Like GameSeta Esports Inc.

closed 1/27/2021 via Yahoo, Inc.

PlayVS, acquired GameSeta Esports Inc.

synopsis: PlayVS, the esports company bringing organized leagues to high schools and colleges, is announcing its first acquisition. The startup, which has raised more than $100 million, has acquired GameSeta, a Vancouver-based startup that is also looking to provide infrastructure for high school esports teams.
buyer: PlayVS
PlayVS is building the infrastructure and official platform for high school and collegiate esports. They work with game publishers and high school governing bodies to build and operate sanctioned leagues across the country. "
target: GameSeta Esports Inc.
GameSeta Esports Inc. is an esports enterprise, focused on creating a platform to support the fastest growing sport in Canadian high schools. They provide an all-in-one technology solution for high school esports, by partnering with school bodies and game publishers to operate leagues across Canada.
price ($mm)
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closed 6/4/2021 via GlobeNewswire

Versus Systems Inc., acquired Xcite Interactive, Inc.

synopsis: Versus Systems Inc. has acquired Xcite Interactive. Xcite is a world leader in interactive audience engagement, having worked with over 150 professional teams across the NFL, NBA, NHL, and MLB as well as the World Cup, Formula1, and other live events worldwide.
buyer: Versus Systems Inc. (NasdaqCM:VS:$1.46)
Versus Systems Inc. has developed a proprietary prizing and promotions engine that allows publishers, developers, and creators of streaming media, live events, broadcast TV, games, apps, and other content to offer real world prizes inside their content. "
target: Xcite Interactive, Inc.
Xcite Interactive is a global leader engaging online audiences at scale; they make every event more fun and profitable. Their cloud-scale web services platform brings the latest technology for gamification, content interaction and intelligence.
price ($mm)
$19
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closed 7/20/2016 via Company Press Release

XSplit, acquired Challonge!

synopsis: SplitmediaLabs Limited , the makers of industry-leading internet broadcast and live streaming software, XSplit Gamecaster and XSplit Broadcaster, is excited to announce the acquisition of tournament management service, Challonge!.
buyer: XSplit
XSplit, by SplitMediaLabs, allows users to live stream and broadcast directly to internet streaming platforms such as Twitch, Dailymotion, Ustream and YouTube Live, or make recordings for easy uploading and sharing online. "
target: Challonge!
Challonge! offers free online tournament management and brackets for single & double elimination, round robin, and Swiss formats. Their goal is to lighten the burden of hosting tournaments and to improve the experience for participants and spectators.
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closed 8/24/2016 via BNC Analysis

gamigo AG, acquired HoneyTracks GmbH

synopsis: gamigo AG, one of the leading gaming companies in Europe and North America with more than 100 million registered user accounts, has acquired HoneyTracks, a company that provides a SaaS based service for big data analysis of free-to-play online games on any platform.
buyer: gamigo AG (WKN:A1TNJY:$0.00)
gamigo AG, based in Hamburg, Germany, is an online games publisher. It focuses on massively multiplayer online role-playing games and licensing games from developers for a North American and European audience. "
target parent: iQU
target: HoneyTracks GmbH
HoneyTracks GmbH is based in Munich, Germany. The company provides a SaaS (Software-as-a-Service) based service for big data analysis of free-to-play online games on any platform (mobile, tablet, social, browser, client-based). The service helps optimize monetization and profitability of games.
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announced 8/13/2014 via BusinessWire

iQU, will acquire HoneyTracks GmbH

synopsis: Dutch games marketing firm iQU and Munich-based games analytics firm HoneyTracks announced that they have reached an agreement for iQU to acquire HoneyTracks.The acquisition reinforces iQU's commitment to provide game developers and publishers with a package of real-time solutions across the entire acquisition, retention and monetization funnel.
buyer: iQU
iQU is a Dutch games marketing firm. Since its founding 3 years ago, iQU has been focused on helping game developers and publishers increase the monetary value of their games focusing on effective player acquisition. "
target: HoneyTracks GmbH
HoneyTracks is a Munich-based games analytics firm. HoneyTracks has built the most comprehensive, SaaS-based, big-data analytics solutions package for games across iOS, Android, Windows Mobile, social, browser and PC/Mac client-based titles.
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closed 4/16/2013 via BNC Analysis

Knewcleus, acquired X2PN E-Learning Pvt Ltd

synopsis: Knewcleus, education management software firm based in Bangalore has acquired X2PN E-Learning, which builds applications to make learning more interesting and fun using game-based features in their products. X2PN has come up with learning applications Dr. Infinity, and SoloX and MultipleX, quiz-based games for individual and multiple players.
buyer: Knewcleus
Knewcleus is an education management software that helps maximise students' potential. The company delivers education management software solutions, offering Analytics and Discovery Engine, Intelli Grade-book, Collabtool, and SIS++ - student information systems. "
target: X2PN E-Learning Pvt Ltd
X2PN E-Learning Pvt Ltd. develops and publishes social games for Web and mobile devices. They are a learning-focused enterprise that enhances learning using game dynamics and cues from mobile and social media behavioral traits. Their products include Dr. Infinity, XFacts, SoloX, and MultipleX.
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closed 5/6/2015 via Market Wire

RockYou, acquired PlayHaven

synopsis: RockYou, a leading interactive media company, announced it has acquired PlayHaven, a successful mobile ad network, from parent company Science. With RockYou already ranked in the Top 10 of comScore's Top 100 Video Properties on the web, the acquisition of PlayHaven will turbocharge its ongoing expansion into mobile.
buyer: RockYou
RockYou is an interactive media company that delivers deeply engaging entertainment to 80 million+ consumers on mobile, Facebook, and the web. RockYou's portfolio of free-to-play games includes dozens of company-owned and partner titles across key genres and demographics. "
target parent: Science Inc.
target: PlayHaven
PlayHaven operates a leading performance-based mobile ad network offering mobile app developers solutions to improve the performance of their user acquisition and monetization campaigns with advertising. PlayHaven consistently delivers quality players from the best games-focused ad network.
price ($mm)
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closed 1/27/2021 via Yahoo, Inc.

PlayVS, acquired GameSeta Esports Inc.

synopsis: PlayVS, the esports company bringing organized leagues to high schools and colleges, is announcing its first acquisition. The startup, which has raised more than $100 million, has acquired GameSeta, a Vancouver-based startup that is also looking to provide infrastructure for high school esports teams.
buyer: PlayVS
PlayVS is building the infrastructure and official platform for high school and collegiate esports. They work with game publishers and high school governing bodies to build and operate sanctioned leagues across the country. "
target: GameSeta Esports Inc.
GameSeta Esports Inc. is an esports enterprise, focused on creating a platform to support the fastest growing sport in Canadian high schools. They provide an all-in-one technology solution for high school esports, by partnering with school bodies and game publishers to operate leagues across Canada.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/27/2021 via Yahoo, Inc.

PlayVS, acquired GameSeta Esports Inc.

synopsis: PlayVS, the esports company bringing organized leagues to high schools and colleges, is announcing its first acquisition. The startup, which has raised more than $100 million, has acquired GameSeta, a Vancouver-based startup that is also looking to provide infrastructure for high school esports teams.
buyer: PlayVS
PlayVS is building the infrastructure and official platform for high school and collegiate esports. They work with game publishers and high school governing bodies to build and operate sanctioned leagues across the country. "
target: GameSeta Esports Inc.
GameSeta Esports Inc. is an esports enterprise, focused on creating a platform to support the fastest growing sport in Canadian high schools. They provide an all-in-one technology solution for high school esports, by partnering with school bodies and game publishers to operate leagues across Canada.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
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announced 1/31/2018 via GlobeNewswire

Kuuhubb, will acquire Valiance UG

synopsis: Kuuhubb Inc., an investor in mobile game companies, announced that it has signed a term sheet to acquire mobile esports platform developer Valiance UG.  The Germany-based, blockchain enabled Valiance esports platform is designed to support both mobile esports competitors and content creators.
buyer: Kuuhubb (TSXV:KUU:$10.54)
Kuuhubb is active in the digital space and focuses mainly on lifestyle and mobile video game applications. Its strategy is to create sustainable shareholder value through acquisitions of proven, yet underappreciated, assets with robust long-term growth potential. "
target: Valiance UG
Based in Germany, Valiance was founded with a mission of becoming the #1 platform for professional mobile eSports. Its platform connects global gaming communities and provides them with opportunities to monetize their engagement playing games they love.
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closed 9/11/2019 via Company Press Release

BoomTV, acquired American Video Game League

synopsis: BoomTV, a leading esports entertainment platform, has acquired the American Video Game League (AVGL), one of the largest producers of collegiate esports events, content, and community initiatives. The AVGL provides players and fans with opportunities to grow college esports through online tournaments, live events, and more.
buyer: BoomTV
BoomTV’s mission is to enable communities to easily produce and partake in virtual Esports. At the core of it all is self-driving esports technology layer that provides a one-button solution for anyone to create, participate and/or spectate Esports content. "
target: American Video Game League
American Video Game League (AVGL) is a producer of collegiate esports events, content, and community initiatives. The AVGL provides players and fans with opportunities to grow college esports through online tournaments, large-scale live events, content, and campus program support.
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GameSeta Esports Inc.

Xcite Interactive, Inc.

Challonge!

HoneyTracks GmbH

HoneyTracks GmbH

X2PN E-Learning Pvt Ltd

PlayHaven

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GameSeta Esports Inc.

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GameSeta Esports Inc.

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Valiance UG

American Video Game League

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