Like Big Brainz

closed 1/13/2016 via Company Press Release

Imagine Learning, Inc., acquired Big Brainz

synopsis: Imagine Learning, developer of award-winning language and literacy software for pre-K through sixth-grade students, announces its acquisition of Utah-based Big Brainz™, a math-facts software product that helps students master math fluency and grow into more advanced math skills.
buyer parent: Weld North LLC
buyer: Imagine Learning, Inc.
Imagine Learning, Inc., a Utah-based company, was founded with one goal in mind: to teach English to the children of the world. Today Imagine Learning English is being used by tens of thousands of students in hundreds of schools across the United States and around the world. The program currently su"
target: Big Brainz
Big Brainz Inc. is a phenomenally effective, three dimensional math fluency video game that students will never quit begging to play. Students practice a series of intense conceptual, automatic recall and retention phases to ensure complete mastery of their core facts.
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closed 10/28/2020 via PR Newswire

Saga Education, acquired Woot Math

synopsis: Saga Education, a nonprofit that provides consistent, personalized, in-school-day math tutoring and mentoring, has acquired Woot Math, a suite of tools for math instruction both in-person and online. Woot Math provides research-backed software for K-12 math instruction and has developed a novel platform for online tutoring.
buyer: Saga Education
Saga Education is an evidence-based, personalized tutoring intervention designed to support students struggling with math, to give them the confidence and academic strength to graduate high school and pursue their dreams. "
target parent: Foundry Group
target: Woot Math
Woot Math provides solutions to help ensure all students are algebra-ready. It empowers teachers and tutors to reach all students and to do so by leveraging the best research-based content in collaborative, interactive instruction, and personalized learning.
price ($mm)
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announced 8/13/2020 via BNC Analysis

IXL Learning, will acquire 3P Learning Pty Ltd.

synopsis: IXL Learning, the K-12 personalized learning platform used by 10 million students worldwide, will acquire 3P Learning, a global leader in online education. 3P Learning's software blends the best pedagogy with the best technology to deliver great learning experiences. Their suite of learning resources covers mathematics, spelling and literacy.
buyer: IXL Learning
IXL is an integrated learning platform that effectively supports personalized learning in math, English language arts, science, social studies, and Spanish. With over 60 billion questions asked and answered around the world, IXL helps schools successfully use technology to improve education. "
target: 3P Learning Pty Ltd. (TPN:$39.72)
3P Learning is a global leader in online education. 3P Learning's software blends the best pedagogy with the best technology to deliver great teaching and learning experiences. Their suite of learning resources covers mathematics, spelling and literacy. They serve 250,000 teachers in 132 countries.
price ($mm)[EV]
$135 [$119]
rev ($mm)
$39
EBITDA ($mm)
$4
EV / rev
3.0x
EV / EBITDA
30.7x
closed 12/31/2019 via BNC Analysis

Eduphoria!, acquired FigMath

synopsis: FigMath, a plug & play math communication tool created by Fig Labs, was acquired by Eduphoria! Inc. FigMath is a plugin for math editing. FigMath seamlessly integrates into websites, discussion boards, text editors, and web based apps.
buyer: Eduphoria!
Eduphoria! is a Texas-based company that loves making powerful and intuitive web-based software for K-12 educators so they can focus on spending more time with their students. Eduphoria’s suite of applications empowers educators through the integration of student assessment and professional growth. "
target parent: FastFig
target: FigMath
FigMath is a plug & play math communication tool created by Fig Labs for companies and organization. FigMath is a plugin for math editing. FigMath seamlessly integrates into websites, discussion boards, text editors, and web based apps.
price ($mm)
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closed 12/17/2019 via BNC Analysis

Embibe, acquired Funtoot

synopsis: Embibe, a leading online test preparation portal in India, has acquired a 90.5% stake Funtoot, an education technology company in India. Funtoot offers an intelligent, adaptive, personalized digital tutor for math and science. Their platform observes, assesses, interacts, encourages and tutors each student based on their individual characteristics.
buyer parent: Reliance Industries Limited
buyer: Embibe
Embibe is a leading online test preparation portal in India. Their AI-based education platform uses data analytics to deliver personalized learning outcomes to each student. Embibe helps students prepare for life-changing exams like JEE Main, JEE Advanced, BITSAT, and CET. "
target: Funtoot
Funtoot is an education technology company in India. Funtoot offers an intelligent, adaptive, personalized digital tutor for math and science. Their platform observes, assesses, diagnoses, interacts, encourages and tutors each student based on their individual characteristics.
price ($mm)
$10*
rev ($mm)
$1
EBITDA ($mm)
EV / rev
10.8x
EV / EBITDA
closed 9/19/2018 via BNC Analysis

Higher Ground Education, acquired Montessorium

synopsis: Higher Ground Education, an international company focused on modernizing the Montessori education method, has acquired Montessorium, a developer of educational applications for iPhone, iPad, and other mobile devices. Montessorium's apps utilizes the Montessori method to teach skills related to reading, writing, arithmetic, and geography.
buyer: Higher Ground Education
Higher Ground Education is an international company focused on modernizing the Montessori education method. Higher Ground owns and operates schools around the world and seeks to develop a platform that sources, secures, and develops back-end support to all Montessori-inspired schools and educators. "
target: Montessorium
Montessorium develops educational applications for iPhone, iPad, and other mobile devices. Their apps employ educational principals developed by the Italian educator Maria Montessori to teach skills related to reading, writing, arithmetic, and geography, among others.
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closed 8/10/2018 via PR Newswire

Daekyo Co., Ltd., acquired KnowRe

synopsis: Daekyo Co., Ltd., one of Asia's largest education companies that provides supplemental education and enrichment programs, announced its acquisition of Knowre, an award-winning global AI-based education technology company. Knowre focuses on using technology to identify learning gaps and algorithmically deliver personalized curricula to students.
buyer parent: Daekyo Holdings Co.,Ltd
buyer: Daekyo Co., Ltd. (KOSE:A019680:$707.25)
Daekyo is a Korea-based company that provides supplemental education and enrichment programs. Through its systematic curriculum, Daekyo offers an education method where self-directed learning, individualized academic coaching, and critical thinking are at the core of helping students improve. "
target: KnowRe
Knowre is a provider of a deep-learning based AI math education technology platform that focuses on using technology to identify learning gaps and algorithmically deliver personalized curricula to students.
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closed 10/18/2017 via PR Newswire

Chegg, Inc., acquired Math 42

synopsis: Chegg, Inc. announced that it has acquired German-based Cogeon GmbH, a provider of adaptive math technology and developer of the math app, Math 42. Math 42 offers hierarchical step-by-step exercises, concept walk-throughs, and personalized assessments, built upon an artificially intelligent learning engine.
buyer: Chegg, Inc. (CHGG:$445.11)
Chegg puts students first. As the leading student-first connected learning platform, Chegg strives to improve the overall return on investment in education by helping students learn more in less time and at a lower cost. "
target: Math 42
Based in Germany, Math 42 is a math learning app offering hierarchical step-by-step exercises, concept walk-throughs, and personalized assessments, built upon an artificially intelligent learning engine. It was built by a family of exceptional mathematicians with deep technical expertise.
price ($mm)
$15
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 7/29/2021 via GlobeNewswire

Creative Learning Corporation, will acquire Bricks4Schoolz

synopsis: Creative Learning Corporation is to acquire Bricks4Schoolz, a company that uses custom software in combination with physical LEGO projects to teach specific, targeted math standards through a series of math questions and challenges. The effectiveness of the program rests on a simple but powerful principle: learning should be fun.
buyer: Creative Learning Corporation (OTCPK:CLCN:$2.87)
Creative Learning Corporation is the owner and developer of the unique and highly successful franchised children’s enrichment programs Bricks 4 Kidz and Sew Fun Studios. The programs are based on the operation of after-school classes, summer and day camps, in-school workshops, and birthday parties. "
target: Bricks4Schoolz
Bricks4Schoolz uses custom software in combination with physical LEGO projects to teach specific, targeted math standards through a series of math questions and challenges. The effectiveness of the program rests on a simple but powerful principle: learning should be fun.
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closed 4/21/2021 via BusinessWire

Carnegie Learning, Inc., acquired Zorbit's Math Adventure

synopsis: Carnegie Learning, a leader in artificial intelligence for education and formative assessment, has acquired Canada-based Zorbit’s Math Adventure, a supplemental math software solution and curriculum that uses game-based adaptive learning to help elementary students develop a deeper understanding and positive growth mindset towards math.
buyer parent: Madison Dearborn Partners
buyer: Carnegie Learning, Inc.
Carnegie Learning is shaping the future of education. The company is a recognized leader in the ed tech space, using artificial intelligence, formative assessment, and adaptive learning to deliver groundbreaking solutions to education’s toughest challenges. "
target: Zorbit's Math Adventure
Based in Canada, Zorbit’s Math is a blended learning platform that builds students’ conceptual understanding of math through the use of digital and offline tools and resources. Its Zorbit's Math Adventure game features a broad library of activities based on research-backed models and manipulatives.
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closed 1/16/2019 via PR Newswire

Houghton Mifflin Harcourt, acquired Waggle

synopsis: Learning company Houghton Mifflin Harcourt announced that it has acquired award-winning adaptive learning solution Waggle. Waggle's web-based adaptive learning platform provides differentiated Math and ELA instruction for students in grades 2–8.
buyer: Houghton Mifflin Harcourt (HMHC:$1,387.60)
As a global leader in K–12 education, Houghton Mifflin Harcourt (HMH) provides comprehensive learning solutions to help all students achieve their maximum potential. HMH also delights readers throughout the world with award-winning children's books, novels, non-fiction, and reference titles. "
target: Waggle
Waggle's web-based adaptive learning platform provides differentiated Math and ELA instruction for students in grades 2–8. Waggle's unique engine analyzes student decisions, learning behavior and progress to ensure each learner experiences the right challenge at the right time.
price ($mm)
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closed 3/1/2005 via PR Newswire

ProQuest Information & Learning, acquired ExploreLearning, Inc.

synopsis: ProQuest Information and Learning has acquired ExploreLearning, producers of the world's largest online simulation library for math and science education. With an objective of helping learners make sense of complex scientific and mathematical principles, ExploreLearning offers modular, interactive math and science simulations (manipulatives) for te
buyer parent: Cambridge Scientific Abstracts
buyer: ProQuest Information & Learning
ProQuest creates specialized information resources and technologies that propel successful research and lifelong learning. A global leader in serving libraries of all types, ProQuest offers the culmination of experience from many respected brands, including CSA, UMI, Chadwyck-Healey, and eLibrary. "
target: ExploreLearning, Inc.
[JSF 1/10/02]: ExploreLearning is an online educational publisher working with educators and publishers to develop tools and content for web-based teaching and learning. Our mission is to deliver richly interactive learning experiences for middle school, high school, and introductory-level college
price ($mm)
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closed 5/20/2020 via Company Press Release

ACT, Inc., acquired ScootPad Corporation

synopsis: ACT, the nonprofit learning, measurement and navigation organization, announced it has acquired ScootPad™, a proven and highly-regarded personalized adaptive learning platform serving thousands of teachers, students and families, especially during the COVID-19 crisis.
buyer: ACT, Inc.
ACT is a mission-driven, non-profit organization dedicated to helping people achieve education and workplace success. They are trusted as a national leader in college and career readiness, providing high-quality assessments grounded in nearly 60 years of research. "
target: ScootPad Corporation
ScootPad is the world's most powerful personalized mastery platform built on proven learning science research and data-driven intelligence to deliver continuously adaptive enrichment, automatic remediation and personalized mastery for every student.
price ($mm)
rev ($mm)
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EV / EBITDA
closed 5/9/2019 via BNC Analysis

Kahoot!, acquired DragonBox

synopsis: Kahoot!, a game-based learning platform in Norway, has acquired DragonBox, a French-Norwegian company that focuses on Game-Based Learning. DragonBox makes educational games that brings mathematics to life. DragonBox helps children ages 4 to 12 learn math using games that replace tedious equations and math quizzes with cards and a magical box.
buyer: Kahoot! (OTCNO:KAHOOT:$42.97)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: DragonBox
DragonBox is a French-Norwegian company that focuses on Game-Based Learning. DragonBox makes educational games that brings mathematics to life. DragonBox helps children ages 4 to 12 learn math using simple games that replace tedious equations and math quizzes with cards and a magical box.
price ($mm)
$18
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/30/2018 via PR Newswire

IXL Learning, acquired ABCya.com, L.L.C.

synopsis: IXL Learning, the K-12 personalized learning platform, has acquired ABCya.com, the leader in educational games for kids. ABCya is an award-winning destination for elementary students that offers hundreds of fun, engaging learning activities. In addition to math and language arts, ABCya also covers topics such as science and holiday trivia.
buyer: IXL Learning
IXL Learning is an educational technology company that delivers an immersive K-12 e-learning experience. IXL is an integrated learning platform that effectively supports personalized learning in math, English language arts, science, social studies and Spanish. "
target: ABCya.com, L.L.C.
ABCya.com is the leader in educational games for kids. ABCya is an award-winning destination for elementary students that offers hundreds of fun, engaging learning activities. In addition to math and language arts, ABCya also covers topics such as science and holiday trivia.
price ($mm)
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EV / EBITDA
closed 1/24/2018 via BNC Analysis

JumpStart, acquired Sokikom

synopsis: Sokikom, an online game-based math program, has been acquired by Jumpstart, a subsidiary of NetDragon WebSoft. Founded in 2008, Sokikom offers a suite of collaborative math games aimed for students in grades K-5.
buyer parent: NetDragon WebSoft Inc.
buyer: JumpStart
JumpStart Games is the leader in learning-based games for kids. Since 1991, JumpStart has set the standard in kids’ educational games by making learning epically fun. JumpStart produces creative, educational mobile and multiplayer online games under its flagship brands as well as with partners. "
target: Sokikom
Sokikom is the only collaborative math program where elementary students help each other learn through a team-based game. Sokikom offers students adaptive instruction through learning games that adjust activities to individual student needs, including help videos when students get stuck.
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closed 11/8/2017 via PR Newswire

iReady, acquired Motion Math Inc.

synopsis: Curriculum Associates has acquired Motion Math, a company that creates visual, adaptive games that help students master the most challenging K-6 standards. Motion Math will be integrated with i-Ready, a company that offers research-based, classroom-proven programs that help educators effectively address the diverse needs of every student.
buyer parent: Curriculum Associates, Inc.
buyer: iReady
i-Ready offers research-based, classroom-proven programs that help educators effectively address the diverse needs of every student. Their award-winning products include reading, mathematics, intervention, language arts, test prep, special education, early childhood, and more. "
target: Motion Math Inc.
Motion Math's visual, adaptive games help students master the most challenging K-6 standards. Based on growth mindset research, Motion Math builds math fluency, conceptual understanding, and a love of challenge.
price ($mm)
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closed 4/20/2010 via BusinessWire

Charter School Growth Fund, Reed Hastings, acquired DreamBox Learning

synopsis: DreamBox Learning announced that it has been acquired by a new partnership between Reed Hastings, a renowned education philanthropist and CEO of Netflix, Inc. and the Charter Fund, a non-profit venture capital firm.
buyer: Reed Hastings
buyer: Charter School Growth Fund
The Charter School Growth Fund is a social venture investment fund founded in 2005 to significantly increase the capacity of proven education entrepreneurs to serve more children. "
target: DreamBox Learning
DreamBox products target young students in kindergarten through third grade and are designed to reinforce and teach real math through effective, individualized instruction in an engaging and fun manner.
price ($mm)
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closed 3/17/2021 via Company Press Release

Gimv, acquired sofatutor

synopsis: Gimv, a European investment company with more than EUR 2 billio of assets under management, is to lead digital company sofatutor, is an online learning platform that has currently has more than one million users, into the next growth phase.
buyer: Gimv (GIMB:$197.63)
Gimv is a European investment company, listed on Euronext Brussels. With 40 years' experience in private equity, Gimv currently has EUR 2 billion of assets under management. The portfolio contains around 50 portfolio companies, with combined turnover of EUR 2.5 billion and 14,000 employees. "
target: sofatutor
sofatutor, based in Berlin, is an online learning platform that has currently has more than one million users. Moreover, sofatutor is used by more than 25 percent of all teachers across Germany and has been introduced in the Federal States of Saxony and Bremen.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/17/2020 via BNC Analysis

Byju's, acquired Labinapp

synopsis: Byju’s, India’s largest Ed-tech company, has acquired LabInApp, a mobile app in India that offers lab-like simulations. LabInApp enables students and teachers to perform science activities and experiments on various devices. The app offers over 550 simulations that cover physics, chemistry, biology, math and more.
buyer: Byju's
Based in India, Byju’s is India’s largest Ed-tech company and the creator of India’s largest K12 learning app which offers highly adaptive, engaging and effective learning programs for students in classes 4-12 (K-12) and competitive exams like JEE, NEET, CAT, IAS, GRE and GMAT. "
target: Labinapp
LabInApp is a mobile app in India that offers lab-like simulations. LabInApp enables students and teachers to perform science activities and experiments on various devices. The app offers over 550 simulations that cover physics, chemistry, biology, math and more.
price ($mm)
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closed 1/13/2016 via Company Press Release

Imagine Learning, Inc., acquired Big Brainz

synopsis: Imagine Learning, developer of award-winning language and literacy software for pre-K through sixth-grade students, announces its acquisition of Utah-based Big Brainz™, a math-facts software product that helps students master math fluency and grow into more advanced math skills.
buyer parent: Weld North LLC
buyer: Imagine Learning, Inc.
Imagine Learning, Inc., a Utah-based company, was founded with one goal in mind: to teach English to the children of the world. Today Imagine Learning English is being used by tens of thousands of students in hundreds of schools across the United States and around the world. The program currently su"
target: Big Brainz
Big Brainz Inc. is a phenomenally effective, three dimensional math fluency video game that students will never quit begging to play. Students practice a series of intense conceptual, automatic recall and retention phases to ensure complete mastery of their core facts.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/30/2018 via PR Newswire

Imagine Learning, Inc., acquired Reasoning Mind

synopsis: Weld North Education (WNE), a leading digital education technology company focused on developing digital curriculum and tools for grades pre-K–12, announced its Imagine Learning business acquired Texas-based Reasoning Mind, a leading innovative math curriculum organization addressing the early learning market.
buyer parent: Silver Lake Partners
buyer: Imagine Learning, Inc.
Imagine Learning delivers language, literacy, and mathematics solutions for pre-K–12 students. Students and teachers love Imagine Language & Literacy, Imagine Math, Imagine Math Facts, and Imagine Español because they are research- and evidence-based, data driven, and incredibly fun to use. "
target: Reasoning Mind
Founded in 2000, Reasoning Mind has established itself as one of the highest-quality blended learning organizations for mathematics in the United States, servicing nearly a million students and teachers over 18 years, across several states.
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closed 10/26/2016 via Company Press Release

Imagine Learning, Inc., acquired Think Through Math

synopsis: Imagine Learning, a leader in elementary language and literacy software solutions, announced its acquisition of Pittsburgh-based Think Through Learning Inc., provider of the Think Through Math supplemental online math program.
buyer parent: Weld North LLC
buyer: Imagine Learning, Inc.
Imagine Learning, Inc., a Utah-based company, was founded with one goal in mind: to teach English to the children of the world. Today Imagine Learning English is being used by tens of thousands of students in hundreds of schools across the United States and around the world. "
target: Think Through Math
Think Through Math is a leader in education technology innovation, and is transforming math education in schools with the adaptive learning technology. Think Through Math integrates state-certified teachers who tutor struggling students live to improve math understanding.
price ($mm)
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closed 1/13/2016 via Company Press Release

Imagine Learning, Inc., acquired Big Brainz

synopsis: Imagine Learning, developer of award-winning language and literacy software for pre-K through sixth-grade students, announces its acquisition of Utah-based Big Brainz™, a math-facts software product that helps students master math fluency and grow into more advanced math skills.
buyer parent: Weld North LLC
buyer: Imagine Learning, Inc.
Imagine Learning, Inc., a Utah-based company, was founded with one goal in mind: to teach English to the children of the world. Today Imagine Learning English is being used by tens of thousands of students in hundreds of schools across the United States and around the world. The program currently su"
target: Big Brainz
Big Brainz Inc. is a phenomenally effective, three dimensional math fluency video game that students will never quit begging to play. Students practice a series of intense conceptual, automatic recall and retention phases to ensure complete mastery of their core facts.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/7/2014 via BusinessWire

Weld North LLC, acquired Imagine Learning, Inc.

synopsis: Weld North announced that it has acquired Imagine Learning. Imagine Learning designs and develops language and literacy software for struggling readers, early childhood students, and the rapidly growing English language learner (ELL) student population. Imagine joins Edgenuity and Generation Ready on the Weld North education platform.
buyer: Weld North LLC
Weld North is an investment company concentrating on education, health and wellness, consumer services and marketing businesses. In partnership with KKR, a leading global investment firm, it seeks to make control investments in businesses with high potential for long-term growth in cash flow. "
target parent: Sorenson Capital
target: Imagine Learning, Inc.
Imagine Learning delivers award-winning language and literacy solutions to elementary students throughout the U.S. and around the world. Imagine Learning creates educational software that uses engaging, one-on-one instruction to meet students’ individual learning needs.
price ($mm)
rev ($mm)
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announced 8/13/2020 via BNC Analysis

IXL Learning, will acquire 3P Learning Pty Ltd.

synopsis: IXL Learning, the K-12 personalized learning platform used by 10 million students worldwide, will acquire 3P Learning, a global leader in online education. 3P Learning's software blends the best pedagogy with the best technology to deliver great learning experiences. Their suite of learning resources covers mathematics, spelling and literacy.
buyer: IXL Learning
IXL is an integrated learning platform that effectively supports personalized learning in math, English language arts, science, social studies, and Spanish. With over 60 billion questions asked and answered around the world, IXL helps schools successfully use technology to improve education. "
target: 3P Learning Pty Ltd. (TPN:$39.72)
3P Learning is a global leader in online education. 3P Learning's software blends the best pedagogy with the best technology to deliver great teaching and learning experiences. Their suite of learning resources covers mathematics, spelling and literacy. They serve 250,000 teachers in 132 countries.
price ($mm)[EV]
$135 [$119]
rev ($mm)
$39
EBITDA ($mm)
$4
EV / rev
3.0x
EV / EBITDA
30.7x
closed 4/7/2014 via BusinessWire

Weld North LLC, acquired Imagine Learning, Inc.

synopsis: Weld North announced that it has acquired Imagine Learning. Imagine Learning designs and develops language and literacy software for struggling readers, early childhood students, and the rapidly growing English language learner (ELL) student population. Imagine joins Edgenuity and Generation Ready on the Weld North education platform.
buyer: Weld North LLC
Weld North is an investment company concentrating on education, health and wellness, consumer services and marketing businesses. In partnership with KKR, a leading global investment firm, it seeks to make control investments in businesses with high potential for long-term growth in cash flow. "
target parent: Sorenson Capital
target: Imagine Learning, Inc.
Imagine Learning delivers award-winning language and literacy solutions to elementary students throughout the U.S. and around the world. Imagine Learning creates educational software that uses engaging, one-on-one instruction to meet students’ individual learning needs.
price ($mm)
rev ($mm)
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closed 1/16/2019 via PR Newswire

Houghton Mifflin Harcourt, acquired Waggle

synopsis: Learning company Houghton Mifflin Harcourt announced that it has acquired award-winning adaptive learning solution Waggle. Waggle's web-based adaptive learning platform provides differentiated Math and ELA instruction for students in grades 2–8.
buyer: Houghton Mifflin Harcourt (HMHC:$1,387.60)
As a global leader in K–12 education, Houghton Mifflin Harcourt (HMH) provides comprehensive learning solutions to help all students achieve their maximum potential. HMH also delights readers throughout the world with award-winning children's books, novels, non-fiction, and reference titles. "
target: Waggle
Waggle's web-based adaptive learning platform provides differentiated Math and ELA instruction for students in grades 2–8. Waggle's unique engine analyzes student decisions, learning behavior and progress to ensure each learner experiences the right challenge at the right time.
price ($mm)
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closed 6/27/2011 via GlobeNewswire

Archipelago Learning, Inc., acquired Alloy Multimedia Inc.

synopsis: Archipelago Learning a leading subscription-based, software-as-a-service (SaaS) provider of education products, announced that it has acquired Houston-based Alloy Multimedia, publisher of ESL ReadingSmart, an online, standards-based program for English language learners (ELL).
buyer: Archipelago Learning, Inc. (US:ARCL:$73.27)
Archipelago Learning is a leading subscription-based online education company. Archipelago provides standards-based instruction, practice, assessment and productivity tools that improve the performance of educators and students via proprietary Web-based platforms. "
target: Alloy Multimedia Inc.
Alloy Multimedia publishes ESL ReadingSmart, an online, standards-based program for English language learners targeted toward grades 4-12. The product offers individualized instruction to develop English language proficiency with emphasis on literacy and academic language development.
price ($mm)[EV]
$2.00 [$1.98]
rev ($mm)
EBITDA ($mm)
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EV / EBITDA
closed 12/23/2013 via PR Newswire

Learning A-Z, acquired Headsprout

synopsis: Skyview Capital announced that it has completed the sale of Headsprout to Learning A-Z. Mimio acquired Headsprout in 2011, which has patented and award-winning adaptive software. Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs.
buyer parent: Cambium Learning Group, Inc.
buyer: Learning A-Z
Learning A-Z is a preK-6 educational resource company specializing in online delivery of leveled readers and supplementary curriculum. Serving a wide range of student needs, including ELL/ESL, intervention, special education, and daily instruction. "
target parent: Skyview Capital LLC
target: Headsprout
Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs. Its scientific, research-based, adaptive software is used in thousands of classrooms, learning labs and homes in the U.S. and all over the world.
price ($mm)
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closed 3/9/2011 via PR Newswire

DYMO Mimio, acquired Headsprout

synopsis: DYMO™/Mimio® ITT, a leading provider of interactive teaching technologies for educators, has announced the acquisition of Headsprout®, an innovative provider of adaptive instructional content that adjusts automatically to each student's pace for learning.
buyer parent: Newell Rubbermaid Inc.
buyer: DYMO Mimio
DYMO / Mimio Interactive Teaching Technologies is a leading provider of interactive teaching technologies for educators. The company's products include Mimio interactive whiteboard technology, digital ink recorders, document cameras, student response systems and engaging lesson plan content. "
target: Headsprout
Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs. Its scientific, research-based, adaptive software is used in thousands of classrooms, learning labs and homes in the U.S. and all over the world.
price ($mm)
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closed 9/19/2018 via BNC Analysis

Higher Ground Education, acquired Montessorium

synopsis: Higher Ground Education, an international company focused on modernizing the Montessori education method, has acquired Montessorium, a developer of educational applications for iPhone, iPad, and other mobile devices. Montessorium's apps utilizes the Montessori method to teach skills related to reading, writing, arithmetic, and geography.
buyer: Higher Ground Education
Higher Ground Education is an international company focused on modernizing the Montessori education method. Higher Ground owns and operates schools around the world and seeks to develop a platform that sources, secures, and develops back-end support to all Montessori-inspired schools and educators. "
target: Montessorium
Montessorium develops educational applications for iPhone, iPad, and other mobile devices. Their apps employ educational principals developed by the Italian educator Maria Montessori to teach skills related to reading, writing, arithmetic, and geography, among others.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/30/2018 via PR Newswire

IXL Learning, acquired ABCya.com, L.L.C.

synopsis: IXL Learning, the K-12 personalized learning platform, has acquired ABCya.com, the leader in educational games for kids. ABCya is an award-winning destination for elementary students that offers hundreds of fun, engaging learning activities. In addition to math and language arts, ABCya also covers topics such as science and holiday trivia.
buyer: IXL Learning
IXL Learning is an educational technology company that delivers an immersive K-12 e-learning experience. IXL is an integrated learning platform that effectively supports personalized learning in math, English language arts, science, social studies and Spanish. "
target: ABCya.com, L.L.C.
ABCya.com is the leader in educational games for kids. ABCya is an award-winning destination for elementary students that offers hundreds of fun, engaging learning activities. In addition to math and language arts, ABCya also covers topics such as science and holiday trivia.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/10/2015 via PR Web

Achieve3000, acquired Smarty Ants Inc.

synopsis: Achieve3000, a company that delivers differentiated literacy solutions proven to increase reading comprehension, vocabulary and writing proficiency for students in grades 2-12, announced a new addition with the acquisition of the business of Smarty Ants, Inc., an educational technology company based in San Rafael, California.
buyer parent: Insight Venture Partners
buyer: Achieve3000
Achieve3000 delivers differentiated literacy solutions proven to increase reading comprehension, vocabulary and writing proficiency for students in grades 2-12. "
target: Smarty Ants Inc.
Smarty Ants, an educational technology company based in San Rafael, Calif., is the developer of the Smarty Ants Reading Word Program, a next-generation educational tool that delivers customized, phonics-based reading instruction via an engaging, interactive gaming world.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/15/2019 via BNC Analysis

Kahoot!, acquired Poio AS

synopsis: Kahoot!, a game-based learning platform in Norway, has acquired Poio, the #1 learn-to-read app in Scandinavia. Poio provides an interactive tool and gaming platform designed to give children the best possible start to their reading journey. Poio has helped more than 100,000 children aged 3-8 years learn how to read.
buyer: Kahoot! (OTCNO:KAHOOT:$42.97)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: Poio AS
Poio is the #1 learn-to-read app in Scandinavia. Poio provides an interactive tool and gaming platform designed to give children the best possible start to their reading journey. Poio has helped more than 100,000 children aged 3-8 years learn how to read.
price ($mm)
$6.50
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/5/2021 via BusinessWire

Weld North Holdings, acquired StudySync

synopsis: Weld North Education has acquired BookheadEd Learning. BookheadEd develops the award-winning StudySync, a comprehensive English Language Arts (ELA) program for grades 6-12, and SyncBlasts, a cross-curricular, inquiry-based reading and writing solution to promote critical thinking and research skills.
buyer parent: SilverLake
buyer: Weld North Holdings
Weld North Education is a leading digital education technology company focused on developing digital curriculum and tools for pre-K–12 students. The company is built around two underlying businesses, Edgenuity and Imagine Learning. "
target: StudySync
BookheadEd develops dynamic, multimedia academic content including the award-winning StudySync, a comprehensive English Language Arts (ELA) program for grades 6-12, and SyncBlasts, a cross-curricular, inquiry-based reading and writing solution to promote critical thinking and research skills.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/14/2020 via BusinessWire

Carnegie Learning, Inc., acquired Scientific Learning Corporation

synopsis: Scientific Learning Corporation, the leader in evidence-based online reading and language software, announced that it has been acquired by an affiliate of Carnegie Learning, Inc., a leader in artificial intelligence for education and formative assessment.
buyer parent: CIP Capital
buyer: Carnegie Learning, Inc.
Carnegie Learning, Inc. is a provider of curricula, textbooks and math learning software for grades 6-12, written and designed to align to a common core or integrated pathway. "
target: Scientific Learning Corporation (OTCPK:SCIL:$17.73)
Scientific Learning is a leading SaaS education company that delivers neuroscience-based educational technologies. The company's Fast ForWord® programs cross-train foundational language and cognitive skills necessary for rapid English language development.
price ($mm)
$15
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/26/2018 via PR Newswire

Agile Group, acquired LightSail Education

synopsis: LightSail Education announced that it has been acquired by Agile Group, a technology firm focused on education platforms. LightSail's adaptive platform provides each student with a customized and dynamic library tailored to their individual reading level while providing educators with insightful data to guide their students to success.
buyer: Agile Group
Agile Group is a technology firm focused on education platforms. Agile Group invests in high quality Antares content for students and schools. "
target: LightSail Education
LightSail is the adaptive reading platform that helps students and school districts exceed their literacy goals. LightSail students get access to personalized libraries filled with thousands of engaging, just-right texts to choose from. LightSail teachers get data about student reading behavior.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/21/2021 via BusinessWire

Byju's, acquired Epic! Creations, Inc.

synopsis: BYJU’S, the global leader in personalized online learning with 100 million students on its platform, has acquired Epic, the world’s leading digital reading platform for kids 12 and under.
buyer: Byju's
Based in India, Byju’s is India’s largest Ed-tech company and the creator of India’s largest K12 learning app which offers highly adaptive, engaging and effective learning programs for students in classes 4-12 (K-12) and competitive exams like JEE, NEET, CAT, IAS, GRE and GMAT. "
target: Epic! Creations, Inc.
Epic is the leading digital reading platform—built on a collection of 40,000+ popular, high-quality books from 250+ of the world’s best publishers—that safely fuels curiosity and reading confidence for kids 12 and under.
price ($mm)
$500
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 7/19/2021 via Company Press Release

DreamBox Learning, will acquire Reading Plus

synopsis: DreamBox Learning, the leading education technology provider that in 2006 pioneered intelligent adaptive learning, announced it has signed a definitive agreement to acquire Reading Plus, an evidence-based online reading program for grades 3-12 designed to help students boost their literacy skills and reading confidence.
buyer: DreamBox Learning
DreamBox Learning, founded in 2006 in Bellevue, Washington, is the only K-8 digital math program powered by students, built by and for educators. DreamBox dynamically adapts and differentiates in real time based not only on students’ answers, but also on how they solve problems. "
target: Reading Plus
Reading Plus is an evidence-based, online program that provides personalized instruction and intervention for students, improving reading proficiency by 2.5 grade levels in a single school year. The adaptive literacy program develops fluency, comprehension, and vocabulary.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/18/2017 via Company Press Release

Fuel Education, acquired Big Universe

synopsis: Fuel Education® (FuelEd®) announced that it has expanded its suite of digital learning solutions for schools and districts with the addition of Big Universe®, a literacy solutions provider of more than 11,000 leveled eBooks for students in grades K–12.
buyer parent: K12, Inc.
buyer: Fuel Education
Fuel Education partners with school districts to fuel personalized learning and transform the education experience inside and outside the classroom. The company provides innovative solutions for pre-K-12 that empower districts to implement successful online and blended learning programs. "
target: Big Universe
Founded in 2007, Big Universe offers a library of 11,000 digital books from 40 publishers that can be read at different levels, along with related assessment and reporting features. It claims to be used by more than 700,000 students across over 900 schools.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/24/2016 via Company Press Release

Sapix Yozemi Group, acquired Best Teacher

synopsis: Sapix Yozemi Group has acquired Best Teacher. Best Teacher provides English conversation lesson services on the Web. It offers a website for Japanese students to create online text books with the help of teachers and work with English speakers to improve pronounciation.
buyer: Sapix Yozemi Group
Sapix Yozemi Group is a holding company for various education service businesses. Their primary holdings are in K-12 businesses in Japan. "
target: Best Teacher
Best Teacher, Inc. provides english conversation lesson service on the Web. It offers a stage for Japanese students to create their unique online text books with the help of teachers; and students can improve their pronunciation using voice recorders online.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/1/2013 via Capital IQ

Rosetta Stone Inc., acquired Lexia Learning Systems, Inc.

synopsis: Rosetta Stone Inc. has acquired leading education-technology company Lexia Learning Systems, Inc., whose innovative English reading products are used in over 14,000 schools and by more than one million students online.
buyer: Rosetta Stone Inc. (RST:$188.52)
Rosetta Stone Inc. provides cutting-edge interactive technology that is changing the way the world learns languages. The company’s proprietary learning techniques are used by schools, businesses, government organizations and millions of individuals around the world. "
target: Lexia Learning Systems, Inc.
Lexia Learn Systems provides explicit, systematic, personalized learning on foundational reading skills, and delivers norm-referenced performance data without interrupting the flow of instruction to administer a test.
price ($mm)
$19
rev ($mm)
$15
EBITDA ($mm)
EV / rev
1.5x
EV / EBITDA
announced 7/19/2021 via Company Press Release

DreamBox Learning, will acquire Squiggle Park

synopsis: DreamBox Learning, the leading education technology provider that in 2006 pioneered intelligent adaptive learning, will acquire Squiggle Park, a K-2 reading solution designed to help students gain proficiency in early literacy. Squiggle Park is a Halifax-based adaptive web-based learning app that was launched in 2017.
buyer: DreamBox Learning
DreamBox Learning, founded in 2006 in Bellevue, Washington, is the only K-8 digital math program powered by students, built by and for educators. DreamBox dynamically adapts and differentiates in real time based not only on students’ answers, but also on how they solve problems. "
target: Squiggle Park
Squiggle Park, a Halifax-based adaptive web-based learning app, was launched by Eyeread Inc. in 2017 with the goal of helping young children develop reading skills through a literacy platform consisting of small games designed by teachers, researchers, and gamers
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/27/2019 via BNC Analysis

Squla, acquired WRTS.nl

synopsis: With the acquisition of WRTS, Squla becomes a player in the market for digital learning materials in secondary education. Squla, designer of educational games for children, takes over fellow industry partner WRTS from Young Capital. WRTS focuses on learning words in language courses in secondary education.
buyer parent: Levine Leichtman Capital Partners Inc.
buyer: Squla
Squla is the leading consumer education brand for parents and their children in the Netherlands. Squla provides interactive educational tools for primary school students. Squla is linked to the Dutch national curriculum and is designed to supplement a student’s education in a fun and adaptive way. "
target parent: YoungCapital
target: WRTS.nl
WRTS focuses on learning words in language courses in secondary education. For more than 10 years, WRTS has ensured that the students in the Netherlands can learn words and rows by heart with an online hearing program.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

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