Like codeSpark

closed 5/26/2021 via PR Newswire

Homer, acquired codeSpark

synopsis: BEGiN, the company behind the proven early learning program, HOMER, has acquired codeSpark, the leading learn-to-code app for children and largest global community of young creators. The codeSpark acquisition allows HOMER to expand from serving kids ages 0-6 to a comprehensive program for kids ages 0-10.
buyer parent: BEGiN
buyer: Homer
HOMER is the essential early learning program for kids, helping them build skills for school and life in the 21st century. HOMER delivers academic skills such as literacy and math in addition to personal skills like problem-solving and social-emotional awareness. "
target: codeSpark
codeSpark Academy is the #1 learn-to-code app for children ages 5-8. The platform's word-free interface and highly engaging gameplay teaches critical thinking, creativity, and collaborative learning through a STEM based curriculum.
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closed 3/17/2021 via BNC Analysis

A2GK Investimentos, acquired Happy Code

synopsis: Rodrigo Santos, founder of Happy Code, announces its sale to A2GK Investimentos, a holding company owned by Willian Matos. Brazil-based Happy Code is a computer science educational platform for children and young people.
buyer: A2GK Investimentos
A2GK Investimentos is a holding company owned by Willian Matos. Willian Matos is a partner and Pro-Rector of the Unicesumar group, one of the ten largest private educational groups in Brazil. "
target: Happy Code
Brazil-based Happy Code is a computer science educational platform for children and young people. Happy Code was created in 2015 by technology and education entrepreneur, Rodrigo Santos, who was inspired by learning to program at the age of 16.
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closed 5/16/2018 via PR Web

Tynker, acquired PythonRoom

synopsis: Tynker, the number one game-based coding platform that has helped more than 60 million kids start coding, announced it has acquired Pythonroom, provider of an interactive, web-based learning management system. Pythonroom’s high school computer science curriculum was designed in concert with a community of educators and students.
buyer: Tynker
Tynker’s award-winning creative computing platform helps children develop computational thinking and programming skills in a fun, intuitive and imaginative way. The platform is used by one in three U.S. K-8 schools and 60 million kids across 150 countries. "
target: PythonRoom
Founded in 2014 by Abhinav Mathur, Keshav Saharia and Rohan Naik, Pythonroom enables educators to easily bring coding education into the classroom so students can learn mainstream coding languages in a fun and engaging way.
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closed 9/17/2021 via BusinessWire

Byju's, acquired Tynker

synopsis: BYJU’S, the global leader in personalized learning with more than 100 million students on its platform, has acquired Tynker, the world’s leading K-12 creative coding platform. The acquisition will enable Tynker to introduce its creative coding platform to even more kids, educators, schools, and coding camps globally.
buyer: Byju's
BYJU’S is the global leader in personalized learning. By blending real-world and digital play in a seamless, active way, BYJU’S has created an opportunity for people to learn at their own pace and style with the support of an empowering network of 11,000+ global educators. "
target: Tynker
Tynker is the world’s leading K-12 creative coding platform, enabling students of all ages to develop the coding skills to design and power animations, games, music, robots and drones, smart devices, virtual worlds like Minecraft, and more.
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closed 12/5/2018 via BNC Analysis

TAL Education Group, acquired CodeMonkey Studios

synopsis: CodeMonkey, an educational coding platform for grade school students with the cheeky tagline, “Write code. Catch bananas. Save the world” said that it has been acquired by Beijing-based TAL Education Group.
buyer: TAL Education Group (TAL:$2,340.52)
Tomorrow Advancing Life (TAL) is a leading education and technology enterprise in China. Since its establishment, TAL is committed to integrating technologies and the Internet into education, to deliver a better study experience for children through K-12. "
target: CodeMonkey Studios
CodeMonkey is a leading educational game-based environment where millions of students learned to code in a real programming language. Their platform fosters the development of executive functioning skills, such as problem solving and planning as well as geometric and mathematical thinking.
price ($mm)
$20
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closed 11/10/2021 via PR Newswire

Imagine Learning, Inc., acquired Robotify

synopsis: Imagine Learning, a PreK–12 digital learning solutions company, has acquired Robotify, an online learning platform in Ireland. Robotify is a browser-based robotics simulator that provides a fun way for students to learn how to code. Their platform guides students to produce original ideas and helps them to grow their critical thinking skills.
buyer parent: SilverLake
buyer: Imagine Learning, Inc.
Imagine Learning delivers language, literacy, and mathematics solutions for pre-K–12 students. Students and teachers love Imagine Language & Literacy, Imagine Math, Imagine Math Facts, and Imagine Español because they are research- and evidence-based, data driven, and incredibly fun to use. "
target: Robotify
Robotify is an online learning platform in Ireland. Robotify is a browser-based robotics simulator that provides a fun way for students to learn how to code. Their platform guides students to produce original ideas and helps them to grow their creativity, critical thinking, and collaboration skills.
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closed 4/23/2020 via PR Web

Thinkster, acquired SelectQ Corporation

synopsis: Thinkster, the world leader in AI-driven Math tutoring for Kindergarten to 8th grade, has acquired SelectQ Corporation, an AI-driven educational technology platform. SelectQ offers quizzes and performance-based training for SATs, tailored to the needs and understanding levels of each student.
buyer: Thinkster
Thinkster is the world leader in AI-driven Math tutoring for Kindergarten to 8th grade. Thinkster combines the power of elite human tutors with a world-class curriculum and amazing AI and data-driven approach that is hyper-personalized for each student. "
target: SelectQ Corporation
SelectQ is an AI-driven educational technology platform. SelectQ offers quizzes and performance-based training for SATs, tailored to the needs and understanding levels of each student. Their platform identifies strong and weak subjects for each student and provides customized improvement plans.
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closed 9/17/2020 via BNC Analysis

Byju's, acquired Labinapp

synopsis: Byju’s, India’s largest Ed-tech company, has acquired LabInApp, a mobile app in India that offers lab-like simulations. LabInApp enables students and teachers to perform science activities and experiments on various devices. The app offers over 550 simulations that cover physics, chemistry, biology, math and more.
buyer: Byju's
Based in India, Byju’s is India’s largest Ed-tech company and the creator of India’s largest K12 learning app which offers highly adaptive, engaging and effective learning programs for students in classes 4-12 (K-12) and competitive exams like JEE, NEET, CAT, IAS, GRE and GMAT. "
target: Labinapp
LabInApp is a mobile app in India that offers lab-like simulations. LabInApp enables students and teachers to perform science activities and experiments on various devices. The app offers over 550 simulations that cover physics, chemistry, biology, math and more.
price ($mm)
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closed 8/7/2015 via BNC Analysis

DADA Company, acquired Arloon

synopsis: DADA Company, a leader in the development of apps for children, acquires the Arloon brand and its catalog of educational apps for the classroom. Arloon creates educational applications that use the potential of new technologies in order to enhance the learning experience.
buyer: DADA Company
DADA Company is a children's interactive story and games publisher for smartphone and table devices. They offer children and parents "interactive edutainment" by developing engaging and fun applications. "
target: Arloon
Arloon creates educational applications that use the potential of new technologies in order to enhance the learning experience. Arloon apps are interactive tools for teaching and learning. These APPs use the concept of augmented reality that support students´ spatial perception.
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closed 11/3/2021 via PR Newswire

boclips, acquired Listenwise

synopsis: Boclips, the world's leading educational video platform, has acquired Listenwise, the US market leader in curriculum-geared podcasts for grades 2 to 12. The acquisition creates a unique offering of video and audio content for global education providers, and positions the combined business for accelerated growth in the US and worldwide.
buyer: boclips
Boclips is on a mission to educate, enlighten, and inspire learners of all ages with video. Since the company's foundation in 2014, the Boclips video platform has offered education providers a single procurement point to find, license, and incorporate video aligned to their courseware. "
target: Listenwise
Listenwise is an award-winning listening comprehension platform for grades 2-12. The company's collection of Lexile leveled podcasts keeps teaching connected to the real world and builds student listening skills at the same time.
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closed 2/24/2022 via Company Press Release

PSI Services LLC, purchased Solvably and Digital Skills Lab from MassiveU

synopsis: PSI Talent Management has acquired Solvably‍‍, the first collaborative problem-solving platform for lifelong learners, and Digital Skills Lab‍‍ (dlab), an auto-grading assessment solution that allows individuals to learn digital skills in Microsoft and other computer applications, from MassiveU‍‍.
buyer parent: Waud Capital Partners, LLC
buyer: PSI Services LLC
PSI Services LLC (PSI) is a global workforce solutions provider that combines science, technology, and expertise to enable opportunities for professional growth, talent enhancement, and retention. PSI offers a comprehensive solutions approach from test development to delivery to results processing. "
seller: MassiveU
Solvably‍‍ is the first collaborative problem-solving platform for lifelong learners. Digital Skills Lab‍‍ (dlab) is an auto-grading assessment solution that allows individuals to learn digital skills in Microsoft and other computer applications.
price ($mm)
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closed 12/7/2020 via BNC Analysis

LEAD School, acquired QuizNext

synopsis: LEAD School, a leading education technology company in India, has acquired QuizNext, a student assessment and practice platform in India. QuizNext is a gamified practice app that offers AI based practice quizzes for CBSE and ICSE students for grade 6-10th.
buyer: LEAD School
LEAD School is a leading education technology company in India. LEAD School offers an integrated system that aims to revolutionalise every child’s learning experience. Their system enables schools to deliver uninterrupted excellent learning, both online and in school. "
target: QuizNext
QuizNext is a student assessment and practice platform in India. QuizNext is a gamified practice app that offers AI based practice quizzes for CBSE and ICSE students for grade 6-10th. The app provides personalized recommendations to drive students to practice three times a day.
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closed 10/1/2020 via BNC Analysis

Droom, acquired AR Infinity

synopsis: Droom, an online marketplace for new and used automobiles in India, has acquired AR Infinity, an augmented reality (AR) company in India. AR Infinity's vehicle showcase solution allows automotive clients to demonstrate their vehicles to their end consumers using AR. Their Learning Buddy app enables students to experience academic concepts with AR.
buyer: Droom
Droom is India's first and largest online marketplace for buying and selling new and used automobiles. Droom has four marketplace formats, B2C, C2C, C2B and B2B. Their platform platform offers cars, bikes, trucks, taxis, auto loans, vehicle insurance and more. "
target: AR Infinity
AR Infinity is an augmented reality (AR) company in India. AR Infinity's vehicle showcase solution allows automotive clients to demonstrate their vehicles to their end consumers using AR. Their Learning Buddy app enables students to experience academic concepts with AR.
price ($mm)
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closed 4/11/2012 via Company Press Release

Boathouse Capital, Renovus Capital, acquired Atomic Learning, Inc.

synopsis: Renovus Capital Partners and Boathouse Capital announced the acquisition of Atomic Learning from Granite Equity Partners. Atomic Learning's training products provide workshops, classroom-ready projects and tutorials on more than 200 commonly-used software applications and are used by 460,000 teachers and 733,000 college students nationwide.
buyer: Boathouse Capital
buyer: Renovus Capital
Renovus Capital Partners is an education-focused private equity fund. Boathouse Capital is a $120 million junior capital fund that invests mezzanine debt and equity in high-quality lower middle market companies in partnership with management teams and private equity funds. "
target parent: Granite Equity Partners
target: Atomic Learning, Inc.
Atomic Learning's training products provide workshops, classroom-ready projects and tutorials on more than 200 commonly-used software applications and are used by 460,000 teachers and 733,000 college students nationwide.
price ($mm)
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closed 4/16/2013 via BNC Analysis

Knewcleus, acquired X2PN E-Learning Pvt Ltd

synopsis: Knewcleus, education management software firm based in Bangalore has acquired X2PN E-Learning, which builds applications to make learning more interesting and fun using game-based features in their products. X2PN has come up with learning applications Dr. Infinity, and SoloX and MultipleX, quiz-based games for individual and multiple players.
buyer: Knewcleus
Knewcleus is an education management software that helps maximise students' potential. The company delivers education management software solutions, offering Analytics and Discovery Engine, Intelli Grade-book, Collabtool, and SIS++ - student information systems. "
target: X2PN E-Learning Pvt Ltd
X2PN E-Learning Pvt Ltd. develops and publishes social games for Web and mobile devices. They are a learning-focused enterprise that enhances learning using game dynamics and cues from mobile and social media behavioral traits. Their products include Dr. Infinity, XFacts, SoloX, and MultipleX.
price ($mm)
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closed 12/17/2019 via PR Newswire

HackerRank, acquired Mimir

synopsis: HackerRank, the world's leading developer skills company, has acquired Mimir, the cloud-based platform for computer science courses. Mimir's platform helps computer science teachers to assess their students' performance, strengths and weaknesses.
buyer: HackerRank
HackerRank is a developer skills platform that helps businesses evaluate software developers based on skill. HackerRank enables tech recruiters and hiring managers to objectively evaluate talent at every stage of the recruiting process, helping them to hire skilled developers and innovate faster. "
target: Mimir
Mimir is a cloud-based platform for computer science courses. Mimir's platform helps computer science teachers to assess their students' performance, strengths and weaknesses. Mimir enables instructors to efficiently teach Computer Science courses of any scale without compromising education quality.
price ($mm)
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closed 7/14/2021 via BusinessWire

finalsite, acquired SchoolPointe, Inc.

synopsis: Finalsite, a global leader in school website and digital communications tools, and majority owned by Bridge Growth Partners, announced it has acquired SchoolPointe, a leading K-12 public school website and mobile app provider. Since 2002, SchoolPointe has been providing world class website and digital communications technology solutions.
buyer parent: Bridge Growth Partners, LLC
buyer: finalsite
Finalsite is the preferred website, communications, and marketing platform of 6,000+ schools and universities in 108 countries around the world. Finalsite's products and services transform how schools engage with community members, recruit students and staff, and fundraise. "
target: SchoolPointe, Inc.
Since 2002, SchoolPointe has been providing world class website and digital communications technology solutions to K-12 public schools across the U.S. Headquartered in Columbus, Ohio, SchoolPointe’s mission is to empower schools through innovation.
price ($mm)
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closed 7/11/2018 via PR Web

CivicPlus, acquired Virtual Towns & Schools

synopsis: CivicPlus, the nation’s leader in integrated technology for local government, has announced it has acquired Virtual Towns & Schools and its Drupal-based content management system (CMS). The addition will allow CivicPlus to offer a CivicCMS product solution that will expand its product portfolio & strengthen its ability to provide a right-sized CMS.
buyer: CivicPlus
CivicPlus provides tailored solutions that help clients do more with less. Through the power of their product suites, they have partnered with over 2000 local governments, streamlining their work and helping them better connect with citizens. "
target: Virtual Towns & Schools
Virtual Towns & Schools (VTS) offers a Drupal®-based content management system (CMS). VTS is the largest provider of government websites in the Northeast U.S., and in total, support 450+ municipal and K-12 clients in 15 States.
price ($mm)
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closed 12/13/2016 via BusinessWire

finalsite, acquired School Website

synopsis: Finalsite, the leading website provider and communications platform for the education industry, announced that it has acquired School Website, the largest SaaS-based CMS software provider to schools in the UK. Following the acquisition of School Website, Finalsite will serve over 2,500 schools in more than 70 countries.
buyer parent: Bridge Growth Partners, LLC
buyer: finalsite
Finalsite's online learning and communications platform facilitates the distribution of digital content across school communities and in classrooms via a proprietary, SaaS-based software suite accessed through desktops and mobile devices. "
target: School Website
Founded by Daniel Clarke in 2004, School Website is the UK’s leading provider of websites to education, with a portfolio of more than 450 independent schools and 600 primary and secondary schools, as well as the UK’s leading multi-academy trusts.
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announced 4/7/2005 via PR Newswire

Cambium Learning, will acquire Kurzweil Educational Systems

synopsis: Cambium Learning, Inc., an education company serving the unique needs of the nation's at-risk, minority and special student populations with learning tools, services and technologies, today announced that they have signed an agreement to acquire Kurzweil Educational Systems, Inc.
buyer parent: Whitney & Co. LLC
buyer: Cambium Learning (ABCD:$159.46)
Cambium Learning is an education company that provides research-based, culturally responsive and proven instructional materials, services and technology to help educators raise the achievement level of those pre K through grade 12 students underserved by existing instructional materials. "
target: Kurzweil Educational Systems
Kurzweil Educational Systems, founded in 1996, is the industry leader and innovator of reading, writing and learning solutions for people with learning disabilities, and people who are blind or visually impaired.
price ($mm)
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closed 5/26/2021 via PR Newswire

Homer, acquired codeSpark

synopsis: BEGiN, the company behind the proven early learning program, HOMER, has acquired codeSpark, the leading learn-to-code app for children and largest global community of young creators. The codeSpark acquisition allows HOMER to expand from serving kids ages 0-6 to a comprehensive program for kids ages 0-10.
buyer parent: BEGiN
buyer: Homer
HOMER is the essential early learning program for kids, helping them build skills for school and life in the 21st century. HOMER delivers academic skills such as literacy and math in addition to personal skills like problem-solving and social-emotional awareness. "
target: codeSpark
codeSpark Academy is the #1 learn-to-code app for children ages 5-8. The platform's word-free interface and highly engaging gameplay teaches critical thinking, creativity, and collaborative learning through a STEM based curriculum.
price ($mm)
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closed 8/6/2021 via PR Newswire

Homer, acquired KidPass

synopsis: BEGiN, the company behind early learning programs, HOMER and codeSpark Academy, acquired KidPass, the leading marketplace for parents to discover and book the best kids activities, for children ages 0-10+. This acquisition is an important milestone in furthering the company's vision for the HOMER brand.
buyer parent: BEGiN
buyer: Homer
HOMER is the essential early learning program for kids, helping them build skills for school and life in the 21st century. HOMER delivers academic skills such as literacy and math in addition to personal skills like problem-solving and social-emotional awareness. "
target: KidPass
KidPass is the leading website for parents to discover and book the best kids activities, including in-person and online classes for children ages 0-10+. Over 500,000 activities have been booked on KidPass across thousands of subjects, including music, arts & crafts, sports, dance, STEM, and more.
price ($mm)
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closed 5/26/2021 via PR Newswire

Homer, acquired codeSpark

synopsis: BEGiN, the company behind the proven early learning program, HOMER, has acquired codeSpark, the leading learn-to-code app for children and largest global community of young creators. The codeSpark acquisition allows HOMER to expand from serving kids ages 0-6 to a comprehensive program for kids ages 0-10.
buyer parent: BEGiN
buyer: Homer
HOMER is the essential early learning program for kids, helping them build skills for school and life in the 21st century. HOMER delivers academic skills such as literacy and math in addition to personal skills like problem-solving and social-emotional awareness. "
target: codeSpark
codeSpark Academy is the #1 learn-to-code app for children ages 5-8. The platform's word-free interface and highly engaging gameplay teaches critical thinking, creativity, and collaborative learning through a STEM based curriculum.
price ($mm)
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closed 5/15/2019 via BNC Analysis

Kahoot!, acquired Poio AS

synopsis: Kahoot!, a game-based learning platform in Norway, has acquired Poio, the #1 learn-to-read app in Scandinavia. Poio provides an interactive tool and gaming platform designed to give children the best possible start to their reading journey. Poio has helped more than 100,000 children aged 3-8 years learn how to read.
buyer: Kahoot! (OTCNO:KAHOOT:$42.97)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: Poio AS
Poio is the #1 learn-to-read app in Scandinavia. Poio provides an interactive tool and gaming platform designed to give children the best possible start to their reading journey. Poio has helped more than 100,000 children aged 3-8 years learn how to read.
price ($mm)
$6.50
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closed 8/10/2015 via PR Web

Achieve3000, acquired Smarty Ants Inc.

synopsis: Achieve3000, a company that delivers differentiated literacy solutions proven to increase reading comprehension, vocabulary and writing proficiency for students in grades 2-12, announced a new addition with the acquisition of the business of Smarty Ants, Inc., an educational technology company based in San Rafael, California.
buyer parent: Insight Venture Partners
buyer: Achieve3000
Achieve3000 delivers differentiated literacy solutions proven to increase reading comprehension, vocabulary and writing proficiency for students in grades 2-12. "
target: Smarty Ants Inc.
Smarty Ants, an educational technology company based in San Rafael, Calif., is the developer of the Smarty Ants Reading Word Program, a next-generation educational tool that delivers customized, phonics-based reading instruction via an engaging, interactive gaming world.
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closed 3/28/2022 via Company Press Release

Renaissance Learning, Inc., acquired KeyPhonics

synopsis: Renaissance, a global leader in student-centered, pre-K–12 personalized practice and assessment, has acquired KeyPhonics, a web-based phonics assessment platform. KeyPhonics provides comprehensive technology-based phonics assessments that enable users to quickly and efficiently screen and diagnose the twelve most critical phonics categories.
buyer parent: Francisco Partners Management LLC
buyer: Renaissance Learning, Inc.
Renaissance is a global leader in assessment, reading, and math solutions for pre-K–12 schools and districts. Resistance provides educators with insights and resources to accelerate growth and help all students build a strong foundation for success. "
target: KeyPhonics
KeyPhonics is a web-based phonics assessment platform. KeyPhonics provides comprehensive technology-based phonics assessments to help all students master foundational reading skills. They enable users to quickly and efficiently screen and diagnose the twelve most critical phonics categories.
price ($mm)
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closed 12/23/2013 via PR Newswire

Learning A-Z, acquired Headsprout

synopsis: Skyview Capital announced that it has completed the sale of Headsprout to Learning A-Z. Mimio acquired Headsprout in 2011, which has patented and award-winning adaptive software. Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs.
buyer parent: Cambium Learning Group, Inc.
buyer: Learning A-Z
Learning A-Z is a preK-6 educational resource company specializing in online delivery of leveled readers and supplementary curriculum. Serving a wide range of student needs, including ELL/ESL, intervention, special education, and daily instruction. "
target parent: Skyview Capital LLC
target: Headsprout
Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs. Its scientific, research-based, adaptive software is used in thousands of classrooms, learning labs and homes in the U.S. and all over the world.
price ($mm)
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closed 3/9/2011 via PR Newswire

DYMO Mimio, acquired Headsprout

synopsis: DYMO™/Mimio® ITT, a leading provider of interactive teaching technologies for educators, has announced the acquisition of Headsprout®, an innovative provider of adaptive instructional content that adjusts automatically to each student's pace for learning.
buyer parent: Newell Rubbermaid Inc.
buyer: DYMO Mimio
DYMO / Mimio Interactive Teaching Technologies is a leading provider of interactive teaching technologies for educators. The company's products include Mimio interactive whiteboard technology, digital ink recorders, document cameras, student response systems and engaging lesson plan content. "
target: Headsprout
Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs. Its scientific, research-based, adaptive software is used in thousands of classrooms, learning labs and homes in the U.S. and all over the world.
price ($mm)
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closed 9/19/2018 via BNC Analysis

Higher Ground Education, acquired Montessorium

synopsis: Higher Ground Education, an international company focused on modernizing the Montessori education method, has acquired Montessorium, a developer of educational applications for iPhone, iPad, and other mobile devices. Montessorium's apps utilizes the Montessori method to teach skills related to reading, writing, arithmetic, and geography.
buyer: Higher Ground Education
Higher Ground Education is an international company focused on modernizing the Montessori education method. Higher Ground owns and operates schools around the world and seeks to develop a platform that sources, secures, and develops back-end support to all Montessori-inspired schools and educators. "
target: Montessorium
Montessorium develops educational applications for iPhone, iPad, and other mobile devices. Their apps employ educational principals developed by the Italian educator Maria Montessori to teach skills related to reading, writing, arithmetic, and geography, among others.
price ($mm)
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announced 12/30/2021 via Company Press Release

Albert, will acquire Jaramba

synopsis: eEducation Albert ("Albert"), a leading Swedish EdTech player, will acquire Ampd AB. Based in Stockholm, Sweden, Ampd is the developer of Jaramba, a popular educational children's mobile app. Jaramba focuses primarily on the age group 2-5 years and offers content based, among other things, on IP rights to well-known children’s characters.
buyer: Albert (OM:ALBERT:$7.46)
Based in Sweden, Albert is the children's digital teacher that has helped over 275,000 families with homework via mobile devices. Albert's apps are aimed at younger (3-9 years) and older children (10-16 years) and include subjects such as Mathematics, Geography, Code and Reading & Writing. "
target: Jaramba
Based in Sweden, Ampd AB is the developer of Jaramba, an educational mobile app focused on reading, math, and play for children between the age of 2-5 years. Jaramba is built for children to be able to control the pace, follow their own interest, and have fun.
price ($mm)
$1.10
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announced 8/13/2020 via BNC Analysis

IXL Learning, will acquire 3P Learning Pty Ltd.

synopsis: IXL Learning, the K-12 personalized learning platform used by 10 million students worldwide, will acquire 3P Learning, a global leader in online education. 3P Learning's software blends the best pedagogy with the best technology to deliver great learning experiences. Their suite of learning resources covers mathematics, spelling and literacy.
buyer: IXL Learning
IXL is an integrated learning platform that effectively supports personalized learning in math, English language arts, science, social studies, and Spanish. With over 60 billion questions asked and answered around the world, IXL helps schools successfully use technology to improve education. "
target: 3P Learning Pty Ltd. (TPN:$39.72)
3P Learning is a global leader in online education. 3P Learning's software blends the best pedagogy with the best technology to deliver great teaching and learning experiences. Their suite of learning resources covers mathematics, spelling and literacy. They serve 250,000 teachers in 132 countries.
price ($mm)[EV]
$135 [$119]
rev ($mm)
$39
EBITDA ($mm)
$4
EV / rev
3.0x
EV / EBITDA
30.7x
closed 4/7/2014 via BusinessWire

Weld North LLC, acquired Imagine Learning, Inc.

synopsis: Weld North announced that it has acquired Imagine Learning. Imagine Learning designs and develops language and literacy software for struggling readers, early childhood students, and the rapidly growing English language learner (ELL) student population. Imagine joins Edgenuity and Generation Ready on the Weld North education platform.
buyer: Weld North LLC
Weld North is an investment company concentrating on education, health and wellness, consumer services and marketing businesses. In partnership with KKR, a leading global investment firm, it seeks to make control investments in businesses with high potential for long-term growth in cash flow. "
target parent: Sorenson Capital
target: Imagine Learning, Inc.
Imagine Learning delivers award-winning language and literacy solutions to elementary students throughout the U.S. and around the world. Imagine Learning creates educational software that uses engaging, one-on-one instruction to meet students’ individual learning needs.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/16/2021 via Company Press Release

Trill Impact AB, acquired ILT Education

synopsis: ILT Education is delighted to announce that it has been acquired by Trill Impact after an agreement was made with their previous owners Priveq. ILT Education's digital multilingual picture book service, Polylino, bridges the gap for language development in classrooms and child care centers.
buyer: Trill Impact AB
Based in Sweden, Trill Impact is a private equity firm targeting mid-sized companies in Northern Europe with the potential to accelerate value creation while contributing to the Sustainable Development Goals. "
target: ILT Education
ILT Education believes that every child has the right to equal education. Their digital multilingual picture book service, Polylino, bridges the gap for language development in classrooms and child care centers. ILT Education has a presence in nine countries.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/21/2021 via BusinessWire

Byju's, acquired Epic! Creations, Inc.

synopsis: BYJU’S, the global leader in personalized online learning with 100 million students on its platform, has acquired Epic, the world’s leading digital reading platform for kids 12 and under.
buyer: Byju's
Based in India, Byju’s is India’s largest Ed-tech company and the creator of India’s largest K12 learning app which offers highly adaptive, engaging and effective learning programs for students in classes 4-12 (K-12) and competitive exams like JEE, NEET, CAT, IAS, GRE and GMAT. "
target: Epic! Creations, Inc.
Epic is the leading digital reading platform—built on a collection of 40,000+ popular, high-quality books from 250+ of the world’s best publishers—that safely fuels curiosity and reading confidence for kids 12 and under.
price ($mm)
$500
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/18/2022 via Company Press Release

ILT Education, acquired Giglets Education

synopsis: Giglets Education, the online literacy software company, has been acquired by ILT Education, a leading EdTech player headquartered in Sweden. Giglets Education is an online literacy software company based in Scotland. Giglets enables schools and teachers to improve literacy results and raise learning standards in the classroom and at home.
buyer parent: Trill Impact AB
buyer: ILT Education
ILT Education believes that every child has the right to equal education. Their digital multilingual picture book service, Polylino, bridges the gap for language development in classrooms and child care centers. ILT Education has a presence in nine countries. "
target: Giglets Education
Giglets Education is an online literacy software company based in Scotland. Giglets enables schools and teachers to improve literacy results and raise learning standards in the classroom and at home, with more than 120,000 pupils and 40,000 teachers using their multi-award-winning literacy platform.
price ($mm)
rev ($mm)
$1
EBITDA ($mm)
EV / rev
0.0x
EV / EBITDA
announced 7/19/2021 via Company Press Release

DreamBox Learning, will acquire Reading Plus

synopsis: DreamBox Learning, the leading education technology provider that in 2006 pioneered intelligent adaptive learning, announced it has signed a definitive agreement to acquire Reading Plus, an evidence-based online reading program for grades 3-12 designed to help students boost their literacy skills and reading confidence.
buyer: DreamBox Learning
DreamBox Learning, founded in 2006 in Bellevue, Washington, is the only K-8 digital math program powered by students, built by and for educators. DreamBox dynamically adapts and differentiates in real time based not only on students’ answers, but also on how they solve problems. "
target: Reading Plus
Reading Plus is an evidence-based, online program that provides personalized instruction and intervention for students, improving reading proficiency by 2.5 grade levels in a single school year. The adaptive literacy program develops fluency, comprehension, and vocabulary.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/8/2021 via BNC Analysis

Texthelp Systems Ltd., acquired Wizkids.dk

synopsis: Texthelp Ltd, the global leader in literacy and accessibility technology, has completed the acquisition of Wizkids. Wizkids is an edtech company, specialising in accessibility tools and data synchronisation. Texthelp and Wizkids will offer a wider range of assistive technology and edtech management tools to their customers in the UK and Europe.
buyer: Texthelp Systems Ltd.
Founded in 1996, Texthelp has established itself as the global pioneer and leader in cloud-based assistive technology and learning analytics for the education and corporate sectors. The company has supported 30 million students and employees worldwide with reading, writing, and more. "
target: Wizkids.dk
Wizkids is a successful Northern European EdTech company founded in 2005 aiming to help students unleash their full potential and level the playing field for all students. Wizkids offers AppWriter, EduLife, TxtAnalyser and MathSolver to more than 1 million users.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/18/2017 via Company Press Release

Fuel Education, acquired Big Universe

synopsis: Fuel Education® (FuelEd®) announced that it has expanded its suite of digital learning solutions for schools and districts with the addition of Big Universe®, a literacy solutions provider of more than 11,000 leveled eBooks for students in grades K–12.
buyer parent: K12, Inc.
buyer: Fuel Education
Fuel Education partners with school districts to fuel personalized learning and transform the education experience inside and outside the classroom. The company provides innovative solutions for pre-K-12 that empower districts to implement successful online and blended learning programs. "
target: Big Universe
Founded in 2007, Big Universe offers a library of 11,000 digital books from 40 publishers that can be read at different levels, along with related assessment and reporting features. It claims to be used by more than 700,000 students across over 900 schools.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/1/2013 via Capital IQ

Rosetta Stone Inc., acquired Lexia Learning Systems, Inc.

synopsis: Rosetta Stone Inc. has acquired leading education-technology company Lexia Learning Systems, Inc., whose innovative English reading products are used in over 14,000 schools and by more than one million students online.
buyer: Rosetta Stone Inc. (RST:$188.52)
Rosetta Stone Inc. provides cutting-edge interactive technology that is changing the way the world learns languages. The company’s proprietary learning techniques are used by schools, businesses, government organizations and millions of individuals around the world. "
target: Lexia Learning Systems, Inc.
Lexia Learn Systems provides explicit, systematic, personalized learning on foundational reading skills, and delivers norm-referenced performance data without interrupting the flow of instruction to administer a test.
price ($mm)
$19
rev ($mm)
$15
EBITDA ($mm)
EV / rev
1.5x
EV / EBITDA
announced 7/19/2021 via Company Press Release

DreamBox Learning, will acquire Squiggle Park

synopsis: DreamBox Learning, the leading education technology provider that in 2006 pioneered intelligent adaptive learning, will acquire Squiggle Park, a K-2 reading solution designed to help students gain proficiency in early literacy. Squiggle Park is a Halifax-based adaptive web-based learning app that was launched in 2017.
buyer: DreamBox Learning
DreamBox Learning, founded in 2006 in Bellevue, Washington, is the only K-8 digital math program powered by students, built by and for educators. DreamBox dynamically adapts and differentiates in real time based not only on students’ answers, but also on how they solve problems. "
target: Squiggle Park
Squiggle Park, a Halifax-based adaptive web-based learning app, was launched by Eyeread Inc. in 2017 with the goal of helping young children develop reading skills through a literacy platform consisting of small games designed by teachers, researchers, and gamers
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/14/2020 via BusinessWire

Carnegie Learning, Inc., acquired Scientific Learning Corporation

synopsis: Scientific Learning Corporation, the leader in evidence-based online reading and language software, announced that it has been acquired by an affiliate of Carnegie Learning, Inc., a leader in artificial intelligence for education and formative assessment.
buyer parent: CIP Capital
buyer: Carnegie Learning, Inc.
Carnegie Learning, Inc. is a provider of curricula, textbooks and math learning software for grades 6-12, written and designed to align to a common core or integrated pathway. "
target: Scientific Learning Corporation (OTCPK:SCIL:$17.73)
Scientific Learning is a leading SaaS education company that delivers neuroscience-based educational technologies. The company's Fast ForWord® programs cross-train foundational language and cognitive skills necessary for rapid English language development.
price ($mm)
$15
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/26/2018 via PR Newswire

Agile Group, acquired LightSail Education

synopsis: LightSail Education announced that it has been acquired by Agile Group, a technology firm focused on education platforms. LightSail's adaptive platform provides each student with a customized and dynamic library tailored to their individual reading level while providing educators with insightful data to guide their students to success.
buyer: Agile Group
Agile Group is a technology firm focused on education platforms. Agile Group invests in high quality Antares content for students and schools. "
target: LightSail Education
LightSail is the adaptive reading platform that helps students and school districts exceed their literacy goals. LightSail students get access to personalized libraries filled with thousands of engaging, just-right texts to choose from. LightSail teachers get data about student reading behavior.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 2/25/2022 via BNC Analysis

Albert, will acquire Sumdog Ltd

synopsis: eEducation Albert ("Albert"), a leading Swedish EdTech player, will acquire Sumdog Ltd, a leading B2B player in EdTech headquartered in the UK. Sumdog is a complete digital learning platform for children between the ages of 5-14 in subjects such as mathematics, spelling and grammar, adapted to the British and American curriculum.
buyer: Albert (OM:ALBERT:$7.46)
Based in Sweden, Albert is the children's digital teacher that has helped over 275,000 families with homework via mobile devices. Albert's apps are aimed at younger (3-9 years) and older children (10-16 years) and include subjects such as Mathematics, Geography, Code and Reading & Writing. "
target: Sumdog Ltd
Based in the UK, Sumdog provides engaging learning and practice in numeracy for children K-8, and literacy for children K-6 and is used by millions of children worldwide. Sumdog adapts to each individual, using engaging game-based learning to motivate and build confidence.
price ($mm)
$9.31
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

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ReadCloud
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