Like IGDB

closed 9/18/2019 via BNC Analysis

Twitch Interactive, Inc., acquired IGDB

synopsis: Twitch, an Amazon-owned company that specializes in video game live streams and has been instrumental in popularizing "e-sports", has acquired IGDB, the Internet Games Database, a Swedish website dedicated to combining all the relevant information about games into a comprehensive resource for gamers everywhere.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Twitch specializes in video game live streams and has been instrumental in popularizing "e-sports", a form of competitive gaming and spectator event in which users play each other for cash prizes. It has millions of users who mainly use it to watch others play video games. "
target: IGDB
Headquartered in Sweden, IGDB is a website dedicated to combining all the relevant information about games into a comprehensive resource for gamers. The site includes useful information for every game, like the genre, platforms supported, description, reviews, release dates, characters and more.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/23/2015 via BNC Analysis

Unikrn, acquired DotaProHub

synopsis: Unikrn, an eSports wagering company, has acquired an Indian-based company called DotaProHub, an eSports company which does analytics for a competitive online game called Dota 2. Unikrn provides eSports fans and newcomers alike a safe and legal place to gather, game, and bet on eSports.
buyer: Unikrn
Unikrn is an eSports wagering service. They provide eSports fans and newcomers alike a safe and legal place to gather, game, and bet on eSports. With games like League of Legends, Counter-Strike: Global Offensive, Dota 2 and more, there’s always something to watch and bet on at Unikrn. "
target: DotaProHub
DotaProHub is an eSports company which does analytics for a competitive online game called Dota 2. They are based in Gurgaon, India.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/21/2021 via BNC Analysis

Mobile Premier League, acquired GamingMonk

synopsis: Mobile Premier League (MPL), Asia’s biggest eSports and mobile gaming platform, has acquired GamingMonk, the largest online Esports community in India. GamingMonk organizes tournaments for various online games. The platform allows users to play and win cash prizes in competitive tournaments, watch streamers, and live chat with other gamers.
buyer: Mobile Premier League
Mobile Premier League (MPL) is a skill based eSports platform in India. MPL allows users to play their favourite mobile games and win real money. MPL offers a variety of tournaments and 1v1 battles around the clock. Users can play over 30 games on MPL, including Pool, Fruit Chop, Football, and more."
target: GamingMonk
GamingMonk is the largest online Esports community in India. GamingMonk organizes tournaments for various online games. The platform allows users to play and win cash prizes in competitive tournaments, watch and interact with streamers, and live chat with other gamers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 1/21/2021 via GlobeNewswire

Intema Solutions, will acquire HypeX

synopsis: Intema Solutions Inc. is to acquire all of the issued and outstanding shares of HypeX.gg, an Esports platform with 50,000 registered users, specializing in tournament organization, API-based stat aggregation, social function integration and endemic/non-endemic advertising.
buyer: Intema Solutions (TSXV:ITM:$0.09)
Intema’s mission is to be the world’s premier digital marketing platform. A Canadian leader in permission-based email marketing, Intema provides a wide range of products and services, including SMS, content and predictive AI marketing, as well as related professional services. "
target: HypeX
HypeX is an Esports platform with 50,000 registered users, specializing in tournament organization, API-based stat aggregation, social function integration and endemic/non-endemic advertising.
price ($mm)
$0.57
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 3/13/2019 via GlobeNewswire

Gegs Capital Corp., will acquire UMG Media Ltd.

synopsis: Gegs Capital Corp., a capital pool company, will acquire all of the issued and outstanding common shares of UMG, a premier eSports company in North America, offering gaming entertainment, live events and online play. Both companies are based in Calgary, AB, Canada.
buyer: Gegs Capital Corp. (TSXV:GEGS.P:$0.00)
Gegs Capital Corp. is a capital pool company. For those unfamiliar with the CPC program, its is a platform whereby the CEO and board of directors/officers have created a shell company to identify a promising private company that wants to become public through a reverse takeover. "
target: UMG Media Ltd. (TSXV:ESPT:$2.21)
UMG is a premier eSports company in North America, offering gaming entertainment, live events and online play. UMG is deeply ingrained in the gaming community with approximately 2.1 million registered users and over 18 million matches played live and online through its platform.
price ($mm)
$28*
rev ($mm)
$2
EBITDA ($mm)
EV / rev
12.9x
EV / EBITDA
closed 2/7/2018 via Company Press Release

Community Entertainment Svenska AB, acquired Red Reserve

synopsis: Battleriff Gaming AB has sold its subsidiary Red Reserve AB to the public company Community Entertainment Sverige AB, “CEAB”. Red Reserve is a well-known international brand for esports teams. CEAB's business focus is gameification through different quiz products.
buyer: Community Entertainment Svenska AB (XSAT:CEAB:$0.23)
Community Entertainment Svenska AB (publ), through its subsidiaries, focuses on commercializing proprietary software for online quizzes. It serves entertainment, information, and education industries. The company was founded in 2000 and is based in Stockholm, Sweden. "
target parent: Battleriff Gaming AB
target: Red Reserve
Red Reserve is an international gaming entertainment brand, best known for their roots in the Call of Duty sniping community. They own and manage professional esports teams in the games COD, (Call of Duty), FIFA and Gears of War.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/26/2017 via Company Press Release

Gfinity plc, acquired CEVO, Inc

synopsis: Gfinity plc, a leading esports business, has acquired CEVO, Inc, a global provider of technology and services to the esports market. CEVO stage their own online tournaments while their technology and collective expertise power some of the leading esports events. They provide proprietary, market leading anti-cheat technology and broadcast software.
buyer: Gfinity plc (AIM:GFIN:$5.99)
GfiGfinity Plc is a leading electronic sport (eSports) business that enables gamers from around the world to watch and participate in gaming tournaments both online or live at the Gfinity Arena. Gfinity stages world leading esports events that feature the world's top esport players. "
target: CEVO, Inc
CEVO provides esports services and innovative technologies to clients globally. CEVO stage their own online tournaments while their technology and collective expertise power some of the leading esports events. Their technology offering includes anti-cheat technology and broadcast software.
price ($mm)
$1.99
rev ($mm)
$1
EBITDA ($mm)
EV / rev
3.4x
EV / EBITDA
announced 4/24/2018 via Company Press Release

GameWith, will acquire SPODIA Corporation

synopsis: GameWith has agreed to acquire shares of SPODIA from existing shareholders of the company as well as acquire third-party allotment of shares. SPODIA operates a platform that plans, develops, and manages e-Sports convention for smartphones, including Vainglory, on their 'GAMERS LEAGUE' convention.
buyer: GameWith (TSE:6552:$24.15)
Based in Japan, GameWith is a community that provides information and functions to make games more enjoyable. They also have game capture information, including game reviews, videos, and strategies to help gamers excel. "
target: SPODIA Corporation
SPODIA Inc. operates a platform that plans, develops, and manages e-Sports convention for smartphones, including Vainglory, on their 'GAMERS LEAGUE' convention. They hold a variety of online gaming competitions on GAMERS LEAGUE for mobile games. The company is headquartered in Tokyo, Japan.
price ($mm)
$0.18
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 4/29/2020 via Yahoo, Inc.

7Road, will acquire LOCOJOY Inc.

synopsis: 7Road, a top developer and an international distributor of web games and mobile games, is to acquire LOCOJOY Inc., a company that engages in developing games across iOS, Android, and Flash in Chinese, English, Japanese, Korean, Spanish, and Arabic, among others. Both companies are based in China.
buyer: 7Road (SEHK:797:$28.64)
Founded in 2008 and headquartered in Shenzhen's NanShan Science and Technology Park, 7Road is a top developer and an international distributor of web games and mobile games. As a pioneer in expanding the global gaming market, 7Road is the top 1 grossing company in the browser game market. "
target: LOCOJOY Inc.
LOCOJOY Inc. engages in developing games across iOS, Android, and Flash in Chinese, English, Japanese, Korean, Spanish, and Arabic, among others. The company was founded in 2011 and is based in Beijing, China.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/24/2019 via BNC Analysis

Media and Games Invest plc, acquired gamigo AG

synopsis: Media and Games Invest, a German strategic investment-holding, that focuses on a buy, build, and sell strategy of fast-growing companies, has acquired majority interest in gamigo AG, a German company that has developed into one of the leading publishers of online and mobile games in Europe and North America.
buyer: Media and Games Invest plc (XTRA:BCK:$164.02)
Media and Games Invest plc (MGI) is a German strategic investment-holding, that focuses on a buy, build, and sell strategy of fast-growing companies. The MGI portfolio companies are growing via acquisitions plus organic growth and new technologies. "
target: gamigo AG
Headquartered in Germany, Gamigo has developed into one of the leading publishers of online and mobile games in Europe and North America. Gamigo grows via organic growth as well as through acquisitions and has made acquisitions in games, media, technology companies and individual game assets.
price ($mm)
rev ($mm)
$61
EBITDA ($mm)
$5
EV / rev
0.0x
EV / EBITDA
0.0x
closed 3/27/2019 via BNC Analysis

Kabam, Inc., acquired Riposte Games & Co

synopsis: Kabam, a Vancouver based world leader of developing entertaining, immersive, and highly social multiplayer games for mobile devices, has acquired Riposte Games & Co, a Montreal based company that has emerged as a development powerhouse for mid core free to play games on mobile, PC, and Web.
buyer parent: Netmarble
buyer: Kabam, Inc.
Kabam is a world leader of developing entertaining, immersive, and highly social multiplayer games for mobile devices. They merge consumer behavior with the art of game design to create experiences that are enjoyed by millions of players across the globe. "
target: Riposte Games & Co
Founded in 2014, Riposte Games & Co (formerly Cloudcade Canada) has emerged as a development powerhouse for mid core free to play games on mobile, PC, and Web.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/28/2018 via gamesindustry.biz

Wargaming Group Limited, acquired Edge Case Games

synopsis: Wargaming, an online game developer and publisher headquartered in Nicosia, Cyprus, has acquired Edge Case Games, a UK-based video game developer. Edge Case Games's first game, Fracture Space, is an online team-based space combat game. The game provides tactical and explosive battles that feature large spaceships battling on a galactic stage.
buyer: Wargaming Group Limited
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. One of the leaders in the free-to-play MMO market, the company delivers authentic gaming experiences and services across PC, console and mobile platforms. "
target: Edge Case Games
Edge Case Games is a UK-based video game developer. The studio's first game, Fracture Space, is an online team-based space combat game. The game provides tactical and explosive battles that feature large, several kilometer-long spaceships battling on a galactic stage.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 12/6/2017 via GlobeNewswire

Stillfront Group AB, will acquire Goodgame Studios

synopsis: Stillfront Group, an independent creator, publisher, and distributor of digital games, is to acquire Goodgame Studios, a leading free-to-play, online games development company. They operate across web and mobile platforms and cater to over 300 million registered users worldwide.
buyer: Stillfront Group AB (OM:SF:$448.48)
Stillfront is an independent creator, publisher and distributor of digital games – with a vision to become one of the leading indie game creators and publishers. Stillfront's games are distributed globally, with their main markets in Sweden, Germany, the United States and MENA. "
target: Goodgame Studios
Goodgame Studios is a leading free-to-play, online games development company. They operate across web and mobile platforms and cater to over 300 million registered users worldwide.
price ($mm)
$322
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/21/2017 via PR Newswire

Enthusiast Gaming Inc., acquired Destructoid

synopsis: Enthusiast Gaming Inc., the fastest growing online community of video gamers, is excited to announce that it has acquired Destructoid.com, a leading online authority for over 10 years as the alternative to mainstream gaming news sites and a sought-after destination for gamers to blog about their favorite video games.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$79.55)
Enthusiast Gaming is the fastest growing online community of video gamers. Together with its owned digital properties and live events, it reaches over 50 million gamers monthly across 50 websites worldwide. "
target: Destructoid
Based in San Francisco, Destructoid has been a leading online authority for over 10 years as the alternative to mainstream gaming news sites and a sought-after destination for gamers to blog about their favorite video games. They consistently attract 5 million monthly visitors.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/20/2017 via Company Press Release

MTGx International AB, will acquire Kongregate Inc.

synopsis: MTG is acquiring 100% of U.S. games publisher and developer Kongregate Inc. from current owner GameStop Corp. San Francisco based Kongregate was founded in 2006. Kongregate started as a browser based web gaming platform and has since expanded into publishing for both mobile and Steam games, and now into first party game development.
buyer parent: Modern Times Group MTG AB
buyer: MTGx International AB
MTGx delivers next generation entertainment experiences in esports & online gaming, & innovative content through social media influencers on multiple platforms. MTGx is the digital accelerator of MTG. Their mission is to lead the transformation from a traditional media house to a digital power hub. "
target parent: GameStop.com Inc.
target: Kongregate Inc.
Kongregate Inc. is a games publisher and developer. Kongregate started as a browser based web gaming platform and has since expanded into publishing for both mobile and Steam games, and now into first party game development.
price ($mm)
$55
rev ($mm)
$35
EBITDA ($mm)
EV / rev
1.6x
EV / EBITDA
announced 5/30/2017 via GlobeNewswire

Stillfront Group AB, will acquire eRepublik Labs Limited

synopsis: Stillfront Group AB announced it will acquire 100% of the shares in eRepublik Labs, an award winning games studio that invents new online gaming worlds. eRepublik Labs develops and publishes the game 'eRepublik.com', a browser based free-to-play strategy game, along with several other online and mobile multiplayer games.
buyer: Stillfront Group AB (OM:SF:$448.48)
Stillfront is an independent creator, publisher and distributor of digital games – with a vision to become one of the leading indie game creators and publishers. Stillfront's games are distributed globally, with their main markets in Sweden, Germany, the United States and MENA. "
target: eRepublik Labs Limited
eRepublik Labs is an award winning games studio that invents new online game worlds. Their first game, eRepublik.com, was a pioneer in online free to play browser games, with over 7 million players since it launched in 2007.
price ($mm)
$8.39
rev ($mm)
$3
EBITDA ($mm)
EV / rev
8.6x
EV / EBITDA
closed 3/31/2017 via BNC Analysis

Resero Network, acquired VideoGamer.com

synopsis: Resero Network, the firm behind Xbox Achievements and PlayStation Trophies, announced the acquisition of VideoGamer.com, a London-based website focused on video game news, reviews, previews and videos. The website was formerly owned by Candy Banana.
buyer: Resero Network
Resero Network, the firm behind Xbox Achievements and PlayStation Trophies, is a network that offers video game reviews, trailers and interviews. They are based in London, England. "
target parent: Candy Banana
target: VideoGamer.com
VideoGamer.com is a London-based website focused on video game news, reviews, previews and videos. They offer the best in video and written video game coverage on the internet, specializing on PS4, Xbox One, PS3, Xbox 360, Wii U and PC.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/20/2016 via PR Newswire

CMK Gaming International, Inc., acquired GUANHUA Corp.

synopsis: GUANHUASOFT GAMING CO., LTD., a Taiwanese developer and manufacturer of casual casino games and 3D animation products distributed worldwide, was acquired by CMK Gaming International, Inc. (CMKI), an owner and operator of 3 pachinko parlors in Japan.
buyer: CMK Gaming International, Inc. (OTCPK:CMKI.D:$0.00)
CMK Gaming International, Inc. is a fast growing gaming company that seeks to capitalize on the high intensity, high excitement, of the Japanese game pachinko and expand its audience by developing new pachinko parlors in major cities across the United States. "
target: GUANHUA Corp.
Guanhua is the world's premier publisher and developer of multiplayer online games. Established in 2002 in Taichung, Taiwan, Guanhua goal to become the leading 3D animation production company and successful online game developers.
price ($mm)
rev ($mm)
$6
EBITDA ($mm)
EV / rev
0.0x
EV / EBITDA
closed 4/27/2016 via Company Press Release

8Kdata, acquired Otogami

synopsis: 8KData, a R&D (Research and Development) company focused on developing new services and innovative solutions in the database space, has acquired Otogami. With the largest online catalog of video games, Otogami helps users find them at the best prices. Otogami is based in Madrid, Spain.
buyer: 8Kdata
8Kdata is a R&D (Research and Development) company focused on developing new services and innovative solutions in the database space. Their product, ToroDB, is an open source NoSQL database that runs on top of a RDBMS (relational database management system). "
target: Otogami
With the largest online catalog of video games, Otogami helps users find them at the best prices. Otogami is based in Madrid, Spain.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 1/13/2016 via BNC Analysis

CHTC Helon Co., Ltd., will acquire miaoju.cn

synopsis: CHTC Helon Co., Ltd. offered to acquire a 100% stake in miaoju.cn. miaoju.cn provides services for operating, publishing, and promoting online games in China. Through the equity investment, CHTC Helon will extend their reach to online game research and development, operation and promotion as well as online game portal operation.
buyer: CHTC Helon Co., Ltd. (000677:$325.25)
Chtc Helon Co., Ltd. is principally engaged in production and distribution of textile products. The company provides viscose staple fibers, viscose filaments, cotton pulps, canvas and tire cord fabrics, among others. The company distributes its products in domestic and overseas markets. "
target: miaoju.cn
Established in September 2013, miaoju.cn provides services for operating, publishing, and promoting online games in China. They are committed to providing quality services for the players, game makers and general industry customers.
price ($mm)
$262
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/18/2019 via BNC Analysis

Twitch Interactive, Inc., acquired IGDB

synopsis: Twitch, an Amazon-owned company that specializes in video game live streams and has been instrumental in popularizing "e-sports", has acquired IGDB, the Internet Games Database, a Swedish website dedicated to combining all the relevant information about games into a comprehensive resource for gamers everywhere.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Twitch specializes in video game live streams and has been instrumental in popularizing "e-sports", a form of competitive gaming and spectator event in which users play each other for cash prizes. It has millions of users who mainly use it to watch others play video games. "
target: IGDB
Headquartered in Sweden, IGDB is a website dedicated to combining all the relevant information about games into a comprehensive resource for gamers. The site includes useful information for every game, like the genre, platforms supported, description, reviews, release dates, characters and more.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/18/2019 via BNC Analysis

Twitch Interactive, Inc., acquired IGDB

synopsis: Twitch, an Amazon-owned company that specializes in video game live streams and has been instrumental in popularizing "e-sports", has acquired IGDB, the Internet Games Database, a Swedish website dedicated to combining all the relevant information about games into a comprehensive resource for gamers everywhere.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Twitch specializes in video game live streams and has been instrumental in popularizing "e-sports", a form of competitive gaming and spectator event in which users play each other for cash prizes. It has millions of users who mainly use it to watch others play video games. "
target: IGDB
Headquartered in Sweden, IGDB is a website dedicated to combining all the relevant information about games into a comprehensive resource for gamers. The site includes useful information for every game, like the genre, platforms supported, description, reviews, release dates, characters and more.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/19/2019 via BNC Analysis

Twitch Interactive, Inc., acquired Bebo, Inc.

synopsis: Twitch, an Amazon company that specializes in video game live streams and has been instrumental in popularizing "e-sports", has acquired Bebo, a company that started out at as a social media network, but evolved into building applications and now hosting e-sport leagues and tournaments.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Owned by Amazon, Twitch specializes in video game live streams and has been instrumental in popularizing "e-sports", a form of competitive gaming and spectator event in which users play each other for cash prizes. It has millions of users who mainly use it to watch others play video games. "
target: Bebo, Inc.
Bebo started out at as a social media network, but evolved into building applications and now hosting e-sport leagues and tournaments. Bebo combines community, self-expression and entertainment to enable its users to consume, create, discover and share content.
price ($mm)
$25
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 12/19/2018 via BNC Analysis

FANDOM, will acquire Curse LLC

synopsis: Fandom, a global entertainment media brand, will acquire Curse from Twitch, the world’s leading live video platform and community for gamers. Curse is an online game portal and network of gaming websites. Curse empowers online gamers with premium resources and content. Their sites include Azurilland, Diablofans, Hearthpwn, MMO-Champion and more.
buyer: FANDOM
FANDOM is a global entertainment media brand, based in California, powered by fan passion. The fan-trusted source in entertainment, they provide a home to explore, contribute to, and celebrate the world of pop culture. "
target parent: Amazon.com, Inc.
target: Curse LLC
Curse is an online game portal and network of gaming websites. Curse empowers online gamers with premium resources and content. Their gaming websites include Azurilland, Diablofans, Hearthpwn, MMO-Champion and more. Their wiki hosting platform, Gamepedia, is dedicated to games and written by gamers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/19/2018 via BNC Analysis

Twitch Interactive, Inc., acquired Pursuit.gg

synopsis: Twitch, the world’s leading live video platform and community for gamers, has acquire Pursuit, formerly known as Revlo, which helps eSports streamers better connect, engage, and monetize their fan base. Revlo allows streamers to reward their loyal fans with recognition, merchandise, and interaction opportunities.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Twitch is the world’s leading live video platform and community for gamers where more than 60 million gather every month to watch and talk about video games with more than 1.1 million broadcasters. Twitch is the backbone of both live and on-demand video distribution for the video game ecosystem. "
target: Pursuit.gg
Based in Canada, Pursuit, formerly known as Revlo, helps eSports streamers better connect, engage, and monetize their fan base. Revlo allows streamers to reward their loyal fans with recognition, merchandise, and interaction opportunities.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 8/16/2016 via BusinessWire

Twitch Interactive, Inc., will acquire Curse Inc.

synopsis: Twitch, the world’s leading social video platform and community for gamers, announced it has signed an agreement to acquire Curse, a leading global multimedia and technology company focused on creating content and products specifically for gamers.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Twitch is the world’s leading live video platform and community for gamers where more than 60 million gather every month to watch and talk about video games with more than 1.1 million broadcasters. Twitch is the backbone of both live and on-demand video distribution for the video game ecosystem. "
target: Curse Inc.
Curse is a portal for the MMO, or massively multiplayer online, community. The site provides resources for MMO gamers including forums, wikis, reviews, downloads, blogs, and video. Curse focuses on gamer-generated content and allows all gamers to create their own pages.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 12/9/2014 via BusinessWire

Twitch Interactive, Inc., will acquire GoodGame Agency

synopsis: Twitch, the leading video platform for gamers, announced that it will acquire GoodGame, the world’s first full-service agency dedicated to the esports and live video game broadcasting communities. Since its inception nearly a decade ago, GoodGame has grown into one of the gaming industry’s most progressive talent and content companies.
buyer: Twitch Interactive, Inc.
Twitch is the world’s leading live video platform and community for gamers where more than 60 million gather every month to watch and talk about video games with more than 1.1 million broadcasters. Twitch is the backbone of both live and on-demand video distribution for the video game ecosystem. "
target: GoodGame Agency
GoodGame is an all-in-one talent and content company focused on gaming and esports. Over the past decade, its staff of industry veterans has worked with teams, represented players, managed tournaments, created content, and brought numerous marquee advertisers into the gaming space.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 8/25/2014 via BusinessWire

Amazon.com, Inc., will acquire Twitch Interactive, Inc.

synopsis: Amazon.com, Inc. announced that it has reached an agreement to acquire Twitch Interactive, Inc., the leading live video platform for gamers. It is a community for gamers where more than 55 million have gathered to broadcast, watch and talk about video games.
buyer: Amazon.com, Inc. (AMZN:$419,130.00)
Amazon.com, Inc. is a Fortune 500 company based in Seattle. Amazon.com, Inc. seeks to be Earth’s most customer-centric company, where customers can find and discover anything they might want to buy online, and endeavors to offer its customers the lowest possible prices. "
target: Twitch Interactive, Inc.
Twitch is a videogame-streaming service that allows consumers to broadcast live video streams of themselves playing videogames and includes social networking features that allow video game fans to communicate with each other during the broadcasts.
price ($mm)
$970
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
cancelled 8/25/2014 via BNC Analysis

YouTube, cancelled an acquisition of Twitch Interactive, Inc.

synopsis: Despite a pair of reports suggesting that google through its YouTube subsidiary would acquire videogame-streaming service Twitch, the acquisition was not completed. Twitch has reached an agreement to be acquired by another company.
buyer parent: Google Inc.
buyer: YouTube
YouTube allows billions of people to discover, watch and share originally-created videos. YouTube provides a forum for people to connect, inform, and inspire others across the globe and acts as a distribution platform for original content creators and advertisers large and small. "
target: Twitch Interactive, Inc.
Twitch is a videogame-streaming service that allows consumers to broadcast live video streams of themselves playing videogames and includes social networking features that allow video game fans to communicate with each other during the broadcasts.
price ($mm)
$1,000
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 10/22/2020 via BusinessWire

BitTorrent, will acquire DLive

synopsis: BitTorrent Inc., the leader in peer-to-peer (P2P) technology, announced plans to acquire DLive.tv, a decentralized livestreaming community built using the Lino blockchain. DLive utilizes the Lino blockchain to incentivize both content creators and viewers using cryptocurrencies.
buyer parent: TRON
buyer: BitTorrent
Founded with a leading peer-to-peer sharing technology standard in 2004, BitTorrent, Inc. is a consumer software company based in San Francisco. Its protocol is the largest decentralized P2P network in the world, driving 22% of upstream and 3% of downstream traffic globally. "
target: DLive
DLive is a decentralized livestreaming community built using the Lino blockchain. DLive utilizes the Lino blockchain to incentivize both content creators and viewers using cryptocurrencies.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 8/12/2020 via Reuters

DouYu will be merged with Huya,

synopsis: China’s biggest video game and social media company Tencent Holdings is driving a merger of Twitch-like game streaming platforms Douyu and Huya. Tencent is already Huya’s biggest shareholder and also owns over a third of Douyu.
buyer: Huya (HUYA:$1,421.87)
HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. They have developed e-sports live streaming as one of the most popular content genres on their platform. Tencent is Huya’s biggest shareholder. "
target: DouYu (DOYU:$1,258.01)
DouYu is a leading game-centric live streaming platform in China and a pioneer in the eSports value chain. DouYu operates its platform on both PC and mobile apps, through which users can enjoy immersive and interactive games and entertainment live streaming.
price ($mm)
rev ($mm)
$1,233
EBITDA ($mm)
$75
EV / rev
0.0x
EV / EBITDA
0.0x
closed 6/19/2019 via BNC Analysis

Twitch Interactive, Inc., acquired Bebo, Inc.

synopsis: Twitch, an Amazon company that specializes in video game live streams and has been instrumental in popularizing "e-sports", has acquired Bebo, a company that started out at as a social media network, but evolved into building applications and now hosting e-sport leagues and tournaments.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Owned by Amazon, Twitch specializes in video game live streams and has been instrumental in popularizing "e-sports", a form of competitive gaming and spectator event in which users play each other for cash prizes. It has millions of users who mainly use it to watch others play video games. "
target: Bebo, Inc.
Bebo started out at as a social media network, but evolved into building applications and now hosting e-sport leagues and tournaments. Bebo combines community, self-expression and entertainment to enable its users to consume, create, discover and share content.
price ($mm)
$25
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/10/2019 via GlobeNewswire

Super League Gaming, acquired Framerate

synopsis: Super League Gaming, a leading content and community platform providing competitive and social gameplay experiences across game titles, skill levels and venues, has acquired Framerate, one of the largest and fastest growing independent social video networks in esports and gaming.
buyer: Super League Gaming
Super League Gaming is a first mover in providing accessible esports leagues for amateur gamers that take place both online and through in-person gaming arenas. "
target: Framerate
Framerate is a cross-platform esports social video network delivering the best in gameplay highlights, news and entertainment to today’s generation of video gamers.
price ($mm)
$3.26
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/23/2018 via BNC Analysis

Electronic Arts Inc., purchased Cloud-Streaming Technology from Gamefly, Inc.

synopsis: Electronic Arts, a global leader in digital interactive entertainment, has bought GameFly’s cloud-streaming technology. The publisher also revealed that it has acquired the Israeli team that was responsible for building the Netflix-like streaming service for games. GameFly is the leading online video game rental subscription service.
buyer: Electronic Arts Inc. (NasdaqGS:EA:$5,629.00)
Electronic Arts (EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. EA has more than 300 million registered players around the world. "
seller: Gamefly, Inc.
The acquisition includes the cloud-streaming technology of GameFly. GameFly, the leading online video game rental subscription service, allows subscribers to rent one or more video games concurrently, with no due dates, late fees or shipping charges for a fixed monthly fee.
price ($mm)
$50
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/11/2016 via BNC Analysis

Microsoft Corporation, acquired Beam Interactive, Inc

synopsis: Microsoft, the worldwide leader in software, services and solutions, has acquired Beam, a Seattle-based interactive game streaming service that lets viewers play along with streamers as they watch.
buyer: Microsoft Corporation (MSFT:$168,088.00)
Microsoft is the worldwide leader in software, services and solutions that help people and businesses realize their full potential. Microsoft develops, manufactures, licenses, and supports a range of software products and services for various computing devices worldwide. "
target: Beam Interactive, Inc
Beam is an interactive game streaming service that lets viewers play along with streamers as they watch. Beam’s model takes the mostly passive interaction from Twitch and YouTube, and adds the ability for viewers to interact with the streamer via crowdsourced controls.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/25/2016 via BNC Analysis

IGN Entertainment, Inc., acquired GameTrailers LLC

synopsis: IGN has acquired the rights to the GameTrailers name and content library. GameTrailers provides the global gaming masses with a vast library of high-resolution video game trailers, gameplay edits, original features, and exclusive content.
buyer parent: j2 Global, Inc.
buyer: IGN Entertainment, Inc.
IGN is the world's #1 video game and fan-focused entertainment information destination. IGN is the top-ranked site in comScore's gaming category and runs one of the biggest YouTube content channels as well as apps across all major mobile and console platforms. "
target parent: Zelnick Media Capital
target: GameTrailers LLC
GameTrailers provides the global gaming masses with a vast library of high-resolution video game trailers, gameplay edits, original features, and exclusive content that users have been downloading and streaming across multiple platforms millions of times per month for over a decade.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 8/25/2014 via BusinessWire

Amazon.com, Inc., will acquire Twitch Interactive, Inc.

synopsis: Amazon.com, Inc. announced that it has reached an agreement to acquire Twitch Interactive, Inc., the leading live video platform for gamers. It is a community for gamers where more than 55 million have gathered to broadcast, watch and talk about video games.
buyer: Amazon.com, Inc. (AMZN:$419,130.00)
Amazon.com, Inc. is a Fortune 500 company based in Seattle. Amazon.com, Inc. seeks to be Earth’s most customer-centric company, where customers can find and discover anything they might want to buy online, and endeavors to offer its customers the lowest possible prices. "
target: Twitch Interactive, Inc.
Twitch is a videogame-streaming service that allows consumers to broadcast live video streams of themselves playing videogames and includes social networking features that allow video game fans to communicate with each other during the broadcasts.
price ($mm)
$970
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/9/2014 via GlobeNewswire

DEFY Media, LLC., acquired Viacom Digital Gaming

synopsis: DEFY Media, LLC., a leading creator and distributor of digital content, and Viacom Inc. announced that DEFY has acquired Viacom's gaming focused digital properties Addicting Games, GameTrailers and Shockwave.
buyer parent: ZelnickMedia Corp.
buyer: DEFY Media, LLC.
DEFY Media is the definitive media company for the digital generation, formed by the 2013 merger of Alloy Digital and Break Media. The world's top brands partner with DEFY to build immersive advertising solutions that deliver unparalleled access to this influential audience. "
target parent: Viacom Inc.
target: Viacom Digital Gaming
Viacom's gaming focused digital properties include Addicting Games, GameTrailers and Shockwave. Addicting Games is one of the largest source of the best free online games. Shockwave has more than 1,800 games, with new ones added each week. GameTrailers offers high-resolution video game trailers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/5/2014 via BNC Analysis

Webedia SAS, acquired JeuxVideo.com

synopsis: Webedia, the 10th largest French media company on the internet, has announced its acquisition of JeuxVideo.com from Hi-Media. JeuxVideo.com offers an online news magazine for video games, personal computers and consoles.
buyer parent: Fimalac SA
buyer: Webedia SAS
Webedia SAS operates as a website publisher. It is the 10th largest French media company on the internet. It hosts a number of websites such as PurePeople, PureTrend, Purefans, Shopoon, Dailyconso, and Onlydesign. "
target parent: Hi-Media Group
target: JeuxVideo.com
Jeuxvideo.com offers an online news magazine for video games, personal computers and consoles. The company was incorporated in 1998 and is based in Aurillac, France.
price ($mm)
$123
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
cancelled 8/25/2014 via BNC Analysis

YouTube, cancelled an acquisition of Twitch Interactive, Inc.

synopsis: Despite a pair of reports suggesting that google through its YouTube subsidiary would acquire videogame-streaming service Twitch, the acquisition was not completed. Twitch has reached an agreement to be acquired by another company.
buyer parent: Google Inc.
buyer: YouTube
YouTube allows billions of people to discover, watch and share originally-created videos. YouTube provides a forum for people to connect, inform, and inspire others across the globe and acts as a distribution platform for original content creators and advertisers large and small. "
target: Twitch Interactive, Inc.
Twitch is a videogame-streaming service that allows consumers to broadcast live video streams of themselves playing videogames and includes social networking features that allow video game fans to communicate with each other during the broadcasts.
price ($mm)
$1,000
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/6/2007 via PR Newswire

Major League Gaming, acquired GotFrag

synopsis: Major League Gaming, the first professional video game league, has acquired GotFrag.com, the competitive gaming community's leading online e-Sports news source.
buyer: Major League Gaming
Major League Gaming is the largest professional video game league in the world. MLG is the dominant media property exclusively targeting the approximately 40 million consumers in North America who have a passion for playing video games as a competitive social activity. "
target: GotFrag
GotFrag provides leading coverage of competitive gaming. Since our launch, we have expanded our coverage time and again to include the most exciting and innovative content online. Our focus has been on professional and semi-pro eSports news in the great tradition of sports reporting everywhere.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/23/2005 via PR Newswire

MTV Networks, acquired GameTrailers LLC

synopsis: MTV Networks, a unit of Viacom Inc., has announced that it has acquired substantially all the assets of GameTrailers LLC, including the internet site GameTrailers.com. GameTrailers is a leading producer and aggregator of broadband video content comprehensively covering the latest and best in the world of video games.
buyer parent: Viacom Inc.
buyer: MTV Networks
MTV Networks owns and operates the cable television programming services MTV: Music Television, MTV2, Nickelodeon/Nick at Nite, TV Land, VH1, CMT: Country Music Television, and TNN, as well as The Digital Suite from MTV Networks, a package of thirteen digital services. "
target: GameTrailers LLC
From its humble beginnings in 2002 Gametrailers.com has evolved into the leading Internet broadcaster for the video game industry. Gametrailers.com was started by gamers who were tired of waiting in line for slow downloads of small, boring gameplay footage.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/21/2018 via BNC Analysis

Infinite Esports & Entertainment, acquired Obey Alliance

synopsis: Obey Alliance has been acquired by Infinite Esports & Entertainment. Infinite Esports & Entertainment is the holding company for a number of ventures, including esports organizations. Obey Alliance was founded in 2012 specializing in content from the popular first person shooter “Call of Duty”.
buyer: Infinite Esports & Entertainment
Infinite Esports & Entertainment is the holding company for a number of ventures, including esports organisations OpTic Gaming and Team Allegiance. It has also created its own companies to compliment those it has acquired, including No Scope Media, NGAGE Esports, GG Esports Academy, among others. "
target: Obey Alliance
Obey Alliance was founded in 2012 specializing in content from the popular first person shooter “Call of Duty”. Through the years Obey has evolved into one of the worlds biggest gaming organizations.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/22/2018 via PR Newswire

Mail.Ru LLC, acquired ESforce Holding ltd

synopsis: Mail.Ru Group Limited, one of the largest Internet companies in the Russian-speaking Internet market, announces the acquisition of 100% of ESforce. ESforce Holding is one of the world’s largest esports organizations, and the leader in electronic sports in Russia.
buyer: Mail.Ru LLC (LSE:MAIL:$1,350.66)
Mail.Ru Group develops Internet communications and entertainment services in Russia and globally. The company operates Russian language social networks Vkontakte (VK), Odnoklassniki (OK) and Moi Mir (My World), instant messenger services in Russia — Agent Mail.Ru and ICQ and more. "
target: ESforce Holding ltd
ESforce Holding is one of the world’s largest esports organizations, and the leader in electronic sports in Russia. The company integrates all key areas of the esports business, from organizing international tournaments and professional content creation to publishing and advertising activities.
price ($mm)
$100
rev ($mm)
$19
EBITDA ($mm)
EV / rev
6.3x
EV / EBITDA
announced 1/10/2017 via BNC Analysis

Azubu, will acquire Hitbox Entertainment GmbH

synopsis: Azubu, the global livestreaming network focused on eSports, has signed a definitive agreement to acquire Europe’s leading eSports broadcaster Hitbox. The combination creates a strong #2 competitor to Twitch and the largest independent eSports broadcaster outside Asia.
buyer parent: Sapinda Holding BV
buyer: Azubu
As an award-winning private, independent company headquartered in Los Angeles, Azubu is the only dedicated eSports broadcasting company headquartered in the entertainment capital of the world. "
target: Hitbox Entertainment GmbH
Hitbox is home to millions of PC game live streamers and eSports enthusiasts from around the world, features the highest quality videogame live streaming, and has the most advanced chat and interactive platform in eSports.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/4/2016 via BusinessWire

Activision Blizzard, acquired Major League Gaming

synopsis: Activision Blizzard, Inc. announced the acquisition of the business of Major League Gaming (MLG). MLG is a leader in creating and streaming premium live gaming events, organizing professional competitions and running competitive gaming leagues. MLG has helped bring esports into the mainstream with its broadcasts of professional gaming competitions.
buyer: Activision Blizzard (ATVI:$5,946.00)
Activision Blizzard, Inc., a member of the S&P 500, is the world's most successful standalone interactive entertainment company. Activision Blizzard develops and publishes games based on some of the most beloved entertainment franchises, including Call of Duty, Guitar Hero, and World of Warcraft. "
target: Major League Gaming
Major League Gaming (MLG) is the global leader in eSports. MLG operates MLG.tv, the #1 online broadcast network for professional level competitive gaming; the MLG Pro Circuit, the longest-running eSports league in North America; and GameBattles, a cross platform online gaming tournament system.
price ($mm)
$46
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/1/2015 via BusinessWire

Modern Times Group MTG AB, acquired Turtle Entertainment

synopsis: MTG has completed the acquisition of 74% of Turtle Entertainment, the world’s largest esports company that operates under the well-known ESL brand. Turtle Entertainment offers gaming enthusiasts, fans and sponsors thrilling entertainment in an all-new, interactive environment.
buyer: Modern Times Group MTG AB (MTG B:$476.09)
MTG (Modern Times Group MTG AB) is an international entertainment group. Their operations span six continents and include TV channels and platforms, online services, content production businesses and radio stations. "
target parent: ESL
target: Turtle Entertainment
Turtle Entertainment is the new era of digital entertainment, in which they create and promote gaming experiences. The modern culture of eSports offers gaming enthusiasts, fans and sponsors thrilling entertainment in an all-new, interactive environment.
price ($mm)
$86*
rev ($mm)
$56
EBITDA ($mm)
EV / rev
2.1x
EV / EBITDA
closed 7/28/2021 via BNC Analysis

Unacademy, acquired Rheo TV

synopsis: Unacademy, India's largest education platform, has acquired Rheo TV, a live game streaming platform in India. Rheo TV aims to make professional game streaming a mainstream career option in India. Their mobile platform allows users to stream and watch games for free. Users can also chat with streamers by sending them texts and interactive stickers.
buyer: Unacademy
Unacademy is India's largest education platform, offering over 2,400 online lessons and specialised courses to prepare for various competitive exams. Through Unacademy's mobile app, users can attend live classes by top educators and prepare via Live Test Series, Quizzes, Practice Section, and more. "
target: Rheo TV
Rheo TV is a live game streaming platform in India. Rheo TV aims to make professional game streaming a mainstream career option in India. Their mobile platform allows users to stream and watch games for free. Users can also chat with streamers by sending them texts and interactive stickers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/24/2009 via PR Newswire

NTN Buzztime, Inc., acquired iSports, Inc.

synopsis: NTN Buzztime, Inc. announced that its Board of Directors has approved the asset purchase of iSports. iSports delivers cutting-edge mobile sports and entertainment content including near real-time sports scores and news, and unique interactive gameplay within its acclaimed and graphically rich user experience.
buyer: NTN Buzztime, Inc. (NTN:$12.90)
NTN Buzztime, Inc., a leader in interactive entertainment for 25 years, is based in Carlsbad, CA. Buzztime is distributed in-home and out-of-home across broadband platforms including online, cable TV, satellite TV and in approximately 3,750 restaurants, sports bars and pubs throughout North America."
target: iSports, Inc.
iSports is a pioneer and market leader in the category of Mobile Social Gaming, offering sports scores, gamecasting, and news alongside addictive interactive challenge games.
price ($mm)[EV]
$0.14 [$0.24]
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

Like IGDB


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IGDB

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HypeX

UMG Media Ltd.

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CEVO, Inc

SPODIA Corporation

LOCOJOY Inc.

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Goodgame Studios

Destructoid

Kongregate Inc.

eRepublik Labs Limited

VideoGamer.com

GUANHUA Corp.

Otogami

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IGDB

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GoodGame Agency

Twitch Interactive, Inc.

Twitch Interactive, Inc.

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DLive

DouYu

Bebo, Inc.

Framerate

Gamefly, Inc.

Beam Interactive, Inc

GameTrailers LLC

Twitch Interactive, Inc.

Viacom Digital Gaming

JeuxVideo.com

Twitch Interactive, Inc.

GotFrag

GameTrailers LLC

Obey Alliance

ESforce Holding ltd

Hitbox Entertainment GmbH

Major League Gaming

Turtle Entertainment

Rheo TV

iSports, Inc.

Geography
Matching Companies
Ticker: SEHK:700
 
 
 
 
 
 
 
 
Tencent Holdings Ltd.
Tencent Holdings Ltd.
Tencent Holdings Limited is an investment holding company involved in providing internet and mobile value-added services (VAS), online advertising services and e-commerce transactions services
year
2021
rev ($mm)
$78,710.17
EBITDA ($mm)
$28,011.62
EBIT ($mm)
$20,392.54
Net Income ($mm)
$27,620.00
Employees
89228
  • drill down
  • watch
Ticker: NTES
 
 
 
 
 
 
 
 
NetEase, Inc.
NetEase, Inc.
NetEase, Inc. is a leading internet technology company in China. Dedicated to providing online services centered around content, community, communication and commerce, NetEase develops some of China’s most popular PC-client and mobile games, e-commerce businesses, advertising and e-mail services.
year
2019
rev ($mm)
$10,750.03
EBITDA ($mm)
$1,998.42
EBIT ($mm)
$1,637.88
Net Income ($mm)
$1,273.77
Employees
23687
  • drill down
  • watch
Ticker: SEHK:777
 
 
 
 
 
 
 
 
NetDragon WebSoft Inc.
NetDragon WebSoft Inc.
NetDragon Websoft Inc. is a leading innovator and creative force in China's online gaming and mobile internet industries. NetDragon offers many well-known mobile Internet products and services, including 91 Assistant, HiMarket, 91 Launcher,91 Panda Reader,sj.91.com and www.hiapk.com.
year
2017
rev ($mm)
$615.68
EBITDA ($mm)
$29.42
EBIT ($mm)
($7.39)
Net Income ($mm)
Employees
6446
  • drill down
  • watch
Ticker: KOSDAQ:A095660
 
 
 
 
 
 
 
 
Neowiz
Neowiz
Neowiz is a South Korean online game publisher. Neowiz develops and publishes games of all styles and sizes on a variety of platforms. Their lineup includes first-person shooters, sports games, RPGs and countless other genres. Their titles include Bless Unleashed, Brown Dust, DJMAX Respect and more.
year
2020
rev ($mm)
$257.19
EBITDA ($mm)
$60.45
EBIT ($mm)
$52.30
Net Income ($mm)
$39.93
Employees
527
  • drill down
  • watch
Ticker: BSE:532619
 
 
 
 
 
 
 
 
UTV Software Communications Limited
UTV Software Communications Limited
UTV Software Communications Ltd. is a leading media and entertainment company in India reaching more than 247 million consumers with a presence in motion pictures, television and interactive media.
year
2012
rev ($mm)
$187.54
EBITDA ($mm)
$15.85
EBIT ($mm)
$14.24
Net Income ($mm)
$4.48
Employees
  • drill down
  • watch
Ticker: JASDAQ:3758
 
 
 
 
 
 
 
 
Aeria Inc.
Aeria Inc.
Aeria Inc. primarily engages in IT services and the delivery of online games. The company also provides game software development, business systems development, and data center services. In addition, it involves in temporary staffing and real estate leasing operations.
year
2018
rev ($mm)
$186.90
EBITDA ($mm)
$31.84
EBIT ($mm)
$28.09
Net Income ($mm)
$22.06
Employees
347
  • drill down
  • watch
Ticker: SZSE:30005
 
 
 
 
 
 
 
 
Shenzhen ZQGame Co., Ltd.
Shenzhen ZQGame Co., Ltd.
ZQGame, Inc. is an online gaming company driven to create compelling entertainment experiences across online, mobile, and tablet platforms for the hardcore gamer.
year
2013
rev ($mm)
$51.93
EBITDA ($mm)
$10.47
EBIT ($mm)
$8.19
Net Income ($mm)
$8.17
Employees
  • drill down
  • watch
Ticker: SZSE:30031
 
 
 
 
 
 
 
 
Ourpalm Co.,Ltd
Ourpalm Co.,Ltd
Ourpalm was founded in Beijing in 2004 as a government licensed telecommunications and service provider. Early beginnings in web and mobile content have since evolved and secured Ourpalm a place as one of China's leading web and mobile game developer, publisher and operator of today.
year
2013
rev ($mm)
$42.29
EBITDA ($mm)
$13.99
EBIT ($mm)
$12.76
Net Income ($mm)
$15.64
Employees
  • drill down
  • watch
Ticker: TSE:3659
 
 
 
 
 
 
 
 
NEXON Co., Ltd.
NEXON Co., Ltd.
Based in Japan, NEXON Co. is a global leader in online games, with more than 100 live games operated across more than 190 countries. Nexon pioneered micro-transactions and the free-to-play business model, and is widely credited with unmatched global expertise in sophisticated live game operations.
year
2019
rev ($mm)
$2,372.01
EBITDA ($mm)
$1,035.14
EBIT ($mm)
$970.78
Net Income ($mm)
$1,059.35
Employees
6441
  • drill down
  • watch
Ticker: KOSE:A251270
 
 
 
 
 
 
 
 
Netmarble
Netmarble Games Corp. strives to entertain audiences of all ages, and around the world, by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is the fastest-growing mobile game company in Asia and consistently ranks as a top mobile developer and publisher worldwide.
year
2020
rev ($mm)
$2,172.96
EBITDA ($mm)
$316.20
EBIT ($mm)
$216.44
Net Income ($mm)
$190.45
Employees
0
  • drill down
  • watch
Ticker: TSE:3632
 
 
 
 
 
 
 
 
Gree, Inc.
Gree, Inc.
GREE develops games at its studios in Japan, North America, and South Korea, producing high-ranking titles in the app markets of each region. The company was founded in 2004.
year
2018
rev ($mm)
$703.90
EBITDA ($mm)
$97.60
EBIT ($mm)
$85.11
Net Income ($mm)
$42.53
Employees
1416
  • drill down
  • watch
Ticker: NasdaqGS:BILI
 
 
 
 
 
 
 
 
Bilibili Inc.
Bilibili Inc.
Bilibili represents the iconic brand of online entertainment with a mission to enrich the everyday life of young generations in China. Bilibili is a full-spectrum online entertainment world covering a wide array of genres and media formats, including videos, live broadcasting and mobile games.
year
2018
rev ($mm)
$537.71
EBITDA ($mm)
($23.79)
EBIT ($mm)
($72.85)
Net Income ($mm)
Employees
1903
  • drill down
  • watch
Ticker: TSE:3668
 
 
 
 
 
 
 
 
Colopl Inc
Colopl Inc
Colopl is a Japanese developer that specializes in location-based mobile games. Colopl develops enjoyable games to make people's everyday lives richer. Their portfolio of mobile games include White Cat Project, Quiz RPG: The World of Mystic Wiz, Titan Slayer II, and more.
year
2020
rev ($mm)
$413.05
EBITDA ($mm)
$114.18
EBIT ($mm)
$110.34
Net Income ($mm)
$73.48
Employees
1368
  • drill down
  • watch
Ticker: JASDAQ:2138
 
 
 
 
 
 
 
 
Crooz
Crooz
Crooz, Inc. offers smartphone games to the Japanese and global markets, including original titles such as RAGNABREAK, The Knights of Avalon, Elemental Story, and Card King, in addition to games that make use of IP that represents Japan, such as HUNTER×HUNTER, NARUTO, and Final Fantasy.
year
2020
rev ($mm)
$327.62
EBITDA ($mm)
$12.99
EBIT ($mm)
$8.30
Net Income ($mm)
$0.17
Employees
278
  • drill down
  • watch
Ticker: HLSE:ROVIO
 
 
 
 
 
 
 
 
Rovio Entertainment Corporation
Rovio Entertainment Corporation
Rovio Entertainment Corporation is a games-first entertainment company, that creates, develops and publishes mobile games and acts as a brand licensor in various entertainment and consumer product categories. The Company is best known for the global Angry Birds brand, which started in 2009.
year
2020
rev ($mm)
$323.62
EBITDA ($mm)
$27.14
EBIT ($mm)
$26.48
Net Income ($mm)
$18.31
Employees
462
  • drill down
  • watch
Ticker: HUYA
 
 
 
 
 
 
 
 
Huya
Huya
HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. They have developed e-sports live streaming as one of the most popular content genres on their platform. Tencent is Huya’s biggest shareholder.
year
2020
rev ($mm)
$1,421.87
EBITDA ($mm)
$83.28
EBIT ($mm)
$72.26
Net Income ($mm)
$98.37
Employees
1864
  • drill down
  • watch
Ticker: DOYU
 
 
 
 
 
 
 
 
DouYu
DouYu
DouYu is a leading game-centric live streaming platform in China and a pioneer in the eSports value chain. DouYu operates its platform on both PC and mobile apps, through which users can enjoy immersive and interactive games and entertainment live streaming.
year
2020
rev ($mm)
$1,258.01
EBITDA ($mm)
$69.30
EBIT ($mm)
$55.37
Net Income ($mm)
$85.74
Employees
1948
  • drill down
  • watch
Ticker: WSE:MGS
 
 
 
 
 
 
 
 
Macro Games S.A.
Macro Games S.A.
Macro Games S.A. is a Polish company that operates CSCenter.pl and MyCraft.pl, gaming websites that provide the latest news, videos and live streams for the games Counter-Strike and Minecraft. The company produces games as well, mainly in the MMORPG genre using a free-to-play business model.
year
2017
rev ($mm)
$1.24
EBITDA ($mm)
$0.25
EBIT ($mm)
$0.14
Net Income ($mm)
$0.06
Employees
  • drill down
  • watch
Ticker: KOSE:A1817
 
 
 
 
 
 
 
 
NHN Corporation
NHN is a global IT company with an expansive IT-based business portfolio. NHN offers a wide array of services, including game, webtoon, music, advertisement, commerce, fintech, cloud, and entertainment based on its expertise in IT operation as well as its technology and service operation skills.
year
2013
rev ($mm)
$580.79
EBITDA ($mm)
$131.99
EBIT ($mm)
$111.99
Net Income ($mm)
$40.48
Employees
2532
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Ticker: SZSE:300494
 
 
 
 
 
 
 
 
Century Network
Century Network
Century Network is a Chinese company primarily engaged in online entertainment platforms, e-sports, and game operations. Century provides management software for the internet cafe industry. They also operate gaming websites and e-sports platforms.
year
2019
rev ($mm)
$72.26
EBITDA ($mm)
$1.80
EBIT ($mm)
$1.11
Net Income ($mm)
$5.50
Employees
0
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Ticker: TSXV:EGLX
 
 
 
 
 
 
 
 
Enthusiast Gaming Inc.
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 70 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content.
year
2021
rev ($mm)
$79.55
EBITDA ($mm)
($18.36)
EBIT ($mm)
($21.16)
Net Income ($mm)
Employees
0
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Ticker: ATRN
 
 
 
 
 
 
 
 
Atrinsic
Atrinsic
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles.
year
2009
rev ($mm)
$69.09
EBITDA ($mm)
($7.87)
EBIT ($mm)
($11.57)
Net Income ($mm)
Employees
144
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Ticker: TSE:6552
 
 
 
 
 
 
 
 
GameWith
GameWith
Based in Japan, GameWith is a community that provides information and functions to make games more enjoyable. They also have game capture information, including game reviews, videos, and strategies to help gamers excel.
year
2018
rev ($mm)
$24.15
EBITDA ($mm)
$10.76
EBIT ($mm)
$10.55
Net Income ($mm)
$7.36
Employees
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Ticker: ALGCM
 
 
 
 
 
 
 
 
Groupe Concoursmania
Groupe ConcoursMania is a French specialist of online marketing games. The group provides advertisers with innovative online marketing technologies and services, based on games mechanics. They also manage a wide portfolio of casual gaming websites.
year
2014
rev ($mm)
$22.87
EBITDA ($mm)
$2.95
EBIT ($mm)
$2.36
Net Income ($mm)
Employees
83
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Ticker: YY
 
 
 
 
 
 
 
 
YY Inc.
YY Inc. is a revolutionary real-time interactive social platform that engages users in real-time online group activities through voice, text and video. YY Client empowers users to create and organize groups of varying sizes to discover and participate in a wide range of online activities.
year
2020
rev ($mm)
$4,610.47
EBITDA ($mm)
$427.09
EBIT ($mm)
$165.32
Net Income ($mm)
$1,485.84
Employees
9273
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Ticker: RGRP
 
 
 
 
 
 
 
 
ROO Group, Inc.
ROO Group, Inc.
ROO Group Inc. through its 100% subsidiary ROO Media Corporation, is the online video solutions company focused on meeting the specific needs of large enterprise companies globally.
year
2006
rev ($mm)
$9.77
EBITDA ($mm)
$14.07
EBIT ($mm)
($6.15)
Net Income ($mm)
Employees
100
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