Like Epicstream

closed 12/4/2020 via gamesindustry.biz

Gfinity plc, acquired Epicstream

synopsis: Gfinity, a modern esports company in the UK, has acquired Epicstream, an online news community for fantasy and sci-fi entertainment. Epicstream provides meaningful content on movies, television shows, books, comic books and video games through their website and social media network. They also offer entertaining quizzes, videos, reviews, and more.
buyer: Gfinity plc (AIM:GFIN:$5.99)
Founded in 2012, Gfinity has established itself as one of the world's leading esports companies. The London-based business enjoys strong relationships with game publishers, players and the wider esports community and has built a solid reputation for delivering high quality competitions. "
target: Epicstream
Epicstream is a leading online news community for fantasy and sci-fi entertainment. Epicstream provides meaningful content on movies, television shows, books, comic books and video games through their website and social media network. They also offer entertaining quizzes, videos, reviews, and more.
price ($mm)
$0.48
rev ($mm)
$0
EBITDA ($mm)
EV / rev
1.2x
EV / EBITDA
closed 6/3/2010 via BusinessWire

Wowio, acquired WEvolt

synopsis: WOWIO, an online destination and established market leader that provides access to rich, digital media content and eBooks, announced the acquisition of WEvolt, an innovative social networking platform designed to bring creators and fans closer than ever before.
buyer parent: Platinum Studios
buyer: Wowio
WOWIO is an online destination that provides users with the opportunity to share and consume digital media content, such as eComics and eBooks, while providing revenue generating opportunities for creators and publishers through advertising and merchandising programs. "
target: WEvolt
WEvolt is an innovative online technology and social community that allows artists working in any medium to upload, promote and monetize their original content. WEvolt also functions as a browser homepage in which anyone can store, share, schedule and organize their online entertainment.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/17/2010 via BusinessWire

Graphic.ly, acquired iFanboy

synopsis: Graphic.ly, the cutting-edge community and digital content delivery platform for comics and other forms of publishing, has acquired iFanboy, one of the leading communities, news and audio & video sites for the comics and graphic novel enthusiast.
buyer: Graphic.ly
Graphic.ly is a digital content delivery system and community platform for the publishing world. Graphic.ly’s first product focuses on comic publishers, creators and enthusiasts, and provides an immersive social experience and marketplace around digital comics and associated merchandise. "
target: iFanboy
iFanboy, one of the leading communities for comic book and graphic novel enthusiasts, began ten years ago as a site for fans to share information and knowledge on comic books.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/30/2008 via BusinessWire

Platinum Studios, will acquire Wowio

synopsis: Platinum Studios, Inc., an entertainment company that controls an international library of more than 5,600 comic book characters which it adapts, produces and licenses for all forms of media, is in negotiations to acquire WOWIO, LLC, a leading online source for downloading digital books and comics.
buyer: Platinum Studios
Platinum Studios is an entertainment company that works with independent comic book creators and small publishers forming the world's largest independent library of comic book characters, which it adapts and produces for all forms of media. "
target: Wowio
WOWIO opened on the World Wide Web in August 2006 endeavoring to dramatically expand access to important written works by eliminating the economic, geographic, and logistical barriers of readers while also ensuring that content owners are fairly compensated.
price ($mm)
$0.91
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/30/2019 via BNC Analysis

Media Do Holdings Co., Ltd., acquired MyAnimeList

synopsis: Media Do Holdings, a Japaneses e-book distributor, has acquired MyAnimeList from DeNA, a Japanese developer of mobile and online services. MyAnimeList is the world's largest database and social community for anime and manga. MyAnimeList allows users to create a personalized list of titles to help them keep track of their progress.
buyer: Media Do Holdings Co., Ltd. (TSE:3678:$419.61)
Media Do Holdings is a Japaneses e-book distributor. Media Do offers various types of e-books, including comics, fiction, non-fiction, photo-books, and magazines. Media Do's distribution network is comprised of more than 100 companies. "
target parent: DeNA Global, Inc.
target: MyAnimeList
MyAnimeList is the world's largest database and social community for anime and manga. MyAnimeList allows users to create a personalized list of titles to help them keep track of their progress. Their forums allow users to discuss their favorite series and keep up to date with anime and manga news.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/4/2016 via PR Newswire

Valnet Inc., acquired Comic Book Resources (CBR)

synopsis: Valnet Inc., an online media publisher, has acquired ComicBookResources.com, a popular and unique media outlet for comic book related news, reviews and discussion. Comic Book Resources (CBR) began as a forum providing a platform for comic enthusiasts to share and discuss the latest news and trends in the comic book industry.
buyer: Valnet Inc.
Valnet, a leader in Online Media Publishing, creates and distributes original content for its brands and audiences, worldwide. Valnet has acquired and developed a variety of web properties including movie and TV news website ScreenRant.com. "
target: Comic Book Resources (CBR)
Comic Book Resources began as a forum providing a platform for comic enthusiasts to share and discuss news and trends in the comic book industry. It grew to become the most reliable and reputable resource for all comic book-related news and commentary through informative and entertaining content.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/3/2013 via

Townsquare Media Group, will purchase Music and Comic Book Sites from AOL Inc.

synopsis: Townsquare Media Group announced that it has entered into an agreement to acquire AOL Music assets The Boot, The BoomBox and NoiseCreep, as well as ComicsAlliance from AOL Inc. The new digital properties will join Townsquare Media Group’s national digital business and the staffs of these sites are joining Townsquare.
buyer: Townsquare Media Group (NYSE:TSQ:$507.43)
Townsquare Media Group is a diversified media, entertainment and digital marketing services company that owns and operates radio, digital and live event properties. The Company specializes in creating and distributing original entertainment, music and lifestyle content. "
seller: AOL Inc. (AOL:$2,569.00)
The AOL Music assets include: country and bluegrass site "The Boot"; rap, hip-hop and R&B site "The BoomBox"; and hard rock and heavy metal site "NoiseCreep", as well as comic books site "ComicsAlliance".
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/4/2013 via Market Wire

Red Giant Entertainment, acquired ComicGenesis.com

synopsis: Red Giant Entertainment Inc. announced its acquisition of all outstanding shares of ComicGenesis, LLC, a Nevada company, through a share exchange agreement with owner Chris Crosby. ComicGenesis.com is a top user-generated comics website described by some as "YouTube for comics."
buyer: Red Giant Entertainment (OTCPK:REDG:($0.01))
Red Giant Entertainment, Inc. is a Florida-based corporation that specializes in Intellectual Property development for multiple media platforms and transmedia propagation. Some of these properties are actively in development into other media such as movies, video games, television, novels, and more."
target: ComicGenesis.com
Launched in 2000, ComicGenesis.com is a top user-generated comics website described by some as "YouTube for comics." The site allows users to upload and display their own comics online, with display customization abilities that are unavailable through virtually all competitors.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/18/2020 via gamesindustry.biz

Bandai Namco Entertainment Inc., acquired Reflector Entertainment

synopsis: Bandai Namco Entertainment, a Japanese multinational video game developer and publisher, has acquired Reflector Entertainment, a transmedia company in Canada. Reflector creates universes that tell stories across multiple platforms. Their first product, Unknown 9, is a paranormal mystery that unfolds across novels, comics, podcasts and video games.
buyer parent: BANDAI NAMCO Holdings, Inc.
buyer: Bandai Namco Entertainment Inc.
Bandai Namco Entertainment is a Japanese multinational video game developer and publisher. Bandai Namco publishes and develops games for all major video game consoles, iOS, Android, and online platforms. Their top video game franchises include PAC-MAN, Tekken, Galaga, Ace Combat, and more. "
target: Reflector Entertainment
Reflector Entertainment is a transmedia company in Canada. Reflector creates expanding universes that tell stories across multiple platforms. Their first product, Unknown 9, is a paranormal mystery that unfolds across a wide variety of platforms, including novels, comics, podcasts and video games.
price ($mm)
$11
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 12/27/2013 via BNC Analysis

Baidu.com, Inc., will acquire Beijing Huanxiang Zongheng Chinese Literature Website Co., Ltd

synopsis: Perfect World, a leading online game developer and operator in China, announced that it has entered into a definitive agreement to sell Beijing Huanxiang Zongheng Chinese Literature Website Co., Ltd, the entity that operates Perfect World's Chinese online reading business to Baidu.
buyer: Baidu.com, Inc. (BIDU:$16,035.53)
Baidu is the leading Chinese language Internet search provider. As a technology-based media company, it aims to provide the best way for people to find information. Baidu not only serves Internet search users, but also provides an effective platform for businesses to reach potential customers. "
target parent: Perfect World Co., Ltd.
target: Beijing Huanxiang Zongheng Chinese Literature Website Co., Ltd
Beijing Huanxiang Zongheng Chinese Literature Website Co., Ltd.(PW Literature) owns and operates an online literature platform where readers subscribe to works by freelance writers.
price ($mm)
$32
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/30/2013 via Publishers Weekly

Random House Children's Media Group, acquired Figment, LLC

synopsis: Random House Children’s Books has acquired Figment, an online writing community for teens founded by Jacob Lewis and Dana Goodyear in 2010 that has attracted more than 300,000 users. The site allows teens to develop as writers and has shown itself to be an effective marketing and promotional platform for the Young Adult marketplace.
buyer parent: Bertelsmann AG
buyer: Random House Children's Media Group
Random House Children's Media Group is a publisher of quality literature for children of all ages. It is comprised of Children's Publishing and Children's Media. "
target: Figment, LLC
Figment is an online writing community for teens. The site allows teens to develop as writers and is an effective marketing and promotional platform for the Young Adult marketplace.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 2/27/2012 via BNC Analysis

Figment, LLC, will acquire inkpop

synopsis: Figment, a teen writing site launched by two Condé Nast vets, is buying a competitor: HarperCollins’ Inkpop, an online writing community.
buyer: Figment, LLC
Figment is a community where you can share your writing, connect with other people who love to read, and discover new stories and authors. "
target parent: News Corporation
target: inkpop
inkpop is a writing community created by HarperCollins Publishers. inkpop is devoted to give teens (and those who write for teens)a voice in YA publishing.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/21/2011 via BusinessWeek

R.R. Donnelley & Sons Company, acquired Helium, Inc.

synopsis: Printing services company R.R. Donnelley & Sons Co. acquired Helium.com, which matches online and print publishers with writers. Terms of the deal were not disclosed.
buyer: R.R. Donnelley & Sons Company (RRD:$6,413.40)
RR Donnelley is a global provider of integrated communications. The company employs a suite of leading Internet based capabilities and other resources to provide premedia, printing, logistics and business process outsourcing products and services. "
target parent: LaunchCapital LLC
target: Helium, Inc.
Helium is a knowledge co-operative where writers are also editors who read and rate every article on the site. At Helium, they believe that everyone can contribute what they know to share with millions of readers around the globe.
price ($mm)[EV]
$56 [$57]*
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/11/2018 via BNC Analysis

The Mainichi Newspapers Co., Ltd., purchased Haiku Tefutefu from PoliPoli

synopsis: PoliPoli, a politech start up company, has transferred their app 'Haiku Tefutefu' to the Mainichi Newspapers Co., Ltd. Haiku Tefutefu is a SNS service where people could post haikus and communicate through them.
buyer: The Mainichi Newspapers Co., Ltd.
Based in Tokyo, Japan, the Mainichi Newspapers Co., Ltd. publishes newspapers. The company offers news and information in the areas of business, world, sports, arts and entertainment, and lifestyle and health. "
seller: PoliPoli
Based in Japan, PoliPoli rebuilds the national system with technology. They created a SNS service, Haiku Tefutefu, where people can post and communicate by haikus. The app was made popular due to haiku competitions and haiku TV programs.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/11/2017 via PR Newswire

RBmedia, acquired Audiobooks.com

synopsis: RBmedia, a newly launched global leader in spoken audio content and digital media distribution technology, announced its acquisition of Audiobooks.com, an innovator in the on-demand audiobooks sector. An app-based subscription service, Audiobooks.com provides access to more than 100,000 bestsellers and classics.
buyer: RBmedia
RBmedia is a global leader in spoken audio content and digital media distribution technology that reaches millions of consumers – at home, in the car, and wherever their mobile devices take them. RBmedia produces exclusive titles and delivers the finest digital content. "
target: Audiobooks.com
Audiobooks.com is an app-based streaming and download service for audiobooks, delivering fast and easy access to over 100,000 titles to booklovers around the world. Subscribers can listen to their audiobook of choice on any Internet-enabled device via the free Audiobooks.com app.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 7/22/2020 via New York Times

The New York Times Company, will acquire Serial Productions

synopsis: The New York Times Company has agreed to buy Serial Productions, the company behind the hit podcast “Serial,” an investigative journalism podcast hosted by Sarah Koenig, narrating a nonfiction story over multiple episodes. The series was co-created and is co-produced by Koenig and Julie Snyder and developed by This American Life.
buyer: The New York Times Company (NYT:$1,784.76)
The New York Times Company a global media organization focused on creating, collecting and distributing high-quality news and information. The New York Times brand a trusted source of news and information for readers and viewers across various platforms. "
target: Serial Productions
Serial is an investigative journalism podcast hosted by Sarah Koenig, narrating a nonfiction story over multiple episodes. The series was co-created and is co-produced by Koenig and Julie Snyder and developed by This American Life.
price ($mm)
$25
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/4/2020 via gamesindustry.biz

Gfinity plc, acquired Epicstream

synopsis: Gfinity, a modern esports company in the UK, has acquired Epicstream, an online news community for fantasy and sci-fi entertainment. Epicstream provides meaningful content on movies, television shows, books, comic books and video games through their website and social media network. They also offer entertaining quizzes, videos, reviews, and more.
buyer: Gfinity plc (AIM:GFIN:$5.99)
Founded in 2012, Gfinity has established itself as one of the world's leading esports companies. The London-based business enjoys strong relationships with game publishers, players and the wider esports community and has built a solid reputation for delivering high quality competitions. "
target: Epicstream
Epicstream is a leading online news community for fantasy and sci-fi entertainment. Epicstream provides meaningful content on movies, television shows, books, comic books and video games through their website and social media network. They also offer entertaining quizzes, videos, reviews, and more.
price ($mm)
$0.48
rev ($mm)
$0
EBITDA ($mm)
EV / rev
1.2x
EV / EBITDA
closed 12/4/2020 via gamesindustry.biz

Gfinity plc, acquired Epicstream

synopsis: Gfinity, a modern esports company in the UK, has acquired Epicstream, an online news community for fantasy and sci-fi entertainment. Epicstream provides meaningful content on movies, television shows, books, comic books and video games through their website and social media network. They also offer entertaining quizzes, videos, reviews, and more.
buyer: Gfinity plc (AIM:GFIN:$5.99)
Founded in 2012, Gfinity has established itself as one of the world's leading esports companies. The London-based business enjoys strong relationships with game publishers, players and the wider esports community and has built a solid reputation for delivering high quality competitions. "
target: Epicstream
Epicstream is a leading online news community for fantasy and sci-fi entertainment. Epicstream provides meaningful content on movies, television shows, books, comic books and video games through their website and social media network. They also offer entertaining quizzes, videos, reviews, and more.
price ($mm)
$0.48
rev ($mm)
$0
EBITDA ($mm)
EV / rev
1.2x
EV / EBITDA
closed 3/14/2018 via Company Press Release

Gfinity plc, acquired RealSport

synopsis: Gfinity plc, a leading international esports entertainment group, announced that it has acquired the entire issued share capital of RealSM Limited, owner of the fan-oriented digital sports media platform, RealSport. Founded in January 2016, RealSport provides sports fans with all the latest news from across the globe.
buyer: Gfinity plc (AIM:GFIN:$5.99)
Founded in 2012, Gfinity has established itself as one of the world's leading esports companies. The London-based business enjoys strong relationships with game publishers, players and the wider esports community and has built a solid reputation for delivering high quality competitions. "
target: RealSport
RealSport is a fan-oriented, tech-forward sports media platform with commitment to simple UI and quality and exciting original content, from Football to eSports. RealSport believes in providing the highest quality original and unique content, written by real sports fans.
price ($mm)
$3.33
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/26/2017 via Company Press Release

Gfinity plc, acquired CEVO, Inc

synopsis: Gfinity plc, a leading esports business, has acquired CEVO, Inc, a global provider of technology and services to the esports market. CEVO stage their own online tournaments while their technology and collective expertise power some of the leading esports events. They provide proprietary, market leading anti-cheat technology and broadcast software.
buyer: Gfinity plc (AIM:GFIN:$5.99)
GfiGfinity Plc is a leading electronic sport (eSports) business that enables gamers from around the world to watch and participate in gaming tournaments both online or live at the Gfinity Arena. Gfinity stages world leading esports events that feature the world's top esport players. "
target: CEVO, Inc
CEVO provides esports services and innovative technologies to clients globally. CEVO stage their own online tournaments while their technology and collective expertise power some of the leading esports events. Their technology offering includes anti-cheat technology and broadcast software.
price ($mm)
$1.99
rev ($mm)
$1
EBITDA ($mm)
EV / rev
3.4x
EV / EBITDA
announced 1/21/2021 via GlobeNewswire

Intema Solutions, will acquire HypeX

synopsis: Intema Solutions Inc. is to acquire all of the issued and outstanding shares of HypeX.gg, an Esports platform with 50,000 registered users, specializing in tournament organization, API-based stat aggregation, social function integration and endemic/non-endemic advertising.
buyer: Intema Solutions (TSXV:ITM:$0.15)
Intema’s mission is to be the world’s premier digital marketing platform. A Canadian leader in permission-based email marketing, Intema provides a wide range of products and services, including SMS, content and predictive AI marketing, as well as related professional services. "
target: HypeX
HypeX is an Esports platform with 50,000 registered users, specializing in tournament organization, API-based stat aggregation, social function integration and endemic/non-endemic advertising.
price ($mm)
$0.57
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/10/2020 via Company Press Release

Wisdom Gaming Group, acquired GoldRushGG

synopsis: Wisdom is excited to announce the acquisition of Gold Rush, a community content and tournament brand that has produced a number of brilliant events and broadcasts for the Rocket League esports community.
buyer: Wisdom Gaming Group
Wisdom Gaming Group is a creative and consulting agency with a focus on digital marketing and esports activations. As a trusted leader of community-focused programming and tournament organization, Wisdom puts its energy into making shows with outstanding talent for an audience of refined tastes. "
target: GoldRushGG
Gold Rush is a community content and tournament brand that has produced a number of brilliant events and broadcasts for the Rocket League esports community.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 3/24/2020 via BNC Analysis

YDX Innovation Corp., will acquire BEAT Gaming Corp.

synopsis: YDX Innovation Corp. has signed a letter of intent to acquire all of the shares of BEAT Gaming Corp., an arm's length private Toronto-based esports organizer and management company. BEAT is one of the leaders in Canadian esports with internationally recognized events in Dota 2, Overwatch, Quake and PUBG.
buyer: YDX Innovation Corp. (TSXV:YDX:$1.58)
YDX Innovation Corp. is a technology company that develops products and services and is an expert in immersive technologies like Augmented and Virtual Reality, eSports events and Interactive Exhibitions under the following three divisions: Arkave VR Arena, YDreams Global, and Game On Festival. "
target: BEAT Gaming Corp.
BEAT is one of the leaders in Canadian esports with internationally recognized events in Dota 2, Overwatch, Quake and PUBG. In addition to running their own events, they provide consulting, tournament organization and marketing services out of Toronto, Ontario Canada.
price ($mm)
$0.57
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/19/2020 via BNC Analysis

Amuka Esports, acquired Incendium Gaming Ltd.

synopsis: Amuka Esports announced it has fully acquired Incendium Gaming, a leading tournament organizer in the fighting game community (FGC). Founded in 2019, Incendium has hosted over 20 events under its own brand and is contracted out to produce tournaments for larger events like GOML and World Gaming.
buyer: Amuka Esports
Amuka Esports creates localized esports hubs in cities across North America. Each hub consists of a game venue, tournament organizer, content team, merchandise brands and incubator. "
target: Incendium Gaming Ltd.
Incendium Gaming specializes in producing tournaments and events for the fighting game community (FGC). They host bi-weekly and monthly events at Waves Gaming in Toronto as well as host major events for game publishers such as Capcom and Bandai Namco.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 2/26/2020 via BNC Analysis

Australian Esports League, will acquire The Cubs Esports Pty Ltd

synopsis: Leading esports companies Cubs Esports and Critical Hit Entertainment (CHE), operator of The Australian Esports Leage (AEL), officially announce their intention to merge. The new group will continue to trade under the CHE banner. Cubs Esports is a leading Esports company formerly known as Diemens Esports.
buyer: Australian Esports League
The Australian Esports League (AEL) is a provider of premier esports competitions in Australia, attracting competitors from across the nation. The vision of the AEL is to develop the most entertaining, engaging and respected esports experience in Australia. It is owned by Critical Hit Entertainment."
target: The Cubs Esports Pty Ltd
Cubs Esports is a leading Esports company formerly known as Diemens Esports. The Cubs are an Australian based esports franchise coming to gaming arenas.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/11/2019 via Company Press Release

BoomTV, acquired American Video Game League

synopsis: BoomTV, a leading esports entertainment platform, has acquired the American Video Game League (AVGL), one of the largest producers of collegiate esports events, content, and community initiatives. The AVGL provides players and fans with opportunities to grow college esports through online tournaments, live events, and more.
buyer: BoomTV
BoomTV’s mission is to enable communities to easily produce and partake in virtual Esports. At the core of it all is self-driving esports technology layer that provides a one-button solution for anyone to create, participate and/or spectate Esports content. "
target: American Video Game League
American Video Game League (AVGL) is a producer of collegiate esports events, content, and community initiatives. The AVGL provides players and fans with opportunities to grow college esports through online tournaments, large-scale live events, content, and campus program support.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/22/2019 via BNC Analysis

OverActive Media, acquired MediaXP, Inc.

synopsis: OverActive Media, the parent company of Splyce and Toronto Defiant, has launched a live events production division following the acquisition of Toronto-based esports events company MediaXP. MediaXP was founded in 2015 as an esports-specific live events company that worked with the likes of Dome Productions and Red Bull Canada.
buyer: OverActive Media
OverActive Media (OAM) is an integrated global company delivering esports and video game entertainment. OAM combines team ownership with audience engagement to better connect with fans, franchise partners and corporate sponsors around the world. "
target: MediaXP, Inc.
MediaXP is a Toronto-based esports events company. MediaXP was founded in 2015 as an esports-specific live events company that worked with the likes of Dome Productions and Red Bull Canada.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 3/13/2019 via GlobeNewswire

Gegs Capital Corp., will acquire UMG Media Ltd.

synopsis: Gegs Capital Corp., a capital pool company, will acquire all of the issued and outstanding common shares of UMG, a premier eSports company in North America, offering gaming entertainment, live events and online play. Both companies are based in Calgary, AB, Canada.
buyer: Gegs Capital Corp. (TSXV:GEGS.P:$0.00)
Gegs Capital Corp. is a capital pool company. For those unfamiliar with the CPC program, its is a platform whereby the CEO and board of directors/officers have created a shell company to identify a promising private company that wants to become public through a reverse takeover. "
target: UMG Media Ltd. (TSXV:ESPT:$2.21)
UMG is a premier eSports company in North America, offering gaming entertainment, live events and online play. UMG is deeply ingrained in the gaming community with approximately 2.1 million registered users and over 18 million matches played live and online through its platform.
price ($mm)
$28*
rev ($mm)
$2
EBITDA ($mm)
EV / rev
12.9x
EV / EBITDA
closed 2/27/2019 via GlobeNewswire

StemGen, Inc., acquired D3esports

synopsis: D3esports Corp., an esports company and a virtual to real gaming platform in the motorsports industry, has announced its acquisition by StemGen, Inc., a company that is engaged in the business of investing in private companies and assisting those companies to execute their business plans.
buyer: StemGen, Inc. (OTCPK:SGNI:$0.00)
StemGen, Inc. is engaged in the business of investing in private companies and assisting those companies to execute their business plans. They are based in Texas. "
target: D3esports
D3esports was founded in May 2018 and launched in July 2018 at Dave and Buster’s Houston flagship location. The company has created, built and made ready for a second quarter launch of an eSports competition based around the Forza 7 Motorsports gaming platform.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/19/2018 via BNC Analysis

Tesonet, acquired Helis LT

synopsis: Tesonet, a cyber security services provider in Lithuania, has acquried Helis LT, an IT company in Lithuania. Helis provides high quality search engine marketing and social media communication services through their SEO Helis and Cocos brands. Helis also operates an online marketplace for video games and organizes eSports tournaments.
buyer: Tesonet
Established in 2008, Tesonet is a cyber security services provider in Lithuania. Tesonet provides top level solutions for privacy to international markets. The company also has expertise with machine learning, technical support, and business hosting. "
target: Helis LT
Helis is an IT company in Lithuania. Helis provides high quality search engine marketing and social media communication services through their SEO Helis and Cocos brands. Helis also operates an online marketplace for video games and organizes eSports tournaments.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/12/2018 via Company Press Release

Telia Company, acquired Assembly Organizing Oy

synopsis: Telia Company, a telecommunications provider, has acquired Assembly Organizing Oy, an event planner that arranges Finland's largest digital culture and game events. Assembly Organizing arranges unique events twice a year for four days, where people connect with similar interests.
buyer: Telia Company (OM:TELIA:$9,249.92)
Based in Sweden, Telia Company is the next generation telco. Telia Company provides network access, telecommunications, and other services. It offers mobile, broadband, TV, and fixed-line services to businesses, individuals, families, and communities "
target: Assembly Organizing Oy
Assembly Organizing Oy is a community of volunteers who arranges unique Assembly events, twice a year, in Finland. They provide a four day festival in the summer and winter, in which thousands of people spend the long weekend meeting friends, playing games, surfing the net, and enjoying demo-games.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 4/24/2018 via Company Press Release

GameWith, will acquire SPODIA Corporation

synopsis: GameWith has agreed to acquire shares of SPODIA from existing shareholders of the company as well as acquire third-party allotment of shares. SPODIA operates a platform that plans, develops, and manages e-Sports convention for smartphones, including Vainglory, on their 'GAMERS LEAGUE' convention.
buyer: GameWith (TSE:6552:$24.15)
Based in Japan, GameWith is a community that provides information and functions to make games more enjoyable. They also have game capture information, including game reviews, videos, and strategies to help gamers excel. "
target: SPODIA Corporation
SPODIA Inc. operates a platform that plans, develops, and manages e-Sports convention for smartphones, including Vainglory, on their 'GAMERS LEAGUE' convention. They hold a variety of online gaming competitions on GAMERS LEAGUE for mobile games. The company is headquartered in Tokyo, Japan.
price ($mm)
$0.18
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/7/2018 via Company Press Release

Community Entertainment Svenska AB, acquired Red Reserve

synopsis: Battleriff Gaming AB has sold its subsidiary Red Reserve AB to the public company Community Entertainment Sverige AB, “CEAB”. Red Reserve is a well-known international brand for esports teams. CEAB's business focus is gameification through different quiz products.
buyer: Community Entertainment Svenska AB (XSAT:CEAB:$0.23)
Community Entertainment Svenska AB (publ), through its subsidiaries, focuses on commercializing proprietary software for online quizzes. It serves entertainment, information, and education industries. The company was founded in 2000 and is based in Stockholm, Sweden. "
target parent: Battleriff Gaming AB
target: Red Reserve
Red Reserve is an international gaming entertainment brand, best known for their roots in the Call of Duty sniping community. They own and manage professional esports teams in the games COD, (Call of Duty), FIFA and Gears of War.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/22/2018 via PR Newswire

Mail.Ru LLC, acquired ESforce Holding ltd

synopsis: Mail.Ru Group Limited, one of the largest Internet companies in the Russian-speaking Internet market, announces the acquisition of 100% of ESforce. ESforce Holding is one of the world’s largest esports organizations, and the leader in electronic sports in Russia.
buyer: Mail.Ru LLC (LSE:MAIL:$1,350.66)
Mail.Ru Group develops Internet communications and entertainment services in Russia and globally. The company operates Russian language social networks Vkontakte (VK), Odnoklassniki (OK) and Moi Mir (My World), instant messenger services in Russia — Agent Mail.Ru and ICQ and more. "
target: ESforce Holding ltd
ESforce Holding is one of the world’s largest esports organizations, and the leader in electronic sports in Russia. The company integrates all key areas of the esports business, from organizing international tournaments and professional content creation to publishing and advertising activities.
price ($mm)
$100
rev ($mm)
$19
EBITDA ($mm)
EV / rev
6.3x
EV / EBITDA
closed 7/26/2017 via Company Press Release

Gfinity plc, acquired CEVO, Inc

synopsis: Gfinity plc, a leading esports business, has acquired CEVO, Inc, a global provider of technology and services to the esports market. CEVO stage their own online tournaments while their technology and collective expertise power some of the leading esports events. They provide proprietary, market leading anti-cheat technology and broadcast software.
buyer: Gfinity plc (AIM:GFIN:$5.99)
GfiGfinity Plc is a leading electronic sport (eSports) business that enables gamers from around the world to watch and participate in gaming tournaments both online or live at the Gfinity Arena. Gfinity stages world leading esports events that feature the world's top esport players. "
target: CEVO, Inc
CEVO provides esports services and innovative technologies to clients globally. CEVO stage their own online tournaments while their technology and collective expertise power some of the leading esports events. Their technology offering includes anti-cheat technology and broadcast software.
price ($mm)
$1.99
rev ($mm)
$1
EBITDA ($mm)
EV / rev
3.4x
EV / EBITDA
closed 3/30/2017 via Market Wire

GG Media Network merged with American Leisure Holdings, Inc.,

synopsis: American Leisure Holdings, Inc. is pleased to announce that it has finalized a merger with GG Media Network, parent company to GG Studios, LLC, a rising eSports media production company. GG Studios works with publishers and sponsors to create and distribute original eSports content for both television and digital platforms.
buyer: American Leisure Holdings, Inc. (OTCPK:AMLH:$25.76)
American Leisure Holdings, Inc. engages in the investments in the leisure industry and energy market. They also operate travel service and leisure property businesses and vacation club and travel club programs. "
target: GG Media Network
GG Media Network, parent company to GG Studios, LLC, is a rising eSports media production company. GG Studios works with publishers and sponsors to create and distribute original eSports content for both television and digital platforms.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/23/2017 via Company Press Release

Challengeme Esports GmbH, acquired eSports Hero, Inc.

synopsis: Challengeme Esports GmbH, provider of one of the most sophisticated eSports Matchmaking & Tournament Platforms, announced the acquisition of US-based eSports Hero Inc., a skilled gaming platform where gamers of all skills levels can compete for cash prizes and glory playing the top global Esports.
buyer: Challengeme Esports GmbH
Challengeme Esports GmbH (CME) is an established business in the rapidly growing eSports space, based in Berlin, Germany. CME provides a world class eSports tournament and matchmaking platform, which caters to social players, competitive and even pro gamers, as well as professional streamers. "
target: eSports Hero, Inc.
Esports Hero is a skilled gaming platform where gamers of all skills levels can compete for cash prizes and glory playing the top global Esports such as Hearthstone and Dota 2. The ESH platform facilitates both money matches and bracketed tournaments and offers multiple compliant payout options.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/5/2016 via BNC Analysis

Webedia SAS, acquired Oxent

synopsis: Webedia, a leading French media group dedicated to leisure and entertainment online, has acquired Oxent, a pioneer in eSports. Oxent organizes, through the ESWC brand, large international tournaments of video games, bringing together the best players and their fans; producing a live stage show, broadcast live and hosted by the stars of the Net.
buyer parent: Fimalac SA
buyer: Webedia SAS
Webedia SAS is a website publisher that hosts websites such as PurePeople, PureTrend, Purefans, Shopoon, Dailyconso, and Onlydesign. The company was incorporated in 2007 and is based in Paris, France. "
target: Oxent
Founded in 2009, Oxent is a pioneer in eSports. It organizes, through the ESWC brand, large international tournaments of video games, bringing together the best players and their fans; producing a live stage show, broadcast live and hosted by the stars of the Net.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/4/2016 via BusinessWire

Activision Blizzard, acquired Major League Gaming

synopsis: Activision Blizzard, Inc. announced the acquisition of the business of Major League Gaming (MLG). MLG is a leader in creating and streaming premium live gaming events, organizing professional competitions and running competitive gaming leagues. MLG has helped bring esports into the mainstream with its broadcasts of professional gaming competitions.
buyer: Activision Blizzard (ATVI:$5,946.00)
Activision Blizzard, Inc., a member of the S&P 500, is the world's most successful standalone interactive entertainment company. Activision Blizzard develops and publishes games based on some of the most beloved entertainment franchises, including Call of Duty, Guitar Hero, and World of Warcraft. "
target: Major League Gaming
Major League Gaming (MLG) is the global leader in eSports. MLG operates MLG.tv, the #1 online broadcast network for professional level competitive gaming; the MLG Pro Circuit, the longest-running eSports league in North America; and GameBattles, a cross platform online gaming tournament system.
price ($mm)
$46
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/12/2015 via BusinessWire

Modern Times Group MTG AB, acquired Dreamhack

synopsis: MTG has completed the acquisition of DreamHack, which is one of the world’s largest esports companies and organizer of the world’s largest digital festivals – DreamHack Summer and DreamHack Winter in Sweden. DreamHack is the leading esports player in Scandinavia and runs both local and global esports leagues, tournaments and championships.
buyer: Modern Times Group MTG AB (MTG B:$488.75)
MTG (Modern Times Group MTG AB) is an international entertainment group. Their operations span six continents and include TV channels and platforms, online services, content production businesses and radio stations. "
target: Dreamhack
DreamHack is Sweden's first consumer-oriented trade show / event / festival for computer games, game consoles and computers. The events are a platform for tournaments in eSports, knowledge and creative competitions, concerts by famous music artists, lectures by game developers and much more.
price ($mm)
$28
rev ($mm)
$9
EBITDA ($mm)
EV / rev
3.2x
EV / EBITDA

Like Epicstream


read more

Epicstream

WEvolt

iFanboy

Wowio

MyAnimeList

Comic Book Resources (CBR)

AOL Inc.

ComicGenesis.com

Reflector Entertainment

Beijing Huanxiang Zongheng Chinese Literature Website Co., Ltd

Figment, LLC

inkpop

Helium, Inc.

PoliPoli

Audiobooks.com

Serial Productions

read more

Epicstream

read more

Epicstream

RealSport

CEVO, Inc

read more

HypeX

GoldRushGG

BEAT Gaming Corp.

Incendium Gaming Ltd.

The Cubs Esports Pty Ltd

American Video Game League

MediaXP, Inc.

UMG Media Ltd.

D3esports

Helis LT

Assembly Organizing Oy

SPODIA Corporation

Red Reserve

ESforce Holding ltd

CEVO, Inc

GG Media Network

eSports Hero, Inc.

Oxent

Major League Gaming

Dreamhack

Geography
Matching Companies
Ticker: FR:ALNFA
 
 
 
 
 
 
 
 
Notrefamille.com
Notrefamille.com
Notrefamille.com operates an Internet portal in France. Its Internet portals include Notrefamille.com for family environment; Genealogie.com, which provides reference service for French-speaking genealogists; and Cadeaux.com that engages in the on-line sale of personalized gifts.
year
2010
rev ($mm)
$15.39
EBITDA ($mm)
($1.03)
EBIT ($mm)
($1.45)
Net Income ($mm)
Employees
60
  • drill down
  • watch
Ticker: AIM:GFIN
 
 
 
 
 
 
 
 
Gfinity plc
Gfinity plc
GfiGfinity Plc is a leading electronic sport (eSports) business that enables gamers from around the world to watch and participate in gaming tournaments both online or live at the Gfinity Arena. Gfinity stages world leading esports events that feature the world's top esport players.
year
2020
rev ($mm)
$5.99
EBITDA ($mm)
($9.43)
EBIT ($mm)
($10.07)
Net Income ($mm)
Employees
54
  • drill down
  • watch
Ticker: TSXV:YDX
 
 
 
 
 
 
 
 
YDX Innovation Corp.
YDX Innovation Corp.
YDX Innovation Corp. is a technology company that develops products and services and is an expert in immersive technologies like Augmented and Virtual Reality, eSports events and Interactive Exhibitions under the following three divisions: Arkave VR Arena, YDreams Global, and Game On Festival.
year
2020
rev ($mm)
$1.58
EBITDA ($mm)
($1.57)
EBIT ($mm)
($1.61)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: NGM:ESEN
 
 
 
 
 
 
 
 
ESEN eSports AB
ESEN eSports AB
ESEN eSports is one of Sweden's largest esports companies with a complete infrastructure for esports which includes its own sports arena, event venue, tournament platform, studio and television production with over 250 broadcasts in the back.
year
2019
rev ($mm)
$0.16
EBITDA ($mm)
($0.48)
EBIT ($mm)
($0.50)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: OTCNO:OMAKEN
 
 
 
 
 
 
 
 
Omaken Sports AS
Omaken Sports AS
Omaken Sports is an esport organization based in Norway with world class players in PUBG. Omaken Sports was founded in 2020 by Norwegian content creator Joachim “Noobwork” Haraldsen.
year
2020
rev ($mm)
EBITDA ($mm)
EBIT ($mm)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: TSXV:EGLX
 
 
 
 
 
 
 
 
Enthusiast Gaming Inc.
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 70 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content.
year
2020
rev ($mm)
$14.54
EBITDA ($mm)
EBIT ($mm)
($18.08)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: KNM
 
 
 
 
 
 
 
 
Konami Corporation
Konami Corporation
Konami Corporation develops, publishes, markets, and distributes video game software products for stationary and portable consoles, as well as for use on personal computers. It operates in three segments: Digital Entertainment, Gaming & Systems, and Health & Fitness.
year
2012
rev ($mm)
$265,758.00
EBITDA ($mm)
$51,370.00
EBIT ($mm)
$41,292.00
Net Income ($mm)
$23,012.00
Employees
5362
  • drill down
  • watch
Ticker: SEHK:700
 
 
 
 
 
 
 
 
Tencent Holdings Ltd.
Tencent Holdings Ltd.
Tencent Holdings Limited is an investment holding company involved in providing internet and mobile value-added services (VAS), online advertising services and e-commerce transactions services
year
2020
rev ($mm)
$70,260.21
EBITDA ($mm)
$25,367.11
EBIT ($mm)
$18,437.35
Net Income ($mm)
$18,893.41
Employees
77592
  • drill down
  • watch
Ticker: TSE:7974
 
 
 
 
 
 
 
 
Nintendo
Nintendo
Nintendo Co., Ltd. is a Japanese multinational consumer electronics company headquartered in Kyoto, Japan. Nintendo is the world's largest video game company by revenue.
year
2020
rev ($mm)
$15,905.43
EBITDA ($mm)
$5,443.81
EBIT ($mm)
$5,349.32
Net Income ($mm)
$3,988.30
Employees
6200
  • drill down
  • watch
Ticker: NTES
 
 
 
 
 
 
 
 
NetEase, Inc.
NetEase, Inc.
NetEase, Inc. is a leading internet technology company in China. Dedicated to providing online services centered around content, community, communication and commerce, NetEase develops some of China’s most popular PC-client and mobile games, e-commerce businesses, advertising and e-mail services.
year
2019
rev ($mm)
$10,750.03
EBITDA ($mm)
$1,998.42
EBIT ($mm)
$1,637.88
Net Income ($mm)
$1,273.77
Employees
23687
  • drill down
  • watch
Ticker: ATVI
 
 
 
 
 
 
 
 
Activision Blizzard
Activision Blizzard
Activision Blizzard, Inc., a member of the S&P 500, is the world's most successful standalone interactive entertainment company. Activision Blizzard develops and publishes games based on some of the most beloved entertainment franchises, including Call of Duty, Guitar Hero, and World of Warcraft.
year
2016
rev ($mm)
$5,946.00
EBITDA ($mm)
$1,893.00
EBIT ($mm)
$1,279.00
Net Income ($mm)
$872.00
Employees
7190
  • drill down
  • watch
Ticker: NasdaqGS:EA
 
 
 
 
 
 
 
 
Electronic Arts Inc.
Electronic Arts Inc.
Electronic Arts (EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. EA has more than 300 million registered players around the world.
year
2020
rev ($mm)
$5,670.00
EBITDA ($mm)
$1,432.00
EBIT ($mm)
$1,272.00
Net Income ($mm)
$1,179.00
Employees
9800
  • drill down
  • watch
Ticker: TTWO
 
 
 
 
 
 
 
 
Take-Two Interactive Software, Inc.
Take-Two Interactive Software, Inc.
Take-Two Interactive Software develops and distributes games for PCs, as well as for Sony PlayStation, Nintendo, and SEGA game consoles. The company has distribution operations in Australia, North America, Europe, Scandinavia, and the UK. Other titles include Fly!, Earthworm Jim 3-D, and Darkstone.
year
2020
rev ($mm)
$3,363.12
EBITDA ($mm)
$590.62
EBIT ($mm)
$518.04
Net Income ($mm)
$474.19
Employees
5800
  • drill down
  • watch
Ticker: SGAMY
 
 
 
 
 
 
 
 
Sega Sammy Holdings Inc.
Sega Sammy Holdings Inc.
The SEGA SAMMY Group is involved in a wide range of business operations, encompassing Sammy’s pachislot and pachinko machine business; entertainment contents business focused on SEGA Group’s digital game business; and resort business, which is represented by the development and operation of hotels.
year
2019
rev ($mm)
$3,024.74
EBITDA ($mm)
$300.70
EBIT ($mm)
$110.24
Net Income ($mm)
$24.10
Employees
7726
  • drill down
  • watch
Ticker: TSE:3659
 
 
 
 
 
 
 
 
NEXON Co., Ltd.
NEXON Co., Ltd.
Based in Japan, NEXON Co. is a global leader in online games, with more than 100 live games operated across more than 190 countries. Nexon pioneered micro-transactions and the free-to-play business model, and is widely credited with unmatched global expertise in sophisticated live game operations.
year
2019
rev ($mm)
$2,372.01
EBITDA ($mm)
$1,035.14
EBIT ($mm)
$970.78
Net Income ($mm)
$1,059.35
Employees
6441
  • drill down
  • watch
Ticker: KOSE:A251270
 
 
 
 
 
 
 
 
Netmarble
Netmarble Games Corp. strives to entertain audiences of all ages, and around the world, by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is the fastest-growing mobile game company in Asia and consistently ranks as a top mobile developer and publisher worldwide.
year
2020
rev ($mm)
$2,172.96
EBITDA ($mm)
$316.20
EBIT ($mm)
$216.44
Net Income ($mm)
$190.45
Employees
0
  • drill down
  • watch