Like Poio AS

closed 5/15/2019 via BNC Analysis

Kahoot!, acquired Poio AS

synopsis: Kahoot!, a game-based learning platform in Norway, has acquired Poio, the #1 learn-to-read app in Scandinavia. Poio provides an interactive tool and gaming platform designed to give children the best possible start to their reading journey. Poio has helped more than 100,000 children aged 3-8 years learn how to read.
buyer: Kahoot! (OTCNO:KAHOOT:$0.00)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: Poio AS
Poio is the #1 learn-to-read app in Scandinavia. Poio provides an interactive tool and gaming platform designed to give children the best possible start to their reading journey. Poio has helped more than 100,000 children aged 3-8 years learn how to read.
price ($mm)
$6.50
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/10/2015 via PR Web

Achieve3000, acquired Smarty Ants Inc.

synopsis: Achieve3000, a company that delivers differentiated literacy solutions proven to increase reading comprehension, vocabulary and writing proficiency for students in grades 2-12, announced a new addition with the acquisition of the business of Smarty Ants, Inc., an educational technology company based in San Rafael, California.
buyer parent: Insight Venture Partners
buyer: Achieve3000
Achieve3000 delivers differentiated literacy solutions proven to increase reading comprehension, vocabulary and writing proficiency for students in grades 2-12. "
target: Smarty Ants Inc.
Smarty Ants, an educational technology company based in San Rafael, Calif., is the developer of the Smarty Ants Reading Word Program, a next-generation educational tool that delivers customized, phonics-based reading instruction via an engaging, interactive gaming world.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/23/2013 via PR Newswire

Learning A-Z, acquired Headsprout

synopsis: Skyview Capital announced that it has completed the sale of Headsprout to Learning A-Z. Mimio acquired Headsprout in 2011, which has patented and award-winning adaptive software. Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs.
buyer parent: Cambium Learning Group, Inc.
buyer: Learning A-Z
Learning A-Z is a preK-6 educational resource company specializing in online delivery of leveled readers and supplementary curriculum. Serving a wide range of student needs, including ELL/ESL, intervention, special education, and daily instruction. "
target parent: Skyview Capital LLC
target: Headsprout
Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs. Its scientific, research-based, adaptive software is used in thousands of classrooms, learning labs and homes in the U.S. and all over the world.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/9/2011 via PR Newswire

DYMO Mimio, acquired Headsprout

synopsis: DYMO™/Mimio® ITT, a leading provider of interactive teaching technologies for educators, has announced the acquisition of Headsprout®, an innovative provider of adaptive instructional content that adjusts automatically to each student's pace for learning.
buyer parent: Newell Rubbermaid Inc.
buyer: DYMO Mimio
DYMO / Mimio Interactive Teaching Technologies is a leading provider of interactive teaching technologies for educators. The company's products include Mimio interactive whiteboard technology, digital ink recorders, document cameras, student response systems and engaging lesson plan content. "
target: Headsprout
Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs. Its scientific, research-based, adaptive software is used in thousands of classrooms, learning labs and homes in the U.S. and all over the world.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/19/2018 via BNC Analysis

Higher Ground Education, acquired Montessorium

synopsis: Higher Ground Education, an international company focused on modernizing the Montessori education method, has acquired Montessorium, a developer of educational applications for iPhone, iPad, and other mobile devices. Montessorium's apps utilizes the Montessori method to teach skills related to reading, writing, arithmetic, and geography.
buyer: Higher Ground Education
Higher Ground Education is an international company focused on modernizing the Montessori education method. Higher Ground owns and operates schools around the world and seeks to develop a platform that sources, secures, and develops back-end support to all Montessori-inspired schools and educators. "
target: Montessorium
Montessorium develops educational applications for iPhone, iPad, and other mobile devices. Their apps employ educational principals developed by the Italian educator Maria Montessori to teach skills related to reading, writing, arithmetic, and geography, among others.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/7/2014 via BusinessWire

Weld North LLC, acquired Imagine Learning, Inc.

synopsis: Weld North announced that it has acquired Imagine Learning. Imagine Learning designs and develops language and literacy software for struggling readers, early childhood students, and the rapidly growing English language learner (ELL) student population. Imagine joins Edgenuity and Generation Ready on the Weld North education platform.
buyer: Weld North LLC
Weld North is an investment company concentrating on education, health and wellness, consumer services and marketing businesses. In partnership with KKR, a leading global investment firm, it seeks to make control investments in businesses with high potential for long-term growth in cash flow. "
target parent: Sorenson Capital
target: Imagine Learning, Inc.
Imagine Learning delivers award-winning language and literacy solutions to elementary students throughout the U.S. and around the world. Imagine Learning creates educational software that uses engaging, one-on-one instruction to meet students’ individual learning needs.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/18/2017 via Company Press Release

Fuel Education, acquired Big Universe

synopsis: Fuel Education® (FuelEd®) announced that it has expanded its suite of digital learning solutions for schools and districts with the addition of Big Universe®, a literacy solutions provider of more than 11,000 leveled eBooks for students in grades K–12.
buyer parent: K12, Inc.
buyer: Fuel Education
Fuel Education partners with school districts to fuel personalized learning and transform the education experience inside and outside the classroom. The company provides innovative solutions for pre-K-12 that empower districts to implement successful online and blended learning programs. "
target: Big Universe
Founded in 2007, Big Universe offers a library of 11,000 digital books from 40 publishers that can be read at different levels, along with related assessment and reporting features. It claims to be used by more than 700,000 students across over 900 schools.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/1/2013 via Capital IQ

Rosetta Stone Inc., acquired Lexia Learning Systems, Inc.

synopsis: Rosetta Stone Inc. has acquired leading education-technology company Lexia Learning Systems, Inc., whose innovative English reading products are used in over 14,000 schools and by more than one million students online.
buyer: Rosetta Stone Inc. (RST:$194.09)
Rosetta Stone Inc. provides cutting-edge interactive technology that is changing the way the world learns languages. The company’s proprietary learning techniques are used by schools, businesses, government organizations and millions of individuals around the world. "
target: Lexia Learning Systems, Inc.
Lexia Learn Systems provides explicit, systematic, personalized learning on foundational reading skills, and delivers norm-referenced performance data without interrupting the flow of instruction to administer a test.
price ($mm)
$19
rev ($mm)
$15
EBITDA ($mm)
EV / rev
1.5x
EV / EBITDA
closed 2/26/2018 via PR Newswire

Agile Group, acquired LightSail Education

synopsis: LightSail Education announced that it has been acquired by Agile Group, a technology firm focused on education platforms. LightSail's adaptive platform provides each student with a customized and dynamic library tailored to their individual reading level while providing educators with insightful data to guide their students to success.
buyer: Agile Group
Agile Group is a technology firm focused on education platforms. Agile Group invests in high quality Antares content for students and schools. "
target: LightSail Education
LightSail is the adaptive reading platform that helps students and school districts exceed their literacy goals. LightSail students get access to personalized libraries filled with thousands of engaging, just-right texts to choose from. LightSail teachers get data about student reading behavior.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 11/29/2019 via BNC Analysis

Sandbox & Co., acquired Hopster TV

synopsis: Sandbox and Co., UK's millennial learning company with a portfolio of digital products and services which help children learn while they play, has acquired Hopster, a company whose content helps develop kids’ literacy, numeracy and encourage exploring the world around them.
buyer: Sandbox & Co.
Sandbox and Co. is UK's millennial learning company with a portfolio of digital products and services which help children learn while they play. Their brands focus on globally relevant core subjects, encourage children to build on curiosity and help them develop 21st century skills. "
target: Hopster TV
By offering only developmental shows and then using them to power a carefully developed early years curriculum, UK's Hopster delivers a service parents can feel good about giving to their kids. Their content helps develop kids’ literacy, numeracy and encourage exploring the world around them.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/20/2020 via Company Press Release

ACT, Inc., acquired ScootPad Corporation

synopsis: ACT, the nonprofit learning, measurement and navigation organization, announced it has acquired ScootPad™, a proven and highly-regarded personalized adaptive learning platform serving thousands of teachers, students and families, especially during the COVID-19 crisis.
buyer: ACT, Inc.
ACT is a mission-driven, non-profit organization dedicated to helping people achieve education and workplace success. They are trusted as a national leader in college and career readiness, providing high-quality assessments grounded in nearly 60 years of research. "
target: ScootPad Corporation
ScootPad is the world's most powerful personalized mastery platform built on proven learning science research and data-driven intelligence to deliver continuously adaptive enrichment, automatic remediation and personalized mastery for every student.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/8/2019 via Company Press Release

Nearpod, acquired Flocabulary

synopsis: Nearpod, an all-in-one solution for the synchronized use of iPads in the classroom, has acquired Flocabulary, a learning program for all grades. Flocabulary uses educational hip-hop music to engage students and increase achievement across the curriculum. Their standards-based videos and instructional activities help develop core literacy skills.
buyer: Nearpod
Nearpod is an all-in-one solution for the synchronized use of iPads in the classroom. Nearpod makes lectures more engaging through interactive multimedia presentations. With Nearpod, teachers can create mobile presentations, engage students in class, and assess them in real time. "
target: Flocabulary
Flocabulary is a learning program for all grades. Flocabulary uses educational hip-hop music to engage students and increase achievement across the curriculum. Teachers use Flocabulary’s standards-based videos and instructional activities to supplement instruction and develop core literacy skills.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/3/2018 via BNC Analysis

Achieve3000, acquired ActivelyLearn

synopsis: Achieve3000, a provider of online reading and literacy tools, announced it has acquired Seattle-based Actively Learn, which also provides a suite of online reading materials and instructional supports aimed at helping students build literacy and critical-thinking skills.
buyer: Achieve3000
Achieve3000 offers online literacy tools for a range of students, from English language learners in schools to working adults. The company offers reading materials that are rewritten at 12 different levels in English, so that students can engage in the same content regardless of their reading skill."
target: ActivelyLearn
Seattle-based Actively Learn provides online reading materials and instructional supports aimed at helping students build literacy and critical-thinking skills. Actively Learn’s library includes 30,000 digital texts on subjects covering topics across English language arts, science and more.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/28/2013 via PR Newswire

Renaissance Learning, Inc., acquired Subtext

synopsis: Renaissance Learning, a leading provider of online assessments and data-powered teaching and learning solutions for the classroom, announced the acquisition of Subtext. Subtext is a digital reading service that spans the K12 curriculum and makes it easy for classroom groups to collaborate in the pages of any digital book, article or document.
buyer parent: Permira
buyer: Renaissance Learning, Inc.
Renaissance Learning, Inc. is a leading provider of technology-based school improvement and student assessment programs for K12 schools. Its tools provide daily formative assessment and periodic progress-monitoring technology to enhance core curriculum. "
target: Subtext
Subtext is a free iPad app that allows classroom groups to exchange ideas in the pages of digital texts. It also allows users to layer in enrichment materials, assignments and quizzes, opening up almost limitless opportunities to engage students and foster analysis and writing skills.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/19/2018 via PR Newswire

Renaissance Learning, Inc., acquired myON

synopsis: Renaissance®, a leader in pre-K–12 learning analytics, announced the acquisition of myON®, a leading provider of digital literacy solutions, from Francisco Partners. myON has created a personalized digital literacy environment that transforms learning.
buyer parent: Hellman & Friedman LLC
buyer: Renaissance Learning, Inc.
Renaissance® is a leader in pre-K-12 learning analytics, enabling educators to drive phenomenal student growth. Renaissance's solutions facilitate the ability to analyze, customize, and plan personalized learning paths for students. "
target parent: Francisco Partners Management LLC
target: myON
myON has created a personalized digital literacy environment that transforms learning. myON expands the classroom by providing unlimited access to the largest collection of more than 13,000 enhanced digital books with multimedia supports, real-time assessments, and a growing Literacy Toolkit.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/22/2017 via PE Hub

Francisco Partners Management LLC, acquired myON

synopsis: Capstone, a leading publisher of children’s books and digital reading products and services, announced that Francisco Partners, a leading technology investment firm, has acquired myON. Since launching in 2011, myON has established itself as the fastest growing digital literacy company for the K-12 education market.
buyer: Francisco Partners Management LLC
Francisco Partners is a leading global private equity firm, which specializes in investments in technology and technology-enabled services businesses. Francisco Partners has raised approximately $10 billion in capital and invested in more than 150 technology companies. "
target parent: Coughlan Companies
target: myON
myON has created a personalized digital literacy environment that transforms learning. myON expands the classroom by providing unlimited access to the largest collection of more than 13,000 enhanced digital books with multimedia supports, real-time assessments, and a growing Literacy Toolkit.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/15/2019 via BNC Analysis

Kahoot!, acquired Poio AS

synopsis: Kahoot!, a game-based learning platform in Norway, has acquired Poio, the #1 learn-to-read app in Scandinavia. Poio provides an interactive tool and gaming platform designed to give children the best possible start to their reading journey. Poio has helped more than 100,000 children aged 3-8 years learn how to read.
buyer: Kahoot! (OTCNO:KAHOOT:$0.00)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: Poio AS
Poio is the #1 learn-to-read app in Scandinavia. Poio provides an interactive tool and gaming platform designed to give children the best possible start to their reading journey. Poio has helped more than 100,000 children aged 3-8 years learn how to read.
price ($mm)
$6.50
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/15/2019 via BNC Analysis

Kahoot!, acquired Poio AS

synopsis: Kahoot!, a game-based learning platform in Norway, has acquired Poio, the #1 learn-to-read app in Scandinavia. Poio provides an interactive tool and gaming platform designed to give children the best possible start to their reading journey. Poio has helped more than 100,000 children aged 3-8 years learn how to read.
buyer: Kahoot! (OTCNO:KAHOOT:$0.00)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: Poio AS
Poio is the #1 learn-to-read app in Scandinavia. Poio provides an interactive tool and gaming platform designed to give children the best possible start to their reading journey. Poio has helped more than 100,000 children aged 3-8 years learn how to read.
price ($mm)
$6.50
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/9/2019 via BNC Analysis

Kahoot!, acquired DragonBox

synopsis: Kahoot!, a game-based learning platform in Norway, has acquired DragonBox, a French-Norwegian company that focuses on Game-Based Learning. DragonBox makes educational games that brings mathematics to life. DragonBox helps children ages 4 to 12 learn math using games that replace tedious equations and math quizzes with cards and a magical box.
buyer: Kahoot! (OTCNO:KAHOOT:$0.00)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: DragonBox
DragonBox is a French-Norwegian company that focuses on Game-Based Learning. DragonBox makes educational games that brings mathematics to life. DragonBox helps children ages 4 to 12 learn math using simple games that replace tedious equations and math quizzes with cards and a magical box.
price ($mm)
$18
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/15/2019 via BNC Analysis

Kahoot!, acquired Poio AS

synopsis: Kahoot!, a game-based learning platform in Norway, has acquired Poio, the #1 learn-to-read app in Scandinavia. Poio provides an interactive tool and gaming platform designed to give children the best possible start to their reading journey. Poio has helped more than 100,000 children aged 3-8 years learn how to read.
buyer: Kahoot! (OTCNO:KAHOOT:$0.00)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: Poio AS
Poio is the #1 learn-to-read app in Scandinavia. Poio provides an interactive tool and gaming platform designed to give children the best possible start to their reading journey. Poio has helped more than 100,000 children aged 3-8 years learn how to read.
price ($mm)
$6.50
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/10/2015 via PR Web

Achieve3000, acquired Smarty Ants Inc.

synopsis: Achieve3000, a company that delivers differentiated literacy solutions proven to increase reading comprehension, vocabulary and writing proficiency for students in grades 2-12, announced a new addition with the acquisition of the business of Smarty Ants, Inc., an educational technology company based in San Rafael, California.
buyer parent: Insight Venture Partners
buyer: Achieve3000
Achieve3000 delivers differentiated literacy solutions proven to increase reading comprehension, vocabulary and writing proficiency for students in grades 2-12. "
target: Smarty Ants Inc.
Smarty Ants, an educational technology company based in San Rafael, Calif., is the developer of the Smarty Ants Reading Word Program, a next-generation educational tool that delivers customized, phonics-based reading instruction via an engaging, interactive gaming world.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/5/2018 via BNC Analysis

TAL Education Group, acquired CodeMonkey Studios

synopsis: CodeMonkey, an educational coding platform for grade school students with the cheeky tagline, “Write code. Catch bananas. Save the world” said that it has been acquired by Beijing-based TAL Education Group.
buyer: TAL Education Group (TAL:$2,340.52)
Tomorrow Advancing Life (TAL) is a leading education and technology enterprise in China. Since its establishment, TAL is committed to integrating technologies and the Internet into education, to deliver a better study experience for children through K-12. "
target: CodeMonkey Studios
CodeMonkey is a leading educational game-based environment where millions of students learned to code in a real programming language. Their platform fosters the development of executive functioning skills, such as problem solving and planning as well as geometric and mathematical thinking.
price ($mm)
$20
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/31/2012 via PR Newswire

Full East International Limited, merged with Neologic Animation Inc.

synopsis: Neologic Animation Inc., an educational software Company in the People's Republic of China, announced that it has completed its merger with Full East International Limited. Neologic Animation Inc.'s afterschool training website for primary school students, is an educational online game.
buyer: Full East International Limited (NANI:$0.00)
Full East International Limited is a shell company. "
target: Neologic Animation Inc.
Neologic Animation Inc. is an educational software company in the People's Republic of China. The educational online game "Naniya World" is geared to primary school students and is focused on cultivating students' independent learning capacity as well as their self-development capacity.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/5/2017 via PR Newswire

NetDragon WebSoft Inc., acquired JumpStart

synopsis: NetDragon Websoft Holdings Limited, a global leader in building internet communities, is pleased to announce that it successfully acquired JumpStart, a Los Angeles based provider of educational products which specialise in creative and educational games for K-12 children.
buyer: NetDragon WebSoft Inc. (SEHK:777:$615.68)
NetDragon Websoft Holdings Limited is a global leader in building internet communities. NetDragon is a vertically integrated, R&D powerhouse with a highly successful track record which includes the development of flagship MMORPGs including Eudemons Online, Heroes Evolved and Conquer Online. "
target: JumpStart
JumpStart is the leader in learning-based games for kids. Through its own brands, as well as partner brands, like DreamWorks, JumpStart creates epically fun, learning-based games for kids of all ages.
price ($mm)
$26
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/6/2017 via BNC Analysis

Sylvan Learning, acquired Citelighter

synopsis: Sylvan Learning, the Hunt Valley, Md.-based operator of a nationwide franchise of tutoring centers, has acquired education technology startup, Citelighter. Founded in 2011, Citelighter offers a browser-based tool that aims to increase students’ writing competency.
buyer parent: Sterling Partners
buyer: Sylvan Learning
With more than 35 years of experience and more than 650 locations throughout North America, Sylvan Learning is the leading provider of personal learning for students in grades K-12. Sylvan is transforming how students learn, inspiring them to succeed in school and in life. "
target: Citelighter
Founded in 2011, Citelighter offers a browser-based tool that aims to increase students’ writing competency. The product features a series of scaffolds designed to guide learners through the steps involved in researching, organizing, drafting and editing a writing assignment.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/7/2014 via PR Newswire

Turnitin, acquired LightSide

synopsis: Turnitin, the leaders in originality checking and online grading, announced the company has acquired LightSide Labs, an online service that uses machine learning to provide real-time, automated feedback on student writing.
buyer parent: Insight Venture Partners
buyer: Turnitin
Turnitin is the global leader in evaluating and improving student learning. The company's cloud-based service for originality checking, online grading and peer review saves instructors time and provides rich feedback to students. "
target: LightSide
LightSide Labs is an educational technology company, dedicated to improving student writing skills. LightSide provides automated feedback and support for writers, redefining the role of automated assessment in the K-12 and higher education classroom.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/30/2018 via PR Newswire

IXL Learning, acquired ABCya.com, L.L.C.

synopsis: IXL Learning, the K-12 personalized learning platform, has acquired ABCya.com, the leader in educational games for kids. ABCya is an award-winning destination for elementary students that offers hundreds of fun, engaging learning activities. In addition to math and language arts, ABCya also covers topics such as science and holiday trivia.
buyer: IXL Learning
IXL Learning is an educational technology company that delivers an immersive K-12 e-learning experience. IXL is an integrated learning platform that effectively supports personalized learning in math, English language arts, science, social studies and Spanish. "
target: ABCya.com, L.L.C.
ABCya.com is the leader in educational games for kids. ABCya is an award-winning destination for elementary students that offers hundreds of fun, engaging learning activities. In addition to math and language arts, ABCya also covers topics such as science and holiday trivia.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/24/2018 via BNC Analysis

JumpStart, acquired Sokikom

synopsis: Sokikom, an online game-based math program, has been acquired by Jumpstart, a subsidiary of NetDragon WebSoft. Founded in 2008, Sokikom offers a suite of collaborative math games aimed for students in grades K-5.
buyer parent: NetDragon WebSoft Inc.
buyer: JumpStart
JumpStart Games is the leader in learning-based games for kids. Since 1991, JumpStart has set the standard in kids’ educational games by making learning epically fun. JumpStart produces creative, educational mobile and multiplayer online games under its flagship brands as well as with partners. "
target: Sokikom
Sokikom is the only collaborative math program where elementary students help each other learn through a team-based game. Sokikom offers students adaptive instruction through learning games that adjust activities to individual student needs, including help videos when students get stuck.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/19/2014 via BusinessWire

Houghton Mifflin Harcourt, acquired Curiosityville

synopsis: Global education leader Houghton Mifflin Harcourt has acquired Curiosityville — an online personalized learning environment that helps children ages 3-8 learn through playful exploration and discovery.
buyer: Houghton Mifflin Harcourt (HMHC:$1,387.60)
Houghton Mifflin Harcourt is a global learning company and among the world’s largest providers of pre-K–12 education solutions and one of its longest-established publishing houses. "
target: Curiosityville
Curiosityville is a personalized learning world for young children, families and educators, combining playful activities, lovable characters, and innovative technology that adapts content and gives parents real-time feedback as children builds essential skills.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/23/2013 via PR Newswire

Learning A-Z, acquired Headsprout

synopsis: Skyview Capital announced that it has completed the sale of Headsprout to Learning A-Z. Mimio acquired Headsprout in 2011, which has patented and award-winning adaptive software. Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs.
buyer parent: Cambium Learning Group, Inc.
buyer: Learning A-Z
Learning A-Z is a preK-6 educational resource company specializing in online delivery of leveled readers and supplementary curriculum. Serving a wide range of student needs, including ELL/ESL, intervention, special education, and daily instruction. "
target parent: Skyview Capital LLC
target: Headsprout
Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs. Its scientific, research-based, adaptive software is used in thousands of classrooms, learning labs and homes in the U.S. and all over the world.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/9/2011 via PR Newswire

DYMO Mimio, acquired Headsprout

synopsis: DYMO™/Mimio® ITT, a leading provider of interactive teaching technologies for educators, has announced the acquisition of Headsprout®, an innovative provider of adaptive instructional content that adjusts automatically to each student's pace for learning.
buyer parent: Newell Rubbermaid Inc.
buyer: DYMO Mimio
DYMO / Mimio Interactive Teaching Technologies is a leading provider of interactive teaching technologies for educators. The company's products include Mimio interactive whiteboard technology, digital ink recorders, document cameras, student response systems and engaging lesson plan content. "
target: Headsprout
Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs. Its scientific, research-based, adaptive software is used in thousands of classrooms, learning labs and homes in the U.S. and all over the world.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/20/2010 via BusinessWire

Charter School Growth Fund, Reed Hastings, acquired DreamBox Learning

synopsis: DreamBox Learning announced that it has been acquired by a new partnership between Reed Hastings, a renowned education philanthropist and CEO of Netflix, Inc. and the Charter Fund, a non-profit venture capital firm.
buyer: Reed Hastings
buyer: Charter School Growth Fund
The Charter School Growth Fund is a social venture investment fund founded in 2005 to significantly increase the capacity of proven education entrepreneurs to serve more children. "
target: DreamBox Learning
DreamBox products target young students in kindergarten through third grade and are designed to reinforce and teach real math through effective, individualized instruction in an engaging and fun manner.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/12/2018 via PR Newswire

9 Story Media Group Inc., acquired Out of the Blue Enterprises, LLC.

synopsis: 9 Story Media Group is pleased to announce that it has acquired Out of the Blue Enterprises, a leader in children's media across content creation, TV production, digital applications and consumer products.
buyer: 9 Story Media Group Inc.
9 Story Media Group is a leading creator, producer and distributor of kids and family focused intellectual property. Its award-winning animation studio, Brown Bag Films, is recognized around the world for best-in-class brands such as Doc McStuffins, Daniel Tiger's Neighbourhood, and more. "
target: Out of the Blue Enterprises, LLC.
Out of the Blue Enterprises is a leader in children's educational media, with a portfolio of breakthrough, interactive and multi-platform, educational entertainment for television, video, mobile apps and consumer products.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/2/2020 via BNC Analysis

CampusLogic, Inc., acquired Raise.me

synopsis: CampusLogic, the category leader in student financial success, has acquired RaiseMe, a social enterprise focused on expanding access to higher education, especially among low-income and first-generation students. RaiseMe empowers every student to build their path to and through college by delivering a student-centric platform for college discovery.
buyer: CampusLogic, Inc.
CampusLogic helps schools change lives by delivering the first—and only—Student Financial Success platform that incorporates complete scholarship management, net price calculators, personalized digital communications, simplified financial aid verification, multilingual virtual advising, and more. "
target: Raise.me
RaiseMe empowers every student to build their path to and through college by delivering a student-centric platform for college discovery and scholarship attainment. Students receive the motivation and guidance to be successful in their pursuit of a college degree.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/12/2020 via Company Press Release

Elsevier B.V., acquired Authess

synopsis: Elsevier, a global leader in information analytics specializing in science and health, and part of RELX, has acquired Authess, the Boston-based developer of an advanced performance-based competency assessment platform that evaluates how students solve complex, open-ended problems they would encounter on the job.
buyer parent: RELX Group plc
buyer: Elsevier B.V.
Elsevier is a global information analytics business that helps scientists and clinicians to find new answers and tackle human crises. Elsevier provides digital solutions and tools in the areas of strategic research management, R&D performance, clinical decision support, and professional education. "
target: Authess
Authess is a developer that uniquely leverages technology to measure an individual’s ability to solve complex, real-world problems. The Authess platform supports authoring, delivery, analysis, and reporting of authentic, performance-based assessment.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/7/2017 via PR Newswire

Spongelab Interactive merged with InViVo Communications Inc.,

synopsis: INVIVO Communications, a company that develops targeted interactive programs for global pharmaceutical and medical device organizations, is pleased to announce the merger & integration of Spongelab Interactive, as INVIVO'S learning technologies division. Spongelab is a leader in the integration of game-based education.
buyer: InViVo Communications Inc.
INVIVO Communications Inc. is a digital healthcare agency. They develop targeted interactive programs for global pharmaceutical and medical device organizations and their affiliated advertising and PR agencies. "
target: Spongelab Interactive
Spongelab is a learning technology company and the developers of the STITCH learning management platform. Spongelab is a leader in the integration of game-based education with data-driven, adaptive learning technologies for formal education, professional training, associations and healthcare.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/19/2016 via PR Web

SonderMind LLC, acquired Uvize

synopsis: SonderMind, a fast-growing behavioral health company that provides consumers with accessible and convenient options for high quality mental wellness, announced that it has acquired Uvize, Inc. Uvize provides cloud-based mentorship software for organizations to accelerate and improve connections between mentors and proteges.
buyer: SonderMind LLC
SonderMind provides software and services for mental health therapists to start and growth their practice, while vastly improving the accessibility and experience for consumers seeking high-quality behavioral health services. "
target: Uvize
Uvize, Inc. is a SaaS EdTech provider that operates a leading social network linking students with mentors. Uvize offers a comprehensive platform that features support mentor networks, one-on-one and group mentoring, mentoring by student peers and school advisors as well as mentor training.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 10/27/2015 via GlobeNewswire

Greenwood Hall Inc., will acquire Uvize

synopsis: Greenwood Hall Inc., an education technology company that enables colleges and universities to increase revenue and improve student engagement and outcomes, has entered into a Letter of Intent to acquire privately-held Uvize, Inc., a cloud-based SaaS EdTech provider that operates a leading social network linking students with mentors.
buyer: Greenwood Hall Inc. (OTCQB:ELRN:$8.56)
Greenwood Hall helps public and not-for-profit higher education institutions improve operational and financial results as well as student success and satisfaction. Their solutions provide services that begin with student enrollment and end with post-graduation job placement and career networking. "
target: Uvize
Uvize, Inc. is a SaaS EdTech provider that operates a leading social network linking students with mentors. Uvize offers a comprehensive platform that features support mentor networks, one-on-one and group mentoring, mentoring by student peers and school advisors as well as mentor training.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 12/11/2013 via Company Press Release

Rosetta Stone Inc., will acquire Tell Me More

synopsis: Rosetta Stone Inc, a leading provider of education technology and language-learning solutions, announced it has agreed to acquire Tell Me More S.A., a global language-learning software company with significant presence throughout Europe, including France and Spain, as well as in the U.S., Latin America and China.
buyer: Rosetta Stone Inc. (RST:$194.09)
Rosetta Stone Inc. provides cutting-edge interactive technology that is changing the way the world learns languages. The company’s proprietary learning techniques are used by schools, businesses, government organizations and millions of individuals around the world. "
target: Tell Me More
Tell Me More is a global language-learning software company with significant presence throughout Europe. It delivers an engaging learning experience that combines the most innovative content with the latest in learning theory and pedagogy while leveraging state of the art technology.
price ($mm)
$29
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

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Geography
Matching Companies
Ticker: OTCPK:SCIL
 
 
 
 
 
 
 
 
Scientific Learning Corporation
Scientific Learning Corporation
Scientific Learning Corp. is a leading SaaS service provider that delivers neuroscience-based educational technologies that have been research-validated by over 250 studies, including those from Stanford, MIT, and Harvard Universities.
year
2015
rev ($mm)
$17.73
EBITDA ($mm)
$1.36
EBIT ($mm)
$1.01
Net Income ($mm)
Employees
121
  • drill down
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Ticker: OTCNO:KAHOOT
 
 
 
 
 
 
 
 
Kahoot!
Kahoot!
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more.
year
2018
rev ($mm)
EBITDA ($mm)
EBIT ($mm)
Net Income ($mm)
Employees
0
  • drill down
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Ticker: OTCPK:SGLD.F
 
 
 
 
 
 
 
 
Shoal Games
Shoal Games
Shoal Games is the owner of the "Rooplay" EdTech games platform. Their pioneered curated games platform brings calm, structure and accountability for children and parents in the digital world. Using a subscription model, their active learning games are designed to inspire children to success.
year
2018
rev ($mm)
$0.11
EBITDA ($mm)
($2.74)
EBIT ($mm)
($2.75)
Net Income ($mm)
Employees
11
  • drill down
  • watch
Ticker: TWOU
 
 
 
 
 
 
 
 
2U, Inc.
2U, Inc., formerly known as 2tor, Inc., partners with top-tier universities to deliver rigorous, selective graduate degree and undergraduate for-credit programs online.
year
2018
rev ($mm)
$411.77
EBITDA ($mm)
($13.76)
EBIT ($mm)
($46.54)
Net Income ($mm)
Employees
2626
  • drill down
  • watch
Ticker: JP:3834
 
 
 
 
 
 
 
 
ASAHI Net, Inc.
ASAHI Net, Inc.
ASAHI Net, Inc. is a major Internet service provider based in Japan and is operated by ASAHI Net, Inc., a public company founded on April 2, 1990. ASAHI Net, Inc. has been listed on the First Section of the Tokyo Stock Exchange since December 2007.
year
2012
rev ($mm)
$80.14
EBITDA ($mm)
$20.62
EBIT ($mm)
$19.59
Net Income ($mm)
$11.63
Employees
  • drill down
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Ticker: INST
 
 
 
 
 
 
 
 
Instructure
Instructure is a technology company that is focused on improving education. Instructure created Canvas, Gauge, Arc and Bridge to enable organizations everywhere to easily develop, deliver and manage engaging face-to-face and online learning experiences.
year
2019
rev ($mm)
$245.53
EBITDA ($mm)
($59.16)
EBIT ($mm)
($70.87)
Net Income ($mm)
Employees
1413
  • drill down
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Ticker: OTCPK:UMEW
 
 
 
 
 
 
 
 
UMeWorld Limited
UMeWorld Limited
UMeLook is an online video platform focused on bringing foreign video content to China. UMeLook is deployed through a sophisticated CDN (Content Delivery Network) with broad coverage throughout mainland China.
year
2017
rev ($mm)
$0.01
EBITDA ($mm)
($0.91)
EBIT ($mm)
($0.92)
Net Income ($mm)
Employees
16
  • drill down
  • watch
Ticker: OTCPK:SCIL
 
 
 
 
 
 
 
 
Scientific Learning Corporation
Scientific Learning Corporation
Scientific Learning Corp. is a leading SaaS service provider that delivers neuroscience-based educational technologies that have been research-validated by over 250 studies, including those from Stanford, MIT, and Harvard Universities.
year
2015
rev ($mm)
$17.73
EBITDA ($mm)
$1.36
EBIT ($mm)
$1.01
Net Income ($mm)
Employees
121
  • drill down
  • watch
Ticker: CA:BRI
 
 
 
 
 
 
 
 
Brighter Minds Media, LLC
Brighter Minds Media is a publisher of online and multimedia materials for the whole family with a focus on creating a wholesome online environment for children and the family.
year
2007
rev ($mm)
$6.57
EBITDA ($mm)
($1.06)
EBIT ($mm)
($1.18)
Net Income ($mm)
Employees
  • drill down
  • watch
Ticker: AXLX
 
 
 
 
 
 
 
 
Axiologix
Axiologix
Axiologix is an International Technology and Services Organization focused on delivering Cloud-based Products and Services. It is creating a nationwide Service Provider of Voice, Data and Cloud services to small and medium size businesses primarily in the United States.
year
2013
rev ($mm)
$9,914.00
EBITDA ($mm)
EBIT ($mm)
($0.32)
Net Income ($mm)
Employees
  • drill down
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Ticker: CEDU
 
 
 
 
 
 
 
 
ChinaEdu
ChinaEdu
ChinaEdu Corporation's primary business is to provide comprehensive educational services to the online degree programs of leading Chinese universities, including academic program development, technology services, enrollment marketing, student support services and finance operations.
year
2013
rev ($mm)
$85.91
EBITDA ($mm)
$25.24
EBIT ($mm)
$20.53
Net Income ($mm)
$8.57
Employees
2116
  • drill down
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Ticker: OM:SUS
 
 
 
 
 
 
 
 
Surgical Science
Surgical Science is a Swedish supplier of virtual reality simulators for medical training. Their training systems for laparoscopy and endoscopy are used by medical training centers and institutes worldwide for practice, validation and certification of students, surgeons, and medical doctors.
year
2019
rev ($mm)
$7.20
EBITDA ($mm)
($0.18)
EBIT ($mm)
($0.46)
Net Income ($mm)
Employees
20
  • drill down
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Ticker: JASDAQ:3933
 
 
 
 
 
 
 
 
CHIeru Co., Ltd.
CHIeru Co., Ltd.
One of CHIeru's primary goals is producing ICT environments for teaching & learning in schools. They provide software & system products reflecting new teaching methods in lecture fields such as learning management systems, e-learning systems, class support/CALL systems for active learning, etc.
year
2019
rev ($mm)
$18.73
EBITDA ($mm)
$2.46
EBIT ($mm)
$0.72
Net Income ($mm)
$0.09
Employees
89
  • drill down
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Ticker: ASX:RDY
 
 
 
 
 
 
 
 
ReadyTech Holdings Limited
ReadyTech Holdings Limited
ReadyTech is an Australian provider of people management software for employment and education. ReadyTech offers a complete student management system for institutions and training organisations. For employers they offer a complete payroll, HR admin and work health and safety management system.
year
2019
rev ($mm)
$22.12
EBITDA ($mm)
$1.02
EBIT ($mm)
($0.47)
Net Income ($mm)
Employees
160
  • drill down
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