Like Bebo, Inc.

closed 6/19/2019 via BNC Analysis

Twitch Interactive, Inc., acquired Bebo, Inc.

synopsis: Twitch, an Amazon company that specializes in video game live streams and has been instrumental in popularizing "e-sports", has acquired Bebo, a company that started out at as a social media network, but evolved into building applications and now hosting e-sport leagues and tournaments.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Owned by Amazon, Twitch specializes in video game live streams and has been instrumental in popularizing "e-sports", a form of competitive gaming and spectator event in which users play each other for cash prizes. It has millions of users who mainly use it to watch others play video games. "
target: Bebo, Inc.
Bebo started out at as a social media network, but evolved into building applications and now hosting e-sport leagues and tournaments. Bebo combines community, self-expression and entertainment to enable its users to consume, create, discover and share content.
price ($mm)
$25
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/10/2019 via GlobeNewswire

Super League Gaming, acquired Framerate

synopsis: Super League Gaming, a leading content and community platform providing competitive and social gameplay experiences across game titles, skill levels and venues, has acquired Framerate, one of the largest and fastest growing independent social video networks in esports and gaming.
buyer: Super League Gaming
Super League Gaming is a first mover in providing accessible esports leagues for amateur gamers that take place both online and through in-person gaming arenas. "
target: Framerate
Framerate is a cross-platform esports social video network delivering the best in gameplay highlights, news and entertainment to today’s generation of video gamers.
price ($mm)
$3.26
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/21/2018 via BNC Analysis

Infinite Esports & Entertainment, acquired Obey Alliance

synopsis: Obey Alliance has been acquired by Infinite Esports & Entertainment. Infinite Esports & Entertainment is the holding company for a number of ventures, including esports organizations. Obey Alliance was founded in 2012 specializing in content from the popular first person shooter “Call of Duty”.
buyer: Infinite Esports & Entertainment
Infinite Esports & Entertainment is the holding company for a number of ventures, including esports organisations OpTic Gaming and Team Allegiance. It has also created its own companies to compliment those it has acquired, including No Scope Media, NGAGE Esports, GG Esports Academy, among others. "
target: Obey Alliance
Obey Alliance was founded in 2012 specializing in content from the popular first person shooter “Call of Duty”. Through the years Obey has evolved into one of the worlds biggest gaming organizations.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/22/2018 via PR Newswire

Mail.Ru LLC, acquired ESforce Holding ltd

synopsis: Mail.Ru Group Limited, one of the largest Internet companies in the Russian-speaking Internet market, announces the acquisition of 100% of ESforce. ESforce Holding is one of the world’s largest esports organizations, and the leader in electronic sports in Russia.
buyer: Mail.Ru LLC (LSE:MAIL:$1,091.82)
Mail.Ru Group develops Internet communications and entertainment services in Russia and globally. The company operates Russian language social networks Vkontakte (VK), Odnoklassniki (OK) and Moi Mir (My World), instant messenger services in Russia — Agent Mail.Ru and ICQ and more. "
target: ESforce Holding ltd
ESforce Holding is one of the world’s largest esports organizations, and the leader in electronic sports in Russia. The company integrates all key areas of the esports business, from organizing international tournaments and professional content creation to publishing and advertising activities.
price ($mm)
$100
rev ($mm)
$19
EBITDA ($mm)
EV / rev
6.3x
EV / EBITDA
announced 1/10/2017 via BNC Analysis

Azubu, will acquire Hitbox Entertainment GmbH

synopsis: Azubu, the global livestreaming network focused on eSports, has signed a definitive agreement to acquire Europe’s leading eSports broadcaster Hitbox. The combination creates a strong #2 competitor to Twitch and the largest independent eSports broadcaster outside Asia.
buyer parent: Sapinda Holding BV
buyer: Azubu
As an award-winning private, independent company headquartered in Los Angeles, Azubu is the only dedicated eSports broadcasting company headquartered in the entertainment capital of the world. "
target: Hitbox Entertainment GmbH
Hitbox is home to millions of PC game live streamers and eSports enthusiasts from around the world, features the highest quality videogame live streaming, and has the most advanced chat and interactive platform in eSports.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/4/2016 via BusinessWire

Activision Blizzard, acquired Major League Gaming

synopsis: Activision Blizzard, Inc. announced the acquisition of the business of Major League Gaming (MLG). MLG is a leader in creating and streaming premium live gaming events, organizing professional competitions and running competitive gaming leagues. MLG has helped bring esports into the mainstream with its broadcasts of professional gaming competitions.
buyer: Activision Blizzard (ATVI:$5,946.00)
Activision Blizzard, Inc., a member of the S&P 500, is the world's most successful standalone interactive entertainment company. Activision Blizzard develops and publishes games based on some of the most beloved entertainment franchises, including Call of Duty, Guitar Hero, and World of Warcraft. "
target: Major League Gaming
Major League Gaming (MLG) is the global leader in eSports. MLG operates MLG.tv, the #1 online broadcast network for professional level competitive gaming; the MLG Pro Circuit, the longest-running eSports league in North America; and GameBattles, a cross platform online gaming tournament system.
price ($mm)
$46
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/1/2015 via BusinessWire

Modern Times Group MTG AB, acquired Turtle Entertainment

synopsis: MTG has completed the acquisition of 74% of Turtle Entertainment, the world’s largest esports company that operates under the well-known ESL brand. Turtle Entertainment offers gaming enthusiasts, fans and sponsors thrilling entertainment in an all-new, interactive environment.
buyer: Modern Times Group MTG AB (MTG B:$2,068.64)
MTG (Modern Times Group MTG AB) is an international entertainment group. Their operations span six continents and include TV channels and platforms, online services, content production businesses and radio stations. "
target parent: ESL
target: Turtle Entertainment
Turtle Entertainment is the new era of digital entertainment, in which they create and promote gaming experiences. The modern culture of eSports offers gaming enthusiasts, fans and sponsors thrilling entertainment in an all-new, interactive environment.
price ($mm)
$86*
rev ($mm)
$56
EBITDA ($mm)
EV / rev
2.1x
EV / EBITDA
closed 5/23/2018 via BNC Analysis

Electronic Arts Inc., purchased Cloud-Streaming Technology from Gamefly, Inc.

synopsis: Electronic Arts, a global leader in digital interactive entertainment, has bought GameFly’s cloud-streaming technology. The publisher also revealed that it has acquired the Israeli team that was responsible for building the Netflix-like streaming service for games. GameFly is the leading online video game rental subscription service.
buyer: Electronic Arts Inc. (NasdaqGS:EA:$5,150.00)
Electronic Arts (EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. EA has more than 300 million registered players around the world. "
seller: Gamefly, Inc.
The acquisition includes the cloud-streaming technology of GameFly. GameFly, the leading online video game rental subscription service, allows subscribers to rent one or more video games concurrently, with no due dates, late fees or shipping charges for a fixed monthly fee.
price ($mm)
$50
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/11/2016 via BNC Analysis

Microsoft Corporation, acquired Beam Interactive, Inc

synopsis: Microsoft, the worldwide leader in software, services and solutions, has acquired Beam, a Seattle-based interactive game streaming service that lets viewers play along with streamers as they watch.
buyer: Microsoft Corporation (MSFT:$125,843.00)
Microsoft is the worldwide leader in software, services and solutions that help people and businesses realize their full potential. Microsoft develops, manufactures, licenses, and supports a range of software products and services for various computing devices worldwide. "
target: Beam Interactive, Inc
Beam is an interactive game streaming service that lets viewers play along with streamers as they watch. Beam’s model takes the mostly passive interaction from Twitch and YouTube, and adds the ability for viewers to interact with the streamer via crowdsourced controls.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/25/2016 via BNC Analysis

IGN Entertainment, Inc., acquired GameTrailers LLC

synopsis: IGN has acquired the rights to the GameTrailers name and content library. GameTrailers provides the global gaming masses with a vast library of high-resolution video game trailers, gameplay edits, original features, and exclusive content.
buyer parent: j2 Global, Inc.
buyer: IGN Entertainment, Inc.
IGN is the world's #1 video game and fan-focused entertainment information destination. IGN is the top-ranked site in comScore's gaming category and runs one of the biggest YouTube content channels as well as apps across all major mobile and console platforms. "
target parent: Zelnick Media Capital
target: GameTrailers LLC
GameTrailers provides the global gaming masses with a vast library of high-resolution video game trailers, gameplay edits, original features, and exclusive content that users have been downloading and streaming across multiple platforms millions of times per month for over a decade.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 8/25/2014 via BusinessWire

Amazon.com, Inc., will acquire Twitch Interactive, Inc.

synopsis: Amazon.com, Inc. announced that it has reached an agreement to acquire Twitch Interactive, Inc., the leading live video platform for gamers. It is a community for gamers where more than 55 million have gathered to broadcast, watch and talk about video games.
buyer: Amazon.com, Inc. (AMZN:$265,469.00)
Amazon.com, Inc. is a Fortune 500 company based in Seattle. Amazon.com, Inc. seeks to be Earth’s most customer-centric company, where customers can find and discover anything they might want to buy online, and endeavors to offer its customers the lowest possible prices. "
target: Twitch Interactive, Inc.
Twitch is a videogame-streaming service that allows consumers to broadcast live video streams of themselves playing videogames and includes social networking features that allow video game fans to communicate with each other during the broadcasts.
price ($mm)
$970
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/9/2014 via GlobeNewswire

DEFY Media, LLC., acquired Viacom Digital Gaming

synopsis: DEFY Media, LLC., a leading creator and distributor of digital content, and Viacom Inc. announced that DEFY has acquired Viacom's gaming focused digital properties Addicting Games, GameTrailers and Shockwave.
buyer parent: ZelnickMedia Corp.
buyer: DEFY Media, LLC.
DEFY Media is the definitive media company for the digital generation, formed by the 2013 merger of Alloy Digital and Break Media. The world's top brands partner with DEFY to build immersive advertising solutions that deliver unparalleled access to this influential audience. "
target parent: Viacom Inc.
target: Viacom Digital Gaming
Viacom's gaming focused digital properties include Addicting Games, GameTrailers and Shockwave. Addicting Games is one of the largest source of the best free online games. Shockwave has more than 1,800 games, with new ones added each week. GameTrailers offers high-resolution video game trailers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/5/2014 via BNC Analysis

Webedia SAS, acquired JeuxVideo.com

synopsis: Webedia, the 10th largest French media company on the internet, has announced its acquisition of JeuxVideo.com from Hi-Media. JeuxVideo.com offers an online news magazine for video games, personal computers and consoles.
buyer parent: Fimalac SA
buyer: Webedia SAS
Webedia SAS operates as a website publisher. It is the 10th largest French media company on the internet. It hosts a number of websites such as PurePeople, PureTrend, Purefans, Shopoon, Dailyconso, and Onlydesign. "
target parent: Hi-Media Group
target: JeuxVideo.com
Jeuxvideo.com offers an online news magazine for video games, personal computers and consoles. The company was incorporated in 1998 and is based in Aurillac, France.
price ($mm)
$123
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
cancelled 8/25/2014 via BNC Analysis

YouTube, cancelled an acquisition of Twitch Interactive, Inc.

synopsis: Despite a pair of reports suggesting that google through its YouTube subsidiary would acquire videogame-streaming service Twitch, the acquisition was not completed. Twitch has reached an agreement to be acquired by another company.
buyer parent: Google Inc.
buyer: YouTube
YouTube allows billions of people to discover, watch and share originally-created videos. YouTube provides a forum for people to connect, inform, and inspire others across the globe and acts as a distribution platform for original content creators and advertisers large and small. "
target: Twitch Interactive, Inc.
Twitch is a videogame-streaming service that allows consumers to broadcast live video streams of themselves playing videogames and includes social networking features that allow video game fans to communicate with each other during the broadcasts.
price ($mm)
$1,000
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/6/2007 via PR Newswire

Major League Gaming, acquired GotFrag

synopsis: Major League Gaming, the first professional video game league, has acquired GotFrag.com, the competitive gaming community's leading online e-Sports news source.
buyer: Major League Gaming
Major League Gaming is the largest professional video game league in the world. MLG is the dominant media property exclusively targeting the approximately 40 million consumers in North America who have a passion for playing video games as a competitive social activity. "
target: GotFrag
GotFrag provides leading coverage of competitive gaming. Since our launch, we have expanded our coverage time and again to include the most exciting and innovative content online. Our focus has been on professional and semi-pro eSports news in the great tradition of sports reporting everywhere.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/23/2005 via PR Newswire

MTV Networks, acquired GameTrailers LLC

synopsis: MTV Networks, a unit of Viacom Inc., has announced that it has acquired substantially all the assets of GameTrailers LLC, including the internet site GameTrailers.com. GameTrailers is a leading producer and aggregator of broadband video content comprehensively covering the latest and best in the world of video games.
buyer parent: Viacom Inc.
buyer: MTV Networks
MTV Networks owns and operates the cable television programming services MTV: Music Television, MTV2, Nickelodeon/Nick at Nite, TV Land, VH1, CMT: Country Music Television, and TNN, as well as The Digital Suite from MTV Networks, a package of thirteen digital services. "
target: GameTrailers LLC
From its humble beginnings in 2002 Gametrailers.com has evolved into the leading Internet broadcaster for the video game industry. Gametrailers.com was started by gamers who were tired of waiting in line for slow downloads of small, boring gameplay footage.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/1/2019 via BNC Analysis

Immortals, LLC, acquired Gamers Club Ltda

synopsis: Global esports organization Immortals has acquired Brazil’s game matchmaking platform Gamers Club. It is rebranding itself as Immortals Gaming Club. Based in Sorocaba, in the state of Sao Paulo, Gamers Club is a platform and community hub connecting more than a million registered gamers across Brazil’s avid gaming market.
buyer: Immortals, LLC
Immortals Gaming Club (IGC) is the world’s first vertically integrated, truly global esports and gaming company. IGC owns and operates IGC esports, which houses the company’s competitive esports brands Immortals, Los Angeles Valiant (Overwatch League) and MIBR; and more. "
target: Gamers Club Ltda
Based in Sorocaba, in the state of Sao Paulo, Gamers Club is a platform and community hub connecting more than a million registered gamers across Brazil’s avid gaming market.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 5/16/2017 via PR Newswire

Oomba, LLC will be merged with Barington/Hilco Acquisition Corp.,

synopsis: Barington/Hilco Acquisition Corp., a special purpose acquisition company, announced that it has signed a definitive merger agreement with Oomba, Inc., a specialized social media company. Oomba revolutionizes how people organize sports and games with its cloud-based tournament and league management system for eSports and other forms of competition.
buyer: Barington/Hilco Acquisition Corp. (BHAC:$0.00)
Barington/Hilco Acquisition Corp. is a blank check company formed for the purpose of entering into a merger, share exchange, asset acquisition, stock purchase, recapitalization, reorganization or other similar business combination. "
target: Oomba, LLC
Oomba, Inc. is a specialized social media company that is creating an interactive social network for tournaments, leagues and teams. Oomba revolutionizes how people organize sports and games by melding software as a service with a social network.
price ($mm)
$60
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/20/2016 via Company Press Release

XSplit, acquired Player.Me

synopsis: SplitmediaLabs Limited, the makers of industry-leading internet broadcast and live streaming software, XSplit Gamecaster and XSplit Broadcaster is excited to announce the acquisition of social discovery platform, Player.me. Player.me lets users discover and share awesome games, players, teams, content and more.
buyer: XSplit
XSplit, by SplitMediaLabs, allows users to live stream and broadcast directly to internet streaming platforms such as Twitch, Dailymotion, Ustream and YouTube Live, or make recordings for easy uploading and sharing online. "
target: Player.Me
Player.me is the social discovery platform for the gaming and eSports community. Discovery and share awesome games, players, teams, content and more!
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/17/2019 via BNC Analysis

Kova Esports, acquired Eurheilu.com

synopsis: KOVA Esports, a professional eSports organization in Finalnd, has acquired Eurheilu.com from Good Game Limited, an iGaming lead generation company. Eurheilu.com is Finland's largest news site dedicated to eSports. Eurheilu.com provides the latest and most interesting news about popular eSports games and tournaments.
buyer: Kova Esports
KOVA Esports is a professional eSports organization in Finalnd. KOVA Esports participates in Counter-strike: Global Offensive (CS:GO) tournaments such as the Finnish Esports League, Telia Esports Series, and Winners League. KOVA Esports also has a team for Fortnite tournaments. "
target parent: Good Game Ltd
target: Eurheilu.com
Eurheilu.com is Finland's largest news site dedicated to eSports. Eurheilu.com provides the latest and most interesting news about popular eSports games and tournaments, including Counter-strike: Global Offensive (CS:GO), Dota 2, Playerunknown's Battlegrounds (PUBG), Overwatch, Fortnite, and more.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/19/2019 via BNC Analysis

Twitch Interactive, Inc., acquired Bebo, Inc.

synopsis: Twitch, an Amazon company that specializes in video game live streams and has been instrumental in popularizing "e-sports", has acquired Bebo, a company that started out at as a social media network, but evolved into building applications and now hosting e-sport leagues and tournaments.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Owned by Amazon, Twitch specializes in video game live streams and has been instrumental in popularizing "e-sports", a form of competitive gaming and spectator event in which users play each other for cash prizes. It has millions of users who mainly use it to watch others play video games. "
target: Bebo, Inc.
Bebo started out at as a social media network, but evolved into building applications and now hosting e-sport leagues and tournaments. Bebo combines community, self-expression and entertainment to enable its users to consume, create, discover and share content.
price ($mm)
$25
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/3/2013 via BNC Analysis

Michael Birch, acquired Bebo, Inc.

synopsis: Michael Birch, Co-Founder of Bebo, Inc., purchased the social network back. Bebo is the world's leading global social media network that combines community, self-expression and entertainment to enable its users to consume, create, discover and share professional and user-generated content.
buyer: Michael Birch
Michael Birch is an English computer programmer and entrepreneur. Michael and his wife, Xochi, founded the online social networking website Bebo. Michael and Xochi Birch sold Bebo to AOL in March 2008 for $850 million. "
target parent: Criterion Capital Partners, LLC
target: Bebo, Inc.
Bebo is the world's leading global social media network. Building on the notion of traditional social networking websites, Bebo combines community, self-expression and entertainment to enable its users to consume, create, discover and share professional and user-generated content.
price ($mm)
$1.00
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/17/2010 via BusinessWire

Criterion Capital Partners, LLC, acquired Bebo, Inc.

synopsis: Criterion Capital Partners, LLC (CCP), a merchant banking and financial advisory firm based in the United States, announced that it has acquired the Bebo business, the youth-centric social media network, from AOL Inc. As part of the deal, CCP will assume the rights and complete operating control over the global social platform business.
buyer: Criterion Capital Partners, LLC
Criterion Capital Partners is an integrated advisory and consulting firm for clients who seek the preparation and implementation of APOs, outsourced business development, acquisitions or marketing strategies – executed concurrently with the organization and structuring of capital procurement. "
target parent: AOL LLC
target: Bebo, Inc.
Bebo is the world's leading global social media network. Building on the notion of traditional social networking websites, Bebo combines community, self-expression and entertainment to enable its users to consume, create, discover and share professional and user-generated content.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/18/2008 via paidContent.org

AOL, LLC., acquired Bebo, Inc.

synopsis: AOL has closed the $850 million acquisition of Bebo, Inc., roughly two months after making it public. The social media network will not stand on its own; instead, AOL is combining Bebo, AIM, ICQ and its other community platforms into a new business unit known as the People Networks with some 80 million unduplicated users.
buyer parent: Time Warner, Inc.
buyer: AOL, LLC. (AOL:$2,569.00)
AOL is a leading global Web services company with an extensive suite of brands and offerings and a substantial worldwide audience. AOL’s business spans online content, products and services that the company offers to consumers, publishers and advertisers. "
target parent: Balderton Capital
target: Bebo, Inc.
Bebo is the world's leading global social media network. Building on the notion of traditional social networking websites, Bebo combines community, self-expression and entertainment to enable its users to consume, create, discover and share professional and user-generated content.
price ($mm)
$852
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/18/2019 via BNC Analysis

Twitch Interactive, Inc., acquired IGDB

synopsis: Twitch, an Amazon-owned company that specializes in video game live streams and has been instrumental in popularizing "e-sports", has acquired IGDB, the Internet Games Database, a Swedish website dedicated to combining all the relevant information about games into a comprehensive resource for gamers everywhere.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Twitch specializes in video game live streams and has been instrumental in popularizing "e-sports", a form of competitive gaming and spectator event in which users play each other for cash prizes. It has millions of users who mainly use it to watch others play video games. "
target: IGDB
Headquartered in Sweden, IGDB is a website dedicated to combining all the relevant information about games into a comprehensive resource for gamers. The site includes useful information for every game, like the genre, platforms supported, description, reviews, release dates, characters and more.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/19/2019 via BNC Analysis

Twitch Interactive, Inc., acquired Bebo, Inc.

synopsis: Twitch, an Amazon company that specializes in video game live streams and has been instrumental in popularizing "e-sports", has acquired Bebo, a company that started out at as a social media network, but evolved into building applications and now hosting e-sport leagues and tournaments.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Owned by Amazon, Twitch specializes in video game live streams and has been instrumental in popularizing "e-sports", a form of competitive gaming and spectator event in which users play each other for cash prizes. It has millions of users who mainly use it to watch others play video games. "
target: Bebo, Inc.
Bebo started out at as a social media network, but evolved into building applications and now hosting e-sport leagues and tournaments. Bebo combines community, self-expression and entertainment to enable its users to consume, create, discover and share content.
price ($mm)
$25
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 12/19/2018 via BNC Analysis

FANDOM, will acquire Curse LLC

synopsis: Fandom, a global entertainment media brand, will acquire Curse from Twitch, the world’s leading live video platform and community for gamers. Curse is an online game portal and network of gaming websites. Curse empowers online gamers with premium resources and content. Their sites include Azurilland, Diablofans, Hearthpwn, MMO-Champion and more.
buyer: FANDOM
FANDOM is a global entertainment media brand, based in California, powered by fan passion. The fan-trusted source in entertainment, they provide a home to explore, contribute to, and celebrate the world of pop culture. "
target parent: Amazon.com, Inc.
target: Curse LLC
Curse is an online game portal and network of gaming websites. Curse empowers online gamers with premium resources and content. Their gaming websites include Azurilland, Diablofans, Hearthpwn, MMO-Champion and more. Their wiki hosting platform, Gamepedia, is dedicated to games and written by gamers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/19/2018 via BNC Analysis

Twitch Interactive, Inc., acquired Pursuit.gg

synopsis: Twitch, the world’s leading live video platform and community for gamers, has acquire Pursuit, formerly known as Revlo, which helps eSports streamers better connect, engage, and monetize their fan base. Revlo allows streamers to reward their loyal fans with recognition, merchandise, and interaction opportunities.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Twitch is the world’s leading live video platform and community for gamers where more than 60 million gather every month to watch and talk about video games with more than 1.1 million broadcasters. Twitch is the backbone of both live and on-demand video distribution for the video game ecosystem. "
target: Pursuit.gg
Based in Canada, Pursuit, formerly known as Revlo, helps eSports streamers better connect, engage, and monetize their fan base. Revlo allows streamers to reward their loyal fans with recognition, merchandise, and interaction opportunities.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 8/16/2016 via BusinessWire

Twitch Interactive, Inc., will acquire Curse Inc.

synopsis: Twitch, the world’s leading social video platform and community for gamers, announced it has signed an agreement to acquire Curse, a leading global multimedia and technology company focused on creating content and products specifically for gamers.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Twitch is the world’s leading live video platform and community for gamers where more than 60 million gather every month to watch and talk about video games with more than 1.1 million broadcasters. Twitch is the backbone of both live and on-demand video distribution for the video game ecosystem. "
target: Curse Inc.
Curse is a portal for the MMO, or massively multiplayer online, community. The site provides resources for MMO gamers including forums, wikis, reviews, downloads, blogs, and video. Curse focuses on gamer-generated content and allows all gamers to create their own pages.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 12/9/2014 via BusinessWire

Twitch Interactive, Inc., will acquire GoodGame Agency

synopsis: Twitch, the leading video platform for gamers, announced that it will acquire GoodGame, the world’s first full-service agency dedicated to the esports and live video game broadcasting communities. Since its inception nearly a decade ago, GoodGame has grown into one of the gaming industry’s most progressive talent and content companies.
buyer: Twitch Interactive, Inc.
Twitch is the world’s leading live video platform and community for gamers where more than 60 million gather every month to watch and talk about video games with more than 1.1 million broadcasters. Twitch is the backbone of both live and on-demand video distribution for the video game ecosystem. "
target: GoodGame Agency
GoodGame is an all-in-one talent and content company focused on gaming and esports. Over the past decade, its staff of industry veterans has worked with teams, represented players, managed tournaments, created content, and brought numerous marquee advertisers into the gaming space.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 8/25/2014 via BusinessWire

Amazon.com, Inc., will acquire Twitch Interactive, Inc.

synopsis: Amazon.com, Inc. announced that it has reached an agreement to acquire Twitch Interactive, Inc., the leading live video platform for gamers. It is a community for gamers where more than 55 million have gathered to broadcast, watch and talk about video games.
buyer: Amazon.com, Inc. (AMZN:$265,469.00)
Amazon.com, Inc. is a Fortune 500 company based in Seattle. Amazon.com, Inc. seeks to be Earth’s most customer-centric company, where customers can find and discover anything they might want to buy online, and endeavors to offer its customers the lowest possible prices. "
target: Twitch Interactive, Inc.
Twitch is a videogame-streaming service that allows consumers to broadcast live video streams of themselves playing videogames and includes social networking features that allow video game fans to communicate with each other during the broadcasts.
price ($mm)
$970
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
cancelled 8/25/2014 via BNC Analysis

YouTube, cancelled an acquisition of Twitch Interactive, Inc.

synopsis: Despite a pair of reports suggesting that google through its YouTube subsidiary would acquire videogame-streaming service Twitch, the acquisition was not completed. Twitch has reached an agreement to be acquired by another company.
buyer parent: Google Inc.
buyer: YouTube
YouTube allows billions of people to discover, watch and share originally-created videos. YouTube provides a forum for people to connect, inform, and inspire others across the globe and acts as a distribution platform for original content creators and advertisers large and small. "
target: Twitch Interactive, Inc.
Twitch is a videogame-streaming service that allows consumers to broadcast live video streams of themselves playing videogames and includes social networking features that allow video game fans to communicate with each other during the broadcasts.
price ($mm)
$1,000
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/19/2019 via BNC Analysis

Twitch Interactive, Inc., acquired Bebo, Inc.

synopsis: Twitch, an Amazon company that specializes in video game live streams and has been instrumental in popularizing "e-sports", has acquired Bebo, a company that started out at as a social media network, but evolved into building applications and now hosting e-sport leagues and tournaments.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Owned by Amazon, Twitch specializes in video game live streams and has been instrumental in popularizing "e-sports", a form of competitive gaming and spectator event in which users play each other for cash prizes. It has millions of users who mainly use it to watch others play video games. "
target: Bebo, Inc.
Bebo started out at as a social media network, but evolved into building applications and now hosting e-sport leagues and tournaments. Bebo combines community, self-expression and entertainment to enable its users to consume, create, discover and share content.
price ($mm)
$25
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/10/2019 via GlobeNewswire

Super League Gaming, acquired Framerate

synopsis: Super League Gaming, a leading content and community platform providing competitive and social gameplay experiences across game titles, skill levels and venues, has acquired Framerate, one of the largest and fastest growing independent social video networks in esports and gaming.
buyer: Super League Gaming
Super League Gaming is a first mover in providing accessible esports leagues for amateur gamers that take place both online and through in-person gaming arenas. "
target: Framerate
Framerate is a cross-platform esports social video network delivering the best in gameplay highlights, news and entertainment to today’s generation of video gamers.
price ($mm)
$3.26
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/23/2018 via BNC Analysis

Electronic Arts Inc., purchased Cloud-Streaming Technology from Gamefly, Inc.

synopsis: Electronic Arts, a global leader in digital interactive entertainment, has bought GameFly’s cloud-streaming technology. The publisher also revealed that it has acquired the Israeli team that was responsible for building the Netflix-like streaming service for games. GameFly is the leading online video game rental subscription service.
buyer: Electronic Arts Inc. (NasdaqGS:EA:$5,150.00)
Electronic Arts (EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. EA has more than 300 million registered players around the world. "
seller: Gamefly, Inc.
The acquisition includes the cloud-streaming technology of GameFly. GameFly, the leading online video game rental subscription service, allows subscribers to rent one or more video games concurrently, with no due dates, late fees or shipping charges for a fixed monthly fee.
price ($mm)
$50
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/11/2016 via BNC Analysis

Microsoft Corporation, acquired Beam Interactive, Inc

synopsis: Microsoft, the worldwide leader in software, services and solutions, has acquired Beam, a Seattle-based interactive game streaming service that lets viewers play along with streamers as they watch.
buyer: Microsoft Corporation (MSFT:$125,843.00)
Microsoft is the worldwide leader in software, services and solutions that help people and businesses realize their full potential. Microsoft develops, manufactures, licenses, and supports a range of software products and services for various computing devices worldwide. "
target: Beam Interactive, Inc
Beam is an interactive game streaming service that lets viewers play along with streamers as they watch. Beam’s model takes the mostly passive interaction from Twitch and YouTube, and adds the ability for viewers to interact with the streamer via crowdsourced controls.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/25/2016 via BNC Analysis

IGN Entertainment, Inc., acquired GameTrailers LLC

synopsis: IGN has acquired the rights to the GameTrailers name and content library. GameTrailers provides the global gaming masses with a vast library of high-resolution video game trailers, gameplay edits, original features, and exclusive content.
buyer parent: j2 Global, Inc.
buyer: IGN Entertainment, Inc.
IGN is the world's #1 video game and fan-focused entertainment information destination. IGN is the top-ranked site in comScore's gaming category and runs one of the biggest YouTube content channels as well as apps across all major mobile and console platforms. "
target parent: Zelnick Media Capital
target: GameTrailers LLC
GameTrailers provides the global gaming masses with a vast library of high-resolution video game trailers, gameplay edits, original features, and exclusive content that users have been downloading and streaming across multiple platforms millions of times per month for over a decade.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 8/25/2014 via BusinessWire

Amazon.com, Inc., will acquire Twitch Interactive, Inc.

synopsis: Amazon.com, Inc. announced that it has reached an agreement to acquire Twitch Interactive, Inc., the leading live video platform for gamers. It is a community for gamers where more than 55 million have gathered to broadcast, watch and talk about video games.
buyer: Amazon.com, Inc. (AMZN:$265,469.00)
Amazon.com, Inc. is a Fortune 500 company based in Seattle. Amazon.com, Inc. seeks to be Earth’s most customer-centric company, where customers can find and discover anything they might want to buy online, and endeavors to offer its customers the lowest possible prices. "
target: Twitch Interactive, Inc.
Twitch is a videogame-streaming service that allows consumers to broadcast live video streams of themselves playing videogames and includes social networking features that allow video game fans to communicate with each other during the broadcasts.
price ($mm)
$970
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/9/2014 via GlobeNewswire

DEFY Media, LLC., acquired Viacom Digital Gaming

synopsis: DEFY Media, LLC., a leading creator and distributor of digital content, and Viacom Inc. announced that DEFY has acquired Viacom's gaming focused digital properties Addicting Games, GameTrailers and Shockwave.
buyer parent: ZelnickMedia Corp.
buyer: DEFY Media, LLC.
DEFY Media is the definitive media company for the digital generation, formed by the 2013 merger of Alloy Digital and Break Media. The world's top brands partner with DEFY to build immersive advertising solutions that deliver unparalleled access to this influential audience. "
target parent: Viacom Inc.
target: Viacom Digital Gaming
Viacom's gaming focused digital properties include Addicting Games, GameTrailers and Shockwave. Addicting Games is one of the largest source of the best free online games. Shockwave has more than 1,800 games, with new ones added each week. GameTrailers offers high-resolution video game trailers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/5/2014 via BNC Analysis

Webedia SAS, acquired JeuxVideo.com

synopsis: Webedia, the 10th largest French media company on the internet, has announced its acquisition of JeuxVideo.com from Hi-Media. JeuxVideo.com offers an online news magazine for video games, personal computers and consoles.
buyer parent: Fimalac SA
buyer: Webedia SAS
Webedia SAS operates as a website publisher. It is the 10th largest French media company on the internet. It hosts a number of websites such as PurePeople, PureTrend, Purefans, Shopoon, Dailyconso, and Onlydesign. "
target parent: Hi-Media Group
target: JeuxVideo.com
Jeuxvideo.com offers an online news magazine for video games, personal computers and consoles. The company was incorporated in 1998 and is based in Aurillac, France.
price ($mm)
$123
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
cancelled 8/25/2014 via BNC Analysis

YouTube, cancelled an acquisition of Twitch Interactive, Inc.

synopsis: Despite a pair of reports suggesting that google through its YouTube subsidiary would acquire videogame-streaming service Twitch, the acquisition was not completed. Twitch has reached an agreement to be acquired by another company.
buyer parent: Google Inc.
buyer: YouTube
YouTube allows billions of people to discover, watch and share originally-created videos. YouTube provides a forum for people to connect, inform, and inspire others across the globe and acts as a distribution platform for original content creators and advertisers large and small. "
target: Twitch Interactive, Inc.
Twitch is a videogame-streaming service that allows consumers to broadcast live video streams of themselves playing videogames and includes social networking features that allow video game fans to communicate with each other during the broadcasts.
price ($mm)
$1,000
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/6/2007 via PR Newswire

Major League Gaming, acquired GotFrag

synopsis: Major League Gaming, the first professional video game league, has acquired GotFrag.com, the competitive gaming community's leading online e-Sports news source.
buyer: Major League Gaming
Major League Gaming is the largest professional video game league in the world. MLG is the dominant media property exclusively targeting the approximately 40 million consumers in North America who have a passion for playing video games as a competitive social activity. "
target: GotFrag
GotFrag provides leading coverage of competitive gaming. Since our launch, we have expanded our coverage time and again to include the most exciting and innovative content online. Our focus has been on professional and semi-pro eSports news in the great tradition of sports reporting everywhere.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/23/2005 via PR Newswire

MTV Networks, acquired GameTrailers LLC

synopsis: MTV Networks, a unit of Viacom Inc., has announced that it has acquired substantially all the assets of GameTrailers LLC, including the internet site GameTrailers.com. GameTrailers is a leading producer and aggregator of broadband video content comprehensively covering the latest and best in the world of video games.
buyer parent: Viacom Inc.
buyer: MTV Networks
MTV Networks owns and operates the cable television programming services MTV: Music Television, MTV2, Nickelodeon/Nick at Nite, TV Land, VH1, CMT: Country Music Television, and TNN, as well as The Digital Suite from MTV Networks, a package of thirteen digital services. "
target: GameTrailers LLC
From its humble beginnings in 2002 Gametrailers.com has evolved into the leading Internet broadcaster for the video game industry. Gametrailers.com was started by gamers who were tired of waiting in line for slow downloads of small, boring gameplay footage.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/21/2018 via BNC Analysis

Infinite Esports & Entertainment, acquired Obey Alliance

synopsis: Obey Alliance has been acquired by Infinite Esports & Entertainment. Infinite Esports & Entertainment is the holding company for a number of ventures, including esports organizations. Obey Alliance was founded in 2012 specializing in content from the popular first person shooter “Call of Duty”.
buyer: Infinite Esports & Entertainment
Infinite Esports & Entertainment is the holding company for a number of ventures, including esports organisations OpTic Gaming and Team Allegiance. It has also created its own companies to compliment those it has acquired, including No Scope Media, NGAGE Esports, GG Esports Academy, among others. "
target: Obey Alliance
Obey Alliance was founded in 2012 specializing in content from the popular first person shooter “Call of Duty”. Through the years Obey has evolved into one of the worlds biggest gaming organizations.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/22/2018 via PR Newswire

Mail.Ru LLC, acquired ESforce Holding ltd

synopsis: Mail.Ru Group Limited, one of the largest Internet companies in the Russian-speaking Internet market, announces the acquisition of 100% of ESforce. ESforce Holding is one of the world’s largest esports organizations, and the leader in electronic sports in Russia.
buyer: Mail.Ru LLC (LSE:MAIL:$1,091.82)
Mail.Ru Group develops Internet communications and entertainment services in Russia and globally. The company operates Russian language social networks Vkontakte (VK), Odnoklassniki (OK) and Moi Mir (My World), instant messenger services in Russia — Agent Mail.Ru and ICQ and more. "
target: ESforce Holding ltd
ESforce Holding is one of the world’s largest esports organizations, and the leader in electronic sports in Russia. The company integrates all key areas of the esports business, from organizing international tournaments and professional content creation to publishing and advertising activities.
price ($mm)
$100
rev ($mm)
$19
EBITDA ($mm)
EV / rev
6.3x
EV / EBITDA
announced 1/10/2017 via BNC Analysis

Azubu, will acquire Hitbox Entertainment GmbH

synopsis: Azubu, the global livestreaming network focused on eSports, has signed a definitive agreement to acquire Europe’s leading eSports broadcaster Hitbox. The combination creates a strong #2 competitor to Twitch and the largest independent eSports broadcaster outside Asia.
buyer parent: Sapinda Holding BV
buyer: Azubu
As an award-winning private, independent company headquartered in Los Angeles, Azubu is the only dedicated eSports broadcasting company headquartered in the entertainment capital of the world. "
target: Hitbox Entertainment GmbH
Hitbox is home to millions of PC game live streamers and eSports enthusiasts from around the world, features the highest quality videogame live streaming, and has the most advanced chat and interactive platform in eSports.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/4/2016 via BusinessWire

Activision Blizzard, acquired Major League Gaming

synopsis: Activision Blizzard, Inc. announced the acquisition of the business of Major League Gaming (MLG). MLG is a leader in creating and streaming premium live gaming events, organizing professional competitions and running competitive gaming leagues. MLG has helped bring esports into the mainstream with its broadcasts of professional gaming competitions.
buyer: Activision Blizzard (ATVI:$5,946.00)
Activision Blizzard, Inc., a member of the S&P 500, is the world's most successful standalone interactive entertainment company. Activision Blizzard develops and publishes games based on some of the most beloved entertainment franchises, including Call of Duty, Guitar Hero, and World of Warcraft. "
target: Major League Gaming
Major League Gaming (MLG) is the global leader in eSports. MLG operates MLG.tv, the #1 online broadcast network for professional level competitive gaming; the MLG Pro Circuit, the longest-running eSports league in North America; and GameBattles, a cross platform online gaming tournament system.
price ($mm)
$46
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/1/2015 via BusinessWire

Modern Times Group MTG AB, acquired Turtle Entertainment

synopsis: MTG has completed the acquisition of 74% of Turtle Entertainment, the world’s largest esports company that operates under the well-known ESL brand. Turtle Entertainment offers gaming enthusiasts, fans and sponsors thrilling entertainment in an all-new, interactive environment.
buyer: Modern Times Group MTG AB (MTG B:$2,068.64)
MTG (Modern Times Group MTG AB) is an international entertainment group. Their operations span six continents and include TV channels and platforms, online services, content production businesses and radio stations. "
target parent: ESL
target: Turtle Entertainment
Turtle Entertainment is the new era of digital entertainment, in which they create and promote gaming experiences. The modern culture of eSports offers gaming enthusiasts, fans and sponsors thrilling entertainment in an all-new, interactive environment.
price ($mm)
$86*
rev ($mm)
$56
EBITDA ($mm)
EV / rev
2.1x
EV / EBITDA
closed 4/24/2009 via PR Newswire

NTN Buzztime, Inc., acquired iSports, Inc.

synopsis: NTN Buzztime, Inc. announced that its Board of Directors has approved the asset purchase of iSports. iSports delivers cutting-edge mobile sports and entertainment content including near real-time sports scores and news, and unique interactive gameplay within its acclaimed and graphically rich user experience.
buyer: NTN Buzztime, Inc. (NTN:$25.31)
NTN Buzztime, Inc., a leader in interactive entertainment for 25 years, is based in Carlsbad, CA. Buzztime is distributed in-home and out-of-home across broadband platforms including online, cable TV, satellite TV and in approximately 3,750 restaurants, sports bars and pubs throughout North America."
target: iSports, Inc.
iSports is a pioneer and market leader in the category of Mobile Social Gaming, offering sports scores, gamecasting, and news alongside addictive interactive challenge games.
price ($mm)[EV]
$0.14 [$0.24]
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/1/2019 via BNC Analysis

Immortals, LLC, acquired Gamers Club Ltda

synopsis: Global esports organization Immortals has acquired Brazil’s game matchmaking platform Gamers Club. It is rebranding itself as Immortals Gaming Club. Based in Sorocaba, in the state of Sao Paulo, Gamers Club is a platform and community hub connecting more than a million registered gamers across Brazil’s avid gaming market.
buyer: Immortals, LLC
Immortals Gaming Club (IGC) is the world’s first vertically integrated, truly global esports and gaming company. IGC owns and operates IGC esports, which houses the company’s competitive esports brands Immortals, Los Angeles Valiant (Overwatch League) and MIBR; and more. "
target: Gamers Club Ltda
Based in Sorocaba, in the state of Sao Paulo, Gamers Club is a platform and community hub connecting more than a million registered gamers across Brazil’s avid gaming market.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 5/16/2017 via PR Newswire

Oomba, LLC will be merged with Barington/Hilco Acquisition Corp.,

synopsis: Barington/Hilco Acquisition Corp., a special purpose acquisition company, announced that it has signed a definitive merger agreement with Oomba, Inc., a specialized social media company. Oomba revolutionizes how people organize sports and games with its cloud-based tournament and league management system for eSports and other forms of competition.
buyer: Barington/Hilco Acquisition Corp. (BHAC:$0.00)
Barington/Hilco Acquisition Corp. is a blank check company formed for the purpose of entering into a merger, share exchange, asset acquisition, stock purchase, recapitalization, reorganization or other similar business combination. "
target: Oomba, LLC
Oomba, Inc. is a specialized social media company that is creating an interactive social network for tournaments, leagues and teams. Oomba revolutionizes how people organize sports and games by melding software as a service with a social network.
price ($mm)
$60
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/20/2016 via Company Press Release

XSplit, acquired Player.Me

synopsis: SplitmediaLabs Limited, the makers of industry-leading internet broadcast and live streaming software, XSplit Gamecaster and XSplit Broadcaster is excited to announce the acquisition of social discovery platform, Player.me. Player.me lets users discover and share awesome games, players, teams, content and more.
buyer: XSplit
XSplit, by SplitMediaLabs, allows users to live stream and broadcast directly to internet streaming platforms such as Twitch, Dailymotion, Ustream and YouTube Live, or make recordings for easy uploading and sharing online. "
target: Player.Me
Player.me is the social discovery platform for the gaming and eSports community. Discovery and share awesome games, players, teams, content and more!
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

Like Bebo, Inc.


read more

Bebo, Inc.

Framerate

Obey Alliance

ESforce Holding ltd

Hitbox Entertainment GmbH

Major League Gaming

Turtle Entertainment

Gamefly, Inc.

Beam Interactive, Inc

GameTrailers LLC

Twitch Interactive, Inc.

Viacom Digital Gaming

JeuxVideo.com

Twitch Interactive, Inc.

GotFrag

GameTrailers LLC

Gamers Club Ltda

Oomba, LLC

Player.Me

Eurheilu.com

read more

Bebo, Inc.

Bebo, Inc.

Bebo, Inc.

Bebo, Inc.

read more

IGDB

Bebo, Inc.

Curse LLC

Pursuit.gg

Curse Inc.

GoodGame Agency

Twitch Interactive, Inc.

Twitch Interactive, Inc.

read more

Bebo, Inc.

Framerate

Gamefly, Inc.

Beam Interactive, Inc

GameTrailers LLC

Twitch Interactive, Inc.

Viacom Digital Gaming

JeuxVideo.com

Twitch Interactive, Inc.

GotFrag

GameTrailers LLC

Obey Alliance

ESforce Holding ltd

Hitbox Entertainment GmbH

Major League Gaming

Turtle Entertainment

iSports, Inc.

Gamers Club Ltda

Oomba, LLC

Player.Me

Geography
Matching Companies
Ticker: WSE:MGS
 
 
 
 
 
 
 
 
Macro Games S.A.
Macro Games S.A.
Macro Games S.A. is a Polish company that operates CSCenter.pl and MyCraft.pl, gaming websites that provide the latest news, videos and live streams for the games Counter-Strike and Minecraft. The company produces games as well, mainly in the MMORPG genre using a free-to-play business model.
year
2017
rev ($mm)
$1.24
EBITDA ($mm)
$0.25
EBIT ($mm)
$0.14
Net Income ($mm)
$0.06
Employees
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Ticker: SZSE:300494
 
 
 
 
 
 
 
 
Century Network
Century Network
Century Network is a Chinese company primarily engaged in online entertainment platforms, e-sports, and game operations. Century provides management software for the internet cafe industry. They also operate gaming websites and e-sports platforms.
year
2019
rev ($mm)
$72.26
EBITDA ($mm)
$1.80
EBIT ($mm)
$1.11
Net Income ($mm)
$5.50
Employees
0
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Ticker: TSXV:EGLX
 
 
 
 
 
 
 
 
Enthusiast Gaming Inc.
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 70 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content.
year
2019
rev ($mm)
$9.37
EBITDA ($mm)
($10.19)
EBIT ($mm)
($10.23)
Net Income ($mm)
Employees
0
  • drill down
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Ticker: ATRN
 
 
 
 
 
 
 
 
Atrinsic
Atrinsic
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles.
year
2009
rev ($mm)
$69.09
EBITDA ($mm)
($7.87)
EBIT ($mm)
($11.57)
Net Income ($mm)
Employees
144
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Ticker: TSE:6552
 
 
 
 
 
 
 
 
GameWith
GameWith
Based in Japan, GameWith is a community that provides information and functions to make games more enjoyable. They also have game capture information, including game reviews, videos, and strategies to help gamers excel.
year
2018
rev ($mm)
$24.15
EBITDA ($mm)
$10.76
EBIT ($mm)
$10.55
Net Income ($mm)
$7.36
Employees
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Ticker: ALGCM
 
 
 
 
 
 
 
 
Groupe Concoursmania
Groupe ConcoursMania is a French specialist of online marketing games. The group provides advertisers with innovative online marketing technologies and services, based on games mechanics. They also manage a wide portfolio of casual gaming websites.
year
2014
rev ($mm)
$22.87
EBITDA ($mm)
$2.95
EBIT ($mm)
$2.36
Net Income ($mm)
Employees
83
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Ticker: WSE:MGS
 
 
 
 
 
 
 
 
Macro Games S.A.
Macro Games S.A.
Macro Games S.A. is a Polish company that operates CSCenter.pl and MyCraft.pl, gaming websites that provide the latest news, videos and live streams for the games Counter-Strike and Minecraft. The company produces games as well, mainly in the MMORPG genre using a free-to-play business model.
year
2017
rev ($mm)
$1.24
EBITDA ($mm)
$0.25
EBIT ($mm)
$0.14
Net Income ($mm)
$0.06
Employees
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Ticker: SZSE:300494
 
 
 
 
 
 
 
 
Century Network
Century Network
Century Network is a Chinese company primarily engaged in online entertainment platforms, e-sports, and game operations. Century provides management software for the internet cafe industry. They also operate gaming websites and e-sports platforms.
year
2019
rev ($mm)
$72.26
EBITDA ($mm)
$1.80
EBIT ($mm)
$1.11
Net Income ($mm)
$5.50
Employees
0
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Ticker: TSXV:EGLX
 
 
 
 
 
 
 
 
Enthusiast Gaming Inc.
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 70 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content.
year
2019
rev ($mm)
$9.37
EBITDA ($mm)
($10.19)
EBIT ($mm)
($10.23)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: ATRN
 
 
 
 
 
 
 
 
Atrinsic
Atrinsic
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles.
year
2009
rev ($mm)
$69.09
EBITDA ($mm)
($7.87)
EBIT ($mm)
($11.57)
Net Income ($mm)
Employees
144
  • drill down
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Ticker: TSE:6552
 
 
 
 
 
 
 
 
GameWith
GameWith
Based in Japan, GameWith is a community that provides information and functions to make games more enjoyable. They also have game capture information, including game reviews, videos, and strategies to help gamers excel.
year
2018
rev ($mm)
$24.15
EBITDA ($mm)
$10.76
EBIT ($mm)
$10.55
Net Income ($mm)
$7.36
Employees
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Ticker: ALGCM
 
 
 
 
 
 
 
 
Groupe Concoursmania
Groupe ConcoursMania is a French specialist of online marketing games. The group provides advertisers with innovative online marketing technologies and services, based on games mechanics. They also manage a wide portfolio of casual gaming websites.
year
2014
rev ($mm)
$22.87
EBITDA ($mm)
$2.95
EBIT ($mm)
$2.36
Net Income ($mm)
Employees
83
  • drill down
  • watch
Ticker: YY
 
 
 
 
 
 
 
 
YY Inc.
YY Inc. is a revolutionary real-time interactive social platform that engages users in real-time online group activities through voice, text and video. YY Client empowers users to create and organize groups of varying sizes to discover and participate in a wide range of online activities.
year
2018
rev ($mm)
$2,350.17
EBITDA ($mm)
$429.20
EBIT ($mm)
$393.55
Net Income ($mm)
$244.80
Employees
3336
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Ticker: RGRP
 
 
 
 
 
 
 
 
ROO Group, Inc.
ROO Group, Inc.
ROO Group Inc. through its 100% subsidiary ROO Media Corporation, is the online video solutions company focused on meeting the specific needs of large enterprise companies globally.
year
2006
rev ($mm)
$9.77
EBITDA ($mm)
$14.07
EBIT ($mm)
($6.15)
Net Income ($mm)
Employees
100
  • drill down
  • watch