Like Sokikom

closed 1/24/2018 via BNC Analysis

JumpStart, acquired Sokikom

synopsis: Sokikom, an online game-based math program, has been acquired by Jumpstart, a subsidiary of NetDragon WebSoft. Founded in 2008, Sokikom offers a suite of collaborative math games aimed for students in grades K-5.
buyer parent: NetDragon WebSoft Inc.
buyer: JumpStart
JumpStart Games is the leader in learning-based games for kids. Since 1991, JumpStart has set the standard in kids’ educational games by making learning epically fun. JumpStart produces creative, educational mobile and multiplayer online games under its flagship brands as well as with partners. "
target: Sokikom
Sokikom is the only collaborative math program where elementary students help each other learn through a team-based game. Sokikom offers students adaptive instruction through learning games that adjust activities to individual student needs, including help videos when students get stuck.
price ($mm)
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closed 10/30/2018 via PR Newswire

IXL Learning, acquired ABCya.com, L.L.C.

synopsis: IXL Learning, the K-12 personalized learning platform, has acquired ABCya.com, the leader in educational games for kids. ABCya is an award-winning destination for elementary students that offers hundreds of fun, engaging learning activities. In addition to math and language arts, ABCya also covers topics such as science and holiday trivia.
buyer: IXL Learning
IXL Learning is an educational technology company that delivers an immersive K-12 e-learning experience. IXL is an integrated learning platform that effectively supports personalized learning in math, English language arts, science, social studies and Spanish. "
target: ABCya.com, L.L.C.
ABCya.com is the leader in educational games for kids. ABCya is an award-winning destination for elementary students that offers hundreds of fun, engaging learning activities. In addition to math and language arts, ABCya also covers topics such as science and holiday trivia.
price ($mm)
rev ($mm)
EBITDA ($mm)
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EV / EBITDA
closed 4/20/2010 via BusinessWire

Charter School Growth Fund, Reed Hastings, acquired DreamBox Learning

synopsis: DreamBox Learning announced that it has been acquired by a new partnership between Reed Hastings, a renowned education philanthropist and CEO of Netflix, Inc. and the Charter Fund, a non-profit venture capital firm.
buyer: Reed Hastings
buyer: Charter School Growth Fund
The Charter School Growth Fund is a social venture investment fund founded in 2005 to significantly increase the capacity of proven education entrepreneurs to serve more children. "
target: DreamBox Learning
DreamBox products target young students in kindergarten through third grade and are designed to reinforce and teach real math through effective, individualized instruction in an engaging and fun manner.
price ($mm)
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closed 5/9/2019 via BNC Analysis

Kahoot!, acquired DragonBox

synopsis: Kahoot!, a game-based learning platform in Norway, has acquired DragonBox, a French-Norwegian company that focuses on Game-Based Learning. DragonBox makes educational games that brings mathematics to life. DragonBox helps children ages 4 to 12 learn math using games that replace tedious equations and math quizzes with cards and a magical box.
buyer: Kahoot! (OTCNO:KAHOOT:$42.97)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: DragonBox
DragonBox is a French-Norwegian company that focuses on Game-Based Learning. DragonBox makes educational games that brings mathematics to life. DragonBox helps children ages 4 to 12 learn math using simple games that replace tedious equations and math quizzes with cards and a magical box.
price ($mm)
$18
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 7/29/2021 via GlobeNewswire

Creative Learning Corporation, will acquire Bricks4Schoolz

synopsis: Creative Learning Corporation is to acquire Bricks4Schoolz, a company that uses custom software in combination with physical LEGO projects to teach specific, targeted math standards through a series of math questions and challenges. The effectiveness of the program rests on a simple but powerful principle: learning should be fun.
buyer: Creative Learning Corporation (OTCPK:CLCN:$2.87)
Creative Learning Corporation is the owner and developer of the unique and highly successful franchised children’s enrichment programs Bricks 4 Kidz and Sew Fun Studios. The programs are based on the operation of after-school classes, summer and day camps, in-school workshops, and birthday parties. "
target: Bricks4Schoolz
Bricks4Schoolz uses custom software in combination with physical LEGO projects to teach specific, targeted math standards through a series of math questions and challenges. The effectiveness of the program rests on a simple but powerful principle: learning should be fun.
price ($mm)
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closed 4/21/2021 via BusinessWire

Carnegie Learning, Inc., acquired Zorbit's Math Adventure

synopsis: Carnegie Learning, a leader in artificial intelligence for education and formative assessment, has acquired Canada-based Zorbit’s Math Adventure, a supplemental math software solution and curriculum that uses game-based adaptive learning to help elementary students develop a deeper understanding and positive growth mindset towards math.
buyer parent: Madison Dearborn Partners
buyer: Carnegie Learning, Inc.
Carnegie Learning is shaping the future of education. The company is a recognized leader in the ed tech space, using artificial intelligence, formative assessment, and adaptive learning to deliver groundbreaking solutions to education’s toughest challenges. "
target: Zorbit's Math Adventure
Based in Canada, Zorbit’s Math is a blended learning platform that builds students’ conceptual understanding of math through the use of digital and offline tools and resources. Its Zorbit's Math Adventure game features a broad library of activities based on research-backed models and manipulatives.
price ($mm)
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closed 1/16/2019 via PR Newswire

Houghton Mifflin Harcourt, acquired Waggle

synopsis: Learning company Houghton Mifflin Harcourt announced that it has acquired award-winning adaptive learning solution Waggle. Waggle's web-based adaptive learning platform provides differentiated Math and ELA instruction for students in grades 2–8.
buyer: Houghton Mifflin Harcourt (HMHC:$1,387.60)
As a global leader in K–12 education, Houghton Mifflin Harcourt (HMH) provides comprehensive learning solutions to help all students achieve their maximum potential. HMH also delights readers throughout the world with award-winning children's books, novels, non-fiction, and reference titles. "
target: Waggle
Waggle's web-based adaptive learning platform provides differentiated Math and ELA instruction for students in grades 2–8. Waggle's unique engine analyzes student decisions, learning behavior and progress to ensure each learner experiences the right challenge at the right time.
price ($mm)
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announced 8/13/2020 via BNC Analysis

IXL Learning, will acquire 3P Learning Pty Ltd.

synopsis: IXL Learning, the K-12 personalized learning platform used by 10 million students worldwide, will acquire 3P Learning, a global leader in online education. 3P Learning's software blends the best pedagogy with the best technology to deliver great learning experiences. Their suite of learning resources covers mathematics, spelling and literacy.
buyer: IXL Learning
IXL is an integrated learning platform that effectively supports personalized learning in math, English language arts, science, social studies, and Spanish. With over 60 billion questions asked and answered around the world, IXL helps schools successfully use technology to improve education. "
target: 3P Learning Pty Ltd. (TPN:$39.72)
3P Learning is a global leader in online education. 3P Learning's software blends the best pedagogy with the best technology to deliver great teaching and learning experiences. Their suite of learning resources covers mathematics, spelling and literacy. They serve 250,000 teachers in 132 countries.
price ($mm)[EV]
$135 [$119]
rev ($mm)
$39
EBITDA ($mm)
$4
EV / rev
3.0x
EV / EBITDA
30.7x
closed 12/31/2019 via BNC Analysis

Eduphoria!, acquired FigMath

synopsis: FigMath, a plug & play math communication tool created by Fig Labs, was acquired by Eduphoria! Inc. FigMath is a plugin for math editing. FigMath seamlessly integrates into websites, discussion boards, text editors, and web based apps.
buyer: Eduphoria!
Eduphoria! is a Texas-based company that loves making powerful and intuitive web-based software for K-12 educators so they can focus on spending more time with their students. Eduphoria’s suite of applications empowers educators through the integration of student assessment and professional growth. "
target parent: FastFig
target: FigMath
FigMath is a plug & play math communication tool created by Fig Labs for companies and organization. FigMath is a plugin for math editing. FigMath seamlessly integrates into websites, discussion boards, text editors, and web based apps.
price ($mm)
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EBITDA ($mm)
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EV / EBITDA
closed 12/17/2019 via BNC Analysis

Embibe, acquired Funtoot

synopsis: Embibe, a leading online test preparation portal in India, has acquired a 90.5% stake Funtoot, an education technology company in India. Funtoot offers an intelligent, adaptive, personalized digital tutor for math and science. Their platform observes, assesses, interacts, encourages and tutors each student based on their individual characteristics.
buyer parent: Reliance Industries Limited
buyer: Embibe
Embibe is a leading online test preparation portal in India. Their AI-based education platform uses data analytics to deliver personalized learning outcomes to each student. Embibe helps students prepare for life-changing exams like JEE Main, JEE Advanced, BITSAT, and CET. "
target: Funtoot
Funtoot is an education technology company in India. Funtoot offers an intelligent, adaptive, personalized digital tutor for math and science. Their platform observes, assesses, diagnoses, interacts, encourages and tutors each student based on their individual characteristics.
price ($mm)
$10*
rev ($mm)
$1
EBITDA ($mm)
EV / rev
10.8x
EV / EBITDA
closed 9/19/2018 via BNC Analysis

Higher Ground Education, acquired Montessorium

synopsis: Higher Ground Education, an international company focused on modernizing the Montessori education method, has acquired Montessorium, a developer of educational applications for iPhone, iPad, and other mobile devices. Montessorium's apps utilizes the Montessori method to teach skills related to reading, writing, arithmetic, and geography.
buyer: Higher Ground Education
Higher Ground Education is an international company focused on modernizing the Montessori education method. Higher Ground owns and operates schools around the world and seeks to develop a platform that sources, secures, and develops back-end support to all Montessori-inspired schools and educators. "
target: Montessorium
Montessorium develops educational applications for iPhone, iPad, and other mobile devices. Their apps employ educational principals developed by the Italian educator Maria Montessori to teach skills related to reading, writing, arithmetic, and geography, among others.
price ($mm)
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closed 10/18/2017 via PR Newswire

Chegg, Inc., acquired Math 42

synopsis: Chegg, Inc. announced that it has acquired German-based Cogeon GmbH, a provider of adaptive math technology and developer of the math app, Math 42. Math 42 offers hierarchical step-by-step exercises, concept walk-throughs, and personalized assessments, built upon an artificially intelligent learning engine.
buyer: Chegg, Inc. (CHGG:$445.11)
Chegg puts students first. As the leading student-first connected learning platform, Chegg strives to improve the overall return on investment in education by helping students learn more in less time and at a lower cost. "
target: Math 42
Based in Germany, Math 42 is a math learning app offering hierarchical step-by-step exercises, concept walk-throughs, and personalized assessments, built upon an artificially intelligent learning engine. It was built by a family of exceptional mathematicians with deep technical expertise.
price ($mm)
$15
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/1/2005 via PR Newswire

ProQuest Information & Learning, acquired ExploreLearning, Inc.

synopsis: ProQuest Information and Learning has acquired ExploreLearning, producers of the world's largest online simulation library for math and science education. With an objective of helping learners make sense of complex scientific and mathematical principles, ExploreLearning offers modular, interactive math and science simulations (manipulatives) for te
buyer parent: Cambridge Scientific Abstracts
buyer: ProQuest Information & Learning
ProQuest creates specialized information resources and technologies that propel successful research and lifelong learning. A global leader in serving libraries of all types, ProQuest offers the culmination of experience from many respected brands, including CSA, UMI, Chadwyck-Healey, and eLibrary. "
target: ExploreLearning, Inc.
[JSF 1/10/02]: ExploreLearning is an online educational publisher working with educators and publishers to develop tools and content for web-based teaching and learning. Our mission is to deliver richly interactive learning experiences for middle school, high school, and introductory-level college
price ($mm)
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closed 3/17/2021 via Company Press Release

Gimv, acquired sofatutor

synopsis: Gimv, a European investment company with more than EUR 2 billio of assets under management, is to lead digital company sofatutor, is an online learning platform that has currently has more than one million users, into the next growth phase.
buyer: Gimv (GIMB:$197.63)
Gimv is a European investment company, listed on Euronext Brussels. With 40 years' experience in private equity, Gimv currently has EUR 2 billion of assets under management. The portfolio contains around 50 portfolio companies, with combined turnover of EUR 2.5 billion and 14,000 employees. "
target: sofatutor
sofatutor, based in Berlin, is an online learning platform that has currently has more than one million users. Moreover, sofatutor is used by more than 25 percent of all teachers across Germany and has been introduced in the Federal States of Saxony and Bremen.
price ($mm)
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closed 9/17/2020 via BNC Analysis

Byju's, acquired Labinapp

synopsis: Byju’s, India’s largest Ed-tech company, has acquired LabInApp, a mobile app in India that offers lab-like simulations. LabInApp enables students and teachers to perform science activities and experiments on various devices. The app offers over 550 simulations that cover physics, chemistry, biology, math and more.
buyer: Byju's
Based in India, Byju’s is India’s largest Ed-tech company and the creator of India’s largest K12 learning app which offers highly adaptive, engaging and effective learning programs for students in classes 4-12 (K-12) and competitive exams like JEE, NEET, CAT, IAS, GRE and GMAT. "
target: Labinapp
LabInApp is a mobile app in India that offers lab-like simulations. LabInApp enables students and teachers to perform science activities and experiments on various devices. The app offers over 550 simulations that cover physics, chemistry, biology, math and more.
price ($mm)
rev ($mm)
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closed 6/4/2020 via BusinessWire

Chegg, Inc., acquired Mathway

synopsis: Chegg, Inc. announced it has acquired the popular math solver Mathway, one of the highest rated education mobile apps. Mathway teaches students with an easy-to-use solver that can be accessed through optical character recognition and offers step‑by‑step instruction to teach both simple and complex mathematics.
buyer: Chegg, Inc. (CHGG:$445.11)
Chegg is the leading student-first connected learning platform. Chegg is the #1 provider of digital and physical textbook rental services. They allow students to rent or buy textbooks at competitive prices. The company also provides student services such as homework help, online tutoring, and more. "
target: Mathway
Founded in 2002, Mathway has become one of the highest rated education mobile apps. Mathway teaches students with an easy-to-use solver that can be accessed through optical character recognition and offers step‑by‑step instruction to teach both simple and complex mathematics.
price ($mm)
$96
rev ($mm)
$13
EBITDA ($mm)
EV / rev
8.5x
EV / EBITDA
closed 7/26/2012 via BNC Analysis

TSL Education Ltd., acquired TES Brightspark

synopsis: TSL Education is the sole owner of online tutoring platform TES Brightspark, after acquiring founder Tom Hooper's 50% stake. The education resources firm acquired half of Brightspark in March 2011. BrightSpark is an online learning company focused on math at primary and secondary level.
buyer parent: Charterhouse Capital Partners
buyer: TSL Education Ltd.
TSL Education Limited operates as an educational publishing company in the United Kingdom. The company offers online resources, newspapers, magazines, Websites, events, and exhibitions for the professional educational field covering from primary through to further and higher education. "
target: TES Brightspark
TES BrightSpark is an online learning company focused on math at primary and secondary level. The company provides one-to-one tutoring online, integrated with structured curriculum content and state of the art technology.
price ($mm)
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closed 10/17/2012 via Yahoo, Inc.

Macmillan Digital Education, acquired Maths Doctor

synopsis: Macmillan Digital Education announced the acquisition of Maths Doctor - a British award-winning e-learning business that is run by qualified teachers. Maths Doctor provides live one-to-one home tutoring via the internet, plus worksheets and tutoring videos via its newly launched mobile phone app.
buyer parent: Verlagsgruppe Georg von Holtzbrinck GmbH
buyer: Macmillan Digital Education
Launched in January 2012 by one of the world's leading educational publishers, Macmillan Digital Education captures opportunities in the consumer online education markets. "
target: Maths Doctor
Maths Doctor provides live one-to-one home tutoring via the internet, plus worksheets and tutoring videos via its newly launched mobile phone app.
price ($mm)
rev ($mm)
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EV / EBITDA
closed 12/5/2011 via BNC Analysis

Oxford University Press, acquired MyMaths Limited

synopsis: Oxford University Press has acquired MyMaths Limited. MyMaths Limited operates a subscription website for schools. It is based in the UK and is used in about 70 countries by around 4 million students a year. MyMaths provides access to a range of ready-made lessons and online homework tasks.
buyer parent: University of Oxford
buyer: Oxford University Press
Oxford University Press (OUP) is a department of the University of Oxford. It furthers the University's objective of excellence in research, scholarship, and education by publishing worldwide. OUP is the world's largest university press with the widest global presence. "
target: MyMaths Limited
MyMaths Limited operates a subscription website for schools. It is based in the UK and is used in about 70 countries by around 4 million students a year. MyMaths provides access to a range of ready-made lessons and online homework tasks.
price ($mm)
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announced 4/8/2021 via PR Web

Intellispark, will acquire Scholar Centric

synopsis: Intellispark, an education technology company, will acquire ScholarCentric, an evidence-based social-emotional learning and resiliency program, from Graduation Alliance. Intellispark will incorporate the capabilities of ScholarCentric into the Intellispark student success platform as the Intellispark SEL & Resiliency Program.
buyer: Intellispark
Intellispark is an education technology company focused on improving student success for PreK-12 schools The company has developed an innovative SaaS product that makes it easy for districts and schools to check in with their students throughout the school year. "
target parent: Kohlberg Kravis Roberts & Co.
target: Scholar Centric
ScholarCentric provides educators with innovative solutions to assess and teach critical social and emotional skills. Its Success Highway resiliency solution provides educators with actionable data so they can analyze the root causes of disengagement.
price ($mm)
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EV / EBITDA
closed 1/24/2018 via BNC Analysis

JumpStart, acquired Sokikom

synopsis: Sokikom, an online game-based math program, has been acquired by Jumpstart, a subsidiary of NetDragon WebSoft. Founded in 2008, Sokikom offers a suite of collaborative math games aimed for students in grades K-5.
buyer parent: NetDragon WebSoft Inc.
buyer: JumpStart
JumpStart Games is the leader in learning-based games for kids. Since 1991, JumpStart has set the standard in kids’ educational games by making learning epically fun. JumpStart produces creative, educational mobile and multiplayer online games under its flagship brands as well as with partners. "
target: Sokikom
Sokikom is the only collaborative math program where elementary students help each other learn through a team-based game. Sokikom offers students adaptive instruction through learning games that adjust activities to individual student needs, including help videos when students get stuck.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/24/2018 via BNC Analysis

JumpStart, acquired Sokikom

synopsis: Sokikom, an online game-based math program, has been acquired by Jumpstart, a subsidiary of NetDragon WebSoft. Founded in 2008, Sokikom offers a suite of collaborative math games aimed for students in grades K-5.
buyer parent: NetDragon WebSoft Inc.
buyer: JumpStart
JumpStart Games is the leader in learning-based games for kids. Since 1991, JumpStart has set the standard in kids’ educational games by making learning epically fun. JumpStart produces creative, educational mobile and multiplayer online games under its flagship brands as well as with partners. "
target: Sokikom
Sokikom is the only collaborative math program where elementary students help each other learn through a team-based game. Sokikom offers students adaptive instruction through learning games that adjust activities to individual student needs, including help videos when students get stuck.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/5/2017 via PR Newswire

NetDragon WebSoft Inc., acquired JumpStart

synopsis: NetDragon Websoft Holdings Limited, a global leader in building internet communities, is pleased to announce that it successfully acquired JumpStart, a Los Angeles based provider of educational products which specialise in creative and educational games for K-12 children.
buyer: NetDragon WebSoft Inc. (SEHK:777:$615.68)
NetDragon Websoft Holdings Limited is a global leader in building internet communities. NetDragon is a vertically integrated, R&D powerhouse with a highly successful track record which includes the development of flagship MMORPGs including Eudemons Online, Heroes Evolved and Conquer Online. "
target: JumpStart
JumpStart is the leader in learning-based games for kids. Through its own brands, as well as partner brands, like DreamWorks, JumpStart creates epically fun, learning-based games for kids of all ages.
price ($mm)
$26
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/24/2018 via BNC Analysis

JumpStart, acquired Sokikom

synopsis: Sokikom, an online game-based math program, has been acquired by Jumpstart, a subsidiary of NetDragon WebSoft. Founded in 2008, Sokikom offers a suite of collaborative math games aimed for students in grades K-5.
buyer parent: NetDragon WebSoft Inc.
buyer: JumpStart
JumpStart Games is the leader in learning-based games for kids. Since 1991, JumpStart has set the standard in kids’ educational games by making learning epically fun. JumpStart produces creative, educational mobile and multiplayer online games under its flagship brands as well as with partners. "
target: Sokikom
Sokikom is the only collaborative math program where elementary students help each other learn through a team-based game. Sokikom offers students adaptive instruction through learning games that adjust activities to individual student needs, including help videos when students get stuck.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/5/2017 via PR Newswire

NetDragon WebSoft Inc., acquired JumpStart

synopsis: NetDragon Websoft Holdings Limited, a global leader in building internet communities, is pleased to announce that it successfully acquired JumpStart, a Los Angeles based provider of educational products which specialise in creative and educational games for K-12 children.
buyer: NetDragon WebSoft Inc. (SEHK:777:$615.68)
NetDragon Websoft Holdings Limited is a global leader in building internet communities. NetDragon is a vertically integrated, R&D powerhouse with a highly successful track record which includes the development of flagship MMORPGs including Eudemons Online, Heroes Evolved and Conquer Online. "
target: JumpStart
JumpStart is the leader in learning-based games for kids. Through its own brands, as well as partner brands, like DreamWorks, JumpStart creates epically fun, learning-based games for kids of all ages.
price ($mm)
$26
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/1/2020 via BNC Analysis

Droom, acquired AR Infinity

synopsis: Droom, an online marketplace for new and used automobiles in India, has acquired AR Infinity, an augmented reality (AR) company in India. AR Infinity's vehicle showcase solution allows automotive clients to demonstrate their vehicles to their end consumers using AR. Their Learning Buddy app enables students to experience academic concepts with AR.
buyer: Droom
Droom is India's first and largest online marketplace for buying and selling new and used automobiles. Droom has four marketplace formats, B2C, C2C, C2B and B2B. Their platform platform offers cars, bikes, trucks, taxis, auto loans, vehicle insurance and more. "
target: AR Infinity
AR Infinity is an augmented reality (AR) company in India. AR Infinity's vehicle showcase solution allows automotive clients to demonstrate their vehicles to their end consumers using AR. Their Learning Buddy app enables students to experience academic concepts with AR.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/16/2013 via BNC Analysis

Knewcleus, acquired X2PN E-Learning Pvt Ltd

synopsis: Knewcleus, education management software firm based in Bangalore has acquired X2PN E-Learning, which builds applications to make learning more interesting and fun using game-based features in their products. X2PN has come up with learning applications Dr. Infinity, and SoloX and MultipleX, quiz-based games for individual and multiple players.
buyer: Knewcleus
Knewcleus is an education management software that helps maximise students' potential. The company delivers education management software solutions, offering Analytics and Discovery Engine, Intelli Grade-book, Collabtool, and SIS++ - student information systems. "
target: X2PN E-Learning Pvt Ltd
X2PN E-Learning Pvt Ltd. develops and publishes social games for Web and mobile devices. They are a learning-focused enterprise that enhances learning using game dynamics and cues from mobile and social media behavioral traits. Their products include Dr. Infinity, XFacts, SoloX, and MultipleX.
price ($mm)
rev ($mm)
EBITDA ($mm)
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EV / EBITDA
closed 10/30/2018 via PR Newswire

IXL Learning, acquired ABCya.com, L.L.C.

synopsis: IXL Learning, the K-12 personalized learning platform, has acquired ABCya.com, the leader in educational games for kids. ABCya is an award-winning destination for elementary students that offers hundreds of fun, engaging learning activities. In addition to math and language arts, ABCya also covers topics such as science and holiday trivia.
buyer: IXL Learning
IXL Learning is an educational technology company that delivers an immersive K-12 e-learning experience. IXL is an integrated learning platform that effectively supports personalized learning in math, English language arts, science, social studies and Spanish. "
target: ABCya.com, L.L.C.
ABCya.com is the leader in educational games for kids. ABCya is an award-winning destination for elementary students that offers hundreds of fun, engaging learning activities. In addition to math and language arts, ABCya also covers topics such as science and holiday trivia.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/19/2014 via BusinessWire

Houghton Mifflin Harcourt, acquired Curiosityville

synopsis: Global education leader Houghton Mifflin Harcourt has acquired Curiosityville — an online personalized learning environment that helps children ages 3-8 learn through playful exploration and discovery.
buyer: Houghton Mifflin Harcourt (HMHC:$1,387.60)
Houghton Mifflin Harcourt is a global learning company and among the world’s largest providers of pre-K–12 education solutions and one of its longest-established publishing houses. "
target: Curiosityville
Curiosityville is a personalized learning world for young children, families and educators, combining playful activities, lovable characters, and innovative technology that adapts content and gives parents real-time feedback as children builds essential skills.
price ($mm)
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closed 12/23/2013 via PR Newswire

Learning A-Z, acquired Headsprout

synopsis: Skyview Capital announced that it has completed the sale of Headsprout to Learning A-Z. Mimio acquired Headsprout in 2011, which has patented and award-winning adaptive software. Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs.
buyer parent: Cambium Learning Group, Inc.
buyer: Learning A-Z
Learning A-Z is a preK-6 educational resource company specializing in online delivery of leveled readers and supplementary curriculum. Serving a wide range of student needs, including ELL/ESL, intervention, special education, and daily instruction. "
target parent: Skyview Capital LLC
target: Headsprout
Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs. Its scientific, research-based, adaptive software is used in thousands of classrooms, learning labs and homes in the U.S. and all over the world.
price ($mm)
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EV / EBITDA
closed 3/9/2011 via PR Newswire

DYMO Mimio, acquired Headsprout

synopsis: DYMO™/Mimio® ITT, a leading provider of interactive teaching technologies for educators, has announced the acquisition of Headsprout®, an innovative provider of adaptive instructional content that adjusts automatically to each student's pace for learning.
buyer parent: Newell Rubbermaid Inc.
buyer: DYMO Mimio
DYMO / Mimio Interactive Teaching Technologies is a leading provider of interactive teaching technologies for educators. The company's products include Mimio interactive whiteboard technology, digital ink recorders, document cameras, student response systems and engaging lesson plan content. "
target: Headsprout
Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs. Its scientific, research-based, adaptive software is used in thousands of classrooms, learning labs and homes in the U.S. and all over the world.
price ($mm)
rev ($mm)
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EV / EBITDA
closed 4/20/2010 via BusinessWire

Charter School Growth Fund, Reed Hastings, acquired DreamBox Learning

synopsis: DreamBox Learning announced that it has been acquired by a new partnership between Reed Hastings, a renowned education philanthropist and CEO of Netflix, Inc. and the Charter Fund, a non-profit venture capital firm.
buyer: Reed Hastings
buyer: Charter School Growth Fund
The Charter School Growth Fund is a social venture investment fund founded in 2005 to significantly increase the capacity of proven education entrepreneurs to serve more children. "
target: DreamBox Learning
DreamBox products target young students in kindergarten through third grade and are designed to reinforce and teach real math through effective, individualized instruction in an engaging and fun manner.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/9/2019 via BNC Analysis

Kahoot!, acquired DragonBox

synopsis: Kahoot!, a game-based learning platform in Norway, has acquired DragonBox, a French-Norwegian company that focuses on Game-Based Learning. DragonBox makes educational games that brings mathematics to life. DragonBox helps children ages 4 to 12 learn math using games that replace tedious equations and math quizzes with cards and a magical box.
buyer: Kahoot! (OTCNO:KAHOOT:$42.97)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: DragonBox
DragonBox is a French-Norwegian company that focuses on Game-Based Learning. DragonBox makes educational games that brings mathematics to life. DragonBox helps children ages 4 to 12 learn math using simple games that replace tedious equations and math quizzes with cards and a magical box.
price ($mm)
$18
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/5/2018 via BNC Analysis

TAL Education Group, acquired CodeMonkey Studios

synopsis: CodeMonkey, an educational coding platform for grade school students with the cheeky tagline, “Write code. Catch bananas. Save the world” said that it has been acquired by Beijing-based TAL Education Group.
buyer: TAL Education Group (TAL:$2,340.52)
Tomorrow Advancing Life (TAL) is a leading education and technology enterprise in China. Since its establishment, TAL is committed to integrating technologies and the Internet into education, to deliver a better study experience for children through K-12. "
target: CodeMonkey Studios
CodeMonkey is a leading educational game-based environment where millions of students learned to code in a real programming language. Their platform fosters the development of executive functioning skills, such as problem solving and planning as well as geometric and mathematical thinking.
price ($mm)
$20
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/15/2014 via PR Web

Cartwheel Kids LLC, acquired Ubooly, Inc.

synopsis: Smart Toy, formerly known as Ubooly, has been acquired by Cartwheel Kids, a Los Angeles-based manufacturer of children’s products. Created in 2012 by husband-and-wife team Isaac Squires and Carly Gloge, Smart Toy is an interactive, huggable plush toy that uses apps and speech recognition software to interact with children.
buyer: Cartwheel Kids LLC
Cartwheel Kids is a toy company that prides itself on delivering quality toys at a great value. Founded in 2013, Cartwheel Kids aims to deliver innovative role play, dress up, plush and figural toys inspired by brands that consumer know and love. "
target: Ubooly, Inc.
Ubooly creates toys powered by your iPhone or iPod touch. With automatic updates over wifi and voice recognition, Ubooly delivers interactive content for children.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/31/2012 via PR Newswire

Full East International Limited, merged with Neologic Animation Inc.

synopsis: Neologic Animation Inc., an educational software Company in the People's Republic of China, announced that it has completed its merger with Full East International Limited. Neologic Animation Inc.'s afterschool training website for primary school students, is an educational online game.
buyer: Full East International Limited (NANI:$0.00)
Full East International Limited is a shell company. "
target: Neologic Animation Inc.
Neologic Animation Inc. is an educational software company in the People's Republic of China. The educational online game "Naniya World" is geared to primary school students and is focused on cultivating students' independent learning capacity as well as their self-development capacity.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/12/2018 via PR Newswire

9 Story Media Group Inc., acquired Out of the Blue Enterprises, LLC.

synopsis: 9 Story Media Group is pleased to announce that it has acquired Out of the Blue Enterprises, a leader in children's media across content creation, TV production, digital applications and consumer products.
buyer: 9 Story Media Group Inc.
9 Story Media Group is a leading creator, producer and distributor of kids and family focused intellectual property. Its award-winning animation studio, Brown Bag Films, is recognized around the world for best-in-class brands such as Doc McStuffins, Daniel Tiger's Neighbourhood, and more. "
target: Out of the Blue Enterprises, LLC.
Out of the Blue Enterprises is a leader in children's educational media, with a portfolio of breakthrough, interactive and multi-platform, educational entertainment for television, video, mobile apps and consumer products.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/21/2021 via BusinessWire

Byju's, acquired Epic! Creations, Inc.

synopsis: BYJU’S, the global leader in personalized online learning with 100 million students on its platform, has acquired Epic, the world’s leading digital reading platform for kids 12 and under.
buyer: Byju's
Based in India, Byju’s is India’s largest Ed-tech company and the creator of India’s largest K12 learning app which offers highly adaptive, engaging and effective learning programs for students in classes 4-12 (K-12) and competitive exams like JEE, NEET, CAT, IAS, GRE and GMAT. "
target: Epic! Creations, Inc.
Epic is the leading digital reading platform—built on a collection of 40,000+ popular, high-quality books from 250+ of the world’s best publishers—that safely fuels curiosity and reading confidence for kids 12 and under.
price ($mm)
$500
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/24/2021 via PR Newswire

Kahoot!, acquired Whiteboard.fi

synopsis: Kahoot!, the global learning platform company, announced the acquisition of Whiteboard.fi, an online whiteboard tool for teachers and classrooms that helps engage students both in the physical classroom and through remote learning.
buyer: Kahoot! (OTCNO:KAHOOT:$42.97)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: Whiteboard.fi
Whiteboard.fi is an online whiteboard tool for teachers and classrooms that helps engage students both in the physical classroom and through remote learning. They are based in Finland.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/14/2019 via BNC Analysis

Verdane Capital, acquired Conexus AS

synopsis: Nordic investor Verdane has bought an 80 per cent stake in Conexus from Ströer Venture GmbH and other shareholders. Conexus was founded in 2001 and provides digital learning platforms primarily for the Norwegian school sector.
buyer: Verdane Capital
Verdane funds provide flexible growth capital to fast growing software, consumer internet, energy or high-technology industry businesses. The funds are distinctive in that they can invest either in a single company, or in portfolios of companies. "
target parent: Ströer Media
target: Conexus AS
Conexus was founded in 2001 and provides digital learning platforms primarily for the Norwegian school sector. The business’ platform is used by thousands of schools and more than one million students globally.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/31/2006 via

Houghton Mifflin Company, purchased SkillsTutor from Achievement Technologies, Inc.

synopsis: Houghton Mifflin Company announced an agreement with Achievement Technologies, Inc. (ATI), a privately held educational software solution and service company, to acquire all of ATI's research-based instructional products for $18.5 million in cash.
buyer parent: Houghton Mifflin Riverdeep Group PLC
buyer: Houghton Mifflin Company (HMHC:$1,322.42)
Houghton Mifflin is one of the leading educational publishers in the United States, publishing textbooks, instructional technology, assessments, and other educational materials for teachers and students of every age. "
seller: Achievement Technologies, Inc.
Achievement Technologies is a privately held educational software solution and service company founded in the fall of 1999, focusing primarily on the K-12 school market with a secondary focus on the school-to-work and adult basic skills market.
price ($mm)
$23
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 4/7/2005 via PR Newswire

Cambium Learning, will acquire Kurzweil Educational Systems

synopsis: Cambium Learning, Inc., an education company serving the unique needs of the nation's at-risk, minority and special student populations with learning tools, services and technologies, today announced that they have signed an agreement to acquire Kurzweil Educational Systems, Inc.
buyer parent: Whitney & Co. LLC
buyer: Cambium Learning (ABCD:$159.46)
Cambium Learning is an education company that provides research-based, culturally responsive and proven instructional materials, services and technology to help educators raise the achievement level of those pre K through grade 12 students underserved by existing instructional materials. "
target: Kurzweil Educational Systems
Kurzweil Educational Systems, founded in 1996, is the industry leader and innovator of reading, writing and learning solutions for people with learning disabilities, and people who are blind or visually impaired.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 4/8/2021 via PR Web

Intellispark, will acquire Scholar Centric

synopsis: Intellispark, an education technology company, will acquire ScholarCentric, an evidence-based social-emotional learning and resiliency program, from Graduation Alliance. Intellispark will incorporate the capabilities of ScholarCentric into the Intellispark student success platform as the Intellispark SEL & Resiliency Program.
buyer: Intellispark
Intellispark is an education technology company focused on improving student success for PreK-12 schools The company has developed an innovative SaaS product that makes it easy for districts and schools to check in with their students throughout the school year. "
target parent: Kohlberg Kravis Roberts & Co.
target: Scholar Centric
ScholarCentric provides educators with innovative solutions to assess and teach critical social and emotional skills. Its Success Highway resiliency solution provides educators with actionable data so they can analyze the root causes of disengagement.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

Like Sokikom


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Sokikom

ABCya.com, L.L.C.

DreamBox Learning

DragonBox

Bricks4Schoolz

Zorbit's Math Adventure

Waggle

3P Learning Pty Ltd.

FigMath

Funtoot

Montessorium

Math 42

ExploreLearning, Inc.

sofatutor

Labinapp

Mathway

TES Brightspark

Maths Doctor

MyMaths Limited

Scholar Centric

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Sokikom

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Sokikom

JumpStart

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Sokikom

JumpStart

AR Infinity

X2PN E-Learning Pvt Ltd

ABCya.com, L.L.C.

Curiosityville

Headsprout

Headsprout

DreamBox Learning

DragonBox

CodeMonkey Studios

Ubooly, Inc.

Neologic Animation Inc.

Out of the Blue Enterprises, LLC.

Epic! Creations, Inc.

Whiteboard.fi

Conexus AS

Achievement Technologies, Inc.

Kurzweil Educational Systems

Scholar Centric

Geography
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