Like Icy Veins

closed 5/10/2021 via GlobeNewswire

Enthusiast Gaming Inc., acquired Icy Veins

synopsis: Enthusiast Gaming Holdings Inc., the largest gaming media platform in North America, has acquired Icy Veins, one the largest independent Activision Blizzard fan communities generating over 3 billion lifetime views of content.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$79.55)
Enthusiast Gaming is building the world's largest platform of communities for gamers and esports fans. Already the largest gaming platform in North America and the United Kingdom, the Company's business is comprised of three main pillars: Media, Entertainment and Esports. "
target: Icy Veins
Icy Veins is one the largest independent Activision Blizzard fan communities generating over 3 billion lifetime views of content. The platform provides news and strategy guides for leading franchises like World of Warcraft, Diablo, Heroes of the Storm, Hearthstone and Overwatch.
price ($mm)
$8.37
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/14/2019 via BNC Analysis

Asteri Holdings, purchased Digital Assets from Prima Games

synopsis: Asteri Holdings announced the acquisition of the digital assets of Prima Games from DK Publishers. Prima Games was founded in 1990 and was shut down in November 2018 after a 28-year run. The digital assets of Prima Games include its website, which is a portal to gaming news and guide content.
buyer: Asteri Holdings
ASTERI creates entertainment products through unique data analytics technology. ASTERI builds data-informed entertainment products such as mobile games, websites and online games, and monetizes them through a number of effective channels. "
seller parent: Pearson plc
seller: Prima Games
The digital assets of Prima Games include its website, which is a portal to gaming news and guide content.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/7/2018 via BNC Analysis

Discord, acquired Blitz Esports

synopsis: Discord, a VoIP application and digital distribution platform designed for video gaming communities, has acquired Blitz Esports, one of the premier media publications in esports, specializing in educational video content for League of Legends, CS:GO and Overwatch.
buyer: Discord
Discord is a VoIP application and digital distribution platform designed for video gaming communities, that specializes in text, image, video and audio communication between users in a chat channel. Discord runs on Windows, macOS, Android, iOS, Linux, and in web browsers. "
target: Blitz Esports
Blitz Esports is a tech and media startup focused on bridging the gap between esports fandom and personal gameplay. They are one of the premier media publications in esports, specializing in educational video content for League of Legends, CS:GO and Overwatch.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/26/2018 via GlobeNewswire

Enthusiast Gaming Inc., acquired The Escapist

synopsis: Enthusiast Gaming, an online network of websites devoted to video gaming and Canada's largest video-gaming expo, has acquired The Escapist Magazine, a leading online magazine focused on in-depth coverage of the video game industry in addition to movies, comics, TV, and more.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$79.55)
Enthusiast owns and operates an online network of websites devoted to video gaming and Canada's largest video-gaming expo. Between its online digital media properties, its network of partner websites, and video-gaming gaming expo, Enthusiast engages millions of video gaming enthusiasts worldwide. "
target parent: Zelnick Media Capital
target: The Escapist
The Escapist covers digital culture with a progressive editorial style, with articles and columns by the top writers in and outside of the digital entertainment industry.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/20/2017 via Company Press Release

MTGx International AB, will acquire Kongregate Inc.

synopsis: MTG is acquiring 100% of U.S. games publisher and developer Kongregate Inc. from current owner GameStop Corp. San Francisco based Kongregate was founded in 2006. Kongregate started as a browser based web gaming platform and has since expanded into publishing for both mobile and Steam games, and now into first party game development.
buyer parent: Modern Times Group MTG AB
buyer: MTGx International AB
MTGx delivers next generation entertainment experiences in esports & online gaming, & innovative content through social media influencers on multiple platforms. MTGx is the digital accelerator of MTG. Their mission is to lead the transformation from a traditional media house to a digital power hub. "
target parent: GameStop.com Inc.
target: Kongregate Inc.
Kongregate Inc. is a games publisher and developer. Kongregate started as a browser based web gaming platform and has since expanded into publishing for both mobile and Steam games, and now into first party game development.
price ($mm)
$55
rev ($mm)
$35
EBITDA ($mm)
EV / rev
1.6x
EV / EBITDA
closed 7/31/2015 via Company Press Release

Mwave, acquired Respawn Ninja

synopsis: Mwave, a leading Australian online tech retailer has acquired Respawn Ninja, an entertainment and video game focused website providing the latest news, previews, and reviews while churning out consistent feature and opinion articles that focus on the goings-on in the entertainment industry and beyond.
buyer: Mwave
Mwave.com.au is an online focused Computer and Electronics store in Australia. Today, Mwave has been recognized as an industry benchmark in the online tech shopping space in Australia. "
target: Respawn Ninja
Respawn Ninja is an entertainment and video game focused website providing the latest news, previews, and reviews while churning out consistent feature and opinion articles that focus on the goings-on in the entertainment industry and beyond.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/4/2013 via BusinessWire

Ziff Davis, Inc., acquired IGN Entertainment, Inc.

synopsis: j2 Global, Inc. announced that its Ziff Davis, Inc. subsidiary has acquired IGN Entertainment, a leader in video game, entertainment and men’s lifestyle content, from News Corporation. The acquisition provides j2 with a group of world-class digital properties.
buyer parent: j2 Global, Inc.
buyer: Ziff Davis, Inc.
Ziff Davis, Inc. is a leading digital media company specializing in the technology market, reaching over 50 million in-market buyers every month. Ziff Davis sites feature trusted reviews of the newest and hottest tech products, news, commentary, tech deals and much more. "
target parent: News Corporation
target: IGN Entertainment, Inc.
IGN Entertainment is the leading Internet media and services provider focused on the video game and entertainment enthusiast markets. Collectively, IGN's properties reach more than 57 million unique users worldwide, according to Internet audience measurement firm comScore.
price ($mm)
$45
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 11/21/2012 via redherring

Digital Hearts Co., Ltd., will acquire 4Gamer.net

synopsis: Aetas will become a wholly owned subsidiary of Digital Hearts Co Ltd. Aetas, Inc., is a Tokyo-based company engaged in the planning and operation of online game information site 4Gamer.net.
buyer: Digital Hearts Co., Ltd. (TSE:3676:$208.08)
Digital Hearts provides complete game testing and quality assurance services for a wide variety of gaming consoles including Nintendo DS, Wii, Xbox 360, PlayStation 3, PlayStation 2, and PlayStation Portable. "
target: 4Gamer.net
Aetas, Inc. is a Tokyo-based company engaged in the planning and operation of online game information site 4Gamer.net.
price ($mm)
$9.68
rev ($mm)
$5
EBITDA ($mm)
EV / rev
1.8x
EV / EBITDA
closed 11/15/2012 via GlobeNewswire

Alloy Digital Network, acquired The Escapist

synopsis: Alloy Digital announced that it has completed the acquisition of the Webby award-winning gaming lifestyle website The Escapist from Themis Media. The Escapist delivers daily gaming-focused content produced by leading video game authorities, along with cutting-edge video, engaging forums and robust social media elements.
buyer parent: ZelnickMedia Corp.
buyer: Alloy Digital Network
Alloy Digital Network reaches over 60 million young consumers every month through its network of premium, highly trafficked and monitored websites. They are part of Alloy Media + Marketing, a youth industry leader. "
target: The Escapist
The Escapist offers a daily escape from the everyday for its worldwide audience of over 4.8 million gamers and entertainment enthusiasts. The Escapist delivers varied and comprehensive content that attracts the attention of core gamers, developers, and industry insiders alike.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/5/2012 via BNC Analysis

Jeuxvideo.fr, acquired Tom's Games

synopsis: M6 Web, publisher of Jeuxvideo.fr, has just purchased the Tom’s Games websites from Best Of Media. Tom's Games, based in France, is a website that provides a catalogue of thousands of free online flash games.
buyer: Jeuxvideo.fr
JeuxVideo.fr is a free magazine about computer games and console with news, tests, previews, videos, demos, patches, rumors, tips on video games. JeuxVideo.fr is published by M6 Web. "
target parent: BestofMedia Group
target: Tom's Games
Tom’s Games is the ultimate resource for gamers and consumers with over 5,000 online and Flash games that anyone can play for free. The game categories offered on Tom's Games include action, adventure, sports, kids, casino, puzzle, arcade, racing and many more.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/15/2012 via BNC Analysis

CBS Interactive Inc., purchased Giant Bomb & Comic Vine from Whiskey Media, LLC

synopsis: CBS Interactive acquired Giant Bomb, a gaming site, and Comic Vine, a comic book database, from Whiskey Media, LLC.
buyer parent: CBS Corporation
buyer: CBS Interactive Inc.
CBS Interactive is the premier online content network for information and entertainment. The company delivers highly engaging editorial programming that combines original, independent and user-generated content. "
seller: Whiskey Media, LLC
Whiskey Media develops topical websites that are equal parts editorial and community. To date, they have built sites about video games, comic books, anime and politics.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/14/2011 via Market Wire

Tagged, Inc., acquired hi5 Networks

synopsis: Tagged, the social network for meeting new people, announced it has completed the acquisition of hi5, another pioneering social network and one of the largest online communities in the world. Together, Tagged and hi5 create a unique social networking company that will dominate the social discovery category.
buyer: Tagged, Inc.
Based in San Francisco, Tagged is the social network for meeting new people. Tagged enables anyone to meet and socialize with new people through social games, customized profiles, virtual gifts, advanced browsing features and more. "
target: hi5 Networks
hi5 Networks is among the top 10 social networks in the world as a leading social entertainment destination. Combining a robust social platform with premium content and game mechanics, it delivers a fun, expressive, and interactive entertainment experience to millions of users.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 11/30/2011 via BNC Analysis

Changyou.com Limited, will acquire 17173.com

synopsis: Changyou.com Limited and its majority shareholder, Sohu.com Inc., jointly announced that they entered into a definitive agreement for Changyou to acquire from Sohu the business of 17173.com, a leading game information portal in China. 17173.com is widely regarded as an authoritative source of news for a wide variety of games.
buyer parent: Sohu.com Inc.
buyer: Changyou.com Limited (CYOU:$741.04)
Changyou operates seven online games in China, including the in-house developed Tian Long Ba Bu, one of the most popular online games in China, and the licensed Blade Online, Blade Hero 2, Da Hua Shui Hu, Zhong Hua Ying Xiong, Immortal Faith and San Jie Qi Yuan. "
target parent: Sohu.com Inc.
target: 17173.com
17173.com is a leading game information portal in China.
price ($mm)
$163
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/5/2011 via PR Newswire

IGN Entertainment, Inc., acquired UGO Entertainment

synopsis: News Corporation's IGN Entertainment, the leading Internet media and services provider focused on the video game and entertainment enthusiast markets, announced the acquisition of Hearst Corporation's UGO Entertainment. UGO Entertainment creates quality lifestyle content for the coveted 18-34 male audience.
buyer parent: News Corporation
buyer: IGN Entertainment, Inc.
IGN Entertainment, a unit of News Corporation, is the leading Internet media and services provider focused on the video game and entertainment enthusiast markets. IGN's network of video game-related properties is the Web's leading video game information destination. "
target parent: The Hearst Corporation
target: UGO Entertainment
UGO Entertainment creates quality lifestyle content for the coveted 18-34 male audience. The company’s flagship brands, UGO.com and 1UP.com, deliver in-depth daily coverage of the latest developments in games and entertainment.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 3/2/2011 via Market Wire

Kenergy Scientific, Inc., will acquire I Won It Live Enterprises

synopsis: Kenergy Scientific, Inc. has announced that the company has completed a Letter of Intent to acquire all of the assets of I Won It Live Enterprises. The website, www.iwonitlive.com is believed to be the first website to offer members instant prizes for winning on line games where players play live against other contestants.
buyer: Kenergy Scientific, Inc. (KNSC:$0.00)
Kenergy Scientific, Inc. (formerly SpeechSwitch) was initially founded for the sales and servicing of speech recognition software. In 2009 the Kenergy Scientific Group was formed, dedicated to utilizing the company to deliver new ideas and products to improve the health and well-being of consumers. "
target: I Won It Live Enterprises
I Won It Live Enterprises is believed to be the first website to offer members instant prizes for winning on line games where players play live against other contestants. It was created to give its members a chance to become a contestant on a live game show while sitting at their computer.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/22/2011 via BusinessWire

GameRevolution, acquired PlayStationLifeStyle

synopsis: Evolve Media Corp., an integrated digital media company, announced the acquisition of PlayStationLifeStyle, the largest PlayStation enthusiast site in the US. PlayStationLifeStyle will become a part of GameRevolution, the ultimate online destination for gamers.
buyer parent: Evolve Media Corp
buyer: GameRevolution
GameRevolution is the most well respected independent online gaming hub and the ultimate destination for gamers. Since 1996, GameRevolution.com has been offering its loyal audience gaming news, reviews and information, as well as exclusive content and editorial features. "
target: PlayStationLifeStyle
Through 24/7 news updates, in-depth reviews, comprehensive trophy guides and a heavy focus on community, PlayStationLifeStyle has quickly risen to become the most-visited PlayStation-specific news and review site on the Internet.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 7/27/2010 via BusinessWire

GameStop.com Inc., will acquire Kongregate Inc.

synopsis: GameStop Corp., the world's largest video game and entertainment software retailer, announced it has entered into an agreement to acquire Kongregate Inc., a leading social gaming destination and community for core gamers representing the fast-growing free-to-play gaming market.
buyer: GameStop.com Inc. (GME:$9,360.30)
GameStop is the world's largest video game and entertainment software retailer. The company operates 6,486 retail stores in 17 countries worldwide. The company also operates an e-commerce site, GameStop.com, and publishes Game Informer(R) magazine, a leading multi-platform video game publication. "
target: Kongregate Inc.
Kongregate is a leading browser based game site with over 10 million monthly unique visitors who spend more than 23 million hours playing per month.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/9/2010 via BNC Analysis

Virgin Media, acquired WorldGaming.com

synopsis: Richard Branson's Virgin Media group has acquired World Gaming, a leading videogame tournament website.
buyer: Virgin Media (VMED:$6,664.77)
Virgin Media Inc., through its subsidiaries, provides of entertainment and communications services in the United Kingdom. The company operates through three segments: Consumer, Business, and Content. "
target: WorldGaming.com
World Gaming is a leading videogame tournament website.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/12/2010 via Reuters

Shanda Interactive Entertainment Limited, acquired Mochi Media

synopsis: China's second-largest online game company Shanda Games made its first U.S. acquisition, buying online game firm Mochi Media for $80 million, to advance its global ambition and consolidate its position in an increasingly competitive Chinese market.
buyer: Shanda Interactive Entertainment Limited (SNDA:$5,572.25)
Shanda Interactive Entertainment Limited is a leading interactive entertainment media company in China. Shanda offers a portfolio of diversified entertainment content including some of the most popular massively multi-player and casual online games in China. "
target: Mochi Media
Mochi Media is the world's largest browser-based games network, with more than 140 million monthly active users and 15,000 games on nearly 40,000 publisher websites.
price ($mm)
$72
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/6/2009 via BusinessWire

UGO Entertainment, acquired 1UP.com

synopsis: UGO Entertainment, a unit of Hearst Corp., announced that it will acquire 1UP.com, a premium brand and trusted site among hardcore gamers, and its associated properties including GameVideos.com, MyCheats.com and GameTab.com. The deal is structured as an asset purchase between UGO Entertainment and the Ziff Davis Games Group.
buyer parent: The Hearst Corporation
buyer: UGO Entertainment
UGO Entertainment's flagship website, UGO.com, and its owned and operated properties engage a massive audience of more than 40 million monthly unique visitors with a distinctive editorial voice and a passion for all things central to the Gamer lifestyle. "
target parent: Insight Venture Partners
target: 1UP.com
1UP.com is a website that provides videogame reviews, news, and features gaming-related blogs, social networking, clubs, and contests.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/10/2021 via GlobeNewswire

Enthusiast Gaming Inc., acquired Icy Veins

synopsis: Enthusiast Gaming Holdings Inc., the largest gaming media platform in North America, has acquired Icy Veins, one the largest independent Activision Blizzard fan communities generating over 3 billion lifetime views of content.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$79.55)
Enthusiast Gaming is building the world's largest platform of communities for gamers and esports fans. Already the largest gaming platform in North America and the United Kingdom, the Company's business is comprised of three main pillars: Media, Entertainment and Esports. "
target: Icy Veins
Icy Veins is one the largest independent Activision Blizzard fan communities generating over 3 billion lifetime views of content. The platform provides news and strategy guides for leading franchises like World of Warcraft, Diablo, Heroes of the Storm, Hearthstone and Overwatch.
price ($mm)
$8.37
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/24/2021 via GlobeNewswire

Enthusiast Gaming Inc., acquired Tabwire LLC

synopsis: Enthusiast Gaming Holdings Inc., a media and content platform for video game and esports fans to connect and engage, has acquired Tabwire, owner of TabStats, a technology and data platform that enables gamers, by way of a registered user profile, to track their player and game stats.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$79.55)
Enthusiast Gaming is building the largest media and content platform for video game and esports fans to connect and engage worldwide. Enthusiast Gaming provides a unique opportunity and integrated approach to reach and connect with its coveted GenZ and Millennial audience. "
target: Tabwire LLC
Tabwire, owner of TabStats, is a technology and data platform that enables gamers, by way of a registered user profile, to track their player and game stats.
price ($mm)
$11
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/10/2021 via GlobeNewswire

Enthusiast Gaming Inc., acquired Icy Veins

synopsis: Enthusiast Gaming Holdings Inc., the largest gaming media platform in North America, has acquired Icy Veins, one the largest independent Activision Blizzard fan communities generating over 3 billion lifetime views of content.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$79.55)
Enthusiast Gaming is building the world's largest platform of communities for gamers and esports fans. Already the largest gaming platform in North America and the United Kingdom, the Company's business is comprised of three main pillars: Media, Entertainment and Esports. "
target: Icy Veins
Icy Veins is one the largest independent Activision Blizzard fan communities generating over 3 billion lifetime views of content. The platform provides news and strategy guides for leading franchises like World of Warcraft, Diablo, Heroes of the Storm, Hearthstone and Overwatch.
price ($mm)
$8.37
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/31/2020 via GlobeNewswire

Enthusiast Gaming Inc., acquired Omnia Media, Inc.

synopsis: Enthusiast Gaming Holdings Inc. has acquired Omnia Media Inc. from Blue Ant Media Solutions Inc., to create the largest gaming media, esports and entertainment platform in North America by users, with 300 million video game and esports fans monthly. Omnia is the largest gaming video network globally with over 50M unique visitors per month.   
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$79.55)
Enthusiast Gaming is building the world's largest platform of communities for gamers and esports fans. Already the largest gaming platform in North America and the United Kingdom, the Company's business is comprised of three main pillars: Media, Entertainment and Esports. "
target parent: Blue Ant Media
target: Omnia Media, Inc.
Omnia is the largest gaming video network globally with over 50M unique visitors per month across its portfolio of owned assets and represented talent. Omnia produces some of the most popular series on YouTube including the 'Sidemen Show' and 'The Squad'.
price ($mm)
$34
rev ($mm)
$60
EBITDA ($mm)
EV / rev
0.6x
EV / EBITDA
closed 9/3/2019 via GlobeNewswire

Luminosity Gaming merged with Enthusiast Gaming Inc.,

synopsis: Enthusiast, the fastest-growing online community of video gamers, has completed the merger with Luminosity Gaming, one of the largest globally recognized esports organizations in North America. Their headquarters is located in Toronto, Canada.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$79.55)
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content. "
target: Luminosity Gaming
Founded in February 2015, Luminosity Gaming, is one of the largest globally recognized esports organization in North America. Their headquarters is located in Toronto, Canada.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/3/2019 via GlobeNewswire

Enthusiast Gaming Inc., acquired The Sims Resource

synopsis: Enthusiast Gaming Holdings Inc. has completed the acquisition of the assets of The Sims Resource (“TSR”). Established in 1999, TSR has grown to become the world’s largest female video gaming content and community destination online. The website offers custom content built around the popular Sims™ video game franchise.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$79.55)
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content. "
target: The Sims Resource
Established in 1999, The Sims Resource (“TSR”) has grown to become the world’s largest female video gaming content and community destination online. The website offers custom content built around the popular Sims video game franchise, which can be downloaded by users to alter and/or expand gameplay.
price ($mm)
$20
rev ($mm)
$5
EBITDA ($mm)
$4
EV / rev
3.9x
EV / EBITDA
5.2x
closed 10/7/2019 via GlobeNewswire

Enthusiast Gaming Inc., acquired Steel Media Ltd.

synopsis: Enthusiast Gaming, a vertically integrated video game and esports company, has acquired Steel Media, a leading mobile gaming and live events company. Enthusiast Gaming is the largest gaming network in the U.S., and the acquisition of Steel Media adds 20 mobile gaming websites and 25 live mobile events worldwide to its media and events business.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$79.55)
Enthusiast Gaming a vertically integrated video game and esports company comprised of three main pillars: Media, Events, and Esports. Their digital media platform includes +100 gaming related websites and 900 YouTube channels which collectively reach 150 million visitors monthly. "
target: Steel Media Ltd.
Steel Media Limited is the largest mobile gaming network in the world, which holds a significant portfolio of consumer and B2B websites, and a series of successful global live networking events. They are based in the UK.
price ($mm)
$2.50
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/14/2018 via GlobeNewswire

Enthusiast Gaming Inc., acquired Operation Sports

synopsis: Enthusiast Gaming Holdings Inc., a digital media company building the largest community of authentic gamers, has acquired the assets of Operation Sports LLC, one of the largest online sports video gaming news and community forums.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$79.55)
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 70 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content. "
target: Operation Sports
Since its inception in 1998, Operation Sports has grown from a small community driven news site into an industry leading destination for sports video gaming enthusiasts to connect online.
price ($mm)
$0.35
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/26/2018 via GlobeNewswire

Enthusiast Gaming Inc., acquired The Escapist

synopsis: Enthusiast Gaming, an online network of websites devoted to video gaming and Canada's largest video-gaming expo, has acquired The Escapist Magazine, a leading online magazine focused on in-depth coverage of the video game industry in addition to movies, comics, TV, and more.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$79.55)
Enthusiast owns and operates an online network of websites devoted to video gaming and Canada's largest video-gaming expo. Between its online digital media properties, its network of partner websites, and video-gaming gaming expo, Enthusiast engages millions of video gaming enthusiasts worldwide. "
target parent: Zelnick Media Capital
target: The Escapist
The Escapist covers digital culture with a progressive editorial style, with articles and columns by the top writers in and outside of the digital entertainment industry.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/21/2017 via PR Newswire

Enthusiast Gaming Inc., acquired Destructoid

synopsis: Enthusiast Gaming Inc., the fastest growing online community of video gamers, is excited to announce that it has acquired Destructoid.com, a leading online authority for over 10 years as the alternative to mainstream gaming news sites and a sought-after destination for gamers to blog about their favorite video games.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$79.55)
Enthusiast Gaming is the fastest growing online community of video gamers. Together with its owned digital properties and live events, it reaches over 50 million gamers monthly across 50 websites worldwide. "
target: Destructoid
Based in San Francisco, Destructoid has been a leading online authority for over 10 years as the alternative to mainstream gaming news sites and a sought-after destination for gamers to blog about their favorite video games. They consistently attract 5 million monthly visitors.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/10/2021 via GlobeNewswire

Enthusiast Gaming Inc., acquired Icy Veins

synopsis: Enthusiast Gaming Holdings Inc., the largest gaming media platform in North America, has acquired Icy Veins, one the largest independent Activision Blizzard fan communities generating over 3 billion lifetime views of content.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$79.55)
Enthusiast Gaming is building the world's largest platform of communities for gamers and esports fans. Already the largest gaming platform in North America and the United Kingdom, the Company's business is comprised of three main pillars: Media, Entertainment and Esports. "
target: Icy Veins
Icy Veins is one the largest independent Activision Blizzard fan communities generating over 3 billion lifetime views of content. The platform provides news and strategy guides for leading franchises like World of Warcraft, Diablo, Heroes of the Storm, Hearthstone and Overwatch.
price ($mm)
$8.37
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/15/2017 via PR Newswire

Social Chain, purchased Gaming Portfolio from DEVISE

synopsis: Social Chain, Europe's largest social media marketing agency, has acquired the viral gaming portfolio of DEVISE, a company that partners with Social Influencers to create engaging digital media properties. The acquisition includes a large network of influential video game-related social media channels and websites.
buyer: Social Chain (DB:PU11:$0.00)
Social Chain is Europe's largest, and fastest growing Social Media and Influencer Marketing agency. They don't believe in traditional marketing, they believe in disruptive, internet - breaking social media. They are based in Manchester, UK. "
seller: DEVISE
The acquisition includes the gaming portfolio of DEVISE. The portfolio includes a large network of influential video game-related social media channels and websites that reaches a combined 500 million people per month.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/12/2012 via BNC Analysis

Advanstar Communications Inc., acquired Comikaze Expo

synopsis: Advanstar Communications, a b-to-b media company and event organizer in the fashion, powersports, licensing and dental markets, among others, has entered into the comics event market with the purchase of the year-old Stan Lee’s Comikaze Expo Presented by POW! Entertainment (formerly Comikaze Expo).
buyer parent: Veronis Suhler Stevenson
buyer: Advanstar Communications Inc.
Advanstar Communications Inc. provides events, publications and directories, electronic products, Websites, and educational and direct marketing products and services to business professionals and consumers in fashion, life sciences, and powersports industries. "
target parent: POW! Entertainment
target: Comikaze Expo
Comikaze Expo is Los Angeles’ first and only large-scale multi-media, popular culture convention. The two day event is held during the fall at the Los Angeles Convention Center, located in downtown Los Angeles, California.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/9/2015 via BNC Analysis

gamigo AG, acquired POGED GmbH

synopsis: gamigo AG has acquired POGED GmbH. The company develops a platform with tracking technology that interprets user activities from their first click at POGED to the path taken into a game up until the very first transaction (customer journey), enabling a customized sales pitch and optimization of customer acquisition costs.
buyer: gamigo AG (WKN:A1TNJY:$0.00)
gamigo AG is one of the leading gaming companies in Europe and North America. gamigo was one of the first companies to discover the booming market segment of online games and published the first MMOG that was completely localized into German as early as 2000. "
target: POGED GmbH
Since its founding in 2011, POGED GmbH has operated one of the leading international traffic networks for online and mobile games. By developing a proprietary tracking technology, POGED generates new users for a portfolio of more than 250 games - to over 5 million players today.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/2/2014 via BNC Analysis

Crobo GmbH, acquired TrafficCaptain GmbH

synopsis: Crobo, the Berlin-based games performance marketing platform, is acquiring its Hamburg neighbourTrafficCaptain, which runs a games performance — or affiliate — network. The company offers ads and content for gamers (MMORPG, strategy or casual games). The company runs international campaigns in Europe and America.
buyer: Crobo GmbH
Crobo is a full-service online gaming company that combines expertise in all forms of online marketing. They own trademarked delivery and analytic technologies to acquire valuable gaming users through a wide variety of media channels. "
target parent: iVentureCapital
target: TrafficCaptain GmbH
TrafficCaptain.com is an affiliate network with performance-based campaigns for browser and mobile games, which offers ads and content for gamers (MMORPG, strategy or casual games). TrafficCaptain runs international campaigns in Europe and America.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/4/2013 via BusinessWire

Ziff Davis, Inc., acquired IGN Entertainment, Inc.

synopsis: j2 Global, Inc. announced that its Ziff Davis, Inc. subsidiary has acquired IGN Entertainment, a leader in video game, entertainment and men’s lifestyle content, from News Corporation. The acquisition provides j2 with a group of world-class digital properties.
buyer parent: j2 Global, Inc.
buyer: Ziff Davis, Inc.
Ziff Davis, Inc. is a leading digital media company specializing in the technology market, reaching over 50 million in-market buyers every month. Ziff Davis sites feature trusted reviews of the newest and hottest tech products, news, commentary, tech deals and much more. "
target parent: News Corporation
target: IGN Entertainment, Inc.
IGN Entertainment is the leading Internet media and services provider focused on the video game and entertainment enthusiast markets. Collectively, IGN's properties reach more than 57 million unique users worldwide, according to Internet audience measurement firm comScore.
price ($mm)
$45
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/29/2012 via PR Newswire

Sony Computer Entertainment Inc., will acquire Gaikai, Inc.

synopsis: Sony Computer Entertainment announced that it entered into a definitive agreement to acquire Gaikai Inc., the world's leading interactive cloud-based gaming company. Through the acquisition, SCE will establish a new cloud service, ensuring that it continues to provide users with truly innovative and immersive interactive entertainment experiences.
buyer parent: Sony Corporation
buyer: Sony Computer Entertainment Inc.
Sony Computer Entertainment Inc. manufactures, distributes, develop and markets the PlayStation®2 computer entertainment system, the PSP® handheld entertainment system, the PlayStation®3 computer entertainment system and the PlayStation®Vita portable entertainment system. "
target: Gaikai, Inc.
Gaikai is a next generation video game streaming platform that utilizes cloud-based gaming technology, allowing users to play major PC and console games instantly, with one click. No download or install required. Users are presented with an offer to try the game or app before buying it.
price ($mm)
$380
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/1/2012 via BNC Analysis

Tencent Holdings Ltd., acquired ZAM, LLC

synopsis: Europe-based game community announced that it was acquired by Tencent Holdings Limited. As a game community, ZAM contains some mainstream games from Europe and America, such as World of Warcraft, EQ and Final Fantasy, and each of the games has a sub-website.
buyer: Tencent Holdings Ltd. (SEHK:700:$78,710.17)
Tencent aims to enrich the interactive online experience of Internet users by providing a comprehensive range of Internet and wireless value-added services. Through its various online platforms, Tencent services the largest online community in China. "
target: ZAM, LLC
ZAM Media operates the largest and longest running family of sites dedicated to information and community for the Massively Multiplayer Online gamer. ZAM’s family of sites includes Wowhead, Thottbot, Allakhazam, ZAM, MMOUI and Tankspot.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/20/2011 via Market Wire

Live Gamer, Inc., acquired gamerDNA Media

synopsis: Live Gamer announced that it has acquired New York-based video game ad network gamerDNA Media. Reaching over 48 million total unique monthly visitors worldwide, gamerDNA Media has helped blue chip advertisers such as Blizzard, Best Buy, and KFC acquire new customers and educate audiences about their brands.
buyer: Live Gamer, Inc.
Live Gamer is the world's first combined digital commerce and advertising platform. It has an advanced microtransaction and virtual economy engine, global payment gateways, a worldwide ad network and a video incentive advertising platform. "
target: gamerDNA Media
GamerDNA Media is a digital advertising firm that represents the top gaming sites, delivering views and visibility to the largest reach of a key demographic of grassroots trend-setters: Hard-core gamers, typically males though increasingly females ages 18-44.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/23/2010 via PR Newswire

TechWeb, acquired Game Advertising Online

synopsis: The UBM TechWeb Game Network, a division of London-headquartered United Business Media has announced a key acquisition expanding its services to game creators and gaming website publishers, adding the online game advertising network Game Advertising Online (GAO) to its portfolio.
buyer: TechWeb
UBM TechWeb, the global leader in technology media and professional information, enables people and organizations to harness the transformative power of technology. "
target: Game Advertising Online
Game Advertising Online, the ad network, which has been running since 2006, now reaches 50 million unique viewers and serves more than two billion impressions a month.
price ($mm)
$0.90
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/13/2007 via

MPLC, Inc., merged with New Motion, Inc.

synopsis: MPLC, Inc. has executed a letter of intent which sets forth the preliminary terms and conditions of a proposed acquisition of New Motion, Inc. In connection with the acquisition, MPLC will acquire all of the outstanding capital stock of New Motion, and in exchange, the stockholders of New Motion will acquire approximately 83.7% of the MPLC stock.
buyer: MPLC, Inc.
At present, MPLC has no sources of revenue and has no specific business plan or purpose. MPLC's business plan is to seek a business combination. As a result, MPLC is a "blank check" or "shell" company. "
target: New Motion, Inc.
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/2/2015 via Company Press Release

Groupe Concoursmania, acquired Slix Media, LLC

synopsis: Groupe ConcoursMania, European specialist of online marketing games, announced the acquisition of a portfolio of casual gaming websites from Slix Media, a Texas based company. This portfolio consists of 7 websites including www.playhub.com which has a monthly average audience of more than 3 million visitors mainly in North America and Asia.
buyer: Groupe Concoursmania (ALGCM:$22.87)
Groupe ConcoursMania is a French specialist of online marketing games. The group provides advertisers with innovative online marketing technologies and services, based on games mechanics. They also manage a wide portfolio of casual gaming websites. "
target: Slix Media, LLC
Slix Media started as a collection of highly entertaining gaming websites. They now reach 700,000 daily players and serve over 1 billion ads monthly which makes them one of the largest free-to-play casual gaming networks online. Their mobile games division reaches 1,000,000 MAU and growing.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/27/2014 via PR Newswire

RapidFire, acquired IGA Worldwide

synopsis: RapidFire, the #1 in-game advertising network, announced the acquisition of IGA Worldwide's proprietary technology for delivering real-time advertisements inside of video games.
buyer: RapidFire
RapidFire is the World's largest in-game advertising company, founded in the fall of 2011 and is headquartered in Vancouver. The company enables advertisers to target millions of highly engaged consumers playing video games across a wide range of gaming platforms and genres. "
target: IGA Worldwide
IGA serves advertisers and video game publishers looking to include marketing messages within console and PC games. IGA’s roster of publisher partners includes Electronic Arts, Valve, and Atari among others.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/24/2008 via PR Newswire

USA Today, acquired Banquet

synopsis: USA TODAY announces the acquisition of Banquet, which operates the action sports destination BNQT.com and the Cold War Collective action sports ad network of more than 20 affiliated websites and blogs.
buyer parent: Gannett Co., Inc.
buyer: USA Today
USA TODAY is the nation's top-selling newspaper. It is published via satellite at 34 locations in the USA and at four sites abroad. With a total average daily circulation of 2.3 million, USA TODAY is available worldwide. USA TODAY is published by Gannett Co., Inc. "
target: Banquet
BNQT is a leading digital media company focused on meaningfully connecting consumers, producers and advertisers in the growing sector of action sports. BNQT operates an action sports video community destination which combines professional action sports video with innovative social networking tools.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 12/19/2018 via BNC Analysis

FANDOM, will acquire Curse LLC

synopsis: Fandom, a global entertainment media brand, will acquire Curse from Twitch, the world’s leading live video platform and community for gamers. Curse is an online game portal and network of gaming websites. Curse empowers online gamers with premium resources and content. Their sites include Azurilland, Diablofans, Hearthpwn, MMO-Champion and more.
buyer: FANDOM
FANDOM is a global entertainment media brand, based in California, powered by fan passion. The fan-trusted source in entertainment, they provide a home to explore, contribute to, and celebrate the world of pop culture. "
target parent: Amazon.com, Inc.
target: Curse LLC
Curse is an online game portal and network of gaming websites. Curse empowers online gamers with premium resources and content. Their gaming websites include Azurilland, Diablofans, Hearthpwn, MMO-Champion and more. Their wiki hosting platform, Gamepedia, is dedicated to games and written by gamers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 5/6/2021 via BusinessWire

Zynga, Inc., will acquire Chartboost

synopsis: Zynga Inc., a global leader in interactive entertainment, announced it has entered into a definitive agreement to acquire Chartboost, a leading mobile programmatic advertising and monetization platform.
buyer: Zynga, Inc. (ZNGA:$2,251.30)
Zynga is an American video game developer running social video game services since 2007. The company develops social games that work stand-alone on mobile phone platforms such as Apple iOS, Android, Windows Phone and on the Internet through its website, Zynga.com, and social networking websites. "
target: Chartboost
Founded in 2011, Chartboost is one of the leading in-app monetization and programmatic advertising platforms. Reaching over 700M unique users every month across more than 200,000 mobile apps, Chartboost works with majority of the top grossing iOS and Android app developers.
price ($mm)
$250
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/12/2019 via BNC Analysis

Media and Games Invest plc, acquired AppLift

synopsis: Media and Games Invest plc, a strategic investment-holding, that focuses on a buy, build, and sell strategy of fast-growing companies, has acquired Applift, a leading mobile ad tech company that empowers businesses to connect with customers in a mobile-first world by creating the next-generation platform for advertisers.
buyer: Media and Games Invest plc (XTRA:BCK:$164.02)
Media and Games Invest plc (MGI) is a strategic investment-holding, that focuses on a buy, build, and sell strategy of fast-growing companies. The MGI portfolio companies are growing via acquisitions plus organic growth and new technologies are actively used. "
target: AppLift
Applift is a leading mobile ad tech company that empowers businesses to connect with and activate customers in a mobile-first world by creating the next-generation platform for advertisers to reach and convert their audiences on mobile.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/7/2019 via GlobeNewswire

Enthusiast Gaming Inc., acquired Steel Media Ltd.

synopsis: Enthusiast Gaming, a vertically integrated video game and esports company, has acquired Steel Media, a leading mobile gaming and live events company. Enthusiast Gaming is the largest gaming network in the U.S., and the acquisition of Steel Media adds 20 mobile gaming websites and 25 live mobile events worldwide to its media and events business.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$79.55)
Enthusiast Gaming a vertically integrated video game and esports company comprised of three main pillars: Media, Events, and Esports. Their digital media platform includes +100 gaming related websites and 900 YouTube channels which collectively reach 150 million visitors monthly. "
target: Steel Media Ltd.
Steel Media Limited is the largest mobile gaming network in the world, which holds a significant portfolio of consumer and B2B websites, and a series of successful global live networking events. They are based in the UK.
price ($mm)
$2.50
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 3/13/2014 via Market Wire

Unity Technologies, will acquire Applifier

synopsis: Unity Technologies, creators of the Unity multiplatform engine and development tools, announced that it will acquire Applifier, one of the world's largest and most successful mobile game service providers. Applifier enables mobile game developers to more effectively acquire and monetize audience through a comprehensive suite of tools.
buyer: Unity Technologies (:$840.22)
Unity Technologies ApS provides a 3D game development tool. Its tool enables the creation of online content that provides the newest games on the console market. The company also provides Unity Asset Server, an integrated version control solution for all Unity assets and scripts. "
target: Applifier
Applifier enables mobile game developers to more effectively acquire and monetize audience through a comprehensive suite of tools, including Everyplay® Replays and Everyplay® GameAds.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/7/2011 via BusinessWire

Crisp Media, acquired Smart Device Media, Inc.

synopsis: Two leading mobile advertising organizations, Crisp Media and Smart Device Media, have combined to create a full-service mobile advertising powerhouse. This combination brings together Crisp’s market leading, rich media advertising platform with Smart Device Media’s unparalleled media marketplace of targeted, brand safe, premium inventory.
buyer: Crisp Media
Crisp Media is a pioneer of mobile ad products that make HTML5 advertising scalable across device platforms for native apps and browsers. It offers Crisp Engage, an interactive ad platform designed to deliver the slickest ads to multiple screens. "
target: Smart Device Media, Inc.
Smart Device Media is a leading provider of mobile, premium display, special interest advertising channels. The company offers brand marketers the ability to reach premium, targeted audiences at scale within high-quality editorial environments.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

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New Motion, Inc.

Slix Media, LLC

IGA Worldwide

Banquet

Curse LLC

Chartboost

AppLift

Steel Media Ltd.

Applifier

Smart Device Media, Inc.

Geography
Matching Companies
Ticker: KOSE:A1817
 
 
 
 
 
 
 
 
NHN Corporation
NHN is a global IT company with an expansive IT-based business portfolio. NHN offers a wide array of services, including game, webtoon, music, advertisement, commerce, fintech, cloud, and entertainment based on its expertise in IT operation as well as its technology and service operation skills.
year
2013
rev ($mm)
$580.79
EBITDA ($mm)
$131.99
EBIT ($mm)
$111.99
Net Income ($mm)
$40.48
Employees
2532
  • drill down
  • watch
Ticker: SZSE:300494
 
 
 
 
 
 
 
 
Century Network
Century Network
Century Network is a Chinese company primarily engaged in online entertainment platforms, e-sports, and game operations. Century provides management software for the internet cafe industry. They also operate gaming websites and e-sports platforms.
year
2019
rev ($mm)
$72.26
EBITDA ($mm)
$1.80
EBIT ($mm)
$1.11
Net Income ($mm)
$5.50
Employees
0
  • drill down
  • watch
Ticker: ATRN
 
 
 
 
 
 
 
 
Atrinsic
Atrinsic
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles.
year
2009
rev ($mm)
$69.09
EBITDA ($mm)
($7.87)
EBIT ($mm)
($11.57)
Net Income ($mm)
Employees
144
  • drill down
  • watch
Ticker: TSE:6552
 
 
 
 
 
 
 
 
GameWith
GameWith
Based in Japan, GameWith is a community that provides information and functions to make games more enjoyable. They also have game capture information, including game reviews, videos, and strategies to help gamers excel.
year
2018
rev ($mm)
$24.15
EBITDA ($mm)
$10.76
EBIT ($mm)
$10.55
Net Income ($mm)
$7.36
Employees
  • drill down
  • watch
Ticker: WSE:MGS
 
 
 
 
 
 
 
 
Macro Games S.A.
Macro Games S.A.
Macro Games S.A. is a Polish company that operates CSCenter.pl and MyCraft.pl, gaming websites that provide the latest news, videos and live streams for the games Counter-Strike and Minecraft. The company produces games as well, mainly in the MMORPG genre using a free-to-play business model.
year
2017
rev ($mm)
$1.24
EBITDA ($mm)
$0.25
EBIT ($mm)
$0.14
Net Income ($mm)
$0.06
Employees
  • drill down
  • watch
Ticker: HUYA
 
 
 
 
 
 
 
 
Huya
Huya
HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. They have developed e-sports live streaming as one of the most popular content genres on their platform. Tencent is Huya’s biggest shareholder.
year
2020
rev ($mm)
$1,421.87
EBITDA ($mm)
$83.28
EBIT ($mm)
$72.26
Net Income ($mm)
$98.37
Employees
1864
  • drill down
  • watch
Ticker: DOYU
 
 
 
 
 
 
 
 
DouYu
DouYu
DouYu is a leading game-centric live streaming platform in China and a pioneer in the eSports value chain. DouYu operates its platform on both PC and mobile apps, through which users can enjoy immersive and interactive games and entertainment live streaming.
year
2020
rev ($mm)
$1,258.01
EBITDA ($mm)
$69.30
EBIT ($mm)
$55.37
Net Income ($mm)
$85.74
Employees
1948
  • drill down
  • watch
Ticker: TSXV:EGLX
 
 
 
 
 
 
 
 
Enthusiast Gaming Inc.
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 70 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content.
year
2021
rev ($mm)
$79.55
EBITDA ($mm)
($18.36)
EBIT ($mm)
($21.16)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: ALGCM
 
 
 
 
 
 
 
 
Groupe Concoursmania
Groupe ConcoursMania is a French specialist of online marketing games. The group provides advertisers with innovative online marketing technologies and services, based on games mechanics. They also manage a wide portfolio of casual gaming websites.
year
2014
rev ($mm)
$22.87
EBITDA ($mm)
$2.95
EBIT ($mm)
$2.36
Net Income ($mm)
Employees
83
  • drill down
  • watch
Ticker: NasdaqGS:BILI
 
 
 
 
 
 
 
 
Bilibili Inc.
Bilibili Inc.
Bilibili represents the iconic brand of online entertainment with a mission to enrich the everyday life of young generations in China. Bilibili is a full-spectrum online entertainment world covering a wide array of genres and media formats, including videos, live broadcasting and mobile games.
year
2018
rev ($mm)
$537.71
EBITDA ($mm)
($23.79)
EBIT ($mm)
($72.85)
Net Income ($mm)
Employees
1903
  • drill down
  • watch
Ticker: WSE:WPL
 
 
 
 
 
 
 
 
Grupa Wirtualna Polska
Grupa Wirtualna Polska
Grupa Wirtualna Polska owns and operates internet portals. The group is also active on the Polish online advertising market, offering its customers a wide range of advertising products, including in generating leads for online stores for e-commerce market. The company is based in Warsaw, Poland.
year
2019
rev ($mm)
$171.43
EBITDA ($mm)
$32.77
EBIT ($mm)
$32.77
Net Income ($mm)
$18.39
Employees
1046
  • drill down
  • watch
Ticker: TSXV:ZUM
 
 
 
 
 
 
 
 
ZoomerMedia Ltd.
ZoomerMedia Ltd.
ZoomerMedia is a Canada-based multimedia company that serves the 45plus “Zoomer” demographic through television, radio, magazine, internet and trade shows. ZoomerMedia is also Canada’s leading provider of online content targeting the 45plus age group.
year
2017
rev ($mm)
$41.10
EBITDA ($mm)
$2.45
EBIT ($mm)
$1.12
Net Income ($mm)
$0.65
Employees
14
  • drill down
  • watch
Ticker: REDF
 
 
 
 
 
 
 
 
Rediff.com
Rediff.com provides a platform for Indians worldwide to connect with one another online. Rediff.com is committed to offering a personalized and a secure surfing and shopping environment. Rediff.
year
2010
rev ($mm)
$18.84
EBITDA ($mm)
($6.63)
EBIT ($mm)
($11.63)
Net Income ($mm)
Employees
316
  • drill down
  • watch
Ticker: CYPXF
 
 
 
 
 
 
 
 
Cyberplex Inc.
Cyberplex Inc.
Cyberplex Inc. leverages its proprietary affiliate network, robust advertising relationships and experience, along with technology design, development and solutions specialists to develop and implement web-based programs and solutions that have a proven record in delivering results.
year
2010
rev ($mm)
$106.86
EBITDA ($mm)
($0.51)
EBIT ($mm)
($1.67)
Net Income ($mm)
Employees
132
  • drill down
  • watch
Ticker: MARK
 
 
 
 
 
 
 
 
Remark Media, Inc.
Remark Media, Inc.
Remark Media, Inc. is a global digital media company focusing on the 18-year-old to 34-year-old. The company's primary operations consist of owning and operating digital media properties.
year
2018
rev ($mm)
$75.39
EBITDA ($mm)
($30.39)
EBIT ($mm)
($41.44)
Net Income ($mm)
Employees
333
  • drill down
  • watch
Ticker: TSXV:EGLX
 
 
 
 
 
 
 
 
Enthusiast Gaming Inc.
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 70 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content.
year
2021
rev ($mm)
$79.55
EBITDA ($mm)
($18.36)
EBIT ($mm)
($21.16)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: ATRN
 
 
 
 
 
 
 
 
Atrinsic
Atrinsic
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles.
year
2009
rev ($mm)
$69.09
EBITDA ($mm)
($7.87)
EBIT ($mm)
($11.57)
Net Income ($mm)
Employees
144
  • drill down
  • watch
Ticker: ALGCM
 
 
 
 
 
 
 
 
Groupe Concoursmania
Groupe ConcoursMania is a French specialist of online marketing games. The group provides advertisers with innovative online marketing technologies and services, based on games mechanics. They also manage a wide portfolio of casual gaming websites.
year
2014
rev ($mm)
$22.87
EBITDA ($mm)
$2.95
EBIT ($mm)
$2.36
Net Income ($mm)
Employees
83
  • drill down
  • watch
Ticker: AIM:GFIN
 
 
 
 
 
 
 
 
Gfinity plc
Gfinity plc
GfiGfinity Plc is a leading electronic sport (eSports) business that enables gamers from around the world to watch and participate in gaming tournaments both online or live at the Gfinity Arena. Gfinity stages world leading esports events that feature the world's top esport players.
year
2020
rev ($mm)
$5.99
EBITDA ($mm)
($9.43)
EBIT ($mm)
($10.07)
Net Income ($mm)
Employees
54
  • drill down
  • watch
Ticker: TSXV:YDX
 
 
 
 
 
 
 
 
YDX Innovation Corp.
YDX Innovation Corp.
YDX Innovation Corp. is a technology company that develops products and services and is an expert in immersive technologies like Augmented and Virtual Reality, eSports events and Interactive Exhibitions under the following three divisions: Arkave VR Arena, YDreams Global, and Game On Festival.
year
2020
rev ($mm)
$1.58
EBITDA ($mm)
($1.57)
EBIT ($mm)
($1.61)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: NGM:ESEN
 
 
 
 
 
 
 
 
ESEN eSports AB
ESEN eSports AB
ESEN eSports is one of Sweden's largest esports companies with a complete infrastructure for esports which includes its own sports arena, event venue, tournament platform, studio and television production with over 250 broadcasts in the back.
year
2019
rev ($mm)
$0.16
EBITDA ($mm)
($0.48)
EBIT ($mm)
($0.50)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: OTCNO:OMAKEN
 
 
 
 
 
 
 
 
Omaken Sports AS
Omaken Sports AS
Omaken Sports is an esport organization based in Norway with world class players in PUBG. Omaken Sports was founded in 2020 by Norwegian content creator Joachim “Noobwork” Haraldsen.
year
2020
rev ($mm)
EBITDA ($mm)
EBIT ($mm)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: KOSE:A1817
 
 
 
 
 
 
 
 
NHN Corporation
NHN is a global IT company with an expansive IT-based business portfolio. NHN offers a wide array of services, including game, webtoon, music, advertisement, commerce, fintech, cloud, and entertainment based on its expertise in IT operation as well as its technology and service operation skills.
year
2013
rev ($mm)
$580.79
EBITDA ($mm)
$131.99
EBIT ($mm)
$111.99
Net Income ($mm)
$40.48
Employees
2532
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Ticker: SZSE:300494
 
 
 
 
 
 
 
 
Century Network
Century Network
Century Network is a Chinese company primarily engaged in online entertainment platforms, e-sports, and game operations. Century provides management software for the internet cafe industry. They also operate gaming websites and e-sports platforms.
year
2019
rev ($mm)
$72.26
EBITDA ($mm)
$1.80
EBIT ($mm)
$1.11
Net Income ($mm)
$5.50
Employees
0
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Ticker: HUYA
 
 
 
 
 
 
 
 
Huya
Huya
HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. They have developed e-sports live streaming as one of the most popular content genres on their platform. Tencent is Huya’s biggest shareholder.
year
2020
rev ($mm)
$1,421.87
EBITDA ($mm)
$83.28
EBIT ($mm)
$72.26
Net Income ($mm)
$98.37
Employees
1864
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Ticker: DOYU
 
 
 
 
 
 
 
 
DouYu
DouYu
DouYu is a leading game-centric live streaming platform in China and a pioneer in the eSports value chain. DouYu operates its platform on both PC and mobile apps, through which users can enjoy immersive and interactive games and entertainment live streaming.
year
2020
rev ($mm)
$1,258.01
EBITDA ($mm)
$69.30
EBIT ($mm)
$55.37
Net Income ($mm)
$85.74
Employees
1948
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Ticker: TSE:6552
 
 
 
 
 
 
 
 
GameWith
GameWith
Based in Japan, GameWith is a community that provides information and functions to make games more enjoyable. They also have game capture information, including game reviews, videos, and strategies to help gamers excel.
year
2018
rev ($mm)
$24.15
EBITDA ($mm)
$10.76
EBIT ($mm)
$10.55
Net Income ($mm)
$7.36
Employees
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Ticker: WSE:MGS
 
 
 
 
 
 
 
 
Macro Games S.A.
Macro Games S.A.
Macro Games S.A. is a Polish company that operates CSCenter.pl and MyCraft.pl, gaming websites that provide the latest news, videos and live streams for the games Counter-Strike and Minecraft. The company produces games as well, mainly in the MMORPG genre using a free-to-play business model.
year
2017
rev ($mm)
$1.24
EBITDA ($mm)
$0.25
EBIT ($mm)
$0.14
Net Income ($mm)
$0.06
Employees
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Ticker: KNM
 
 
 
 
 
 
 
 
Konami Corporation
Konami Corporation
Konami Corporation develops, publishes, markets, and distributes video game software products for stationary and portable consoles, as well as for use on personal computers. It operates in three segments: Digital Entertainment, Gaming & Systems, and Health & Fitness.
year
2012
rev ($mm)
$265,758.00
EBITDA ($mm)
$51,370.00
EBIT ($mm)
$41,292.00
Net Income ($mm)
$23,012.00
Employees
5362
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Ticker: SEHK:700
 
 
 
 
 
 
 
 
Tencent Holdings Ltd.
Tencent Holdings Ltd.
Tencent Holdings Limited is an investment holding company involved in providing internet and mobile value-added services (VAS), online advertising services and e-commerce transactions services
year
2021
rev ($mm)
$78,710.17
EBITDA ($mm)
$28,011.62
EBIT ($mm)
$20,392.54
Net Income ($mm)
$27,620.00
Employees
89228
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