Like Clever Inc.

announced 5/6/2021 via Company Press Release

Kahoot!, will acquire Clever Inc.

synopsis: Kahoot!, a global learning platform company, announced the acquisition of Clever Inc., a privately-held, California-based company that is one of the most widely-used digital learning platforms by U.S. K-12 schools. Clever’s market-leading and open platform brings schools, teachers, students and application developers together.
buyer: Kahoot! (OTCNO:KAHOOT:$42.97)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: Clever Inc.
Clever Inc. is a California-based company that is one of the most widely-used digital learning platforms by U.S. K-12 schools. Founded in 2012, Clever’s market-leading and open platform brings schools, teachers, students and application developers together.
price ($mm)
$435
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/5/2019 via Company Press Release

Sanoma Oyj, acquired itslearning

synopsis: Sanoma acquires itslearning, an international provider of award-winning cloud-based learning platforms founded in 1999 in Norway, from the investment organisation EQT. itslearning is a cloud-based k12 Learning Management System (LMS) that connects people with passions, ideas, and most importantly, each other.
buyer: Sanoma Oyj (HLSE:SAA1V:$1,000.33)
Sanoma is a front running media and learning company impacting the lives of millions every day. Sanoma provides consumers with engaging content, offers unique marketing solutions to business partners and enables teachers to excel at developing the talents of every child. "
target parent: EQT AB
target: itslearning
itslearning is an international provider of award-winning cloud-based learning platforms founded in 1999 in Norway. itslearning is a cloud-based k12 Learning Management System (LMS) that connects people with passions, ideas, and most importantly, each other.
price ($mm)
rev ($mm)
$33
EBITDA ($mm)
EV / rev
0.0x
EV / EBITDA
announced 10/24/2019 via BNC Analysis

PowerSchool Group LLC, will acquire Schoology

synopsis: PowerSchool, a company that helps schools and districts efficiently manage instruction, grading, attendance, analytics, state reporting, talent, finance, and HR, will acquire Schoology, a provider of learning management systems with a sizable footprint among K-12 schools and districts.
buyer parent: Onex Corporation
buyer: PowerSchool Group LLC (:$528.60)
PowerSchool's mission is to power the education ecosystem with unified technology that helps educators and students realize their potential. PowerSchool helps schools and districts efficiently manage instruction, grading, attendance, analytics, state reporting, talent, finance, and HR. "
target: Schoology
Schoology is an easy-to-use, easy-to-implement online learning, classroom management, and social networking platform that enhances student engagement and improves learning through better communication, collaboration, and increased access to curriculum and supplemental content.
price ($mm)
rev ($mm)
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closed 10/11/2019 via BusinessWire

Riverside Insights, acquired ESGI, LLC

synopsis: Riverside Insights, a portfolio company of Alpine Investors, has acquired ESGI, a leading SaaS platform for administering, creating, tracking, and reporting teacher-led assessments of early childhood students. ESGI was founded with the mission to help teachers and administrators overcome the unique challenges of early childhood education.
buyer parent: Alpine Investors, LP
buyer: Riverside Insights
Riverside is a provider of educational and clinical assessments that play a key role in helping individuals elevate their learning potential by providing accurate and reliable data. Riverside is comprised of several iconic, leading brands such as Woodcock-Johnson, the Iowa Assessments, and CogAT. "
target: ESGI, LLC
ESGI ("Educational Software for Guiding Instruction") is an industry-leading platform for conducting 1-on-1 assessments that guide instruction for early childhood students. ESGI assessments empower teachers with real-time student data in easy-to-read reports, graphs, parent letters, and flashcards.
price ($mm)
rev ($mm)
EBITDA ($mm)
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EV / EBITDA
closed 6/6/2016 via Company Press Release

PowerSchool Group LLC, acquired HAIKU Learning Systems, Inc.

synopsis: PowerSchool is excited to announce that they have acquired Haiku Learning, leading provider of an innovative cloud-based learning management system (LMS) and classroom collaboration solution designed to meet the needs of K-12 educators.
buyer parent: Vista Equity Partners
buyer: PowerSchool Group LLC (:$528.60)
PowerSchool is the hub of state and school districts' education ecosystems, providing robust capabilities and APIs that allow educators, administrators, parents and students to effectively manage school processes and student data and connect the diverse education technologies, "
target: HAIKU Learning Systems, Inc.
Haiku Learning gives teachers unique flexibility to decide how to structure online, blended and hybrid learning. In no other learning platform is content so contextualized and technology so invisible than with Haiku Learning. The company believes in harmony, simplicity, and community.
price ($mm)
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EV / EBITDA
closed 11/10/2015 via PR Newswire

itslearning, acquired Fronter

synopsis: itslearning AS, a market leading learning management system provider, announced the company has acquired Scandinavian-based learning management system Fronter from Pearson. The two companies have joined forces under the itslearning brand to continue to develop the best learning platform for education worldwide.
buyer: itslearning
itslearning is positioned at the heart of education, offering a cloud-based learning platform that helps teachers and learners support, improve and transform their learning and teaching processes. "
target parent: Pearson plc
target: Fronter
Fronter has built a learning platform which provides easy-to-use tools for secure online education and collaboration. Teachers use the platform to create, store and repurpose learning resources and coursework which their students access online.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/5/2015 via BNC Analysis

V-cube, Inc., acquired Wizlearn Technologies Pte. Ltd.

synopsis: Educomp Solutions Ltd has sold its entire stake in Singapore-based Wizlearn Technology Pte Ltd to V-cube Global Services Pte Ltd. Wizlearn is an e-learning solutions company that provides customised content to its clients and employs 137 people.
buyer: V-cube, Inc. (TSE:3681:$46.94)
V-cube provides cutting edge visual communication platform with a flagship service of web-based video conferencing to corporate users through Cloud and On-Premises license. "
target parent: Educomp Solutions Limited
target: Wizlearn Technologies Pte. Ltd.
Wizlearn Technologies (f/k/a ASKnLearn) is a leading e-learning solutions company in Singapore. Wizlearn Technologies provides internet-based e-learning solutions with customized contents to many public schools and universities, local and overseas corporate, government institutions and agencies.
price ($mm)
$14
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 11/18/2014 via BusinessWire

Greenwood Hall Inc., will acquire Gambassa, Inc.

synopsis: Greenwood Hall Inc., education technology provider of dynamic student lifecycle management solutions for colleges and universities, announced that it has entered into an agreement with privately owned Gambassa, Inc. to acquire its next-generation, cloud-based learning management platform for use in the education marketplace.
buyer: Greenwood Hall Inc. (OTCQB:ELRN:$8.56)
Greenwood Hall helps public and not-for-profit higher education institutions improve operational and financial results as well as student success and satisfaction. Their solutions provide services that begin with student enrollment and end with post-graduation job placement and career networking. "
target: Gambassa, Inc.
Gambassa provides a SaaS-based, next-generation stand-alone educational ecosystem for the K-20 and small-to-medium business markets. The Gambassa educational platform offers instructors and students a simple, effective and streamlined way to teach and learn online and in the classroom.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/26/2014 via PR Web

BitKea Technologies, acquired ScholarLMS

synopsis: vTrainingRoom, Inc. announced that it has completed a transaction selling ScholarLMS, to Bitkea Technologies, a steadily growing IT services and SaaS provider in Dehradun, India. ScholarLMS is a cloud based Learning Management System designed to simplify a school's digital classroom and take away the pain of managing one.
buyer: BitKea Technologies
BitKea Technologies is a steadily growing IT services and SaaS provider in Dehradun, India. They specialize in e-Learning, web design, web development, animation, visual art, communications, and problem solving. "
target parent: vTrainingRoom, Inc.
target: ScholarLMS
ScholarLMS is a cloud based Learning Management System designed to simplify your digital classroom and take away the pain of managing one. ScholarLMS allows users to upload unlimited rich multimedia courses according to their curriculum.
price ($mm)
rev ($mm)
EBITDA ($mm)
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EV / EBITDA
closed 10/16/2013 via PR Web

Gilfus Venture Partners, acquired Adrenna Inc.

synopsis: Gilfus Venture Partners has announced that they have acquired Adrenna Inc., a provider of innovative learning technologies and immersive content solutions for Education and Workforce including K-12, Higher Education, Corporate, Government, Healthcare, Union, and Associations.
buyer: Gilfus Venture Partners
Gilfus Venture Partners, LLC (GVP) formed by Stephen Gilfus a founder of DC based Blackboard Inc. was created to stimulate and advance the development of internet leveraged ventures. The Group is primarily interested in: Education and eLearning, Social Networking, and Niche/ Boutique Businesses. "
target: Adrenna Inc.
Adrenna is transforming the way organizations approach training, education and learning by providing innovative learning technologies and immersive content solutions for Education and Workforce including K-12, Higher Education, Corporate, Government, Healthcare, Union, and Associations.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/23/2013 via Company Press Release

EQT, acquired itslearning

synopsis: EQT has agreed to invest in Norwegian education software group itslearning AS. it's learning AS develops, deploys, supports, and hosts learning platforms and educational software for the education sector.
buyer: EQT (EQT:$687.20)
EQT is a group of leading private equity funds with investments in Northern and Eastern Europe, Asia and the US. Activities focus on buyouts, growth financing and infrastructure. "
target: itslearning
itslearning is a leading international provider of a cloud-based learning management system (LMS). The itslearning LMS helps teachers and students manage the learning process, create multimedia resources, and share work and information online.
price ($mm)
rev ($mm)
$28
EBITDA ($mm)
EV / rev
0.0x
EV / EBITDA
closed 3/26/2012 via PR Newswire

Blackboard Inc., acquired Moodlerooms, Inc.

synopsis: Blackboard Inc. announced that it has acquired Moodlerooms, a provider of open source online learning solutions to the education industry. Moodlerooms, Inc. provides an online learning platform that solves the instructional, financial, and technology needs for K-12, higher education, corporations, government agencies, and non-profit organizations.
buyer parent: Providence Equity Partners Inc.
buyer: Blackboard Inc. (BBBB:$447.32)
Blackboard's solutions allow thousands of higher education, K-12, professional, corporate, and government organizations to extend teaching and learning online, facilitate campus commerce and security, and communicate more effectively with their communities. "
target: Moodlerooms, Inc.
Moodlerooms, Inc. provides an online learning platform that solves the instructional, financial, and technology needs for K-12, higher education, corporations, government agencies, and non-profit organizations.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 6/27/2011 via GlobeNewswire

Archipelago Learning, Inc., acquired Alloy Multimedia Inc.

synopsis: Archipelago Learning a leading subscription-based, software-as-a-service (SaaS) provider of education products, announced that it has acquired Houston-based Alloy Multimedia, publisher of ESL ReadingSmart, an online, standards-based program for English language learners (ELL).
buyer: Archipelago Learning, Inc. (US:ARCL:$73.27)
Archipelago Learning is a leading subscription-based online education company. Archipelago provides standards-based instruction, practice, assessment and productivity tools that improve the performance of educators and students via proprietary Web-based platforms. "
target: Alloy Multimedia Inc.
Alloy Multimedia publishes ESL ReadingSmart, an online, standards-based program for English language learners targeted toward grades 4-12. The product offers individualized instruction to develop English language proficiency with emphasis on literacy and academic language development.
price ($mm)[EV]
$2.00 [$1.98]
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/3/2011 via BNC Analysis

Scantron Corporation, acquired GlobalScholar

synopsis: Scantron Corporation announced that it has acquired GlobalScholar, an education technology company. GlobalScholar’s technology solutions are marketed under the “Pinnacle” brand and are designed to manage the entire cycle of learning for K-12 students, teachers, parents and education administrators.
buyer parent: M&F Worldwide Corp.
buyer: Scantron Corporation
Scantron helps education, commercial, and government organizations worldwide measure and improve effectiveness with assessment and survey solutions built on leading products and comprehensive, value-added services. "
target parent: Knowledge Universe, Inc.
target: GlobalScholar
GlobalScholar empowers educators, parents and students throughout the entire learning lifecycle, helping schools achieve educational excellence. Pinnacle Suite, supports all aspects of managing education at K-12 schools.
price ($mm)
$140
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/10/2008 via Company Press Release

Pearson plc, acquired Fronter

synopsis: Pearson, the international education and information company, announces that it has agreed to acquire Fronter, a European online learning company, from its co-founders Roger Larsen and Bjarne Hadland and other private investors including employees of the company.
buyer: Pearson plc (LSE:PSON:$4,571.28)
Pearson plc is an international media company with world-leading businesses in education, business information and consumer publishing. Pearson Education, the world's leading education company, provides print and digital learning materials and services to more than 100 million students every year. "
target: Fronter
Fronter has built a learning platform which provides easy-to-use tools for secure online education and collaboration. Teachers use the platform to create, store and repurpose learning resources and coursework which their students access online.
price ($mm)
$26
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/30/2021 via Company Press Release

Curriculum Associates, Inc., acquired Ellevation Education

synopsis: Curriculum Associates announced its purchase of Boston-based Ellevation, a mission-driven software company focused exclusively on English Learners (ELs) and the educators who serve them. Ellevation provides tools to more than 1,000 school districts that streamline EL program management, improve teacher practice, and increase student achievement.
buyer: Curriculum Associates, Inc.
Founded in 1969, Curriculum Associates, LLC designs research-based print and online instructional materials, screens and assessments, and data management tools. The company's products and outstanding customer service provide teachers and administrators with the resources necessary for teaching. "
target: Ellevation Education
Founded in 2011, Ellevation is a software company focused exclusively on English Learners (ELs) and the educators who serve them. Ellevation provides tools to more than 1,000 school districts that streamline EL program management, improve teacher practice, and increase student achievement.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/26/2021 via PR Newswire

Homer, acquired codeSpark

synopsis: BEGiN, the company behind the proven early learning program, HOMER, has acquired codeSpark, the leading learn-to-code app for children and largest global community of young creators. The codeSpark acquisition allows HOMER to expand from serving kids ages 0-6 to a comprehensive program for kids ages 0-10.
buyer parent: BEGiN
buyer: Homer
HOMER is the essential early learning program for kids, helping them build skills for school and life in the 21st century. HOMER delivers academic skills such as literacy and math in addition to personal skills like problem-solving and social-emotional awareness. "
target: codeSpark
codeSpark Academy is the #1 learn-to-code app for children ages 5-8. The platform's word-free interface and highly engaging gameplay teaches critical thinking, creativity, and collaborative learning through a STEM based curriculum.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/7/2018 via PE Hub

Think3, acquired School Loop, Inc.

synopsis: Think3, has acquired School Loop Inc., a leading provider of Learning Management (LMS) and Content Management (CMS) solutions used by major K-12 school districts across the United States. This investment marks Think3’s entry into the education technology space, and will anchor an offering specific for schools.
buyer parent: ESW Capital, LLC
buyer: Think3
Think3 is a $1 billion private equity fund designed to enable SaaS founders to take more shots on goal. They purchase SaaS companies and enable a unique transition process that empowers founders and their teams to then launch their next startup. "
target: School Loop, Inc.
School Loop is a mission-driven company providing communications, learning management, web site, and mobile app services to K-12 school districts. Founded by a teacher in 2004, School Loop serves over 4,000 schools in 30 states.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/16/2018 via PR Web

Tynker, acquired PythonRoom

synopsis: Tynker, the number one game-based coding platform that has helped more than 60 million kids start coding, announced it has acquired Pythonroom, provider of an interactive, web-based learning management system. Pythonroom’s high school computer science curriculum was designed in concert with a community of educators and students.
buyer: Tynker
Tynker’s award-winning creative computing platform helps children develop computational thinking and programming skills in a fun, intuitive and imaginative way. The platform is used by one in three U.S. K-8 schools and 60 million kids across 150 countries. "
target: PythonRoom
Founded in 2014 by Abhinav Mathur, Keshav Saharia and Rohan Naik, Pythonroom enables educators to easily bring coding education into the classroom so students can learn mainstream coding languages in a fun and engaging way.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 3/17/2021 via BNC Analysis

Arco Platform Limited, will acquire COC and Dom Bosco

synopsis: Arco Platform Limited, announced that it has entered into a definitive agreement with Pearson Brazil to acquire COC and Dom Bosco, two important K-12 learning systems in Brazil. COC and Dom Bosco have over 50 years of academic track record in Brazil, serving over 800 partner schools and around 210,000 students in all regions of the country.
buyer: Arco Platform Limited (ARCE:$168.64)
Brazil-based Arco aims to transform the way students learn. The company's data-driven learning, interactive content, and scalable curriculum allows students to personalize their learning experience with high-quality solutions while enabling schools to provide a broader approach to education. "
target parent: Pearson plc
target: COC and Dom Bosco
COC and Dom Bosco are two important K-12 learning systems in Brazil that have over 50 years of academic track record. They serve over 800 partner schools and around 210,000 students in the country, from pre-K to high school and pre-university.
price ($mm)
$158
rev ($mm)
EBITDA ($mm)
$11
EV / rev
EV / EBITDA
14.5x
announced 5/6/2021 via Company Press Release

Kahoot!, will acquire Clever Inc.

synopsis: Kahoot!, a global learning platform company, announced the acquisition of Clever Inc., a privately-held, California-based company that is one of the most widely-used digital learning platforms by U.S. K-12 schools. Clever’s market-leading and open platform brings schools, teachers, students and application developers together.
buyer: Kahoot! (OTCNO:KAHOOT:$42.97)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: Clever Inc.
Clever Inc. is a California-based company that is one of the most widely-used digital learning platforms by U.S. K-12 schools. Founded in 2012, Clever’s market-leading and open platform brings schools, teachers, students and application developers together.
price ($mm)
$435
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 5/6/2021 via Company Press Release

Kahoot!, will acquire Clever Inc.

synopsis: Kahoot!, a global learning platform company, announced the acquisition of Clever Inc., a privately-held, California-based company that is one of the most widely-used digital learning platforms by U.S. K-12 schools. Clever’s market-leading and open platform brings schools, teachers, students and application developers together.
buyer: Kahoot! (OTCNO:KAHOOT:$42.97)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: Clever Inc.
Clever Inc. is a California-based company that is one of the most widely-used digital learning platforms by U.S. K-12 schools. Founded in 2012, Clever’s market-leading and open platform brings schools, teachers, students and application developers together.
price ($mm)
$435
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/7/2021 via PR Newswire

Kahoot!, acquired Motimate

synopsis: Kahoot!, the global learning platform company, announced the acquisition of Motimate, an employee engagement and learning app provider for organizations of all sizes. Their app uses gamification to onboard new starters or train and upskill current workers. They are based in Oslo, Norway.
buyer: Kahoot! (OTCNO:KAHOOT:$42.97)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: Motimate
Motimate is an employee engagement and learning app provider for organizations of all sizes. Their app uses gamification to onboard new starters or train and upskill current workers. They are based in Oslo, Norway.
price ($mm)
$27
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/24/2021 via PR Newswire

Kahoot!, acquired Whiteboard.fi

synopsis: Kahoot!, the global learning platform company, announced the acquisition of Whiteboard.fi, an online whiteboard tool for teachers and classrooms that helps engage students both in the physical classroom and through remote learning.
buyer: Kahoot! (OTCNO:KAHOOT:$42.97)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: Whiteboard.fi
Whiteboard.fi is an online whiteboard tool for teachers and classrooms that helps engage students both in the physical classroom and through remote learning. They are based in Finland.
price ($mm)
rev ($mm)
EBITDA ($mm)
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EV / EBITDA
closed 11/25/2020 via PR Newswire

Kahoot!, acquired Drops

synopsis: Kahoot!, the global learning platform company, announced the acquisition of Drops, one of the fastest growing language platforms in the world. Drops teaches the essentials of language – alphabets and vocabulary – by combining engaging word puzzles with visual association.
buyer: Kahoot! (OTCNO:KAHOOT:$42.97)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: Drops
Drops teaches the essentials of language – alphabets and vocabulary – by combining engaging word puzzles with visual association. With 42 languages and 25M users since launch and counting, Drops is one of the fastest-growing language platforms in the world.
price ($mm)
$12
rev ($mm)
$7
EBITDA ($mm)
EV / rev
4.1x
EV / EBITDA
closed 9/16/2020 via Company Press Release

Kahoot!, acquired Actimo

synopsis: Kahoot!, the global learning platform company, announced the acquisition of Actimo, an employee engagement platform that empowers organizations to more efficiently build corporate culture with better communication, training and interaction with the workforce.
buyer: Kahoot! (OTCNO:KAHOOT:$42.97)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: Actimo
Actimo is a mobile workspace for remote employees that is revolutionizing the way organizations connect with and engage their teams. With its intuitive and customizable employee app, Actimo combines elements from communication, training, and leadership into one integrated workspace.
price ($mm)
$30
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/15/2019 via BNC Analysis

Kahoot!, acquired Poio AS

synopsis: Kahoot!, a game-based learning platform in Norway, has acquired Poio, the #1 learn-to-read app in Scandinavia. Poio provides an interactive tool and gaming platform designed to give children the best possible start to their reading journey. Poio has helped more than 100,000 children aged 3-8 years learn how to read.
buyer: Kahoot! (OTCNO:KAHOOT:$42.97)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: Poio AS
Poio is the #1 learn-to-read app in Scandinavia. Poio provides an interactive tool and gaming platform designed to give children the best possible start to their reading journey. Poio has helped more than 100,000 children aged 3-8 years learn how to read.
price ($mm)
$6.50
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/9/2019 via BNC Analysis

Kahoot!, acquired DragonBox

synopsis: Kahoot!, a game-based learning platform in Norway, has acquired DragonBox, a French-Norwegian company that focuses on Game-Based Learning. DragonBox makes educational games that brings mathematics to life. DragonBox helps children ages 4 to 12 learn math using games that replace tedious equations and math quizzes with cards and a magical box.
buyer: Kahoot! (OTCNO:KAHOOT:$42.97)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: DragonBox
DragonBox is a French-Norwegian company that focuses on Game-Based Learning. DragonBox makes educational games that brings mathematics to life. DragonBox helps children ages 4 to 12 learn math using simple games that replace tedious equations and math quizzes with cards and a magical box.
price ($mm)
$18
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 5/6/2021 via Company Press Release

Kahoot!, will acquire Clever Inc.

synopsis: Kahoot!, a global learning platform company, announced the acquisition of Clever Inc., a privately-held, California-based company that is one of the most widely-used digital learning platforms by U.S. K-12 schools. Clever’s market-leading and open platform brings schools, teachers, students and application developers together.
buyer: Kahoot! (OTCNO:KAHOOT:$42.97)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: Clever Inc.
Clever Inc. is a California-based company that is one of the most widely-used digital learning platforms by U.S. K-12 schools. Founded in 2012, Clever’s market-leading and open platform brings schools, teachers, students and application developers together.
price ($mm)
$435
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/10/2015 via PR Web

Achieve3000, acquired Smarty Ants Inc.

synopsis: Achieve3000, a company that delivers differentiated literacy solutions proven to increase reading comprehension, vocabulary and writing proficiency for students in grades 2-12, announced a new addition with the acquisition of the business of Smarty Ants, Inc., an educational technology company based in San Rafael, California.
buyer parent: Insight Venture Partners
buyer: Achieve3000
Achieve3000 delivers differentiated literacy solutions proven to increase reading comprehension, vocabulary and writing proficiency for students in grades 2-12. "
target: Smarty Ants Inc.
Smarty Ants, an educational technology company based in San Rafael, Calif., is the developer of the Smarty Ants Reading Word Program, a next-generation educational tool that delivers customized, phonics-based reading instruction via an engaging, interactive gaming world.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/27/2021 via BNC Analysis

Cafeyn, acquired Kidjo Inc.

synopsis: France-based Cafeyn Group, the leading European press platform, has acquired Kidjo, the US edu-tainment platform publisher and creator of editorial content, games and stories for children. The acquisition will allow Cafeyn to expand its value proposition towards a more family-oriented audience and a younger demographic.
buyer: Cafeyn
B‍ased in France, the Cafeyn Group is the leading press platform in Europe, offering seamless access to local and international content in different formats on all devices. Cafeyn has established collaborations with more than 500 publishers and content providers worldwide. "
target: Kidjo Inc.
Kidjo is an edu-tainment platform publisher of subscription based applications aimed at children ages 2 to 7. Kidjo brings together more than 3,500 multimedia contents, such as videos, games, and narrative stories, to entertain children in a playful and intelligent way.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/5/2018 via BNC Analysis

TAL Education Group, acquired CodeMonkey Studios

synopsis: CodeMonkey, an educational coding platform for grade school students with the cheeky tagline, “Write code. Catch bananas. Save the world” said that it has been acquired by Beijing-based TAL Education Group.
buyer: TAL Education Group (TAL:$2,340.52)
Tomorrow Advancing Life (TAL) is a leading education and technology enterprise in China. Since its establishment, TAL is committed to integrating technologies and the Internet into education, to deliver a better study experience for children through K-12. "
target: CodeMonkey Studios
CodeMonkey is a leading educational game-based environment where millions of students learned to code in a real programming language. Their platform fosters the development of executive functioning skills, such as problem solving and planning as well as geometric and mathematical thinking.
price ($mm)
$20
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/31/2012 via PR Newswire

Full East International Limited, merged with Neologic Animation Inc.

synopsis: Neologic Animation Inc., an educational software Company in the People's Republic of China, announced that it has completed its merger with Full East International Limited. Neologic Animation Inc.'s afterschool training website for primary school students, is an educational online game.
buyer: Full East International Limited (NANI:$0.00)
Full East International Limited is a shell company. "
target: Neologic Animation Inc.
Neologic Animation Inc. is an educational software company in the People's Republic of China. The educational online game "Naniya World" is geared to primary school students and is focused on cultivating students' independent learning capacity as well as their self-development capacity.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/5/2017 via PR Newswire

NetDragon WebSoft Inc., acquired JumpStart

synopsis: NetDragon Websoft Holdings Limited, a global leader in building internet communities, is pleased to announce that it successfully acquired JumpStart, a Los Angeles based provider of educational products which specialise in creative and educational games for K-12 children.
buyer: NetDragon WebSoft Inc. (SEHK:777:$615.68)
NetDragon Websoft Holdings Limited is a global leader in building internet communities. NetDragon is a vertically integrated, R&D powerhouse with a highly successful track record which includes the development of flagship MMORPGs including Eudemons Online, Heroes Evolved and Conquer Online. "
target: JumpStart
JumpStart is the leader in learning-based games for kids. Through its own brands, as well as partner brands, like DreamWorks, JumpStart creates epically fun, learning-based games for kids of all ages.
price ($mm)
$26
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/21/2021 via BNC Analysis

Wize, acquired EssayJack

synopsis: Wize, a full-suite EdTech offering for secondary and postsecondary students, announced its acquisition of EssayJack, an interactive web platform that pre-structures student essays with text boxes, interactive tips and prompts, split screen composing, and a live word count. It reduces writing anxiety, procrastination, and plagiarism.
buyer: Wize
Wize is an all-in-one education platform offering instant online access to course-tailored high school and university exam-prep, tutorials, expert tutors, and many other study tools. "
target: EssayJack
EssayJack is an interactive web platform that pre-structures student essays with text boxes, interactive tips and prompts, split screen composing, and a live word count. It reduces writing anxiety, procrastination, and plagiarism.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/5/2021 via BusinessWire

Weld North Holdings, acquired StudySync

synopsis: Weld North Education has acquired BookheadEd Learning. BookheadEd develops the award-winning StudySync, a comprehensive English Language Arts (ELA) program for grades 6-12, and SyncBlasts, a cross-curricular, inquiry-based reading and writing solution to promote critical thinking and research skills.
buyer parent: SilverLake
buyer: Weld North Holdings
Weld North Education is a leading digital education technology company focused on developing digital curriculum and tools for pre-K–12 students. The company is built around two underlying businesses, Edgenuity and Imagine Learning. "
target: StudySync
BookheadEd develops dynamic, multimedia academic content including the award-winning StudySync, a comprehensive English Language Arts (ELA) program for grades 6-12, and SyncBlasts, a cross-curricular, inquiry-based reading and writing solution to promote critical thinking and research skills.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/6/2017 via BNC Analysis

Sylvan Learning, acquired Citelighter

synopsis: Sylvan Learning, the Hunt Valley, Md.-based operator of a nationwide franchise of tutoring centers, has acquired education technology startup, Citelighter. Founded in 2011, Citelighter offers a browser-based tool that aims to increase students’ writing competency.
buyer parent: Sterling Partners
buyer: Sylvan Learning
With more than 35 years of experience and more than 650 locations throughout North America, Sylvan Learning is the leading provider of personal learning for students in grades K-12. Sylvan is transforming how students learn, inspiring them to succeed in school and in life. "
target: Citelighter
Founded in 2011, Citelighter offers a browser-based tool that aims to increase students’ writing competency. The product features a series of scaffolds designed to guide learners through the steps involved in researching, organizing, drafting and editing a writing assignment.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/7/2014 via PR Newswire

Turnitin, acquired LightSide

synopsis: Turnitin, the leaders in originality checking and online grading, announced the company has acquired LightSide Labs, an online service that uses machine learning to provide real-time, automated feedback on student writing.
buyer parent: Insight Venture Partners
buyer: Turnitin
Turnitin is the global leader in evaluating and improving student learning. The company's cloud-based service for originality checking, online grading and peer review saves instructors time and provides rich feedback to students. "
target: LightSide
LightSide Labs is an educational technology company, dedicated to improving student writing skills. LightSide provides automated feedback and support for writers, redefining the role of automated assessment in the K-12 and higher education classroom.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 11/17/2021 via BusinessWire

Elliott Management Corp., will acquire DreamBox Learning

synopsis: Evergreen Coast Capital Corp., investors in software and technology businesses seeking growth and scale, will acquire a majority stake in DreamBox Learning, the leading education technology provider that pioneered intelligent adaptive learning, from The Rise Fund.
buyer: Elliott Management Corp.
Elliott Investment Management L.P. manages more than $48 billion of assets. The Elliott funds' investors include pension plans, sovereign wealth funds, endowments, foundations, funds-of-funds, high net worth individuals and families, and employees of the firm. "
target parent: TPG Capital
target: DreamBox Learning
DreamBox Learning, the leading K-12 education technology provider, is radically transforming the way the world learns. As a dual-discipline solution for math and reading, DreamBox uniquely provides schools high-quality adaptive learning solutions independently proven to accelerate student growth.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/30/2018 via PR Newswire

IXL Learning, acquired ABCya.com, L.L.C.

synopsis: IXL Learning, the K-12 personalized learning platform, has acquired ABCya.com, the leader in educational games for kids. ABCya is an award-winning destination for elementary students that offers hundreds of fun, engaging learning activities. In addition to math and language arts, ABCya also covers topics such as science and holiday trivia.
buyer: IXL Learning
IXL Learning is an educational technology company that delivers an immersive K-12 e-learning experience. IXL is an integrated learning platform that effectively supports personalized learning in math, English language arts, science, social studies and Spanish. "
target: ABCya.com, L.L.C.
ABCya.com is the leader in educational games for kids. ABCya is an award-winning destination for elementary students that offers hundreds of fun, engaging learning activities. In addition to math and language arts, ABCya also covers topics such as science and holiday trivia.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/24/2018 via BNC Analysis

JumpStart, acquired Sokikom

synopsis: Sokikom, an online game-based math program, has been acquired by Jumpstart, a subsidiary of NetDragon WebSoft. Founded in 2008, Sokikom offers a suite of collaborative math games aimed for students in grades K-5.
buyer parent: NetDragon WebSoft Inc.
buyer: JumpStart
JumpStart Games is the leader in learning-based games for kids. Since 1991, JumpStart has set the standard in kids’ educational games by making learning epically fun. JumpStart produces creative, educational mobile and multiplayer online games under its flagship brands as well as with partners. "
target: Sokikom
Sokikom is the only collaborative math program where elementary students help each other learn through a team-based game. Sokikom offers students adaptive instruction through learning games that adjust activities to individual student needs, including help videos when students get stuck.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/19/2014 via BusinessWire

Houghton Mifflin Harcourt, acquired Curiosityville

synopsis: Global education leader Houghton Mifflin Harcourt has acquired Curiosityville — an online personalized learning environment that helps children ages 3-8 learn through playful exploration and discovery.
buyer: Houghton Mifflin Harcourt (HMHC:$1,050.80)
Houghton Mifflin Harcourt is a global learning company and among the world’s largest providers of pre-K–12 education solutions and one of its longest-established publishing houses. "
target: Curiosityville
Curiosityville is a personalized learning world for young children, families and educators, combining playful activities, lovable characters, and innovative technology that adapts content and gives parents real-time feedback as children builds essential skills.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 12/23/2013 via PR Newswire

Learning A-Z, acquired Headsprout

synopsis: Skyview Capital announced that it has completed the sale of Headsprout to Learning A-Z. Mimio acquired Headsprout in 2011, which has patented and award-winning adaptive software. Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs.
buyer parent: Cambium Learning Group, Inc.
buyer: Learning A-Z
Learning A-Z is a preK-6 educational resource company specializing in online delivery of leveled readers and supplementary curriculum. Serving a wide range of student needs, including ELL/ESL, intervention, special education, and daily instruction. "
target parent: Skyview Capital LLC
target: Headsprout
Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs. Its scientific, research-based, adaptive software is used in thousands of classrooms, learning labs and homes in the U.S. and all over the world.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/9/2011 via PR Newswire

DYMO Mimio, acquired Headsprout

synopsis: DYMO™/Mimio® ITT, a leading provider of interactive teaching technologies for educators, has announced the acquisition of Headsprout®, an innovative provider of adaptive instructional content that adjusts automatically to each student's pace for learning.
buyer parent: Newell Rubbermaid Inc.
buyer: DYMO Mimio
DYMO / Mimio Interactive Teaching Technologies is a leading provider of interactive teaching technologies for educators. The company's products include Mimio interactive whiteboard technology, digital ink recorders, document cameras, student response systems and engaging lesson plan content. "
target: Headsprout
Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs. Its scientific, research-based, adaptive software is used in thousands of classrooms, learning labs and homes in the U.S. and all over the world.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 4/20/2010 via BusinessWire

Charter School Growth Fund, Reed Hastings, acquired DreamBox Learning

synopsis: DreamBox Learning announced that it has been acquired by a new partnership between Reed Hastings, a renowned education philanthropist and CEO of Netflix, Inc. and the Charter Fund, a non-profit venture capital firm.
buyer: Reed Hastings
buyer: Charter School Growth Fund
The Charter School Growth Fund is a social venture investment fund founded in 2005 to significantly increase the capacity of proven education entrepreneurs to serve more children. "
target: DreamBox Learning
DreamBox products target young students in kindergarten through third grade and are designed to reinforce and teach real math through effective, individualized instruction in an engaging and fun manner.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 1/12/2018 via PR Newswire

9 Story Media Group Inc., acquired Out of the Blue Enterprises, LLC.

synopsis: 9 Story Media Group is pleased to announce that it has acquired Out of the Blue Enterprises, a leader in children's media across content creation, TV production, digital applications and consumer products.
buyer: 9 Story Media Group Inc.
9 Story Media Group is a leading creator, producer and distributor of kids and family focused intellectual property. Its award-winning animation studio, Brown Bag Films, is recognized around the world for best-in-class brands such as Doc McStuffins, Daniel Tiger's Neighbourhood, and more. "
target: Out of the Blue Enterprises, LLC.
Out of the Blue Enterprises is a leader in children's educational media, with a portfolio of breakthrough, interactive and multi-platform, educational entertainment for television, video, mobile apps and consumer products.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/30/2021 via PR Web

HelioCampus, acquired AEFIS

synopsis: HelioCampus, a technology-enabled services company that provides colleges and universities with the benchmarking and decision support services they need to operate more strategically and sustainably, acquired AEFIS, a trusted provider for institutional assessment, accreditation and education-to-employment initiatives.
buyer: HelioCampus
HelioCampus is a technology-enabled services company that provides colleges and universities with the benchmarking and decision support services they need to operate more strategically and sustainably. "
target: AEFIS
AEFIS —Assessment, Evaluation, Feedback, and Intervention System — is a unified platform for managing institutional assessment and accreditation, planning for continuous improvement, and connecting authentic lifelong learning to help improve learner success.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/21/2020 via BusinessWire

Turnitin, acquired ExamSoft Worldwide, Inc.

synopsis: Turnitin, a leading provider of academic integrity and assessment solutions, has acquired ExamSoft, a software-based assessment platform, from Spectrum Equity. ExamSoft empowers educational institutions and certification and licensure programs to protect exam integrity, streamline assessment processes, and improve learning outcomes.
buyer parent: Advance, Inc.
buyer: Turnitin
Turnitin is dedicated to ensuring the integrity of education and research and supporting the development of original thinking skills. Its products are used by educators to guide their students towards higher standards of integrity and by students and researchers to do their best, original work. "
target parent: Spectrum Equity
target: ExamSoft Worldwide, Inc.
ExamSoft is an education technology company that builds scalable software solutions that provide the highest level of exam security and integrity to education and certification institutions across a variety of verticals, settings, and modalities.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

Like Clever Inc.


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Clever Inc.

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ESGI, LLC

HAIKU Learning Systems, Inc.

Fronter

Wizlearn Technologies Pte. Ltd.

Gambassa, Inc.

ScholarLMS

Adrenna Inc.

itslearning

Moodlerooms, Inc.

Alloy Multimedia Inc.

GlobalScholar

Fronter

Ellevation Education

codeSpark

School Loop, Inc.

PythonRoom

COC and Dom Bosco

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Clever Inc.

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Clever Inc.

Motimate

Whiteboard.fi

Drops

Actimo

Poio AS

DragonBox

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Clever Inc.

Smarty Ants Inc.

Kidjo Inc.

CodeMonkey Studios

Neologic Animation Inc.

JumpStart

EssayJack

StudySync

Citelighter

LightSide

DreamBox Learning

ABCya.com, L.L.C.

Sokikom

Curiosityville

Headsprout

Headsprout

DreamBox Learning

Out of the Blue Enterprises, LLC.

AEFIS

ExamSoft Worldwide, Inc.

Geography
Matching Companies
Ticker: OM:ALBERT
 
 
 
 
 
 
 
 
Albert
Albert
Based in Sweden, Albert is the children's digital teacher that has helped over 275,000 families with homework via mobile devices. Albert's apps are aimed at younger (3-9 years) and older children (10-16 years) and include subjects such as Mathematics, Geography, Code and Reading & Writing.
year
2021
rev ($mm)
$7.46
EBITDA ($mm)
($5.59)
EBIT ($mm)
($6.06)
Net Income ($mm)
Employees
40
  • drill down
  • watch
Ticker: OTCPK:SGLD.F
 
 
 
 
 
 
 
 
Shoal Games
Shoal Games
Shoal Games is the owner of the "Rooplay" EdTech games platform. Their pioneered curated games platform brings calm, structure and accountability for children and parents in the digital world. Using a subscription model, their active learning games are designed to inspire children to success.
year
2018
rev ($mm)
$0.11
EBITDA ($mm)
($2.74)
EBIT ($mm)
($2.75)
Net Income ($mm)
Employees
11
  • drill down
  • watch
Ticker: OTCPK:UMEW
 
 
 
 
 
 
 
 
UMeWorld Limited
UMeWorld Limited
UMeLook is an online video platform focused on bringing foreign video content to China. UMeLook is deployed through a sophisticated CDN (Content Delivery Network) with broad coverage throughout mainland China.
year
2017
rev ($mm)
$0.01
EBITDA ($mm)
($0.91)
EBIT ($mm)
($0.92)
Net Income ($mm)
Employees
16
  • drill down
  • watch
Ticker: OTCNO:KAHOOT
 
 
 
 
 
 
 
 
Kahoot!
Kahoot!
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more.
year
2021
rev ($mm)
$42.97
EBITDA ($mm)
($16.57)
EBIT ($mm)
($18.91)
Net Income ($mm)
Employees
204
  • drill down
  • watch
Ticker: TWOU
 
 
 
 
 
 
 
 
2U, Inc.
2U, Inc., formerly known as 2tor, Inc., partners with top-tier universities to deliver rigorous, selective graduate degree and undergraduate for-credit programs online.
year
2021
rev ($mm)
$831.53
EBITDA ($mm)
($55.09)
EBIT ($mm)
($153.06)
Net Income ($mm)
Employees
5189
  • drill down
  • watch
Ticker: JP:3834
 
 
 
 
 
 
 
 
ASAHI Net, Inc.
ASAHI Net, Inc.
ASAHI Net, Inc. is a major Internet service provider based in Japan and is operated by ASAHI Net, Inc., a public company founded on April 2, 1990. ASAHI Net, Inc. has been listed on the First Section of the Tokyo Stock Exchange since December 2007.
year
2012
rev ($mm)
$80.14
EBITDA ($mm)
$20.62
EBIT ($mm)
$19.59
Net Income ($mm)
$11.63
Employees
  • drill down
  • watch
Ticker: CA:BRI
 
 
 
 
 
 
 
 
Brighter Minds Media, LLC
Brighter Minds Media is a publisher of online and multimedia materials for the whole family with a focus on creating a wholesome online environment for children and the family.
year
2007
rev ($mm)
$6.57
EBITDA ($mm)
($1.06)
EBIT ($mm)
($1.18)
Net Income ($mm)
Employees
  • drill down
  • watch
Ticker: AXLX
 
 
 
 
 
 
 
 
Axiologix
Axiologix
Axiologix is an International Technology and Services Organization focused on delivering Cloud-based Products and Services. It is creating a nationwide Service Provider of Voice, Data and Cloud services to small and medium size businesses primarily in the United States.
year
2013
rev ($mm)
$9,914.00
EBITDA ($mm)
EBIT ($mm)
($0.32)
Net Income ($mm)
Employees
  • drill down
  • watch
Ticker: RCL.ASX
 
 
 
 
 
 
 
 
ReadCloud
ReadCloud
ReadCloud is a social e-learning platform built for Australian secondary schools. ReadCloud is the leading provider in Australia of eReading software delivering Curriculum eBooks to Schools and VET in Schools courses offering over 200,000 eBooks from the World’s leading publishers.
year
2020
rev ($mm)
$5.67
EBITDA ($mm)
($0.87)
EBIT ($mm)
($0.74)
Net Income ($mm)
Employees
24
  • drill down
  • watch
Ticker: JASDAQ:3933
 
 
 
 
 
 
 
 
CHIeru Co., Ltd.
CHIeru Co., Ltd.
One of CHIeru's primary goals is producing ICT environments for teaching & learning in schools. They provide software & system products reflecting new teaching methods in lecture fields such as learning management systems, e-learning systems, class support/CALL systems for active learning, etc.
year
2019
rev ($mm)
$18.73
EBITDA ($mm)
$2.46
EBIT ($mm)
$0.72
Net Income ($mm)
$0.09
Employees
89
  • drill down
  • watch
Ticker: ASX:MSL
 
 
 
 
 
 
 
 
MSL Solutions
MSL Solutions
MSL Solutions is a global provider of SaaS solutions to the sports, leisure and hospitality sectors. MSL Solutions helps venues move their POS transactions from behind the counter to make ordering and payments faster. They offer solutions to golf clubs, pubs, stadiums, higher education and more.
year
2021
rev ($mm)
$18.04
EBITDA ($mm)
$2.13
EBIT ($mm)
($0.02)
Net Income ($mm)
$0.65
Employees
0
  • drill down
  • watch
Ticker: OTCNO:KAHOOT
 
 
 
 
 
 
 
 
Kahoot!
Kahoot!
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more.
year
2021
rev ($mm)
$42.97
EBITDA ($mm)
($16.57)
EBIT ($mm)
($18.91)
Net Income ($mm)
Employees
204
  • drill down
  • watch
Ticker: OTCPK:SGLD.F
 
 
 
 
 
 
 
 
Shoal Games
Shoal Games
Shoal Games is the owner of the "Rooplay" EdTech games platform. Their pioneered curated games platform brings calm, structure and accountability for children and parents in the digital world. Using a subscription model, their active learning games are designed to inspire children to success.
year
2018
rev ($mm)
$0.11
EBITDA ($mm)
($2.74)
EBIT ($mm)
($2.75)
Net Income ($mm)
Employees
11
  • drill down
  • watch
Ticker: TWOU
 
 
 
 
 
 
 
 
2U, Inc.
2U, Inc., formerly known as 2tor, Inc., partners with top-tier universities to deliver rigorous, selective graduate degree and undergraduate for-credit programs online.
year
2021
rev ($mm)
$831.53
EBITDA ($mm)
($55.09)
EBIT ($mm)
($153.06)
Net Income ($mm)
Employees
5189
  • drill down
  • watch
Ticker: JP:3834
 
 
 
 
 
 
 
 
ASAHI Net, Inc.
ASAHI Net, Inc.
ASAHI Net, Inc. is a major Internet service provider based in Japan and is operated by ASAHI Net, Inc., a public company founded on April 2, 1990. ASAHI Net, Inc. has been listed on the First Section of the Tokyo Stock Exchange since December 2007.
year
2012
rev ($mm)
$80.14
EBITDA ($mm)
$20.62
EBIT ($mm)
$19.59
Net Income ($mm)
$11.63
Employees
  • drill down
  • watch
Ticker: OM:ALBERT
 
 
 
 
 
 
 
 
Albert
Albert
Based in Sweden, Albert is the children's digital teacher that has helped over 275,000 families with homework via mobile devices. Albert's apps are aimed at younger (3-9 years) and older children (10-16 years) and include subjects such as Mathematics, Geography, Code and Reading & Writing.
year
2021
rev ($mm)
$7.46
EBITDA ($mm)
($5.59)
EBIT ($mm)
($6.06)
Net Income ($mm)
Employees
40
  • drill down
  • watch
Ticker: ASX:MSL
 
 
 
 
 
 
 
 
MSL Solutions
MSL Solutions
MSL Solutions is a global provider of SaaS solutions to the sports, leisure and hospitality sectors. MSL Solutions helps venues move their POS transactions from behind the counter to make ordering and payments faster. They offer solutions to golf clubs, pubs, stadiums, higher education and more.
year
2021
rev ($mm)
$18.04
EBITDA ($mm)
$2.13
EBIT ($mm)
($0.02)
Net Income ($mm)
$0.65
Employees
0
  • drill down
  • watch
Ticker: OTCPK:UMEW
 
 
 
 
 
 
 
 
UMeWorld Limited
UMeWorld Limited
UMeLook is an online video platform focused on bringing foreign video content to China. UMeLook is deployed through a sophisticated CDN (Content Delivery Network) with broad coverage throughout mainland China.
year
2017
rev ($mm)
$0.01
EBITDA ($mm)
($0.91)
EBIT ($mm)
($0.92)
Net Income ($mm)
Employees
16
  • drill down
  • watch
Ticker: CA:BRI
 
 
 
 
 
 
 
 
Brighter Minds Media, LLC
Brighter Minds Media is a publisher of online and multimedia materials for the whole family with a focus on creating a wholesome online environment for children and the family.
year
2007
rev ($mm)
$6.57
EBITDA ($mm)
($1.06)
EBIT ($mm)
($1.18)
Net Income ($mm)
Employees
  • drill down
  • watch
Ticker: AXLX
 
 
 
 
 
 
 
 
Axiologix
Axiologix
Axiologix is an International Technology and Services Organization focused on delivering Cloud-based Products and Services. It is creating a nationwide Service Provider of Voice, Data and Cloud services to small and medium size businesses primarily in the United States.
year
2013
rev ($mm)
$9,914.00
EBITDA ($mm)
EBIT ($mm)
($0.32)
Net Income ($mm)
Employees
  • drill down
  • watch
Ticker: RCL.ASX
 
 
 
 
 
 
 
 
ReadCloud
ReadCloud
ReadCloud is a social e-learning platform built for Australian secondary schools. ReadCloud is the leading provider in Australia of eReading software delivering Curriculum eBooks to Schools and VET in Schools courses offering over 200,000 eBooks from the World’s leading publishers.
year
2020
rev ($mm)
$5.67
EBITDA ($mm)
($0.87)
EBIT ($mm)
($0.74)
Net Income ($mm)
Employees
24
  • drill down
  • watch
Ticker: CEDU
 
 
 
 
 
 
 
 
ChinaEdu
ChinaEdu
ChinaEdu Corporation's primary business is to provide comprehensive educational services to the online degree programs of leading Chinese universities, including academic program development, technology services, enrollment marketing, student support services and finance operations.
year
2013
rev ($mm)
$85.91
EBITDA ($mm)
$25.24
EBIT ($mm)
$20.53
Net Income ($mm)
$8.57
Employees
2116
  • drill down
  • watch
Ticker: OM:SUS
 
 
 
 
 
 
 
 
Surgical Science
Surgical Science is a Swedish supplier of virtual reality simulators for medical training. Their training systems for laparoscopy and endoscopy are used by medical training centers and institutes worldwide for practice, validation and certification of students, surgeons, and medical doctors.
year
2019
rev ($mm)
$7.20
EBITDA ($mm)
($0.18)
EBIT ($mm)
($0.46)
Net Income ($mm)
Employees
20
  • drill down
  • watch
Ticker: JASDAQ:3933
 
 
 
 
 
 
 
 
CHIeru Co., Ltd.
CHIeru Co., Ltd.
One of CHIeru's primary goals is producing ICT environments for teaching & learning in schools. They provide software & system products reflecting new teaching methods in lecture fields such as learning management systems, e-learning systems, class support/CALL systems for active learning, etc.
year
2019
rev ($mm)
$18.73
EBITDA ($mm)
$2.46
EBIT ($mm)
$0.72
Net Income ($mm)
$0.09
Employees
89
  • drill down
  • watch
Ticker: ASX:RDY
 
 
 
 
 
 
 
 
ReadyTech Holdings Limited
ReadyTech Holdings Limited
ReadyTech is an Australian provider of people management software for employment and education. ReadyTech offers a complete student management system for institutions and training organisations. For employers they offer a complete payroll, HR admin and work health and safety management system.
year
2021
rev ($mm)
$47.32
EBITDA ($mm)
$6.48
EBIT ($mm)
$6.20
Net Income ($mm)
$4.91
Employees
365
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