Like Robotify

closed 11/10/2021 via PR Newswire

Imagine Learning, Inc., acquired Robotify

synopsis: Imagine Learning, a PreK–12 digital learning solutions company, has acquired Robotify, an online learning platform in Ireland. Robotify is a browser-based robotics simulator that provides a fun way for students to learn how to code. Their platform guides students to produce original ideas and helps them to grow their critical thinking skills.
buyer parent: SilverLake
buyer: Imagine Learning, Inc.
Imagine Learning delivers language, literacy, and mathematics solutions for pre-K–12 students. Students and teachers love Imagine Language & Literacy, Imagine Math, Imagine Math Facts, and Imagine Español because they are research- and evidence-based, data driven, and incredibly fun to use. "
target: Robotify
Robotify is an online learning platform in Ireland. Robotify is a browser-based robotics simulator that provides a fun way for students to learn how to code. Their platform guides students to produce original ideas and helps them to grow their creativity, critical thinking, and collaboration skills.
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closed 4/23/2020 via PR Web

Thinkster, acquired SelectQ Corporation

synopsis: Thinkster, the world leader in AI-driven Math tutoring for Kindergarten to 8th grade, has acquired SelectQ Corporation, an AI-driven educational technology platform. SelectQ offers quizzes and performance-based training for SATs, tailored to the needs and understanding levels of each student.
buyer: Thinkster
Thinkster is the world leader in AI-driven Math tutoring for Kindergarten to 8th grade. Thinkster combines the power of elite human tutors with a world-class curriculum and amazing AI and data-driven approach that is hyper-personalized for each student. "
target: SelectQ Corporation
SelectQ is an AI-driven educational technology platform. SelectQ offers quizzes and performance-based training for SATs, tailored to the needs and understanding levels of each student. Their platform identifies strong and weak subjects for each student and provides customized improvement plans.
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closed 9/17/2020 via BNC Analysis

Byju's, acquired Labinapp

synopsis: Byju’s, India’s largest Ed-tech company, has acquired LabInApp, a mobile app in India that offers lab-like simulations. LabInApp enables students and teachers to perform science activities and experiments on various devices. The app offers over 550 simulations that cover physics, chemistry, biology, math and more.
buyer: Byju's
Based in India, Byju’s is India’s largest Ed-tech company and the creator of India’s largest K12 learning app which offers highly adaptive, engaging and effective learning programs for students in classes 4-12 (K-12) and competitive exams like JEE, NEET, CAT, IAS, GRE and GMAT. "
target: Labinapp
LabInApp is a mobile app in India that offers lab-like simulations. LabInApp enables students and teachers to perform science activities and experiments on various devices. The app offers over 550 simulations that cover physics, chemistry, biology, math and more.
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closed 12/7/2020 via BNC Analysis

LEAD School, acquired QuizNext

synopsis: LEAD School, a leading education technology company in India, has acquired QuizNext, a student assessment and practice platform in India. QuizNext is a gamified practice app that offers AI based practice quizzes for CBSE and ICSE students for grade 6-10th.
buyer: LEAD School
LEAD School is a leading education technology company in India. LEAD School offers an integrated system that aims to revolutionalise every child’s learning experience. Their system enables schools to deliver uninterrupted excellent learning, both online and in school. "
target: QuizNext
QuizNext is a student assessment and practice platform in India. QuizNext is a gamified practice app that offers AI based practice quizzes for CBSE and ICSE students for grade 6-10th. The app provides personalized recommendations to drive students to practice three times a day.
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closed 5/26/2021 via PR Newswire

Homer, acquired codeSpark

synopsis: BEGiN, the company behind the proven early learning program, HOMER, has acquired codeSpark, the leading learn-to-code app for children and largest global community of young creators. The codeSpark acquisition allows HOMER to expand from serving kids ages 0-6 to a comprehensive program for kids ages 0-10.
buyer parent: BEGiN
buyer: Homer
HOMER is the essential early learning program for kids, helping them build skills for school and life in the 21st century. HOMER delivers academic skills such as literacy and math in addition to personal skills like problem-solving and social-emotional awareness. "
target: codeSpark
codeSpark Academy is the #1 learn-to-code app for children ages 5-8. The platform's word-free interface and highly engaging gameplay teaches critical thinking, creativity, and collaborative learning through a STEM based curriculum.
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closed 12/5/2018 via BNC Analysis

TAL Education Group, acquired CodeMonkey Studios

synopsis: CodeMonkey, an educational coding platform for grade school students with the cheeky tagline, “Write code. Catch bananas. Save the world” said that it has been acquired by Beijing-based TAL Education Group.
buyer: TAL Education Group (TAL:$2,340.52)
Tomorrow Advancing Life (TAL) is a leading education and technology enterprise in China. Since its establishment, TAL is committed to integrating technologies and the Internet into education, to deliver a better study experience for children through K-12. "
target: CodeMonkey Studios
CodeMonkey is a leading educational game-based environment where millions of students learned to code in a real programming language. Their platform fosters the development of executive functioning skills, such as problem solving and planning as well as geometric and mathematical thinking.
price ($mm)
$20
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closed 5/16/2018 via PR Web

Tynker, acquired PythonRoom

synopsis: Tynker, the number one game-based coding platform that has helped more than 60 million kids start coding, announced it has acquired Pythonroom, provider of an interactive, web-based learning management system. Pythonroom’s high school computer science curriculum was designed in concert with a community of educators and students.
buyer: Tynker
Tynker’s award-winning creative computing platform helps children develop computational thinking and programming skills in a fun, intuitive and imaginative way. The platform is used by one in three U.S. K-8 schools and 60 million kids across 150 countries. "
target: PythonRoom
Founded in 2014 by Abhinav Mathur, Keshav Saharia and Rohan Naik, Pythonroom enables educators to easily bring coding education into the classroom so students can learn mainstream coding languages in a fun and engaging way.
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closed 8/15/2022 via BusinessWire

Varsity Tutors, acquired Codeverse

synopsis: Nerdy Inc., developer of Varsity Tutors, the popular online tutoring platform used by students from elementary school through college and adulthood, has acquired Codeverse, an award-winning creative online platform where kids build apps and games with real code.
buyer parent: Nerdy, Inc.
buyer: Varsity Tutors
Varsity Tutors is a live learning platform that connects students and professionals with personalized instruction to achieve any goal. To date, students have accessed more than two million hours of live instruction on the platform. "
target: Codeverse
Founded on the mission to "teach a billion kids to code," Codeverse is an award-winning creative online platform where kids build apps and games with real code. Designed for kids ages 6-13.
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closed 3/17/2021 via BNC Analysis

A2GK Investimentos, acquired Happy Code

synopsis: Rodrigo Santos, founder of Happy Code, announces its sale to A2GK Investimentos, a holding company owned by Willian Matos. Brazil-based Happy Code is a computer science educational platform for children and young people.
buyer: A2GK Investimentos
A2GK Investimentos is a holding company owned by Willian Matos. Willian Matos is a partner and Pro-Rector of the Unicesumar group, one of the ten largest private educational groups in Brazil. "
target: Happy Code
Brazil-based Happy Code is a computer science educational platform for children and young people. Happy Code was created in 2015 by technology and education entrepreneur, Rodrigo Santos, who was inspired by learning to program at the age of 16.
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closed 8/7/2015 via BNC Analysis

DADA Company, acquired Arloon

synopsis: DADA Company, a leader in the development of apps for children, acquires the Arloon brand and its catalog of educational apps for the classroom. Arloon creates educational applications that use the potential of new technologies in order to enhance the learning experience.
buyer: DADA Company
DADA Company is a children's interactive story and games publisher for smartphone and table devices. They offer children and parents "interactive edutainment" by developing engaging and fun applications. "
target: Arloon
Arloon creates educational applications that use the potential of new technologies in order to enhance the learning experience. Arloon apps are interactive tools for teaching and learning. These APPs use the concept of augmented reality that support students´ spatial perception.
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closed 11/3/2021 via PR Newswire

boclips, acquired Listenwise

synopsis: Boclips, the world's leading educational video platform, has acquired Listenwise, the US market leader in curriculum-geared podcasts for grades 2 to 12. The acquisition creates a unique offering of video and audio content for global education providers, and positions the combined business for accelerated growth in the US and worldwide.
buyer: boclips
Boclips is on a mission to educate, enlighten, and inspire learners of all ages with video. Since the company's foundation in 2014, the Boclips video platform has offered education providers a single procurement point to find, license, and incorporate video aligned to their courseware. "
target: Listenwise
Listenwise is an award-winning listening comprehension platform for grades 2-12. The company's collection of Lexile leveled podcasts keeps teaching connected to the real world and builds student listening skills at the same time.
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closed 9/17/2021 via BusinessWire

Byju's, acquired Tynker

synopsis: BYJU’S, the global leader in personalized learning with more than 100 million students on its platform, has acquired Tynker, the world’s leading K-12 creative coding platform. The acquisition will enable Tynker to introduce its creative coding platform to even more kids, educators, schools, and coding camps globally.
buyer: Byju's
BYJU’S is the global leader in personalized learning. By blending real-world and digital play in a seamless, active way, BYJU’S has created an opportunity for people to learn at their own pace and style with the support of an empowering network of 11,000+ global educators. "
target: Tynker
Tynker is the world’s leading K-12 creative coding platform, enabling students of all ages to develop the coding skills to design and power animations, games, music, robots and drones, smart devices, virtual worlds like Minecraft, and more.
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closed 6/2/2022 via BNC Analysis

Dapper Labs Inc., acquired Ok Play

synopsis: Dapper Labs, the Vancouver-based NFT company behind CryptoKitties and the NBA’s NFT marketplace, has acquired Ok Play, a social media company aimed at children. Ok Play is an app that lets three- to six-year-olds create and share short videos.
buyer: Dapper Labs Inc.
Based in Vancouver, Dapper Labs, the company behind NBA Top Shot and the original developers behind the Flow blockchain, uses blockchain technology to bring NFTs and new forms of digital engagement to fans around the world. "
target: Ok Play
OK Play is a digital community where every kid can create, play and share. OK Play empowers kids to star in their own stories and participate in weekly creative challenges using kid-friendly tools for drawing, photography, video, sound recording, and augmented reality.
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closed 10/1/2020 via BNC Analysis

Droom, acquired AR Infinity

synopsis: Droom, an online marketplace for new and used automobiles in India, has acquired AR Infinity, an augmented reality (AR) company in India. AR Infinity's vehicle showcase solution allows automotive clients to demonstrate their vehicles to their end consumers using AR. Their Learning Buddy app enables students to experience academic concepts with AR.
buyer: Droom
Droom is India's first and largest online marketplace for buying and selling new and used automobiles. Droom has four marketplace formats, B2C, C2C, C2B and B2B. Their platform platform offers cars, bikes, trucks, taxis, auto loans, vehicle insurance and more. "
target: AR Infinity
AR Infinity is an augmented reality (AR) company in India. AR Infinity's vehicle showcase solution allows automotive clients to demonstrate their vehicles to their end consumers using AR. Their Learning Buddy app enables students to experience academic concepts with AR.
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closed 2/24/2022 via Company Press Release

PSI Services LLC, purchased Solvably and Digital Skills Lab from MassiveU

synopsis: PSI Talent Management has acquired Solvably‍‍, the first collaborative problem-solving platform for lifelong learners, and Digital Skills Lab‍‍ (dlab), an auto-grading assessment solution that allows individuals to learn digital skills in Microsoft and other computer applications, from MassiveU‍‍.
buyer parent: Waud Capital Partners, LLC
buyer: PSI Services LLC
PSI Services LLC (PSI) is a global workforce solutions provider that combines science, technology, and expertise to enable opportunities for professional growth, talent enhancement, and retention. PSI offers a comprehensive solutions approach from test development to delivery to results processing. "
seller: MassiveU
Solvably‍‍ is the first collaborative problem-solving platform for lifelong learners. Digital Skills Lab‍‍ (dlab) is an auto-grading assessment solution that allows individuals to learn digital skills in Microsoft and other computer applications.
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closed 4/16/2013 via BNC Analysis

Knewcleus, acquired X2PN E-Learning Pvt Ltd

synopsis: Knewcleus, education management software firm based in Bangalore has acquired X2PN E-Learning, which builds applications to make learning more interesting and fun using game-based features in their products. X2PN has come up with learning applications Dr. Infinity, and SoloX and MultipleX, quiz-based games for individual and multiple players.
buyer: Knewcleus
Knewcleus is an education management software that helps maximise students' potential. The company delivers education management software solutions, offering Analytics and Discovery Engine, Intelli Grade-book, Collabtool, and SIS++ - student information systems. "
target: X2PN E-Learning Pvt Ltd
X2PN E-Learning Pvt Ltd. develops and publishes social games for Web and mobile devices. They are a learning-focused enterprise that enhances learning using game dynamics and cues from mobile and social media behavioral traits. Their products include Dr. Infinity, XFacts, SoloX, and MultipleX.
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closed 4/11/2012 via Company Press Release

Boathouse Capital, Renovus Capital, acquired Atomic Learning, Inc.

synopsis: Renovus Capital Partners and Boathouse Capital announced the acquisition of Atomic Learning from Granite Equity Partners. Atomic Learning's training products provide workshops, classroom-ready projects and tutorials on more than 200 commonly-used software applications and are used by 460,000 teachers and 733,000 college students nationwide.
buyer: Boathouse Capital
buyer: Renovus Capital
Renovus Capital Partners is an education-focused private equity fund. Boathouse Capital is a $120 million junior capital fund that invests mezzanine debt and equity in high-quality lower middle market companies in partnership with management teams and private equity funds. "
target parent: Granite Equity Partners
target: Atomic Learning, Inc.
Atomic Learning's training products provide workshops, classroom-ready projects and tutorials on more than 200 commonly-used software applications and are used by 460,000 teachers and 733,000 college students nationwide.
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closed 8/5/2020 via PR Web

TPC Training, acquired Simutech Multimedia Inc.

synopsis: TPC Training, the leader in workforce training, performance, and compliance solutions, has acquired Simutech Multimedia, a provider of simulation based training for maintenance and operations professionals. Simutech has helped over 500 global manufacturers and 200 schools train learners in a safe, simulated environment.
buyer parent: Frontenac Company LLC
buyer: TPC Training
TPC Training is the leader in maintenance, safety, and operator training, with complete solutions for a 21st century workforce to acquire, apply, and adapt essential technical and safety skills. They offer a variety of training methods, including online, live, operator training, and job simulations."
target: Simutech Multimedia Inc.
Simutech Multimedia is a Canadian provider of simulation based training solutions for maintenance and operations professionals. Simutech has helped over 500 global manufacturers train learners in a safe, simulated environment. Their software helps companies to increase safety and reduce downtime.
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closed 10/28/2020 via BNC Analysis

Coderise, acquired Bomberbot

synopsis: Coderise, an organization focused on providing upward social mobility to the underprivileged communities through software programming education, has acquired Bomberbot. The Bomberbot program aims to teach middle school students digital skills through an extracurricular program.
buyer: Coderise
Coderise was founded in Florida in 2012 by Andres Barreto. Coderise offers programming bootcamps for teenagers in Latin America, later expanded to offer alternative college education for adults joining forces with Holberton School from Silicon Valley. "
target: Bomberbot
Bomberbot has brought digital skills to children in the Netherlands through an extensive range of both school programs and after school activities. Their school programs aim to help students develop digital skills through a curriculum for both primary and secondary schools.
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announced 4/7/2005 via PR Newswire

Cambium Learning, will acquire Kurzweil Educational Systems

synopsis: Cambium Learning, Inc., an education company serving the unique needs of the nation's at-risk, minority and special student populations with learning tools, services and technologies, today announced that they have signed an agreement to acquire Kurzweil Educational Systems, Inc.
buyer parent: Whitney & Co. LLC
buyer: Cambium Learning (ABCD:$159.46)
Cambium Learning is an education company that provides research-based, culturally responsive and proven instructional materials, services and technology to help educators raise the achievement level of those pre K through grade 12 students underserved by existing instructional materials. "
target: Kurzweil Educational Systems
Kurzweil Educational Systems, founded in 1996, is the industry leader and innovator of reading, writing and learning solutions for people with learning disabilities, and people who are blind or visually impaired.
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closed 11/10/2021 via PR Newswire

Imagine Learning, Inc., acquired Robotify

synopsis: Imagine Learning, a PreK–12 digital learning solutions company, has acquired Robotify, an online learning platform in Ireland. Robotify is a browser-based robotics simulator that provides a fun way for students to learn how to code. Their platform guides students to produce original ideas and helps them to grow their critical thinking skills.
buyer parent: SilverLake
buyer: Imagine Learning, Inc.
Imagine Learning delivers language, literacy, and mathematics solutions for pre-K–12 students. Students and teachers love Imagine Language & Literacy, Imagine Math, Imagine Math Facts, and Imagine Español because they are research- and evidence-based, data driven, and incredibly fun to use. "
target: Robotify
Robotify is an online learning platform in Ireland. Robotify is a browser-based robotics simulator that provides a fun way for students to learn how to code. Their platform guides students to produce original ideas and helps them to grow their creativity, critical thinking, and collaboration skills.
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closed 11/10/2021 via PR Newswire

Imagine Learning, Inc., acquired Robotify

synopsis: Imagine Learning, a PreK–12 digital learning solutions company, has acquired Robotify, an online learning platform in Ireland. Robotify is a browser-based robotics simulator that provides a fun way for students to learn how to code. Their platform guides students to produce original ideas and helps them to grow their critical thinking skills.
buyer parent: SilverLake
buyer: Imagine Learning, Inc.
Imagine Learning delivers language, literacy, and mathematics solutions for pre-K–12 students. Students and teachers love Imagine Language & Literacy, Imagine Math, Imagine Math Facts, and Imagine Español because they are research- and evidence-based, data driven, and incredibly fun to use. "
target: Robotify
Robotify is an online learning platform in Ireland. Robotify is a browser-based robotics simulator that provides a fun way for students to learn how to code. Their platform guides students to produce original ideas and helps them to grow their creativity, critical thinking, and collaboration skills.
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closed 7/30/2018 via PR Newswire

Imagine Learning, Inc., acquired Reasoning Mind

synopsis: Weld North Education (WNE), a leading digital education technology company focused on developing digital curriculum and tools for grades pre-K–12, announced its Imagine Learning business acquired Texas-based Reasoning Mind, a leading innovative math curriculum organization addressing the early learning market.
buyer parent: Silver Lake Partners
buyer: Imagine Learning, Inc.
Imagine Learning delivers language, literacy, and mathematics solutions for pre-K–12 students. Students and teachers love Imagine Language & Literacy, Imagine Math, Imagine Math Facts, and Imagine Español because they are research- and evidence-based, data driven, and incredibly fun to use. "
target: Reasoning Mind
Founded in 2000, Reasoning Mind has established itself as one of the highest-quality blended learning organizations for mathematics in the United States, servicing nearly a million students and teachers over 18 years, across several states.
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closed 10/26/2016 via Company Press Release

Imagine Learning, Inc., acquired Think Through Math

synopsis: Imagine Learning, a leader in elementary language and literacy software solutions, announced its acquisition of Pittsburgh-based Think Through Learning Inc., provider of the Think Through Math supplemental online math program.
buyer parent: Weld North LLC
buyer: Imagine Learning, Inc.
Imagine Learning, Inc., a Utah-based company, was founded with one goal in mind: to teach English to the children of the world. Today Imagine Learning English is being used by tens of thousands of students in hundreds of schools across the United States and around the world. "
target: Think Through Math
Think Through Math is a leader in education technology innovation, and is transforming math education in schools with the adaptive learning technology. Think Through Math integrates state-certified teachers who tutor struggling students live to improve math understanding.
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closed 1/13/2016 via Company Press Release

Imagine Learning, Inc., acquired Big Brainz

synopsis: Imagine Learning, developer of award-winning language and literacy software for pre-K through sixth-grade students, announces its acquisition of Utah-based Big Brainz™, a math-facts software product that helps students master math fluency and grow into more advanced math skills.
buyer parent: Weld North LLC
buyer: Imagine Learning, Inc.
Imagine Learning, Inc., a Utah-based company, was founded with one goal in mind: to teach English to the children of the world. Today Imagine Learning English is being used by tens of thousands of students in hundreds of schools across the United States and around the world. The program currently su"
target: Big Brainz
Big Brainz Inc. is a phenomenally effective, three dimensional math fluency video game that students will never quit begging to play. Students practice a series of intense conceptual, automatic recall and retention phases to ensure complete mastery of their core facts.
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closed 4/7/2014 via BusinessWire

Weld North LLC, acquired Imagine Learning, Inc.

synopsis: Weld North announced that it has acquired Imagine Learning. Imagine Learning designs and develops language and literacy software for struggling readers, early childhood students, and the rapidly growing English language learner (ELL) student population. Imagine joins Edgenuity and Generation Ready on the Weld North education platform.
buyer: Weld North LLC
Weld North is an investment company concentrating on education, health and wellness, consumer services and marketing businesses. In partnership with KKR, a leading global investment firm, it seeks to make control investments in businesses with high potential for long-term growth in cash flow. "
target parent: Sorenson Capital
target: Imagine Learning, Inc.
Imagine Learning delivers award-winning language and literacy solutions to elementary students throughout the U.S. and around the world. Imagine Learning creates educational software that uses engaging, one-on-one instruction to meet students’ individual learning needs.
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announced 8/13/2020 via BNC Analysis

IXL Learning, will acquire 3P Learning Pty Ltd.

synopsis: IXL Learning, the K-12 personalized learning platform used by 10 million students worldwide, will acquire 3P Learning, a global leader in online education. 3P Learning's software blends the best pedagogy with the best technology to deliver great learning experiences. Their suite of learning resources covers mathematics, spelling and literacy.
buyer: IXL Learning
IXL is an integrated learning platform that effectively supports personalized learning in math, English language arts, science, social studies, and Spanish. With over 60 billion questions asked and answered around the world, IXL helps schools successfully use technology to improve education. "
target: 3P Learning Pty Ltd. (TPN:$63.36)
3P Learning is a global leader in online education. 3P Learning's software blends the best pedagogy with the best technology to deliver great teaching and learning experiences. Their suite of learning resources covers mathematics, spelling and literacy. They serve 250,000 teachers in 132 countries.
price ($mm)[EV]
$135 [$119]
rev ($mm)
$39
EBITDA ($mm)
$4
EV / rev
3.0x
EV / EBITDA
30.7x
closed 4/7/2014 via BusinessWire

Weld North LLC, acquired Imagine Learning, Inc.

synopsis: Weld North announced that it has acquired Imagine Learning. Imagine Learning designs and develops language and literacy software for struggling readers, early childhood students, and the rapidly growing English language learner (ELL) student population. Imagine joins Edgenuity and Generation Ready on the Weld North education platform.
buyer: Weld North LLC
Weld North is an investment company concentrating on education, health and wellness, consumer services and marketing businesses. In partnership with KKR, a leading global investment firm, it seeks to make control investments in businesses with high potential for long-term growth in cash flow. "
target parent: Sorenson Capital
target: Imagine Learning, Inc.
Imagine Learning delivers award-winning language and literacy solutions to elementary students throughout the U.S. and around the world. Imagine Learning creates educational software that uses engaging, one-on-one instruction to meet students’ individual learning needs.
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closed 1/16/2019 via PR Newswire

Houghton Mifflin Harcourt, acquired Waggle

synopsis: Learning company Houghton Mifflin Harcourt announced that it has acquired award-winning adaptive learning solution Waggle. Waggle's web-based adaptive learning platform provides differentiated Math and ELA instruction for students in grades 2–8.
buyer: Houghton Mifflin Harcourt (HMHC:$1,050.80)
As a global leader in K–12 education, Houghton Mifflin Harcourt (HMH) provides comprehensive learning solutions to help all students achieve their maximum potential. HMH also delights readers throughout the world with award-winning children's books, novels, non-fiction, and reference titles. "
target: Waggle
Waggle's web-based adaptive learning platform provides differentiated Math and ELA instruction for students in grades 2–8. Waggle's unique engine analyzes student decisions, learning behavior and progress to ensure each learner experiences the right challenge at the right time.
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closed 6/27/2011 via GlobeNewswire

Archipelago Learning, Inc., acquired Alloy Multimedia Inc.

synopsis: Archipelago Learning a leading subscription-based, software-as-a-service (SaaS) provider of education products, announced that it has acquired Houston-based Alloy Multimedia, publisher of ESL ReadingSmart, an online, standards-based program for English language learners (ELL).
buyer: Archipelago Learning, Inc. (US:ARCL:$73.27)
Archipelago Learning is a leading subscription-based online education company. Archipelago provides standards-based instruction, practice, assessment and productivity tools that improve the performance of educators and students via proprietary Web-based platforms. "
target: Alloy Multimedia Inc.
Alloy Multimedia publishes ESL ReadingSmart, an online, standards-based program for English language learners targeted toward grades 4-12. The product offers individualized instruction to develop English language proficiency with emphasis on literacy and academic language development.
price ($mm)[EV]
$2.00 [$1.98]
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closed 7/30/2021 via Company Press Release

Curriculum Associates, Inc., acquired Ellevation Education

synopsis: Curriculum Associates announced its purchase of Boston-based Ellevation, a mission-driven software company focused exclusively on English Learners (ELs) and the educators who serve them. Ellevation provides tools to more than 1,000 school districts that streamline EL program management, improve teacher practice, and increase student achievement.
buyer: Curriculum Associates, Inc.
Founded in 1969, Curriculum Associates, LLC designs research-based print and online instructional materials, screens and assessments, and data management tools. The company's products and outstanding customer service provide teachers and administrators with the resources necessary for teaching. "
target: Ellevation Education
Founded in 2011, Ellevation is a software company focused exclusively on English Learners (ELs) and the educators who serve them. Ellevation provides tools to more than 1,000 school districts that streamline EL program management, improve teacher practice, and increase student achievement.
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closed 3/28/2022 via Company Press Release

Renaissance Learning, Inc., acquired KeyPhonics

synopsis: Renaissance, a global leader in student-centered, pre-K–12 personalized practice and assessment, has acquired KeyPhonics, a web-based phonics assessment platform. KeyPhonics provides comprehensive technology-based phonics assessments that enable users to quickly and efficiently screen and diagnose the twelve most critical phonics categories.
buyer parent: Francisco Partners Management LLC
buyer: Renaissance Learning, Inc.
Renaissance is a global leader in assessment, reading, and math solutions for pre-K–12 schools and districts. Resistance provides educators with insights and resources to accelerate growth and help all students build a strong foundation for success. "
target: KeyPhonics
KeyPhonics is a web-based phonics assessment platform. KeyPhonics provides comprehensive technology-based phonics assessments to help all students master foundational reading skills. They enable users to quickly and efficiently screen and diagnose the twelve most critical phonics categories.
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EV / EBITDA
closed 12/23/2013 via PR Newswire

Learning A-Z, acquired Headsprout

synopsis: Skyview Capital announced that it has completed the sale of Headsprout to Learning A-Z. Mimio acquired Headsprout in 2011, which has patented and award-winning adaptive software. Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs.
buyer parent: Cambium Learning Group, Inc.
buyer: Learning A-Z
Learning A-Z is a preK-6 educational resource company specializing in online delivery of leveled readers and supplementary curriculum. Serving a wide range of student needs, including ELL/ESL, intervention, special education, and daily instruction. "
target parent: Skyview Capital LLC
target: Headsprout
Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs. Its scientific, research-based, adaptive software is used in thousands of classrooms, learning labs and homes in the U.S. and all over the world.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/9/2011 via PR Newswire

DYMO Mimio, acquired Headsprout

synopsis: DYMO™/Mimio® ITT, a leading provider of interactive teaching technologies for educators, has announced the acquisition of Headsprout®, an innovative provider of adaptive instructional content that adjusts automatically to each student's pace for learning.
buyer parent: Newell Rubbermaid Inc.
buyer: DYMO Mimio
DYMO / Mimio Interactive Teaching Technologies is a leading provider of interactive teaching technologies for educators. The company's products include Mimio interactive whiteboard technology, digital ink recorders, document cameras, student response systems and engaging lesson plan content. "
target: Headsprout
Headsprout is a leader in the development and implementation of online instruction that adjusts automatically to each student's needs. Its scientific, research-based, adaptive software is used in thousands of classrooms, learning labs and homes in the U.S. and all over the world.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/19/2018 via BNC Analysis

Higher Ground Education, acquired Montessorium

synopsis: Higher Ground Education, an international company focused on modernizing the Montessori education method, has acquired Montessorium, a developer of educational applications for iPhone, iPad, and other mobile devices. Montessorium's apps utilizes the Montessori method to teach skills related to reading, writing, arithmetic, and geography.
buyer: Higher Ground Education
Higher Ground Education is an international company focused on modernizing the Montessori education method. Higher Ground owns and operates schools around the world and seeks to develop a platform that sources, secures, and develops back-end support to all Montessori-inspired schools and educators. "
target: Montessorium
Montessorium develops educational applications for iPhone, iPad, and other mobile devices. Their apps employ educational principals developed by the Italian educator Maria Montessori to teach skills related to reading, writing, arithmetic, and geography, among others.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
announced 12/30/2021 via Company Press Release

Albert, will acquire Jaramba

synopsis: eEducation Albert ("Albert"), a leading Swedish EdTech player, will acquire Ampd AB. Based in Stockholm, Sweden, Ampd is the developer of Jaramba, a popular educational children's mobile app. Jaramba focuses primarily on the age group 2-5 years and offers content based, among other things, on IP rights to well-known children’s characters.
buyer: Albert (OM:ALBERT:$7.46)
Based in Sweden, Albert is the children's digital teacher that has helped over 275,000 families with homework via mobile devices. Albert's apps are aimed at younger (3-9 years) and older children (10-16 years) and include subjects such as Mathematics, Geography, Code and Reading & Writing. "
target: Jaramba
Based in Sweden, Ampd AB is the developer of Jaramba, an educational mobile app focused on reading, math, and play for children between the age of 2-5 years. Jaramba is built for children to be able to control the pace, follow their own interest, and have fun.
price ($mm)
$1.10
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 10/30/2018 via PR Newswire

IXL Learning, acquired ABCya.com, L.L.C.

synopsis: IXL Learning, the K-12 personalized learning platform, has acquired ABCya.com, the leader in educational games for kids. ABCya is an award-winning destination for elementary students that offers hundreds of fun, engaging learning activities. In addition to math and language arts, ABCya also covers topics such as science and holiday trivia.
buyer: IXL Learning
IXL Learning is an educational technology company that delivers an immersive K-12 e-learning experience. IXL is an integrated learning platform that effectively supports personalized learning in math, English language arts, science, social studies and Spanish. "
target: ABCya.com, L.L.C.
ABCya.com is the leader in educational games for kids. ABCya is an award-winning destination for elementary students that offers hundreds of fun, engaging learning activities. In addition to math and language arts, ABCya also covers topics such as science and holiday trivia.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/10/2015 via PR Web

Achieve3000, acquired Smarty Ants Inc.

synopsis: Achieve3000, a company that delivers differentiated literacy solutions proven to increase reading comprehension, vocabulary and writing proficiency for students in grades 2-12, announced a new addition with the acquisition of the business of Smarty Ants, Inc., an educational technology company based in San Rafael, California.
buyer parent: Insight Venture Partners
buyer: Achieve3000
Achieve3000 delivers differentiated literacy solutions proven to increase reading comprehension, vocabulary and writing proficiency for students in grades 2-12. "
target: Smarty Ants Inc.
Smarty Ants, an educational technology company based in San Rafael, Calif., is the developer of the Smarty Ants Reading Word Program, a next-generation educational tool that delivers customized, phonics-based reading instruction via an engaging, interactive gaming world.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 5/15/2019 via BNC Analysis

Kahoot!, acquired Poio AS

synopsis: Kahoot!, a game-based learning platform in Norway, has acquired Poio, the #1 learn-to-read app in Scandinavia. Poio provides an interactive tool and gaming platform designed to give children the best possible start to their reading journey. Poio has helped more than 100,000 children aged 3-8 years learn how to read.
buyer: Kahoot! (OTCNO:KAHOOT:$42.97)
Kahoot! is a game-based learning platform in Norway. Kahoot! makes it easy to create, share and play fun learning games for any subject, in any language, on any device, for all ages. Kahoot! is used in a multitude of settings, including K-12 and university classrooms, corporate offices, and more. "
target: Poio AS
Poio is the #1 learn-to-read app in Scandinavia. Poio provides an interactive tool and gaming platform designed to give children the best possible start to their reading journey. Poio has helped more than 100,000 children aged 3-8 years learn how to read.
price ($mm)
$6.50
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/5/2021 via BusinessWire

Weld North Holdings, acquired StudySync

synopsis: Weld North Education has acquired BookheadEd Learning. BookheadEd develops the award-winning StudySync, a comprehensive English Language Arts (ELA) program for grades 6-12, and SyncBlasts, a cross-curricular, inquiry-based reading and writing solution to promote critical thinking and research skills.
buyer parent: SilverLake
buyer: Weld North Holdings
Weld North Education is a leading digital education technology company focused on developing digital curriculum and tools for pre-K–12 students. The company is built around two underlying businesses, Edgenuity and Imagine Learning. "
target: StudySync
BookheadEd develops dynamic, multimedia academic content including the award-winning StudySync, a comprehensive English Language Arts (ELA) program for grades 6-12, and SyncBlasts, a cross-curricular, inquiry-based reading and writing solution to promote critical thinking and research skills.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 9/14/2020 via BusinessWire

Carnegie Learning, Inc., acquired Scientific Learning Corporation

synopsis: Scientific Learning Corporation, the leader in evidence-based online reading and language software, announced that it has been acquired by an affiliate of Carnegie Learning, Inc., a leader in artificial intelligence for education and formative assessment.
buyer parent: CIP Capital
buyer: Carnegie Learning, Inc.
Carnegie Learning, Inc. is a provider of curricula, textbooks and math learning software for grades 6-12, written and designed to align to a common core or integrated pathway. "
target: Scientific Learning Corporation (OTCPK:SCIL:$17.73)
Scientific Learning is a leading SaaS education company that delivers neuroscience-based educational technologies. The company's Fast ForWord® programs cross-train foundational language and cognitive skills necessary for rapid English language development.
price ($mm)
$15
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 2/26/2018 via PR Newswire

Agile Group, acquired LightSail Education

synopsis: LightSail Education announced that it has been acquired by Agile Group, a technology firm focused on education platforms. LightSail's adaptive platform provides each student with a customized and dynamic library tailored to their individual reading level while providing educators with insightful data to guide their students to success.
buyer: Agile Group
Agile Group is a technology firm focused on education platforms. Agile Group invests in high quality Antares content for students and schools. "
target: LightSail Education
LightSail is the adaptive reading platform that helps students and school districts exceed their literacy goals. LightSail students get access to personalized libraries filled with thousands of engaging, just-right texts to choose from. LightSail teachers get data about student reading behavior.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 8/17/2022 via BNC Analysis

Discovery Education, acquired DoodleLearning

synopsis: Discovery Education, backed by Clearlake Capital Group, acquired U.K.-based DoodleLearning in a deal that will add to Discovery Education’s ed-tech offerings. DoodleLearning, created by two former math educators, provides four app-based products in math and language arts that are designed to support instruction for grades pre-K-9.
buyer parent: Clearlake Capital Group, L.P.
buyer: Discovery Education
Discovery Education is the worldwide edtech leader whose state-of-the-art digital platform supports learning wherever it takes place. Discovery Education helps educators deliver equitable learning experiences engaging all students and supporting higher academic achievement on a global scale. "
target: DoodleLearning
DoodleLearning, created by two former math educators, provides four app-based products in math and language arts that are designed to support instruction for grades pre-K-9. Its users are largely based in the U.K.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 7/20/2022 via BNC Analysis

Ruangguru, acquired Schoters

synopsis: Indonesian edtech firm Ruangguru has acquired Schoters, an education start-up. Schoters, based in Indonesia, provides tutoring classes in English and foreign languages and helps students get scholarships to study abroad. Schoters helps students gear up for undergraduate and postgraduate studies overseas.
buyer: Ruangguru
Ruangguru is the largest and most comprehensive technology company in Indonesia that focuses on education-based services. Ruangguru offers subscription learning videos, private tutoring marketplaces, on-demand learning tutoring services, online exam tryouts, and others. "
target: Schoters
Schoters, based in Indonesia, provides tutoring classes in English and foreign languages and helps students get scholarships to study abroad. Schoters helps students gear up for undergraduate and postgraduate studies overseas.
price ($mm)
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA
closed 3/18/2022 via Company Press Release

ILT Education, acquired Giglets Education

synopsis: Giglets Education, the online literacy software company, has been acquired by ILT Education, a leading EdTech player headquartered in Sweden. Giglets Education is an online literacy software company based in Scotland. Giglets enables schools and teachers to improve literacy results and raise learning standards in the classroom and at home.
buyer parent: Trill Impact AB
buyer: ILT Education
ILT Education believes that every child has the right to equal education. Their digital multilingual picture book service, Polylino, bridges the gap for language development in classrooms and child care centers. ILT Education has a presence in nine countries. "
target: Giglets Education
Giglets Education is an online literacy software company based in Scotland. Giglets enables schools and teachers to improve literacy results and raise learning standards in the classroom and at home, with more than 120,000 pupils and 40,000 teachers using their multi-award-winning literacy platform.
price ($mm)
rev ($mm)
$1
EBITDA ($mm)
EV / rev
0.0x
EV / EBITDA
closed 7/21/2021 via BusinessWire

Byju's, acquired Epic! Creations, Inc.

synopsis: BYJU’S, the global leader in personalized online learning with 100 million students on its platform, has acquired Epic, the world’s leading digital reading platform for kids 12 and under.
buyer: Byju's
Based in India, Byju’s is India’s largest Ed-tech company and the creator of India’s largest K12 learning app which offers highly adaptive, engaging and effective learning programs for students in classes 4-12 (K-12) and competitive exams like JEE, NEET, CAT, IAS, GRE and GMAT. "
target: Epic! Creations, Inc.
Epic is the leading digital reading platform—built on a collection of 40,000+ popular, high-quality books from 250+ of the world’s best publishers—that safely fuels curiosity and reading confidence for kids 12 and under.
price ($mm)
$500
rev ($mm)
EBITDA ($mm)
EV / rev
EV / EBITDA

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