network of the world's best learning and information resources, personalized to help parents, teachers, and students.
buyer: Sandbox & Co.
Sandbox is an industry-focused investor committed to building and supporting businesses at the intersection of the digital, learning and media sectors. Founded in 2014, the partners of Sandbox have a long track-record of acquiring, transforming and scaling businesses and brands internationally. "
target parent: Pearson plc
target: Family Education Network
Family Education Network is the best of the Internet's content, resources, and shopping for parents, teachers, and kids. The company's mission is to be an online consumer network of the world's best learning and information resources, personalized to help parents, teachers, and students.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/4/2016 via PR Newswire

VTech Holdings Ltd, acquired LeapFrog

synopsis: VTech Holdings Limited, a global leader in electronic learning products and cordless telephones, announced that the company has completed its acquisition of LeapFrog Enterprises, Inc., a leading developer of educational entertainment for children.
buyer: VTech Holdings Ltd (SEHK:303:$1,907.10)
VTech is the global leader in electronic learning products from infancy to preschool and the world's largest manufacturer of cordless phones. VTech has been a pioneer in the electronic learning toy category with innovative products that provide fun and learning to children across the world. "
target: LeapFrog (LF:$222.94)
LeapFrog Enterprises, Inc. is the leader in innovative solutions that encourage a child's curiosity and love of learning throughout their early developmental journey. LeapFrog has helped children expand their knowledge and imagination through award-winning products led by the LeapFrog Learning Team.
price ($mm)[EV]
$73 [$40]
rev ($mm)
$223
EBITDA ($mm)
EV / rev
0.2x
EV / EBITDA
announced 2/4/2015 via BNC Analysis

Google Inc., will acquire Launchpad Toys

synopsis: Google is buying the kids app-maker Launchpad Toys. Launchpad Toys develops digital toys and tools that empower kids to create, learn and share their ideas through play. They make a handful of popular mobile apps for children including an augmented reality app called TeleStory and an animation storytelling tool called Toontastic.
buyer: Google Inc. (GOOGL:$239,210.00)
Google's innovative search technologies connect millions of people with information every day. Google is a top web property in all major global markets. Google's targeted advertising program provides businesses with measurable results, while enhancing the overall web experience for users. "
target: Launchpad Toys
Launchpad Toys develops digital toys and tools that empower kids to create, learn and share their ideas through play.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/4/2014 via PR Newswire

LeapFrog, acquired KidZui

synopsis: LeapFrog Enterprises, Inc., the leader in children's educational entertainment, announced that it has acquired KidZui, the leading kid-friendly internet browser. Created in 2006, the KidZui technology offers a kid-safe web experience and currently powers LeapSearch on all LeapFrog Wi-Fi enabled children's tablets.
buyer: LeapFrog (LF:$222.94)
LeapFrog Enterprises, Inc. is the leader in educational entertainment for children. For nearly 20 years, LeapFrog has created award-winning learning solutions that combine educational expertise, innovative technology and a child's love for fun. "
target parent: Saban Capital Group
target: KidZui
KidZui is the leading kid-friendly internet browser. Created in 2006, the KidZui technology offers a kid-safe web experience. Once downloaded, KidZui provides kids access to millions of pre-loaded kid-friendly websites, YouTube videos, online games, and pictures.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 7/2/2021 via BNC Analysis

Team17 Digital Ltd, will acquire Touch Press Inc.

synopsis: Team17 Group plc entered into an agreement to acquire Touch Press Inc. Touch Press integrates the award-winning portfolios of three leading app developers (Amplify Games, StoryToys, and Touchpress) to form a digital education and publishing powerhouse for the Touch Generation.
buyer: Team17 Digital Ltd (AIM:TM17:$115.28)
Headquartered in the UK, Team17 is an independent developer and games label for premium games. The company collaborates with fellow developers around the globe, sharing its expertise from creation to launch across PC, console, and mobile devices. "
target: Touch Press Inc.
Touch Press integrates the award-winning portfolios of three leading app developers (Amplify Games, StoryToys, and Touchpress) to form a digital education and publishing powerhouse for the Touch Generation. Touch Press Inc. released My Very Hungry Caterpillar AR (Augmented Reality) in 2017.
price ($mm)
$27
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 2/17/2017 via Market Wire

Adaiah Distribution Inc., will acquire 3D Pioneer Systems, Inc.

synopsis: Adaiah Distribution is to acquire multiple assets from 3D Pioneer Systems Inc. The assets include intellectual property for 3D printer development, a project for the development of a 3D printing platform and marketplace and the first app, of a series of children's apps, called Save Your Planet Kids.
buyer: Adaiah Distribution Inc.
Adaiah Distribution, Inc. is a holding company based out of Madona, Latvia. The company was founded in 2013. "
target: 3D Pioneer Systems, Inc.
The assets being acquired from 3D Pioneer Systems Inc. include intellectual property for 3D printer development, a project for the development of a 3D printing platform and marketplace and the first app, of a series of children's apps, called Save Your Planet Kids.
price ($mm)
$2.12
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/10/2015 via BNC Analysis

TabTale, acquired Sunstorm Games

synopsis: TabTale, the Israel-based kids’ gaming and educational app publisher has acquired Sunstorm Games, makers of casual gaming apps for kids. Sunstorm's titles usually follow a similar model of assembling cookies, meals, or very simple games. They are a leader in the casual mobile gaming space with over 80 titles and 140 million downloads.
buyer: TabTale
TabTale is a leading, global creator of interactive books, games and educational apps, repeatedly recognized as a Top 10 Games Publisher Worldwide with 500 million downloads and 33 million monthly active users. "
target: Sunstorm Games
Sunstorm Games is a developer of mobile games. With over 80 titles and 140 million downloads, they are a leader in the casual mobile gaming space. They have released popular hits like Gymnastics Events and My School Dance, many of which consistently appear on Apple's Top 10 games in the App Store.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/18/2014 via BusinessWire

Cupcake Digital, Inc., acquired Little Bit Studio

synopsis: Cupcake Digital, Inc, a leading developer of award-winning children’s apps has acquired Little Bit Studio, LLC, developers of the popular Bugs and Buttons series of apps for children. Little Bit Studio builds apps that kids enjoy and parents appreciate because they blend creativity and abstract concepts with learning.
buyer: Cupcake Digital, Inc.
Founded in 2012, Cupcake Digital, Inc. is a leading developer of award-winning children’s enhanced storybook, interactive play and gaming app, giving kids the opportunity to interact with the characters they love by transforming children’s entertainment properties into award-winning apps. "
target: Little Bit Studio
Little Bit Studio makes apps for kids that are fun and educational. The company builds apps that kids enjoy and parents appreciate because they blend creativity and abstract concepts with learning.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/17/2014 via Company Press Release

Fox & Sheep, acquired Bubl

synopsis: Fox & Sheep announced the acquisition of Bubl, a Russian-based studio specializing in creative and innovative apps for kids. Bubl´s apps (Bubl Tap, Bubl Draw and Bubl Gelato) are a series of new-generation educational apps that foster the development of children’s creative talent.
buyer: Fox & Sheep
Fox & Sheep develops and publishes Kids Apps worldwide. They work closely together with book authors and illustrators worldwide to bring to life the best Apps for kids out there and help parents guide their children through the digital world. "
target: Bubl
Bubl is a Russian-based studio specializing in creative and innovative apps for kids. Bubl´s apps (Bubl Tap, Bubl Draw and Bubl Gelato) are a series of new-generation educational apps that foster the development of children’s creative talent.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/28/2015 via BusinessWire

Fingerprint, Inc., acquired Cognitive Kid

synopsis: Fingerprint announced that it has acquired Cognitive Kid. Cognitive Kid is the creator of the critically acclaimed, multiple award-winning Ansel and Clair children’s educational app series. These apps combine thought provoking educational content with fun, engaging gameplay and interactions that keep children engaged and entertained.
buyer: Fingerprint, Inc.
Fingerprint is a mobile technology company that powers games and curates play-and-learn content to targeted customers around the world through dedicated mobile networks. Industry leaders in mobile technology, edutainment, broadcast and more license it's technology platform and content solution. "
target: Cognitive Kid
Cognitive Kid is the creator of the critically acclaimed, multiple award-winning Ansel and Clair children’s educational app series. These apps combine thought provoking educational content with fun, engaging gameplay and interactions that keep children engaged and entertained.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/31/2021 via BusinessWire

Sandbox & Co., acquired Fingerprint, Inc.

synopsis: UK-based Sandbox & Co., a strategic operator of millennial learning and entertainment companies, has acquired Fingerprint, a global provider of digital content for kids and families, to form Sandbox Kids. The new company will deliver on-demand, multimedia, multi-platform, digital subscription services for children and families around the world.
buyer: Sandbox & Co.
UK-based Sandbox is an education company with engaging online products and services that make learning fun. At the intersection of the digital, learning, and media industries, Sandbox embraces technological advancements and focus on globally relevant core subjects that centre on 21st century skills."
target: Fingerprint, Inc.
Fingerprint is a leading global provider of digital content for kids and families. Fingerprint licenses its on-demand, multimedia, multiplatform super app Kidomi to OEMs, mobile carriers, Pay TV companies and retailers worldwide to help them better connect with families in a safe and meaningful way.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/28/2015 via BusinessWire

Fingerprint, Inc., acquired Cognitive Kid

synopsis: Fingerprint announced that it has acquired Cognitive Kid. Cognitive Kid is the creator of the critically acclaimed, multiple award-winning Ansel and Clair children’s educational app series. These apps combine thought provoking educational content with fun, engaging gameplay and interactions that keep children engaged and entertained.
buyer: Fingerprint, Inc.
Fingerprint is a mobile technology company that powers games and curates play-and-learn content to targeted customers around the world through dedicated mobile networks. Industry leaders in mobile technology, edutainment, broadcast and more license it's technology platform and content solution. "
target: Cognitive Kid
Cognitive Kid is the creator of the critically acclaimed, multiple award-winning Ansel and Clair children’s educational app series. These apps combine thought provoking educational content with fun, engaging gameplay and interactions that keep children engaged and entertained.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/28/2015 via BusinessWire

Fingerprint, Inc., acquired Scribble Press

synopsis: Fingerprint announced that it has acquired Scribble Press. Scribble Press is a multimedia platform accessible via the web and on the iPad. Scribble Press is an easy, fun and free way to create and publish ones stories. Scribble Press’ book-making digital products have been used in more than 35,000 classrooms by kids aged 6-12.
buyer: Fingerprint, Inc.
Fingerprint is a mobile technology company that powers games and curates play-and-learn content to targeted customers around the world through dedicated mobile networks. Industry leaders in mobile technology, edutainment, broadcast and more license it's technology platform and content solution. "
target parent: Make Meaning Inc.
target: Scribble Press
Scribble Press is a multimedia platform accessible via the web and on the iPad. Scribble Press is an easy, fun and free way to create and publish ones stories. Scribble Press’ book-making digital products have been used in more than 35,000 classrooms by kids aged 6-12.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/28/2015 via BusinessWire

Fingerprint, Inc., acquired Cognitive Kid

synopsis: Fingerprint announced that it has acquired Cognitive Kid. Cognitive Kid is the creator of the critically acclaimed, multiple award-winning Ansel and Clair children’s educational app series. These apps combine thought provoking educational content with fun, engaging gameplay and interactions that keep children engaged and entertained.
buyer: Fingerprint, Inc.
Fingerprint is a mobile technology company that powers games and curates play-and-learn content to targeted customers around the world through dedicated mobile networks. Industry leaders in mobile technology, edutainment, broadcast and more license it's technology platform and content solution. "
target: Cognitive Kid
Cognitive Kid is the creator of the critically acclaimed, multiple award-winning Ansel and Clair children’s educational app series. These apps combine thought provoking educational content with fun, engaging gameplay and interactions that keep children engaged and entertained.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/31/2021 via BusinessWire

Sandbox & Co., acquired Fingerprint, Inc.

synopsis: UK-based Sandbox & Co., a strategic operator of millennial learning and entertainment companies, has acquired Fingerprint, a global provider of digital content for kids and families, to form Sandbox Kids. The new company will deliver on-demand, multimedia, multi-platform, digital subscription services for children and families around the world.
buyer: Sandbox & Co.
UK-based Sandbox is an education company with engaging online products and services that make learning fun. At the intersection of the digital, learning, and media industries, Sandbox embraces technological advancements and focus on globally relevant core subjects that centre on 21st century skills."
target: Fingerprint, Inc.
Fingerprint is a leading global provider of digital content for kids and families. Fingerprint licenses its on-demand, multimedia, multiplatform super app Kidomi to OEMs, mobile carriers, Pay TV companies and retailers worldwide to help them better connect with families in a safe and meaningful way.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/17/2019 via BNC Analysis

Nazara Technologies Pvt. Ltd., acquired Paper Boat Apps

synopsis: Nazara Technologies, a leading mobile games publisher in India, has acquired a 51% stake in Paper Boat Apps, a Mumbai-based indie studio that creates fun edutainment apps for children. Paper Boat Apps' flagship product, Kiddopia, is a subscription-based app that provides creative activities for math, language skills, social skills and more.
buyer: Nazara Technologies Pvt. Ltd. (BSE:543280:$69.18)
Nazara is a leading mobile games publisher focused on the large mobile consumer base in India and other emerging markets. In addition to publishing a range of branded and original mobile games, Nazara also runs gaming subscription service across 60 countries. "
target: Paper Boat Apps
Paper Boat Apps is a Mumbai-based indie studio that creates fun edutainment apps for children. Paper Boat Apps' flagship product, Kiddopia, is an award-winning subscription-based app that provides a wide array of creative and stimulating activities for math, language skills, social skills and more.
price ($mm)
$12*
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/26/2017 via BNC Analysis

Scholastic Inc., acquired Ooka Island

synopsis: Ooka Island, a game based reading program, announced that is has been acquired by Scholastic. Ooka Island has 80 hours of educational games and 85 eBooks wrapped in a 24-level adventure that teaches mastery of the five foundational skills to enable children to read confidently.
buyer: Scholastic Inc. (SCHL:$1,679.40)
Scholastic is the world’s largest publisher and distributor of children’s books, a leading provider of print and digital instructional materials for pre-K to grade 12, and a producer of educational and entertaining children’s media. "
target: Ooka Island
Ooka Island is an adaptive, game-based learn to read program that develops strong early reading skills through 24 levels of educational activities and 85 ebooks. They've combined research and scientifically-proven concepts to teach the five foundational skills needed to become a confident reader.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/25/2016 via BNC Analysis

Khan Academy, acquired Duck Duck Moose

synopsis: Duck Duck Moose, a US-based edtech company backed by Stanford University, has been acquired by education non-profit organisation Khan Academy. Founded in 2008, Duck Duck Moose has created a suite of 21 educational mobile apps aimed primarily at young children aged two to seven.
buyer: Khan Academy
Khan Academy is a 501(c)3 non‐profit with a mission of providing a free world‐class education for anyone, anywhere. Their free online educational resources include practice problems, instructional lessons, and learning tools to support personalized education for users of all ages. "
target: Duck Duck Moose
Duck Duck Moose is an award-winning creator of educational children's mobile applications for iOS and Android. It was founded in 2008 by three parents who share a passion for children, music, education, design and play.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/27/2016 via Company Press Release

Unique Heritage Media, acquired Pili Pop Labs

synopsis: Unique Heritage Media announced the acquisition of Pili Pop Labs, a leader in language learning for children on mobile devices. The French start-up Pili Pop Labs has two language learning applications, Pili Pop English and Pili Pop Español, which use a unique voice recognition engine that analyzes the pronunciation of children to help them improve.
buyer: Unique Heritage Media
Unique Heritage Media (UHM) is a media group dedicated to the youth and to their entourage. Its ambition is to enable young people to grow and play while learning and discovering the world. UHM develops fifteen strong brands in the press, book, or digital sector. "
target: Pili Pop Labs
Pili Pop Labs is a Paris-based company specializing in language learning for children. With two apps, Pili Pop English and Pili Pop Español, available on iPhone and iPad, their goal is to help children learn English and Spanish while having fun.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/2/2016 via Company Press Release

Jonathan Kim and Hyounghoon Han, acquired Bigstar Global

synopsis: RNTS Media N.V. announces the divestment of its subsidiary BIGSTAR Global Ltd. ("BSG"), a Seoul, Korea-based developer of digital educational content for children, to a group of private investors led by Korean-American entrepreneur Jonathan Kim and BSG's CEO Hyounghoon Han.
buyer: Jonathan Kim and Hyounghoon Han
Jonathan Kim is a Korean-American entrepreneur and Hyounghoon Han is Bigstar Global's CEO. "
target parent: RNTS Media
target: Bigstar Global
Bigstar Global has been one of the leading educational content developers and providers for young children. Their main focus is developing and publishing engaging digital content across multiple platforms including smart phones, tablets, and smart TVs.
price ($mm)
$1.50
rev ($mm)
$7
EBITDA ($mm)
$1
EV / rev
0.5x
EV / EBITDA
4.7x
closed 12/10/2014 via BusinessWire

Kingdom Games, acquired 4Soils

synopsis: Kingdom Games announced it has closed its acquisition of the assets of 4Soils, a Stanford-based Children’s Bible app producer. 4Soils is well-known for its Biblically-centered digital experiences for children. With this acquisition, Kingdom Games strengthens its mission to provide ethical and moral games to upcoming generations of all ages.
buyer: Kingdom Games
Kingdom Games is the industry leader of thoughtful gaming; the most reliable and trusted source in the market place for games that are family appropriate for all ages. Based on Biblical themes, Kingdom Games products are both entertaining and educational. "
target: 4Soils
4Soils brings Biblically centered digital experiences for children on mobile devices like iPad and iPhone. All elements of the stories are carefully and faithfully written to accurately reflect the facts in the Bible and includes interactive games, coloring, and songs.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/27/2014 via BNC Analysis

TabTale, acquired Coco Play Limited

synopsis: TabTale has acquired the educational game developer Coco Play, giving the Israeli publisher a crucial foothold in the Chinese market. Cocoplay is a professional kids app developer consisting of passionate people and parents who has many years' experience in mobile game industry, dedicating to develop high quality games and apps for children.
buyer: TabTale
TabTale founders took the multi-disciplinary approach to tablets dynamic and interactive kids' apps using: Psychology, Creative Technology, User experience and a great platform: CreativeCenter. "
target: Coco Play Limited
Cocoplay is a professional kids app developer consisting of passionate people and parents who has many years' experience in mobile game industry, dedicating to develop high quality games and apps for children.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/30/2013 via Publishers Weekly

KiwiTech, acquired Ruckus Media Group, Inc.

synopsis: KiwiTech, a Washington, D.C.-based mobile technology company, has acquired a 75% interest in Ruckus Media, an interactive children’s multimedia app, education and retail platform. Its latest release, the Ruckus app delights children with interactive storybooks featuring favorite brands (Hasbro, Crayola, SeaWorld).
buyer: KiwiTech
At KiwiTech, they use their expertise to help clients create outstanding apps. Using their consultative approach, they provide guidance on features and business models that make sense for businesses and their brand, well before a project is underway. "
target: Ruckus Media Group, Inc.
Ruckus Media Group creates interactive applications for mobile devices designed to entertain and educate children. Its latest release, the Ruckus app delights children with interactive storybooks featuring favorite brands (Hasbro, Crayola, SeaWorld).
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/3/2013 via BNC Analysis

TabTale, acquired Kids Games Club

synopsis: TabTale, a publisher of children’s and family apps, has bought Kids Games Club, maker of apps like “Paint Sparkles”. Kids Games Club develops educational applications for smart phones.
buyer: TabTale
TabTale founders took the multi-disciplinary approach to tablets dynamic and interactive kids' apps using: Psychology, Creative Technology, User experience and a great platform: CreativeCenter. "
target: Kids Games Club
Kids Games Club Ltd. develops educational applications for smart phones, like "Paint Sparkles".
price ($mm)
$4.00
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/26/2012 via PR Web

Chairseven, acquired App Creation Network LLC

synopsis: Chairseven announced that it has acquired App Creation Network, a mobile development studio providing software development and mobile programming services.
buyer: Chairseven
Chairseven is a multi-platform design & software studio that develops pioneering user experiences, applications, and products for some of the world's leading brands. They are a digital creative and consulting agency specializing in strategy, design, content and development. "
target: App Creation Network LLC
The App Creation Network is comprised of creative professionals from all aspects of the Information Technology industry. They are designers, modders, software developers, website creators, and mobile programmers, that bring user-friendly applications.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/20/2015 via PE Hub

Sandbox & Co., acquired Family Education Network

synopsis: Sandbox & Co., an industry-focused investor committed to building businesses at the intersection of the digital, learning and media sectors, has acquired Family Education Network (FEN) from Pearson. FEN is an online consumer network of the world's best learning and information resources, personalized to help parents, teachers, and students.
buyer: Sandbox & Co.
Sandbox is an industry-focused investor committed to building and supporting businesses at the intersection of the digital, learning and media sectors. Founded in 2014, the partners of Sandbox have a long track-record of acquiring, transforming and scaling businesses and brands internationally. "
target parent: Pearson plc
target: Family Education Network
Family Education Network is the best of the Internet's content, resources, and shopping for parents, teachers, and kids. The company's mission is to be an online consumer network of the world's best learning and information resources, personalized to help parents, teachers, and students.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/20/2011 via BusinessWire

Bally Technologies, Inc., acquired Macro View Labs

synopsis: Bally Technologies, Inc., a leader in gaming-industry technology, announced that it has acquired privately held MacroView Labs. MacroView Labs is the leading provider of mobile applications and mobile websites to the casino industry, with a customer base of more than 20 casinos, including some of the world’s largest gaming operators.
buyer: Bally Technologies, Inc. (BYI:$1,137.28)
With a history dating back to 1932, Las Vegas-based Bally Technologies designs, manufactures, operates and distributes advanced gaming devices, systems and technology solutions worldwide. "
target: Macro View Labs
MacroView Labs is the leading provider of mobile applications and mobile websites to the casino industry, with a customer base of more than 20 casinos, including some of the world’s largest gaming operators, and more than 1 million users of their provided applications.
price ($mm)
$8.80
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/4/2016 via PR Newswire

VTech Holdings Ltd, acquired LeapFrog

synopsis: VTech Holdings Limited, a global leader in electronic learning products and cordless telephones, announced that the company has completed its acquisition of LeapFrog Enterprises, Inc., a leading developer of educational entertainment for children.
buyer: VTech Holdings Ltd (SEHK:303:$1,907.10)
VTech is the global leader in electronic learning products from infancy to preschool and the world's largest manufacturer of cordless phones. VTech has been a pioneer in the electronic learning toy category with innovative products that provide fun and learning to children across the world. "
target: LeapFrog (LF:$222.94)
LeapFrog Enterprises, Inc. is the leader in innovative solutions that encourage a child's curiosity and love of learning throughout their early developmental journey. LeapFrog has helped children expand their knowledge and imagination through award-winning products led by the LeapFrog Learning Team.
price ($mm)[EV]
$73 [$40]
rev ($mm)
$223
EBITDA ($mm)
EV / rev
0.2x
EV / EBITDA
announced 2/4/2015 via BNC Analysis

Google Inc., will acquire Launchpad Toys

synopsis: Google is buying the kids app-maker Launchpad Toys. Launchpad Toys develops digital toys and tools that empower kids to create, learn and share their ideas through play. They make a handful of popular mobile apps for children including an augmented reality app called TeleStory and an animation storytelling tool called Toontastic.
buyer: Google Inc. (GOOGL:$239,210.00)
Google's innovative search technologies connect millions of people with information every day. Google is a top web property in all major global markets. Google's targeted advertising program provides businesses with measurable results, while enhancing the overall web experience for users. "
target: Launchpad Toys
Launchpad Toys develops digital toys and tools that empower kids to create, learn and share their ideas through play.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/4/2014 via PR Newswire

LeapFrog, acquired KidZui

synopsis: LeapFrog Enterprises, Inc., the leader in children's educational entertainment, announced that it has acquired KidZui, the leading kid-friendly internet browser. Created in 2006, the KidZui technology offers a kid-safe web experience and currently powers LeapSearch on all LeapFrog Wi-Fi enabled children's tablets.
buyer: LeapFrog (LF:$222.94)
LeapFrog Enterprises, Inc. is the leader in educational entertainment for children. For nearly 20 years, LeapFrog has created award-winning learning solutions that combine educational expertise, innovative technology and a child's love for fun. "
target parent: Saban Capital Group
target: KidZui
KidZui is the leading kid-friendly internet browser. Created in 2006, the KidZui technology offers a kid-safe web experience. Once downloaded, KidZui provides kids access to millions of pre-loaded kid-friendly websites, YouTube videos, online games, and pictures.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/27/2021 via BNC Analysis

Bally's Corporation, acquired Degree 53

synopsis: Bally’s Corporation has acquired the UK-based creative agency Degree 53, which specializes in multi-channel website and personalized mobile app and software development for the online gambling and sports industries.
buyer: Bally's Corporation (NYSE:BALY:$694.72)
Bally's Corporation is a leading regional casino-entertainment company with a growing omni-channel presence of online sports betting and iGaming offerings in the US. It also owns Bally's Interactive, a first-in-class B2B2C sports betting platform, Monkey Knife Fight, and SportCaller. "
target: Degree 53
Degree 53 is a leading technology provider, specializing in the development of bespoke gambling and betting platforms, web and mobile solutions, as well as UX, design and consultancy services.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 8/30/2018 via BNC Analysis

QMS Media Limited, will acquire TGI Systems Corporation

synopsis: QMS Media Limited, the fastest growing outdoor media company in Australia and New Zealand, will acquire a 90% stake in TGI Systems Corporation (TGI), a Digital Agency and Technology Provider. TGI creates cutting edge solutions for sports events, from visual branding to LED to Digital Sports Applications.
buyer: QMS Media Limited (ASX:QMS:$124.17)
QMS Media is the fastest growing outdoor media company in Australia and New Zealand, specialising in providing their clients and agency partners with quality advertising solutions. QMS works with their clients to provide the most effective outdoor solutions that engage with their target audience. "
target: TGI Systems Corporation
TGI Systems Corporation (TGI) is a Digital Agency and Technology Provider that creates, builds and runs tailored sports event experiences that excite audiences worldwide. TGI creates cutting edge solutions that deliver superior results, from visual branding to LED to Digital Sports Applications.
price ($mm)
$40*
rev ($mm)
EBITDA ($mm)
$8
EV / rev
EV / EBITDA
5.9x
closed 12/28/2017 via BNC Analysis

Macro Games S.A., acquired Rolling Games

synopsis: Macro Games, a Polish company that creates MMORPG games and operates gaming websites such as CSCenter.pl and MyCraft.pl, has acquired Rolling Games, a game development company in Ukraine. Rolling Games' main specialization is outsourcing game production for mobile platforms. They have worked with publishers such as Atari, Vasco Games, and EA.
buyer: Macro Games S.A. (WSE:MGS:$1.24)
Macro Games S.A. is a Polish company that operates CSCenter.pl and MyCraft.pl, gaming websites that provide the latest news, videos and live streams for the games Counter-Strike and Minecraft. The company produces games as well, mainly in the MMORPG genre using a free-to-play business model. "
target: Rolling Games
Rolling Games is a game development company in Ukraine. The company has produced their own games, ported games, and provided outsourcing services for the video games industry. Their main specialization is outsourcing game production for mobile platforms.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

Like Cognitive Kid


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Cognitive Kid

Fingerprint, Inc.

Paper Boat Apps

Ooka Island

Duck Duck Moose

Pili Pop Labs

Bigstar Global

4Soils

Coco Play Limited

Ruckus Media Group, Inc.

Kids Games Club

Family Education Network

LeapFrog

Launchpad Toys

KidZui

Touch Press Inc.

3D Pioneer Systems, Inc.

Sunstorm Games

Little Bit Studio

Bubl

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Cognitive Kid

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Fingerprint, Inc.

Cognitive Kid

Scribble Press

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Cognitive Kid

Fingerprint, Inc.

Paper Boat Apps

Ooka Island

Duck Duck Moose

Pili Pop Labs

Bigstar Global

4Soils

Coco Play Limited

Ruckus Media Group, Inc.

Kids Games Club

App Creation Network LLC

Family Education Network

Macro View Labs

LeapFrog

Launchpad Toys

KidZui

Degree 53

TGI Systems Corporation

Rolling Games

Geography
Matching Companies
Ticker: DB:RNM
 
 
 
 
 
 
 
 
RNTS Media
RNTS Media
RNTS Media is a global holding company that owns and fuels multi-national businesses in the mobile ecosystem, with a focus on developing innovative technology platforms, monetization solutions, and digital content for connected devices. They are headquartered in Berlin, Germany.
year
2015
rev ($mm)
$27.44
EBITDA ($mm)
($22.05)
EBIT ($mm)
($24.06)
Net Income ($mm)
Employees
306
  • drill down
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Ticker: OTCPK:RPMT
 
 
 
 
 
 
 
 
REGO
REGO is a digital wallet for the entire family. REGO enables children to make online purchases that are parent controlled and monitored. The app allows parents to enable online shopping or digital spending at approved retailers, control available funds, and reward children.
year
2020
rev ($mm)
EBITDA ($mm)
($2.77)
EBIT ($mm)
($2.80)
Net Income ($mm)
Employees
4
  • drill down
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Ticker: SKGP
 
 
 
 
 
 
 
 
Smart Kids Group, Inc.
Smart Kids Group, Inc.
Smart Kids has created, developed, and produced a cutting edge children's digital education and entertainment company. It develops, distributes and licenses quality children's Edutainment products through a variety of media including television, video, retail, direct marketing, and the Internet.
year
2011
rev ($mm)
EBITDA ($mm)
($0.65)
EBIT ($mm)
($0.65)
Net Income ($mm)
Employees
  • drill down
  • watch
Ticker: DB:RNM
 
 
 
 
 
 
 
 
RNTS Media
RNTS Media
RNTS Media is a global holding company that owns and fuels multi-national businesses in the mobile ecosystem, with a focus on developing innovative technology platforms, monetization solutions, and digital content for connected devices. They are headquartered in Berlin, Germany.
year
2015
rev ($mm)
$27.44
EBITDA ($mm)
($22.05)
EBIT ($mm)
($24.06)
Net Income ($mm)
Employees
306
  • drill down
  • watch
Ticker: ENXTPA:MAGIS
 
 
 
 
 
 
 
 
Ymagis
Ymagis
Founded in 2007 and managed by professionals from the motion picture and high-tech industries, Ymagis Group is a European leader in advanced digital technology services for the cinema industry.
year
2016
rev ($mm)
$185.69
EBITDA ($mm)
$53.88
EBIT ($mm)
$7.13
Net Income ($mm)
Employees
677
  • drill down
  • watch
Ticker: OTCPK:RPMT
 
 
 
 
 
 
 
 
REGO
REGO is a digital wallet for the entire family. REGO enables children to make online purchases that are parent controlled and monitored. The app allows parents to enable online shopping or digital spending at approved retailers, control available funds, and reward children.
year
2020
rev ($mm)
EBITDA ($mm)
($2.77)
EBIT ($mm)
($2.80)
Net Income ($mm)
Employees
4
  • drill down
  • watch
Ticker: SKGP
 
 
 
 
 
 
 
 
Smart Kids Group, Inc.
Smart Kids Group, Inc.
Smart Kids has created, developed, and produced a cutting edge children's digital education and entertainment company. It develops, distributes and licenses quality children's Edutainment products through a variety of media including television, video, retail, direct marketing, and the Internet.
year
2011
rev ($mm)
EBITDA ($mm)
($0.65)
EBIT ($mm)
($0.65)
Net Income ($mm)
Employees
  • drill down
  • watch