Like Arloon

closed 8/7/2015 via BNC Analysis

DADA Company, acquired Arloon

synopsis: DADA Company, a leader in the development of apps for children, acquires the Arloon brand and its catalog of educational apps for the classroom. Arloon creates educational applications that use the potential of new technologies in order to enhance the learning experience.
buyer: DADA Company
DADA Company is a children's interactive story and games publisher for smartphone and table devices. They offer children and parents "interactive edutainment" by developing engaging and fun applications. "
target: Arloon
Arloon creates educational applications that use the potential of new technologies in order to enhance the learning experience. Arloon apps are interactive tools for teaching and learning. These APPs use the concept of augmented reality that support students´ spatial perception.
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closed 10/1/2020 via BNC Analysis

Droom, acquired AR Infinity

synopsis: Droom, an online marketplace for new and used automobiles in India, has acquired AR Infinity, an augmented reality (AR) company in India. AR Infinity's vehicle showcase solution allows automotive clients to demonstrate their vehicles to their end consumers using AR. Their Learning Buddy app enables students to experience academic concepts with AR.
buyer: Droom
Droom is India's first and largest online marketplace for buying and selling new and used automobiles. Droom has four marketplace formats, B2C, C2C, C2B and B2B. Their platform platform offers cars, bikes, trucks, taxis, auto loans, vehicle insurance and more. "
target: AR Infinity
AR Infinity is an augmented reality (AR) company in India. AR Infinity's vehicle showcase solution allows automotive clients to demonstrate their vehicles to their end consumers using AR. Their Learning Buddy app enables students to experience academic concepts with AR.
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closed 9/17/2020 via BNC Analysis

Byju's, acquired Labinapp

synopsis: Byju’s, India’s largest Ed-tech company, has acquired LabInApp, a mobile app in India that offers lab-like simulations. LabInApp enables students and teachers to perform science activities and experiments on various devices. The app offers over 550 simulations that cover physics, chemistry, biology, math and more.
buyer: Byju's
Based in India, Byju’s is India’s largest Ed-tech company and the creator of India’s largest K12 learning app which offers highly adaptive, engaging and effective learning programs for students in classes 4-12 (K-12) and competitive exams like JEE, NEET, CAT, IAS, GRE and GMAT. "
target: Labinapp
LabInApp is a mobile app in India that offers lab-like simulations. LabInApp enables students and teachers to perform science activities and experiments on various devices. The app offers over 550 simulations that cover physics, chemistry, biology, math and more.
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closed 12/7/2020 via BNC Analysis

LEAD School, acquired QuizNext

synopsis: LEAD School, a leading education technology company in India, has acquired QuizNext, a student assessment and practice platform in India. QuizNext is a gamified practice app that offers AI based practice quizzes for CBSE and ICSE students for grade 6-10th.
buyer: LEAD School
LEAD School is a leading education technology company in India. LEAD School offers an integrated system that aims to revolutionalise every child’s learning experience. Their system enables schools to deliver uninterrupted excellent learning, both online and in school. "
target: QuizNext
QuizNext is a student assessment and practice platform in India. QuizNext is a gamified practice app that offers AI based practice quizzes for CBSE and ICSE students for grade 6-10th. The app provides personalized recommendations to drive students to practice three times a day.
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closed 2/24/2022 via Company Press Release

PSI Services LLC, purchased Solvably and Digital Skills Lab from MassiveU

synopsis: PSI Talent Management has acquired Solvably‍‍, the first collaborative problem-solving platform for lifelong learners, and Digital Skills Lab‍‍ (dlab), an auto-grading assessment solution that allows individuals to learn digital skills in Microsoft and other computer applications, from MassiveU‍‍.
buyer parent: Waud Capital Partners, LLC
buyer: PSI Services LLC
PSI Services LLC (PSI) is a global workforce solutions provider that combines science, technology, and expertise to enable opportunities for professional growth, talent enhancement, and retention. PSI offers a comprehensive solutions approach from test development to delivery to results processing. "
seller: MassiveU
Solvably‍‍ is the first collaborative problem-solving platform for lifelong learners. Digital Skills Lab‍‍ (dlab) is an auto-grading assessment solution that allows individuals to learn digital skills in Microsoft and other computer applications.
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closed 3/17/2021 via BNC Analysis

A2GK Investimentos, acquired Happy Code

synopsis: Rodrigo Santos, founder of Happy Code, announces its sale to A2GK Investimentos, a holding company owned by Willian Matos. Brazil-based Happy Code is a computer science educational platform for children and young people.
buyer: A2GK Investimentos
A2GK Investimentos is a holding company owned by Willian Matos. Willian Matos is a partner and Pro-Rector of the Unicesumar group, one of the ten largest private educational groups in Brazil. "
target: Happy Code
Brazil-based Happy Code is a computer science educational platform for children and young people. Happy Code was created in 2015 by technology and education entrepreneur, Rodrigo Santos, who was inspired by learning to program at the age of 16.
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closed 11/10/2021 via PR Newswire

Imagine Learning, Inc., acquired Robotify

synopsis: Imagine Learning, a PreK–12 digital learning solutions company, has acquired Robotify, an online learning platform in Ireland. Robotify is a browser-based robotics simulator that provides a fun way for students to learn how to code. Their platform guides students to produce original ideas and helps them to grow their critical thinking skills.
buyer parent: SilverLake
buyer: Imagine Learning, Inc.
Imagine Learning delivers language, literacy, and mathematics solutions for pre-K–12 students. Students and teachers love Imagine Language & Literacy, Imagine Math, Imagine Math Facts, and Imagine Español because they are research- and evidence-based, data driven, and incredibly fun to use. "
target: Robotify
Robotify is an online learning platform in Ireland. Robotify is a browser-based robotics simulator that provides a fun way for students to learn how to code. Their platform guides students to produce original ideas and helps them to grow their creativity, critical thinking, and collaboration skills.
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closed 4/23/2020 via PR Web

Thinkster, acquired SelectQ Corporation

synopsis: Thinkster, the world leader in AI-driven Math tutoring for Kindergarten to 8th grade, has acquired SelectQ Corporation, an AI-driven educational technology platform. SelectQ offers quizzes and performance-based training for SATs, tailored to the needs and understanding levels of each student.
buyer: Thinkster
Thinkster is the world leader in AI-driven Math tutoring for Kindergarten to 8th grade. Thinkster combines the power of elite human tutors with a world-class curriculum and amazing AI and data-driven approach that is hyper-personalized for each student. "
target: SelectQ Corporation
SelectQ is an AI-driven educational technology platform. SelectQ offers quizzes and performance-based training for SATs, tailored to the needs and understanding levels of each student. Their platform identifies strong and weak subjects for each student and provides customized improvement plans.
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closed 5/26/2021 via PR Newswire

Homer, acquired codeSpark

synopsis: BEGiN, the company behind the proven early learning program, HOMER, has acquired codeSpark, the leading learn-to-code app for children and largest global community of young creators. The codeSpark acquisition allows HOMER to expand from serving kids ages 0-6 to a comprehensive program for kids ages 0-10.
buyer parent: BEGiN
buyer: Homer
HOMER is the essential early learning program for kids, helping them build skills for school and life in the 21st century. HOMER delivers academic skills such as literacy and math in addition to personal skills like problem-solving and social-emotional awareness. "
target: codeSpark
codeSpark Academy is the #1 learn-to-code app for children ages 5-8. The platform's word-free interface and highly engaging gameplay teaches critical thinking, creativity, and collaborative learning through a STEM based curriculum.
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closed 12/5/2018 via BNC Analysis

TAL Education Group, acquired CodeMonkey Studios

synopsis: CodeMonkey, an educational coding platform for grade school students with the cheeky tagline, “Write code. Catch bananas. Save the world” said that it has been acquired by Beijing-based TAL Education Group.
buyer: TAL Education Group (TAL:$2,340.52)
Tomorrow Advancing Life (TAL) is a leading education and technology enterprise in China. Since its establishment, TAL is committed to integrating technologies and the Internet into education, to deliver a better study experience for children through K-12. "
target: CodeMonkey Studios
CodeMonkey is a leading educational game-based environment where millions of students learned to code in a real programming language. Their platform fosters the development of executive functioning skills, such as problem solving and planning as well as geometric and mathematical thinking.
price ($mm)
$20
rev ($mm)
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closed 5/16/2018 via PR Web

Tynker, acquired PythonRoom

synopsis: Tynker, the number one game-based coding platform that has helped more than 60 million kids start coding, announced it has acquired Pythonroom, provider of an interactive, web-based learning management system. Pythonroom’s high school computer science curriculum was designed in concert with a community of educators and students.
buyer: Tynker
Tynker’s award-winning creative computing platform helps children develop computational thinking and programming skills in a fun, intuitive and imaginative way. The platform is used by one in three U.S. K-8 schools and 60 million kids across 150 countries. "
target: PythonRoom
Founded in 2014 by Abhinav Mathur, Keshav Saharia and Rohan Naik, Pythonroom enables educators to easily bring coding education into the classroom so students can learn mainstream coding languages in a fun and engaging way.
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closed 4/16/2013 via BNC Analysis

Knewcleus, acquired X2PN E-Learning Pvt Ltd

synopsis: Knewcleus, education management software firm based in Bangalore has acquired X2PN E-Learning, which builds applications to make learning more interesting and fun using game-based features in their products. X2PN has come up with learning applications Dr. Infinity, and SoloX and MultipleX, quiz-based games for individual and multiple players.
buyer: Knewcleus
Knewcleus is an education management software that helps maximise students' potential. The company delivers education management software solutions, offering Analytics and Discovery Engine, Intelli Grade-book, Collabtool, and SIS++ - student information systems. "
target: X2PN E-Learning Pvt Ltd
X2PN E-Learning Pvt Ltd. develops and publishes social games for Web and mobile devices. They are a learning-focused enterprise that enhances learning using game dynamics and cues from mobile and social media behavioral traits. Their products include Dr. Infinity, XFacts, SoloX, and MultipleX.
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closed 4/11/2012 via Company Press Release

Boathouse Capital, Renovus Capital, acquired Atomic Learning, Inc.

synopsis: Renovus Capital Partners and Boathouse Capital announced the acquisition of Atomic Learning from Granite Equity Partners. Atomic Learning's training products provide workshops, classroom-ready projects and tutorials on more than 200 commonly-used software applications and are used by 460,000 teachers and 733,000 college students nationwide.
buyer: Boathouse Capital
buyer: Renovus Capital
Renovus Capital Partners is an education-focused private equity fund. Boathouse Capital is a $120 million junior capital fund that invests mezzanine debt and equity in high-quality lower middle market companies in partnership with management teams and private equity funds. "
target parent: Granite Equity Partners
target: Atomic Learning, Inc.
Atomic Learning's training products provide workshops, classroom-ready projects and tutorials on more than 200 commonly-used software applications and are used by 460,000 teachers and 733,000 college students nationwide.
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closed 11/3/2021 via PR Newswire

boclips, acquired Listenwise

synopsis: Boclips, the world's leading educational video platform, has acquired Listenwise, the US market leader in curriculum-geared podcasts for grades 2 to 12. The acquisition creates a unique offering of video and audio content for global education providers, and positions the combined business for accelerated growth in the US and worldwide.
buyer: boclips
Boclips is on a mission to educate, enlighten, and inspire learners of all ages with video. Since the company's foundation in 2014, the Boclips video platform has offered education providers a single procurement point to find, license, and incorporate video aligned to their courseware. "
target: Listenwise
Listenwise is an award-winning listening comprehension platform for grades 2-12. The company's collection of Lexile leveled podcasts keeps teaching connected to the real world and builds student listening skills at the same time.
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closed 9/17/2021 via BusinessWire

Byju's, acquired Tynker

synopsis: BYJU’S, the global leader in personalized learning with more than 100 million students on its platform, has acquired Tynker, the world’s leading K-12 creative coding platform. The acquisition will enable Tynker to introduce its creative coding platform to even more kids, educators, schools, and coding camps globally.
buyer: Byju's
BYJU’S is the global leader in personalized learning. By blending real-world and digital play in a seamless, active way, BYJU’S has created an opportunity for people to learn at their own pace and style with the support of an empowering network of 11,000+ global educators. "
target: Tynker
Tynker is the world’s leading K-12 creative coding platform, enabling students of all ages to develop the coding skills to design and power animations, games, music, robots and drones, smart devices, virtual worlds like Minecraft, and more.
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closed 10/28/2020 via BNC Analysis

Coderise, acquired Bomberbot

synopsis: Coderise, an organization focused on providing upward social mobility to the underprivileged communities through software programming education, has acquired Bomberbot. The Bomberbot program aims to teach middle school students digital skills through an extracurricular program.
buyer: Coderise
Coderise was founded in Florida in 2012 by Andres Barreto. Coderise offers programming bootcamps for teenagers in Latin America, later expanded to offer alternative college education for adults joining forces with Holberton School from Silicon Valley. "
target: Bomberbot
Bomberbot has brought digital skills to children in the Netherlands through an extensive range of both school programs and after school activities. Their school programs aim to help students develop digital skills through a curriculum for both primary and secondary schools.
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announced 4/7/2005 via PR Newswire

Cambium Learning, will acquire Kurzweil Educational Systems

synopsis: Cambium Learning, Inc., an education company serving the unique needs of the nation's at-risk, minority and special student populations with learning tools, services and technologies, today announced that they have signed an agreement to acquire Kurzweil Educational Systems, Inc.
buyer parent: Whitney & Co. LLC
buyer: Cambium Learning (ABCD:$159.46)
Cambium Learning is an education company that provides research-based, culturally responsive and proven instructional materials, services and technology to help educators raise the achievement level of those pre K through grade 12 students underserved by existing instructional materials. "
target: Kurzweil Educational Systems
Kurzweil Educational Systems, founded in 1996, is the industry leader and innovator of reading, writing and learning solutions for people with learning disabilities, and people who are blind or visually impaired.
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closed 3/2/2022 via BusinessWire

Securly, Inc., acquired Dyknow

synopsis: Securly, Inc. has acquired Dyknow, LLC, a device monitoring solution for K-12 schools and districts with school-issued devices. Securly and Dyknow’s combined product portfolio will accelerate student safety and wellness initiatives by providing customers and partners with an expanded set of trusted solutions under a single, unified platform.
buyer parent: Golden Gate Capital
buyer: Securly, Inc.
Securly is the only whole-student success platform for K-12. Securly’s pioneering student safety technology enables district and school administrators, educators and parents to keep children safe and engaged, guiding them through an increasingly digital world. "
target: Dyknow
Dyknow is a leading device monitoring solution for K-12 schools and districts with school-issued devices. Dyknow Classroom Management empowers Teachers to defeat distractions, increase student engagement, and teach confidently with technology.
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closed 6/17/2021 via GlobeNewswire

Frontline Education, acquired Hayes Software Systems

synopsis: Frontline Education, a leading provider of K-12 school administration software, has acquired Hayes Software Systems from Transition Capital Partners. Hayes Software Systems provides solutions for asset management and inventory control with integrated help desk capabilities for K-12 schools.
buyer parent: Thoma Bravo, LLC
buyer: Frontline Education
Frontline Education is the leading provider of school administration software, empowering strategic K-12 leaders with the right tools, data and insights to proactively manage human capital, business operations and special education. "
target parent: Transition Capital Partners
target: Hayes Software Systems
Based in Austin, TX, Hayes Software Systems provides SaaS solutions to empower K-12 school administrators. Schools partner with Hayes to address their asset management, inventory control and integrated help desk needs with simple, easy-to-use solutions, including TIPWeb-IT, TIPWeb-IM and GetHelp.
price ($mm)
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closed 11/25/2020 via Company Press Release

Civica, acquired Parago Software Inc

synopsis: Civica Group, a global leader in business-critical software, has acquired Parago Software, a school management software provider in the UK. Parago offers a school IT asset and estate management system. Their software enables schools, trusts and districts to more efficiently manage their PCs, software, and all of their fixed and mobile assets.
buyer parent: Partners Group Holding AG
buyer: Civica
Civica is a UK-based specialist in business critical software applications, digital solutions and managed services for the public sector and regulated markets. Their software and services support functions range from financial management and tax & benefits processing to medical records management "
target: Parago Software Inc
Parago Software is a school management software provider in the UK. Parago offers a school IT asset and estate management system. Their software enables schools, trusts and districts to more efficiently manage their PCs, software, and all of their fixed and mobile assets.
price ($mm)
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closed 8/7/2015 via BNC Analysis

DADA Company, acquired Arloon

synopsis: DADA Company, a leader in the development of apps for children, acquires the Arloon brand and its catalog of educational apps for the classroom. Arloon creates educational applications that use the potential of new technologies in order to enhance the learning experience.
buyer: DADA Company
DADA Company is a children's interactive story and games publisher for smartphone and table devices. They offer children and parents "interactive edutainment" by developing engaging and fun applications. "
target: Arloon
Arloon creates educational applications that use the potential of new technologies in order to enhance the learning experience. Arloon apps are interactive tools for teaching and learning. These APPs use the concept of augmented reality that support students´ spatial perception.
price ($mm)
rev ($mm)
EBITDA ($mm)
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EV / EBITDA
closed 8/7/2015 via BNC Analysis

DADA Company, acquired Arloon

synopsis: DADA Company, a leader in the development of apps for children, acquires the Arloon brand and its catalog of educational apps for the classroom. Arloon creates educational applications that use the potential of new technologies in order to enhance the learning experience.
buyer: DADA Company
DADA Company is a children's interactive story and games publisher for smartphone and table devices. They offer children and parents "interactive edutainment" by developing engaging and fun applications. "
target: Arloon
Arloon creates educational applications that use the potential of new technologies in order to enhance the learning experience. Arloon apps are interactive tools for teaching and learning. These APPs use the concept of augmented reality that support students´ spatial perception.
price ($mm)
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closed 3/16/2022 via BusinessWire

Tilting Point, acquired Budge

synopsis: Tilting Point, a leading free-to-play games publisher, has acquired Canada-based Budge Studios, one of the world’s biggest mobile developers within the children’s entertainment and education category. Budge Studios’ app portfolio includes titles featuring many leading brands like Barbie, Paw Patrol, Transformers, and Hello Kitty, among others.
buyer: Tilting Point
Tilting Point is a leading free-to-play publisher that powers up live games using deep marketing and product expertise, cutting-edge technology and a user acquisition war chest. Its most successful games include SpongeBob: Krusty Cook-Off, Star Trek Timelines, and Warhammer: Chaos & Conquest. "
target: Budge
Canada-based Budge Studios entertains and educates children around the world through innovation, creativity and fun. Its high-quality app portfolio consists of original and branded properties, including Barbie, Transformers, Hot Wheels, My Little Pony Strawberry Shortcake, Hello Kitty and many more.
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closed 2/9/2022 via BusinessWire

Sandbox & Co., acquired PlayKids

synopsis: Sandbox & Co, a London-based millennial education company, has acquired PlayKids from Movile, a technology investor in Latin America. PlayKids is a digital education platform in Brazil. Their app features cartoons, books, educational games, and interactive activities for children aged 2-6. They also offer a children's book-subscription service.
buyer: Sandbox & Co.
Sandbox is a London-based millennial education company with engaging online products and services that make learning fun. Sandbox brands embrace technological advancements, focus on globally relevant core subjects that center on families’ interests, and help develop 21st century skills. "
target parent: Naspers Ltd.
target: PlayKids
PlayKids is a leading digital education platform in Brazil. PlayKids provides a mobile app that features cartoons, books, educational games, and interactive activities for children aged 2-6. They also offer a children's book-subscription service through their Leiturinha brand.
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closed 3/31/2021 via BusinessWire

Sandbox & Co., acquired Fingerprint, Inc.

synopsis: UK-based Sandbox & Co., a strategic operator of millennial learning and entertainment companies, has acquired Fingerprint, a global provider of digital content for kids and families, to form Sandbox Kids. The new company will deliver on-demand, multimedia, multi-platform, digital subscription services for children and families around the world.
buyer: Sandbox & Co.
UK-based Sandbox is an education company with engaging online products and services that make learning fun. At the intersection of the digital, learning, and media industries, Sandbox embraces technological advancements and focus on globally relevant core subjects that centre on 21st century skills."
target: Fingerprint, Inc.
Fingerprint is a leading global provider of digital content for kids and families. Fingerprint licenses its on-demand, multimedia, multiplatform super app Kidomi to OEMs, mobile carriers, Pay TV companies and retailers worldwide to help them better connect with families in a safe and meaningful way.
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closed 10/17/2019 via BNC Analysis

Nazara Technologies Pvt. Ltd., acquired Paper Boat Apps

synopsis: Nazara Technologies, a leading mobile games publisher in India, has acquired a 51% stake in Paper Boat Apps, a Mumbai-based indie studio that creates fun edutainment apps for children. Paper Boat Apps' flagship product, Kiddopia, is a subscription-based app that provides creative activities for math, language skills, social skills and more.
buyer: Nazara Technologies Pvt. Ltd. (BSE:543280:$69.18)
Nazara is a leading mobile games publisher focused on the large mobile consumer base in India and other emerging markets. In addition to publishing a range of branded and original mobile games, Nazara also runs gaming subscription service across 60 countries. "
target: Paper Boat Apps
Paper Boat Apps is a Mumbai-based indie studio that creates fun edutainment apps for children. Paper Boat Apps' flagship product, Kiddopia, is an award-winning subscription-based app that provides a wide array of creative and stimulating activities for math, language skills, social skills and more.
price ($mm)
$12*
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/26/2017 via BNC Analysis

Scholastic Inc., acquired Ooka Island

synopsis: Ooka Island, a game based reading program, announced that is has been acquired by Scholastic. Ooka Island has 80 hours of educational games and 85 eBooks wrapped in a 24-level adventure that teaches mastery of the five foundational skills to enable children to read confidently.
buyer: Scholastic Inc. (SCHL:$1,679.40)
Scholastic is the world’s largest publisher and distributor of children’s books, a leading provider of print and digital instructional materials for pre-K to grade 12, and a producer of educational and entertaining children’s media. "
target: Ooka Island
Ooka Island is an adaptive, game-based learn to read program that develops strong early reading skills through 24 levels of educational activities and 85 ebooks. They've combined research and scientifically-proven concepts to teach the five foundational skills needed to become a confident reader.
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closed 8/25/2016 via BNC Analysis

Khan Academy, acquired Duck Duck Moose

synopsis: Duck Duck Moose, a US-based edtech company backed by Stanford University, has been acquired by education non-profit organisation Khan Academy. Founded in 2008, Duck Duck Moose has created a suite of 21 educational mobile apps aimed primarily at young children aged two to seven.
buyer: Khan Academy
Khan Academy is a 501(c)3 non‐profit with a mission of providing a free world‐class education for anyone, anywhere. Their free online educational resources include practice problems, instructional lessons, and learning tools to support personalized education for users of all ages. "
target: Duck Duck Moose
Duck Duck Moose is an award-winning creator of educational children's mobile applications for iOS and Android. It was founded in 2008 by three parents who share a passion for children, music, education, design and play.
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closed 7/27/2016 via Company Press Release

Unique Heritage Media, acquired Pili Pop Labs

synopsis: Unique Heritage Media announced the acquisition of Pili Pop Labs, a leader in language learning for children on mobile devices. The French start-up Pili Pop Labs has two language learning applications, Pili Pop English and Pili Pop Español, which use a unique voice recognition engine that analyzes the pronunciation of children to help them improve.
buyer: Unique Heritage Media
Unique Heritage Media (UHM) is a media group dedicated to the youth and to their entourage. Its ambition is to enable young people to grow and play while learning and discovering the world. UHM develops fifteen strong brands in the press, book, or digital sector. "
target: Pili Pop Labs
Pili Pop Labs is a Paris-based company specializing in language learning for children. With two apps, Pili Pop English and Pili Pop Español, available on iPhone and iPad, their goal is to help children learn English and Spanish while having fun.
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closed 5/2/2016 via Company Press Release

Jonathan Kim and Hyounghoon Han, acquired Bigstar Global

synopsis: RNTS Media N.V. announces the divestment of its subsidiary BIGSTAR Global Ltd. ("BSG"), a Seoul, Korea-based developer of digital educational content for children, to a group of private investors led by Korean-American entrepreneur Jonathan Kim and BSG's CEO Hyounghoon Han.
buyer: Jonathan Kim and Hyounghoon Han
Jonathan Kim is a Korean-American entrepreneur and Hyounghoon Han is Bigstar Global's CEO. "
target parent: RNTS Media
target: Bigstar Global
Bigstar Global has been one of the leading educational content developers and providers for young children. Their main focus is developing and publishing engaging digital content across multiple platforms including smart phones, tablets, and smart TVs.
price ($mm)
$1.50
rev ($mm)
$7
EBITDA ($mm)
$1
EV / rev
0.5x
EV / EBITDA
4.7x
closed 1/28/2015 via BusinessWire

Fingerprint, Inc., acquired Cognitive Kid

synopsis: Fingerprint announced that it has acquired Cognitive Kid. Cognitive Kid is the creator of the critically acclaimed, multiple award-winning Ansel and Clair children’s educational app series. These apps combine thought provoking educational content with fun, engaging gameplay and interactions that keep children engaged and entertained.
buyer: Fingerprint, Inc.
Fingerprint is a mobile technology company that powers games and curates play-and-learn content to targeted customers around the world through dedicated mobile networks. Industry leaders in mobile technology, edutainment, broadcast and more license it's technology platform and content solution. "
target: Cognitive Kid
Cognitive Kid is the creator of the critically acclaimed, multiple award-winning Ansel and Clair children’s educational app series. These apps combine thought provoking educational content with fun, engaging gameplay and interactions that keep children engaged and entertained.
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closed 12/10/2014 via BusinessWire

Kingdom Games, acquired 4Soils

synopsis: Kingdom Games announced it has closed its acquisition of the assets of 4Soils, a Stanford-based Children’s Bible app producer. 4Soils is well-known for its Biblically-centered digital experiences for children. With this acquisition, Kingdom Games strengthens its mission to provide ethical and moral games to upcoming generations of all ages.
buyer: Kingdom Games
Kingdom Games is the industry leader of thoughtful gaming; the most reliable and trusted source in the market place for games that are family appropriate for all ages. Based on Biblical themes, Kingdom Games products are both entertaining and educational. "
target: 4Soils
4Soils brings Biblically centered digital experiences for children on mobile devices like iPad and iPhone. All elements of the stories are carefully and faithfully written to accurately reflect the facts in the Bible and includes interactive games, coloring, and songs.
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closed 5/27/2014 via BNC Analysis

TabTale, acquired Coco Play Limited

synopsis: TabTale has acquired the educational game developer Coco Play, giving the Israeli publisher a crucial foothold in the Chinese market. Cocoplay is a professional kids app developer consisting of passionate people and parents who has many years' experience in mobile game industry, dedicating to develop high quality games and apps for children.
buyer: TabTale
TabTale founders took the multi-disciplinary approach to tablets dynamic and interactive kids' apps using: Psychology, Creative Technology, User experience and a great platform: CreativeCenter. "
target: Coco Play Limited
Cocoplay is a professional kids app developer consisting of passionate people and parents who has many years' experience in mobile game industry, dedicating to develop high quality games and apps for children.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/30/2013 via Publishers Weekly

KiwiTech, acquired Ruckus Media Group, Inc.

synopsis: KiwiTech, a Washington, D.C.-based mobile technology company, has acquired a 75% interest in Ruckus Media, an interactive children’s multimedia app, education and retail platform. Its latest release, the Ruckus app delights children with interactive storybooks featuring favorite brands (Hasbro, Crayola, SeaWorld).
buyer: KiwiTech
At KiwiTech, they use their expertise to help clients create outstanding apps. Using their consultative approach, they provide guidance on features and business models that make sense for businesses and their brand, well before a project is underway. "
target: Ruckus Media Group, Inc.
Ruckus Media Group creates interactive applications for mobile devices designed to entertain and educate children. Its latest release, the Ruckus app delights children with interactive storybooks featuring favorite brands (Hasbro, Crayola, SeaWorld).
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/3/2013 via BNC Analysis

TabTale, acquired Kids Games Club

synopsis: TabTale, a publisher of children’s and family apps, has bought Kids Games Club, maker of apps like “Paint Sparkles”. Kids Games Club develops educational applications for smart phones.
buyer: TabTale
TabTale founders took the multi-disciplinary approach to tablets dynamic and interactive kids' apps using: Psychology, Creative Technology, User experience and a great platform: CreativeCenter. "
target: Kids Games Club
Kids Games Club Ltd. develops educational applications for smart phones, like "Paint Sparkles".
price ($mm)
$4.00
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/20/2015 via PE Hub

Sandbox & Co., acquired Family Education Network

synopsis: Sandbox & Co., an industry-focused investor committed to building businesses at the intersection of the digital, learning and media sectors, has acquired Family Education Network (FEN) from Pearson. FEN is an online consumer network of the world's best learning and information resources, personalized to help parents, teachers, and students.
buyer: Sandbox & Co.
Sandbox is an industry-focused investor committed to building and supporting businesses at the intersection of the digital, learning and media sectors. Founded in 2014, the partners of Sandbox have a long track-record of acquiring, transforming and scaling businesses and brands internationally. "
target parent: Pearson plc
target: Family Education Network
Family Education Network is the best of the Internet's content, resources, and shopping for parents, teachers, and kids. The company's mission is to be an online consumer network of the world's best learning and information resources, personalized to help parents, teachers, and students.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/4/2016 via PR Newswire

VTech Holdings Ltd, acquired LeapFrog

synopsis: VTech Holdings Limited, a global leader in electronic learning products and cordless telephones, announced that the company has completed its acquisition of LeapFrog Enterprises, Inc., a leading developer of educational entertainment for children.
buyer: VTech Holdings Ltd (SEHK:303:$1,907.10)
VTech is the global leader in electronic learning products from infancy to preschool and the world's largest manufacturer of cordless phones. VTech has been a pioneer in the electronic learning toy category with innovative products that provide fun and learning to children across the world. "
target: LeapFrog (LF:$222.94)
LeapFrog Enterprises, Inc. is the leader in innovative solutions that encourage a child's curiosity and love of learning throughout their early developmental journey. LeapFrog has helped children expand their knowledge and imagination through award-winning products led by the LeapFrog Learning Team.
price ($mm)[EV]
$73 [$40]
rev ($mm)
$223
EBITDA ($mm)
EV / rev
0.2x
EV / EBITDA
announced 2/4/2015 via BNC Analysis

Google Inc., will acquire Launchpad Toys

synopsis: Google is buying the kids app-maker Launchpad Toys. Launchpad Toys develops digital toys and tools that empower kids to create, learn and share their ideas through play. They make a handful of popular mobile apps for children including an augmented reality app called TeleStory and an animation storytelling tool called Toontastic.
buyer: Google Inc. (GOOGL:$257,637.00)
Google's innovative search technologies connect millions of people with information every day. Google is a top web property in all major global markets. Google's targeted advertising program provides businesses with measurable results, while enhancing the overall web experience for users. "
target: Launchpad Toys
Launchpad Toys develops digital toys and tools that empower kids to create, learn and share their ideas through play.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/4/2014 via PR Newswire

LeapFrog, acquired KidZui

synopsis: LeapFrog Enterprises, Inc., the leader in children's educational entertainment, announced that it has acquired KidZui, the leading kid-friendly internet browser. Created in 2006, the KidZui technology offers a kid-safe web experience and currently powers LeapSearch on all LeapFrog Wi-Fi enabled children's tablets.
buyer: LeapFrog (LF:$222.94)
LeapFrog Enterprises, Inc. is the leader in educational entertainment for children. For nearly 20 years, LeapFrog has created award-winning learning solutions that combine educational expertise, innovative technology and a child's love for fun. "
target parent: Saban Capital Group
target: KidZui
KidZui is the leading kid-friendly internet browser. Created in 2006, the KidZui technology offers a kid-safe web experience. Once downloaded, KidZui provides kids access to millions of pre-loaded kid-friendly websites, YouTube videos, online games, and pictures.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 7/2/2021 via BNC Analysis

Team17 Digital Ltd, will acquire Touch Press Inc.

synopsis: Team17 Group plc entered into an agreement to acquire Touch Press Inc. Touch Press integrates the award-winning portfolios of three leading app developers (Amplify Games, StoryToys, and Touchpress) to form a digital education and publishing powerhouse for the Touch Generation.
buyer: Team17 Digital Ltd (AIM:TM17:$115.28)
Headquartered in the UK, Team17 is an independent developer and games label for premium games. The company collaborates with fellow developers around the globe, sharing its expertise from creation to launch across PC, console, and mobile devices. "
target: Touch Press Inc.
Touch Press integrates the award-winning portfolios of three leading app developers (Amplify Games, StoryToys, and Touchpress) to form a digital education and publishing powerhouse for the Touch Generation. Touch Press Inc. released My Very Hungry Caterpillar AR (Augmented Reality) in 2017.
price ($mm)
$27
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 2/17/2017 via Market Wire

Adaiah Distribution Inc., will acquire 3D Pioneer Systems, Inc.

synopsis: Adaiah Distribution is to acquire multiple assets from 3D Pioneer Systems Inc. The assets include intellectual property for 3D printer development, a project for the development of a 3D printing platform and marketplace and the first app, of a series of children's apps, called Save Your Planet Kids.
buyer: Adaiah Distribution Inc.
Adaiah Distribution, Inc. is a holding company based out of Madona, Latvia. The company was founded in 2013. "
target: 3D Pioneer Systems, Inc.
The assets being acquired from 3D Pioneer Systems Inc. include intellectual property for 3D printer development, a project for the development of a 3D printing platform and marketplace and the first app, of a series of children's apps, called Save Your Planet Kids.
price ($mm)
$2.12
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/10/2015 via BNC Analysis

TabTale, acquired Sunstorm Games

synopsis: TabTale, the Israel-based kids’ gaming and educational app publisher has acquired Sunstorm Games, makers of casual gaming apps for kids. Sunstorm's titles usually follow a similar model of assembling cookies, meals, or very simple games. They are a leader in the casual mobile gaming space with over 80 titles and 140 million downloads.
buyer: TabTale
TabTale is a leading, global creator of interactive books, games and educational apps, repeatedly recognized as a Top 10 Games Publisher Worldwide with 500 million downloads and 33 million monthly active users. "
target: Sunstorm Games
Sunstorm Games is a developer of mobile games. With over 80 titles and 140 million downloads, they are a leader in the casual mobile gaming space. They have released popular hits like Gymnastics Events and My School Dance, many of which consistently appear on Apple's Top 10 games in the App Store.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

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Matching Companies
Ticker: DB:RNM
 
 
 
 
 
 
 
 
RNTS Media
RNTS Media
RNTS Media is a global holding company that owns and fuels multi-national businesses in the mobile ecosystem, with a focus on developing innovative technology platforms, monetization solutions, and digital content for connected devices. They are headquartered in Berlin, Germany.
year
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EBITDA ($mm)
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EBIT ($mm)
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Net Income ($mm)
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REGO
REGO is a digital wallet for the entire family. REGO enables children to make online purchases that are parent controlled and monitored. The app allows parents to enable online shopping or digital spending at approved retailers, control available funds, and reward children.
year
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rev ($mm)
EBITDA ($mm)
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EBIT ($mm)
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Net Income ($mm)
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4
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Ticker: SKGP
 
 
 
 
 
 
 
 
Smart Kids Group, Inc.
Smart Kids Group, Inc.
Smart Kids has created, developed, and produced a cutting edge children's digital education and entertainment company. It develops, distributes and licenses quality children's Edutainment products through a variety of media including television, video, retail, direct marketing, and the Internet.
year
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rev ($mm)
EBITDA ($mm)
($0.65)
EBIT ($mm)
($0.65)
Net Income ($mm)
Employees
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