Like Kongregate Inc.

announced 6/20/2017 via Company Press Release

MTGx International AB, will acquire Kongregate Inc.

synopsis: MTG is acquiring 100% of U.S. games publisher and developer Kongregate Inc. from current owner GameStop Corp. San Francisco based Kongregate was founded in 2006. Kongregate started as a browser based web gaming platform and has since expanded into publishing for both mobile and Steam games, and now into first party game development.
buyer parent: Modern Times Group MTG AB
buyer: MTGx International AB
MTGx delivers next generation entertainment experiences in esports & online gaming, & innovative content through social media influencers on multiple platforms. MTGx is the digital accelerator of MTG. Their mission is to lead the transformation from a traditional media house to a digital power hub. "
target parent: GameStop.com Inc.
target: Kongregate Inc.
Kongregate Inc. is a games publisher and developer. Kongregate started as a browser based web gaming platform and has since expanded into publishing for both mobile and Steam games, and now into first party game development.
price ($mm)
$55
rev ($mm)
$35
EBITDA ($mm)
EV / rev
1.6x
EV / EBITDA
closed 9/25/2019 via BNC Analysis

IOV Labs, acquired Taringa!

synopsis: IOV Labs, the company behind the Bitcoin-powered Rootstock (RSK) network, has acquired Latin American social network site Taringa. Taringa! is a Latin American Internet company and the largest social network distributing Spanish content in the world. Taringa is a 30 million strong network with over 1,000 active online communities.
buyer: IOV Labs
IOVlabs builds low-cost, highly secure, easy-to-use platforms for the new global economy. Harnessing the benefits of Bitcoin with a suite of tools to create and protect growth, they're planting the seeds for global financial freedom. "
target: Taringa!
Taringa! is a Latin American Internet company with more than 10 years of experience and presence in all the Spanish speaking countries. It is the largest social network distributing Spanish content in the world. Taringa is a 30 million strong network with over 1,000 active online communities.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/24/2019 via BNC Analysis

Media and Games Invest plc, acquired gamigo AG

synopsis: Media and Games Invest, a German strategic investment-holding, that focuses on a buy, build, and sell strategy of fast-growing companies, has acquired majority interest in gamigo AG, a German company that has developed into one of the leading publishers of online and mobile games in Europe and North America.
buyer: Media and Games Invest plc (XTRA:BCK:$39.49)
Media and Games Invest plc (MGI) is a German strategic investment-holding, that focuses on a buy, build, and sell strategy of fast-growing companies. The MGI portfolio companies are growing via acquisitions plus organic growth and new technologies. "
target: gamigo AG
Headquartered in Germany, Gamigo has developed into one of the leading publishers of online and mobile games in Europe and North America. Gamigo grows via organic growth as well as through acquisitions and has made acquisitions in games, media, technology companies and individual game assets.
price ($mm)
rev ($mm)
$61
EBITDA ($mm)
$5
EV / rev
0.0x
EV / EBITDA
0.0x
closed 3/27/2019 via BNC Analysis

Kabam, Inc., acquired Riposte Games & Co

synopsis: Kabam, a Vancouver based world leader of developing entertaining, immersive, and highly social multiplayer games for mobile devices, has acquired Riposte Games & Co, a Montreal based company that has emerged as a development powerhouse for mid core free to play games on mobile, PC, and Web.
buyer parent: Netmarble
buyer: Kabam, Inc.
Kabam is a world leader of developing entertaining, immersive, and highly social multiplayer games for mobile devices. They merge consumer behavior with the art of game design to create experiences that are enjoyed by millions of players across the globe. "
target: Riposte Games & Co
Founded in 2014, Riposte Games & Co (formerly Cloudcade Canada) has emerged as a development powerhouse for mid core free to play games on mobile, PC, and Web.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/14/2019 via BNC Analysis

Asteri Holdings, purchased Digital Assets from Prima Games

synopsis: Asteri Holdings announced the acquisition of the digital assets of Prima Games from DK Publishers. Prima Games was founded in 1990 and was shut down in November 2018 after a 28-year run. The digital assets of Prima Games include its website, which is a portal to gaming news and guide content.
buyer: Asteri Holdings
ASTERI creates entertainment products through unique data analytics technology. ASTERI builds data-informed entertainment products such as mobile games, websites and online games, and monetizes them through a number of effective channels. "
seller parent: Pearson plc
seller: Prima Games
The digital assets of Prima Games include its website, which is a portal to gaming news and guide content.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/13/2019 via Company Press Release

Hilco Streambank, acquired Tsu

synopsis: Hilco Streambank, an advisory firm specializing in the valuation, marketing, and sale of intangible assets, has acquired Tsu, an invite-only social media platform that rewards its community for being creative. Tsu awards content creators with a percentage of ad revenues based on their following and content engagement using a proprietary algorithm.
buyer: Hilco Streambank
Hilco Streambank is an advisory firm specializing in the valuation, marketing, and sale of intangible assets for businesses at all stages. Hilco Streambank identifies, preserves, and extracts value for clients through the application of experience, diligence, and creativity. "
target: Tsu
Launched in 2014, Tsu is an invite-only social media platform that rewards its community for being creative. Tsu awards content creators with a percentage of ad revenues based on their following and content engagement using a proprietary algorithm.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/28/2018 via gamesindustry.biz

Wargaming Group Limited, acquired Edge Case Games

synopsis: Wargaming, an online game developer and publisher headquartered in Nicosia, Cyprus, has acquired Edge Case Games, a UK-based video game developer. Edge Case Games's first game, Fracture Space, is an online team-based space combat game. The game provides tactical and explosive battles that feature large spaceships battling on a galactic stage.
buyer: Wargaming Group Limited
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. One of the leaders in the free-to-play MMO market, the company delivers authentic gaming experiences and services across PC, console and mobile platforms. "
target: Edge Case Games
Edge Case Games is a UK-based video game developer. The studio's first game, Fracture Space, is an online team-based space combat game. The game provides tactical and explosive battles that feature large, several kilometer-long spaceships battling on a galactic stage.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/7/2018 via BNC Analysis

Discord, acquired Blitz Esports

synopsis: Discord, a VoIP application and digital distribution platform designed for video gaming communities, has acquired Blitz Esports, one of the premier media publications in esports, specializing in educational video content for League of Legends, CS:GO and Overwatch.
buyer: Discord
Discord is a VoIP application and digital distribution platform designed for video gaming communities, that specializes in text, image, video and audio communication between users in a chat channel. Discord runs on Windows, macOS, Android, iOS, Linux, and in web browsers. "
target: Blitz Esports
Blitz Esports is a tech and media startup focused on bridging the gap between esports fandom and personal gameplay. They are one of the premier media publications in esports, specializing in educational video content for League of Legends, CS:GO and Overwatch.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/26/2018 via GlobeNewswire

Enthusiast Gaming Inc., acquired The Escapist

synopsis: Enthusiast Gaming, an online network of websites devoted to video gaming and Canada's largest video-gaming expo, has acquired The Escapist Magazine, a leading online magazine focused on in-depth coverage of the video game industry in addition to movies, comics, TV, and more.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$9.37)
Enthusiast owns and operates an online network of websites devoted to video gaming and Canada's largest video-gaming expo. Between its online digital media properties, its network of partner websites, and video-gaming gaming expo, Enthusiast engages millions of video gaming enthusiasts worldwide. "
target parent: Zelnick Media Capital
target: The Escapist
The Escapist covers digital culture with a progressive editorial style, with articles and columns by the top writers in and outside of the digital entertainment industry.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/13/2017 via BusinessWire

American Films, Inc., acquired Paloozoo

synopsis: American Films, Inc., an emergent entertainment industry company focused on opportunities for equity investors, has completed acquisition of Paloozoo.com, a fully operating social networking platform. The unique Paloozoo technology offers the member-users the ability to filter and control their content feed, thereby blocking unwanted postings.
buyer: American Films, Inc. (OTCPK:AMFL:$0.00)
American Films, Inc. is an emergent entertainment industry company focused on opportunities for equity investors. American Films seeks to create alternative investment participation vehicles that provide necessary funding to appropriate projects while offering reasonable return on investment. "
target: Paloozoo
Paloozoo is a one-stop social media experience where members engage with the most diverse content on the planet - Reviews, Socialize (social posts), Classifieds and Lists. With their patent-pending Content Controls feature, Paloozoo members can control what content they see and share.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 12/6/2017 via GlobeNewswire

Stillfront Group AB, will acquire Goodgame Studios

synopsis: Stillfront Group, an independent creator, publisher, and distributor of digital games, is to acquire Goodgame Studios, a leading free-to-play, online games development company. They operate across web and mobile platforms and cater to over 300 million registered users worldwide.
buyer: Stillfront Group AB (OM:SF:$164.26)
Stillfront is an independent creator, publisher and distributor of digital games – with a vision to become one of the leading indie game creators and publishers. Stillfront's games are distributed globally, with their main markets in Sweden, Germany, the United States and MENA. "
target: Goodgame Studios
Goodgame Studios is a leading free-to-play, online games development company. They operate across web and mobile platforms and cater to over 300 million registered users worldwide.
price ($mm)
$322
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/28/2017 via Company Press Release

WeWork Management LLC, acquired Meetup Inc.

synopsis: WeWork announced that it has acquired Meetup Inc. MeetUp Inc. owns and operates a social networking platform that provides local groups with various resources to organize groups and create a network. Meetup helps people find others who share their interest or cause, and form lasting local community groups that regularly meet face-to-face.
buyer: WeWork Management LLC
WeWork is a global network of workspaces. WeWork provides businesses with the space, community, and services they need. They transform buildings into beautiful, collaborative workspaces and provide infrastructure, services, events and tech so their members can focus on doing what they love. "
target: Meetup Inc.
MeetUp Inc. owns and operates a social networking platform that provides local groups with various resources to organize groups and create a network. Meetup helps people find others who share their interest or cause, and form lasting local community groups that regularly meet face-to-face.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 5/30/2017 via GlobeNewswire

Stillfront Group AB, will acquire eRepublik Labs Limited

synopsis: Stillfront Group AB announced it will acquire 100% of the shares in eRepublik Labs, an award winning games studio that invents new online gaming worlds. eRepublik Labs develops and publishes the game 'eRepublik.com', a browser based free-to-play strategy game, along with several other online and mobile multiplayer games.
buyer: Stillfront Group AB (OM:SF:$164.26)
Stillfront is an independent creator, publisher and distributor of digital games – with a vision to become one of the leading indie game creators and publishers. Stillfront's games are distributed globally, with their main markets in Sweden, Germany, the United States and MENA. "
target: eRepublik Labs Limited
eRepublik Labs is an award winning games studio that invents new online game worlds. Their first game, eRepublik.com, was a pioneer in online free to play browser games, with over 7 million players since it launched in 2007.
price ($mm)
$8.39
rev ($mm)
$3
EBITDA ($mm)
EV / rev
8.6x
EV / EBITDA
closed 11/30/2016 via Company Press Release

Falcon Global Acquisitions LLC, acquired MegaHoot

synopsis: Falcon Global Acquisitions LLC (“FGA”) announced that it has acquired the assets of defunct social media company Megahoot. The social media company established a networking platform that allowed users to interact both on the network and on other social media networks. This acquisition gives FGA an entry point into the social networking arena.
buyer: Falcon Global Acquisitions LLC
Falcon Global Acquisitions is a private equity firm that focuses on the acquisition of underperforming assets in need of restructuring. Falcon Global Acquisitions also provides clients with various consulting services. "
target: MegaHoot
MegaHoot is a social media network for individuals, corporations, brands, and sports and entertainment properties. MegaHoot was founded in an effort to create a global community where its members actually feel as if they are part of it and not just a user of it; they feel a sense of true community.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 11/29/2016 via Market Wire

Momentous Entertainment Group, will acquire Poolworks Ltd.

synopsis: Momentous Entertainment Group, Inc., which produces and distributes quality content across various media platforms, announced that it has executed a binding Letter of Intent to acquire Poolworks Germany Ltd, one of the largest social media companies in Europe with its social networks: studiVZ, meinVZ and schuelerVZ.
buyer: Momentous Entertainment Group (OTCBB: MMEGD:$0.14)
Momentous Entertainment Group, Inc. is a diversified media company with a focus on technology that creates, produces and distributes quality content across various media platforms. Momentous has a combined management experience of more than 100 years in entertainment, technology and marketing. "
target parent: Vert Capital Corp.
target: Poolworks Ltd.
Poolworks Ltd. is an operator of the three popular social platforms studiVZ, meinVZ and schuelerVZ, which are similar to Facebook, but primarily focuses on the German speaking market. The company was founded in 2005 and is based in Berlin, Germany.
price ($mm)
$10
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/20/2016 via PR Newswire

CMK Gaming International, Inc., acquired GUANHUA Corp.

synopsis: GUANHUASOFT GAMING CO., LTD., a Taiwanese developer and manufacturer of casual casino games and 3D animation products distributed worldwide, was acquired by CMK Gaming International, Inc. (CMKI), an owner and operator of 3 pachinko parlors in Japan.
buyer: CMK Gaming International, Inc. (OTCPK:CMKI.D:$0.00)
CMK Gaming International, Inc. is a fast growing gaming company that seeks to capitalize on the high intensity, high excitement, of the Japanese game pachinko and expand its audience by developing new pachinko parlors in major cities across the United States. "
target: GUANHUA Corp.
Guanhua is the world's premier publisher and developer of multiplayer online games. Established in 2002 in Taichung, Taiwan, Guanhua goal to become the leading 3D animation production company and successful online game developers.
price ($mm)
rev ($mm)
$6
EBITDA ($mm)
EV / rev
0.0x
EV / EBITDA
closed 10/3/2016 via BusinessWire

MeetMe, Inc., acquired SKOUT

synopsis: MeetMe, Inc., a public market leader for social discovery, announced that it has completed its acquisition of Skout, Inc., a leading global mobile network for meeting new people. MeetMe expects the acquisition, to significantly increase both the size of its user base and its total revenue.
buyer: MeetMe, Inc. (MEET:$178.61)
MeetMe, Inc. is the leading social network for meeting new people in the US and the public market leader for social discovery. MeetMe makes it easy to discover new people to chat with on mobile devices. "
target: SKOUT
Skout is a leading global, mobile network for meeting new people. The Skout community spans more than 100 countries and is available in 23 different languages. Skout is dedicated to providing a platform that people can easily and safely connect on, and hopefully change their lives.
price ($mm)
$55
rev ($mm)
$24
EBITDA ($mm)
EV / rev
2.3x
EV / EBITDA
announced 3/31/2016 via BNC Analysis

Ströer Media, will acquire StayFriends GmbH

synopsis: German provider of out-of-home and online advertising services Ströer, agreed to acquire StayFriends, the European social networking websites and services, from United Online, Inc., a leading provider of consumer products and services over the Internet.
buyer: Ströer Media (DB:SAX:$1,814.79)
Ströer Media is a leading provider of online advertising and out-of-home, and offers its advertising customers individualized and fully integrated premium communications solutions. In the field of digital media, Ströer is setting new standards for innovation and quality in Europe. "
target parent: United Online, Inc.
target: StayFriends GmbH
StayFriends is a leading website for reconnecting with former classmates in Europe. StayFriends creates a forum where visitors can rediscover all the important people from their school days, compile and share photos from their shared past and stay in touch with one another permanently.
price ($mm)
$18
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 1/13/2016 via BNC Analysis

CHTC Helon Co., Ltd., will acquire miaoju.cn

synopsis: CHTC Helon Co., Ltd. offered to acquire a 100% stake in miaoju.cn. miaoju.cn provides services for operating, publishing, and promoting online games in China. Through the equity investment, CHTC Helon will extend their reach to online game research and development, operation and promotion as well as online game portal operation.
buyer: CHTC Helon Co., Ltd. (000677:$325.25)
Chtc Helon Co., Ltd. is principally engaged in production and distribution of textile products. The company provides viscose staple fibers, viscose filaments, cotton pulps, canvas and tire cord fabrics, among others. The company distributes its products in domestic and overseas markets. "
target: miaoju.cn
Established in September 2013, miaoju.cn provides services for operating, publishing, and promoting online games in China. They are committed to providing quality services for the players, game makers and general industry customers.
price ($mm)
$262
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 9/28/2015 via BNC Analysis

Anhui Deli Household Glass Co., Ltd., will acquire 9377.com

synopsis: Anhui Deli Household Glass Co., Ltd. announced that they will acquire 9377.com. Based in China, the target company is developing and operating web games and mobile online games.
buyer: Anhui Deli Household Glass Co., Ltd. (002571:$141.87)
Anhui Deli Household Glass Co., Ltd. produces and sells household glass products in China. The company offers food storage products, dining glass, plates, bowls, pots, ashtrays, pitchers, and more. "
target: 9377.com
9377.com is a developer of web based and mobile games. The company was founded in 2011 and is based in China.
price ($mm)
$394
rev ($mm)
$135
EBITDA ($mm)
EV / rev
2.9x
EV / EBITDA
closed 10/5/2017 via Company Press Release

Kongregate Inc., acquired Synapse Games

synopsis: Kongregate, the San Francisco based cross platform games publisher and developer, has acquired 100% of Synapse Games. Founded in 2008, Chicago based Synapse Games employs a team of 22 and develops free to play strategy and collectible card games.
buyer parent: Modern Times Group MTG AB
buyer: Kongregate Inc.
Kongregate is a leading mobile & PC game publisher and web gaming portal. Through their publishing program, they work closely with game developers to provide a multitude of services to help great games become even better. "
target: Synapse Games
Synapse Games is exploding onto the mobile gaming market after over eight years experience making social games. They are a fun but fast-paced team, working on several deeply strategic multiplayer games. They push for the extra mile at all times to get as much polish into each of their games.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/20/2017 via Company Press Release

MTGx International AB, will acquire Kongregate Inc.

synopsis: MTG is acquiring 100% of U.S. games publisher and developer Kongregate Inc. from current owner GameStop Corp. San Francisco based Kongregate was founded in 2006. Kongregate started as a browser based web gaming platform and has since expanded into publishing for both mobile and Steam games, and now into first party game development.
buyer parent: Modern Times Group MTG AB
buyer: MTGx International AB
MTGx delivers next generation entertainment experiences in esports & online gaming, & innovative content through social media influencers on multiple platforms. MTGx is the digital accelerator of MTG. Their mission is to lead the transformation from a traditional media house to a digital power hub. "
target parent: GameStop.com Inc.
target: Kongregate Inc.
Kongregate Inc. is a games publisher and developer. Kongregate started as a browser based web gaming platform and has since expanded into publishing for both mobile and Steam games, and now into first party game development.
price ($mm)
$55
rev ($mm)
$35
EBITDA ($mm)
EV / rev
1.6x
EV / EBITDA
announced 7/27/2010 via BusinessWire

GameStop.com Inc., will acquire Kongregate Inc.

synopsis: GameStop Corp., the world's largest video game and entertainment software retailer, announced it has entered into an agreement to acquire Kongregate Inc., a leading social gaming destination and community for core gamers representing the fast-growing free-to-play gaming market.
buyer: GameStop.com Inc. (GME:$9,360.30)
GameStop is the world's largest video game and entertainment software retailer. The company operates 6,486 retail stores in 17 countries worldwide. The company also operates an e-commerce site, GameStop.com, and publishes Game Informer(R) magazine, a leading multi-platform video game publication. "
target: Kongregate Inc.
Kongregate is a leading browser based game site with over 10 million monthly unique visitors who spend more than 23 million hours playing per month.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/20/2017 via Company Press Release

MTGx International AB, will acquire Kongregate Inc.

synopsis: MTG is acquiring 100% of U.S. games publisher and developer Kongregate Inc. from current owner GameStop Corp. San Francisco based Kongregate was founded in 2006. Kongregate started as a browser based web gaming platform and has since expanded into publishing for both mobile and Steam games, and now into first party game development.
buyer parent: Modern Times Group MTG AB
buyer: MTGx International AB
MTGx delivers next generation entertainment experiences in esports & online gaming, & innovative content through social media influencers on multiple platforms. MTGx is the digital accelerator of MTG. Their mission is to lead the transformation from a traditional media house to a digital power hub. "
target parent: GameStop.com Inc.
target: Kongregate Inc.
Kongregate Inc. is a games publisher and developer. Kongregate started as a browser based web gaming platform and has since expanded into publishing for both mobile and Steam games, and now into first party game development.
price ($mm)
$55
rev ($mm)
$35
EBITDA ($mm)
EV / rev
1.6x
EV / EBITDA
closed 5/2/2017 via Company Press Release

MTGx International AB, acquired InnoGames

synopsis: MTG has increased its ownership in InnoGames, the developer of browser and mobile games, to 51%. InnoGames develops games for PCs, tablets and smartphones using both Apple’s iOS and Google’s Android operating systems and technologies like Unity. InnoGames will become a part of MTG's esports and online gaming brand, MTGx.
buyer parent: Modern Times Group MTG AB
buyer: MTGx International AB
MTGx is the world’s leader in esports entertainment, providing unrivaled experiences through live events, pro gaming leagues and international tournaments, all available to follow live on a dedicated global 24/7 TV channel, esportsTV. "
target: InnoGames
InnoGames is a browser and mobile game developer based in Hamburg, with studios in Düsseldorf. Its games are available for PCs, tablets and smartphones using both Apple’s iOS and Google’s Android operating systems and technologies like Unity.
price ($mm)
rev ($mm)
$142
EBITDA ($mm)
EV / rev
0.0x
EV / EBITDA
announced 6/20/2017 via Company Press Release

MTGx International AB, will acquire Kongregate Inc.

synopsis: MTG is acquiring 100% of U.S. games publisher and developer Kongregate Inc. from current owner GameStop Corp. San Francisco based Kongregate was founded in 2006. Kongregate started as a browser based web gaming platform and has since expanded into publishing for both mobile and Steam games, and now into first party game development.
buyer parent: Modern Times Group MTG AB
buyer: MTGx International AB
MTGx delivers next generation entertainment experiences in esports & online gaming, & innovative content through social media influencers on multiple platforms. MTGx is the digital accelerator of MTG. Their mission is to lead the transformation from a traditional media house to a digital power hub. "
target parent: GameStop.com Inc.
target: Kongregate Inc.
Kongregate Inc. is a games publisher and developer. Kongregate started as a browser based web gaming platform and has since expanded into publishing for both mobile and Steam games, and now into first party game development.
price ($mm)
$55
rev ($mm)
$35
EBITDA ($mm)
EV / rev
1.6x
EV / EBITDA
closed 11/15/2019 via GlobeNewswire

Beasley Broadcast Group, Inc., acquired Houston Outlaws

synopsis: Beasley Broadcast Group, Inc., a multi-platform media company providing advertising and digital marketing solutions across the United States through its radio broadcast and digital operations, has acquired the Overwatch League’s Houston Outlaws esports team from an affiliate of Immortals Gaming Club.
buyer: Beasley Broadcast Group, Inc. (NasdaqGM:BBGI:$265.03)
Beasley Broadcast Group, Inc. is a multi-platform media company providing advertising and digital marketing solutions across the United States through its radio broadcast and digital operations. "
target parent: Immortals, LLC
target: Houston Outlaws
The Houston Outlaws are a professional franchised esports team participating in the Overwatch League, representative of the cities Houston, Austin, and San Antonio.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/11/2019 via Company Press Release

BoomTV, acquired American Video Game League

synopsis: BoomTV, a leading esports entertainment platform, has acquired the American Video Game League (AVGL), one of the largest producers of collegiate esports events, content, and community initiatives. The AVGL provides players and fans with opportunities to grow college esports through online tournaments, live events, and more.
buyer: BoomTV
BoomTV’s mission is to enable communities to easily produce and partake in virtual Esports. At the core of it all is self-driving esports technology layer that provides a one-button solution for anyone to create, participate and/or spectate Esports content. "
target: American Video Game League
American Video Game League (AVGL) is a producer of collegiate esports events, content, and community initiatives. The AVGL provides players and fans with opportunities to grow college esports through online tournaments, large-scale live events, content, and campus program support.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/3/2019 via GlobeNewswire

Luminosity Gaming merged with Enthusiast Gaming Inc.,

synopsis: Enthusiast, the fastest-growing online community of video gamers, has completed the merger with Luminosity Gaming, one of the largest globally recognized esports organizations in North America. Their headquarters is located in Toronto, Canada.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$9.37)
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content. "
target: Luminosity Gaming
Founded in February 2015, Luminosity Gaming, is one of the largest globally recognized esports organization in North America. Their headquarters is located in Toronto, Canada.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/29/2019 via BNC Analysis

OverActive Media, acquired MAD Lions Esports Club

synopsis: OverActive Media has acquired Spanish organization MAD Lions Esports Club. MAD Lions is a Spanish esports organisation that was formed in August 2017. The club currently competes at the highest national level in League of Legends, Counter Strike: Global Offensive, Clash Royale and FIFA.
buyer: OverActive Media
OverActive Media (OAM) is an integrated global company delivering esports and video game entertainment. OAM combines team ownership with audience engagement to better connect with fans, franchise partners and corporate sponsors around the world. "
target: MAD Lions Esports Club
MAD Lions is a Spanish esports organisation that was formed in August 2017. The club currently competes at the highest national level in League of Legends, Counter Strike: Global Offensive, Clash Royale and FIFA.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/22/2019 via BNC Analysis

OverActive Media, acquired MediaXP, Inc.

synopsis: OverActive Media, the parent company of Splyce and Toronto Defiant, has launched a live events production division following the acquisition of Toronto-based esports events company MediaXP. MediaXP was founded in 2015 as an esports-specific live events company that worked with the likes of Dome Productions and Red Bull Canada.
buyer: OverActive Media
OverActive Media (OAM) is an integrated global company delivering esports and video game entertainment. OAM combines team ownership with audience engagement to better connect with fans, franchise partners and corporate sponsors around the world. "
target: MediaXP, Inc.
MediaXP is a Toronto-based esports events company. MediaXP was founded in 2015 as an esports-specific live events company that worked with the likes of Dome Productions and Red Bull Canada.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 3/13/2019 via GlobeNewswire

Gegs Capital Corp., will acquire UMG Media Ltd.

synopsis: Gegs Capital Corp., a capital pool company, will acquire all of the issued and outstanding common shares of UMG, a premier eSports company in North America, offering gaming entertainment, live events and online play. Both companies are based in Calgary, AB, Canada.
buyer: Gegs Capital Corp. (TSXV:GEGS.P:$0.00)
Gegs Capital Corp. is a capital pool company. For those unfamiliar with the CPC program, its is a platform whereby the CEO and board of directors/officers have created a shell company to identify a promising private company that wants to become public through a reverse takeover. "
target: UMG Media Ltd. (TSXV:ESPT:$2.21)
UMG is a premier eSports company in North America, offering gaming entertainment, live events and online play. UMG is deeply ingrained in the gaming community with approximately 2.1 million registered users and over 18 million matches played live and online through its platform.
price ($mm)
$28*
rev ($mm)
$2
EBITDA ($mm)
EV / rev
12.9x
EV / EBITDA
closed 2/27/2019 via GlobeNewswire

StemGen, Inc., acquired D3esports

synopsis: D3esports Corp., an esports company and a virtual to real gaming platform in the motorsports industry, has announced its acquisition by StemGen, Inc., a company that is engaged in the business of investing in private companies and assisting those companies to execute their business plans.
buyer: StemGen, Inc. (OTCPK:SGNI:$0.00)
StemGen, Inc. is engaged in the business of investing in private companies and assisting those companies to execute their business plans. They are based in Texas. "
target: D3esports
D3esports was founded in May 2018 and launched in July 2018 at Dave and Buster’s Houston flagship location. The company has created, built and made ready for a second quarter launch of an eSports competition based around the Forza 7 Motorsports gaming platform.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/27/2019 via BNC Analysis

Tainted Minds Acquisition Group, acquired Tainted Minds

synopsis: Australian esports organisation Tainted Minds has been acquired by private investors and will rebrand as ICON Esports. The investors are Raymond Burke, Edward Abbot, Mathew Davey, Nathan Taylor, and Adrian Whittingham.
buyer: Tainted Minds Acquisition Group
The investors are Raymond Burke, Chairman of Highlanders Super Rugby, Edward Abbot, CEO of QMS Sport, Mathew Davey, Founder & CEO of Ticketdirect, Nathan Taylor, Managing Director for Capital Markets at Commonwealth Bank, and Adrian Whittingham, Executive Director of Pinnacle Investment Management. "
target: Tainted Minds
Tainted Minds is an Australian based competitive gaming organization with professional esports teams across a range of titles. The teams chase their dreams and compete on some of the largest stages in the world.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 12/21/2018 via GlobeNewswire

SMAAASH Entertainment Private Limited, will acquire Simplicity Esports

synopsis: SMAAASH Entertainment Inc. announced it has entered into a definitive agreement to combine with Simplicity Esports, LLC via an all stock acquisition. Simplicity is an established brand in the esports industry with an engaged fan base competing in popular games across different genres, including PUBG, Gears of War, Injustice 2 and NHL 19.
buyer: SMAAASH Entertainment Private Limited (SMSH:$0.00)
SMAAASH is a global entertainment company offering interactive sports experiences and virtual reality gaming technology, headquartered in Mumbai India. SMAAASH presently operates world-class entertainment centers across 39 locations in India, and one international center in the U.S. "
target: Simplicity Esports
Simplicity is an established brand in the esports industry with an engaged fan base competing in popular games across different genres, including PUBG, Gears of War, Injustice 2 and NHL 19.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/19/2018 via BNC Analysis

Tesonet, acquired Helis LT

synopsis: Tesonet, a cyber security services provider in Lithuania, has acquried Helis LT, an IT company in Lithuania. Helis provides high quality search engine marketing and social media communication services through their SEO Helis and Cocos brands. Helis also operates an online marketplace for video games and organizes eSports tournaments.
buyer: Tesonet
Established in 2008, Tesonet is a cyber security services provider in Lithuania. Tesonet provides top level solutions for privacy to international markets. The company also has expertise with machine learning, technical support, and business hosting. "
target: Helis LT
Helis is an IT company in Lithuania. Helis provides high quality search engine marketing and social media communication services through their SEO Helis and Cocos brands. Helis also operates an online marketplace for video games and organizes eSports tournaments.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/21/2018 via BNC Analysis

OverActive Media, acquired Splyce

synopsis: OverActive Media Group Inc., has acquired global esports stalwart, Splyce Inc. Splyce is home to top level teams across multiple esports titles around the globe. Since its inception, the organization has grown to include teams in League of Legends, Call of Duty, Rocket League,, Starcraft II, Halo, Smite and Paladins.
buyer: OverActive Media
Based in Canada, OverActive Media is an integrated company delivering esports and video game entertainment experiences to fans through franchise ownership, strategic partnerships, investments and acquisitions. "
target: Splyce
Splyce is home to top level teams across multiple esports titles around the globe. Since its inception, the organization has grown to include teams in League of Legends, Call of Duty, Rocket League,, Starcraft II, Halo, Smite and Paladins.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/12/2018 via Company Press Release

Telia Company, acquired Assembly Organizing Oy

synopsis: Telia Company, a telecommunications provider, has acquired Assembly Organizing Oy, an event planner that arranges Finland's largest digital culture and game events. Assembly Organizing arranges unique events twice a year for four days, where people connect with similar interests.
buyer: Telia Company (OM:TELIA:$9,249.92)
Based in Sweden, Telia Company is the next generation telco. Telia Company provides network access, telecommunications, and other services. It offers mobile, broadband, TV, and fixed-line services to businesses, individuals, families, and communities "
target: Assembly Organizing Oy
Assembly Organizing Oy is a community of volunteers who arranges unique Assembly events, twice a year, in Finland. They provide a four day festival in the summer and winter, in which thousands of people spend the long weekend meeting friends, playing games, surfing the net, and enjoying demo-games.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 4/24/2018 via Company Press Release

GameWith, will acquire SPODIA Corporation

synopsis: GameWith has agreed to acquire shares of SPODIA from existing shareholders of the company as well as acquire third-party allotment of shares. SPODIA operates a platform that plans, develops, and manages e-Sports convention for smartphones, including Vainglory, on their 'GAMERS LEAGUE' convention.
buyer: GameWith (TSE:6552:$24.15)
Based in Japan, GameWith is a community that provides information and functions to make games more enjoyable. They also have game capture information, including game reviews, videos, and strategies to help gamers excel. "
target: SPODIA Corporation
SPODIA Inc. operates a platform that plans, develops, and manages e-Sports convention for smartphones, including Vainglory, on their 'GAMERS LEAGUE' convention. They hold a variety of online gaming competitions on GAMERS LEAGUE for mobile games. The company is headquartered in Tokyo, Japan.
price ($mm)
$0.18
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/7/2018 via Company Press Release

Community Entertainment Svenska AB, acquired Red Reserve

synopsis: Battleriff Gaming AB has sold its subsidiary Red Reserve AB to the public company Community Entertainment Sverige AB, “CEAB”. Red Reserve is a well-known international brand for esports teams. CEAB's business focus is gameification through different quiz products.
buyer: Community Entertainment Svenska AB (XSAT:CEAB:$0.23)
Community Entertainment Svenska AB (publ), through its subsidiaries, focuses on commercializing proprietary software for online quizzes. It serves entertainment, information, and education industries. The company was founded in 2000 and is based in Stockholm, Sweden. "
target parent: Battleriff Gaming AB
target: Red Reserve
Red Reserve is an international gaming entertainment brand, best known for their roots in the Call of Duty sniping community. They own and manage professional esports teams in the games COD, (Call of Duty), FIFA and Gears of War.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/22/2018 via PR Newswire

Mail.Ru LLC, acquired ESforce Holding ltd

synopsis: Mail.Ru Group Limited, one of the largest Internet companies in the Russian-speaking Internet market, announces the acquisition of 100% of ESforce. ESforce Holding is one of the world’s largest esports organizations, and the leader in electronic sports in Russia.
buyer: Mail.Ru LLC (LSE:MAIL:$1,091.82)
Mail.Ru Group develops Internet communications and entertainment services in Russia and globally. The company operates Russian language social networks Vkontakte (VK), Odnoklassniki (OK) and Moi Mir (My World), instant messenger services in Russia — Agent Mail.Ru and ICQ and more. "
target: ESforce Holding ltd
ESforce Holding is one of the world’s largest esports organizations, and the leader in electronic sports in Russia. The company integrates all key areas of the esports business, from organizing international tournaments and professional content creation to publishing and advertising activities.
price ($mm)
$100
rev ($mm)
$19
EBITDA ($mm)
EV / rev
6.3x
EV / EBITDA
closed 11/6/2017 via BNC Analysis

Jerry Jones and John Goff, acquired Complexity Gaming

synopsis: Dallas Cowboys owner Jerry Jones and real estate investor John Goff have acquired a majority stake in North American esports franchise compLexity Gaming. Founded in 2003, compLexity has been a consistent and driving force in multiple competitive gaming scenes across North America.
buyer: Jerry Jones and John Goff
Jerry Jones is the owner of the Dallas Cowboys. John Goff is a private investor based in Fort Worth, Texas, and the co-founder of Crescent Real Estate Equities. "
target: Complexity Gaming
Founded in 2003, compLexity has been a consistent and driving force in multiple competitive gaming scenes across North America. Their esports teams and players have amassed over 120 major championship wins and have been featured in outlets including Sports Illustrated and The Wall Street Journal.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/26/2017 via Company Press Release

Gfinity plc, acquired CEVO, Inc

synopsis: Gfinity plc, a leading esports business, has acquired CEVO, Inc, a global provider of technology and services to the esports market. CEVO stage their own online tournaments while their technology and collective expertise power some of the leading esports events. They provide proprietary, market leading anti-cheat technology and broadcast software.
buyer: Gfinity plc (AIM:GFIN:$3.32)
GfiGfinity Plc is a leading electronic sport (eSports) business that enables gamers from around the world to watch and participate in gaming tournaments both online or live at the Gfinity Arena. Gfinity stages world leading esports events that feature the world's top esport players. "
target: CEVO, Inc
CEVO provides esports services and innovative technologies to clients globally. CEVO stage their own online tournaments while their technology and collective expertise power some of the leading esports events. Their technology offering includes anti-cheat technology and broadcast software.
price ($mm)
$1.99
rev ($mm)
$1
EBITDA ($mm)
EV / rev
3.4x
EV / EBITDA
announced 5/17/2017 via Company Press Release

Onslaught eSports, will acquire The Roanoke Reign

synopsis: Onslaught eSports, one of the top professional competitive eSports organizations world-wide, has reached a deal to acquire the Roanoke Reign, a multi-platform professional electronic sport company. Reign has competitive players competing around the country on Call of Duty, CSGO, Super Smash Bros, and Gears of War.
buyer: Onslaught eSports
Onslaught eSports is one of the top professional competitive eSports organizations world-wide, competing in both console and PC video game titles such as Call of Duty, Gears of War, Counter Strike, Halo, Smite, Rocket League, and more. "
target: The Roanoke Reign
The Roanoke Reign is a multi-platform professional electronic sport company. Reign houses talented teams and players that compete at the highest level of eSport competition. Reign has competitive players competing around the country on Call of Duty, CSGO, Super Smash Bros, and Gears of War.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/30/2017 via Market Wire

GG Media Network merged with American Leisure Holdings, Inc.,

synopsis: American Leisure Holdings, Inc. is pleased to announce that it has finalized a merger with GG Media Network, parent company to GG Studios, LLC, a rising eSports media production company. GG Studios works with publishers and sponsors to create and distribute original eSports content for both television and digital platforms.
buyer: American Leisure Holdings, Inc. (OTCPK:AMLH:$25.76)
American Leisure Holdings, Inc. engages in the investments in the leisure industry and energy market. They also operate travel service and leisure property businesses and vacation club and travel club programs. "
target: GG Media Network
GG Media Network, parent company to GG Studios, LLC, is a rising eSports media production company. GG Studios works with publishers and sponsors to create and distribute original eSports content for both television and digital platforms.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

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Geography
Matching Companies
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Facebook
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Tencent Holdings Ltd.
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NetEase, Inc.
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Mixi, Inc.
Mixi, Inc.
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Mail.Ru LLC
Mail.Ru LLC
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EBITDA ($mm)
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Gree, Inc.
Gree, Inc.
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NetDragon WebSoft Inc.
NetDragon WebSoft Inc.
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EBITDA ($mm)
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EBIT ($mm)
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Employees
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Lycos Internet Limited
Lycos Internet Limited
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EBITDA ($mm)
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EBIT ($mm)
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Net Income ($mm)
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Employees
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UTV Software Communications Limited
UTV Software Communications Limited
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EBITDA ($mm)
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Aeria Inc.
Aeria Inc.
Aeria Inc. primarily engages in IT services and the delivery of online games. The company also provides game software development, business systems development, and data center services. In addition, it involves in temporary staffing and real estate leasing operations.
year
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rev ($mm)
$186.90
EBITDA ($mm)
$31.84
EBIT ($mm)
$28.09
Net Income ($mm)
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Employees
347
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Ticker: RENN
 
 
 
 
 
 
 
 
Renren Inc.
Renren Inc.
Renren Inc. operates a leading real-name social networking internet platform in China. Renren enables users to connect and communicate with each other, share information, create user generated content, play online games, watch videos and enjoy a wide range of other features and services.
year
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$125.37
EBITDA ($mm)
($77.83)
EBIT ($mm)
($76.85)
Net Income ($mm)
Employees
988
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Ticker: SZSE:300494
 
 
 
 
 
 
 
 
Century Network
Century Network
Century Network is a Chinese company primarily engaged in online entertainment platforms, e-sports, and game operations. Century provides management software for the internet cafe industry. They also operate gaming websites and e-sports platforms.
year
2019
rev ($mm)
$72.26
EBITDA ($mm)
$1.80
EBIT ($mm)
$1.11
Net Income ($mm)
$5.50
Employees
0
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Ticker: SZSE:30005
 
 
 
 
 
 
 
 
Shenzhen ZQGame Co., Ltd.
Shenzhen ZQGame Co., Ltd.
ZQGame, Inc. is an online gaming company driven to create compelling entertainment experiences across online, mobile, and tablet platforms for the hardcore gamer.
year
2013
rev ($mm)
$51.93
EBITDA ($mm)
$10.47
EBIT ($mm)
$8.19
Net Income ($mm)
$8.17
Employees
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Ticker: SZSE:30031
 
 
 
 
 
 
 
 
Ourpalm Co.,Ltd
Ourpalm Co.,Ltd
Ourpalm was founded in Beijing in 2004 as a government licensed telecommunications and service provider. Early beginnings in web and mobile content have since evolved and secured Ourpalm a place as one of China's leading web and mobile game developer, publisher and operator of today.
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2013
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EBITDA ($mm)
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Ticker: OTCBB: MMEGD
 
 
 
 
 
 
 
 
Momentous Entertainment Group, Inc.
Momentous Entertainment Group, Inc.
Momentous Entertainment Group, Inc. (MMEG) is a social platform gaming, ecommerce and digital media company focused on providing unique and entertaining experiences for its subscribers and members on a global scale.
year
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rev ($mm)
$0.14
EBITDA ($mm)
EBIT ($mm)
($1.51)
Net Income ($mm)
Employees
3
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Ticker: AIM:GFIN
 
 
 
 
 
 
 
 
Gfinity plc
Gfinity plc
GfiGfinity Plc is a leading electronic sport (eSports) business that enables gamers from around the world to watch and participate in gaming tournaments both online or live at the Gfinity Arena. Gfinity stages world leading esports events that feature the world's top esport players.
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Ticker: TSXV:ESPT
 
 
 
 
 
 
 
 
UMG Media Ltd.
UMG Media Ltd.
UMG is a premier eSports company in North America, offering gaming entertainment, live events and online play. UMG is deeply ingrained in the gaming community with approximately 2.1 million registered users and over 18 million matches played live and online through its platform.
year
2019
rev ($mm)
$2.21
EBITDA ($mm)
($2.51)
EBIT ($mm)
($2.74)
Net Income ($mm)
Employees
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Ticker: TSXV:EGLX
 
 
 
 
 
 
 
 
Enthusiast Gaming Inc.
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 70 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content.
year
2019
rev ($mm)
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EBITDA ($mm)
($10.19)
EBIT ($mm)
($10.23)
Net Income ($mm)
Employees
0
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Ticker: KNM
 
 
 
 
 
 
 
 
Konami Corporation
Konami Corporation
Konami Corporation develops, publishes, markets, and distributes video game software products for stationary and portable consoles, as well as for use on personal computers. It operates in three segments: Digital Entertainment, Gaming & Systems, and Health & Fitness.
year
2012
rev ($mm)
$265,758.00
EBITDA ($mm)
$51,370.00
EBIT ($mm)
$41,292.00
Net Income ($mm)
$23,012.00
Employees
5362
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Ticker: SEHK:700
 
 
 
 
 
 
 
 
Tencent Holdings Ltd.
Tencent Holdings Ltd.
Tencent Holdings Limited is an investment holding company involved in providing internet and mobile value-added services (VAS), online advertising services and e-commerce transactions services
year
2019
rev ($mm)
$46,983.28
EBITDA ($mm)
$16,822.78
EBIT ($mm)
$12,097.11
Net Income ($mm)
$11,960.20
Employees
54623
  • drill down
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Ticker: NTES
 
 
 
 
 
 
 
 
NetEase, Inc.
NetEase, Inc.
NetEase, Inc. is a leading internet technology company in China. Dedicated to providing online services centered around content, community, communication and commerce, NetEase develops some of China’s most popular PC-client and mobile games, e-commerce businesses, advertising and e-mail services.
year
2019
rev ($mm)
$10,750.03
EBITDA ($mm)
$1,998.42
EBIT ($mm)
$1,637.88
Net Income ($mm)
$1,273.77
Employees
23687
  • drill down
  • watch
Ticker: ATVI
 
 
 
 
 
 
 
 
Activision Blizzard
Activision Blizzard
Activision Blizzard, Inc., a member of the S&P 500, is the world's most successful standalone interactive entertainment company. Activision Blizzard develops and publishes games based on some of the most beloved entertainment franchises, including Call of Duty, Guitar Hero, and World of Warcraft.
year
2016
rev ($mm)
$5,946.00
EBITDA ($mm)
$1,893.00
EBIT ($mm)
$1,279.00
Net Income ($mm)
$872.00
Employees
7190
  • drill down
  • watch
Ticker: TSE:7974
 
 
 
 
 
 
 
 
Nintendo
Nintendo
Nintendo Co., Ltd. is a Japanese multinational consumer electronics company headquartered in Kyoto, Japan. Nintendo is the world's largest video game company by revenue.
year
2014
rev ($mm)
$5,578.09
EBITDA ($mm)
($356.18)
EBIT ($mm)
($452.95)
Net Income ($mm)
Employees
5213
  • drill down
  • watch
Ticker: NasdaqGS:EA
 
 
 
 
 
 
 
 
Electronic Arts Inc.
Electronic Arts Inc.
Electronic Arts (EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. EA has more than 300 million registered players around the world.
year
2018
rev ($mm)
$5,150.00
EBITDA ($mm)
$1,568.00
EBIT ($mm)
$1,434.00
Net Income ($mm)
$1,043.00
Employees
9300
  • drill down
  • watch
Ticker: SGAMY
 
 
 
 
 
 
 
 
Sega Sammy Holdings Inc.
Sega Sammy Holdings Inc.
The SEGA SAMMY Group is involved in a wide range of business operations, encompassing Sammy’s pachislot and pachinko machine business; entertainment contents business focused on SEGA Group’s digital game business; and resort business, which is represented by the development and operation of hotels.
year
2019
rev ($mm)
$3,024.74
EBITDA ($mm)
$300.70
EBIT ($mm)
$110.24
Net Income ($mm)
$24.10
Employees
7726
  • drill down
  • watch
Ticker: TSE:3659
 
 
 
 
 
 
 
 
NEXON Co., Ltd.
NEXON Co., Ltd.
Based in Japan, NEXON Co. is a global leader in online games, with more than 100 live games operated across more than 190 countries. Nexon pioneered micro-transactions and the free-to-play business model, and is widely credited with unmatched global expertise in sophisticated live game operations.
year
2019
rev ($mm)
$2,372.01
EBITDA ($mm)
$1,035.14
EBIT ($mm)
$970.78
Net Income ($mm)
$1,059.35
Employees
6441
  • drill down
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Ticker: ENXTPA:UBI
 
 
 
 
 
 
 
 
Ubisoft Entertainment S.A.
Ubisoft Entertainment S.A.
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships.
year
2019
rev ($mm)
$2,066.19
EBITDA ($mm)
$275.24
EBIT ($mm)
$233.11
Net Income ($mm)
$111.94
Employees
15913
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Ticker: TTWO
 
 
 
 
 
 
 
 
Take-Two Interactive Software, Inc.
Take-Two Interactive Software, Inc.
Take-Two Interactive Software develops and distributes games for PCs, as well as for Sony PlayStation, Nintendo, and SEGA game consoles. The company has distribution operations in Australia, North America, Europe, Scandinavia, and the UK. Other titles include Fly!, Earthworm Jim 3-D, and Darkstone.
year
2017
rev ($mm)
$1,779.75
EBITDA ($mm)
$147.17
EBIT ($mm)
$113.39
Net Income ($mm)
$67.30
Employees
3707
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Ticker: TSE:3632
 
 
 
 
 
 
 
 
Gree, Inc.
Gree, Inc.
GREE develops games at its studios in Japan, North America, and South Korea, producing high-ranking titles in the app markets of each region. The company was founded in 2004.
year
2018
rev ($mm)
$703.90
EBITDA ($mm)
$97.60
EBIT ($mm)
$85.11
Net Income ($mm)
$42.53
Employees
1416
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Ticker: SEHK:777
 
 
 
 
 
 
 
 
NetDragon WebSoft Inc.
NetDragon WebSoft Inc.
NetDragon Websoft Inc. is a leading innovator and creative force in China's online gaming and mobile internet industries. NetDragon offers many well-known mobile Internet products and services, including 91 Assistant, HiMarket, 91 Launcher,91 Panda Reader,sj.91.com and www.hiapk.com.
year
2017
rev ($mm)
$615.68
EBITDA ($mm)
$29.42
EBIT ($mm)
($7.39)
Net Income ($mm)
Employees
6446
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