Like DragonBox

closed 5/9/2019 via BNC Analysis

Kahoot!, acquired DragonBox

synopsis: Kahoot!, a game-based learning platform in Norway, has acquired DragonBox, a French-Norwegian company that focuses on Game-Based Learning. DragonBox makes educational games that brings mathematics to life. DragonBox helps children ages 4 to 12 learn math using games that replace tedious equations and math quizzes with cards and a magical box.
buyer: Kahoot! (OTCNO:KAHOOT:$30.86)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: DragonBox
DragonBox is a French-Norwegian company that focuses on Game-Based Learning. DragonBox makes educational games that brings mathematics to life. DragonBox helps children ages 4 to 12 learn math using simple games that replace tedious equations and math quizzes with cards and a magical box.
price ($mm)
$18
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/30/2018 via PR Newswire

IXL Learning, acquired ABCya.com, L.L.C.

synopsis: IXL Learning, the K-12 personalized learning platform, has acquired ABCya.com, the leader in educational games for kids. ABCya is an award-winning destination for elementary students that offers hundreds of fun, engaging learning activities. In addition to math and language arts, ABCya also covers topics such as science and holiday trivia.
buyer: IXL Learning
IXL Learning is an educational technology company that delivers an immersive K-12 e-learning experience. IXL is an integrated learning platform that effectively supports personalized learning in math, English language arts, science, social studies and Spanish. "
target: ABCya.com, L.L.C.
ABCya.com is the leader in educational games for kids. ABCya is an award-winning destination for elementary students that offers hundreds of fun, engaging learning activities. In addition to math and language arts, ABCya also covers topics such as science and holiday trivia.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/24/2018 via BNC Analysis

JumpStart, acquired Sokikom

synopsis: Sokikom, an online game-based math program, has been acquired by Jumpstart, a subsidiary of NetDragon WebSoft. Founded in 2008, Sokikom offers a suite of collaborative math games aimed for students in grades K-5.
buyer parent: NetDragon WebSoft Inc.
buyer: JumpStart
JumpStart Games is the leader in learning-based games for kids. Since 1991, JumpStart has set the standard in kids’ educational games by making learning epically fun. JumpStart produces creative, educational mobile and multiplayer online games under its flagship brands as well as with partners. "
target: Sokikom
Sokikom is the only collaborative math program where elementary students help each other learn through a team-based game. Sokikom offers students adaptive instruction through learning games that adjust activities to individual student needs, including help videos when students get stuck.
price ($mm)
rev ($mm)
EBITDA ($mm)
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EV / EBITDA
closed 4/20/2010 via BusinessWire

Charter School Growth Fund, Reed Hastings, acquired DreamBox Learning

synopsis: DreamBox Learning announced that it has been acquired by a new partnership between Reed Hastings, a renowned education philanthropist and CEO of Netflix, Inc. and the Charter Fund, a non-profit venture capital firm.
buyer: Reed Hastings
buyer: Charter School Growth Fund
The Charter School Growth Fund is a social venture investment fund founded in 2005 to significantly increase the capacity of proven education entrepreneurs to serve more children. "
target: DreamBox Learning
DreamBox products target young students in kindergarten through third grade and are designed to reinforce and teach real math through effective, individualized instruction in an engaging and fun manner.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/19/2018 via BNC Analysis

Higher Ground Education, acquired Montessorium

synopsis: Higher Ground Education, an international company focused on modernizing the Montessori education method, has acquired Montessorium, a developer of educational applications for iPhone, iPad, and other mobile devices. Montessorium's apps utilizes the Montessori method to teach skills related to reading, writing, arithmetic, and geography.
buyer: Higher Ground Education
Higher Ground Education is an international company focused on modernizing the Montessori education method. Higher Ground owns and operates schools around the world and seeks to develop a platform that sources, secures, and develops back-end support to all Montessori-inspired schools and educators. "
target: Montessorium
Montessorium develops educational applications for iPhone, iPad, and other mobile devices. Their apps employ educational principals developed by the Italian educator Maria Montessori to teach skills related to reading, writing, arithmetic, and geography, among others.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/18/2017 via PR Newswire

Chegg, Inc., acquired Math 42

synopsis: Chegg, Inc. announced that it has acquired German-based Cogeon GmbH, a provider of adaptive math technology and developer of the math app, Math 42. Math 42 offers hierarchical step-by-step exercises, concept walk-throughs, and personalized assessments, built upon an artificially intelligent learning engine.
buyer: Chegg, Inc. (CHGG:$445.11)
Chegg puts students first. As the leading student-first connected learning platform, Chegg strives to improve the overall return on investment in education by helping students learn more in less time and at a lower cost. "
target: Math 42
Based in Germany, Math 42 is a math learning app offering hierarchical step-by-step exercises, concept walk-throughs, and personalized assessments, built upon an artificially intelligent learning engine. It was built by a family of exceptional mathematicians with deep technical expertise.
price ($mm)
$15
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/16/2019 via PR Newswire

Houghton Mifflin Harcourt, acquired Waggle

synopsis: Learning company Houghton Mifflin Harcourt announced that it has acquired award-winning adaptive learning solution Waggle. Waggle's web-based adaptive learning platform provides differentiated Math and ELA instruction for students in grades 2–8.
buyer: Houghton Mifflin Harcourt (HMHC:$1,387.60)
As a global leader in K–12 education, Houghton Mifflin Harcourt (HMH) provides comprehensive learning solutions to help all students achieve their maximum potential. HMH also delights readers throughout the world with award-winning children's books, novels, non-fiction, and reference titles. "
target: Waggle
Waggle's web-based adaptive learning platform provides differentiated Math and ELA instruction for students in grades 2–8. Waggle's unique engine analyzes student decisions, learning behavior and progress to ensure each learner experiences the right challenge at the right time.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 8/13/2020 via BNC Analysis

IXL Learning, will acquire 3P Learning Pty Ltd.

synopsis: IXL Learning, the K-12 personalized learning platform used by 10 million students worldwide, will acquire 3P Learning, a global leader in online education. 3P Learning's software blends the best pedagogy with the best technology to deliver great learning experiences. Their suite of learning resources covers mathematics, spelling and literacy.
buyer: IXL Learning
IXL is an integrated learning platform that effectively supports personalized learning in math, English language arts, science, social studies, and Spanish. With over 60 billion questions asked and answered around the world, IXL helps schools successfully use technology to improve education. "
target: 3P Learning Pty Ltd. (TPN:$39.72)
3P Learning is a global leader in online education. 3P Learning's software blends the best pedagogy with the best technology to deliver great teaching and learning experiences. Their suite of learning resources covers mathematics, spelling and literacy. They serve 250,000 teachers in 132 countries.
price ($mm)[EV]
$135 [$119]
rev ($mm)
$39
EBITDA ($mm)
$4
EV / rev
3.0x
EV / EBITDA
30.7x
closed 12/31/2019 via BNC Analysis

Eduphoria!, acquired FigMath

synopsis: FigMath, a plug & play math communication tool created by Fig Labs, was acquired by Eduphoria! Inc. FigMath is a plugin for math editing. FigMath seamlessly integrates into websites, discussion boards, text editors, and web based apps.
buyer: Eduphoria!
Eduphoria! is a Texas-based company that loves making powerful and intuitive web-based software for K-12 educators so they can focus on spending more time with their students. Eduphoria’s suite of applications empowers educators through the integration of student assessment and professional growth. "
target parent: FastFig
target: FigMath
FigMath is a plug & play math communication tool created by Fig Labs for companies and organization. FigMath is a plugin for math editing. FigMath seamlessly integrates into websites, discussion boards, text editors, and web based apps.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/17/2019 via BNC Analysis

Embibe, acquired Funtoot

synopsis: Embibe, a leading online test preparation portal in India, has acquired a 90.5% stake Funtoot, an education technology company in India. Funtoot offers an intelligent, adaptive, personalized digital tutor for math and science. Their platform observes, assesses, interacts, encourages and tutors each student based on their individual characteristics.
buyer parent: Reliance Industries Limited
buyer: Embibe
Embibe is a leading online test preparation portal in India. Their AI-based education platform uses data analytics to deliver personalized learning outcomes to each student. Embibe helps students prepare for life-changing exams like JEE Main, JEE Advanced, BITSAT, and CET. "
target: Funtoot
Funtoot is an education technology company in India. Funtoot offers an intelligent, adaptive, personalized digital tutor for math and science. Their platform observes, assesses, diagnoses, interacts, encourages and tutors each student based on their individual characteristics.
price ($mm)
$10*
rev ($mm)
$1
EBITDA ($mm)
EV / rev
10.8x
EV / EBITDA
closed 9/17/2020 via BNC Analysis

Byju's, acquired Labinapp

synopsis: Byju’s, India’s largest Ed-tech company, has acquired LabInApp, a mobile app in India that offers lab-like simulations. LabInApp enables students and teachers to perform science activities and experiments on various devices. The app offers over 550 simulations that cover physics, chemistry, biology, math and more.
buyer: Byju's
Based in India, Byju’s is India’s largest Ed-tech company and the creator of India’s largest K12 learning app which offers highly adaptive, engaging and effective learning programs for students in classes 4-12 (K-12) and competitive exams like JEE, NEET, CAT, IAS, GRE and GMAT. "
target: Labinapp
LabInApp is a mobile app in India that offers lab-like simulations. LabInApp enables students and teachers to perform science activities and experiments on various devices. The app offers over 550 simulations that cover physics, chemistry, biology, math and more.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/17/2021 via Company Press Release

Gimv, acquired sofatutor

synopsis: Gimv, a European investment company with more than EUR 2 billio of assets under management, is to lead digital company sofatutor, is an online learning platform that has currently has more than one million users, into the next growth phase.
buyer: Gimv (GIMB:$197.63)
Gimv is a European investment company, listed on Euronext Brussels. With 40 years' experience in private equity, Gimv currently has EUR 2 billion of assets under management. The portfolio contains around 50 portfolio companies, with combined turnover of EUR 2.5 billion and 14,000 employees. "
target: sofatutor
sofatutor, based in Berlin, is an online learning platform that has currently has more than one million users. Moreover, sofatutor is used by more than 25 percent of all teachers across Germany and has been introduced in the Federal States of Saxony and Bremen.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/4/2020 via BusinessWire

Chegg, Inc., acquired Mathway

synopsis: Chegg, Inc. announced it has acquired the popular math solver Mathway, one of the highest rated education mobile apps. Mathway teaches students with an easy-to-use solver that can be accessed through optical character recognition and offers step‑by‑step instruction to teach both simple and complex mathematics.
buyer: Chegg, Inc. (CHGG:$445.11)
Chegg is the leading student-first connected learning platform. Chegg is the #1 provider of digital and physical textbook rental services. They allow students to rent or buy textbooks at competitive prices. The company also provides student services such as homework help, online tutoring, and more. "
target: Mathway
Founded in 2002, Mathway has become one of the highest rated education mobile apps. Mathway teaches students with an easy-to-use solver that can be accessed through optical character recognition and offers step‑by‑step instruction to teach both simple and complex mathematics.
price ($mm)
$96
rev ($mm)
$13
EBITDA ($mm)
EV / rev
8.5x
EV / EBITDA
closed 7/26/2012 via BNC Analysis

TSL Education Ltd., acquired TES Brightspark

synopsis: TSL Education is the sole owner of online tutoring platform TES Brightspark, after acquiring founder Tom Hooper's 50% stake. The education resources firm acquired half of Brightspark in March 2011. BrightSpark is an online learning company focused on math at primary and secondary level.
buyer parent: Charterhouse Capital Partners
buyer: TSL Education Ltd.
TSL Education Limited operates as an educational publishing company in the United Kingdom. The company offers online resources, newspapers, magazines, Websites, events, and exhibitions for the professional educational field covering from primary through to further and higher education. "
target: TES Brightspark
TES BrightSpark is an online learning company focused on math at primary and secondary level. The company provides one-to-one tutoring online, integrated with structured curriculum content and state of the art technology.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/17/2012 via Yahoo, Inc.

Macmillan Digital Education, acquired Maths Doctor

synopsis: Macmillan Digital Education announced the acquisition of Maths Doctor - a British award-winning e-learning business that is run by qualified teachers. Maths Doctor provides live one-to-one home tutoring via the internet, plus worksheets and tutoring videos via its newly launched mobile phone app.
buyer parent: Verlagsgruppe Georg von Holtzbrinck GmbH
buyer: Macmillan Digital Education
Launched in January 2012 by one of the world's leading educational publishers, Macmillan Digital Education captures opportunities in the consumer online education markets. "
target: Maths Doctor
Maths Doctor provides live one-to-one home tutoring via the internet, plus worksheets and tutoring videos via its newly launched mobile phone app.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/5/2011 via BNC Analysis

Oxford University Press, acquired MyMaths Limited

synopsis: Oxford University Press has acquired MyMaths Limited. MyMaths Limited operates a subscription website for schools. It is based in the UK and is used in about 70 countries by around 4 million students a year. MyMaths provides access to a range of ready-made lessons and online homework tasks.
buyer parent: University of Oxford
buyer: Oxford University Press
Oxford University Press (OUP) is a department of the University of Oxford. It furthers the University's objective of excellence in research, scholarship, and education by publishing worldwide. OUP is the world's largest university press with the widest global presence. "
target: MyMaths Limited
MyMaths Limited operates a subscription website for schools. It is based in the UK and is used in about 70 countries by around 4 million students a year. MyMaths provides access to a range of ready-made lessons and online homework tasks.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 4/8/2021 via PR Web

Intellispark, will acquire Scholar Centric

synopsis: Intellispark, an education technology company, will acquire ScholarCentric, an evidence-based social-emotional learning and resiliency program, from Graduation Alliance. Intellispark will incorporate the capabilities of ScholarCentric into the Intellispark student success platform as the Intellispark SEL & Resiliency Program.
buyer: Intellispark
Intellispark is an education technology company focused on improving student success for PreK-12 schools The company has developed an innovative SaaS product that makes it easy for districts and schools to check in with their students throughout the school year. "
target parent: Kohlberg Kravis Roberts & Co.
target: Scholar Centric
ScholarCentric provides educators with innovative solutions to assess and teach critical social and emotional skills. Its Success Highway resiliency solution provides educators with actionable data so they can analyze the root causes of disengagement.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/8/2017 via PR Newswire

iReady, acquired Motion Math Inc.

synopsis: Curriculum Associates has acquired Motion Math, a company that creates visual, adaptive games that help students master the most challenging K-6 standards. Motion Math will be integrated with i-Ready, a company that offers research-based, classroom-proven programs that help educators effectively address the diverse needs of every student.
buyer parent: Curriculum Associates, Inc.
buyer: iReady
i-Ready offers research-based, classroom-proven programs that help educators effectively address the diverse needs of every student. Their award-winning products include reading, mathematics, intervention, language arts, test prep, special education, early childhood, and more. "
target: Motion Math Inc.
Motion Math's visual, adaptive games help students master the most challenging K-6 standards. Based on growth mindset research, Motion Math builds math fluency, conceptual understanding, and a love of challenge.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/27/2020 via Company Press Release

Course Hero, acquired Symbolab

synopsis: Course Hero, an online learning platform for course-specific study resources, acquired Symbolab, a pioneer in the development of artificial intelligence to help students demystify the most vexing math challenges. Symbolab has been used by over 50 million students to work through and understand one billion questions and explanations in 2020 alone.
buyer: Course Hero
Course Hero is an online platform providing educational resources to help students learn more effectively. Whether exploring new subjects or mastering key topics, Course Hero provides interested learners with the tools they need to achieve their goals. "
target: Symbolab
Founded by mathematicians and computer scientists in 2011, Symbolab helps students better understand and practice math problems across a range of educational levels and subjects, such as advanced algebra, trigonometry, calculus, chemistry and physics.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/28/2020 via PR Newswire

Saga Education, acquired Woot Math

synopsis: Saga Education, a nonprofit that provides consistent, personalized, in-school-day math tutoring and mentoring, has acquired Woot Math, a suite of tools for math instruction both in-person and online. Woot Math provides research-backed software for K-12 math instruction and has developed a novel platform for online tutoring.
buyer: Saga Education
Saga Education is an evidence-based, personalized tutoring intervention designed to support students struggling with math, to give them the confidence and academic strength to graduate high school and pursue their dreams. "
target parent: Foundry Group
target: Woot Math
Woot Math provides solutions to help ensure all students are algebra-ready. It empowers teachers and tutors to reach all students and to do so by leveraging the best research-based content in collaborative, interactive instruction, and personalized learning.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/9/2019 via BNC Analysis

Kahoot!, acquired DragonBox

synopsis: Kahoot!, a game-based learning platform in Norway, has acquired DragonBox, a French-Norwegian company that focuses on Game-Based Learning. DragonBox makes educational games that brings mathematics to life. DragonBox helps children ages 4 to 12 learn math using games that replace tedious equations and math quizzes with cards and a magical box.
buyer: Kahoot! (OTCNO:KAHOOT:$30.86)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: DragonBox
DragonBox is a French-Norwegian company that focuses on Game-Based Learning. DragonBox makes educational games that brings mathematics to life. DragonBox helps children ages 4 to 12 learn math using simple games that replace tedious equations and math quizzes with cards and a magical box.
price ($mm)
$18
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/7/2021 via PR Newswire

Kahoot!, acquired Motimate

synopsis: Kahoot!, the global learning platform company, announced the acquisition of Motimate, an employee engagement and learning app provider for organizations of all sizes. Their app uses gamification to onboard new starters or train and upskill current workers. They are based in Oslo, Norway.
buyer: Kahoot! (OTCNO:KAHOOT:$30.86)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: Motimate
Motimate is an employee engagement and learning app provider for organizations of all sizes. Their app uses gamification to onboard new starters or train and upskill current workers. They are based in Oslo, Norway.
price ($mm)
$27
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/24/2021 via PR Newswire

Kahoot!, acquired Whiteboard.fi

synopsis: Kahoot!, the global learning platform company, announced the acquisition of Whiteboard.fi, an online whiteboard tool for teachers and classrooms that helps engage students both in the physical classroom and through remote learning.
buyer: Kahoot! (OTCNO:KAHOOT:$30.86)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: Whiteboard.fi
Whiteboard.fi is an online whiteboard tool for teachers and classrooms that helps engage students both in the physical classroom and through remote learning. They are based in Finland.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/25/2020 via PR Newswire

Kahoot!, acquired Drops

synopsis: Kahoot!, the global learning platform company, announced the acquisition of Drops, one of the fastest growing language platforms in the world. Drops teaches the essentials of language – alphabets and vocabulary – by combining engaging word puzzles with visual association.
buyer: Kahoot! (OTCNO:KAHOOT:$30.86)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: Drops
Drops teaches the essentials of language – alphabets and vocabulary – by combining engaging word puzzles with visual association. With 42 languages and 25M users since launch and counting, Drops is one of the fastest-growing language platforms in the world.
price ($mm)
$12
rev ($mm)
$7
EBITDA ($mm)
EV / rev
4.1x
EV / EBITDA
closed 9/16/2020 via Company Press Release

Kahoot!, acquired Actimo

synopsis: Kahoot!, the global learning platform company, announced the acquisition of Actimo, an employee engagement platform that empowers organizations to more efficiently build corporate culture with better communication, training and interaction with the workforce.
buyer: Kahoot! (OTCNO:KAHOOT:$30.86)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: Actimo
Actimo is a mobile workspace for remote employees that is revolutionizing the way organizations connect with and engage their teams. With its intuitive and customizable employee app, Actimo combines elements from communication, training, and leadership into one integrated workspace.
price ($mm)
$30
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/15/2019 via BNC Analysis

Kahoot!, acquired Poio AS

synopsis: Kahoot!, a game-based learning platform in Norway, has acquired Poio, the #1 learn-to-read app in Scandinavia. Poio provides an interactive tool and gaming platform designed to give children the best possible start to their reading journey. Poio has helped more than 100,000 children aged 3-8 years learn how to read.
buyer: Kahoot! (OTCNO:KAHOOT:$30.86)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: Poio AS
Poio is the #1 learn-to-read app in Scandinavia. Poio provides an interactive tool and gaming platform designed to give children the best possible start to their reading journey. Poio has helped more than 100,000 children aged 3-8 years learn how to read.
price ($mm)
$6.50
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/9/2019 via BNC Analysis

Kahoot!, acquired DragonBox

synopsis: Kahoot!, a game-based learning platform in Norway, has acquired DragonBox, a French-Norwegian company that focuses on Game-Based Learning. DragonBox makes educational games that brings mathematics to life. DragonBox helps children ages 4 to 12 learn math using games that replace tedious equations and math quizzes with cards and a magical box.
buyer: Kahoot! (OTCNO:KAHOOT:$30.86)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: DragonBox
DragonBox is a French-Norwegian company that focuses on Game-Based Learning. DragonBox makes educational games that brings mathematics to life. DragonBox helps children ages 4 to 12 learn math using simple games that replace tedious equations and math quizzes with cards and a magical box.
price ($mm)
$18
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/9/2019 via BNC Analysis

Kahoot!, acquired DragonBox

synopsis: Kahoot!, a game-based learning platform in Norway, has acquired DragonBox, a French-Norwegian company that focuses on Game-Based Learning. DragonBox makes educational games that brings mathematics to life. DragonBox helps children ages 4 to 12 learn math using games that replace tedious equations and math quizzes with cards and a magical box.
buyer: Kahoot! (OTCNO:KAHOOT:$30.86)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: DragonBox
DragonBox is a French-Norwegian company that focuses on Game-Based Learning. DragonBox makes educational games that brings mathematics to life. DragonBox helps children ages 4 to 12 learn math using simple games that replace tedious equations and math quizzes with cards and a magical box.
price ($mm)
$18
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/10/2015 via PR Web

Achieve3000, acquired Smarty Ants Inc.

synopsis: Achieve3000, a company that delivers differentiated literacy solutions proven to increase reading comprehension, vocabulary and writing proficiency for students in grades 2-12, announced a new addition with the acquisition of the business of Smarty Ants, Inc., an educational technology company based in San Rafael, California.
buyer parent: Insight Venture Partners
buyer: Achieve3000
Achieve3000 delivers differentiated literacy solutions proven to increase reading comprehension, vocabulary and writing proficiency for students in grades 2-12. "
target: Smarty Ants Inc.
Smarty Ants, an educational technology company based in San Rafael, Calif., is the developer of the Smarty Ants Reading Word Program, a next-generation educational tool that delivers customized, phonics-based reading instruction via an engaging, interactive gaming world.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/5/2018 via BNC Analysis

TAL Education Group, acquired CodeMonkey Studios

synopsis: CodeMonkey, an educational coding platform for grade school students with the cheeky tagline, “Write code. Catch bananas. Save the world” said that it has been acquired by Beijing-based TAL Education Group.
buyer: TAL Education Group (TAL:$2,340.52)
Tomorrow Advancing Life (TAL) is a leading education and technology enterprise in China. Since its establishment, TAL is committed to integrating technologies and the Internet into education, to deliver a better study experience for children through K-12. "
target: CodeMonkey Studios
CodeMonkey is a leading educational game-based environment where millions of students learned to code in a real programming language. Their platform fosters the development of executive functioning skills, such as problem solving and planning as well as geometric and mathematical thinking.
price ($mm)
$20
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/31/2012 via PR Newswire

Full East International Limited, merged with Neologic Animation Inc.

synopsis: Neologic Animation Inc., an educational software Company in the People's Republic of China, announced that it has completed its merger with Full East International Limited. Neologic Animation Inc.'s afterschool training website for primary school students, is an educational online game.
buyer: Full East International Limited (NANI:$0.00)
Full East International Limited is a shell company. "
target: Neologic Animation Inc.
Neologic Animation Inc. is an educational software company in the People's Republic of China. The educational online game "Naniya World" is geared to primary school students and is focused on cultivating students' independent learning capacity as well as their self-development capacity.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/5/2017 via PR Newswire

NetDragon WebSoft Inc., acquired JumpStart

synopsis: NetDragon Websoft Holdings Limited, a global leader in building internet communities, is pleased to announce that it successfully acquired JumpStart, a Los Angeles based provider of educational products which specialise in creative and educational games for K-12 children.
buyer: NetDragon WebSoft Inc. (SEHK:777:$615.68)
NetDragon Websoft Holdings Limited is a global leader in building internet communities. NetDragon is a vertically integrated, R&D powerhouse with a highly successful track record which includes the development of flagship MMORPGs including Eudemons Online, Heroes Evolved and Conquer Online. "
target: JumpStart
JumpStart is the leader in learning-based games for kids. Through its own brands, as well as partner brands, like DreamWorks, JumpStart creates epically fun, learning-based games for kids of all ages.
price ($mm)
$26
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/5/2021 via BusinessWire

Weld North Holdings, acquired StudySync

synopsis: Weld North Education has acquired BookheadEd Learning. BookheadEd develops the award-winning StudySync, a comprehensive English Language Arts (ELA) program for grades 6-12, and SyncBlasts, a cross-curricular, inquiry-based reading and writing solution to promote critical thinking and research skills.
buyer parent: SilverLake
buyer: Weld North Holdings
Weld North Education is a leading digital education technology company focused on developing digital curriculum and tools for pre-K–12 students. The company is built around two underlying businesses, Edgenuity and Imagine Learning. "
target: StudySync
BookheadEd develops dynamic, multimedia academic content including the award-winning StudySync, a comprehensive English Language Arts (ELA) program for grades 6-12, and SyncBlasts, a cross-curricular, inquiry-based reading and writing solution to promote critical thinking and research skills.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/6/2017 via BNC Analysis

Sylvan Learning, acquired Citelighter

synopsis: Sylvan Learning, the Hunt Valley, Md.-based operator of a nationwide franchise of tutoring centers, has acquired education technology startup, Citelighter. Founded in 2011, Citelighter offers a browser-based tool that aims to increase students’ writing competency.
buyer parent: Sterling Partners
buyer: Sylvan Learning
With more than 35 years of experience and more than 650 locations throughout North America, Sylvan Learning is the leading provider of personal learning for students in grades K-12. Sylvan is transforming how students learn, inspiring them to succeed in school and in life. "
target: Citelighter
Founded in 2011, Citelighter offers a browser-based tool that aims to increase students’ writing competency. The product features a series of scaffolds designed to guide learners through the steps involved in researching, organizing, drafting and editing a writing assignment.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/7/2014 via PR Newswire

Turnitin, acquired LightSide

synopsis: Turnitin, the leaders in originality checking and online grading, announced the company has acquired LightSide Labs, an online service that uses machine learning to provide real-time, automated feedback on student writing.
buyer parent: Insight Venture Partners
buyer: Turnitin
Turnitin is the global leader in evaluating and improving student learning. The company's cloud-based service for originality checking, online grading and peer review saves instructors time and provides rich feedback to students. "
target: LightSide
LightSide Labs is an educational technology company, dedicated to improving student writing skills. LightSide provides automated feedback and support for writers, redefining the role of automated assessment in the K-12 and higher education classroom.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/30/2018 via PR Newswire

IXL Learning, acquired ABCya.com, L.L.C.

synopsis: IXL Learning, the K-12 personalized learning platform, has acquired ABCya.com, the leader in educational games for kids. ABCya is an award-winning destination for elementary students that offers hundreds of fun, engaging learning activities. In addition to math and language arts, ABCya also covers topics such as science and holiday trivia.
buyer: IXL Learning
IXL Learning is an educational technology company that delivers an immersive K-12 e-learning experience. IXL is an integrated learning platform that effectively supports personalized learning in math, English language arts, science, social studies and Spanish. "
target: ABCya.com, L.L.C.
ABCya.com is the leader in educational games for kids. ABCya is an award-winning destination for elementary students that offers hundreds of fun, engaging learning activities. In addition to math and language arts, ABCya also covers topics such as science and holiday trivia.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/24/2018 via BNC Analysis

JumpStart, acquired Sokikom

synopsis: Sokikom, an online game-based math program, has been acquired by Jumpstart, a subsidiary of NetDragon WebSoft. Founded in 2008, Sokikom offers a suite of collaborative math games aimed for students in grades K-5.
buyer parent: NetDragon WebSoft Inc.
buyer: JumpStart
JumpStart Games is the leader in learning-based games for kids. Since 1991, JumpStart has set the standard in kids’ educational games by making learning epically fun. JumpStart produces creative, educational mobile and multiplayer online games under its flagship brands as well as with partners. "
target: Sokikom
Sokikom is the only collaborative math program where elementary students help each other learn through a team-based game. Sokikom offers students adaptive instruction through learning games that adjust activities to individual student needs, including help videos when students get stuck.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/19/2014 via BusinessWire

Houghton Mifflin Harcourt, acquired Curiosityville

synopsis: Global education leader Houghton Mifflin Harcourt has acquired Curiosityville — an online personalized learning environment that helps children ages 3-8 learn through playful exploration and discovery.
buyer: Houghton Mifflin Harcourt (HMHC:$1,387.60)
Houghton Mifflin Harcourt is a global learning company and among the world’s largest providers of pre-K–12 education solutions and one of its longest-established publishing houses. "
target: Curiosityville
Curiosityville is a personalized learning world for young children, families and educators, combining playful activities, lovable characters, and innovative technology that adapts content and gives parents real-time feedback as children builds essential skills.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/23/2013 via PR Newswire

Learning A-Z, acquired Headsprout

synopsis: Skyview Capital announced that it has completed the sale of Headsprout to Learning A-Z. Mimio acquired Headsprout in 2011, which has patented and award-winning adaptive software. Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs.
buyer parent: Cambium Learning Group, Inc.
buyer: Learning A-Z
Learning A-Z is a preK-6 educational resource company specializing in online delivery of leveled readers and supplementary curriculum. Serving a wide range of student needs, including ELL/ESL, intervention, special education, and daily instruction. "
target parent: Skyview Capital LLC
target: Headsprout
Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs. Its scientific, research-based, adaptive software is used in thousands of classrooms, learning labs and homes in the U.S. and all over the world.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/9/2011 via PR Newswire

DYMO Mimio, acquired Headsprout

synopsis: DYMO™/Mimio® ITT, a leading provider of interactive teaching technologies for educators, has announced the acquisition of Headsprout®, an innovative provider of adaptive instructional content that adjusts automatically to each student's pace for learning.
buyer parent: Newell Rubbermaid Inc.
buyer: DYMO Mimio
DYMO / Mimio Interactive Teaching Technologies is a leading provider of interactive teaching technologies for educators. The company's products include Mimio interactive whiteboard technology, digital ink recorders, document cameras, student response systems and engaging lesson plan content. "
target: Headsprout
Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs. Its scientific, research-based, adaptive software is used in thousands of classrooms, learning labs and homes in the U.S. and all over the world.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/20/2010 via BusinessWire

Charter School Growth Fund, Reed Hastings, acquired DreamBox Learning

synopsis: DreamBox Learning announced that it has been acquired by a new partnership between Reed Hastings, a renowned education philanthropist and CEO of Netflix, Inc. and the Charter Fund, a non-profit venture capital firm.
buyer: Reed Hastings
buyer: Charter School Growth Fund
The Charter School Growth Fund is a social venture investment fund founded in 2005 to significantly increase the capacity of proven education entrepreneurs to serve more children. "
target: DreamBox Learning
DreamBox products target young students in kindergarten through third grade and are designed to reinforce and teach real math through effective, individualized instruction in an engaging and fun manner.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/12/2018 via PR Newswire

9 Story Media Group Inc., acquired Out of the Blue Enterprises, LLC.

synopsis: 9 Story Media Group is pleased to announce that it has acquired Out of the Blue Enterprises, a leader in children's media across content creation, TV production, digital applications and consumer products.
buyer: 9 Story Media Group Inc.
9 Story Media Group is a leading creator, producer and distributor of kids and family focused intellectual property. Its award-winning animation studio, Brown Bag Films, is recognized around the world for best-in-class brands such as Doc McStuffins, Daniel Tiger's Neighbourhood, and more. "
target: Out of the Blue Enterprises, LLC.
Out of the Blue Enterprises is a leader in children's educational media, with a portfolio of breakthrough, interactive and multi-platform, educational entertainment for television, video, mobile apps and consumer products.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/21/2020 via BusinessWire

Turnitin, acquired ExamSoft Worldwide, Inc.

synopsis: Turnitin, a leading provider of academic integrity and assessment solutions, has acquired ExamSoft, a software-based assessment platform, from Spectrum Equity. ExamSoft empowers educational institutions and certification and licensure programs to protect exam integrity, streamline assessment processes, and improve learning outcomes.
buyer parent: Advance, Inc.
buyer: Turnitin
Turnitin is dedicated to ensuring the integrity of education and research and supporting the development of original thinking skills. Its products are used by educators to guide their students towards higher standards of integrity and by students and researchers to do their best, original work. "
target parent: Spectrum Equity
target: ExamSoft Worldwide, Inc.
ExamSoft is an education technology company that builds scalable software solutions that provide the highest level of exam security and integrity to education and certification institutions across a variety of verticals, settings, and modalities.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/2/2020 via BNC Analysis

CampusLogic, Inc., acquired Raise.me

synopsis: CampusLogic, the category leader in student financial success, has acquired RaiseMe, a social enterprise focused on expanding access to higher education, especially among low-income and first-generation students. RaiseMe empowers every student to build their path to and through college by delivering a student-centric platform for college discovery.
buyer: CampusLogic, Inc.
CampusLogic helps schools change lives by delivering the first—and only—Student Financial Success platform that incorporates complete scholarship management, net price calculators, personalized digital communications, simplified financial aid verification, multilingual virtual advising, and more. "
target: Raise.me
RaiseMe empowers every student to build their path to and through college by delivering a student-centric platform for college discovery and scholarship attainment. Students receive the motivation and guidance to be successful in their pursuit of a college degree.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/12/2020 via Company Press Release

Elsevier B.V., acquired Authess

synopsis: Elsevier, a global leader in information analytics specializing in science and health, and part of RELX, has acquired Authess, the Boston-based developer of an advanced performance-based competency assessment platform that evaluates how students solve complex, open-ended problems they would encounter on the job.
buyer parent: RELX Group plc
buyer: Elsevier B.V.
Elsevier is a global information analytics business that helps scientists and clinicians to find new answers and tackle human crises. Elsevier provides digital solutions and tools in the areas of strategic research management, R&D performance, clinical decision support, and professional education. "
target: Authess
Authess is a developer that uniquely leverages technology to measure an individual’s ability to solve complex, real-world problems. The Authess platform supports authoring, delivery, analysis, and reporting of authentic, performance-based assessment.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/7/2017 via PR Newswire

Spongelab Interactive merged with InViVo Communications Inc.,

synopsis: INVIVO Communications, a company that develops targeted interactive programs for global pharmaceutical and medical device organizations, is pleased to announce the merger & integration of Spongelab Interactive, as INVIVO'S learning technologies division. Spongelab is a leader in the integration of game-based education.
buyer: InViVo Communications Inc.
INVIVO Communications Inc. is a digital healthcare agency. They develop targeted interactive programs for global pharmaceutical and medical device organizations and their affiliated advertising and PR agencies. "
target: Spongelab Interactive
Spongelab is a learning technology company and the developers of the STITCH learning management platform. Spongelab is a leader in the integration of game-based education with data-driven, adaptive learning technologies for formal education, professional training, associations and healthcare.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/19/2016 via PR Web

SonderMind LLC, acquired Uvize

synopsis: SonderMind, a fast-growing behavioral health company that provides consumers with accessible and convenient options for high quality mental wellness, announced that it has acquired Uvize, Inc. Uvize provides cloud-based mentorship software for organizations to accelerate and improve connections between mentors and proteges.
buyer: SonderMind LLC
SonderMind provides software and services for mental health therapists to start and growth their practice, while vastly improving the accessibility and experience for consumers seeking high-quality behavioral health services. "
target: Uvize
Uvize, Inc. is a SaaS EdTech provider that operates a leading social network linking students with mentors. Uvize offers a comprehensive platform that features support mentor networks, one-on-one and group mentoring, mentoring by student peers and school advisors as well as mentor training.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

Like DragonBox


read more

DragonBox

ABCya.com, L.L.C.

Sokikom

DreamBox Learning

Montessorium

Math 42

Waggle

3P Learning Pty Ltd.

FigMath

Funtoot

Labinapp

sofatutor

Mathway

TES Brightspark

Maths Doctor

MyMaths Limited

Scholar Centric

Motion Math Inc.

Symbolab

Woot Math

read more

DragonBox

read more

Motimate

Whiteboard.fi

Drops

Actimo

Poio AS

DragonBox

read more

DragonBox

Smarty Ants Inc.

CodeMonkey Studios

Neologic Animation Inc.

JumpStart

StudySync

Citelighter

LightSide

ABCya.com, L.L.C.

Sokikom

Curiosityville

Headsprout

Headsprout

DreamBox Learning

Out of the Blue Enterprises, LLC.

ExamSoft Worldwide, Inc.

Raise.me

Authess

Spongelab Interactive

Uvize

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