Like Fingerprint, Inc.

closed 3/31/2021 via BusinessWire

Sandbox & Co., acquired Fingerprint, Inc.

synopsis: UK-based Sandbox & Co., a strategic operator of millennial learning and entertainment companies, has acquired Fingerprint, a global provider of digital content for kids and families, to form Sandbox Kids. The new company will deliver on-demand, multimedia, multi-platform, digital subscription services for children and families around the world.
buyer: Sandbox & Co.
UK-based Sandbox is an education company with engaging online products and services that make learning fun. At the intersection of the digital, learning, and media industries, Sandbox embraces technological advancements and focus on globally relevant core subjects that centre on 21st century skills."
target: Fingerprint, Inc.
Fingerprint is a leading global provider of digital content for kids and families. Fingerprint licenses its on-demand, multimedia, multiplatform super app Kidomi to OEMs, mobile carriers, Pay TV companies and retailers worldwide to help them better connect with families in a safe and meaningful way.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/17/2019 via BNC Analysis

Nazara Technologies Pvt. Ltd., acquired Paper Boat Apps

synopsis: Nazara Technologies, a leading mobile games publisher in India, has acquired a 51% stake in Paper Boat Apps, a Mumbai-based indie studio that creates fun edutainment apps for children. Paper Boat Apps' flagship product, Kiddopia, is a subscription-based app that provides creative activities for math, language skills, social skills and more.
buyer: Nazara Technologies Pvt. Ltd. (BSE:543280:$61.22)
Nazara is a leading mobile games publisher focused on the large mobile consumer base in India and other emerging markets. In addition to publishing a range of branded and original mobile games, Nazara also runs gaming subscription service across 60 countries. "
target: Paper Boat Apps
Paper Boat Apps is a Mumbai-based indie studio that creates fun edutainment apps for children. Paper Boat Apps' flagship product, Kiddopia, is an award-winning subscription-based app that provides a wide array of creative and stimulating activities for math, language skills, social skills and more.
price ($mm)
$12*
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/26/2017 via BNC Analysis

Scholastic Inc., acquired Ooka Island

synopsis: Ooka Island, a game based reading program, announced that is has been acquired by Scholastic. Ooka Island has 80 hours of educational games and 85 eBooks wrapped in a 24-level adventure that teaches mastery of the five foundational skills to enable children to read confidently.
buyer: Scholastic Inc. (SCHL:$1,679.40)
Scholastic is the world’s largest publisher and distributor of children’s books, a leading provider of print and digital instructional materials for pre-K to grade 12, and a producer of educational and entertaining children’s media. "
target: Ooka Island
Ooka Island is an adaptive, game-based learn to read program that develops strong early reading skills through 24 levels of educational activities and 85 ebooks. They've combined research and scientifically-proven concepts to teach the five foundational skills needed to become a confident reader.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/25/2016 via BNC Analysis

Khan Academy, acquired Duck Duck Moose

synopsis: Duck Duck Moose, a US-based edtech company backed by Stanford University, has been acquired by education non-profit organisation Khan Academy. Founded in 2008, Duck Duck Moose has created a suite of 21 educational mobile apps aimed primarily at young children aged two to seven.
buyer: Khan Academy
Khan Academy is a 501(c)3 non‐profit with a mission of providing a free world‐class education for anyone, anywhere. Their free online educational resources include practice problems, instructional lessons, and learning tools to support personalized education for users of all ages. "
target: Duck Duck Moose
Duck Duck Moose is an award-winning creator of educational children's mobile applications for iOS and Android. It was founded in 2008 by three parents who share a passion for children, music, education, design and play.
price ($mm)
rev ($mm)
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EV / rev
EV / EBITDA
closed 7/27/2016 via Company Press Release

Unique Heritage Media, acquired Pili Pop Labs

synopsis: Unique Heritage Media announced the acquisition of Pili Pop Labs, a leader in language learning for children on mobile devices. The French start-up Pili Pop Labs has two language learning applications, Pili Pop English and Pili Pop Español, which use a unique voice recognition engine that analyzes the pronunciation of children to help them improve.
buyer: Unique Heritage Media
Unique Heritage Media (UHM) is a media group dedicated to the youth and to their entourage. Its ambition is to enable young people to grow and play while learning and discovering the world. UHM develops fifteen strong brands in the press, book, or digital sector. "
target: Pili Pop Labs
Pili Pop Labs is a Paris-based company specializing in language learning for children. With two apps, Pili Pop English and Pili Pop Español, available on iPhone and iPad, their goal is to help children learn English and Spanish while having fun.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/2/2016 via Company Press Release

Jonathan Kim and Hyounghoon Han, acquired Bigstar Global

synopsis: RNTS Media N.V. announces the divestment of its subsidiary BIGSTAR Global Ltd. ("BSG"), a Seoul, Korea-based developer of digital educational content for children, to a group of private investors led by Korean-American entrepreneur Jonathan Kim and BSG's CEO Hyounghoon Han.
buyer: Jonathan Kim and Hyounghoon Han
Jonathan Kim is a Korean-American entrepreneur and Hyounghoon Han is Bigstar Global's CEO. "
target parent: RNTS Media
target: Bigstar Global
Bigstar Global has been one of the leading educational content developers and providers for young children. Their main focus is developing and publishing engaging digital content across multiple platforms including smart phones, tablets, and smart TVs.
price ($mm)
$1.50
rev ($mm)
$7
EBITDA ($mm)
$1
EV / rev
0.5x
EV / EBITDA
4.7x
closed 1/28/2015 via BusinessWire

Fingerprint, Inc., acquired Cognitive Kid

synopsis: Fingerprint announced that it has acquired Cognitive Kid. Cognitive Kid is the creator of the critically acclaimed, multiple award-winning Ansel and Clair children’s educational app series. These apps combine thought provoking educational content with fun, engaging gameplay and interactions that keep children engaged and entertained.
buyer: Fingerprint, Inc.
Fingerprint is a mobile technology company that powers games and curates play-and-learn content to targeted customers around the world through dedicated mobile networks. Industry leaders in mobile technology, edutainment, broadcast and more license it's technology platform and content solution. "
target: Cognitive Kid
Cognitive Kid is the creator of the critically acclaimed, multiple award-winning Ansel and Clair children’s educational app series. These apps combine thought provoking educational content with fun, engaging gameplay and interactions that keep children engaged and entertained.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/10/2014 via BusinessWire

Kingdom Games, acquired 4Soils

synopsis: Kingdom Games announced it has closed its acquisition of the assets of 4Soils, a Stanford-based Children’s Bible app producer. 4Soils is well-known for its Biblically-centered digital experiences for children. With this acquisition, Kingdom Games strengthens its mission to provide ethical and moral games to upcoming generations of all ages.
buyer: Kingdom Games
Kingdom Games is the industry leader of thoughtful gaming; the most reliable and trusted source in the market place for games that are family appropriate for all ages. Based on Biblical themes, Kingdom Games products are both entertaining and educational. "
target: 4Soils
4Soils brings Biblically centered digital experiences for children on mobile devices like iPad and iPhone. All elements of the stories are carefully and faithfully written to accurately reflect the facts in the Bible and includes interactive games, coloring, and songs.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/27/2014 via BNC Analysis

TabTale, acquired Coco Play Limited

synopsis: TabTale has acquired the educational game developer Coco Play, giving the Israeli publisher a crucial foothold in the Chinese market. Cocoplay is a professional kids app developer consisting of passionate people and parents who has many years' experience in mobile game industry, dedicating to develop high quality games and apps for children.
buyer: TabTale
TabTale founders took the multi-disciplinary approach to tablets dynamic and interactive kids' apps using: Psychology, Creative Technology, User experience and a great platform: CreativeCenter. "
target: Coco Play Limited
Cocoplay is a professional kids app developer consisting of passionate people and parents who has many years' experience in mobile game industry, dedicating to develop high quality games and apps for children.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/30/2013 via Publishers Weekly

KiwiTech, acquired Ruckus Media Group, Inc.

synopsis: KiwiTech, a Washington, D.C.-based mobile technology company, has acquired a 75% interest in Ruckus Media, an interactive children’s multimedia app, education and retail platform. Its latest release, the Ruckus app delights children with interactive storybooks featuring favorite brands (Hasbro, Crayola, SeaWorld).
buyer: KiwiTech
At KiwiTech, they use their expertise to help clients create outstanding apps. Using their consultative approach, they provide guidance on features and business models that make sense for businesses and their brand, well before a project is underway. "
target: Ruckus Media Group, Inc.
Ruckus Media Group creates interactive applications for mobile devices designed to entertain and educate children. Its latest release, the Ruckus app delights children with interactive storybooks featuring favorite brands (Hasbro, Crayola, SeaWorld).
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/3/2013 via BNC Analysis

TabTale, acquired Kids Games Club

synopsis: TabTale, a publisher of children’s and family apps, has bought Kids Games Club, maker of apps like “Paint Sparkles”. Kids Games Club develops educational applications for smart phones.
buyer: TabTale
TabTale founders took the multi-disciplinary approach to tablets dynamic and interactive kids' apps using: Psychology, Creative Technology, User experience and a great platform: CreativeCenter. "
target: Kids Games Club
Kids Games Club Ltd. develops educational applications for smart phones, like "Paint Sparkles".
price ($mm)
$4.00
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/26/2012 via PR Web

Chairseven, acquired App Creation Network LLC

synopsis: Chairseven announced that it has acquired App Creation Network, a mobile development studio providing software development and mobile programming services.
buyer: Chairseven
Chairseven is a multi-platform design & software studio that develops pioneering user experiences, applications, and products for some of the world's leading brands. They are a digital creative and consulting agency specializing in strategy, design, content and development. "
target: App Creation Network LLC
The App Creation Network is comprised of creative professionals from all aspects of the Information Technology industry. They are designers, modders, software developers, website creators, and mobile programmers, that bring user-friendly applications.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/20/2015 via PE Hub

Sandbox & Co., acquired Family Education Network

synopsis: Sandbox & Co., an industry-focused investor committed to building businesses at the intersection of the digital, learning and media sectors, has acquired Family Education Network (FEN) from Pearson. FEN is an online consumer network of the world's best learning and information resources, personalized to help parents, teachers, and students.
buyer: Sandbox & Co.
Sandbox is an industry-focused investor committed to building and supporting businesses at the intersection of the digital, learning and media sectors. Founded in 2014, the partners of Sandbox have a long track-record of acquiring, transforming and scaling businesses and brands internationally. "
target parent: Pearson plc
target: Family Education Network
Family Education Network is the best of the Internet's content, resources, and shopping for parents, teachers, and kids. The company's mission is to be an online consumer network of the world's best learning and information resources, personalized to help parents, teachers, and students.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/20/2011 via BusinessWire

Bally Technologies, Inc., acquired Macro View Labs

synopsis: Bally Technologies, Inc., a leader in gaming-industry technology, announced that it has acquired privately held MacroView Labs. MacroView Labs is the leading provider of mobile applications and mobile websites to the casino industry, with a customer base of more than 20 casinos, including some of the world’s largest gaming operators.
buyer: Bally Technologies, Inc. (BYI:$1,137.28)
With a history dating back to 1932, Las Vegas-based Bally Technologies designs, manufactures, operates and distributes advanced gaming devices, systems and technology solutions worldwide. "
target: Macro View Labs
MacroView Labs is the leading provider of mobile applications and mobile websites to the casino industry, with a customer base of more than 20 casinos, including some of the world’s largest gaming operators, and more than 1 million users of their provided applications.
price ($mm)
$8.80
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/4/2016 via PR Newswire

VTech Holdings Ltd, acquired LeapFrog

synopsis: VTech Holdings Limited, a global leader in electronic learning products and cordless telephones, announced that the company has completed its acquisition of LeapFrog Enterprises, Inc., a leading developer of educational entertainment for children.
buyer: VTech Holdings Ltd (SEHK:303:$1,907.10)
VTech is the global leader in electronic learning products from infancy to preschool and the world's largest manufacturer of cordless phones. VTech has been a pioneer in the electronic learning toy category with innovative products that provide fun and learning to children across the world. "
target: LeapFrog (LF:$222.94)
LeapFrog Enterprises, Inc. is the leader in innovative solutions that encourage a child's curiosity and love of learning throughout their early developmental journey. LeapFrog has helped children expand their knowledge and imagination through award-winning products led by the LeapFrog Learning Team.
price ($mm)[EV]
$73 [$40]
rev ($mm)
$223
EBITDA ($mm)
EV / rev
0.2x
EV / EBITDA
announced 2/4/2015 via BNC Analysis

Google Inc., will acquire Launchpad Toys

synopsis: Google is buying the kids app-maker Launchpad Toys. Launchpad Toys develops digital toys and tools that empower kids to create, learn and share their ideas through play. They make a handful of popular mobile apps for children including an augmented reality app called TeleStory and an animation storytelling tool called Toontastic.
buyer: Google Inc. (GOOGL:$196,682.00)
Google's innovative search technologies connect millions of people with information every day. Google is a top web property in all major global markets. Google's targeted advertising program provides businesses with measurable results, while enhancing the overall web experience for users. "
target: Launchpad Toys
Launchpad Toys develops digital toys and tools that empower kids to create, learn and share their ideas through play.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/4/2014 via PR Newswire

LeapFrog, acquired KidZui

synopsis: LeapFrog Enterprises, Inc., the leader in children's educational entertainment, announced that it has acquired KidZui, the leading kid-friendly internet browser. Created in 2006, the KidZui technology offers a kid-safe web experience and currently powers LeapSearch on all LeapFrog Wi-Fi enabled children's tablets.
buyer: LeapFrog (LF:$222.94)
LeapFrog Enterprises, Inc. is the leader in educational entertainment for children. For nearly 20 years, LeapFrog has created award-winning learning solutions that combine educational expertise, innovative technology and a child's love for fun. "
target parent: Saban Capital Group
target: KidZui
KidZui is the leading kid-friendly internet browser. Created in 2006, the KidZui technology offers a kid-safe web experience. Once downloaded, KidZui provides kids access to millions of pre-loaded kid-friendly websites, YouTube videos, online games, and pictures.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 8/30/2018 via BNC Analysis

QMS Media Limited, will acquire TGI Systems Corporation

synopsis: QMS Media Limited, the fastest growing outdoor media company in Australia and New Zealand, will acquire a 90% stake in TGI Systems Corporation (TGI), a Digital Agency and Technology Provider. TGI creates cutting edge solutions for sports events, from visual branding to LED to Digital Sports Applications.
buyer: QMS Media Limited (ASX:QMS:$124.17)
QMS Media is the fastest growing outdoor media company in Australia and New Zealand, specialising in providing their clients and agency partners with quality advertising solutions. QMS works with their clients to provide the most effective outdoor solutions that engage with their target audience. "
target: TGI Systems Corporation
TGI Systems Corporation (TGI) is a Digital Agency and Technology Provider that creates, builds and runs tailored sports event experiences that excite audiences worldwide. TGI creates cutting edge solutions that deliver superior results, from visual branding to LED to Digital Sports Applications.
price ($mm)
$40*
rev ($mm)
EBITDA ($mm)
$8
EV / rev
EV / EBITDA
5.9x
closed 12/28/2017 via BNC Analysis

Macro Games S.A., acquired Rolling Games

synopsis: Macro Games, a Polish company that creates MMORPG games and operates gaming websites such as CSCenter.pl and MyCraft.pl, has acquired Rolling Games, a game development company in Ukraine. Rolling Games' main specialization is outsourcing game production for mobile platforms. They have worked with publishers such as Atari, Vasco Games, and EA.
buyer: Macro Games S.A. (WSE:MGS:$1.24)
Macro Games S.A. is a Polish company that operates CSCenter.pl and MyCraft.pl, gaming websites that provide the latest news, videos and live streams for the games Counter-Strike and Minecraft. The company produces games as well, mainly in the MMORPG genre using a free-to-play business model. "
target: Rolling Games
Rolling Games is a game development company in Ukraine. The company has produced their own games, ported games, and provided outsourcing services for the video games industry. Their main specialization is outsourcing game production for mobile platforms.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/11/2014 via Company Press Release

HockeyTech Canada ULC, acquired LeagueStat

synopsis: HockeyTech acquires LeagueStat, the world’s leading hockey scoring and stats technology used by elite hockey leagues. LeagueStat technology is used by league officials to tabulate the official statistics at hockey games. In real time, those game stats immediately feed to league, team and media websites and mobile apps for fan consumption.
buyer: HockeyTech Canada ULC
HockeyTech is a worldwide leader in providing hockey-related technologies, analytics and information services. At HockeyTech’s core is their Hockey Player Information and Scouting System. It is the world’s largest private data repository on hockey player, team, and league information. "
target: LeagueStat
LeagueStat is the world leading hockey stats and scoring service. Their web based services include Mobile App development, scoring, real time stats, reporting, and administration. They provide the most comprehensive suite of available tools for both communications and operations.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/31/2021 via BusinessWire

Sandbox & Co., acquired Fingerprint, Inc.

synopsis: UK-based Sandbox & Co., a strategic operator of millennial learning and entertainment companies, has acquired Fingerprint, a global provider of digital content for kids and families, to form Sandbox Kids. The new company will deliver on-demand, multimedia, multi-platform, digital subscription services for children and families around the world.
buyer: Sandbox & Co.
UK-based Sandbox is an education company with engaging online products and services that make learning fun. At the intersection of the digital, learning, and media industries, Sandbox embraces technological advancements and focus on globally relevant core subjects that centre on 21st century skills."
target: Fingerprint, Inc.
Fingerprint is a leading global provider of digital content for kids and families. Fingerprint licenses its on-demand, multimedia, multiplatform super app Kidomi to OEMs, mobile carriers, Pay TV companies and retailers worldwide to help them better connect with families in a safe and meaningful way.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/28/2015 via BusinessWire

Fingerprint, Inc., acquired Cognitive Kid

synopsis: Fingerprint announced that it has acquired Cognitive Kid. Cognitive Kid is the creator of the critically acclaimed, multiple award-winning Ansel and Clair children’s educational app series. These apps combine thought provoking educational content with fun, engaging gameplay and interactions that keep children engaged and entertained.
buyer: Fingerprint, Inc.
Fingerprint is a mobile technology company that powers games and curates play-and-learn content to targeted customers around the world through dedicated mobile networks. Industry leaders in mobile technology, edutainment, broadcast and more license it's technology platform and content solution. "
target: Cognitive Kid
Cognitive Kid is the creator of the critically acclaimed, multiple award-winning Ansel and Clair children’s educational app series. These apps combine thought provoking educational content with fun, engaging gameplay and interactions that keep children engaged and entertained.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/28/2015 via BusinessWire

Fingerprint, Inc., acquired Scribble Press

synopsis: Fingerprint announced that it has acquired Scribble Press. Scribble Press is a multimedia platform accessible via the web and on the iPad. Scribble Press is an easy, fun and free way to create and publish ones stories. Scribble Press’ book-making digital products have been used in more than 35,000 classrooms by kids aged 6-12.
buyer: Fingerprint, Inc.
Fingerprint is a mobile technology company that powers games and curates play-and-learn content to targeted customers around the world through dedicated mobile networks. Industry leaders in mobile technology, edutainment, broadcast and more license it's technology platform and content solution. "
target parent: Make Meaning Inc.
target: Scribble Press
Scribble Press is a multimedia platform accessible via the web and on the iPad. Scribble Press is an easy, fun and free way to create and publish ones stories. Scribble Press’ book-making digital products have been used in more than 35,000 classrooms by kids aged 6-12.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/31/2021 via BusinessWire

Sandbox & Co., acquired Fingerprint, Inc.

synopsis: UK-based Sandbox & Co., a strategic operator of millennial learning and entertainment companies, has acquired Fingerprint, a global provider of digital content for kids and families, to form Sandbox Kids. The new company will deliver on-demand, multimedia, multi-platform, digital subscription services for children and families around the world.
buyer: Sandbox & Co.
UK-based Sandbox is an education company with engaging online products and services that make learning fun. At the intersection of the digital, learning, and media industries, Sandbox embraces technological advancements and focus on globally relevant core subjects that centre on 21st century skills."
target: Fingerprint, Inc.
Fingerprint is a leading global provider of digital content for kids and families. Fingerprint licenses its on-demand, multimedia, multiplatform super app Kidomi to OEMs, mobile carriers, Pay TV companies and retailers worldwide to help them better connect with families in a safe and meaningful way.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/9/2021 via BusinessWire

Sandbox & Co., acquired Code Kingdoms

synopsis: London-based Sandbox, a digital learning products and services company, has acquired Code Kingdoms, the UK’s leading provider of online programming and computer science resources for young people. Code Kingdoms will join market leaders Poptropica and CoolMathGames as part of Sandbox Gaming.
buyer: Sandbox & Co.
UK-based Sandbox is an education company with engaging online products and services that make learning fun. At the intersection of the digital, learning, and media industries, Sandbox embraces technological advancements and focus on globally relevant core subjects that centre on 21st century skills."
target: Code Kingdoms
Code Kingdoms is the UK’s leading provider of online programming and Computer Science resources for 8-14 year olds. Available worldwide, Code Kingdoms offers a B2C subscription service which gives customers access to over 150 hours of materials.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/2/2020 via BusinessWire

Sandbox & Co., acquired Teachit

synopsis: UK-based Sandbox, an operating platform for digital educational products and services in the UK, has acquired Teachit, a teacher resource provider in the UK, from education charity AQA. The acquisition will accelerate international growth and operations by collaborating with Sandbox’s existing US-based teacher resource business, TeacherVision.
buyer: Sandbox & Co.
UK-based Sandbox is an education company with engaging online products and services that make learning fun. At the intersection of the digital, learning, and media industries, Sandbox embraces technological advancements and focus on globally relevant core subjects that centre on 21st century skills."
target parent: AQA
target: Teachit
Teachit is a teaching and learning resource website based in the UK. Teachit serves a community of over 550,000 primary and secondary teachers across a range of subjects sharing a high-quality library of 18,000+ learning resources made by teachers, through subscriptions and online product sales.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/29/2019 via BNC Analysis

Sandbox & Co., acquired Hopster TV

synopsis: Sandbox and Co., UK's millennial learning company with a portfolio of digital products and services which help children learn while they play, has acquired Hopster, a company whose content helps develop kids’ literacy, numeracy and encourage exploring the world around them.
buyer: Sandbox & Co.
Sandbox and Co. is UK's millennial learning company with a portfolio of digital products and services which help children learn while they play. Their brands focus on globally relevant core subjects, encourage children to build on curiosity and help them develop 21st century skills. "
target: Hopster TV
By offering only developmental shows and then using them to power a carefully developed early years curriculum, UK's Hopster delivers a service parents can feel good about giving to their kids. Their content helps develop kids’ literacy, numeracy and encourage exploring the world around them.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/23/2018 via BNC Analysis

Sandbox & Co., acquired Curious World

synopsis: Kids edutainment company Sandbox & Co has acquired preschool Subscription Video On Demand app Curious World from global learning company Houghton Mifflin Harcourt. Curious World offers a roster of 1,000-plus games, videos and eBooks for children ages two to seven and content from the Curious George books and app series.
buyer: Sandbox & Co.
Sandbox and Co. (SBX) is a millennial learning company with a portfolio of digital products and services which help children learn while they play. SBX brands focus on globally relevant core subjects, encourage children to build on curiosity and help them develop 21st century skills. "
target parent: Houghton Mifflin Harcourt
target: Curious World
Curious World is a Subscription Video On Demand app. They offer a roster of 1,000-plus games, videos and eBooks for children ages two to seven, content from the Curious George books and app series, as well as a parental dashboard that helps track a child’s activity in eight learning areas.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/20/2015 via PE Hub

Sandbox & Co., acquired Family Education Network

synopsis: Sandbox & Co., an industry-focused investor committed to building businesses at the intersection of the digital, learning and media sectors, has acquired Family Education Network (FEN) from Pearson. FEN is an online consumer network of the world's best learning and information resources, personalized to help parents, teachers, and students.
buyer: Sandbox & Co.
Sandbox is an industry-focused investor committed to building and supporting businesses at the intersection of the digital, learning and media sectors. Founded in 2014, the partners of Sandbox have a long track-record of acquiring, transforming and scaling businesses and brands internationally. "
target parent: Pearson plc
target: Family Education Network
Family Education Network is the best of the Internet's content, resources, and shopping for parents, teachers, and kids. The company's mission is to be an online consumer network of the world's best learning and information resources, personalized to help parents, teachers, and students.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/27/2020 via Company Press Release

Course Hero, acquired Symbolab

synopsis: Course Hero, an online learning platform for course-specific study resources, acquired Symbolab, a pioneer in the development of artificial intelligence to help students demystify the most vexing math challenges. Symbolab has been used by over 50 million students to work through and understand one billion questions and explanations in 2020 alone.
buyer: Course Hero
Course Hero is an online platform providing educational resources to help students learn more effectively. Whether exploring new subjects or mastering key topics, Course Hero provides interested learners with the tools they need to achieve their goals. "
target: Symbolab
Founded by mathematicians and computer scientists in 2011, Symbolab helps students better understand and practice math problems across a range of educational levels and subjects, such as advanced algebra, trigonometry, calculus, chemistry and physics.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/28/2019 via BNC Analysis

Al Aman Investment, acquired First Education Company

synopsis: Al Aman Investment, which is a subsidiary of The Securities House, announced it has completed the acquisition of First Education Company, a Kuwaiti share holding company located in Kuwait city. It was founded in 2005 to be a leader in providing diverse educational and learning services of high quality and competitive costs at all learning levels.
buyer parent: The Securities House
buyer: Al Aman Investment (KWSE:ALAMAN:$16.21)
Al Aman investment Company is a Public Kuwaiti Shareholding Company listed on the Kuwait Stock Exchange under the ticker “Al Aman”. The idea behind the establishment of Al Aman in 2005 was to create an institution for Sharia compliant wealth management with unlimited growth potential. "
target: First Education Company
First Education Company is a Kuwaiti share holding company located in Kuwait city, Kuwait. It was founded in 2005 to be a leader in providing diverse educational and learning services of high quality and competitive costs at all learning levels.
price ($mm)
$59
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/19/2004 via BusinessWire

Docent, Inc. merged with click2learn.com, inc.,

synopsis: Docent, Inc. (Nasdaq:DCNT) and Click2learn, Inc. (Nasdaq:CLKS) two pioneers in the business performance and learning technology industry, today announced the completion of their merger of equals, and the launch of SumTotal Systems Inc. (Nasdaq:SUMT), the new market leader created by this business combination.
buyer parent: SumTotal Systems, Inc.
buyer: click2learn.com, inc.
Established in 1984 by Microsoft cofounder Paul Allen, Click2learn (NASDAQ: CLKS) has long been in the vanguard of the e-Learning movement. We are the only company in the e-Learning industry that has built a complete, end-to-end platform that fully integrates all of the key components needed to dep "
target: Docent, Inc. (DCNT:$27.80)
Founded 1997 Employees 250 Mountain View, CA 650/934-9500 Market value ($M) 62.5 - now $377.6 Next fiscal year EPS -1.29 Trailing 12-month revenue ($M) N/A Trailing 12-month net income ($M) N/A MARKET Provides software used to administer and manage online education and training courses. Online-lear
price ($mm)
$49
rev ($mm)
$29
EBITDA ($mm)
EV / rev
1.7x
EV / EBITDA
closed 11/9/2011 via Company Press Release

Blackboard Inc., acquired CerBibo Corporation

synopsis: Blackboard has made a major investment to support online learning in China, by acquiring full ownership of CerBibo, a company that has brought its online learning solution to hundreds of institutions in China. The move enhances the company’s ability to make deeper investments to support greater use of online learning.
buyer parent: Providence Equity Partners Inc.
buyer: Blackboard Inc. (BBBB:$447.32)
Blackboard's solutions allow thousands of higher education, K-12, professional, corporate, and government organizations to extend teaching and learning online, facilitate campus commerce and security, and communicate more effectively with their communities. "
target: CerBibo Corporation
CerBibo dedicates itself to provide leading E-learning service to educational market in China. CerBibo provides E-learning software series and a full-fledged set of highly scalable solutions to various kinds of schools and educational training institutions.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/27/2011 via Company Press Release

VIP Tone, acquired Global Grid for Learning Limited

synopsis: VIP Tone's subsidiary, EduTone has acquired all of the shares of Global Grid for Learning Limited from Cambridge University Press. Global Grid for Learning acts as a trusted broker for digital content, connecting teachers and students at all stages in education to a single source for high quality and educationally relevant learning resources.
buyer: VIP Tone
VIP Tone, Inc. provides a unique data integration and knowledge management platform for the global education market that is a key enabler in addressing the market's two highest priorities: measuring and benchmarking of student achievement and improving school accountability. "
target parent: Cambridge University Press
target: Global Grid for Learning Limited
Global Grid for Learning (GGfL) acts as a trusted broker for digital content, connecting teachers and students at all stages in education to a single source for high quality and educationally relevant learning resources.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 5/3/2011 via PR Newswire

itslearning, will acquire Dactique

synopsis: itslearning has announced that it will acquire a 51% stake in educational technology provider Dactique. Both companies provide learning platforms and related products to customers in primary, secondary, vocational and higher education. This cooperation will make itslearning the largest learning platform provider in the Netherlands.
buyer: itslearning
Headquartered in Bergen, Norway, itslearning offers professional development services in individualized instruction and the itslearning platform to help educators improve retention and graduation rates, and reduce the cost of instruction. "
target: Dactique
Dactique is an educational technology provider that provides learning platforms and related products to customers in primary, secondary, vocational and higher education. Its two products include: Dapter, a learning and ePortfolio system, and Teletop, an advanced learning platform.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/5/2010 via PR Newswire

Blackboard Inc., acquired Wimba, Inc.

synopsis: Blackboard Inc. announced that it has acquired Wimba, Inc., a leading provider of synchronous learning and collaboration technology to the education markets. Wimba is a leading provider of collaborative learning solutions and services to the Further/Higher Education and K-12 markets.
buyer: Blackboard Inc. (BBBB:$447.32)
Blackboard is a leading provider of enterprise software and services to the education industry. The Company's product line consists of five software applications bundled in two suites, the Blackboard Academic Suite(TM) and the Blackboard Commerce Suite. "
target: Wimba, Inc.
Wimba is a leading provider of collaborative solutions that engage students, support business needs, and save time and money. The Wimba Collaboration Suite offers students, teachers and administrators an engaging and comprehensive collaboration environment for instruction, meetings and help.
price ($mm)[EV]
$47 [$45]
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 7/19/2021 via Company Press Release

DreamBox Learning, will acquire Reading Plus

synopsis: DreamBox Learning, the leading education technology provider that in 2006 pioneered intelligent adaptive learning, announced it has signed a definitive agreement to acquire Reading Plus, an evidence-based online reading program for grades 3-12 designed to help students boost their literacy skills and reading confidence.
buyer: DreamBox Learning
DreamBox Learning, founded in 2006 in Bellevue, Washington, is the only K-8 digital math program powered by students, built by and for educators. DreamBox dynamically adapts and differentiates in real time based not only on students’ answers, but also on how they solve problems. "
target: Reading Plus
Reading Plus is an evidence-based, online program that provides personalized instruction and intervention for students, improving reading proficiency by 2.5 grade levels in a single school year. The adaptive literacy program develops fluency, comprehension, and vocabulary.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/1/2021 via Company Press Release

inspirED, acquired Ostaz

synopsis: Inspired Education Group, the leading global group of premium schools educating over 50,000 students across five continents, has acquired online private tutoring company Synkers, rebranded as Ostaz.
buyer parent: NMN Cap
buyer: inspirED
A definitive statement of excellence in private education, UK-based Inspired is a co-educational, non-denominational, independent school group designed to inspire students to achieve their maximum potential in a nurturing, progressive academic environment from ages 1 to 18. "
target: Ostaz
Founded in Lebanon in 2017 as Synkers, Ostaz connects students with the most relevant, trusted and qualified private tutors to help them complete their learning goals and supports them throughout their academic journey starting from school to official exams (IB, A-levels, SAT) and college admission.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/25/2021 via GlobeNewswire

Vector Solutions, acquired DiversityEdu

synopsis: Vector Solutions, the leading provider of software solutions for learning, operational readiness, workforce management, and risk reduction, has acquired DiversityEdu, a leading provider of online Diversity and Inclusion (D&I) learning that helps organizations build diverse teams and inclusive cultures.
buyer parent: Golden Gate Capital
buyer: Vector Solutions
Vector Solutions, a leader in eLearning and performance support, provides award-winning SaaS solutions for the engineering, construction, IT and education industries. Its brands deliver training, technology and performance management solutions using the latest innovations in learning and technology."
target: DiversityEdu
DiversityEdu creates online learning, climate assessments, and implementation tools proven to build diverse and inclusive culture. Over 200,000 course-takers have completed DiversityEdu programs.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/27/2020 via BNC Analysis

Galaxy ME, acquired HOCMAI education Inc.

synopsis: Galaxy ME has just entered the online education field with the acquisition of HOCMAI. HOCMAI is a Vietnam-based online learning platform that has attracted 4 million students to participate in learning, providing more than 1,000 courses, 30,000 lessons per year of more than 200 teachers on computers and phones.
buyer: Galaxy ME
Galaxy ME is an integrated entertainment and media firm operating in the following fields: Film and exclusive film production, film distribution, cinema business, publishing Online business magazine & news, online movie viewing platform and online education platform. "
target: HOCMAI education Inc.
HOCMAI is a Vietnam-based online learning platform that has attracted 4 million students to participate in learning, providing more than 1,000 courses, 30,000 lessons per year of more than 200 teachers on computers and phones.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/26/2010 via PR Newswire

PLATO Learning, Inc. merged with Thoma Bravo, LLC,

synopsis: PLATO Learning, Inc., a leading provider of K-adult online learning solutions, announced it has completed the merger agreement to be acquired by an affiliate of Thoma Bravo, LLC.
buyer: Thoma Bravo, LLC
Thoma Bravo is one of the most experienced and successful private equity firms in the United States. Thoma Bravo and its predecessor firms have been providing equity and strategic and operating support to promising businesses and their management teams for more than 25 years. "
target: PLATO Learning, Inc.
PLATO Learning is a leading provider of computer-based and e-learning instruction for kindergarten through adult learners, offering curricula in reading, writing, math, science, social studies, and life and job skills.
price ($mm)[EV]
$137 [$109]
rev ($mm)
$65
EBITDA ($mm)
$3
EV / rev
1.8x
EV / EBITDA
35.6x
announced 5/6/2019 via BusinessWire

Wiley, will acquire Knewton, Inc.

synopsis: John Wiley & Sons, Inc. a global leader in research and education, announced it has signed an agreement to acquire the assets of Knewton, a provider of affordable courseware and adaptive learning technology. Knewton developed an advanced learning system demonstrated to deliver highly-personalized learning experiences that drive superior outcomes.
buyer: Wiley (NYSE:JW.A:$1,864.09)
Wiley's scientific, technical, medical, and scholarly journals and digital learning, certification, and student-lifecycle services and solutions help students, researchers, universities, and corporations to achieve their goals in an ever-changing world "
target: Knewton, Inc.
Knewton puts achievement within reach for everyone through adaptive learning technology and products that deliver personalized and lasting learning experiences. Alta is Knewton’s fully integrated, adaptive learning courseware.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/27/2015 via PR Newswire

Cengage Learning, acquired Pathbrite

synopsis: Cengage Learning, a leading educational content, technology and services company for the higher education and K-12, professional and library markets worldwide, announced its acquisition of Pathbrite's best-in-class ePortfolio solution. Pathbrite enables students to collect, track and showcase their work to demonstrate completion of assignments.
buyer parent: Apax Partners
buyer: Cengage Learning (OTCPK:CNGO:$1,593.70)
Cengage Learning is a leading educational content, technology and services company for the higher education and K-12, professional and library markets worldwide. The company provides superior content, personalized services and course-driven digital solutions that accelerate student engagement. "
target: Pathbrite
Pathbrite was a venture-backed ed tech company based in San Francisco. Pathbrite has users at 900 schools, colleges, universities and organizations in the world. Pathbrite's portfolio platform is poised to revolutionize learning, teaching and assessment across the globe.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/24/2011 via Market Wire

Axiologix Education Corporation, acquired Edumedia Software Solutions Corporation

synopsis: Axiologix Education Corporation, an educational software provider, announced that it has completed the acquisition of E*pad from Edumedia Software Solutions Corporation. Edumedia is an educational software company whose E*pad is a web based, electronic portfolio, and authentic assessment development application for students and educators.
buyer: Axiologix Education Corporation (AXLX:$9,914.00)
Axiologix Education Corporation is an educational software and services provider. The company's software products include eBoard, Curricuplan and Student Tracker. "
target: Edumedia Software Solutions Corporation
Edumedia Software Solutions Corporation is an education based hardware and software provider. Edumedia's E*pad is an innovative, web based, electronic portfolio, and authentic assessment development application for students and educators.
price ($mm)
$1.40
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/8/2009 via BNC Analysis

Blackboard Inc., acquired ANGEL Learning

synopsis: Blackboard Inc., a global leader in education technology, has acquired privately-held ANGEL Learning, Inc., a leading developer of e-learning software to the U.S. education industry. ANGEL Learning's flagship products are the ANGEL Learning Management Suite and the ANGEL ePortfolio system.
buyer: Blackboard Inc. (BBBB:$447.32)
Blackboard is a leading provider of enterprise software and services to the education industry. The Company's product line consists of five software applications bundled in two suites, the Blackboard Academic Suite(TM) and the Blackboard Commerce Suite. "
target: ANGEL Learning
ANGEL Learning, Inc. develops and markets enterprise e-learning software. ANGEL Learning's flagship products are the ANGEL Learning Management Suite and the ANGEL ePortfolio system.
price ($mm)
rev ($mm)
$21
EBITDA ($mm)
EV / rev
0.0x
EV / EBITDA
closed 8/19/2021 via PR Newswire

Course Hero, acquired QuillBot, Inc.

synopsis: Course Hero has acquired QuillBot, a pioneering AI-powered writing platform used by 7 million people every month to check for grammar, make citations, and improve their writing skills. QuillBot offers a suite of writing tools that provides users with the feedback they need to more clearly communicate their ideas.
buyer: Course Hero
Course Hero is on a mission to help students make every study hour count, and graduate confident and prepared. Course Hero's online learning platform offers more than 60 million course-specific study resources created by and for students and educators, as well as 24/7 tutor help. "
target: QuillBot, Inc.
QuillBot is an AI-powered platform that helps nearly 7 million monthly active users improve their writing skills. Quillbot offers a suite of writing tools including a grammar checker and citation generator that provides users with the feedback they need to more clearly communicate their ideas.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/20/2021 via GlobeNewswire

Vector Solutions, purchased Higher Education Business from EverFi, Inc.

synopsis: Vector Solutions, the leading provider of industry-focused software solutions for training, risk management, safety, and prevention, has acquired EVERFI’s higher education business. This segment of EVERFI’s business includes its highly-regarded online training catalog for colleges and universities and the Campus Prevention Network (CPN).
buyer parent: Genstar Capital LLC
buyer: Vector Solutions
Vector Solutions, a leader in eLearning and performance support, provides award-winning SaaS solutions for the engineering, construction, IT and education industries. Its brands deliver training, technology and performance management solutions using the latest innovations in learning and technology."
seller: EverFi, Inc.
The acquisition includes EVERFI’s Higher Education and Campus Prevention Network Business. This segment of EVERFI’s business includes its highly-regarded online training catalog for colleges and universities and the Campus Prevention Network (CPN).
price ($mm)
$100
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/20/2021 via GlobeNewswire

Vector Solutions, purchased Higher Education Business from EverFi, Inc.

synopsis: Vector Solutions, the leading provider of industry-focused software solutions for training, risk management, safety, and prevention, has acquired EVERFI’s higher education business. This segment of EVERFI’s business includes its highly-regarded online training catalog for colleges and universities and the Campus Prevention Network (CPN).
buyer parent: Genstar Capital LLC
buyer: Vector Solutions
Vector Solutions, a leader in eLearning and performance support, provides award-winning SaaS solutions for the engineering, construction, IT and education industries. Its brands deliver training, technology and performance management solutions using the latest innovations in learning and technology."
seller: EverFi, Inc.
The acquisition includes EVERFI’s Higher Education and Campus Prevention Network Business. This segment of EVERFI’s business includes its highly-regarded online training catalog for colleges and universities and the Campus Prevention Network (CPN).
price ($mm)
$100
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/31/2021 via BNC Analysis

Unacademy, acquired Handa Ka Funda

synopsis: Unacademy, India's largest education platform, has acquired Handa Ka Funda, a leading online course provider in India. Handa Ka Funda has online coaching courses for CAT, XAT, IBPS PO, SBI PO, and other competitive exams. They offer video tutorials, live classes, ebooks, solved examples and a question database to help people pass their exams.
buyer: Unacademy
Unacademy is India's largest education platform, offering over 2,400 online lessons and specialised courses to prepare for various competitive exams. Through Unacademy's mobile app, users can attend live classes by top educators and prepare via Live Test Series, Quizzes, Practice Section, and more. "
target: Handa Ka Funda
Handa Ka Funda is a leading online course provider in India. Handa Ka Funda has online coaching courses for CAT, XAT, IBPS PO, SBI PO, and various other competitive exams. They offer video tutorials, live classes, ebooks, solved examples and a huge question database to help people pass their exams.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

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Geography
Matching Companies
Ticker: DB:RNM
 
 
 
 
 
 
 
 
RNTS Media
RNTS Media
RNTS Media is a global holding company that owns and fuels multi-national businesses in the mobile ecosystem, with a focus on developing innovative technology platforms, monetization solutions, and digital content for connected devices. They are headquartered in Berlin, Germany.
year
2015
rev ($mm)
$27.44
EBITDA ($mm)
($22.05)
EBIT ($mm)
($24.06)
Net Income ($mm)
Employees
306
  • drill down
  • watch
Ticker: ENXTPA:MAGIS
 
 
 
 
 
 
 
 
Ymagis
Ymagis
Founded in 2007 and managed by professionals from the motion picture and high-tech industries, Ymagis Group is a European leader in advanced digital technology services for the cinema industry.
year
2016
rev ($mm)
$185.69
EBITDA ($mm)
$53.88
EBIT ($mm)
$7.13
Net Income ($mm)
Employees
677
  • drill down
  • watch
Ticker: OTCPK:RPMT
 
 
 
 
 
 
 
 
REGO
REGO is a digital wallet for the entire family. REGO enables children to make online purchases that are parent controlled and monitored. The app allows parents to enable online shopping or digital spending at approved retailers, control available funds, and reward children.
year
2020
rev ($mm)
EBITDA ($mm)
($2.77)
EBIT ($mm)
($2.80)
Net Income ($mm)
Employees
4
  • drill down
  • watch
Ticker: SKGP
 
 
 
 
 
 
 
 
Smart Kids Group, Inc.
Smart Kids Group, Inc.
Smart Kids has created, developed, and produced a cutting edge children's digital education and entertainment company. It develops, distributes and licenses quality children's Edutainment products through a variety of media including television, video, retail, direct marketing, and the Internet.
year
2011
rev ($mm)
EBITDA ($mm)
($0.65)
EBIT ($mm)
($0.65)
Net Income ($mm)
Employees
  • drill down
  • watch
Ticker: CAEL
 
 
 
 
 
 
 
 
Camden Learning Corporation
Camden Learning Corporation
Camden is a special purpose acquisition company formed in 2007 for the purpose of acquiring through a merger, capital stock exchange, asset acquisition, stock purchase, reorganization or similar business combination one or more businesses or assets.
year
2009
rev ($mm)
EBITDA ($mm)
EBIT ($mm)
Net Income ($mm)
Employees
  • drill down
  • watch
Ticker: BOVESPA:BAHI3
 
 
 
 
 
 
 
 
Bahema Educação S.A.
Bahema Educação is a Brazilian education Group. Bahema looks to invest in educational institutions in the elementary and junior high school sectors. Bahema aims to help schools update their educational environment and professional management, ensuring their long-term existence.
year
2020
rev ($mm)
$15.56
EBITDA ($mm)
($1.28)
EBIT ($mm)
($2.26)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: CA:BRI
 
 
 
 
 
 
 
 
Brighter Minds Media, LLC
Brighter Minds Media is a publisher of online and multimedia materials for the whole family with a focus on creating a wholesome online environment for children and the family.
year
2007
rev ($mm)
$6.57
EBITDA ($mm)
($1.06)
EBIT ($mm)
($1.18)
Net Income ($mm)
Employees
  • drill down
  • watch
Ticker: SIBE
 
 
 
 
 
 
 
 
Sibling Group Holdings, Inc.
Sibling Group Holdings, Inc.
Sibling Group Holdings, through its wholly owned subsidiary Blended Schools Network (BSN), provides benchmark quality online curriculum for the K-12 marketplace, complete hosted course authoring tools, professional development for teachers and a learning management system (LMS) environment.
year
2014
rev ($mm)
$0.30
EBITDA ($mm)
($1.74)
EBIT ($mm)
($1.91)
Net Income ($mm)
Employees
14
  • drill down
  • watch
Ticker: AXLX
 
 
 
 
 
 
 
 
Axiologix
Axiologix
Axiologix is an International Technology and Services Organization focused on delivering Cloud-based Products and Services. It is creating a nationwide Service Provider of Voice, Data and Cloud services to small and medium size businesses primarily in the United States.
year
2013
rev ($mm)
$9,914.00
EBITDA ($mm)
EBIT ($mm)
($0.32)
Net Income ($mm)
Employees
  • drill down
  • watch
Ticker: RCL.ASX
 
 
 
 
 
 
 
 
ReadCloud
ReadCloud
ReadCloud is a social e-learning platform built for Australian secondary schools. ReadCloud is the leading provider in Australia of eReading software delivering Curriculum eBooks to Schools and VET in Schools courses offering over 200,000 eBooks from the World’s leading publishers.
year
2020
rev ($mm)
$5.67
EBITDA ($mm)
($0.87)
EBIT ($mm)
($0.74)
Net Income ($mm)
Employees
24
  • drill down
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Ticker: CEDU
 
 
 
 
 
 
 
 
ChinaEdu
ChinaEdu
ChinaEdu Corporation's primary business is to provide comprehensive educational services to the online degree programs of leading Chinese universities, including academic program development, technology services, enrollment marketing, student support services and finance operations.
year
2013
rev ($mm)
$85.91
EBITDA ($mm)
$25.24
EBIT ($mm)
$20.53
Net Income ($mm)
$8.57
Employees
2116
  • drill down
  • watch
Ticker: TWOU
 
 
 
 
 
 
 
 
2U, Inc.
2U, Inc., formerly known as 2tor, Inc., partners with top-tier universities to deliver rigorous, selective graduate degree and undergraduate for-credit programs online.
year
2021
rev ($mm)
$831.53
EBITDA ($mm)
($55.09)
EBIT ($mm)
($153.06)
Net Income ($mm)
Employees
5189
  • drill down
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Ticker: JP:3834
 
 
 
 
 
 
 
 
ASAHI Net, Inc.
ASAHI Net, Inc.
ASAHI Net, Inc. is a major Internet service provider based in Japan and is operated by ASAHI Net, Inc., a public company founded on April 2, 1990. ASAHI Net, Inc. has been listed on the First Section of the Tokyo Stock Exchange since December 2007.
year
2012
rev ($mm)
$80.14
EBITDA ($mm)
$20.62
EBIT ($mm)
$19.59
Net Income ($mm)
$11.63
Employees
  • drill down
  • watch
Ticker: OTCNO:KAHOOT
 
 
 
 
 
 
 
 
Kahoot!
Kahoot!
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more.
year
2021
rev ($mm)
$42.97
EBITDA ($mm)
($16.57)
EBIT ($mm)
($18.91)
Net Income ($mm)
Employees
204
  • drill down
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Ticker: OTCPK:SGLD.F
 
 
 
 
 
 
 
 
Shoal Games
Shoal Games
Shoal Games is the owner of the "Rooplay" EdTech games platform. Their pioneered curated games platform brings calm, structure and accountability for children and parents in the digital world. Using a subscription model, their active learning games are designed to inspire children to success.
year
2018
rev ($mm)
$0.11
EBITDA ($mm)
($2.74)
EBIT ($mm)
($2.75)
Net Income ($mm)
Employees
11
  • drill down
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Ticker: EDTX
 
 
 
 
 
 
 
 
EdtechX Holdings Acquisition Corp.
EdtechX Holdings Acquisition Corp.
UK-based EdtechX Holdings is a public acquisition company sponsored by affiliates of a specialist edtech investment bank. EdtechX has built an industry-leading platform of education and training businesses through the targeted acquisition, consolidation, and development of companies.
year
2019
rev ($mm)
EBITDA ($mm)
EBIT ($mm)
($0.82)
Net Income ($mm)
$0.47
Employees
0
  • drill down
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Ticker: GB:RM.
 
 
 
 
 
 
 
 
RM plc
RM plc
RM is a UK company, focused on supporting teachers to teach and learners to learn. It provides innovative products from classroom resources, through school technologies to systems for marking exams and delivering school performance data.
year
2018
rev ($mm)
$277.37
EBITDA ($mm)
$36.28
EBIT ($mm)
$32.36
Net Income ($mm)
$21.25
Employees
1760
  • drill down
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Ticker: PCSV
 
 
 
 
 
 
 
 
PCS Edventures, Inc.
PCS Edventures, Inc.
PCS Edventures!.com, Inc. is a developer of STEM – science, technology, engineering and mathematics – education products for preschool through college students.
year
2013
rev ($mm)
$2.94
EBITDA ($mm)
($0.42)
EBIT ($mm)
($0.44)
Net Income ($mm)
Employees
19
  • drill down
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Ticker: VSTA
 
 
 
 
 
 
 
 
Vasta Platform Ltd
Vasta Platform Ltd
Vasta is a leading, high-growth education company in Brazil powered by technology, providing end-to-end educational and digital solutions that cater to all needs of private schools operating in the K-12 educational segment.
year
2021
rev ($mm)
$171.77
EBITDA ($mm)
$16.58
EBIT ($mm)
($8.70)
Net Income ($mm)
Employees
1960
  • drill down
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