Like NameGames

closed 2/21/2018 via GlobeNewswire

Recall Studios, acquired NameGames

synopsis: Recall Studios, a next generation media company that specializes in Virtual Reality, Augmented Reality, and Non-Linear Storytelling, has acquired NameGames, an award-winning educational software development company.
buyer: Recall Studios (OTCPK:BTOP:$0.04)
Recall Studios is a next generation media company. With decades of experience developing immersive narratives across multiple platforms, Recall Studios specializes in Virtual Reality, Augmented Reality, and Non-Linear Storytelling. "
target: NameGames
NameGames is an award-winning educational software development company. Their unique “edutainment” products are designed to strengthen important relationships between children and their loved ones by engaging in shared, rewarding experiences.
price ($mm)
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closed 3/31/2021 via BusinessWire

Sandbox & Co., acquired Fingerprint, Inc.

synopsis: UK-based Sandbox & Co., a strategic operator of millennial learning and entertainment companies, has acquired Fingerprint, a global provider of digital content for kids and families, to form Sandbox Kids. The new company will deliver on-demand, multimedia, multi-platform, digital subscription services for children and families around the world.
buyer: Sandbox & Co.
UK-based Sandbox is an education company with engaging online products and services that make learning fun. At the intersection of the digital, learning, and media industries, Sandbox embraces technological advancements and focus on globally relevant core subjects that centre on 21st century skills."
target: Fingerprint, Inc.
Fingerprint is a leading global provider of digital content for kids and families. Fingerprint licenses its on-demand, multimedia, multiplatform super app Kidomi to OEMs, mobile carriers, Pay TV companies and retailers worldwide to help them better connect with families in a safe and meaningful way.
price ($mm)
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closed 10/17/2019 via BNC Analysis

Nazara Technologies Pvt. Ltd., acquired Paper Boat Apps

synopsis: Nazara Technologies, a leading mobile games publisher in India, has acquired a 51% stake in Paper Boat Apps, a Mumbai-based indie studio that creates fun edutainment apps for children. Paper Boat Apps' flagship product, Kiddopia, is a subscription-based app that provides creative activities for math, language skills, social skills and more.
buyer: Nazara Technologies Pvt. Ltd. (BSE:543280:$69.18)
Nazara is a leading mobile games publisher focused on the large mobile consumer base in India and other emerging markets. In addition to publishing a range of branded and original mobile games, Nazara also runs gaming subscription service across 60 countries. "
target: Paper Boat Apps
Paper Boat Apps is a Mumbai-based indie studio that creates fun edutainment apps for children. Paper Boat Apps' flagship product, Kiddopia, is an award-winning subscription-based app that provides a wide array of creative and stimulating activities for math, language skills, social skills and more.
price ($mm)
$12*
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/21/2019 via BNC Analysis

Phoenix Labs, acquired Bot School

synopsis: Phoenix Labs, the Vancouver-based studio founded under the principle of creating new AAA multiplayer experiences for gamers, has acquired Bot School, a game and platform developer that creates games that are effective and approachable at introducing coding concepts.
buyer: Phoenix Labs
Headquartered in Canada, Phoenix Labs is an independent game studio. They were founded under the principle of creating new AAA multiplayer experiences for gamers to create lasting, memorable relationships for years to come. "
target: Bot School
Bot School is a game and platform developer. They create games that are effective and approachable at introducing coding concepts, fun enough that kids would want to keep playing it on their own, and designed to be safe and secure so parents don’t have to worry.
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closed 5/1/2017 via PR Newswire

Spin Master Corp, acquired Marbles

synopsis: Spin Master Corp., a leading global children's entertainment company, announced the acquisition of Marbles, a leader in brain-building and high-quality games, gifts and gadgets for all ages.
buyer: Spin Master Corp (TSX:TOY:$879.41)
Spin Master is a Canadian global toy and entertainment company that has been designing, developing, manufacturing, and marketing consumer products for children around the world since 1994. "
target: Marbles
Marbles is a leader in brain-building and high-quality games, gifts and gadgets for all ages. Marbles has grown into a 40-store retailer, e-commerce, catalog and product business known for its specialized portfolio of games with brain benefits, including the best-selling game Otrio.
price ($mm)
$2.50
rev ($mm)
EBITDA ($mm)
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closed 4/26/2017 via BNC Analysis

Scholastic Inc., acquired Ooka Island

synopsis: Ooka Island, a game based reading program, announced that is has been acquired by Scholastic. Ooka Island has 80 hours of educational games and 85 eBooks wrapped in a 24-level adventure that teaches mastery of the five foundational skills to enable children to read confidently.
buyer: Scholastic Inc. (SCHL:$1,679.40)
Scholastic is the world’s largest publisher and distributor of children’s books, a leading provider of print and digital instructional materials for pre-K to grade 12, and a producer of educational and entertaining children’s media. "
target: Ooka Island
Ooka Island is an adaptive, game-based learn to read program that develops strong early reading skills through 24 levels of educational activities and 85 ebooks. They've combined research and scientifically-proven concepts to teach the five foundational skills needed to become a confident reader.
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closed 8/25/2016 via BNC Analysis

Khan Academy, acquired Duck Duck Moose

synopsis: Duck Duck Moose, a US-based edtech company backed by Stanford University, has been acquired by education non-profit organisation Khan Academy. Founded in 2008, Duck Duck Moose has created a suite of 21 educational mobile apps aimed primarily at young children aged two to seven.
buyer: Khan Academy
Khan Academy is a 501(c)3 non‐profit with a mission of providing a free world‐class education for anyone, anywhere. Their free online educational resources include practice problems, instructional lessons, and learning tools to support personalized education for users of all ages. "
target: Duck Duck Moose
Duck Duck Moose is an award-winning creator of educational children's mobile applications for iOS and Android. It was founded in 2008 by three parents who share a passion for children, music, education, design and play.
price ($mm)
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closed 7/27/2016 via Company Press Release

Unique Heritage Media, acquired Pili Pop Labs

synopsis: Unique Heritage Media announced the acquisition of Pili Pop Labs, a leader in language learning for children on mobile devices. The French start-up Pili Pop Labs has two language learning applications, Pili Pop English and Pili Pop Español, which use a unique voice recognition engine that analyzes the pronunciation of children to help them improve.
buyer: Unique Heritage Media
Unique Heritage Media (UHM) is a media group dedicated to the youth and to their entourage. Its ambition is to enable young people to grow and play while learning and discovering the world. UHM develops fifteen strong brands in the press, book, or digital sector. "
target: Pili Pop Labs
Pili Pop Labs is a Paris-based company specializing in language learning for children. With two apps, Pili Pop English and Pili Pop Español, available on iPhone and iPad, their goal is to help children learn English and Spanish while having fun.
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closed 5/2/2016 via Company Press Release

Jonathan Kim and Hyounghoon Han, acquired Bigstar Global

synopsis: RNTS Media N.V. announces the divestment of its subsidiary BIGSTAR Global Ltd. ("BSG"), a Seoul, Korea-based developer of digital educational content for children, to a group of private investors led by Korean-American entrepreneur Jonathan Kim and BSG's CEO Hyounghoon Han.
buyer: Jonathan Kim and Hyounghoon Han
Jonathan Kim is a Korean-American entrepreneur and Hyounghoon Han is Bigstar Global's CEO. "
target parent: RNTS Media
target: Bigstar Global
Bigstar Global has been one of the leading educational content developers and providers for young children. Their main focus is developing and publishing engaging digital content across multiple platforms including smart phones, tablets, and smart TVs.
price ($mm)
$1.50
rev ($mm)
$7
EBITDA ($mm)
$1
EV / rev
0.5x
EV / EBITDA
4.7x
closed 4/4/2016 via PR Newswire

VTech Holdings Ltd, acquired LeapFrog

synopsis: VTech Holdings Limited, a global leader in electronic learning products and cordless telephones, announced that the company has completed its acquisition of LeapFrog Enterprises, Inc., a leading developer of educational entertainment for children.
buyer: VTech Holdings Ltd (SEHK:303:$1,907.10)
VTech is the global leader in electronic learning products from infancy to preschool and the world's largest manufacturer of cordless phones. VTech has been a pioneer in the electronic learning toy category with innovative products that provide fun and learning to children across the world. "
target: LeapFrog (LF:$222.94)
LeapFrog Enterprises, Inc. is the leader in innovative solutions that encourage a child's curiosity and love of learning throughout their early developmental journey. LeapFrog has helped children expand their knowledge and imagination through award-winning products led by the LeapFrog Learning Team.
price ($mm)[EV]
$73 [$40]
rev ($mm)
$223
EBITDA ($mm)
EV / rev
0.2x
EV / EBITDA
closed 5/20/2015 via PE Hub

Sandbox & Co., acquired Family Education Network

synopsis: Sandbox & Co., an industry-focused investor committed to building businesses at the intersection of the digital, learning and media sectors, has acquired Family Education Network (FEN) from Pearson. FEN is an online consumer network of the world's best learning and information resources, personalized to help parents, teachers, and students.
buyer: Sandbox & Co.
Sandbox is an industry-focused investor committed to building and supporting businesses at the intersection of the digital, learning and media sectors. Founded in 2014, the partners of Sandbox have a long track-record of acquiring, transforming and scaling businesses and brands internationally. "
target parent: Pearson plc
target: Family Education Network
Family Education Network is the best of the Internet's content, resources, and shopping for parents, teachers, and kids. The company's mission is to be an online consumer network of the world's best learning and information resources, personalized to help parents, teachers, and students.
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announced 2/4/2015 via BNC Analysis

Google Inc., will acquire Launchpad Toys

synopsis: Google is buying the kids app-maker Launchpad Toys. Launchpad Toys develops digital toys and tools that empower kids to create, learn and share their ideas through play. They make a handful of popular mobile apps for children including an augmented reality app called TeleStory and an animation storytelling tool called Toontastic.
buyer: Google Inc. (GOOGL:$239,210.00)
Google's innovative search technologies connect millions of people with information every day. Google is a top web property in all major global markets. Google's targeted advertising program provides businesses with measurable results, while enhancing the overall web experience for users. "
target: Launchpad Toys
Launchpad Toys develops digital toys and tools that empower kids to create, learn and share their ideas through play.
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closed 1/28/2015 via BusinessWire

Fingerprint, Inc., acquired Cognitive Kid

synopsis: Fingerprint announced that it has acquired Cognitive Kid. Cognitive Kid is the creator of the critically acclaimed, multiple award-winning Ansel and Clair children’s educational app series. These apps combine thought provoking educational content with fun, engaging gameplay and interactions that keep children engaged and entertained.
buyer: Fingerprint, Inc.
Fingerprint is a mobile technology company that powers games and curates play-and-learn content to targeted customers around the world through dedicated mobile networks. Industry leaders in mobile technology, edutainment, broadcast and more license it's technology platform and content solution. "
target: Cognitive Kid
Cognitive Kid is the creator of the critically acclaimed, multiple award-winning Ansel and Clair children’s educational app series. These apps combine thought provoking educational content with fun, engaging gameplay and interactions that keep children engaged and entertained.
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closed 12/10/2014 via BusinessWire

Kingdom Games, acquired 4Soils

synopsis: Kingdom Games announced it has closed its acquisition of the assets of 4Soils, a Stanford-based Children’s Bible app producer. 4Soils is well-known for its Biblically-centered digital experiences for children. With this acquisition, Kingdom Games strengthens its mission to provide ethical and moral games to upcoming generations of all ages.
buyer: Kingdom Games
Kingdom Games is the industry leader of thoughtful gaming; the most reliable and trusted source in the market place for games that are family appropriate for all ages. Based on Biblical themes, Kingdom Games products are both entertaining and educational. "
target: 4Soils
4Soils brings Biblically centered digital experiences for children on mobile devices like iPad and iPhone. All elements of the stories are carefully and faithfully written to accurately reflect the facts in the Bible and includes interactive games, coloring, and songs.
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closed 8/4/2014 via PR Newswire

LeapFrog, acquired KidZui

synopsis: LeapFrog Enterprises, Inc., the leader in children's educational entertainment, announced that it has acquired KidZui, the leading kid-friendly internet browser. Created in 2006, the KidZui technology offers a kid-safe web experience and currently powers LeapSearch on all LeapFrog Wi-Fi enabled children's tablets.
buyer: LeapFrog (LF:$222.94)
LeapFrog Enterprises, Inc. is the leader in educational entertainment for children. For nearly 20 years, LeapFrog has created award-winning learning solutions that combine educational expertise, innovative technology and a child's love for fun. "
target parent: Saban Capital Group
target: KidZui
KidZui is the leading kid-friendly internet browser. Created in 2006, the KidZui technology offers a kid-safe web experience. Once downloaded, KidZui provides kids access to millions of pre-loaded kid-friendly websites, YouTube videos, online games, and pictures.
price ($mm)
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closed 5/27/2014 via BNC Analysis

TabTale, acquired Coco Play Limited

synopsis: TabTale has acquired the educational game developer Coco Play, giving the Israeli publisher a crucial foothold in the Chinese market. Cocoplay is a professional kids app developer consisting of passionate people and parents who has many years' experience in mobile game industry, dedicating to develop high quality games and apps for children.
buyer: TabTale
TabTale founders took the multi-disciplinary approach to tablets dynamic and interactive kids' apps using: Psychology, Creative Technology, User experience and a great platform: CreativeCenter. "
target: Coco Play Limited
Cocoplay is a professional kids app developer consisting of passionate people and parents who has many years' experience in mobile game industry, dedicating to develop high quality games and apps for children.
price ($mm)
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closed 10/30/2013 via Publishers Weekly

KiwiTech, acquired Ruckus Media Group, Inc.

synopsis: KiwiTech, a Washington, D.C.-based mobile technology company, has acquired a 75% interest in Ruckus Media, an interactive children’s multimedia app, education and retail platform. Its latest release, the Ruckus app delights children with interactive storybooks featuring favorite brands (Hasbro, Crayola, SeaWorld).
buyer: KiwiTech
At KiwiTech, they use their expertise to help clients create outstanding apps. Using their consultative approach, they provide guidance on features and business models that make sense for businesses and their brand, well before a project is underway. "
target: Ruckus Media Group, Inc.
Ruckus Media Group creates interactive applications for mobile devices designed to entertain and educate children. Its latest release, the Ruckus app delights children with interactive storybooks featuring favorite brands (Hasbro, Crayola, SeaWorld).
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closed 3/3/2013 via BNC Analysis

TabTale, acquired Kids Games Club

synopsis: TabTale, a publisher of children’s and family apps, has bought Kids Games Club, maker of apps like “Paint Sparkles”. Kids Games Club develops educational applications for smart phones.
buyer: TabTale
TabTale founders took the multi-disciplinary approach to tablets dynamic and interactive kids' apps using: Psychology, Creative Technology, User experience and a great platform: CreativeCenter. "
target: Kids Games Club
Kids Games Club Ltd. develops educational applications for smart phones, like "Paint Sparkles".
price ($mm)
$4.00
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EBITDA ($mm)
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announced 7/2/2021 via BNC Analysis

Team17 Digital Ltd, will acquire Touch Press Inc.

synopsis: Team17 Group plc entered into an agreement to acquire Touch Press Inc. Touch Press integrates the award-winning portfolios of three leading app developers (Amplify Games, StoryToys, and Touchpress) to form a digital education and publishing powerhouse for the Touch Generation.
buyer: Team17 Digital Ltd (AIM:TM17:$115.28)
Headquartered in the UK, Team17 is an independent developer and games label for premium games. The company collaborates with fellow developers around the globe, sharing its expertise from creation to launch across PC, console, and mobile devices. "
target: Touch Press Inc.
Touch Press integrates the award-winning portfolios of three leading app developers (Amplify Games, StoryToys, and Touchpress) to form a digital education and publishing powerhouse for the Touch Generation. Touch Press Inc. released My Very Hungry Caterpillar AR (Augmented Reality) in 2017.
price ($mm)
$27
rev ($mm)
EBITDA ($mm)
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announced 2/17/2017 via Market Wire

Adaiah Distribution Inc., will acquire 3D Pioneer Systems, Inc.

synopsis: Adaiah Distribution is to acquire multiple assets from 3D Pioneer Systems Inc. The assets include intellectual property for 3D printer development, a project for the development of a 3D printing platform and marketplace and the first app, of a series of children's apps, called Save Your Planet Kids.
buyer: Adaiah Distribution Inc.
Adaiah Distribution, Inc. is a holding company based out of Madona, Latvia. The company was founded in 2013. "
target: 3D Pioneer Systems, Inc.
The assets being acquired from 3D Pioneer Systems Inc. include intellectual property for 3D printer development, a project for the development of a 3D printing platform and marketplace and the first app, of a series of children's apps, called Save Your Planet Kids.
price ($mm)
$2.12
rev ($mm)
EBITDA ($mm)
EV / rev
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closed 2/21/2018 via GlobeNewswire

Recall Studios, acquired NameGames

synopsis: Recall Studios, a next generation media company that specializes in Virtual Reality, Augmented Reality, and Non-Linear Storytelling, has acquired NameGames, an award-winning educational software development company.
buyer: Recall Studios (OTCPK:BTOP:$0.04)
Recall Studios is a next generation media company. With decades of experience developing immersive narratives across multiple platforms, Recall Studios specializes in Virtual Reality, Augmented Reality, and Non-Linear Storytelling. "
target: NameGames
NameGames is an award-winning educational software development company. Their unique “edutainment” products are designed to strengthen important relationships between children and their loved ones by engaging in shared, rewarding experiences.
price ($mm)
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closed 2/21/2018 via GlobeNewswire

Recall Studios, acquired NameGames

synopsis: Recall Studios, a next generation media company that specializes in Virtual Reality, Augmented Reality, and Non-Linear Storytelling, has acquired NameGames, an award-winning educational software development company.
buyer: Recall Studios (OTCPK:BTOP:$0.04)
Recall Studios is a next generation media company. With decades of experience developing immersive narratives across multiple platforms, Recall Studios specializes in Virtual Reality, Augmented Reality, and Non-Linear Storytelling. "
target: NameGames
NameGames is an award-winning educational software development company. Their unique “edutainment” products are designed to strengthen important relationships between children and their loved ones by engaging in shared, rewarding experiences.
price ($mm)
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closed 12/15/2021 via BNC Analysis

People Can Fly, acquired Incuvo

synopsis: People Can Fly, a leading AAA game development studio in Poland, has acquired Incuvo, a Polish game studio specializing in virtual reality (VR). Incuvo ports and produces VR games on a work for hire basis. The company has worked on titles such as Layers of Fear VR, Blair Witch VR Edition, and Green Hell VR Edition.
buyer: People Can Fly (WSE:PCF:$38.03)
People Can Fly (PCF) is a leading AAA game development studio in Poland. PCF specializes in creating games in the shooter genre. The studio is known for titles such as Bulletstorm, Gears of War: Judgment, Bulletstorm: Full Clip, Painkiller, and Outriders. "
target: Incuvo (WSE:IVO:$0.48)
Incuvo is a Polish game studio specializing in virtual reality (VR). Incuvo ports and produces VR games on a work for hire basis. The company has worked on titles such as Layers of Fear VR, Blair Witch VR Edition, and Green Hell VR Edition.
price ($mm)
rev ($mm)
$1
EBITDA ($mm)
EV / rev
0.0x
EV / EBITDA
announced 9/8/2021 via Company Press Release

Sony Interactive Entertainment LLC, will acquire Firesprite Limited

synopsis: Sony Interactive Entertainment (“SIE”) announced that SIE has entered into a definitive agreement to acquire Firesprite Games, the UK-based videogame studio with a history of developing highly-polished showpieces for cutting-edge hardware. Firesprite has a strong record of developing showcase games for PlayStation console and peripheral launches.
buyer parent: Sony Corporation
buyer: Sony Interactive Entertainment LLC
Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment is responsible for the PlayStation® brand and family of products and services. PlayStation has delivered innovation to the market since the launch of the original PlayStation in Japan in 1994. "
target: Firesprite Limited
Firesprite Games is a UK-based videogame studio with a history of developing highly-polished showpieces for cutting-edge hardware. Firesprite has a strong record of developing showcase games for PlayStation console and peripheral launches, such as The Playroom (PS4) and The Playroom VR (PS VR).
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closed 6/29/2021 via BNC Analysis

Discord, acquired Ubiquity6

synopsis: Discord, a voice, video, and text communication application for computers and mobile devices, has acquired Ubiquity6, an augmented reality startup. Ubiquity6 and its Backyard product, a desktop platform that allows users to play simple online games together remotely, will be integrated into Discord.
buyer: Discord
Discord is a voice, video, and text communication service used by over a hundred million people to hang out and talk with their friends and communities. Discord offers Nitro, a premium subscription service that gives users special perks like high-quality streams and unique customizations. "
target: Ubiquity6
Ubiquity6 is a software startup that develops new ways for people to connect through shared experiences. Ubiquity6 is the developer of Backyard, a desktop platform that allows users to play simple online party games together remotely.
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closed 6/11/2021 via BNC Analysis

Facebook, acquired BigBox VR

synopsis: Facebook has acquired Seattle-based BigBox VR, a developer of VR video games. BigBox VR’s mission is to combine platform-defining games, social communities, and competitive play to create a VR esport ecosystem.
buyer: Facebook (FB:$94,399.00)
Facebook is a social utility that helps people better understand the world around them. Facebook develops technologies that facilitate the spread of information through social networks allowing people to share information online the same way they do in the real world. "
target: BigBox VR
BigBox VR’s mission is to combine platform-defining games, social communities, and competitive play to create a VR esport ecosystem. It was founded in Seattle by game industry entrepreneurs who led successful exits and launched top-grossing live service products at Valve, Disney and Microsoft.
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closed 4/30/2021 via BNC Analysis

Oculus VR, acquired Downpour Interactive

synopsis: Facebook’s Oculus division has snatched up yet another popular virtual reality game developer. The company announced it has acquired Downpour Interactive, the studio behind the hit multiplayer military simulator Onward.
buyer parent: Facebook
buyer: Oculus VR
Oculus VR, Inc. is building a next-generation consumer virtual reality platform. The company's first product, the Oculus Rift, is a virtual reality headset that allows one to step inside a digital environment and feel as though they are truly there. "
target: Downpour Interactive
Downpour Interactive was founded in North Carolina in 2015 by Dante Buckley with the goal of building an innovative first person shooter game for virtual reality platforms and the long term goal to build games that will make you think, feel, and learn new perspectives.
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closed 10/7/2020 via gamesindustry.biz

Thunderful, acquired Coatsink

synopsis: Thunderful Group, a Swedish games publisher, has acquired Coatsink Software, an independent video game developer and publisher in the UK. Coatsink develops games for consoles, PC and VR platforms. Their growing catalog of games cover an array of genres, including puzzle, platformers, RPG and FPS. Their titles include PHOGS!, Onward, and more.
buyer: Thunderful (OM:THUNDR:$351.30)
Based in Sweden, Thunderful AB was founded as a parent company to Gothenburg, Sweden-based game development studios Image & Form International AB and Zoink AB, two of the most successful veterans in the Swedish gaming industry. Thunderful is a veritable video-gaming powerhouse on all platforms. "
target: Coatsink
Coatsink is an independent video game developer and publisher in the UK. Coatsink develops games for consoles, PC and VR platforms. Their growing catalog of games cover an array of genres, including puzzle, platformers, RPG and FPS. Their titles include Jurassic World Aftermath, Onward, and more.
price ($mm)
$29
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 9/17/2020 via Company Press Release

Koch Media, will acquire Vertigo Games

synopsis: Koch Media is to acquire 100 percent of the shares of Dutch-based Vertigo Games, a multiplatform VR entertainment company group with offices in Rotterdam and Los Angeles. Vertigo Games focuses on development (Vertigo Studios) and publishing, both for home entertainment (Vertigo Publishing) as well as location-based-entertainment (Vertigo Arcades).
buyer parent: Embracer Group
buyer: Koch Media
Austria-based Koch Media is a leading, independent producer and marketer of digital entertainment products and accessories. Its business areas include distribution of media products, including movies, video games and software products, and games publishing under the Deep Silver label. "
target: Vertigo Games
Vertigo Games is a multiplatform VR entertainment company group with offices in Rotterdam and Los Angeles. Vertigo Games focuses on development (Vertigo Studios) and publishing, both for home entertainment (Vertigo Publishing) as well as location-based-entertainment (Vertigo Arcades).
price ($mm)[EV]
$59 [$53]
rev ($mm)
EBITDA ($mm)
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closed 7/17/2020 via Company Press Release

Paradox Interactive, acquired Iceflake Studios Ltd.

synopsis: Paradox Interactive, a publisher and developer of games worth acquiring, acquired Iceflake Studios, a developer located in Tampere, Finland. Iceflake Studios was founded in 2007 and has developed games for PCs, consoles and VR and mobile platforms. The studio is developing Surviving the Aftermath with Paradox, a survival management-strategy game.
buyer: Paradox Interactive (OM:PDX:$163.13)
Paradox Interactive is a Swedish publisher and developer of games and brands. Its game portfolio consists of more than 100 titles, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Magicka, Age of Wonders, and the World of Darkness brand. "
target: Iceflake Studios Ltd.
Located in Finland, Iceflake Studios was founded in 2007 and has developed games for PCs, consoles and for all current VR and mobile platforms. The studio is currently developing Surviving the Aftermath with Paradox, a survival management-strategy game now available in early access on PC and Xbox.
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announced 7/15/2020 via Company Press Release

Randy Waterfield and Brad Oberwager, will acquire Linden Lab

synopsis: Linden Research, Inc. announced it signed an agreement to be acquired by an investment group led by Randy Waterfield and Brad Oberwager. The acquisition will allow Linden Lab to continue to grow and expand Second Life, as well as its money services business Tilia.
buyer: Randy Waterfield and Brad Oberwager
Randy Waterfield is the Chairman and CEO of the Waterfield Group. Brad Oberwager is the founder and Chief Executive Officer of Jyve. "
target: Linden Lab
Linden Lab develops platforms that empower people to create, share, and benefit from virtual experiences. Second Life, the company's groundbreaking virtual world enjoyed by millions around the globe, boasts nearly two billion user creations and a vibrant $500 million (USD) economy.
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closed 6/22/2020 via gamesindustry.biz

Oculus VR, acquired Ready At Dawn

synopsis: Oculus, a developer of virtual reality products, has acquired Ready At Dawn, a game development studio that aims to make fun games a lot of people want to play. Ready At Dawn creates games for both AAA console and virtual reality audiences. The studio has worked on games such as Daxter, The Order: 1886, Lone Echo, and more.
buyer parent: Facebook
buyer: Oculus VR
Oculus VR, Inc. is building a next-generation consumer virtual reality platform. The company's first product, the Oculus Rift, is a virtual reality headset that allows one to step inside a digital environment and feel as though they are truly there. "
target: Ready At Dawn
Ready At Dawn is a game development studio that aims to make fun games a lot of people want to play. Ready At Dawn creates games for both AAA console and virtual reality audiences. The studio has worked on games such as Daxter, God of War: Chains of Olympus, The Order: 1886, Lone Echo, and more.
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announced 4/27/2020 via BNC Analysis

Digital Avenue S.A., will acquire Ice Code Games Sp. z o. o.

synopsis: Digital Avenue has concluded a term sheet regarding the merger with the producer of computer games Ice Code Games Sp. z o.o. Ice Code Games is a Polish indie game development studio based in Warsaw. They've developed an Augmented Reality game using geolocation on mobile, a 3D puzzle game set in space, and more.
buyer: Digital Avenue S.A. (WSE:DGL:$0.12)
Digital Avenue is a publisher of the largest Polish website for sharing photos - Fotosik.pl, Styl.fm - one of the leaders in the segment of women's websites about fashion and beauty brings together innovative internet and mobile projects around which virtual communities are built. "
target: Ice Code Games Sp. z o. o.
Ice Code Games is a Polish indie game development studio based in Warsaw. They've developed an Augmented Reality game using geolocation on mobile, a 3D puzzle game set in Space and Cyberpunk Real-Time Strategy about becoming a Cult leader called Re-Legion and published by 1C Entertainment.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 4/6/2020 via BNC Analysis

Apple, Inc., will acquire NextVR

synopsis: Apple is in the process of acquiring virtual-reality video-streaming service NextVR. NextVR is the world’s best virtual reality platform for delivering live sports and music in VR to fans globally. The company has patented technology that delivers an unparalleled VR experience providing fans extraordinary access and profound immersion.
buyer: Apple, Inc. (AAPL:$347,155.00)
Apple revolutionized personal technology with the introduction of the Macintosh in 1984. Today, Apple leads the world in innovation with iPhone, iPad, Mac, Apple Watch and Apple TV. Apple’s four software platforms—iOS, macOS, watchOS and tvOS—provide seamless experiences across all Apple devices. "
target: NextVR
NextVR is the world’s best virtual reality platform for delivering live sports and music in VR to fans globally. Launched in 2009, the company has patented technology that delivers an unparalleled VR experience providing fans extraordinary access and profound immersion.
price ($mm)
$100
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/25/2020 via BNC Analysis

Wookey Project Corp., acquired Sansar

synopsis: Wookey Project Corp., a San Francisco-based technology company that focuses on online AR/VR experiences, has acquired Sansar, a new platform for user-created virtual experiences. Sansar lets people hang with friends virtually and connect with a global community in VR and desktop.
buyer: Wookey Project Corp.
Wookey Project Corp. is a San Francisco-based technology company that focuses on online AR/VR experiences that allow users the power of collaborative interaction through knowledge immersion. "
target parent: Linden Lab
target: Sansar
Sansar is a new platform for user-created virtual experiences. Sansar lets people hang with friends virtually and connect with a global community in VR and desktop.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/26/2020 via BNC Analysis

Oculus VR, acquired Sanzaru Games

synopsis: Facebook has acquired Sanzaru Games through Oculus, a VR company. Sanzaru Games, Inc. is an American video game development company founded in Foster City in 2007. Alongside its VR catalog, it has worked on games including Sly Cooper: Thieves in Time, Sonic Boom: Shattered Crystal, and Sonic Boom: Fire and Ice.
buyer parent: Facebook
buyer: Oculus VR
Oculus VR, Inc. is building a next-generation consumer virtual reality platform. The company's first product, the Oculus Rift, is a virtual reality headset that allows one to step inside a digital environment and feel as though they are truly there. "
target: Sanzaru Games
Sanzaru Games, Inc. is an American video game development company founded in Foster City in 2007. Alongside its VR catalog, it has worked on games including Sly Cooper: Thieves in Time, Sonic Boom: Shattered Crystal, and Sonic Boom: Fire and Ice.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/21/2020 via BusinessWire

Scopely, acquired FoxNext

synopsis: Scopely, a leading company in the fast-growing mobile games space, and The Walt Disney Company announced that Scopely has acquired FoxNext Games, the game studio behind the blockbuster hit MARVEL Strike Force, and Cold Iron Studios in San Jose from Disney.
buyer: Scopely
Scopely is a global interactive entertainment company and a leading mobile games publisher. With a diverse portfolio of original and beloved franchises, Scopely games are created with world-class partners and provide immersive experiences for millions of casual and core gamers around the world. "
target parent: The Walt Disney Company
target: FoxNext
FoxNext Games are a platform-agnostic maker of free-to-play games that are based on beloved entertainment franchises and deliver experiences that put players and fans first. They are currently working on games for MARVEL, Aliens, X-Files and James Cameron’s Avatar and Titanic.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/18/2019 via BNC Analysis

ChromaWay, acquired Antler Interactive AB

synopsis: ChromaWay, a Swedish blockchain services provider, acquired Antler Interactive, an interactive mobile game studio in Sweden. Antler Interactive designs games that introduce players to new ways of interacting with emerging technologies. The studio has created virtual reality and augmented reality games for PC and mobile devices.
buyer: ChromaWay
ChromaWay is a Swedish blockchain services provider. ChromaWay develops both public and private blockchains for the real estate and finance industries. ChromaWay offers Postchain, an open-source solution that works together with most widely used database systems. "
target: Antler Interactive AB
Antler Interactive is an interactive mobile game studio in Sweden. Antler Interactive designs games that introduce players to new ways of interacting with emerging technologies. The studio has created virtual reality and augmented reality games for PC and mobile devices.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/26/2019 via MSNBC

Oculus VR, acquired Beat Games

synopsis: Oculus VR, a Facebook subsidiary which is building a next-generation consumer virtual reality platform, acquired Beat Games, a Prague-based developer of Beat Saber, a unique VR rhythm game, where the goal is to slash small cubes as they are coming at you.
buyer parent: Facebook
buyer: Oculus VR
Oculus VR, Inc. is building a next-generation consumer virtual reality platform. The company's first product, the Oculus Rift, is a virtual reality headset that allows one to step inside a digital environment and feel as though they are truly there. "
target: Beat Games
Headquartered in Prague, Beat Games is a developer of Beat Saber. Beat Saber is a unique VR rhythm game, where the goal is to slash small cubes as they are coming at you. Their goal is to make players almost dance, while cutting all the cubes and avoiding obstacles.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/9/2019 via BNC Analysis

King Digital Entertainment plc, acquired Hatrabbit AB

synopsis: Swedish gaming giant King has acquired the game studio Hatrabbit. Hatrabbit was founded in 2016 by Dice and Rovio veterans Andreas Chrysovitsano and Joakim Svärling, with the goal of developing mobile games in virtual reality, known as VR.
buyer parent: Activision Blizzard
buyer: King Digital Entertainment plc (KING:$2,012.57)
King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games. We have developed more than 200 fun titles, offering games that are enjoyed all around the world. "
target: Hatrabbit AB
Hatrabbit is located in the heart of Stockholm, Sweden. Hatrabbit was founded in 2016 by Dice and Rovio veterans Andreas Chrysovitsano and Joakim Svärling, with the goal of developing mobile games in virtual reality, known as VR.
price ($mm)
rev ($mm)
$0
EBITDA ($mm)
EV / rev
0.0x
EV / EBITDA
closed 3/29/2019 via Company Press Release

Technical Publications Service Group, acquired Dead Pixels S.r.l.

synopsis: Italy's TPS Group, the leader in the technical and engineering services field for aeronautical and motor vehicle industries, announced that it acquired Dead Pixels. Dead Pixels is Italy’s "new generation" game studio. They develop cutting-edge software applications and solutions for virtual and augmented reality.
buyer: Technical Publications Service Group (BIT:TPS:$27.01)
Italy-based TPS works in the aeronautical, automotive, defense, rail and ship industries. They provide Technical Publishing & Training services, Engineering, Design and Cost Engineering. The TPS Group are leaders in aircraft design and production, as well as manufacturing of aeronautical parts. "
target: Dead Pixels S.r.l.
Dead Pixels is Italy’s "new generation" game studio with a focus on complex scenarios and high levels of man-machine interaction. They develop cutting-edge software applications and solutions for virtual and augmented reality, as well as products for the business and entertainment industries.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/15/2018 via PR Newswire

IMVU, Inc., acquired StayUp, Inc.

synopsis: IMVU, the leading avatar-based social network, has acquired StayUp, Inc., a social VR company. StayUp aims to build a platform and experiences that interconnect VR and mobile, bringing the magic of VR to 2D screens. Their first product focuses on social gaming.
buyer: IMVU, Inc.
IMVU is the leading avatar-based social network. IMVU users enjoy the freedom to live the life they create through customizing stylized avatars, connecting with friends in immersive chat rooms, shopping & stylizing new looks, sharing their experiences, and starring in their own animated emoji. "
target: StayUp, Inc.
StayUp, Inc. is a social VR company that is developing immersive social software for consumers. StayUp aims to build a platform and experiences that interconnect VR and mobile, bringing the magic of VR to 2D screens. Their first product focuses on social gaming.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

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Geography
Matching Companies
Ticker: DB:RNM
 
 
 
 
 
 
 
 
RNTS Media
RNTS Media
RNTS Media is a global holding company that owns and fuels multi-national businesses in the mobile ecosystem, with a focus on developing innovative technology platforms, monetization solutions, and digital content for connected devices. They are headquartered in Berlin, Germany.
year
2015
rev ($mm)
$27.44
EBITDA ($mm)
($22.05)
EBIT ($mm)
($24.06)
Net Income ($mm)
Employees
306
  • drill down
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Ticker: SKGP
 
 
 
 
 
 
 
 
Smart Kids Group, Inc.
Smart Kids Group, Inc.
Smart Kids has created, developed, and produced a cutting edge children's digital education and entertainment company. It develops, distributes and licenses quality children's Edutainment products through a variety of media including television, video, retail, direct marketing, and the Internet.
year
2011
rev ($mm)
EBITDA ($mm)
($0.65)
EBIT ($mm)
($0.65)
Net Income ($mm)
Employees
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Ticker: TSX:DHX.B
 
 
 
 
 
 
 
 
DHX Media Ltd.
DHX Media Ltd.
DHX Media Ltd. is a leading children’s content and brands company, recognized globally for such high-profile properties as Teletubbies, Yo Gabba Gabba!, Caillou, In the Night Garden, Inspector Gadget, and the multiple award-winning Degrassi franchise.
year
2019
rev ($mm)
$318.42
EBITDA ($mm)
$36.18
EBIT ($mm)
$18.82
Net Income ($mm)
Employees
505
  • drill down
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Ticker: TSXV:WOW
 
 
 
 
 
 
 
 
WOW! Unlimited Media Inc.
WOW! Unlimited Media Inc.
WOW! Unlimited Media is an animation production company that produces top-end animation content for kids. WOW! has produced animations for Netflix, Amazon Prime, Sony, Hulu and Dreamworks. The company has worked on titles such as ReBoot, Bravest Warriors, Ratchet & Clank, Octonauts, and more.
year
2021
rev ($mm)
$56.11
EBITDA ($mm)
$2.26
EBIT ($mm)
$2.25
Net Income ($mm)
$1.35
Employees
105
  • drill down
  • watch
Ticker: ENXTPA:XIL
 
 
 
 
 
 
 
 
Xilam Animation
Xilam Animation
Xilam is one of Europe’s leading animation companies, producing and distributing original children’s and family entertainment content across TV, film and digital media platforms.
year
2019
rev ($mm)
$24.43
EBITDA ($mm)
$0.01
EBIT ($mm)
$7.57
Net Income ($mm)
$4.63
Employees
285
  • drill down
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Ticker: DLPN
 
 
 
 
 
 
 
 
Dolphin Entertainment
Dolphin Entertainment is a leading independent entertainment marketing and premium content development company. They produce original feature films and digital programming primarily aimed at family and young adult markets.
year
2020
rev ($mm)
$24.23
EBITDA ($mm)
($0.43)
EBIT ($mm)
($2.44)
Net Income ($mm)
Employees
159
  • drill down
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Ticker: GNUS
 
 
 
 
 
 
 
 
Genius Brands International, Inc
Genius Brands International, Inc
Genius Brands International, Inc. is a leading global kids media company developing, producing, marketing and licensing branded children’s entertainment properties and consumer products for media and retail distribution.
year
2021
rev ($mm)
$6.59
EBITDA ($mm)
($33.84)
EBIT ($mm)
($33.98)
Net Income ($mm)
Employees
27
  • drill down
  • watch
Ticker: OTCPK:RPMT
 
 
 
 
 
 
 
 
REGO
REGO is a digital wallet for the entire family. REGO enables children to make online purchases that are parent controlled and monitored. The app allows parents to enable online shopping or digital spending at approved retailers, control available funds, and reward children.
year
2020
rev ($mm)
EBITDA ($mm)
($2.77)
EBIT ($mm)
($2.80)
Net Income ($mm)
Employees
4
  • drill down
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Ticker: OM:STAR B
 
 
 
 
 
 
 
 
Starbreeze AB
Starbreeze AB
Starbreeze is an independent creator, publisher and distributor of high quality entertainment products. Starbreeze creates games by their own design and through licensed content, establishing franchises that can live and prosper outside the game itself.
year
2019
rev ($mm)
$29.96
EBITDA ($mm)
($25.55)
EBIT ($mm)
($39.75)
Net Income ($mm)
Employees
604
  • drill down
  • watch
Ticker: NGM:BUBL
 
 
 
 
 
 
 
 
Bublar Group AB
Bublar Group AB
Bublar Group AB is the Nordic region's largest gaming studio and enterprise solutions company within Augmented Reality (AR) Virtual Reality (VR) technology. The game development is run by the subsidiary Virtual Brains AB and enterprise solutions by the subsidiary Vobling AB.
year
2020
rev ($mm)
$13.93
EBITDA ($mm)
($4.52)
EBIT ($mm)
($8.04)
Net Income ($mm)
Employees
296
  • drill down
  • watch
Ticker: TSXV:YDX
 
 
 
 
 
 
 
 
YDX Innovation Corp.
YDX Innovation Corp.
YDX Innovation Corp. is a technology company that develops products and services and is an expert in immersive technologies like Augmented and Virtual Reality, eSports events and Interactive Exhibitions under the following three divisions: Arkave VR Arena, YDreams Global, and Game On Festival.
year
2020
rev ($mm)
$1.58
EBITDA ($mm)
($1.57)
EBIT ($mm)
($1.61)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: CNSX:EPY
 
 
 
 
 
 
 
 
ePlay Digital Inc.
ePlay Digital Inc.
ePlay Digital Inc. is a mobile game creator and publisher specializing in sports, eSports and entertainment augmented reality titles, including their new augmented reality running app, Klocked.me, flagship title Big Shot Basketball and Howie Mandel mobile game collaboration - HowiesGames.com.
year
2020
rev ($mm)
$0.04
EBITDA ($mm)
EBIT ($mm)
($0.47)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: OTCPK:BTOP
 
 
 
 
 
 
 
 
Recall Studios
Recall Studios
Recall Studios is a next generation media company. With decades of experience developing immersive narratives across multiple platforms, Recall Studios specializes in Virtual Reality, Augmented Reality, and Non-Linear Storytelling.
year
2018
rev ($mm)
$0.04
EBITDA ($mm)
EBIT ($mm)
($1.85)
Net Income ($mm)
$3.15
Employees
0
  • drill down
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Ticker: JP:3635
 
 
 
 
 
 
 
 
Tecmo Koei Holdings Co., Ltd.
Tecmo Koei Holdings Co., Ltd.
Tecmo Koei Holdings Co., Ltd., through its subsidiaries, engages in the design, development, manufacture, distribution, and sale of game software for personal computers and home video game systems. It also offers software for online game and mobile phone, as well as game software-related products.
year
2010
rev ($mm)
$369.17
EBITDA ($mm)
$28.31
EBIT ($mm)
$6.86
Net Income ($mm)
$27.87
Employees
1548
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Ticker: WSE:TEN
 
 
 
 
 
 
 
 
Ten Square Games
Ten Square Games
Ten Square Games is a Polish mobile game developer. Ten Square Games focuses on delivering F2P games for all major global platforms with a special focus on simulation hobby games. Their games simulate fishing and hunting. They also develop match3, puzzle, farming, and battle games.
year
2021
rev ($mm)
$172.40
EBITDA ($mm)
$50.20
EBIT ($mm)
$50.11
Net Income ($mm)
$44.31
Employees
147
  • drill down
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Ticker: TSE:3659
 
 
 
 
 
 
 
 
NEXON Co., Ltd.
NEXON Co., Ltd.
Based in Japan, NEXON Co. is a global leader in online games, with more than 100 live games operated across more than 190 countries. Nexon pioneered micro-transactions and the free-to-play business model, and is widely credited with unmatched global expertise in sophisticated live game operations.
year
2019
rev ($mm)
$2,372.01
EBITDA ($mm)
$1,035.14
EBIT ($mm)
$970.78
Net Income ($mm)
$1,059.35
Employees
6441
  • drill down
  • watch
Ticker:
 
 
 
 
 
 
 
 
KRAFTON, Inc.
KRAFTON, Inc.
KRAFTON is a South Korean game development company. KRAFTON creates games for PC and mobile devices through it's various game studios. They are best known for PUBG: BATTLEGROUNDS, a battle royal shooter. The company also develops and publishes MMORPGs and mobile games.
year
2021
rev ($mm)
$1,392.53
EBITDA ($mm)
$608.01
EBIT ($mm)
$561.36
Net Income ($mm)
$413.27
Employees
1305
  • drill down
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Ticker: NYSE:RBLX
 
 
 
 
 
 
 
 
ROBLOX
ROBLOX
Roblox’s mission is to build a human co-experience platform that enables shared experiences among billions of users. Roblox enables anyone to imagine, create, and have fun with friends as they explore millions of immersive 3D experiences, all built by a global community of developers.
year
2021
rev ($mm)
$1,149.29
EBITDA ($mm)
($276.88)
EBIT ($mm)
($328.23)
Net Income ($mm)
Employees
960
  • drill down
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Ticker: KOSDAQ:A263750
 
 
 
 
 
 
 
 
Pearl Abyss
Pearl Abyss
Pearl Abyss is the Korean studio behind the hit PC MMORPG Black Desert Online, which was named MMORPG of the Year in 2016. Since the company's founding in 2010, it has successfully launched its game in South Korea, Japan, Russia, North/South America, Europe, Taiwan, and 100 other countries.
year
2020
rev ($mm)
$434.79
EBITDA ($mm)
$159.14
EBIT ($mm)
$139.64
Net Income ($mm)
$89.72
Employees
953
  • drill down
  • watch
Ticker: KOSDAQ:A299910
 
 
 
 
 
 
 
 
Vespa Inc
Vespa Inc
Vespa, Inc is a leading game developer based in Seoul, South Korea. They are the creators behind "King’s Raid", a mobile game that’s available on all app stores.
year
2018
rev ($mm)
$109.59
EBITDA ($mm)
$25.02
EBIT ($mm)
$24.85
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: KOSDAQ:A060240
 
 
 
 
 
 
 
 
Longtu Korea Inc.
Longtu Korea Inc.
Longtu Korea Inc. is an Android game developer that has been active since 2015. The current app portfolio contains 4 games. Longtu Korea is known for its popular mobile MMORPG Sword and Magic.
year
2018
rev ($mm)
$53.10
EBITDA ($mm)
$4.05
EBIT ($mm)
$0.42
Net Income ($mm)
Employees
77
  • drill down
  • watch
Ticker: WSE:MGS
 
 
 
 
 
 
 
 
Macro Games S.A.
Macro Games S.A.
Macro Games S.A. is a Polish company that operates CSCenter.pl and MyCraft.pl, gaming websites that provide the latest news, videos and live streams for the games Counter-Strike and Minecraft. The company produces games as well, mainly in the MMORPG genre using a free-to-play business model.
year
2017
rev ($mm)
$1.24
EBITDA ($mm)
$0.25
EBIT ($mm)
$0.14
Net Income ($mm)
$0.06
Employees
  • drill down
  • watch
Ticker: TSE:2432
 
 
 
 
 
 
 
 
DeNA Global, Inc.
DeNA Global, Inc.
DeNA is the global leader in mobile internet entertainment. DeNA develops and operates a broad range of mobile and online services including games, e-commerce and entertainment content distribution.
year
2018
rev ($mm)
$1,148.98
EBITDA ($mm)
$205.30
EBIT ($mm)
$103.13
Net Income ($mm)
$73.77
Employees
2475
  • drill down
  • watch