Like Bloxbiz

closed 10/7/2021 via GlobeNewswire

Super League Gaming, acquired Bloxbiz

synopsis: Super League Gaming, a global leader in connecting consumer brands with video gamers of all ages in-stream, in-game, and in-content through creator communities, proprietary platforms, and esports properties, acquired Bloxbiz, a dynamic ad platform designed specifically for metaverse environments.
buyer: Super League Gaming (SLGG:$3.37)
Super League Gaming is a first mover in providing accessible esports leagues for amateur gamers that take place both online and through in-person gaming arenas. "
target: Bloxbiz
Bloxbiz is a dynamic ad platform designed specifically for metaverse environments. Launched in 2020, Bloxbiz’s initial deployment enables brands to advertise across popular Roblox game titles and helps Roblox creators with monetization and game analytics.
price ($mm)
$6.00
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/26/2018 via Company Press Release

Metaps Inc., will acquire KOL Media Limited

synopsis: Metaps, a Japanese company that offers an app monetization platform, will acquire KOL Media, a Chinese advertising company that specializes in mobile games. KOL Media helps their clients bring their products from China to the overseas market and vice versa. Their services include social media, influencer marketing, public relations, and more.
buyer: Metaps Inc. (TSE:6172:$78.91)
Founded in 2007, Metaps is a Japanese company that offers an app monetization platform. Metaps' platform uses AI and big data to help developers maximize their app revenue and optimize campaign performance. "
target: KOL Media Limited
KOL Media is a Chinese advertising company that specializes in mobile games. KOL Media helps their clients bring their products from China to the overseas market and vice versa. Their services include social media, influencer marketing, public relations, out-of-home advertising, and more.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 5/6/2021 via BusinessWire

Zynga, Inc., will acquire Chartboost

synopsis: Zynga Inc., a global leader in interactive entertainment, announced it has entered into a definitive agreement to acquire Chartboost, a leading mobile programmatic advertising and monetization platform.
buyer: Zynga, Inc. (ZNGA:$2,251.30)
Zynga is an American video game developer running social video game services since 2007. The company develops social games that work stand-alone on mobile phone platforms such as Apple iOS, Android, Windows Phone and on the Internet through its website, Zynga.com, and social networking websites. "
target: Chartboost
Founded in 2011, Chartboost is one of the leading in-app monetization and programmatic advertising platforms. Reaching over 700M unique users every month across more than 200,000 mobile apps, Chartboost works with majority of the top grossing iOS and Android app developers.
price ($mm)
$250
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 3/8/2021 via BNC Analysis

Digital Hearts Co., Ltd., will acquire Metaps Entertainment

synopsis: Digital Hearts, a global quality assurance and localization company, will acquire Metaps Entertainment from Metaps, a provider of app monetization solutions in Japan. Metaps Entertainment is a Chinese marketing company dedicated to mobile games. They provide marketing services for influencer marketing, outdoor ads, TV commercials, and online ads.
buyer: Digital Hearts Co., Ltd. (TSE:3676:$208.08)
Digital Hearts is a global quality assurance and localization company that specializes in digital content. Digital Hearts provides testing, debugging, and localization services for video games on all platforms. "
target parent: Metaps Inc.
target: Metaps Entertainment
Metaps Entertainment is a Chinese marketing company dedicated to mobile games. Metaps Entertainment introduces and promotes well-known Japanese games to the world. They provide marketing services for influencer marketing, outdoor ads, television commercials, and online ads.
price ($mm)
$20
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/12/2019 via BNC Analysis

Media and Games Invest plc, acquired AppLift

synopsis: Media and Games Invest plc, a strategic investment-holding, that focuses on a buy, build, and sell strategy of fast-growing companies, has acquired Applift, a leading mobile ad tech company that empowers businesses to connect with customers in a mobile-first world by creating the next-generation platform for advertisers.
buyer: Media and Games Invest plc (XTRA:BCK:$164.02)
Media and Games Invest plc (MGI) is a strategic investment-holding, that focuses on a buy, build, and sell strategy of fast-growing companies. The MGI portfolio companies are growing via acquisitions plus organic growth and new technologies are actively used. "
target: AppLift
Applift is a leading mobile ad tech company that empowers businesses to connect with and activate customers in a mobile-first world by creating the next-generation platform for advertisers to reach and convert their audiences on mobile.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/7/2019 via GlobeNewswire

Enthusiast Gaming Inc., acquired Steel Media Ltd.

synopsis: Enthusiast Gaming, a vertically integrated video game and esports company, has acquired Steel Media, a leading mobile gaming and live events company. Enthusiast Gaming is the largest gaming network in the U.S., and the acquisition of Steel Media adds 20 mobile gaming websites and 25 live mobile events worldwide to its media and events business.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$99.64)
Enthusiast Gaming a vertically integrated video game and esports company comprised of three main pillars: Media, Events, and Esports. Their digital media platform includes +100 gaming related websites and 900 YouTube channels which collectively reach 150 million visitors monthly. "
target: Steel Media Ltd.
Steel Media Limited is the largest mobile gaming network in the world, which holds a significant portfolio of consumer and B2B websites, and a series of successful global live networking events. They are based in the UK.
price ($mm)
$2.50
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/15/2017 via PR Newswire

Social Chain, purchased Gaming Portfolio from DEVISE

synopsis: Social Chain, Europe's largest social media marketing agency, has acquired the viral gaming portfolio of DEVISE, a company that partners with Social Influencers to create engaging digital media properties. The acquisition includes a large network of influential video game-related social media channels and websites.
buyer: Social Chain (DB:PU11:$0.00)
Social Chain is Europe's largest, and fastest growing Social Media and Influencer Marketing agency. They don't believe in traditional marketing, they believe in disruptive, internet - breaking social media. They are based in Manchester, UK. "
seller: DEVISE
The acquisition includes the gaming portfolio of DEVISE. The portfolio includes a large network of influential video game-related social media channels and websites that reaches a combined 500 million people per month.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/9/2015 via BNC Analysis

gamigo AG, acquired POGED GmbH

synopsis: gamigo AG has acquired POGED GmbH. The company develops a platform with tracking technology that interprets user activities from their first click at POGED to the path taken into a game up until the very first transaction (customer journey), enabling a customized sales pitch and optimization of customer acquisition costs.
buyer: gamigo AG (WKN:A1TNJY:$0.00)
gamigo AG is one of the leading gaming companies in Europe and North America. gamigo was one of the first companies to discover the booming market segment of online games and published the first MMOG that was completely localized into German as early as 2000. "
target: POGED GmbH
Since its founding in 2011, POGED GmbH has operated one of the leading international traffic networks for online and mobile games. By developing a proprietary tracking technology, POGED generates new users for a portfolio of more than 250 games - to over 5 million players today.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/2/2014 via BNC Analysis

Crobo GmbH, acquired TrafficCaptain GmbH

synopsis: Crobo, the Berlin-based games performance marketing platform, is acquiring its Hamburg neighbourTrafficCaptain, which runs a games performance — or affiliate — network. The company offers ads and content for gamers (MMORPG, strategy or casual games). The company runs international campaigns in Europe and America.
buyer: Crobo GmbH
Crobo is a full-service online gaming company that combines expertise in all forms of online marketing. They own trademarked delivery and analytic technologies to acquire valuable gaming users through a wide variety of media channels. "
target parent: iVentureCapital
target: TrafficCaptain GmbH
TrafficCaptain.com is an affiliate network with performance-based campaigns for browser and mobile games, which offers ads and content for gamers (MMORPG, strategy or casual games). TrafficCaptain runs international campaigns in Europe and America.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 3/13/2014 via Market Wire

Unity Technologies, will acquire Applifier

synopsis: Unity Technologies, creators of the Unity multiplatform engine and development tools, announced that it will acquire Applifier, one of the world's largest and most successful mobile game service providers. Applifier enables mobile game developers to more effectively acquire and monetize audience through a comprehensive suite of tools.
buyer: Unity Technologies (:$929.45)
Unity Technologies ApS provides a 3D game development tool. Its tool enables the creation of online content that provides the newest games on the console market. The company also provides Unity Asset Server, an integrated version control solution for all Unity assets and scripts. "
target: Applifier
Applifier enables mobile game developers to more effectively acquire and monetize audience through a comprehensive suite of tools, including Everyplay® Replays and Everyplay® GameAds.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/4/2013 via BusinessWire

Ziff Davis, Inc., acquired IGN Entertainment, Inc.

synopsis: j2 Global, Inc. announced that its Ziff Davis, Inc. subsidiary has acquired IGN Entertainment, a leader in video game, entertainment and men’s lifestyle content, from News Corporation. The acquisition provides j2 with a group of world-class digital properties.
buyer parent: j2 Global, Inc.
buyer: Ziff Davis, Inc.
Ziff Davis, Inc. is a leading digital media company specializing in the technology market, reaching over 50 million in-market buyers every month. Ziff Davis sites feature trusted reviews of the newest and hottest tech products, news, commentary, tech deals and much more. "
target parent: News Corporation
target: IGN Entertainment, Inc.
IGN Entertainment is the leading Internet media and services provider focused on the video game and entertainment enthusiast markets. Collectively, IGN's properties reach more than 57 million unique users worldwide, according to Internet audience measurement firm comScore.
price ($mm)
$45
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 6/29/2012 via PR Newswire

Sony Computer Entertainment Inc., will acquire Gaikai, Inc.

synopsis: Sony Computer Entertainment announced that it entered into a definitive agreement to acquire Gaikai Inc., the world's leading interactive cloud-based gaming company. Through the acquisition, SCE will establish a new cloud service, ensuring that it continues to provide users with truly innovative and immersive interactive entertainment experiences.
buyer parent: Sony Corporation
buyer: Sony Computer Entertainment Inc.
Sony Computer Entertainment Inc. manufactures, distributes, develop and markets the PlayStation®2 computer entertainment system, the PSP® handheld entertainment system, the PlayStation®3 computer entertainment system and the PlayStation®Vita portable entertainment system. "
target: Gaikai, Inc.
Gaikai is a next generation video game streaming platform that utilizes cloud-based gaming technology, allowing users to play major PC and console games instantly, with one click. No download or install required. Users are presented with an offer to try the game or app before buying it.
price ($mm)
$380
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/1/2012 via BNC Analysis

Tencent Holdings Ltd., acquired ZAM, LLC

synopsis: Europe-based game community announced that it was acquired by Tencent Holdings Limited. As a game community, ZAM contains some mainstream games from Europe and America, such as World of Warcraft, EQ and Final Fantasy, and each of the games has a sub-website.
buyer: Tencent Holdings Ltd. (SEHK:700:$78,710.17)
Tencent aims to enrich the interactive online experience of Internet users by providing a comprehensive range of Internet and wireless value-added services. Through its various online platforms, Tencent services the largest online community in China. "
target: ZAM, LLC
ZAM Media operates the largest and longest running family of sites dedicated to information and community for the Massively Multiplayer Online gamer. ZAM’s family of sites includes Wowhead, Thottbot, Allakhazam, ZAM, MMOUI and Tankspot.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/7/2011 via BusinessWire

Crisp Media, acquired Smart Device Media, Inc.

synopsis: Two leading mobile advertising organizations, Crisp Media and Smart Device Media, have combined to create a full-service mobile advertising powerhouse. This combination brings together Crisp’s market leading, rich media advertising platform with Smart Device Media’s unparalleled media marketplace of targeted, brand safe, premium inventory.
buyer: Crisp Media
Crisp Media is a pioneer of mobile ad products that make HTML5 advertising scalable across device platforms for native apps and browsers. It offers Crisp Engage, an interactive ad platform designed to deliver the slickest ads to multiple screens. "
target: Smart Device Media, Inc.
Smart Device Media is a leading provider of mobile, premium display, special interest advertising channels. The company offers brand marketers the ability to reach premium, targeted audiences at scale within high-quality editorial environments.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/20/2011 via Market Wire

Live Gamer, Inc., acquired gamerDNA Media

synopsis: Live Gamer announced that it has acquired New York-based video game ad network gamerDNA Media. Reaching over 48 million total unique monthly visitors worldwide, gamerDNA Media has helped blue chip advertisers such as Blizzard, Best Buy, and KFC acquire new customers and educate audiences about their brands.
buyer: Live Gamer, Inc.
Live Gamer is the world's first combined digital commerce and advertising platform. It has an advanced microtransaction and virtual economy engine, global payment gateways, a worldwide ad network and a video incentive advertising platform. "
target: gamerDNA Media
GamerDNA Media is a digital advertising firm that represents the top gaming sites, delivering views and visibility to the largest reach of a key demographic of grassroots trend-setters: Hard-core gamers, typically males though increasingly females ages 18-44.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/23/2010 via PR Newswire

TechWeb, acquired Game Advertising Online

synopsis: The UBM TechWeb Game Network, a division of London-headquartered United Business Media has announced a key acquisition expanding its services to game creators and gaming website publishers, adding the online game advertising network Game Advertising Online (GAO) to its portfolio.
buyer: TechWeb
UBM TechWeb, the global leader in technology media and professional information, enables people and organizations to harness the transformative power of technology. "
target: Game Advertising Online
Game Advertising Online, the ad network, which has been running since 2006, now reaches 50 million unique viewers and serves more than two billion impressions a month.
price ($mm)
$0.90
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/13/2007 via

MPLC, Inc., merged with New Motion, Inc.

synopsis: MPLC, Inc. has executed a letter of intent which sets forth the preliminary terms and conditions of a proposed acquisition of New Motion, Inc. In connection with the acquisition, MPLC will acquire all of the outstanding capital stock of New Motion, and in exchange, the stockholders of New Motion will acquire approximately 83.7% of the MPLC stock.
buyer: MPLC, Inc.
At present, MPLC has no sources of revenue and has no specific business plan or purpose. MPLC's business plan is to seek a business combination. As a result, MPLC is a "blank check" or "shell" company. "
target: New Motion, Inc.
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/2/2015 via Company Press Release

Groupe Concoursmania, acquired Slix Media, LLC

synopsis: Groupe ConcoursMania, European specialist of online marketing games, announced the acquisition of a portfolio of casual gaming websites from Slix Media, a Texas based company. This portfolio consists of 7 websites including www.playhub.com which has a monthly average audience of more than 3 million visitors mainly in North America and Asia.
buyer: Groupe Concoursmania (ALGCM:$22.87)
Groupe ConcoursMania is a French specialist of online marketing games. The group provides advertisers with innovative online marketing technologies and services, based on games mechanics. They also manage a wide portfolio of casual gaming websites. "
target: Slix Media, LLC
Slix Media started as a collection of highly entertaining gaming websites. They now reach 700,000 daily players and serve over 1 billion ads monthly which makes them one of the largest free-to-play casual gaming networks online. Their mobile games division reaches 1,000,000 MAU and growing.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/27/2014 via PR Newswire

RapidFire, acquired IGA Worldwide

synopsis: RapidFire, the #1 in-game advertising network, announced the acquisition of IGA Worldwide's proprietary technology for delivering real-time advertisements inside of video games.
buyer: RapidFire
RapidFire is the World's largest in-game advertising company, founded in the fall of 2011 and is headquartered in Vancouver. The company enables advertisers to target millions of highly engaged consumers playing video games across a wide range of gaming platforms and genres. "
target: IGA Worldwide
IGA serves advertisers and video game publishers looking to include marketing messages within console and PC games. IGA’s roster of publisher partners includes Electronic Arts, Valve, and Atari among others.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/24/2008 via PR Newswire

USA Today, acquired Banquet

synopsis: USA TODAY announces the acquisition of Banquet, which operates the action sports destination BNQT.com and the Cold War Collective action sports ad network of more than 20 affiliated websites and blogs.
buyer parent: Gannett Co., Inc.
buyer: USA Today
USA TODAY is the nation's top-selling newspaper. It is published via satellite at 34 locations in the USA and at four sites abroad. With a total average daily circulation of 2.3 million, USA TODAY is available worldwide. USA TODAY is published by Gannett Co., Inc. "
target: Banquet
BNQT is a leading digital media company focused on meaningfully connecting consumers, producers and advertisers in the growing sector of action sports. BNQT operates an action sports video community destination which combines professional action sports video with innovative social networking tools.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/7/2021 via GlobeNewswire

Super League Gaming, acquired Bloxbiz

synopsis: Super League Gaming, a global leader in connecting consumer brands with video gamers of all ages in-stream, in-game, and in-content through creator communities, proprietary platforms, and esports properties, acquired Bloxbiz, a dynamic ad platform designed specifically for metaverse environments.
buyer: Super League Gaming (SLGG:$3.37)
Super League Gaming is a first mover in providing accessible esports leagues for amateur gamers that take place both online and through in-person gaming arenas. "
target: Bloxbiz
Bloxbiz is a dynamic ad platform designed specifically for metaverse environments. Launched in 2020, Bloxbiz’s initial deployment enables brands to advertise across popular Roblox game titles and helps Roblox creators with monetization and game analytics.
price ($mm)
$6.00
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/7/2021 via GlobeNewswire

Super League Gaming, acquired Bloxbiz

synopsis: Super League Gaming, a global leader in connecting consumer brands with video gamers of all ages in-stream, in-game, and in-content through creator communities, proprietary platforms, and esports properties, acquired Bloxbiz, a dynamic ad platform designed specifically for metaverse environments.
buyer: Super League Gaming (SLGG:$3.37)
Super League Gaming is a first mover in providing accessible esports leagues for amateur gamers that take place both online and through in-person gaming arenas. "
target: Bloxbiz
Bloxbiz is a dynamic ad platform designed specifically for metaverse environments. Launched in 2020, Bloxbiz’s initial deployment enables brands to advertise across popular Roblox game titles and helps Roblox creators with monetization and game analytics.
price ($mm)
$6.00
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/2/2021 via GlobeNewswire

Super League Gaming, acquired Mobcrush

synopsis: Super League Gaming, a global leader in competitive video gaming and esports entertainment for everyday players of all ages, announced the acquisition of Mobcrush, a live streaming technology platform used by hundreds of thousands of gaming influencers.
buyer: Super League Gaming (SLGG:$3.37)
Super League Gaming is a first mover in providing accessible esports leagues for amateur gamers that take place both online and through in-person gaming arenas. "
target: Mobcrush
Mobcrush is a leading gaming technology platform that empowers gamers and influencers to reach all of their fans simultaneously across live streaming and social media platforms.
price ($mm)
$70
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/10/2019 via GlobeNewswire

Super League Gaming, acquired Framerate

synopsis: Super League Gaming, a leading content and community platform providing competitive and social gameplay experiences across game titles, skill levels and venues, has acquired Framerate, one of the largest and fastest growing independent social video networks in esports and gaming.
buyer: Super League Gaming (SLGG:$3.37)
Super League Gaming is a first mover in providing accessible esports leagues for amateur gamers that take place both online and through in-person gaming arenas. "
target: Framerate
Framerate is a cross-platform esports social video network delivering the best in gameplay highlights, news and entertainment to today’s generation of video gamers.
price ($mm)
$3.26
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/21/2021 via BNC Analysis

Mobile Premier League, acquired GamingMonk

synopsis: Mobile Premier League (MPL), Asia’s biggest eSports and mobile gaming platform, has acquired GamingMonk, the largest online Esports community in India. GamingMonk organizes tournaments for various online games. The platform allows users to play and win cash prizes in competitive tournaments, watch streamers, and live chat with other gamers.
buyer: Mobile Premier League
Mobile Premier League (MPL) is a skill based eSports platform in India. MPL allows users to play their favourite mobile games and win real money. MPL offers a variety of tournaments and 1v1 battles around the clock. Users can play over 30 games on MPL, including Pool, Fruit Chop, Football, and more."
target: GamingMonk
GamingMonk is the largest online Esports community in India. GamingMonk organizes tournaments for various online games. The platform allows users to play and win cash prizes in competitive tournaments, watch and interact with streamers, and live chat with other gamers.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 1/21/2021 via GlobeNewswire

Intema Solutions, will acquire HypeX

synopsis: Intema Solutions Inc. is to acquire all of the issued and outstanding shares of HypeX.gg, an Esports platform with 50,000 registered users, specializing in tournament organization, API-based stat aggregation, social function integration and endemic/non-endemic advertising.
buyer: Intema Solutions (TSXV:ITM:$0.09)
Intema’s mission is to be the world’s premier digital marketing platform. A Canadian leader in permission-based email marketing, Intema provides a wide range of products and services, including SMS, content and predictive AI marketing, as well as related professional services. "
target: HypeX
HypeX is an Esports platform with 50,000 registered users, specializing in tournament organization, API-based stat aggregation, social function integration and endemic/non-endemic advertising.
price ($mm)
$0.57
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/28/2020 via GlobeNewswire

Better Collective A/S, acquired HLTV.org ApS

synopsis: Better Collective, a leading sports betting media group, has acquired HLTV.org ApS, the leading Counter-Strike coverage site in the world with on-site coverage of all major tournaments, they feature HLTV, GOTV, demos, news, results, standings, videos, photos and much more. HLTV.org ApS includes the assets HLTV.org and dust2.dk.
buyer: Better Collective A/S (OM:BETCO:$109.56)
Denmark-based Better Collective is a developer of digital platforms for betting tips, bookmaker information and iGaming communities. Better Collective’s portfolio includes more than 2,000+ websites and products, including bettingexpert.com, the trusted home of tips from expert tipsters. "
target: HLTV.org ApS
HLTV.org is the leading Counter-Strike coverage site in the world with on-site coverage of all major tournaments, they feature HLTV, GOTV, demos, news, results, standings, videos, photos and much more. HLTV.org ApS includes the assets HLTV.org and dust2.dk.
price ($mm)
$29
rev ($mm)
$5
EBITDA ($mm)
EV / rev
6.9x
EV / EBITDA
closed 5/17/2019 via BNC Analysis

Kova Esports, acquired Eurheilu.com

synopsis: KOVA Esports, a professional eSports organization in Finalnd, has acquired Eurheilu.com from Good Game Limited, an iGaming lead generation company. Eurheilu.com is Finland's largest news site dedicated to eSports. Eurheilu.com provides the latest and most interesting news about popular eSports games and tournaments.
buyer: Kova Esports
KOVA Esports is a professional eSports organization in Finalnd. KOVA Esports participates in Counter-strike: Global Offensive (CS:GO) tournaments such as the Finnish Esports League, Telia Esports Series, and Winners League. KOVA Esports also has a team for Fortnite tournaments. "
target parent: Good Game Ltd
target: Eurheilu.com
Eurheilu.com is Finland's largest news site dedicated to eSports. Eurheilu.com provides the latest and most interesting news about popular eSports games and tournaments, including Counter-strike: Global Offensive (CS:GO), Dota 2, Playerunknown's Battlegrounds (PUBG), Overwatch, Fortnite, and more.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/24/2015 via BusinessWire

FanDuel, acquired AlphaDraft

synopsis: FanDuel Inc., the largest one-day fantasy sports operator, announced it has acquired leading fantasy eSports platform, AlphaDraft. AlphaDraft is the premier online platform that seamlessly blends the highly popular worlds of eSports, live streaming and fantasy sports, with daily and weekly contests for cash and other real-world prizes.
buyer: FanDuel
FanDuel is the leading daily fantasy sports provider with the sole mission of making sports more exciting. FanDuel has redefined fantasy sports; offering a multitude of one-day game options for NFL, NBA, MLB, NHL, and college football and basketball. "
target: AlphaDraft
Founded in 2014, AlphaDraft is the premier online platform that seamlessly blends the highly popular worlds of eSports, live streaming and fantasy sports, with daily and weekly contests for cash and other real-world prizes.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/1/2019 via BNC Analysis

Immortals, LLC, acquired Gamers Club Ltda

synopsis: Global esports organization Immortals has acquired Brazil’s game matchmaking platform Gamers Club. It is rebranding itself as Immortals Gaming Club. Based in Sorocaba, in the state of Sao Paulo, Gamers Club is a platform and community hub connecting more than a million registered gamers across Brazil’s avid gaming market.
buyer: Immortals, LLC
Immortals Gaming Club (IGC) is the world’s first vertically integrated, truly global esports and gaming company. IGC owns and operates IGC esports, which houses the company’s competitive esports brands Immortals, Los Angeles Valiant (Overwatch League) and MIBR; and more. "
target: Gamers Club Ltda
Based in Sorocaba, in the state of Sao Paulo, Gamers Club is a platform and community hub connecting more than a million registered gamers across Brazil’s avid gaming market.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 5/16/2017 via PR Newswire

Oomba, LLC will be merged with Barington/Hilco Acquisition Corp.,

synopsis: Barington/Hilco Acquisition Corp., a special purpose acquisition company, announced that it has signed a definitive merger agreement with Oomba, Inc., a specialized social media company. Oomba revolutionizes how people organize sports and games with its cloud-based tournament and league management system for eSports and other forms of competition.
buyer: Barington/Hilco Acquisition Corp. (BHAC:$0.00)
Barington/Hilco Acquisition Corp. is a blank check company formed for the purpose of entering into a merger, share exchange, asset acquisition, stock purchase, recapitalization, reorganization or other similar business combination. "
target: Oomba, LLC
Oomba, Inc. is a specialized social media company that is creating an interactive social network for tournaments, leagues and teams. Oomba revolutionizes how people organize sports and games by melding software as a service with a social network.
price ($mm)
$60
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/20/2016 via Company Press Release

XSplit, acquired Player.Me

synopsis: SplitmediaLabs Limited, the makers of industry-leading internet broadcast and live streaming software, XSplit Gamecaster and XSplit Broadcaster is excited to announce the acquisition of social discovery platform, Player.me. Player.me lets users discover and share awesome games, players, teams, content and more.
buyer: XSplit
XSplit, by SplitMediaLabs, allows users to live stream and broadcast directly to internet streaming platforms such as Twitch, Dailymotion, Ustream and YouTube Live, or make recordings for easy uploading and sharing online. "
target: Player.Me
Player.me is the social discovery platform for the gaming and eSports community. Discovery and share awesome games, players, teams, content and more!
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/17/2019 via BNC Analysis

IDN Media Company, acquired GGWP.ID

synopsis: IDN Media, a multi-platform media company for “millennials and Gen Z in Indonesia”, has announced the acquisition of GGWP.ID to mark its entry into the fast-growing e-sports industry. Indonesian GGWP.ID covers info, tips & tricks, and news regarding e-sports such as Dota 2, Arena of Valor, and more.
buyer: IDN Media Company
IDN Media is the leading multi-platform media company for Millennials and Gen Z in Indonesia. IDN Media operates IDN Times, Popbela.com, Popmama.com, Yummy, IDN Creative, IDN Event, and IDN Creator Network. "
target: GGWP.ID
Indonesian eSports website GGWP.ID, founded in 2014, operates multiple digital media sites and is also active in the creative, events, and marketing scene. GGWP.ID covers info, tips & tricks, and news regarding e-sports such as Dota 2, Arena of Valor, and more.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/21/2018 via BNC Analysis

Infinite Esports & Entertainment, acquired Obey Alliance

synopsis: Obey Alliance has been acquired by Infinite Esports & Entertainment. Infinite Esports & Entertainment is the holding company for a number of ventures, including esports organizations. Obey Alliance was founded in 2012 specializing in content from the popular first person shooter “Call of Duty”.
buyer: Infinite Esports & Entertainment
Infinite Esports & Entertainment is the holding company for a number of ventures, including esports organisations OpTic Gaming and Team Allegiance. It has also created its own companies to compliment those it has acquired, including No Scope Media, NGAGE Esports, GG Esports Academy, among others. "
target: Obey Alliance
Obey Alliance was founded in 2012 specializing in content from the popular first person shooter “Call of Duty”. Through the years Obey has evolved into one of the worlds biggest gaming organizations.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/22/2018 via PR Newswire

Mail.Ru LLC, acquired ESforce Holding ltd

synopsis: Mail.Ru Group Limited, one of the largest Internet companies in the Russian-speaking Internet market, announces the acquisition of 100% of ESforce. ESforce Holding is one of the world’s largest esports organizations, and the leader in electronic sports in Russia.
buyer: Mail.Ru LLC (LSE:MAIL:$1,350.66)
Mail.Ru Group develops Internet communications and entertainment services in Russia and globally. The company operates Russian language social networks Vkontakte (VK), Odnoklassniki (OK) and Moi Mir (My World), instant messenger services in Russia — Agent Mail.Ru and ICQ and more. "
target: ESforce Holding ltd
ESforce Holding is one of the world’s largest esports organizations, and the leader in electronic sports in Russia. The company integrates all key areas of the esports business, from organizing international tournaments and professional content creation to publishing and advertising activities.
price ($mm)
$100
rev ($mm)
$19
EBITDA ($mm)
EV / rev
6.3x
EV / EBITDA
announced 1/10/2017 via BNC Analysis

Azubu, will acquire Hitbox Entertainment GmbH

synopsis: Azubu, the global livestreaming network focused on eSports, has signed a definitive agreement to acquire Europe’s leading eSports broadcaster Hitbox. The combination creates a strong #2 competitor to Twitch and the largest independent eSports broadcaster outside Asia.
buyer parent: Sapinda Holding BV
buyer: Azubu
As an award-winning private, independent company headquartered in Los Angeles, Azubu is the only dedicated eSports broadcasting company headquartered in the entertainment capital of the world. "
target: Hitbox Entertainment GmbH
Hitbox is home to millions of PC game live streamers and eSports enthusiasts from around the world, features the highest quality videogame live streaming, and has the most advanced chat and interactive platform in eSports.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/4/2016 via BusinessWire

Activision Blizzard, acquired Major League Gaming

synopsis: Activision Blizzard, Inc. announced the acquisition of the business of Major League Gaming (MLG). MLG is a leader in creating and streaming premium live gaming events, organizing professional competitions and running competitive gaming leagues. MLG has helped bring esports into the mainstream with its broadcasts of professional gaming competitions.
buyer: Activision Blizzard (ATVI:$5,946.00)
Activision Blizzard, Inc., a member of the S&P 500, is the world's most successful standalone interactive entertainment company. Activision Blizzard develops and publishes games based on some of the most beloved entertainment franchises, including Call of Duty, Guitar Hero, and World of Warcraft. "
target: Major League Gaming
Major League Gaming (MLG) is the global leader in eSports. MLG operates MLG.tv, the #1 online broadcast network for professional level competitive gaming; the MLG Pro Circuit, the longest-running eSports league in North America; and GameBattles, a cross platform online gaming tournament system.
price ($mm)
$46
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/1/2015 via BusinessWire

Modern Times Group MTG AB, acquired Turtle Entertainment

synopsis: MTG has completed the acquisition of 74% of Turtle Entertainment, the world’s largest esports company that operates under the well-known ESL brand. Turtle Entertainment offers gaming enthusiasts, fans and sponsors thrilling entertainment in an all-new, interactive environment.
buyer: Modern Times Group MTG AB (MTG B:$476.09)
MTG (Modern Times Group MTG AB) is an international entertainment group. Their operations span six continents and include TV channels and platforms, online services, content production businesses and radio stations. "
target parent: ESL
target: Turtle Entertainment
Turtle Entertainment is the new era of digital entertainment, in which they create and promote gaming experiences. The modern culture of eSports offers gaming enthusiasts, fans and sponsors thrilling entertainment in an all-new, interactive environment.
price ($mm)
$86*
rev ($mm)
$56
EBITDA ($mm)
EV / rev
2.1x
EV / EBITDA
announced 8/12/2020 via Reuters

DouYu will be merged with Huya,

synopsis: China’s biggest video game and social media company Tencent Holdings is driving a merger of Twitch-like game streaming platforms Douyu and Huya. Tencent is already Huya’s biggest shareholder and also owns over a third of Douyu.
buyer: Huya (HUYA:$1,421.87)
HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. They have developed e-sports live streaming as one of the most popular content genres on their platform. Tencent is Huya’s biggest shareholder. "
target: DouYu (DOYU:$1,258.01)
DouYu is a leading game-centric live streaming platform in China and a pioneer in the eSports value chain. DouYu operates its platform on both PC and mobile apps, through which users can enjoy immersive and interactive games and entertainment live streaming.
price ($mm)
rev ($mm)
$1,233
EBITDA ($mm)
$75
EV / rev
0.0x
EV / EBITDA
0.0x
closed 6/19/2019 via BNC Analysis

Twitch Interactive, Inc., acquired Bebo, Inc.

synopsis: Twitch, an Amazon company that specializes in video game live streams and has been instrumental in popularizing "e-sports", has acquired Bebo, a company that started out at as a social media network, but evolved into building applications and now hosting e-sport leagues and tournaments.
buyer parent: Amazon.com, Inc.
buyer: Twitch Interactive, Inc.
Owned by Amazon, Twitch specializes in video game live streams and has been instrumental in popularizing "e-sports", a form of competitive gaming and spectator event in which users play each other for cash prizes. It has millions of users who mainly use it to watch others play video games. "
target: Bebo, Inc.
Bebo started out at as a social media network, but evolved into building applications and now hosting e-sport leagues and tournaments. Bebo combines community, self-expression and entertainment to enable its users to consume, create, discover and share content.
price ($mm)
$25
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/10/2019 via GlobeNewswire

Super League Gaming, acquired Framerate

synopsis: Super League Gaming, a leading content and community platform providing competitive and social gameplay experiences across game titles, skill levels and venues, has acquired Framerate, one of the largest and fastest growing independent social video networks in esports and gaming.
buyer: Super League Gaming (SLGG:$3.37)
Super League Gaming is a first mover in providing accessible esports leagues for amateur gamers that take place both online and through in-person gaming arenas. "
target: Framerate
Framerate is a cross-platform esports social video network delivering the best in gameplay highlights, news and entertainment to today’s generation of video gamers.
price ($mm)
$3.26
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 2/26/2020 via BNC Analysis

ESEN eSports AB, will acquire Battleriff Gaming AB

synopsis: Broadcasting and production company ESEN eSports AB announces that it has entered into a letter of intent (LOI) regarding the acquisition of Battleriff Gaming. Battleriff provides a flexible gaming platform where players worldwide can participate in various esports games and leagues with virtually unlimited scalability.
buyer: ESEN eSports AB (NGM:ESEN:$0.16)
ESEN eSports is one of Sweden's largest esports companies with a complete infrastructure for esports which includes its own sports arena, event venue, tournament platform, studio and television production with over 250 broadcasts in the back. "
target: Battleriff Gaming AB
Battleriff Gaming AB was established in 2014 and is a Swedish startup focused on building a peer-to-peer platform where online gamers can challenge each other and play for real money.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/10/2021 via GlobeNewswire

Enthusiast Gaming Inc., acquired Icy Veins

synopsis: Enthusiast Gaming Holdings Inc., the largest gaming media platform in North America, has acquired Icy Veins, one the largest independent Activision Blizzard fan communities generating over 3 billion lifetime views of content.
buyer: Enthusiast Gaming Inc. (TSXV:EGLX:$99.64)
Enthusiast Gaming is building the world's largest platform of communities for gamers and esports fans. Already the largest gaming platform in North America and the United Kingdom, the Company's business is comprised of three main pillars: Media, Entertainment and Esports. "
target: Icy Veins
Icy Veins is one the largest independent Activision Blizzard fan communities generating over 3 billion lifetime views of content. The platform provides news and strategy guides for leading franchises like World of Warcraft, Diablo, Heroes of the Storm, Hearthstone and Overwatch.
price ($mm)
$8.37
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/14/2019 via BNC Analysis

Asteri Holdings, purchased Digital Assets from Prima Games

synopsis: Asteri Holdings announced the acquisition of the digital assets of Prima Games from DK Publishers. Prima Games was founded in 1990 and was shut down in November 2018 after a 28-year run. The digital assets of Prima Games include its website, which is a portal to gaming news and guide content.
buyer: Asteri Holdings
ASTERI creates entertainment products through unique data analytics technology. ASTERI builds data-informed entertainment products such as mobile games, websites and online games, and monetizes them through a number of effective channels. "
seller parent: Pearson plc
seller: Prima Games
The digital assets of Prima Games include its website, which is a portal to gaming news and guide content.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

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Geography
Matching Companies
Ticker: TSXV:EGLX
 
 
 
 
 
 
 
 
Enthusiast Gaming Inc.
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 70 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content.
year
2021
rev ($mm)
$99.64
EBITDA ($mm)
($24.64)
EBIT ($mm)
($26.85)
Net Income ($mm)
Employees
160
  • drill down
  • watch
Ticker: ATRN
 
 
 
 
 
 
 
 
Atrinsic
Atrinsic
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles.
year
2009
rev ($mm)
$69.09
EBITDA ($mm)
($7.87)
EBIT ($mm)
($11.57)
Net Income ($mm)
Employees
144
  • drill down
  • watch
Ticker: ALGCM
 
 
 
 
 
 
 
 
Groupe Concoursmania
Groupe ConcoursMania is a French specialist of online marketing games. The group provides advertisers with innovative online marketing technologies and services, based on games mechanics. They also manage a wide portfolio of casual gaming websites.
year
2014
rev ($mm)
$22.87
EBITDA ($mm)
$2.95
EBIT ($mm)
$2.36
Net Income ($mm)
Employees
83
  • drill down
  • watch
Ticker: CNSX:GSQ
 
 
 
 
 
 
 
 
GameSquare Esports Inc.
GameSquare Esports Inc.
GameSquare Esports Inc. is an international gaming and esports company headquartered in Toronto, Canada. The Company is seeking to acquire additional assets and entities serving the gaming and esports markets and, more broadly, in sports and entertainment.
year
2021
rev ($mm)
$1.22
EBITDA ($mm)
EBIT ($mm)
($1.88)
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: CYPXF
 
 
 
 
 
 
 
 
Cyberplex Inc.
Cyberplex Inc.
Cyberplex Inc. leverages its proprietary affiliate network, robust advertising relationships and experience, along with technology design, development and solutions specialists to develop and implement web-based programs and solutions that have a proven record in delivering results.
year
2010
rev ($mm)
$106.86
EBITDA ($mm)
($0.51)
EBIT ($mm)
($1.67)
Net Income ($mm)
Employees
132
  • drill down
  • watch
Ticker: AIM:R4E
 
 
 
 
 
 
 
 
reach4entertainment enterprises plc
reach4entertainment enterprises plc
reach4entertainment enterprises plc, is the premier in entertainment promotion and brand building. Their group of interconnected companies are a collection of the biggest and brightest theatrical, film and live entertainment advertising, marketing and display agencies in the world.
year
2018
rev ($mm)
$97.64
EBITDA ($mm)
$0.73
EBIT ($mm)
($0.08)
Net Income ($mm)
Employees
222
  • drill down
  • watch
Ticker: MARK
 
 
 
 
 
 
 
 
Remark Media, Inc.
Remark Media, Inc.
Remark Media, Inc. is a global digital media company focusing on the 18-year-old to 34-year-old. The company's primary operations consist of owning and operating digital media properties.
year
2018
rev ($mm)
$75.39
EBITDA ($mm)
($30.39)
EBIT ($mm)
($41.44)
Net Income ($mm)
Employees
333
  • drill down
  • watch
Ticker: NETE
 
 
 
 
 
 
 
 
Net Element, Inc.
Net Element, Inc.
Net Element International is a global technology-driven group specializing in electronic commerce, mobile payments & transactional services. The company owns & operates a global mobile payments & transaction processing provider, TOT Group, as well as several popular content monetization verticals.
year
2016
rev ($mm)
$45.96
EBITDA ($mm)
($8.54)
EBIT ($mm)
($9.96)
Net Income ($mm)
Employees
152
  • drill down
  • watch
Ticker: AIM:DBOX
 
 
 
 
 
 
 
 
Digitalbox Group
Digitalbox Group
Digitalbox is a pure play digital media company whose brands include Entertainment Daily and The Daily Mash. Entertainment Daily’s mix of TV and celebrity news delivers millions of UK users every month. The Daily Mash is the UK’s leading satirical news site and a spin-off TV show.
year
2020
rev ($mm)
$3.83
EBITDA ($mm)
$1.36
EBIT ($mm)
$1.15
Net Income ($mm)
Employees
0
  • drill down
  • watch
Ticker: FNCX
 
 
 
 
 
 
 
 
Function(X)
Function(X)
Function(x) Inc. is a diversified media and entertainment company. They operate Wetpaint.com, a online destination for entertainment news for millennial women and Rant, a digital publisher that publishes content in 13 different verticals, most notably in sports, entertainment, pets, cars and food.
year
2016
rev ($mm)
$3.13
EBITDA ($mm)
($10.43)
EBIT ($mm)
($12.72)
Net Income ($mm)
Employees
32
  • drill down
  • watch
Ticker: LFGR
 
 
 
 
 
 
 
 
Demand Media, Inc.
Demand Media, Inc.
Demand Media, Inc. is a diversified media and technology company that connects individual content creators and artists to sizable consumer audiences across several large and growing lifestyle categories via eHow, LIVESTRONG.com, Cracked, Society6 and Saatchi Art.
year
2019
rev ($mm)
$154.96
EBITDA ($mm)
($16.93)
EBIT ($mm)
($27.04)
Net Income ($mm)
Employees
341
  • drill down
  • watch
Ticker: SZSE:300494
 
 
 
 
 
 
 
 
Century Network
Century Network
Century Network is a Chinese company primarily engaged in online entertainment platforms, e-sports, and game operations. Century provides management software for the internet cafe industry. They also operate gaming websites and e-sports platforms.
year
2019
rev ($mm)
$72.26
EBITDA ($mm)
$1.80
EBIT ($mm)
$1.11
Net Income ($mm)
$5.50
Employees
0
  • drill down
  • watch
Ticker: SLGG
 
 
 
 
 
 
 
 
Super League Gaming
Super League Gaming
Super League Gaming is a first mover in providing accessible esports leagues for amateur gamers that take place both online and through in-person gaming arenas.
year
2021
rev ($mm)
$3.37
EBITDA ($mm)
($18.66)
EBIT ($mm)
($19.56)
Net Income ($mm)
Employees
47
  • drill down
  • watch
Ticker: HUYA
 
 
 
 
 
 
 
 
Huya
Huya
HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. They have developed e-sports live streaming as one of the most popular content genres on their platform. Tencent is Huya’s biggest shareholder.
year
2020
rev ($mm)
$1,421.87
EBITDA ($mm)
$83.28
EBIT ($mm)
$72.26
Net Income ($mm)
$98.37
Employees
1864
  • drill down
  • watch
Ticker: KOSE:A1817
 
 
 
 
 
 
 
 
NHN Corporation
NHN is a global IT company with an expansive IT-based business portfolio. NHN offers a wide array of services, including game, webtoon, music, advertisement, commerce, fintech, cloud, and entertainment based on its expertise in IT operation as well as its technology and service operation skills.
year
2013
rev ($mm)
$580.79
EBITDA ($mm)
$131.99
EBIT ($mm)
$111.99
Net Income ($mm)
$40.48
Employees
2532
  • drill down
  • watch
Ticker: ATRN
 
 
 
 
 
 
 
 
Atrinsic
Atrinsic
Atrinsic is one of the leading digital advertising and marketing services companies in the United States. Atrinsic’s content is organized into four strategic content groups - digital music, casual games, interactive contests, and communities/lifestyles.
year
2009
rev ($mm)
$69.09
EBITDA ($mm)
($7.87)
EBIT ($mm)
($11.57)
Net Income ($mm)
Employees
144
  • drill down
  • watch
Ticker: TSE:6552
 
 
 
 
 
 
 
 
GameWith
GameWith
Based in Japan, GameWith is a community that provides information and functions to make games more enjoyable. They also have game capture information, including game reviews, videos, and strategies to help gamers excel.
year
2018
rev ($mm)
$24.15
EBITDA ($mm)
$10.76
EBIT ($mm)
$10.55
Net Income ($mm)
$7.36
Employees
  • drill down
  • watch
Ticker: WSE:MGS
 
 
 
 
 
 
 
 
Macro Games S.A.
Macro Games S.A.
Macro Games S.A. is a Polish company that operates CSCenter.pl and MyCraft.pl, gaming websites that provide the latest news, videos and live streams for the games Counter-Strike and Minecraft. The company produces games as well, mainly in the MMORPG genre using a free-to-play business model.
year
2017
rev ($mm)
$1.24
EBITDA ($mm)
$0.25
EBIT ($mm)
$0.14
Net Income ($mm)
$0.06
Employees
  • drill down
  • watch
Ticker: TSXV:EGLX
 
 
 
 
 
 
 
 
Enthusiast Gaming Inc.
Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 70 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content.
year
2021
rev ($mm)
$99.64
EBITDA ($mm)
($24.64)
EBIT ($mm)
($26.85)
Net Income ($mm)
Employees
160
  • drill down
  • watch
Ticker: ALGCM
 
 
 
 
 
 
 
 
Groupe Concoursmania
Groupe ConcoursMania is a French specialist of online marketing games. The group provides advertisers with innovative online marketing technologies and services, based on games mechanics. They also manage a wide portfolio of casual gaming websites.
year
2014
rev ($mm)
$22.87
EBITDA ($mm)
$2.95
EBIT ($mm)
$2.36
Net Income ($mm)
Employees
83
  • drill down
  • watch