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NCsoft Corporation will acquire Ntreev Soft Co., Ltd.

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Like Ntreev Soft Co., Ltd.

announced 2/15/2012 via BNC Analysis
 
 
 
 
 
 
 
 

NCsoft Corporation will acquire Ntreev Soft Co., Ltd.

synopsis: NCsoft Corporation announced that it will acquire Ntreev Soft Co., Ltd., a Korea-based online game producer and software developer, to develop casual games business.
buyer: NCsoft Corporation
NCsoft Corporation develops and publishes online games. Its online games include Aion, City of Heroes, Guild Wars, and Lineage. The company also publishes casual games in various regional markets. The company is headquartered in Seoul, South Korea and operations all over the world.
target parent: SK Telecom
target: Ntreev Soft Co., Ltd.
Ntreev Soft Co., Ltd. develops online games. The company offers 3D casual online, multiplayer online, and PC-online games. It serves the United States, Canada, Brazil, China, Japan, Indonesia, Thailand, Philippines, Singapore, Malaysia, and Europe markets.
price ($mm)
$97*
rev ($mm)
$49
EBITDA ($mm)
price / rev
2.6
price / EBITDA
announced 4/9/2012 via Forbes
 
 
 
 
 
 
 
 

Zhejiang Daily Media Holding Group Co., Ltd. will acquire Shanghai Haofang Online Information Technology Co., Ltd.

synopsis: Zhejiang Daily Media Group Co., Ltd. agreed to acquire Shanghai Haofang Online Information Technology from Shanda Interactive Entertainment Ltd. for approximately $56 million. Shanghai Haofang Online Information Technology Co., Ltd. operates a network personal computer game platform in China.
buyer: Zhejiang Daily Media Holding Group Co., Ltd.(:$247.56)
Zhejiang Daily Media Group is a state-controlled media company based in Hangzhou, China. They publish a daily newspaper, "Zhejiang Daily."
target parent: Shanda Interactive Entertainment Limited
target: Shanghai Haofang Online Information Technology Co., Ltd.
Shanghai Haofang Online Information Technology Co., Ltd. operates a network personal computer game platform in China. It allows users to find and connect with other players of the same personal computer game through the Internet. The company is based in Shanghai, China.
price ($mm)
$56
rev ($mm)
EBITDA ($mm)
price / rev
price / EBITDA
closed 10/26/2006 via PR Newswire
 
 
 
 
 
 
 
 

Power Play Development Corp acquired NLOP, Inc.

synopsis: Power Play Development Corp. has entered into a Share Exchange & Acquisition Agreement with NLOP, Inc., a privately held Delaware corporation based in Framingham, MA. The Boards of Directors and a majority of shareholders of both Power Play and NLOP approved the terms of the Share Exchange & Acquisition Agreement.
buyer: Power Play Development Corp(US:PWPY:$0.00)
Power Play Development Corp. trades on OTC Pinksheets under the ticker symbol: "PWPY".
target: NLOP, Inc.
NLOP is the first contest web site that is exclusively for Poker enthusiasts. NLOP is a US based gaming and promotions company. Our site is intended for entertainment purposes and not for gambling in any way.
price ($mm)
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closed 4/12/2004 via PR Newswire
 
 
 
 
 
 
 
 

GigaMedia Limited acquired Grand Virtual, Inc.

synopsis: GigaMedia Limited, a diversified provider of broadband and entertainment services, announced today that it has acquired Grand Virtual, a privately held software developer and application service provider based in the Boston area, in an all-cash transaction valued at approximately US$32.5 million.
buyer: GigaMedia Limited(GIGM:$159.58)
GigaMedia Limited is a diversified provider of broadband and entertainment services, with headquarters in Taipei, Taiwan. Through its subsidiary Cambridge Entertainment Software, the Company develops software for online entertainment services, including the global online gaming market.
target: Grand Virtual, Inc.
Grand Virtual develops software for online entertainment services, including online gaming and social networking. Grand Virtual, as an application service provider, also offers "turnkey" solutions for games of skill and chance, which it sells predominantly to online licensees in Europe and Asia.
price ($mm)
$33
rev ($mm)
EBITDA ($mm)
price / rev
price / EBITDA
closed 1/25/2007 via BusinessWire
 
 
 
 
 
 
 
 

Twistbox Games acquired InfoSpace Mobile Games Studio

synopsis: Twistbox Entertainment, Inc. announced the acquisition of all of the assets of Infospace Inc.’s US based mobile games Studio located in San Mateo, CA. Formerly known as Atlas Mobile, Inc., the Studio will be fully integrated into Twistbox Games.
buyer parent:Twistbox Entertainment, Inc
buyer: Twistbox Games
Twistbox Games is a leading global publisher and developer of award-winning games and applications for mobile devices. Twistbox Games’ RapidPort™, the mobile industry’s most comprehensive development and porting platform, provides support for J2ME, DoJa, BREW and Symbian.
target parent: InfoSpace, Inc.
target: InfoSpace Mobile Games Studio
InfoSpace Mobile Games Studio is a pioneer in the Play for Prizes business across the major carriers in North America that includes multiplayer tournaments and loyalty campaigns for leading consumer and entertainment brands.
price ($mm)
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closed 10/30/2006 via PR Newswire
 
 
 
 
 
 
 
 

RealNetworks, Inc. acquired WiderThan

synopsis: RealNetworks, Inc. announced the final results of its tender offer to purchase all of the shares of WiderThan Co., Ltd. at a price of $17.05 per common share and per ADS, or approximately $350 million. As a result of the successful tender offer, WiderThan will become a majority-owned subsidiary of RealNetworks.
buyer: RealNetworks, Inc.(RNWK:$335.69)
RealNetworks, Inc. delivers digital entertainment services to consumers via PC, portable music player, home entertainment system or mobile phone. Real created the streaming media category in 1995 and has continued to lead the market with pioneering products and services.
target: WiderThan
WiderThan is a leading provider of integrated mobile entertainment solutions for wireless carriers.
price ($mm)
$245
rev ($mm)
$119
EBITDA ($mm)
$22
price / rev
2.1
price / EBITDA
11.2
closed 2/24/2005 via PR Newswire
 
 
 
 
 
 
 
 

TOM Online Inc. acquired Indiagames

synopsis: TOM Online Games, a wholly-owned subsidiary of TOM Online Inc., has successfully acquired approximately 76.29% of the issued and paid-up share capital of Indiagames as at the sale completion.
buyer parent:TOM Group Limited
buyer: TOM Online Inc.
TOM Online Inc. is a leading wireless Internet company in China providing value-added multimedia products and services.
target: Indiagames
Indiagames was founded by Vishal Gondal, the current CEO, in 1999 and has quickly become one of the global leaders in mobile games publishing business. With over 160 professionals based in Mumbai, Indiagames is primarily engaged in publishing and developing games across various platforms like Inter
price ($mm)
$18*
rev ($mm)
EBITDA ($mm)
price / rev
price / EBITDA
closed 2/1/2005 via BusinessWire
 
 
 
 
 
 
 
 

IN-FUSIO acquired Mobile Scope AG

synopsis: IN-FUSIO, a leading mobile games publisher and game service provider, today underlined its position as an elite publisher with the announcement of its acquisition of German mobile games publisher Mobile Scope.
buyer: IN-FUSIO
IN-FUSIO is a leading international mobile entertainment company, publishing top-tier games for cell phones and delivering players' community management services. Focusing on quality, innovation and community, IN-FUSIO applications are enjoyed by more than 15 million people worldwide, through 130 o
target: Mobile Scope AG
Mobile Scope AG was founded in early 2001 and provides wireless entertainment content for handset manufacturers, network operators and mobile entertainment portals. Mobile Scope's products are based on a highly competitive portfolio of games as well as games-related ring tones, logos, icons and oth
price ($mm)
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price / EBITDA
closed 12/15/2011 via BNC Analysis
 
 
 
 
 
 
 
 

StubHub, Inc acquired Zvents, Inc.

synopsis: Ticketing giant StubHub, owned by eBay, has acquired local event-discovery and promotion service Zvents, according to eBay’s internal employee blog eBayInk. By providing the best in local search, Zvents intuitively connects people with their interests and favorite sources of entertainment.
buyer parent:eBay
buyer: StubHub, Inc
StubHub is the fan's ticket marketplace, enabling customers to buy and sell tickets at fair market value. The company's unique open marketplace, dedicated solely to tickets, provides all fans the choice to buy or sell their tickets in a safe, convenient, and highly reliable environment.
target: Zvents, Inc.
Zvents is a powerful search engine with groundbreaking algorithms and revolutionary search technology. By providing the best in local search, Zvents intuitively connects people with their interests and favorite sources of entertainment.
price ($mm)
rev ($mm)
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price / EBITDA
closed 11/3/2004 via BusinessWire
 
 
 
 
 
 
 
 

The Mobile Media Company AS acquired Cee.tv Format

synopsis: The Mobile Media Company announced the acquisition of Cee.tv Format, one of the leading suppliers of interactive content and technology for television, mass marketing, and enterprise solutions.
buyer parent:SinglePoint
buyer: The Mobile Media Company AS
The Mobile Media Company AS is an independent, global provider of wireless games, interactive entertainment services and mobile marketing applications.
target: Cee.tv Format
Cee.tv Format was established in 2000 by a group of seasoned broadcast executives and have developed numerous Interactive TV shows, viewer generated TV content, strong graphical on-screen solutions, interactive mass marketing applications, and enterprise solutions.
price ($mm)
rev ($mm)
EBITDA ($mm)
price / rev
price / EBITDA
closed 8/3/2004 via PR Newswire
 
 
 
 
 
 
 
 

Gizmondo Europe Ltd acquired Indie Studios

synopsis: Gizmondo Europe Ltd, subsidiary of Jacksonville, Florida-based, Tiger Telematics Inc, announced today the acquisition of a European leading games developer, Indie Studios.
buyer parent:Tiger Telematics Inc.
buyer: Gizmondo Europe Ltd
Gizmondo Europe Ltd. is an owned subsidiary of Tiger Telematics Inc (OTC: TGTL) and is the maker of Gizmondo, a next-generation mobile entertainment device. Set to launch in 2004, the gaming device includes built-in music, video, messaging and picture functions and GPS.
target: Indie Studios
Stockholm-based Indie Studios develop games specifically for the eagerly anticipated Gizmondo multi-entertainment device, including multi-player games that incorporate a player's physical location into the game itself, creating a unique virtual gaming world that can extend to the off-line world. Ga
price ($mm)
$13
rev ($mm)
EBITDA ($mm)
price / rev
price / EBITDA
closed 4/17/2012 via PE Hub
 
 
 
 
 
 
 
 

Groupon, Inc. acquired Ditto.me

synopsis: Groupon has acquired social recommendation app Ditto.me. Ditto lets consumers find out what their friends are up to, have a conversation or get a group together. Ditto makes it easy to get recommendations about restaurants, movies and things to do from any smartphone.
buyer: Groupon, Inc.
Groupon features a daily deal on the best stuff to do, eat, see and buy in more than 300 markets around the world. Groupon uses collective buying power to offer unbeatable prices and provide a win-win for businesses and consumers, delivering more than 650 daily deals globally.
target: Ditto.me
Ditto lets consumers find out what their friends are up to, have a conversation or get a group together. Ditto makes it easy to get recommendations about restaurants, movies and things to do from any smartphone.
price ($mm)
rev ($mm)
EBITDA ($mm)
price / rev
price / EBITDA
closed 5/5/2010 via BusinessWire
 
 
 
 
 
 
 
 

GoTV Networks purchased HOMBRE from Hands-On Mobile, Inc.

synopsis: GoTV Networks, Inc., the industry’s largest mobile media network, announced it has acquired the HOMBRE (Hands-On Mobile Binary Runtime Environment) division of Hands-On Mobile Inc.
buyer: GoTV Networks
GoTV Networks, the industry’s largest mobile media network, creates & syndicates original content to mobile. GoTV enables media owners & brands to deliver compelling, personalized, highly-engaged content experiences through feature-rich smart applications distributed to the widest audience possible.
seller parent: Electronic Arts Inc.
seller: Hands-On Mobile, Inc.
Hands-On Mobile is a leading global publisher of mobile lifestyle, games and personalization products targeting all market segments of the mobile handset marketplace. Hands-On develops some of the world’s most innovative and exciting mobile games and entertainment applications.
price ($mm)
rev ($mm)
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closed 7/10/2007 via BusinessWire
 
 
 
 
 
 
 
 

Fast Search & Transfer, Inc. acquired AgentArts

synopsis: Fast Search & Transfer, the leading global provider of search technologies, today announced the acquisition of AgentArts, Inc., a leading personalization and recommendation technology company.
buyer: Fast Search & Transfer, Inc.
Fast Search & Transfer is a leader in enterprise search solutions, provides businesses and government organizations with the ability to intelligently and dynamically, access, retrieve and analyze information in real time, regardless of data format, structure, or location.
target: AgentArts
AgentArts is a leading provider of recommendation and personalization solutions for music, video, games and mobile entertainment. AgentArts offers a range of recommendation, personalization, datamining and community recommendation products.
price ($mm)
$3.00
rev ($mm)
EBITDA ($mm)
price / rev
price / EBITDA
closed 2/6/2007 via PR Newswire
 
 
 
 
 
 
 
 

RealNetworks, Inc. acquired Atrativa

synopsis: RealNetworks(R), Inc., one of the world's largest developers, publishers and distributors of casual games, announced it acquired Sao Paulo, Brazil-based Atrativa, the most visited casual games site in South America for an undisclosed price at the end of last year.
buyer: RealNetworks, Inc.(RNWK:$335.69)
RealNetworks, Inc. delivers digital entertainment services to consumers via PC, portable music player, home entertainment system or mobile phone. Real created the streaming media category in 1995 and has continued to lead the market with pioneering products and services.
target: Atrativa
Founded in the year 2000, Atrativa is a pioneer company within the Latin American Internet market, specialized in the distribution of online and downloadable casual games. We work with some of the market’s main developers and publishers of casual games such as Gamehouse/Real Networks among others.
price ($mm)
rev ($mm)
EBITDA ($mm)
price / rev
price / EBITDA
closed 4/30/2012 via Market Wire
 
 
 
 
 
 
 
 

Oomba, LLC acquired Xeko

synopsis: Oomba, Inc. announced the acquisition of Xeko, a collectable/tradable game about endangered animals, as well as the Gaming for Good brand. Oomba is re-tooling Xeko for the digital realm as a flagship game for showcasing the company's digital object trading platform.
buyer: Oomba, LLC
Oomba is the first SaaS platform for the exchange of virtual goods in an aftermarket that operates with the exclusive, voluntary participation of publishers of online and mobile games.
target: Xeko
Xeko is the award-winning game specifically created to raise awareness for the amazing and endangered creatures that inhabit our Earth, inspire future eco-leaders, and empower people, everywhere, to join together and make a difference through positive play.
price ($mm)
rev ($mm)
EBITDA ($mm)
price / rev
price / EBITDA
closed 6/1/2010 via PR Newswire
 
 
 
 
 
 
 
 

Bodog acquired Slots.com

synopsis: Slots.com, the second most powerful generic gaming domain, was bought at a Snapnames.com online auction by BodogBrand.com for nearly GBP4,000,000, the largest sum of money paid for a domain in 2010 and one of the top 10 ever.
buyer: Bodog
The Bodog licensing enterprise is a branded venture capital and licensing organization with its head office in the Caribbean nation of Antigua. BodogBrand.com is the owner and licensor of "Bodog" - the biggest online entertainment and gambling brand in the world.
target: Slots.com
Slots.com offers free slots, no download slots, video slots and progressive slot machines from every online casino.
price ($mm)
$4.48
rev ($mm)
EBITDA ($mm)
price / rev
price / EBITDA
closed 2/13/2010 via Company Press Release
 
 
 
 
 
 
 
 

Playtech acquired Virtue Fusion Ltd.

synopsis: Playtech Ltd, the leading software provider to the online, mobile, TV and land based gaming sector, announces it has acquired the business and assets of Virtue Fusion, the leading developer and licensor of online bingo products.
buyer: Playtech(PYTCF:$207.49)
Playtech, the world’s largest publicly traded online gaming software supplier, is a vibrant, forward-thinking software company aimed at offering exciting and innovative value-added solutions to the online gaming industry's top operators.
target: Virtue Fusion Ltd.
Virtue Fusion develops Bingo and networked gaming solutions for the online gambling industry, primarily targeting existing online gaming operators, bookmakers, land-based operators and media companies.
price ($mm)
$31
rev ($mm)
$19
EBITDA ($mm)
$6
price / rev
3.3
price / EBITDA
10.6
closed 8/9/2009 via PE Hub
 
 
 
 
 
 
 
 

Zynga, Inc. acquired MyMiniLife, Inc.

synopsis: Social gaming company Zynga has acquired MyMiniLife, a Palo Alto-based social entertainment firm that lets users create and decorate virtual environments. The two companies first worked together on Zynga’s popular FarmVille game.
buyer: Zynga, Inc.(ZNGA:$1,140.10)
Zynga Game Network is the #1 social gaming company on the web. Zynga was founded specifically to add a social element to casual online games because we love games, and we love them most when we’re playing with friends! Social games provide a more fun, competitive and contagious experience.
target: MyMiniLife, Inc.
Based in Palo Alto, CA, MyMiniLife is a new form of entertainment and social play experience that allows people to express themselves and connect in an artistic and fun way through the online design of their own personal environment.
price ($mm)
rev ($mm)
EBITDA ($mm)
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announced 5/9/2008 via PR Newswire
 
 
 
 
 
 
 
 

NanoSensors, Inc. will acquire The Gaming Network, A.G.

synopsis: NanoSensors, Inc. announced that it has signed a letter of intent to acquire all of the issued and outstanding shares of The Gaming Network, A.G., a privately owned corporation.
buyer: NanoSensors, Inc.
NanoSensors, Inc. was incorporated in December 2003. It was positioned as a shell company following its announcement, on September 12, 2007, that it would terminate its then current business operations and utilize its corporate assets as a vehicle for the acquisition of an operating business.
target: The Gaming Network, A.G.
The Gaming Network, A.G. is a privately owned corporation. Through its subsidiaries Gaming Network will conduct and offer a European licensed (Malta) software licensing, operation and ancillary services business for online bingo and casino sites operating outside the United States.
price ($mm)
rev ($mm)
EBITDA ($mm)
price / rev
price / EBITDA
*Price paid does not equal Enterprise Value as the buyer aqcuired less than 100% of target
announced 2/15/2012 via BNC Analysis

NCsoft Corporation will acquire Ntreev Soft Co., Ltd.

synopsis: NCsoft Corporation announced that it will acquire Ntreev Soft Co., Ltd., a Korea-based online game producer and software developer, to develop casual games business.
buyer: NCsoft Corporation
NCsoft Corporation develops and publishes online games. Its online games include Aion, City of Heroes, Guild Wars, and Lineage. The company also publishes casual games in various regional markets. The company is headquartered in Seoul, South Korea and operations all over the world.
target parent: SK Telecom
target: Ntreev Soft Co., Ltd.
Ntreev Soft Co., Ltd. develops online games. The company offers 3D casual online, multiplayer online, and PC-online games. It serves the United States, Canada, Brazil, China, Japan, Indonesia, Thailand, Philippines, Singapore, Malaysia, and Europe markets.
price ($mm)
$97*
rev ($mm)
$49
EBITDA ($mm)
price / rev
2.6
price / EBITDA
*Price paid does not equal Enterprise Value as the buyer aqcuired less than 100% of target
announced 2/15/2012 via BNC Analysis

NCsoft Corporation will acquire Ntreev Soft Co., Ltd.

synopsis: NCsoft Corporation announced that it will acquire Ntreev Soft Co., Ltd., a Korea-based online game producer and software developer, to develop casual games business.
buyer: NCsoft Corporation
NCsoft Corporation develops and publishes online games. Its online games include Aion, City of Heroes, Guild Wars, and Lineage. The company also publishes casual games in various regional markets. The company is headquartered in Seoul, South Korea and operations all over the world.
target parent: SK Telecom
target: Ntreev Soft Co., Ltd.
Ntreev Soft Co., Ltd. develops online games. The company offers 3D casual online, multiplayer online, and PC-online games. It serves the United States, Canada, Brazil, China, Japan, Indonesia, Thailand, Philippines, Singapore, Malaysia, and Europe markets.
price ($mm)
$97*
rev ($mm)
$49
EBITDA ($mm)
price / rev
2.6
price / EBITDA
*Price paid does not equal Enterprise Value as the buyer aqcuired less than 100% of target
closed 6/16/2011 via PR Newswire
 
 
 
 
 
 
 
 

GamersFirst acquired Fallen Earth, LLC

synopsis: GamersFirst announced the acquisition of the highly acclaimed post-apocalyptic third-person action multiplayer online game (MMO) Fallen Earth from Fallen Earth, LLC, a special purpose entity born out of Icarus Studios dedicated to the production of the independently produced and published, massively MMO unlike any other.
buyer: GamersFirst
GamersFirst is the leading Free2Play® MMO game publisher in the Western hemisphere. GamersFirst.com serves more than 30 million players in over 160 countries with offices throughout the Americas, Europe and Asia. GamersFirst.
target parent: Icarus Studios LLC
target: Fallen Earth, LLC
Formed in 2003, Fallen Earth, LLC is a special purpose entity born out of Icarus Studios dedicated to the production of the independently produced and published, massively multiplayer online game (MMO) unlike any other.
price ($mm)
rev ($mm)
EBITDA ($mm)
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announced 5/31/2011 via PR Newswire
 
 
 
 
 
 
 
 

Perfect World Co., Ltd. will acquire Cryptic Studios, Inc.

synopsis: Perfect World Co., Ltd., a leading online game developer and operator based in China, and Atari, S.A., announced that they have entered into an agreement whereby Perfect World would acquire 100% equity interest in Cryptic Studios, Inc., a California-based online game developer from Atari, the sole shareholder of Cryptic Studios.
buyer: Perfect World Co., Ltd.(PWRD:$2,470.43)
Perfect World Co., Ltd. is a leading online game developer and operator based in China. Perfect World primarily develops online games based on proprietary game engines and game development platforms.
target parent: Atari Group
target: Cryptic Studios, Inc.
Cryptic Studios, Inc. is a leading developer of massively-multiplayer online role playing games, with a reputation for delivering profitable, on-time, on-budget titles. Cryptic utilizes a proprietary engine that contains all the tools needed to efficiently build and operate massive online games.
price ($mm)
$51
rev ($mm)
EBITDA ($mm)
price / rev
price / EBITDA
closed 2/16/2011 via BNC Analysis
 
 
 
 
 
 
 
 

Webzen Inc. acquired YMIR Entertainment Co., Ltd.

synopsis: Webzen Inc. announced that they acquired ‘YMIR Entertainment. With the acquisition of YMIR Entertainment, Webzen now has variety of games in its portfolio to expand further in the global market.
buyer: Webzen Inc.(:$33.44)
Webzen Inc. is a video game publisher and video game developer based in South Korea. The company, together with its subsidiaries, also engages in software licensing and related services in other Asian countries
target: YMIR Entertainment Co., Ltd.
YMIR Entertainment Co., Ltd. develops online 3D MMORPG PC games. It offers its services in Europe, China, Japan, and North America. The company was founded in 1998 and is based in Seoul, South Korea.
price ($mm)
$70
rev ($mm)
EBITDA ($mm)
price / rev
price / EBITDA
announced 12/10/2008 via Company Press Release
 
 
 
 
 
 
 
 

Atari, Inc. will acquire Cryptic Studios, Inc.

synopsis: Infogrames Entertainment, the parent company of Atari, announced that it has entered into a definitive agreement to fully acquire Cryptic Studios Inc., one of the world’s leading developers, publishers and operators of Massively Multiplayer Online (MMO) games.
buyer parent:Infogrames Entertainment S.A.
buyer: Atari, Inc.(ATAR:$80.13)
Atari, Inc. develops interactive games for all platforms and is one of the largest third-party publishers of interactive entertainment software in the U.S. Atari, Inc. is a majority-owned subsidiary of France- based Infogrames Entertainment SA, the largest interactive games publisher in Europe.
target: Cryptic Studios, Inc.
Cryptic Studios, Inc. is one of the leading independent developers of massively multiplayer online games. Cryptic is developing three major titles for the PC and current generation consoles, including Star Trek Online, Champions Online and an unannounced project.
price ($mm)
$28
rev ($mm)
$17
EBITDA ($mm)
price / rev
4.4
price / EBITDA
closed 7/5/2007 via
 
 
 
 
 
 
 
 

Shanda Interactive Entertainment Limited acquired Aurora Technology

synopsis: Shanda Interactive Entertainment Limited, or Shanda, a leading interactive entertainment media company in China, has signed an agreement to acquire Chengdu Aurora Technology Development Co. Ltd, or Aurora Technology, a leading developer and operator of massively multiplayer online role playing games, or MMORPG, in China.
buyer: Shanda Interactive Entertainment Limited(SNDA:$5,572.25)
Shanda Interactive Entertainment Limited is a leading interactive entertainment media company in China. Shanda offers a portfolio of diversified entertainment content including some of the most popular massively multi-player and casual online games in China.
target: Aurora Technology
Established in July 2004, Aurora Technology is recognized as one of the top brands in the domestic MMORPG market, with experienced team members and strong operational capabilities. The company's flagship game, Feng Yun Online, is a 3D MMORPG inspired by Chinese folk stories.
price ($mm)
$0.92
rev ($mm)
EBITDA ($mm)
price / rev
price / EBITDA
closed 5/21/2007 via BusinessWire
 
 
 
 
 
 
 
 

Electronic Arts Inc. purchased a minority stake in The9 Limited

synopsis: Electronic Arts Inc., the world’s leading developer and publisher of interactive entertainment, announced an equity investment in one of China’s largest online game operators, The9 Limited. Upon completion of the equity investment, EA will own approximately 15 percent of the common shares of The9. The investment is roughly US$167 million.
buyer: Electronic Arts Inc.(ERTS:$3,589.00)
Electronic Arts Inc. is a leading global interactive entertainment software company. EA develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet.
target: The9 Limited(NCTY:$760.52)
The9 Limited is a leading online game operator in China. The9’s business is primarily focused on operating and developing high-quality games for the Chinese online game players market. The9 directly or through affiliates operates licensed MMORPGs.
price ($mm)
$167*
rev ($mm)
$129
EBITDA ($mm)
$57
price / rev
8.6
price / EBITDA
19.5
closed 5/16/2007 via PR Newswire
 
 
 
 
 
 
 
 

Sony Online Entertainment LLC acquired Sigil Games Online, Inc.

synopsis: Sony Online Entertainment LLC, a global leader in the online games industry, today announced that it has completed a transaction to purchase key assets of Sigil Games Online, Inc.
buyer parent:Sony Corporation
buyer: Sony Online Entertainment LLC
Sony Online Entertainment is a recognized worldwide leader in massively multiplayer online games, with hundreds of thousands of subscribers around the globe. SOE creates, develops and provides compelling entertainment for the personal computer, online, game console and wireless markets.
target: Sigil Games Online, Inc.
Sigil Games Online is a studio dedicated to creating massively multiplayer online games. Sigil Games Online is comprised of an all-star team of experienced developers with an impressive pedigree of commercially successful and critically acclaimed online games.
price ($mm)
rev ($mm)
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closed 8/10/2006 via PR Newswire
 
 
 
 
 
 
 
 

Sony Online Entertainment LLC acquired Worlds Apart Productions

synopsis: Sony Online Entertainment LLC, a global leader in the online games industry, has acquired key assets of Worlds Apart Productions, a premier independent developer of online trading card games. The acquisition will strengthen SOE's position as a leader in the online gaming space by allowing the company to extend the depth of its gaming offerings.
buyer parent:Sony Corporation
buyer: Sony Online Entertainment LLC
Sony Online Entertainment is a recognized worldwide leader in massively multiplayer online games, with hundreds of thousands of subscribers around the globe. SOE creates, develops and provides compelling entertainment for the personal computer, online, game console and wireless markets.
target: Worlds Apart Productions
WAP builds and operates multiplayer online games. Specializing in online digital property games and role-playing games, Worlds Apart has accomplished a history of steady growth and successful, well-designed game titles that offer deep game play and attract strong player communities.
price ($mm)
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announced 9/9/2010 via GlobeNewswire
 
 
 
 
 
 
 
 

Shanda Games Limited will acquire Eyedentity Games

synopsis: Shanda Games Limited, a leading online game developer, operator and publisher in China, has reached an agreement to acquire Eyedentity Games, a leading online game development studio in Korea, as part of the Company's overall growth strategy in the global market.
buyer parent:Shanda Interactive Entertainment
buyer: Shanda Games Limited(GAME:$704.18)
Shanda Games Limited is a leading online game developer, operator and publisher in China, with a mission of becoming a leading global online game media platform.
target: Eyedentity Games
Eyedentity Games' proprietary game technology, the "Eternity Engine," features low system requirements while allowing for fast action, appealing visuals and thousands of massive gamers to enter the game world simultaneously.
price ($mm)
$95
rev ($mm)
EBITDA ($mm)
price / rev
price / EBITDA
closed 4/21/2010 via BusinessWire
 
 
 
 
 
 
 
 

Warner Bros. Entertainment Inc. acquired Turbine, Inc.

synopsis: Warner Bros. Home Entertainment Group announced the acquisition of Turbine, Inc., the largest privately-held online gaming studio in North America, further strengthening Warner Bros.’ position as one of the industry’s fastest growing, full-scale games publishers.
buyer parent:Time Warner, Inc.
buyer: Warner Bros. Entertainment Inc.
Warner Bros. Entertainment Inc. is a fully integrated, broad-based entertainment company and a global leader in the creation, production, distribution, licensing and marketing of all forms of entertainment and their related businesses.
target: Turbine, Inc.
Turbine has created some of the most popular gaming worlds on the Internet, including Dungeons & Dragons Online®: Eberron Unlimited™, the world’s best free-to-play MMORPG and The Lord of the Rings Online™, the first and only MMORPG based on the books of J.R.R. Tolkien.
price ($mm)
rev ($mm)
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price / rev
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closed 2/22/2010 via Market Wire
 
 
 
 
 
 
 
 

Heatwave Interactive, Inc. purchased Gods & Heros from PlayGrid™

synopsis: Heatwave Interactive™ announced the acquisition of the intellectual property rights and all assets for Gods & Heroes: Rome Rising, the highly anticipated Roman mythology themed Massively Multiplayer Online game. As part of the transaction with PlayGrid™, Heatwave also obtained a source code license to the PlayGrid Platform.
buyer: Heatwave Interactive, Inc.
Based in Austin, TX, and established in 2007, Heatwave Interactive, Inc. is a game development studio and online publisher revolutionizing the entertainment landscape by creating cross-media properties for gaming, film, music and television.
seller: PlayGrid™
PlayGrid provides developers a complete solution to publish, market and operate online games. The PlayGrid Platform is the world's leading integrated technology solution for monetizing and servicing online content -- from the newest social web game to the big budget MMO.
price ($mm)
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announced 12/15/2009 via PR Newswire
 
 
 
 
 
 
 
 

KongZhong Corporation will acquire Shanghai Dacheng Network

synopsis: KongZhong Corporation, a leading mobile Internet company in China, announced that it has entered into a definitive agreement to acquire Shanghai Dacheng Network Technology Co., Ltd, a leading developer of three-dimensional (3D) massively multi-player online role-playing games (MMORPGs) based in Beijing and Shanghai.
buyer: KongZhong Corporation(KONG:$156.18)
KongZhong is a leading provider of advanced second generation wireless interactive entertainment, media, and community services to consumers in China. The Company delivers a broad range of services, through multiple technology platforms, which users can access directly from their mobile phones.
target: Shanghai Dacheng Network
Originally founded in 2004, Shanghai Dacheng Network Technology Co., Ltd. is a leading developer of 3D MMORPGs in China. With its self-developed 3D game engine, Dazzler3D, Dacheng is able to produce and operate 3D games for the unique technical requirements of the Chinese MMORPG market.
price ($mm)
$21
rev ($mm)
EBITDA ($mm)
price / rev
price / EBITDA
closed 7/17/2007 via BusinessWire
 
 
 
 
 
 
 
 

CDC Games purchased OPTIC, the online games publishing division from CITIC Pacific

synopsis: CDC Games, a business unit of CDC Corporation and pioneer of the “free-to-play, pay-for-merchandise” model for online games in China, announced today that it has completed the acquisition of OPTIC, the online games publishing division of CITIC Pacific. OPTIC has established itself as one of the leading games publishers in China.
buyer parent:CDC Corporation
buyer: CDC Games
CDC Games is one of the market leaders of online and mobile games in China with over 90 million registered users. The company pioneered the "free-to-play, pay-for-merchandise" online games model in China with Yulgang. In March 2007, the company announced the formation of CDC Games Studio.
seller: CITIC Pacific
CITIC Pacific has unrivalled experience and expertise in operating businesses in China both on the mainland and Hong Kong. With an international management and excellent standards of corporate governance, our focus is on special steel manufacturing, iron ore mining, property development.
price ($mm)
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closed 9/15/2010 via PR Newswire
 
 
 
 
 
 
 
 

RealNetworks, Inc. acquired Backstage Technologies

synopsis: RealNetworks, Inc., the digital entertainment services company, announced it has acquired Canadian social games company Backstage Technologies Inc. Backstage will add valuable expertise in both engineering and monetizing games for social platforms to GameHouse, Real's digital games division.
buyer: RealNetworks, Inc.(RNWK:$335.69)
RealNetworks, Inc. delivers digital entertainment services to consumers via PC and mobile devices. Real created the streaming media category in 1995 and continues to offer pioneering products and services, including: RealPlayer, and a variety of mobile entertainment services.
target: Backstage Technologies
Backstage creates innovative social games for Facebook, MySpace, and other social networks. Backstage's prize collecting games of chance are recognized for their industry-leading engagement and user retention.
price ($mm)
$6.00
rev ($mm)
EBITDA ($mm)
price / rev
price / EBITDA
closed 6/24/2010 via PR Newswire
 
 
 
 
 
 
 
 

Playdom, Inc. acquired Hive7

synopsis: Playdom, a leading social gaming company, announced it has acquired Hive7.com, Inc., a privately held social gaming startup based in Palo Alto, California. Hive7 has become one of the leading companies creating original and innovative social games on facebook, bebo, myspace, and other social networks.
buyer: Playdom, Inc.
Playdom is a leading social gaming company. As communicated in the tagline “Where players rule,” Playdom is committed to delivering the best possible player experience to its more than 28 million monthly active users on Facebook, MySpace, hi5, Tagged and iPhone.
target: Hive7
Founded in 2005, Hive7 focuses on building games played on Facebook and other social networks and is best known for Knighthood, a medieval themed game of combat and diplomacy. Its other titles on Facebook, Myspace, Bebo and other social networks include Youtopia, Kick-Off, and Sindicate.
price ($mm)
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closed 8/30/2010 via Market Wire
 
 
 
 
 
 
 
 

Idle Media Inc acquired Prison Block, Chixrus and Tweetvibe

synopsis: Idle Media, Inc. reported that it has closed on the previously announced acquisitions of the assets of three online properties: www.prisonblock.com, www.chixr.us, and www.tweetvibe.com.
buyer: Idle Media Inc(IDLM:$0.00)
Idle Media, Inc. is a publicly traded new media technology company that delivers cutting-edge content and online gaming through its wholly-owned operating companies, including Dat Piff (www.datpiff.com), a leading provider of online mix tapes and user-generated content.
target: Prison Block, Chixrus and Tweetvibe
www.prisonblock.com, www.chixr.us, and www.tweetvibe.com are three online gaming properties. PrisonBlock is an online prison mafia role-playing game. ChixRus is an online gaming network for girls. Tweetvibe provides twitter themes for movies, music, videogames, sports, tv, and many others.
price ($mm)
$0.04
rev ($mm)
EBITDA ($mm)
price / rev
price / EBITDA
closed 8/6/2010 via BusinessWire
 
 
 
 
 
 
 
 

Zynga, Inc. acquired Unoh Inc.

synopsis: Zynga announced that it has acquired Tokyo-based Unoh, one of Japan’s leading social games companies. Unoh will be part of the foundation of Zynga Japan’s mobile product efforts, which will be a joint venture between SoftBank Group and Zynga, accelerating Zynga Japan’s entry into the Japanese social gaming market.
buyer: Zynga, Inc.(ZNGA:$1,140.10)
Zynga has over 230 million monthly active users playing its games. These games include FarmVille, Treasure Isle, Zynga Poker, Mafia Wars, YoVille, Café World, FishVille and PetVille, which are available on Facebook, MySpace, Yahoo! and the iPhone.
target: Unoh Inc.
Unoh is one of Japan’s pioneering social game companies, founded in 2001, with top hits Machitsuku!, Band Yarouyo!, and Kaizoku Chronicle.
price ($mm)
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closed 8/6/2010 via Wall Street Journal
 
 
 
 
 
 
 
 

Google Inc. acquired Slide, Inc.

synopsis: Google Inc. said it has bought social widget maker Slide Inc., a deal that gives the Internet search leader a team of developers with extensive social-networking experience. Slide develops applications and virtual goods for Facebook, MySpace and other websites.
buyer: Google Inc.(GOOG:$37,905.00)
Google's innovative search technologies connect millions of people with information every day. Google is a top web property in all major global markets. Google's targeted advertising program provides businesses with measurable results, while enhancing the overall web experience for users.
target: Slide, Inc.
Slide is the pioneer app developer on popular social networking sites like Facebook and MySpace. Slide offer millions of people worldwide the ability to engage, communicate and socialize with one another through portfolio of fun apps and virtual communities.
price ($mm)
$179
rev ($mm)
EBITDA ($mm)
price / rev
price / EBITDA
closed 7/27/2010 via BNC Analysis
 
 
 
 
 
 
 
 

The Walt Disney Company acquired Playdom, Inc.

synopsis: Walt Disney is making a big move into social games, with the purchase of social game developer Playdom for up to $763.2 million. Over the last year, Playdom has been rapidly expanding its line-up of titles through the acquisition of eight gaming startups. It now ranks as the top social game developer on MySpace and the fourth biggest on Facebook.
buyer: The Walt Disney Company(DIS:$40,893.00)
The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise with four business segments: media networks, parks and resorts, studio entertainment and consumer products.
target: Playdom, Inc.
Playdom is a leading social gaming company. As communicated in the tagline “Where players rule,” Playdom is committed to delivering the best possible player experience to its more than 28 million monthly active users on Facebook, MySpace, hi5, Tagged and iPhone.
price ($mm)
$563
rev ($mm)
EBITDA ($mm)
price / rev
price / EBITDA
closed 7/8/2010 via PR Newswire
 
 
 
 
 
 
 
 

MTV Networks acquired Social Express, Inc.

synopsis: MTV Networks, a division of Viacom, Inc., announced that it has acquired Social Express, Inc., a social gaming development company, marking the company's first entry into the social gaming space. MTV Networks will develop social games based on original IP, as well as shows and characters from MTV, Nickelodeon and its other brands.
buyer parent:Viacom Inc.
buyer: MTV Networks
MTV Networks owns and operates the cable television programming services MTV: Music Television, MTV2, Nickelodeon/Nick at Nite, TV Land, VH1, CMT: Country Music Television, and TNN, as well as The Digital Suite from MTV Networks, a package of thirteen digital services.
target: Social Express, Inc.
Social Express, Inc., a social gaming development company.
price ($mm)
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*Price paid does not equal Enterprise Value as the buyer aqcuired less than 100% of target

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Geography
Matching Companies
Ticker: GIGM
 
 
 
 
 
 
 
 
GigaMedia Limited
GigaMedia Limited is a diversified provider of broadband and entertainment services, with headquarters in Taipei, Taiwan. Through its subsidiary Cambridge Entertainment Software, the Company develops software for online entertainment services, including the global online gaming market.
year
2009
rev ($mm)
$159.58
EBITDA ($mm)
$7.75
EBIT ($mm)
($1.71)
Net Income ($mm)
Employees
651
  • drill down
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Ticker:
 
 
 
 
 
 
 
 
Bellrock Media, Inc.
Bellrock Media strives to invent entertainment properties that ensure a captive audience and a sustainable popularity through cooperative ventures with major brands and also develops proprietary technology that enables next-generation content.
year
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Ticker:
 
 
 
 
 
 
 
 
IN-FUSIO
IN-FUSIO is a leading international mobile entertainment company, publishing top-tier games for cell phones and delivering players' community management services. Focusing on quality, innovation and community, IN-FUSIO applications are enjoyed by more than 15 million people worldwide, through 130 o
year
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Ticker:
 
 
 
 
 
 
 
 
Sonic Branding Solutions
Sonic Branding Solutions is a leading worldwide provider of mass market wireless and internet games and entertainment applications.
year
2009
rev ($mm)
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EBIT ($mm)
Net Income ($mm)
Employees
45
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Ticker:
 
 
 
 
 
 
 
 
Zvents, Inc.
Zvents is a powerful search engine with groundbreaking algorithms and revolutionary search technology. By providing the best in local search, Zvents intuitively connects people with their interests and favorite sources of entertainment.
year
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Ticker: ROKE
 
 
 
 
 
 
 
 
ROK Entertainment Group
ROK Entertainment Group is a world-leading mobile entertainment company specialising in the development and deployment of innovative mobile technologies, services and applications.
year
2008
rev ($mm)
$14.59
EBITDA ($mm)
($34.56)
EBIT ($mm)
($35.13)
Net Income ($mm)
Employees
177
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Ticker: MNDL
 
 
 
 
 
 
 
 
Mandalay Digital Group, Inc.
Mandalay Digital Group, Inc.
Mandalay Digital Group delivers a mobile services platform that works with mobile operators and third-party publishers to provide portal management, user interface, content development and billing technology that enables the responsible distribution of mobile entertainment.
year
2010
rev ($mm)
$14.04
EBITDA ($mm)
$35.28
EBIT ($mm)
($4.05)
Net Income ($mm)
Employees
  • drill down
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Ticker:
 
 
 
 
 
 
 
 
Go2
A leader in mobile search and directory services since 1999, go2 owns and operates a broad range of online and mobile websites including go2 Movies, go2 Dining, go2 Pets, go2 Golf and over 300 mobile websites dedicated to specific colleges and universities throughout the U.S.
year
2009
rev ($mm)
EBITDA ($mm)
EBIT ($mm)
Net Income ($mm)
Employees
10
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Ticker:
 
 
 
 
 
 
 
 
Phunware, Inc.
Phunware creates brandME™, the best and most powerful branded mobile experiences in the world, along with PRAISE™, the global industry standard for bulletproof mobile application infrastructure.
year
rev ($mm)
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Ticker: PYTCF
 
 
 
 
 
 
 
 
Playtech Limited
Playtech, the world’s largest publicly traded online gaming software supplier, is a vibrant, forward-thinking software company aimed at offering exciting and innovative value-added solutions to the online gaming industry's top operators.
year
2011
rev ($mm)
$207.49
EBITDA ($mm)
$84.17
EBIT ($mm)
$55.03
Net Income ($mm)
$77.70
Employees
1737
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Ticker: BCSR
 
 
 
 
 
 
 
 
Broadcaster, Inc.
Broadcaster, Inc.
Founded in 1982, IMSI has established a tradition of providing the professional and home user with innovative technology and easy to use, high quality software products at affordable prices.
year
1999
rev ($mm)
$37.70
EBITDA ($mm)
EBIT ($mm)
Net Income ($mm)
Employees
221
  • drill down
  • watch
Ticker:
 
 
 
 
 
 
 
 
24hPoker
24hPoker operates both as a Service provider and as a Gaming operator. As a Gaming operator 24hPoker offers competitive online gaming platforms for poker, sports betting and casino. Through B2B Poker established Gaming operators are offered a possibility to offer customers online poker.
year
2007
rev ($mm)
$30.00
EBITDA ($mm)
$2.90
EBIT ($mm)
$4.40
Net Income ($mm)
Employees
110
  • drill down
  • watch
Ticker:
 
 
 
 
 
 
 
 
Blackbird International Corporation
Blackbird International Corporation has two main divisions in its operations: the Technology and Business Services division develops and manages software both in the gaming industry as well as in the field of supply chain management.
year
rev ($mm)
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Ticker:
 
 
 
 
 
 
 
 
Bodog
The Bodog licensing enterprise is a branded venture capital and licensing organization with its head office in the Caribbean nation of Antigua. BodogBrand.com is the owner and licensor of "Bodog" - the biggest online entertainment and gambling brand in the world.
year
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Ticker:
 
 
 
 
 
 
 
 
Digital Orchid
Digital Orchid, a San Diego based company, uses its patented and patent-pending technology to distribute wireless brand applications to mobile devices in the global community.
year
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Ticker:
 
 
 
 
 
 
 
 
GamersFirst
GamersFirst is the leading Free2Play® MMO game publisher in the Western hemisphere. GamersFirst.com serves more than 30 million players in over 160 countries with offices throughout the Americas, Europe and Asia. GamersFirst.
year
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Ticker:
 
 
 
 
 
 
 
 
NCsoft Corporation
NCsoft Corporation
NCsoft Corporation develops and publishes online games. Its online games include Aion, City of Heroes, Guild Wars, and Lineage. The company also publishes casual games in various regional markets. The company is headquartered in Seoul, South Korea and operations all over the world.
year
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Ticker: PWRD
 
 
 
 
 
 
 
 
Perfect World Co., Ltd.
Perfect World Co., Ltd. is a leading online game developer and operator based in China. Perfect World primarily develops online games based on proprietary game engines and game development platforms.
year
2010
rev ($mm)
$2,470.43
EBITDA ($mm)
($26.15)
EBIT ($mm)
($27.45)
Net Income ($mm)
Employees
4143
  • drill down
  • watch
Ticker: NCTY
 
 
 
 
 
 
 
 
The9 Limited
The9 Limited is a leading online game operator in China. The9’s business is primarily focused on operating and developing high-quality games for the Chinese online game players market. The9 directly or through affiliates operates licensed MMORPGs.
year
2009
rev ($mm)
$760.52
EBITDA ($mm)
($229.57)
EBIT ($mm)
($403.97)
Net Income ($mm)
Employees
1010
  • drill down
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Ticker:
 
 
 
 
 
 
 
 
Eyedentity Games
Eyedentity Games' proprietary game technology, the "Eternity Engine," features low system requirements while allowing for fast action, appealing visuals and thousands of massive gamers to enter the game world simultaneously.
year
rev ($mm)
EBITDA ($mm)
EBIT ($mm)
Net Income ($mm)
Employees
  • drill down
  • watch
Ticker:
 
 
 
 
 
 
 
 
PlayGrid™
PlayGrid provides developers a complete solution to publish, market and operate online games. The PlayGrid Platform is the world's leading integrated technology solution for monetizing and servicing online content -- from the newest social web game to the big budget MMO.
year
rev ($mm)
EBITDA ($mm)
EBIT ($mm)
Net Income ($mm)
Employees
  • drill down
  • watch
Ticker:
 
 
 
 
 
 
 
 
Shanghai Dacheng Network
Originally founded in 2004, Shanghai Dacheng Network Technology Co., Ltd. is a leading developer of 3D MMORPGs in China. With its self-developed 3D game engine, Dazzler3D, Dacheng is able to produce and operate 3D games for the unique technical requirements of the Chinese MMORPG market.
year
rev ($mm)
EBITDA ($mm)
EBIT ($mm)
Net Income ($mm)
Employees
  • drill down
  • watch
Ticker:
 
 
 
 
 
 
 
 
Turbine, Inc.
Turbine, Inc.
Turbine has created some of the most popular gaming worlds on the Internet, including Dungeons & Dragons Online®: Eberron Unlimited™, the world’s best free-to-play MMORPG and The Lord of the Rings Online™, the first and only MMORPG based on the books of J.R.R. Tolkien.
year
rev ($mm)
EBITDA ($mm)
EBIT ($mm)
Net Income ($mm)
Employees
  • drill down
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Ticker:
 
 
 
 
 
 
 
 
Playdom, Inc.
Playdom is a leading social gaming company. As communicated in the tagline “Where players rule,” Playdom is committed to delivering the best possible player experience to its more than 28 million monthly active users on Facebook, MySpace, hi5, Tagged and iPhone.
year
rev ($mm)
EBITDA ($mm)
EBIT ($mm)
Net Income ($mm)
Employees
  • drill down
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Ticker: ZNGA
 
 
 
 
 
 
 
 
Zynga, Inc.
Zynga Inc. is the world's leading provider of social game services with more than 240 million monthly active users playing its games. Zynga's games are available on a number of global platforms, including Facebook, Zynga.com, Google+, Tencent, Apple iOS and Google Android.
year
2011
rev ($mm)
$1,140.10
EBITDA ($mm)
($0.86)
EBIT ($mm)
($0.87)
Net Income ($mm)
Employees
2846
  • drill down
  • watch
Ticker:
 
 
 
 
 
 
 
 
6waves Inc.
6waves Lolapps (6L) is a leading global publisher and developer of social and mobile games. 6L's publishing network helps independent developers grow their games' audiences and improve their performance in the market through a broad range of services.
year
rev ($mm)
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EBIT ($mm)
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Employees
  • drill down
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Ticker:
 
 
 
 
 
 
 
 
Expedite 5, Inc.
Expedite 5, Inc.
Expedite 5, Inc. operates as an online and mobile gaming company that develops a range of social network games and mobile applications. They operate various consumer Websites, including gimme5games.com and zattikka.com, which offers browser based games to its customers worldwide.
year
rev ($mm)
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Ticker:
 
 
 
 
 
 
 
 
Kabam, Inc.
Kabam is the leader in the free-to-play, hardcore social games arena that is transforming the traditional gaming industry. It designs its games for the core gamer, combining the deep, immersive gameplay found in MMO games with the connectivity and interaction of social networks.
year
rev ($mm)
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Ticker:
 
 
 
 
 
 
 
 
Lolapps Inc.
Founded in 2008, Lolapps is a social games and technology company venture backed by Polaris Venture Partners and Ron Conway. Creator of the hugely successful Ravenwood Fair, Lolapps has over 25 million monthly active users across multiple social networks, including Facebook.
year
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Ticker:
 
 
 
 
 
 
 
 
Peak Games
Peak Games is the largest and fastest‐growing gaming company focusing on emerging markets including Turkey and MENA. Peak has more than 20 million active players drawn from one of the world's fastest growing gaming markets.
year
rev ($mm)
EBITDA ($mm)
EBIT ($mm)
Net Income ($mm)
Employees
  • drill down
  • watch

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