Like Curse Inc.

announced 8/16/2016 via BusinessWire

Twitch Interactive, Inc., will acquire Curse Inc.

synopsis: Twitch, the world’s leading social video platform and community for gamers, announced it has signed an agreement to acquire Curse, a leading global multimedia and technology company focused on creating content and products specifically for gamers.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Twitch is the world’s leading live video platform and community for gamers where more than 60 million gather every month to watch and talk about video games with more than 1.1 million broadcasters. Twitch is the backbone of both live and on-demand video distribution for the video game ecosystem. "
target: Curse Inc.
Curse is a portal for the MMO, or massively multiplayer online, community. The site provides resources for MMO gamers including forums, wikis, reviews, downloads, blogs, and video. Curse focuses on gamer-generated content and allows all gamers to create their own pages.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/2/2017 via Company Press Release

gamigo AG, acquired MMO Games

synopsis: gamigo AG continues to drive its growth and acquires the successful international gaming portal MMO Games from iQU Online B.V. as part of its capital-friendly, platform-driven M&A strategy. This English website perfectly complements the group’s existing portfolio of gaming portals with its editorial content and a strong social media segment.
buyer: gamigo AG (WKN:A1TNJY:$0.00)
The gamigo group is a publisher for free-to-play mobile and online games and also offers solutions for business customers within the scope of the gamigo platform strategy. Their platform helps game publishers and developers from all over the world publish and promote their products. "
target parent: iQU
target: MMO Games
MMO Games is a successful international gaming portal. Their website also provides editorial content and a strong social media segment. MMO Games was formed in 2007 as MMO Hub and has more than 280,000 registered users and 800,000 page impressions per month.
price ($mm)
rev ($mm)
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EV / rev
EV / EBITDA
announced 11/10/2008 via Market Watch

SpectrumDNA, Inc., will acquire Digital Design Firm Revyver, LLC

synopsis: SpectrumDNA, Inc., announced that it has signed a letter of intent to acquire Seattle-based digital design firm Revyver. Revyver is slated to become a label within the SpectrumDNA family of companies and would operate as a subsidiary of SpectrumDNA, Inc. Terms of the acquisition were not disclosed.
buyer: SpectrumDNA, Inc.
SpectrumDNA, Inc. is a social media studio that develops, incubates, accelerates and packages brand-able digital networking experiences called enginets. Enginets are branded web and wireless-based experiences - Web 2.0 applications - empowering users to take active roles in their online communities."
target: Digital Design Firm Revyver, LLC
Revyver Labs is a repository of projects—from themes, to documents, to code—offered to the public, free of charge to learn from, utilize or contribute to.
price ($mm)
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closed 12/5/2007 via Company Press Release

Warburg Pincus, acquired Centrum.cz

synopsis: NetCentrum s.r.o., the second largest internet company in the Czech Republic and the operator of the leading web portal Centrum.cz, today announced that it has been acquired by Warburg Pincus, the global private equity firm.
buyer: Warburg Pincus
Warburg Pincus has been a leading private equity investor since 1971. The firm has more than $20 billion of assets under management in a range of sectors including technology, media and telecommunications, consumer and retail, industrial, healthcare, financial services, energy and real estate. "
target: Centrum.cz
NetCentrum was founded to launch the web portal Centrum.cz, which quickly grew to become one of the leading portals in the Czech Republic. NetCentrum has since expanded and today runs web portals that are visited by 700,000 users daily and almost 3 million users monthly.
price ($mm)
rev ($mm)
$15
EBITDA ($mm)
EV / rev
0.0x
EV / EBITDA
closed 1/9/2013 via Company Press Release

ExitReality, acquired Koinup Srl

synopsis: The 3D Internet company, ExitReality, announced that it is set to expand its virtual worlds offerings by acquiring the popular social network Koinup. The Italian based company Koinup is an image and video hosting site, web portal and online community for virtual worlds users.
buyer: ExitReality
ExitReality is the parent company for a group of 3D entertainment and learning focused businesses. The range of projects represents a complete functioning organism from the ground up. "
target: Koinup Srl
Koinup S.r.l. offers a social network to share the user's virtual life by publishing user's machinima, screenshots, and virtual stories.
price ($mm)
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announced 12/19/2018 via BNC Analysis

FANDOM, will acquire Curse LLC

synopsis: Fandom, a global entertainment media brand, will acquire Curse from Twitch, the world’s leading live video platform and community for gamers. Curse is an online game portal and network of gaming websites. Curse empowers online gamers with premium resources and content. Their sites include Azurilland, Diablofans, Hearthpwn, MMO-Champion and more.
buyer: FANDOM
FANDOM is a global entertainment media brand, based in California, powered by fan passion. The fan-trusted source in entertainment, they provide a home to explore, contribute to, and celebrate the world of pop culture. "
target parent: Amazon.com, Inc.
target: Curse LLC
Curse is an online game portal and network of gaming websites. Curse empowers online gamers with premium resources and content. Their gaming websites include Azurilland, Diablofans, Hearthpwn, MMO-Champion and more. Their wiki hosting platform, Gamepedia, is dedicated to games and written by gamers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/22/2013 via PR Web

Guild Launch, acquired WowStead Guild Hosting Service

synopsis: Guild Launch, a guild hosting and management platform, has acquired WowStead guild hosting service. WowStead is a guild hosting service, specialzing in the World of Warcraft gaming series.
buyer: Guild Launch
Guild Launch delivers site hosting and support services to video game communities and fan sites for over 400 video games and three million registered gamers. The platform provides premium, feature-rich and easy to use hosting and social networking to customers playing video games. "
target parent: Curse Inc.
target: WowStead Guild Hosting Service
WowStead is a guild hosting service, specialzing in the World of Warcraft gaming series.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/7/2011 via BusinessWire

AOL Inc., acquired The Huffington Post

synopsis: AOL Inc. has announced that it has closed its acquisition of The Huffington Post, the influential and rapidly growing news and opinion site with over 27 million unique monthly US visitors.
buyer: AOL Inc. (AOL:$2,569.00)
AOL Inc. is a leading global Web services company with an extensive suite of brands and offerings and a substantial worldwide audience. AOL's business spans online content, products and services that the company offers to consumers, publishers and advertisers. "
target: The Huffington Post
HuffingtonPost.com is an online news site and group blog. Its services include an ongoing open competition for user-generated Web projects that involves reviewing entries, recruiting new contestants, providing tech support and encouragement to current contestants, and more.
price ($mm)[EV]
$315 [$296]
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 5/18/2010 via New York Times

Yahoo! Inc., will acquire Associated Content, Inc.

synopsis: Yahoo is buying the freelance news site Associated Content in a deal that will supplement its news coverage with advice and how-to reviews. Associated Content contains material including advice, reviews, opinion pieces and coverage about neighborhood events around the United States.
buyer: Yahoo! Inc. (AABA:$5,409.25)
Yahoo! Inc. is a leading global internet brand and one of the most trafficked Internet destinations worldwide. Yahoo!’s mission is to connect people to their passions, their communities and world’s knowledge. Yahoo! is headquartered in Sunnyvale, California. "
target: Associated Content, Inc.
Associated Content is a site that publishes user-generated content. Users can upload any content they like including text, video and audio.
price ($mm)
rev ($mm)
EBITDA ($mm)
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closed 6/13/2008 via BusinessWire

Macrovision Corporation, acquired ThoughtWorthy Media

synopsis: Macrovision Solutions announced the acquisition of certain website and technology assets from ThoughtWorthy Media, a transaction that was previously entered into and executed by Gemstar-TV Guide International, Inc. in January 2008.
buyer: Macrovision Corporation (ROVI:$510.63)
Rovi Corporation (formerly Macrovision Solutions Corporation) is a leader in powering the discovery and enjoyment of digital entertainment—connecting consumers with the best entertainment experiences possible. "
target: ThoughtWorthy Media
ThoughtWorthy’s technology platform allows TV viewers to identify, research, and purchase online the music, products and advertising they view on television.
price ($mm)
rev ($mm)
EBITDA ($mm)
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closed 1/9/2008 via BusinessWire

National Lampoon, acquired CollegeHangover.com

synopsis: National Lampoon, Inc. the most widely recognized brand in comedy, it has acquired the website CollegeHangover.com for an undisclosed sum. CollegeHangover.com, which launched in 2005, allows users to browse and contribute to galleries of user-submitted photos and videos. The site is moderated by its college student editors.
buyer: National Lampoon (US:NLMP:$0.00)
National Lampoon is and has been one of the leading brands in comedy for the last 30 years. National Lampoon is active in a broad array of entertainment activities, including feature films, television programming, interactive entertainment, home video, comedy audio CDs and book publishing. "
target: CollegeHangover.com
CollegeHangover.com, which launched in 2005, allows users to browse and contribute to galleries of user-submitted photos and videos. The site is moderated by its college student editors, who also post their own original photos and videos.
price ($mm)
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closed 9/11/2007 via PR Newswire

Weather Channel Interactive, Inc., acquired Weather Bonk

synopsis: The Weather Channel Interactive announced the acquisition through an affiliate of the assets of Weather Bonk. The purchase also includes Golf Bonk and Ski Bonk outdoor sports sites each featuring innovative mashups similar to weatherbonk.com.
buyer parent: Landmark Communications, Inc.
buyer: Weather Channel Interactive, Inc.
The Weather Channel Interactive is the leading provider of broadband and wireless weather products including weather.com. weather.com helps users plan their lives by delivering timely current conditions, expert forecasts and relevant lifestyle content for 98,000 locations worldwide. "
target: Weather Bonk
Weather Bonk is a Web 2.0 property that incorporates user generated and partner content, links to other sites, and current weather conditions and forecasts. The site features mashups, with the different information overlaid on Google maps. The company also owns Golf Bonk and Ski Bonk.
price ($mm)
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announced 7/25/2007 via PR Newswire

Affinity Media International Corp., will be merged with Hotels At Home, Inc.

synopsis: Affinity Media International Corp., a special purpose acquisition company, has signed a definitive agreement to acquire Hotels At Home, Inc., an industry leading publisher of in-room retail catalogues and hotel-branded e-commerce Web sites for luxury hotels and resorts worldwide.
buyer: Affinity Media International Corp.
Affinity Media International Corp. is a publicly traded acquisition corporation focused solely on acquiring businesses in the publishing industry. Affinity Media raised gross proceeds of approximately $18.9 million through its IPO completed in June 2006 led by Maxim Group LLC. "
target: Hotels At Home, Inc.
Hotels At Home, Inc. is an industry leading publisher of in-room retail catalogues and hotel-branded e-commerce Web sites for luxury hotels and resorts worldwide. Founded in 2000, Hotels At Home has established partnerships with 41 of the world's leading hotel brands.
price ($mm)
$36
rev ($mm)
$21
EBITDA ($mm)
$3
EV / rev
1.7x
EV / EBITDA
10.9x
closed 7/30/2007 via

ValueClick, Inc., acquired MeziMedia

synopsis: ValueClick, Inc. has agreed to acquire privately-held MeziMedia, Inc., a leading operator of U.S. comparison shopping websites. MeziMedia ranked fourth in the June 2007 comScore “Retail – Comparison Shopping” category with approximately 10.5 million U.S. unique visitors through its comparison shopping and online coupon websites.
buyer: ValueClick, Inc. (VCLK:$593.84)
ValueClick, Inc. is one of the world’s largest online marketing services companies, offering comprehensive and scalable solutions to deliver cost-effective customer acquisition for advertisers and robust revenue streams for publishers. "
target: MeziMedia
MeziMedia is an independent online publisher of search, shopping and content websites in ten of the largest ecommerce markets in the world. We provide online advertisers with highly targeted opportunities to introduce their offers to more than 20 million consumers that visit our websites monthly.
price ($mm)[EV]
$96 [$86]
rev ($mm)
$64
EBITDA ($mm)
$20
EV / rev
5.3x
EV / EBITDA
17.0x
closed 9/25/2019 via BNC Analysis

IOV Labs, acquired Taringa!

synopsis: IOV Labs, the company behind the Bitcoin-powered Rootstock (RSK) network, has acquired Latin American social network site Taringa. Taringa! is a Latin American Internet company and the largest social network distributing Spanish content in the world. Taringa is a 30 million strong network with over 1,000 active online communities.
buyer: IOV Labs
IOVlabs builds low-cost, highly secure, easy-to-use platforms for the new global economy. Harnessing the benefits of Bitcoin with a suite of tools to create and protect growth, they're planting the seeds for global financial freedom. "
target: Taringa!
Taringa! is a Latin American Internet company with more than 10 years of experience and presence in all the Spanish speaking countries. It is the largest social network distributing Spanish content in the world. Taringa is a 30 million strong network with over 1,000 active online communities.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/13/2019 via Company Press Release

Hilco Streambank, acquired Tsu

synopsis: Hilco Streambank, an advisory firm specializing in the valuation, marketing, and sale of intangible assets, has acquired Tsu, an invite-only social media platform that rewards its community for being creative. Tsu awards content creators with a percentage of ad revenues based on their following and content engagement using a proprietary algorithm.
buyer: Hilco Streambank
Hilco Streambank is an advisory firm specializing in the valuation, marketing, and sale of intangible assets for businesses at all stages. Hilco Streambank identifies, preserves, and extracts value for clients through the application of experience, diligence, and creativity. "
target: Tsu
Launched in 2014, Tsu is an invite-only social media platform that rewards its community for being creative. Tsu awards content creators with a percentage of ad revenues based on their following and content engagement using a proprietary algorithm.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/13/2017 via BusinessWire

American Films, Inc., acquired Paloozoo

synopsis: American Films, Inc., an emergent entertainment industry company focused on opportunities for equity investors, has completed acquisition of Paloozoo.com, a fully operating social networking platform. The unique Paloozoo technology offers the member-users the ability to filter and control their content feed, thereby blocking unwanted postings.
buyer: American Films, Inc. (OTCPK:AMFL:$0.00)
American Films, Inc. is an emergent entertainment industry company focused on opportunities for equity investors. American Films seeks to create alternative investment participation vehicles that provide necessary funding to appropriate projects while offering reasonable return on investment. "
target: Paloozoo
Paloozoo is a one-stop social media experience where members engage with the most diverse content on the planet - Reviews, Socialize (social posts), Classifieds and Lists. With their patent-pending Content Controls feature, Paloozoo members can control what content they see and share.
price ($mm)
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closed 11/28/2017 via Company Press Release

WeWork Management LLC, acquired Meetup Inc.

synopsis: WeWork announced that it has acquired Meetup Inc. MeetUp Inc. owns and operates a social networking platform that provides local groups with various resources to organize groups and create a network. Meetup helps people find others who share their interest or cause, and form lasting local community groups that regularly meet face-to-face.
buyer: WeWork Management LLC
WeWork is a global network of workspaces. WeWork provides businesses with the space, community, and services they need. They transform buildings into beautiful, collaborative workspaces and provide infrastructure, services, events and tech so their members can focus on doing what they love. "
target: Meetup Inc.
MeetUp Inc. owns and operates a social networking platform that provides local groups with various resources to organize groups and create a network. Meetup helps people find others who share their interest or cause, and form lasting local community groups that regularly meet face-to-face.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/20/2017 via Company Press Release

MTGx International AB, will acquire Kongregate Inc.

synopsis: MTG is acquiring 100% of U.S. games publisher and developer Kongregate Inc. from current owner GameStop Corp. San Francisco based Kongregate was founded in 2006. Kongregate started as a browser based web gaming platform and has since expanded into publishing for both mobile and Steam games, and now into first party game development.
buyer parent: Modern Times Group MTG AB
buyer: MTGx International AB
MTGx delivers next generation entertainment experiences in esports & online gaming, & innovative content through social media influencers on multiple platforms. MTGx is the digital accelerator of MTG. Their mission is to lead the transformation from a traditional media house to a digital power hub. "
target parent: GameStop.com Inc.
target: Kongregate Inc.
Kongregate Inc. is a games publisher and developer. Kongregate started as a browser based web gaming platform and has since expanded into publishing for both mobile and Steam games, and now into first party game development.
price ($mm)
$55
rev ($mm)
$35
EBITDA ($mm)
EV / rev
1.6x
EV / EBITDA
closed 11/30/2016 via Company Press Release

Falcon Global Acquisitions LLC, acquired MegaHoot

synopsis: Falcon Global Acquisitions LLC (“FGA”) announced that it has acquired the assets of defunct social media company Megahoot. The social media company established a networking platform that allowed users to interact both on the network and on other social media networks. This acquisition gives FGA an entry point into the social networking arena.
buyer: Falcon Global Acquisitions LLC
Falcon Global Acquisitions is a private equity firm that focuses on the acquisition of underperforming assets in need of restructuring. Falcon Global Acquisitions also provides clients with various consulting services. "
target: MegaHoot
MegaHoot is a social media network for individuals, corporations, brands, and sports and entertainment properties. MegaHoot was founded in an effort to create a global community where its members actually feel as if they are part of it and not just a user of it; they feel a sense of true community.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 12/19/2018 via BNC Analysis

FANDOM, will acquire Curse LLC

synopsis: Fandom, a global entertainment media brand, will acquire Curse from Twitch, the world’s leading live video platform and community for gamers. Curse is an online game portal and network of gaming websites. Curse empowers online gamers with premium resources and content. Their sites include Azurilland, Diablofans, Hearthpwn, MMO-Champion and more.
buyer: FANDOM
FANDOM is a global entertainment media brand, based in California, powered by fan passion. The fan-trusted source in entertainment, they provide a home to explore, contribute to, and celebrate the world of pop culture. "
target parent: Amazon.com, Inc.
target: Curse LLC
Curse is an online game portal and network of gaming websites. Curse empowers online gamers with premium resources and content. Their gaming websites include Azurilland, Diablofans, Hearthpwn, MMO-Champion and more. Their wiki hosting platform, Gamepedia, is dedicated to games and written by gamers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 8/16/2016 via BusinessWire

Twitch Interactive, Inc., will acquire Curse Inc.

synopsis: Twitch, the world’s leading social video platform and community for gamers, announced it has signed an agreement to acquire Curse, a leading global multimedia and technology company focused on creating content and products specifically for gamers.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Twitch is the world’s leading live video platform and community for gamers where more than 60 million gather every month to watch and talk about video games with more than 1.1 million broadcasters. Twitch is the backbone of both live and on-demand video distribution for the video game ecosystem. "
target: Curse Inc.
Curse is a portal for the MMO, or massively multiplayer online, community. The site provides resources for MMO gamers including forums, wikis, reviews, downloads, blogs, and video. Curse focuses on gamer-generated content and allows all gamers to create their own pages.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/22/2013 via PR Web

Guild Launch, acquired WowStead Guild Hosting Service

synopsis: Guild Launch, a guild hosting and management platform, has acquired WowStead guild hosting service. WowStead is a guild hosting service, specialzing in the World of Warcraft gaming series.
buyer: Guild Launch
Guild Launch delivers site hosting and support services to video game communities and fan sites for over 400 video games and three million registered gamers. The platform provides premium, feature-rich and easy to use hosting and social networking to customers playing video games. "
target parent: Curse Inc.
target: WowStead Guild Hosting Service
WowStead is a guild hosting service, specialzing in the World of Warcraft gaming series.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/18/2019 via BNC Analysis

Twitch Interactive, Inc., acquired IGDB

synopsis: Twitch, an Amazon-owned company that specializes in video game live streams and has been instrumental in popularizing "e-sports", has acquired IGDB, the Internet Games Database, a Swedish website dedicated to combining all the relevant information about games into a comprehensive resource for gamers everywhere.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Twitch specializes in video game live streams and has been instrumental in popularizing "e-sports", a form of competitive gaming and spectator event in which users play each other for cash prizes. It has millions of users who mainly use it to watch others play video games. "
target: IGDB
Headquartered in Sweden, IGDB is a website dedicated to combining all the relevant information about games into a comprehensive resource for gamers. The site includes useful information for every game, like the genre, platforms supported, description, reviews, release dates, characters and more.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/19/2019 via BNC Analysis

Twitch Interactive, Inc., acquired Bebo, Inc.

synopsis: Twitch, an Amazon company that specializes in video game live streams and has been instrumental in popularizing "e-sports", has acquired Bebo, a company that started out at as a social media network, but evolved into building applications and now hosting e-sport leagues and tournaments.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Owned by Amazon, Twitch specializes in video game live streams and has been instrumental in popularizing "e-sports", a form of competitive gaming and spectator event in which users play each other for cash prizes. It has millions of users who mainly use it to watch others play video games. "
target: Bebo, Inc.
Bebo started out at as a social media network, but evolved into building applications and now hosting e-sport leagues and tournaments. Bebo combines community, self-expression and entertainment to enable its users to consume, create, discover and share content.
price ($mm)
$25
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 12/19/2018 via BNC Analysis

FANDOM, will acquire Curse LLC

synopsis: Fandom, a global entertainment media brand, will acquire Curse from Twitch, the world’s leading live video platform and community for gamers. Curse is an online game portal and network of gaming websites. Curse empowers online gamers with premium resources and content. Their sites include Azurilland, Diablofans, Hearthpwn, MMO-Champion and more.
buyer: FANDOM
FANDOM is a global entertainment media brand, based in California, powered by fan passion. The fan-trusted source in entertainment, they provide a home to explore, contribute to, and celebrate the world of pop culture. "
target parent: Amazon.com, Inc.
target: Curse LLC
Curse is an online game portal and network of gaming websites. Curse empowers online gamers with premium resources and content. Their gaming websites include Azurilland, Diablofans, Hearthpwn, MMO-Champion and more. Their wiki hosting platform, Gamepedia, is dedicated to games and written by gamers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/19/2018 via BNC Analysis

Twitch Interactive, Inc., acquired Pursuit.gg

synopsis: Twitch, the world’s leading live video platform and community for gamers, has acquire Pursuit, formerly known as Revlo, which helps eSports streamers better connect, engage, and monetize their fan base. Revlo allows streamers to reward their loyal fans with recognition, merchandise, and interaction opportunities.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Twitch is the world’s leading live video platform and community for gamers where more than 60 million gather every month to watch and talk about video games with more than 1.1 million broadcasters. Twitch is the backbone of both live and on-demand video distribution for the video game ecosystem. "
target: Pursuit.gg
Based in Canada, Pursuit, formerly known as Revlo, helps eSports streamers better connect, engage, and monetize their fan base. Revlo allows streamers to reward their loyal fans with recognition, merchandise, and interaction opportunities.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 8/16/2016 via BusinessWire

Twitch Interactive, Inc., will acquire Curse Inc.

synopsis: Twitch, the world’s leading social video platform and community for gamers, announced it has signed an agreement to acquire Curse, a leading global multimedia and technology company focused on creating content and products specifically for gamers.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Twitch is the world’s leading live video platform and community for gamers where more than 60 million gather every month to watch and talk about video games with more than 1.1 million broadcasters. Twitch is the backbone of both live and on-demand video distribution for the video game ecosystem. "
target: Curse Inc.
Curse is a portal for the MMO, or massively multiplayer online, community. The site provides resources for MMO gamers including forums, wikis, reviews, downloads, blogs, and video. Curse focuses on gamer-generated content and allows all gamers to create their own pages.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 12/9/2014 via BusinessWire

Twitch Interactive, Inc., will acquire GoodGame Agency

synopsis: Twitch, the leading video platform for gamers, announced that it will acquire GoodGame, the world’s first full-service agency dedicated to the esports and live video game broadcasting communities. Since its inception nearly a decade ago, GoodGame has grown into one of the gaming industry’s most progressive talent and content companies.
buyer: Twitch Interactive, Inc.
Twitch is the world’s leading live video platform and community for gamers where more than 60 million gather every month to watch and talk about video games with more than 1.1 million broadcasters. Twitch is the backbone of both live and on-demand video distribution for the video game ecosystem. "
target: GoodGame Agency
GoodGame is an all-in-one talent and content company focused on gaming and esports. Over the past decade, its staff of industry veterans has worked with teams, represented players, managed tournaments, created content, and brought numerous marquee advertisers into the gaming space.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 8/25/2014 via BusinessWire

Amazon.com, Inc., will acquire Twitch Interactive, Inc.

synopsis: Amazon.com, Inc. announced that it has reached an agreement to acquire Twitch Interactive, Inc., the leading live video platform for gamers. It is a community for gamers where more than 55 million have gathered to broadcast, watch and talk about video games.
buyer: Amazon.com, Inc. (AMZN:$265,469.00)
Amazon.com, Inc. is a Fortune 500 company based in Seattle. Amazon.com, Inc. seeks to be Earth’s most customer-centric company, where customers can find and discover anything they might want to buy online, and endeavors to offer its customers the lowest possible prices. "
target: Twitch Interactive, Inc.
Twitch is a videogame-streaming service that allows consumers to broadcast live video streams of themselves playing videogames and includes social networking features that allow video game fans to communicate with each other during the broadcasts.
price ($mm)
$970
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
cancelled 8/25/2014 via BNC Analysis

YouTube, cancelled an acquisition of Twitch Interactive, Inc.

synopsis: Despite a pair of reports suggesting that google through its YouTube subsidiary would acquire videogame-streaming service Twitch, the acquisition was not completed. Twitch has reached an agreement to be acquired by another company.
buyer parent: Google Inc.
buyer: YouTube
YouTube allows billions of people to discover, watch and share originally-created videos. YouTube provides a forum for people to connect, inform, and inspire others across the globe and acts as a distribution platform for original content creators and advertisers large and small. "
target: Twitch Interactive, Inc.
Twitch is a videogame-streaming service that allows consumers to broadcast live video streams of themselves playing videogames and includes social networking features that allow video game fans to communicate with each other during the broadcasts.
price ($mm)
$1,000
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 8/16/2016 via BusinessWire

Twitch Interactive, Inc., will acquire Curse Inc.

synopsis: Twitch, the world’s leading social video platform and community for gamers, announced it has signed an agreement to acquire Curse, a leading global multimedia and technology company focused on creating content and products specifically for gamers.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Twitch is the world’s leading live video platform and community for gamers where more than 60 million gather every month to watch and talk about video games with more than 1.1 million broadcasters. Twitch is the backbone of both live and on-demand video distribution for the video game ecosystem. "
target: Curse Inc.
Curse is a portal for the MMO, or massively multiplayer online, community. The site provides resources for MMO gamers including forums, wikis, reviews, downloads, blogs, and video. Curse focuses on gamer-generated content and allows all gamers to create their own pages.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/19/2019 via BNC Analysis

Twitch Interactive, Inc., acquired Bebo, Inc.

synopsis: Twitch, an Amazon company that specializes in video game live streams and has been instrumental in popularizing "e-sports", has acquired Bebo, a company that started out at as a social media network, but evolved into building applications and now hosting e-sport leagues and tournaments.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Owned by Amazon, Twitch specializes in video game live streams and has been instrumental in popularizing "e-sports", a form of competitive gaming and spectator event in which users play each other for cash prizes. It has millions of users who mainly use it to watch others play video games. "
target: Bebo, Inc.
Bebo started out at as a social media network, but evolved into building applications and now hosting e-sport leagues and tournaments. Bebo combines community, self-expression and entertainment to enable its users to consume, create, discover and share content.
price ($mm)
$25
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/10/2019 via GlobeNewswire

Super League Gaming, acquired Framerate

synopsis: Super League Gaming, a leading content and community platform providing competitive and social gameplay experiences across game titles, skill levels and venues, has acquired Framerate, one of the largest and fastest growing independent social video networks in esports and gaming.
buyer: Super League Gaming
Super League Gaming is a first mover in providing accessible esports leagues for amateur gamers that take place both online and through in-person gaming arenas. "
target: Framerate
Framerate is a cross-platform esports social video network delivering the best in gameplay highlights, news and entertainment to today’s generation of video gamers.
price ($mm)
$3.26
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/23/2018 via BNC Analysis

Electronic Arts Inc., purchased Cloud-Streaming Technology from Gamefly, Inc.

synopsis: Electronic Arts, a global leader in digital interactive entertainment, has bought GameFly’s cloud-streaming technology. The publisher also revealed that it has acquired the Israeli team that was responsible for building the Netflix-like streaming service for games. GameFly is the leading online video game rental subscription service.
buyer: Electronic Arts Inc. (NasdaqGS:EA:$5,150.00)
Electronic Arts (EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. EA has more than 300 million registered players around the world. "
seller: Gamefly, Inc.
The acquisition includes the cloud-streaming technology of GameFly. GameFly, the leading online video game rental subscription service, allows subscribers to rent one or more video games concurrently, with no due dates, late fees or shipping charges for a fixed monthly fee.
price ($mm)
$50
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/11/2016 via BNC Analysis

Microsoft Corporation, acquired Beam Interactive, Inc

synopsis: Microsoft, the worldwide leader in software, services and solutions, has acquired Beam, a Seattle-based interactive game streaming service that lets viewers play along with streamers as they watch.
buyer: Microsoft Corporation (MSFT:$125,843.00)
Microsoft is the worldwide leader in software, services and solutions that help people and businesses realize their full potential. Microsoft develops, manufactures, licenses, and supports a range of software products and services for various computing devices worldwide. "
target: Beam Interactive, Inc
Beam is an interactive game streaming service that lets viewers play along with streamers as they watch. Beam’s model takes the mostly passive interaction from Twitch and YouTube, and adds the ability for viewers to interact with the streamer via crowdsourced controls.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/25/2016 via BNC Analysis

IGN Entertainment, Inc., acquired GameTrailers LLC

synopsis: IGN has acquired the rights to the GameTrailers name and content library. GameTrailers provides the global gaming masses with a vast library of high-resolution video game trailers, gameplay edits, original features, and exclusive content.
buyer parent: j2 Global, Inc.
buyer: IGN Entertainment, Inc.
IGN is the world's #1 video game and fan-focused entertainment information destination. IGN is the top-ranked site in comScore's gaming category and runs one of the biggest YouTube content channels as well as apps across all major mobile and console platforms. "
target parent: Zelnick Media Capital
target: GameTrailers LLC
GameTrailers provides the global gaming masses with a vast library of high-resolution video game trailers, gameplay edits, original features, and exclusive content that users have been downloading and streaming across multiple platforms millions of times per month for over a decade.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 8/25/2014 via BusinessWire

Amazon.com, Inc., will acquire Twitch Interactive, Inc.

synopsis: Amazon.com, Inc. announced that it has reached an agreement to acquire Twitch Interactive, Inc., the leading live video platform for gamers. It is a community for gamers where more than 55 million have gathered to broadcast, watch and talk about video games.
buyer: Amazon.com, Inc. (AMZN:$265,469.00)
Amazon.com, Inc. is a Fortune 500 company based in Seattle. Amazon.com, Inc. seeks to be Earth’s most customer-centric company, where customers can find and discover anything they might want to buy online, and endeavors to offer its customers the lowest possible prices. "
target: Twitch Interactive, Inc.
Twitch is a videogame-streaming service that allows consumers to broadcast live video streams of themselves playing videogames and includes social networking features that allow video game fans to communicate with each other during the broadcasts.
price ($mm)
$970
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/9/2014 via GlobeNewswire

DEFY Media, LLC., acquired Viacom Digital Gaming

synopsis: DEFY Media, LLC., a leading creator and distributor of digital content, and Viacom Inc. announced that DEFY has acquired Viacom's gaming focused digital properties Addicting Games, GameTrailers and Shockwave.
buyer parent: ZelnickMedia Corp.
buyer: DEFY Media, LLC.
DEFY Media is the definitive media company for the digital generation, formed by the 2013 merger of Alloy Digital and Break Media. The world's top brands partner with DEFY to build immersive advertising solutions that deliver unparalleled access to this influential audience. "
target parent: Viacom Inc.
target: Viacom Digital Gaming
Viacom's gaming focused digital properties include Addicting Games, GameTrailers and Shockwave. Addicting Games is one of the largest source of the best free online games. Shockwave has more than 1,800 games, with new ones added each week. GameTrailers offers high-resolution video game trailers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/5/2014 via BNC Analysis

Webedia SAS, acquired JeuxVideo.com

synopsis: Webedia, the 10th largest French media company on the internet, has announced its acquisition of JeuxVideo.com from Hi-Media. JeuxVideo.com offers an online news magazine for video games, personal computers and consoles.
buyer parent: Fimalac SA
buyer: Webedia SAS
Webedia SAS operates as a website publisher. It is the 10th largest French media company on the internet. It hosts a number of websites such as PurePeople, PureTrend, Purefans, Shopoon, Dailyconso, and Onlydesign. "
target parent: Hi-Media Group
target: JeuxVideo.com
Jeuxvideo.com offers an online news magazine for video games, personal computers and consoles. The company was incorporated in 1998 and is based in Aurillac, France.
price ($mm)
$123
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
cancelled 8/25/2014 via BNC Analysis

YouTube, cancelled an acquisition of Twitch Interactive, Inc.

synopsis: Despite a pair of reports suggesting that google through its YouTube subsidiary would acquire videogame-streaming service Twitch, the acquisition was not completed. Twitch has reached an agreement to be acquired by another company.
buyer parent: Google Inc.
buyer: YouTube
YouTube allows billions of people to discover, watch and share originally-created videos. YouTube provides a forum for people to connect, inform, and inspire others across the globe and acts as a distribution platform for original content creators and advertisers large and small. "
target: Twitch Interactive, Inc.
Twitch is a videogame-streaming service that allows consumers to broadcast live video streams of themselves playing videogames and includes social networking features that allow video game fans to communicate with each other during the broadcasts.
price ($mm)
$1,000
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/6/2007 via PR Newswire

Major League Gaming, acquired GotFrag

synopsis: Major League Gaming, the first professional video game league, has acquired GotFrag.com, the competitive gaming community's leading online e-Sports news source.
buyer: Major League Gaming
Major League Gaming is the largest professional video game league in the world. MLG is the dominant media property exclusively targeting the approximately 40 million consumers in North America who have a passion for playing video games as a competitive social activity. "
target: GotFrag
GotFrag provides leading coverage of competitive gaming. Since our launch, we have expanded our coverage time and again to include the most exciting and innovative content online. Our focus has been on professional and semi-pro eSports news in the great tradition of sports reporting everywhere.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/23/2005 via PR Newswire

MTV Networks, acquired GameTrailers LLC

synopsis: MTV Networks, a unit of Viacom Inc., has announced that it has acquired substantially all the assets of GameTrailers LLC, including the internet site GameTrailers.com. GameTrailers is a leading producer and aggregator of broadband video content comprehensively covering the latest and best in the world of video games.
buyer parent: Viacom Inc.
buyer: MTV Networks
MTV Networks owns and operates the cable television programming services MTV: Music Television, MTV2, Nickelodeon/Nick at Nite, TV Land, VH1, CMT: Country Music Television, and TNN, as well as The Digital Suite from MTV Networks, a package of thirteen digital services. "
target: GameTrailers LLC
From its humble beginnings in 2002 Gametrailers.com has evolved into the leading Internet broadcaster for the video game industry. Gametrailers.com was started by gamers who were tired of waiting in line for slow downloads of small, boring gameplay footage.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/21/2018 via BNC Analysis

Infinite Esports & Entertainment, acquired Obey Alliance

synopsis: Obey Alliance has been acquired by Infinite Esports & Entertainment. Infinite Esports & Entertainment is the holding company for a number of ventures, including esports organizations. Obey Alliance was founded in 2012 specializing in content from the popular first person shooter “Call of Duty”.
buyer: Infinite Esports & Entertainment
Infinite Esports & Entertainment is the holding company for a number of ventures, including esports organisations OpTic Gaming and Team Allegiance. It has also created its own companies to compliment those it has acquired, including No Scope Media, NGAGE Esports, GG Esports Academy, among others. "
target: Obey Alliance
Obey Alliance was founded in 2012 specializing in content from the popular first person shooter “Call of Duty”. Through the years Obey has evolved into one of the worlds biggest gaming organizations.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/22/2018 via PR Newswire

Mail.Ru LLC, acquired ESforce Holding ltd

synopsis: Mail.Ru Group Limited, one of the largest Internet companies in the Russian-speaking Internet market, announces the acquisition of 100% of ESforce. ESforce Holding is one of the world’s largest esports organizations, and the leader in electronic sports in Russia.
buyer: Mail.Ru LLC (LSE:MAIL:$1,091.82)
Mail.Ru Group develops Internet communications and entertainment services in Russia and globally. The company operates Russian language social networks Vkontakte (VK), Odnoklassniki (OK) and Moi Mir (My World), instant messenger services in Russia — Agent Mail.Ru and ICQ and more. "
target: ESforce Holding ltd
ESforce Holding is one of the world’s largest esports organizations, and the leader in electronic sports in Russia. The company integrates all key areas of the esports business, from organizing international tournaments and professional content creation to publishing and advertising activities.
price ($mm)
$100
rev ($mm)
$19
EBITDA ($mm)
EV / rev
6.3x
EV / EBITDA
announced 1/10/2017 via BNC Analysis

Azubu, will acquire Hitbox Entertainment GmbH

synopsis: Azubu, the global livestreaming network focused on eSports, has signed a definitive agreement to acquire Europe’s leading eSports broadcaster Hitbox. The combination creates a strong #2 competitor to Twitch and the largest independent eSports broadcaster outside Asia.
buyer parent: Sapinda Holding BV
buyer: Azubu
As an award-winning private, independent company headquartered in Los Angeles, Azubu is the only dedicated eSports broadcasting company headquartered in the entertainment capital of the world. "
target: Hitbox Entertainment GmbH
Hitbox is home to millions of PC game live streamers and eSports enthusiasts from around the world, features the highest quality videogame live streaming, and has the most advanced chat and interactive platform in eSports.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/4/2016 via BusinessWire

Activision Blizzard, acquired Major League Gaming

synopsis: Activision Blizzard, Inc. announced the acquisition of the business of Major League Gaming (MLG). MLG is a leader in creating and streaming premium live gaming events, organizing professional competitions and running competitive gaming leagues. MLG has helped bring esports into the mainstream with its broadcasts of professional gaming competitions.
buyer: Activision Blizzard (ATVI:$5,946.00)
Activision Blizzard, Inc., a member of the S&P 500, is the world's most successful standalone interactive entertainment company. Activision Blizzard develops and publishes games based on some of the most beloved entertainment franchises, including Call of Duty, Guitar Hero, and World of Warcraft. "
target: Major League Gaming
Major League Gaming (MLG) is the global leader in eSports. MLG operates MLG.tv, the #1 online broadcast network for professional level competitive gaming; the MLG Pro Circuit, the longest-running eSports league in North America; and GameBattles, a cross platform online gaming tournament system.
price ($mm)
$46
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/1/2015 via BusinessWire

Modern Times Group MTG AB, acquired Turtle Entertainment

synopsis: MTG has completed the acquisition of 74% of Turtle Entertainment, the world’s largest esports company that operates under the well-known ESL brand. Turtle Entertainment offers gaming enthusiasts, fans and sponsors thrilling entertainment in an all-new, interactive environment.
buyer: Modern Times Group MTG AB (MTG B:$2,134.41)
MTG (Modern Times Group MTG AB) is an international entertainment group. Their operations span six continents and include TV channels and platforms, online services, content production businesses and radio stations. "
target parent: ESL
target: Turtle Entertainment
Turtle Entertainment is the new era of digital entertainment, in which they create and promote gaming experiences. The modern culture of eSports offers gaming enthusiasts, fans and sponsors thrilling entertainment in an all-new, interactive environment.
price ($mm)
$86*
rev ($mm)
$56
EBITDA ($mm)
EV / rev
2.1x
EV / EBITDA
closed 4/24/2009 via PR Newswire

NTN Buzztime, Inc., acquired iSports, Inc.

synopsis: NTN Buzztime, Inc. announced that its Board of Directors has approved the asset purchase of iSports. iSports delivers cutting-edge mobile sports and entertainment content including near real-time sports scores and news, and unique interactive gameplay within its acclaimed and graphically rich user experience.
buyer: NTN Buzztime, Inc. (NTN:$25.31)
NTN Buzztime, Inc., a leader in interactive entertainment for 25 years, is based in Carlsbad, CA. Buzztime is distributed in-home and out-of-home across broadband platforms including online, cable TV, satellite TV and in approximately 3,750 restaurants, sports bars and pubs throughout North America."
target: iSports, Inc.
iSports is a pioneer and market leader in the category of Mobile Social Gaming, offering sports scores, gamecasting, and news alongside addictive interactive challenge games.
price ($mm)[EV]
$0.14 [$0.24]
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/1/2019 via BNC Analysis

Immortals, LLC, acquired Gamers Club Ltda

synopsis: Global esports organization Immortals has acquired Brazil’s game matchmaking platform Gamers Club. It is rebranding itself as Immortals Gaming Club. Based in Sorocaba, in the state of Sao Paulo, Gamers Club is a platform and community hub connecting more than a million registered gamers across Brazil’s avid gaming market.
buyer: Immortals, LLC
Immortals Gaming Club (IGC) is the world’s first vertically integrated, truly global esports and gaming company. IGC owns and operates IGC esports, which houses the company’s competitive esports brands Immortals, Los Angeles Valiant (Overwatch League) and MIBR; and more. "
target: Gamers Club Ltda
Based in Sorocaba, in the state of Sao Paulo, Gamers Club is a platform and community hub connecting more than a million registered gamers across Brazil’s avid gaming market.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 5/16/2017 via PR Newswire

Oomba, LLC will be merged with Barington/Hilco Acquisition Corp.,

synopsis: Barington/Hilco Acquisition Corp., a special purpose acquisition company, announced that it has signed a definitive merger agreement with Oomba, Inc., a specialized social media company. Oomba revolutionizes how people organize sports and games with its cloud-based tournament and league management system for eSports and other forms of competition.
buyer: Barington/Hilco Acquisition Corp. (BHAC:$0.00)
Barington/Hilco Acquisition Corp. is a blank check company formed for the purpose of entering into a merger, share exchange, asset acquisition, stock purchase, recapitalization, reorganization or other similar business combination. "
target: Oomba, LLC
Oomba, Inc. is a specialized social media company that is creating an interactive social network for tournaments, leagues and teams. Oomba revolutionizes how people organize sports and games by melding software as a service with a social network.
price ($mm)
$60
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

Like Curse Inc.


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Curse Inc.

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Curse LLC

WowStead Guild Hosting Service

The Huffington Post

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MeziMedia

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Tsu

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Curse LLC

Curse Inc.

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Curse LLC

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GoodGame Agency

Twitch Interactive, Inc.

Twitch Interactive, Inc.

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Curse Inc.

Bebo, Inc.

Framerate

Gamefly, Inc.

Beam Interactive, Inc

GameTrailers LLC

Twitch Interactive, Inc.

Viacom Digital Gaming

JeuxVideo.com

Twitch Interactive, Inc.

GotFrag

GameTrailers LLC

Obey Alliance

ESforce Holding ltd

Hitbox Entertainment GmbH

Major League Gaming

Turtle Entertainment

iSports, Inc.

Gamers Club Ltda

Oomba, LLC

Geography
Matching Companies
Ticker: FB
 
 
 
 
 
 
 
 
Facebook
Facebook
Facebook is a social utility that helps people better understand the world around them. Facebook develops technologies that facilitate the spread of information through social networks allowing people to share information online the same way they do in the real world.
year
2019
rev ($mm)
$66,529.00
EBITDA ($mm)
$28,446.00
EBIT ($mm)
$22,948.00
Net Income ($mm)
$18,018.00
Employees
43030
  • drill down
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Ticker: SEHK:700
 
 
 
 
 
 
 
 
Tencent Holdings Ltd.
Tencent Holdings Ltd.
Tencent Holdings Limited is an investment holding company involved in providing internet and mobile value-added services (VAS), online advertising services and e-commerce transactions services
year
2019
rev ($mm)
$46,983.28
EBITDA ($mm)
$16,822.78
EBIT ($mm)
$12,097.11
Net Income ($mm)
$11,960.20
Employees
54623
  • drill down
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Ticker: TSE:2121
 
 
 
 
 
 
 
 
Mixi, Inc.
Mixi, Inc.
mixi, Inc. is an information technology (IT) company that has two business segments. The Social Net segment operates a Website for social networking services (SNSs) under the site name mixi. The Find Job! segment operates a job advertising site under the name Find Job!
year
2019
rev ($mm)
$1,098.60
EBITDA ($mm)
$236.69
EBIT ($mm)
$223.23
Net Income ($mm)
$144.76
Employees
960
  • drill down
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Ticker: LSE:MAIL
 
 
 
 
 
 
 
 
Mail.Ru LLC
Mail.Ru LLC
Mail.Ru Group develops Internet communications and entertainment services in Russia and globally. Today, the company operates Russian language social networks Vkontakte (VK), Odnoklassniki (OK) and Moi Mir (My World), instant messenger services in Russia — Agent Mail.Ru and ICQ and more.
year
2019
rev ($mm)
$1,091.82
EBITDA ($mm)
$26.09
EBIT ($mm)
($73.95)
Net Income ($mm)
Employees
3463
  • drill down
  • watch
Ticker: TSE:3632
 
 
 
 
 
 
 
 
Gree, Inc.
Gree, Inc.
GREE develops games at its studios in Japan, North America, and South Korea, producing high-ranking titles in the app markets of each region. The company was founded in 2004.
year
2018
rev ($mm)
$703.90
EBITDA ($mm)
$97.60
EBIT ($mm)
$85.11
Net Income ($mm)
$42.53
Employees
1416
  • drill down
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Ticker: BSE:532368
 
 
 
 
 
 
 
 
Lycos Internet Limited
Lycos Internet Limited
Lycos Internet Limited has evolved from one of the first search engines on the web into a digital media powerhouse with three major divisions: LYCOS Media, LYCOS Advertising, and LYCOS Life (consumer products division). The company employs over 500 people working out of 24 offices worldwide.
year
2015
rev ($mm)
$325.42
EBITDA ($mm)
$91.06
EBIT ($mm)
$88.24
Net Income ($mm)
$58.21
Employees
1000
  • drill down
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Ticker: RENN
 
 
 
 
 
 
 
 
Renren Inc.
Renren Inc.
Renren Inc. operates a leading real-name social networking internet platform in China. Renren enables users to connect and communicate with each other, share information, create user generated content, play online games, watch videos and enjoy a wide range of other features and services.
year
2017
rev ($mm)
$125.37
EBITDA ($mm)
($77.83)
EBIT ($mm)
($76.85)
Net Income ($mm)
Employees
988
  • drill down
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Ticker: OTCBB: MMEGD
 
 
 
 
 
 
 
 
Momentous Entertainment Group, Inc.
Momentous Entertainment Group, Inc.
Momentous Entertainment Group, Inc. (MMEG) is a social platform gaming, ecommerce and digital media company focused on providing unique and entertaining experiences for its subscribers and members on a global scale.
year
2017
rev ($mm)
$0.14
EBITDA ($mm)
EBIT ($mm)
($1.51)
Net Income ($mm)
Employees
3
  • drill down
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Ticker: EDWY
 
 
 
 
 
 
 
 
eDoorways International Corporation
eDoorways International Corporation
eDoorways International Corp engages in the creation of a lifestyle information/entertainment platform. It provides eDOORWAYS platform, a Web-based personal lifestyle information enhancement and problem solving gateway, lifestyle information source, and business-to-consumer marketplace.
year
2008
rev ($mm)
EBITDA ($mm)
($4.40)
EBIT ($mm)
($4.40)
Net Income ($mm)
Employees
1
  • drill down
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Ticker: MOMO
 
 
 
 
 
 
 
 
Momo Inc.
Momo is a leading mobile social networking platform in China. Momo enables users to connect with each other and expand relationships from online to offline. Users can maintain and strengthen their relationships through private and group communication tools, content creation and sharing functions.
year
2017
rev ($mm)
$1,178.03
EBITDA ($mm)
$352.56
EBIT ($mm)
$342.15
Net Income ($mm)
$304.84
Employees
924
  • drill down
  • watch
Ticker: RNWK
 
 
 
 
 
 
 
 
RealNetworks, Inc.
RealNetworks, Inc.
RealNetworks, Inc. is a leader in personal digital media solutions that make it easier for people to access, share and enjoy video, audio and digital entertainment on virtually any device and platform.
year
2015
rev ($mm)
$134.21
EBITDA ($mm)
($64.35)
EBIT ($mm)
($75.06)
Net Income ($mm)
Employees
769
  • drill down
  • watch
Ticker: CRWG
 
 
 
 
 
 
 
 
CrowdGather, Inc.
CrowdGather, Inc.
CrowdGather provides a highly interactive and informational social network for members, a management and revenue-sharing resource for third-party forum owners, and a largely untapped advertising network for marketers worldwide.
year
2014
rev ($mm)
$1.69
EBITDA ($mm)
($1.94)
EBIT ($mm)
($2.09)
Net Income ($mm)
Employees
9
  • drill down
  • watch
Ticker: BIT:TB
 
 
 
 
 
 
 
 
Triboo S.p.A.
Triboo S.p.A.
Triboo, public company listed on AIM, is the Digital Transformation Factory that supports clients in developing & managing their digital activities worldwide. Triboo is the "one stop solution" able to foster the digital trasformation process for its clients, through an integrated offer of services.
year
2018
rev ($mm)
$75.15
EBITDA ($mm)
$4.26
EBIT ($mm)
$2.15
Net Income ($mm)
$1.97
Employees
1
  • drill down
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Ticker: OM:SPEQT
 
 
 
 
 
 
 
 
Speqta AB
Speqta AB
Speqta is a performance marketing company in Sweden. Speqta is a digital media house that owns and operates a leading international advertising network as well as several digital products and services within the performance-based marketing of e-commerce stores.
year
2019
rev ($mm)
$10.41
EBITDA ($mm)
$0.92
EBIT ($mm)
$0.30
Net Income ($mm)
$0.03
Employees
0
  • drill down
  • watch
Ticker: OM:MAV
 
 
 
 
 
 
 
 
Mavshack AB
Mavshack runs one of the world's fastest growing Internet TV services, providing Asian entertainment to audiences worldwide. The service is accessible via internet-connected device and currently have users in more than 80 countries.
year
2015
rev ($mm)
$5.51
EBITDA ($mm)
($3.56)
EBIT ($mm)
($3.60)
Net Income ($mm)
Employees
13
  • drill down
  • watch
Ticker: WSE:MGS
 
 
 
 
 
 
 
 
Macro Games S.A.
Macro Games S.A.
Macro Games S.A. is a Polish company that operates CSCenter.pl and MyCraft.pl, gaming websites that provide the latest news, videos and live streams for the games Counter-Strike and Minecraft. The company produces games as well, mainly in the MMORPG genre using a free-to-play business model.
year
2017
rev ($mm)
$1.24
EBITDA ($mm)
$0.25
EBIT ($mm)
$0.14
Net Income ($mm)
$0.06
Employees
  • drill down
  • watch
Ticker: SZSE:300494
 
 
 
 
 
 
 
 
Century Network
Century Network
Century Network is a Chinese company primarily engaged in online entertainment platforms, e-sports, and game operations. Century provides management software for the internet cafe industry. They also operate gaming websites and e-sports platforms.
year
2019
rev ($mm)
$72.26
EBITDA ($mm)
$1.80
EBIT ($mm)
$1.11
Net Income ($mm)
$5.50
Employees
0
  • drill down
  • watch
Ticker: TSXV:EGLX
 
 
 
 
 
 
 
 
Enthusiast Gaming Inc.
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 70 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content.
year
2019
rev ($mm)
$9.37
EBITDA ($mm)
($10.19)
EBIT ($mm)
($10.23)
Net Income ($mm)
Employees
0
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Ticker: ATRN
 
 
 
 
 
 
 
 
Atrinsic
Atrinsic
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles.
year
2009
rev ($mm)
$69.09
EBITDA ($mm)
($7.87)
EBIT ($mm)
($11.57)
Net Income ($mm)
Employees
144
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Ticker: TSE:6552
 
 
 
 
 
 
 
 
GameWith
GameWith
Based in Japan, GameWith is a community that provides information and functions to make games more enjoyable. They also have game capture information, including game reviews, videos, and strategies to help gamers excel.
year
2018
rev ($mm)
$24.15
EBITDA ($mm)
$10.76
EBIT ($mm)
$10.55
Net Income ($mm)
$7.36
Employees
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Ticker: ALGCM
 
 
 
 
 
 
 
 
Groupe Concoursmania
Groupe ConcoursMania is a French specialist of online marketing games. The group provides advertisers with innovative online marketing technologies and services, based on games mechanics. They also manage a wide portfolio of casual gaming websites.
year
2014
rev ($mm)
$22.87
EBITDA ($mm)
$2.95
EBIT ($mm)
$2.36
Net Income ($mm)
Employees
83
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Ticker: YY
 
 
 
 
 
 
 
 
YY Inc.
YY Inc. is a revolutionary real-time interactive social platform that engages users in real-time online group activities through voice, text and video. YY Client empowers users to create and organize groups of varying sizes to discover and participate in a wide range of online activities.
year
2018
rev ($mm)
$2,350.17
EBITDA ($mm)
$429.20
EBIT ($mm)
$393.55
Net Income ($mm)
$244.80
Employees
3336
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Ticker: RGRP
 
 
 
 
 
 
 
 
ROO Group, Inc.
ROO Group, Inc.
ROO Group Inc. through its 100% subsidiary ROO Media Corporation, is the online video solutions company focused on meeting the specific needs of large enterprise companies globally.
year
2006
rev ($mm)
$9.77
EBITDA ($mm)
$14.07
EBIT ($mm)
($6.15)
Net Income ($mm)
Employees
100
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