Like Software Assets

closed 7/27/2015 via Company Press Release

Razer, purchased Software Assets from OUYA

synopsis: Razer, a world leader in connected devices and software for gamers, confirmed it acquired the software assets of OUYA, including its content catalog and online retail platform. OUYA enables any creator to publish a video game for televisions. OUYA’s marketplace now has over 1,000 games from established AAA developers to emerging game artists.
buyer: Razer
Razer's mission to create high quality products designed solely to meet the demanding needs of gamers. The use of cutting-edge technology, extensive field testing by top eSports athletes, followed by constant fine-tuning, has produced a line of award winning products. "
seller: OUYA
OUYA enables any creator to publish a video game for televisions. OUYA’s marketplace now has over 1,000 games from established AAA developers to emerging game artists. OUYA’s marketplace now has over 1,000 games from established AAA developers to emerging game artists.
price ($mm)
rev ($mm)
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EV / EBITDA
announced 10/11/2018 via Company Press Release

OnMobile Global Limited, will acquire Appland

synopsis: OnMobile Global Limited, a global leader in mobile entertainment, announced it has signed a definitive agreement to acquire Appland AB, one of the world’s most popular games and kids App Clubs subscription services.
buyer: OnMobile Global Limited (BSE:532944:$90.92)
OnMobile, headquartered in Bangalore, India, and with offices in all regions of the world, delivers over 575 million music plays daily to mobile customers worldwide. Based on current deployments, OnMobile has an addressable base of more than 1.5 billion mobile users across several geographies. "
target: Appland
Appland makes it possible for consumers in Indonesia, Mexico, Oman, USA, Iran, El Salvador, Malaysia, Jordan, Iraq, Bangladesh, Panama, Myanmar, Cambodia, Egypt and many more countries, to play the world’s best games, use playful kids apps, be entertained and experience great apps.
price ($mm)
$15
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/11/2018 via Company Press Release

Warner Bros. Home Entertainment Group, acquired Plexchat

synopsis: Warner Bros. Interactive Entertainment announced the acquisition of Plexchat – a communications platform for mobile gamers. The acquisition aims to elevate the social experience within the company’s suite of mobile titles by integrating enhanced community features and chat capabilities to encourage and facilitate increased player engagement.
buyer parent: AT&T
buyer: Warner Bros. Home Entertainment Group
Warner Bros. Home Entertainment (WBHE) brings together all of its businesses involved in the delivery of home entertainment content to consumers. WBHE focuses on maximizing distribution scenarios to make content available to audiences through as many channels, platforms and devices as possible. "
target: Plexchat
Plexchat is a communications platform for mobile gamers. Founded in 2015, Plexchat’s platform was designed to foster a community for players to connect with the games they love. The company is focused on building the premier tool for social coordination in mobile games.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/5/2017 via Bloomberg

Wolong Real Estate, will acquire Junhai Games

synopsis: Wolong Real Estate Group Co., Ltd. agreed to acquire an additional 38% stake in Guangzhou Junhai Network Technology Co., Ltd. (Junhai Games), upon completion of which, Wolong Real Estate will hold 51% stake. Junhai Games was established in 2014, is focused on mobile game distribution and the operation of the cutting-edge game company.
buyer: Wolong Real Estate (SHSE:600173:$192.90)
Established in 1993 and based in China, Wolong Real Estate Group Co.,Ltd. is engaged in real estate development and management. "
target: Junhai Games
Junhai Games was established in 2014, is focused on mobile game distribution and operation of the cutting-edge game company.
price ($mm)
$94*
rev ($mm)
$26
EBITDA ($mm)
EV / rev
9.5x
EV / EBITDA
announced 11/26/2012 via BusinessWire

Entertainment Arts and Research Inc., will acquire DailyApp Dream

synopsis: Entertainment Arts and Research Inc. at the digital campus in Atlanta, Georgia, announced it will acquire DailyApp Dream from Assyria Games Studio LTD. DailyApp Dream is a web application provider that offers users the ability to download top rated paid apps for free.
buyer: Entertainment Arts and Research Inc. (EARI:$1.00)
Entertainment Arts Research, Inc., a development stage company, engages in designing, developing, publishing, manufacturing, distributing, and selling virtual reality educational experiences and video games. "
target parent: Assyria Games Studio LTD.
target: DailyApp Dream
Daily App Dream allows iPhone users to gain access to tons of amazing free games/ apps and helps developers at the same time by enhancing the discoverability of their games and applications through the viral nature of having that many users.
price ($mm)
$0.06
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 11/12/2012 via PR Newswire

NQ Mobile Inc., will acquire Feiliu

synopsis: NQ Mobile Inc. announced that it has entered into a definitive agreement to acquire the controlling stake of Beijing Feiliu Jiutian Technology Co. ("Feiliu") not already owned by NQ Mobile. Founded in 2009, Feiliu is a leading mobile interest-based community platform with coverage in China that engages users in real-time mobile online activities.
buyer: NQ Mobile Inc. (NQ:$375.81)
NQ Mobile Inc. is a leading global provider of trusted mobile Internet services built on its world-class acquisition, engagement and monetization platform. The company was one of the first to recognize the growing security threats targeting smartphone users. "
target: Feiliu
Founded in 2009, Feiliu is a leading mobile interest-based community platform with coverage in China that engages users in real-time mobile online activities. Feiliu provides application recommendation services, interest-based exchanges, and mobile games to its user communities.
price ($mm)
$25*
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/29/2014 via BNC Analysis

GungHo Online Entertainment, Inc., acquired PlayPhone, Inc.

synopsis: GungHo Online Entertainment, Inc. has picked up another piece of its global expansion puzzle, as the publisher reportedly announced that it is acquiring a 70 percent ownership stake in Playphone, a US-based mobile social gaming network boasting more than 800 million subscribers.
buyer parent: Softbank Corporation
buyer: GungHo Online Entertainment, Inc. (JP:3765:$1,630.58)
GungHo Online Entertainment, Inc., through its subsidiaries, engages in the planning, development, operation, and distribution of online games, mobile games, flash games, and consumer games in Japan. "
target: PlayPhone, Inc.
PlayPhone, Inc. develops and distributes mobile entertainment content for gamers worldwide. It operates a mobile social gaming platform that allows carriers provide customized social game stores to their customers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/26/2020 via BNC Analysis

Pearl (Hong Kong) Properties Limited, will acquire IAHGames Hong Kong Limited

synopsis: Pearl (Hong Kong) Properties Limited, a company that operates in computer network technology, communication technology, and online games, will acquire a majority stake in IAHGames, a Hong Kong company engaged in the publishing, operating, and distribution of online games in Greater China.
buyer: Pearl (Hong Kong) Properties Limited
Pearl (Hong Kong) Properties Limited is principally engaged in the computer network technology, communication technology, online games, information service, advertising, and media industries. "
target parent: Shunten International (Holdings) Limited
target: IAHGames Hong Kong Limited
IAHGames is is a publisher and distributor of video games and offers developers a single point of access to bring video games from around the world to customers in Greater China and Southeast Asia. The company operates an online shop for sales, as well as runs Esports events for publishers.
price ($mm)
$2.35*
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/19/2019 via BNC Analysis

Facebook, acquired PlayGiga

synopsis: Facebook is pushing further into the video gaming market with the acquisition of PlayGiga, a Madrid-based company that specializes in cloud gaming. PlayGiga enables users to play premium videogames on PC / Mac or TV through an affordable monthly subscription. PG makes premium videogames accessible to everyone.
buyer: Facebook (FB:$73,357.00)
Facebook is a social utility that helps people better understand the world around them. Facebook develops technologies that facilitate the spread of information through social networks allowing people to share information online the same way they do in the real world. "
target: PlayGiga
PlayGiga (PG) enables users to play premium videogames on PC / Mac or TV through an affordable monthly subscription. PG makes premium videogames accessible to everyone. They are based in Madrid, Spain.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/23/2019 via BNC Analysis

Toadman Interactive AB, acquired GameSessions

synopsis: Toadman Interactive AB, a Swedish game development studio, has acquired GameSessions, a UK-based game streaming service. GameSessions enables their subscribers to try a game for free for one hour without downloading it. Their platform allows people to quickly try out games and pay for the ones they love to add to their Steam Library.
buyer: Toadman Interactive AB (NGM:TOAD MTF:$5.89)
Founded in 2013, Toadman Interactive is a Swedish game development studio that specializes in the production of role-playing games (RPG) for consoles and PCs. Their first game, Immortal: Unchained, is an RPG shooter that aims to set the standard for all future RPG shooters. "
target: GameSessions
GameSessions is a UK-based game streaming service. GameSessions enables their subscribers to try a game for free for one hour without downloading it. Their platform allows people to quickly try out games and pay for the ones they love to add to their Steam Library.
price ($mm)
$0.06
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/4/2019 via BNC Analysis

gamigo AG, acquired WildTangent

synopsis: The gamigo group, a publisher for free-to-play mobile and online games, has acquired WildTangent Inc., the world's largest online games service. WildTangent offers a catalog of more than 4,000 games from 3rd-party developers. Their platform allows users to rent and buy games from a wide variety of genres.
buyer parent: Blockescence plc
buyer: gamigo AG (WKN:A1TNJY:$0.00)
The gamigo group is a publisher for free-to-play mobile and online games and also offers solutions for business customers within the scope of the gamigo platform strategy. Their platform helps game publishers and developers from all over the world publish and promote their products. "
target: WildTangent
WildTangent is the world's largest online games service. WildTangent offers a catalog of more than 4,000 games from 3rd-party developers. Their platform allows users to rent and buy games from a wide variety of genres, including action, adventure, simulation, role-playing, puzzle, sports, and more.
price ($mm)
rev ($mm)
EBITDA ($mm)
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EV / EBITDA
closed 1/29/2019 via BusinessWire

Unity Technologies, acquired Vivox

synopsis: Unity Technologies, creator of the world’s most widely used real-time 3D development platform, announced that the company has acquired Vivox, the provider of cross-platform voice and text communication tools for games. More than 50 million users in 180+ countries exchange billions of voice minutes each month using Vivox.
buyer: Unity Technologies
Unity is the creator of the world’s most widely used real-time 3D development platform, giving developers around the world the tools to create rich, interactive 2D, 3D, VR and AR experiences. "
target: Vivox
Vivox provides communication services for games where players interact on the Web, on their mobile devices on PCs or on gaming consoles. More than 50 million users in 180+ countries exchange billions of voice minutes each month using Vivox.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/19/2018 via BNC Analysis

Tesonet, acquired Helis LT

synopsis: Tesonet, a cyber security services provider in Lithuania, has acquried Helis LT, an IT company in Lithuania. Helis provides high quality search engine marketing and social media communication services through their SEO Helis and Cocos brands. Helis also operates an online marketplace for video games and organizes eSports tournaments.
buyer: Tesonet
Established in 2008, Tesonet is a cyber security services provider in Lithuania. Tesonet provides top level solutions for privacy to international markets. The company also has expertise with machine learning, technical support, and business hosting. "
target: Helis LT
Helis is an IT company in Lithuania. Helis provides high quality search engine marketing and social media communication services through their SEO Helis and Cocos brands. Helis also operates an online marketplace for video games and organizes eSports tournaments.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 10/25/2017 via BNC Analysis

New Equity Venture International AB, will acquire Ubercrate Ltd

synopsis: New Equity Venture International, a company that invests in both listed and unlisted companies, will acquire Ubercrate through its wholly-owned subsidiary, A IT-solutions II AB. Unbercrate is a subscription service for video games. Unlike other subscription services, Ubercrate sends out the games digitally every month.
buyer: New Equity Venture International AB (XSAT:NEVI B:$3.62)
New Equity Venture International AB's mission is to invest in companies, both listed and unlisted. Investments are made ​​in a wide range both in Sweden and abroad. "
target: Ubercrate Ltd
Unbercrate is a subscription service for video games. Subscribers receive 10 games in their inbox on the 16th of every month. Unlike other subscription services, Ubercrate sends out the games digitally so their subscribers can start playing immediately instead of waiting for a package to arrive.
price ($mm)
$0.45
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/18/2017 via BNC Analysis

IGN Entertainment, Inc., acquired Humble Bundle

synopsis: IGN, the leading internet media company focused on the video game and entertainment enthusiast markets, has acquired Humble Bundle, the indie games storefront best known for its pay-what-you-want bundles that raise money for charity.
buyer parent: j2 Global, Inc.
buyer: IGN Entertainment, Inc.
IGN Entertainment is the leading Internet media company focused on the video game and entertainment enthusiast markets. Incorporated in 1999, IGN's first website launched in 1996. "
target: Humble Bundle
Humble Bundle is a digital storefront for video games and ebooks. Customers pay what they want for downloadable content and choose how much of that money goes towards charity.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 10/1/2015 via PR Newswire

iWin, will acquire ArcadeTown.com

synopsis: iWin announced it has acquired ArcadeTown.com, a popular casual game site that offers players free web games and PC downloadable games. ArcadeTown entertains close to 500,000 monthly unique gamers that are attracted to the site to engage in the site's vast library of over 1,000 games.
buyer: iWin
iWin is an innovative, cross platform publisher and distributor of casual games for the mass market. As a game publisher, iWin has created award winning games including Jewel Quest, Bubble Town and Jewel Quest Mysteries. "
target parent: Demand Media, Inc.
target: ArcadeTown.com
ArcadeTown.com offers web games and PC downloadable games. It attracts close to 500,000 monthly unique gamers through the site's vast library of over 1,000 games. Genres include Sports, Racing, Adventure, RPG, Strategy, Puzzle, and more.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/3/2014 via PR Newswire

Nexway, purchased White Label Division from Metaboli

synopsis: Digital commerce provider Nexway and operator of video game download portals Metaboli announced that Nexway has completed the acquisition of the white label digital store division of Metaboli. This division serves the market for turnkey commerce solutions enabling online merchants to rapidly start selling premium video games as digital downloads.
buyer: Nexway
Nexway™ is a leading provider of global digital commerce-as-a-service solutions for game, app, and software publishers and their online retailers. The company's exclusive cross-device digital commerce platform supports direct and indirect monetization of games, apps, and software products. "
seller: Metaboli
Metaboli's White Label Division serves the market for turnkey commerce solutions enabling online merchants to rapidly start selling premium video games as digital downloads.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 11/21/2013 via PR Newswire

Changyou.com Limited, will acquire Raidcall

synopsis: Changyou.com, a leading online game developer and operator in China, announced that they have entered into a definitive investment agreement to which Changyou will acquire 62.5% of the equity interests in Raidcall. Raidcall a free social communication platform primmarily for gamers, for US$50 million in cash.
buyer parent: Sohu.com Inc.
buyer: Changyou.com Limited (CYOU:$741.04)
Changyou.com is a leading developer and operator of online games in China. They operate one of the most popular multi-player online role-playing games in China and two popular web games. Changyou also owns and operates the 17173.com Website, a leading game information portal in China. "
target parent: Kalends Inc.
target: Raidcall
RaidCall is a free, elegant and simple tool that allows you to instantly communicate with groups of people. It brings together elements of instant messaging, group communication and voice chat into a professional group communication software. Furthermore, it is the best choice of gamers while gaming
price ($mm)
$30*
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/1/2013 via GlobeNewswire

Goozex, Inc., acquired VGFive

synopsis: Goozex announced that it has acquired all of the assets of the VGFive website, an online video game trading business. VGFive has a very active trading community and is a perfect fit for the Goozex trading model. Goozex believes that this purchase will complement the expanding Goozex community base.
buyer: Goozex, Inc. (SLGI:$0.00)
Goozex is a trading community for video games and movies. It provides the most advanced, feature-rich, and customer-acclaimed platform to trade products for other products. "
target: VGFive
VGFive is a community centered around trading video games. Members send games they're done with to other members who want to play them and receive credits that they can then use to buy games they want to play.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/23/2015 via PR Newswire

iWin, will acquire Jenkat Games

synopsis: iWin, Inc. announced it has agreed to acquire JenkatGames.com, one of the leading free PC download casual game websites. The Jenkat Games Arcade has been installed over 10 million times and the site has reached over 8 million unique users in the last 12 months.
buyer: iWin
iWin is an innovative, cross platform publisher and distributor of casual games for the mass market. As a game publisher, iWin has created award winning games including Jewel Quest, Bubble Town and Jewel Quest Mysteries. "
target: Jenkat Games
JenkatGames.com is a place for playing and downloading free, full-version games while meeting new friends. Hop aboard and take a tour of the many unique features that Jenkat feels differentiate itself from the typical casual gaming site on the Internet.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/27/2015 via Company Press Release

Razer, purchased Software Assets from OUYA

synopsis: Razer, a world leader in connected devices and software for gamers, confirmed it acquired the software assets of OUYA, including its content catalog and online retail platform. OUYA enables any creator to publish a video game for televisions. OUYA’s marketplace now has over 1,000 games from established AAA developers to emerging game artists.
buyer: Razer
Razer's mission to create high quality products designed solely to meet the demanding needs of gamers. The use of cutting-edge technology, extensive field testing by top eSports athletes, followed by constant fine-tuning, has produced a line of award winning products. "
seller: OUYA
OUYA enables any creator to publish a video game for televisions. OUYA’s marketplace now has over 1,000 games from established AAA developers to emerging game artists. OUYA’s marketplace now has over 1,000 games from established AAA developers to emerging game artists.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/27/2015 via Company Press Release

Razer, purchased Software Assets from OUYA

synopsis: Razer, a world leader in connected devices and software for gamers, confirmed it acquired the software assets of OUYA, including its content catalog and online retail platform. OUYA enables any creator to publish a video game for televisions. OUYA’s marketplace now has over 1,000 games from established AAA developers to emerging game artists.
buyer: Razer
Razer's mission to create high quality products designed solely to meet the demanding needs of gamers. The use of cutting-edge technology, extensive field testing by top eSports athletes, followed by constant fine-tuning, has produced a line of award winning products. "
seller: OUYA
OUYA enables any creator to publish a video game for televisions. OUYA’s marketplace now has over 1,000 games from established AAA developers to emerging game artists. OUYA’s marketplace now has over 1,000 games from established AAA developers to emerging game artists.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/19/2020 via GlobeNewswire

Nacon, acquired Neopica BV

synopsis: Nacon, a French video game company based in Lesquin, has acquired Neopica, a renowned Belgian studio that has developed around sixty games, including a number of casual games designed to appeal to the widest possible audience.
buyer: Nacon (ENXTPA:BIG:$152.46)
Nacon, formerly Bigben Interactive SA is a French video game company based in Lesquin. Established in 1981, the company designs and distributes accessories for video game consoles, and publishes and distributes video games for various platforms. "
target: Neopica BV
Created in 2007, Neopica is a renowned Belgian studio that has developed around sixty games, including a number of casual games designed to appeal to the widest possible audience, particularly children, before moving on to more complex simulation games.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/22/2008 via BusinessWire

Actiga Corporation, merged with Qmotions, Inc.

synopsis: Actiga Corporation announced the completion of its merger with Qmotions, Inc., a global developer and marketer of PC/Console-based and online active game technologies that deliver "full-motion" participation in video games.
buyer: Actiga Corporation
Actiga Corporation seeks to become the premier supplier of innovative active game technology products. The company’s mission is to empower users to enjoy real-life, natural motion game play controllers that provide access to revolutionary downloadable 3D games and Console/PC-based video games. "
target: Qmotions, Inc.
Qmotions, a subsidiary of Actiga Corporation, is a global developer of active game controllers for the PC, Microsoft Xbox® and Sony PlayStation® consoles, and online active game technologies that deliver "full-motion" participation in video games.
price ($mm)
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Like Software Assets


read more

OUYA

Appland

Plexchat

Junhai Games

DailyApp Dream

Feiliu

PlayPhone, Inc.

IAHGames Hong Kong Limited

PlayGiga

GameSessions

WildTangent

Vivox

Helis LT

Ubercrate Ltd

Humble Bundle

ArcadeTown.com

Metaboli

Raidcall

VGFive

Jenkat Games

read more

OUYA

read more

OUYA

read more

Neopica BV

Qmotions, Inc.

Geography
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Sea Ltd
Sea Ltd
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EBITDA ($mm)
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Goozex, Inc.
Goozex, Inc.
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Xunyou
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NEXON Co., Ltd.
NEXON Co., Ltd.
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Bilibili Inc.
Bilibili Inc.
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Colopl Inc
Colopl Inc
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Crooz
Crooz
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Rovio Entertainment Corporation
Rovio Entertainment Corporation
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Net Income ($mm)
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iDreamSky Technology Limited
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year
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EBITDA ($mm)
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756
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GAMEVIL
GAMEVIL
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Mynet Inc.
Mynet Inc.
Mynet Inc., based in Japan, makes smartphone games. Valkyrie Crusade, which has reached over 7 million downloads worldwide, is an epic card battle and fantastic town building RPG/simulation game set in a world full of beautiful maidens.
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EBITDA ($mm)
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Net Income ($mm)
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Employees
0
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Drecom Co., Ltd.
Drecom Co., Ltd.
Drecom Co., Ltd. engages in the entertainment web and marketing solution businesses. The company’s Entertainment Web segment plans, develops, and provides entertainment contents to individual Internet users.
year
2019
rev ($mm)
$99.08
EBITDA ($mm)
($1.07)
EBIT ($mm)
($5.33)
Net Income ($mm)
Employees
407
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Ticker: SZSE:30005
 
 
 
 
 
 
 
 
Shenzhen ZQGame Co., Ltd.
Shenzhen ZQGame Co., Ltd.
ZQGame, Inc. is an online gaming company driven to create compelling entertainment experiences across online, mobile, and tablet platforms for the hardcore gamer.
year
2013
rev ($mm)
$51.93
EBITDA ($mm)
$10.47
EBIT ($mm)
$8.19
Net Income ($mm)
$8.17
Employees
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Ticker: SZSE:30031
 
 
 
 
 
 
 
 
Ourpalm Co.,Ltd
Ourpalm Co.,Ltd
Ourpalm was founded in Beijing in 2004 as a government licensed telecommunications and service provider. Early beginnings in web and mobile content have since evolved and secured Ourpalm a place as one of China's leading web and mobile game developer, publisher and operator of today.
year
2013
rev ($mm)
$42.29
EBITDA ($mm)
$13.99
EBIT ($mm)
$12.76
Net Income ($mm)
$15.64
Employees
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Ticker: TSE:7974
 
 
 
 
 
 
 
 
Nintendo
Nintendo
Nintendo Co., Ltd. is a Japanese multinational consumer electronics company headquartered in Kyoto, Japan. Nintendo is the world's largest video game company by revenue.
year
2014
rev ($mm)
$5,578.09
EBITDA ($mm)
($356.18)
EBIT ($mm)
($452.95)
Net Income ($mm)
Employees
5213
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Ticker: ENXTPA:BIG
 
 
 
 
 
 
 
 
Bigben Interactive SA
Bigben Interactive SA
France-based Bigben Interactive is a European player in video game publishing, in design and distribution of smartphone and gaming accessories as well as in audio products. Bigben is recognized for its capacities in terms of innovation and creativity.
year
2020
rev ($mm)
$152.46
EBITDA ($mm)
$31.70
EBIT ($mm)
$26.64
Net Income ($mm)
$18.02
Employees
501
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Ticker: 6736
 
 
 
 
 
 
 
 
SUNCORPORATION
SUNCORPORATION
SUNCORP’s main businesses are IT and Entertainment (pachinko). They provide communication modules such as mobile routers and devices that transfer & back up mobile phone data and also, they deliver computer systems, tools, and services specialized in pachinko parlor support.
year
2015
rev ($mm)
$232.50
EBITDA ($mm)
$21.99
EBIT ($mm)
$18.18
Net Income ($mm)
$10.55
Employees
789
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